playlight-sdk 0.1.5 → 0.1.6

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@@ -3666,11 +3666,13 @@ function CurrentGameDisplay(e2, t2) {
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  }
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  delegate(["mousedown", "mousemove", "mouseup", "touchstart", "touchmove", "touchend", "click"]);
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  var on_click = (e2, t2) => {
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+ e2.target === e2.currentTarget && store_set(Ve, false);
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+ }, on_click_1 = (e2, t2) => {
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  localStorage.getItem("playlight_exit_intent_disabled_by_user") ? localStorage.removeItem("playlight_exit_intent_disabled_by_user") : localStorage.setItem("playlight_exit_intent_disabled_by_user", true), set(t2, !get$1(t2));
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- }, ut = /* @__PURE__ */ template('<button class="cursor-pointer truncate text-sm text-nowrap opacity-50 transition hover:opacity-25 max-md:hidden"><p class="bg-background/50 text-primary p-1 px-2 text-sm"> </p></button>'), on_click_1 = (e2, t2) => store_set(Ve, false), dt = /* @__PURE__ */ template('<div class="flex h-4/5 items-center justify-center gap-4"><!></div>'), ft = /* @__PURE__ */ template('<div class="text-muted-foreground flex h-4/5 items-center justify-center gap-4"><p>No games found that match the filter.</p></div>'), pt = /* @__PURE__ */ template("<!> <!>", 1), _t = /* @__PURE__ */ template('<div class="mx-auto flex h-full flex-wrap content-start justify-center gap-10 lg:max-w-4/5"><!> <div class="flex h-10 w-full justify-center"><!></div></div>'), gt = /* @__PURE__ */ template('<div class="bg-background/75 fixed inset-0 top-0 right-0 bottom-0 left-0 z-99999 flex flex-col justify-center text-white backdrop-blur-md"><div class="ml-2 flex items-center justify-between p-4"><a href="https://playlight.dev" target="_blank"><img alt="logo" class="w-50"></a> <div class="mt-4 mr-2 flex items-center justify-evenly gap-8 overflow-hidden md:mr-4"><!> <button class="cursor-pointer text-white transition hover:opacity-50" aria-label="Close"><!></button></div></div> <div class="mx-auto p-2 px-5"><!></div> <!> <div class="mask-fade no-scrollbar relative h-full w-full overflow-y-auto p-4 svelte-12skmk8"><!></div> <div class="fixed right-4 bottom-4 flex items-center justify-between"><a href="https://playlight.dev" target="_blank" class="text-muted-foreground flex items-center gap-1 text-sm transition hover:text-white">Join Playlight <!></a></div></div>');
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+ }, ut = /* @__PURE__ */ template('<button class="cursor-pointer truncate text-sm text-nowrap opacity-50 transition hover:opacity-25 max-md:hidden"><p class="bg-background/50 text-primary p-1 px-2 text-sm"> </p></button>'), on_click_2 = (e2, t2) => store_set(Ve, false), dt = /* @__PURE__ */ template('<div class="flex h-4/5 items-center justify-center gap-4"><!></div>'), ft = /* @__PURE__ */ template('<div class="text-muted-foreground flex h-4/5 items-center justify-center gap-4"><p>No games found that match the filter.</p></div>'), pt = /* @__PURE__ */ template("<!> <!>", 1), _t = /* @__PURE__ */ template('<div class="mx-auto flex h-full flex-wrap content-start justify-center gap-10 lg:max-w-4/5"><!> <div class="flex h-10 w-full justify-center"><!></div></div>'), gt = /* @__PURE__ */ template('<div class="bg-background/75 fixed inset-0 top-0 right-0 bottom-0 left-0 z-99999 flex flex-col justify-center text-white backdrop-blur-md" id="playlight-discovery" role="menu" tabindex="0"><div class="pointer-events-none ml-2 flex items-center justify-between p-4"><a href="https://playlight.dev" target="_blank"><img alt="logo" class="w-50"></a> <div class="mt-4 mr-2 flex items-center justify-evenly gap-8 overflow-hidden md:mr-4"><!> <button class="cursor-pointer text-white transition hover:opacity-50" aria-label="Close"><!></button></div></div> <div class="mx-auto p-2 px-5"><!></div> <!> <div class="mask-fade no-scrollbar pointer-events-none relative h-full w-full overflow-y-auto p-4 svelte-12skmk8"><!></div> <div class="fixed right-4 bottom-4 flex items-center justify-between"><a href="https://playlight.dev" target="_blank" class="text-muted-foreground flex items-center gap-1 text-sm transition hover:text-white">Join Playlight <!></a></div></div>');
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  function DiscoveryOverlay(e2, t2) {
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  push(t2, true);
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- const [n2, o2] = setup_stores();
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+ const [n2, o2] = setup_stores(), $discoveryOpen = () => store_get(Ve, "$discoveryOpen", n2);
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  let i2, s2 = prop(t2, "showIntentToggle", 3, true), a2 = state(true), l2 = state(void 0), c2 = state(true), u2 = state(false), d2 = state(void 0), f2 = state(proxy([])), p2 = state(proxy([])), _2 = state(1), g2 = state(true), v2 = state(void 0), h2 = state(false);
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  async function fetchGames() {
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  if (!(get$1(c2) && get$1(_2) > 1 || get$1(u2))) try {
@@ -3713,18 +3715,18 @@ function DiscoveryOverlay(e2, t2) {
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  var m2 = gt();
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  event("keydown", q, (e3) => {
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  "Escape" == e3.key && store_set(Ve, false);
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- });
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+ }), m2.__click = [on_click, $discoveryOpen];
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  var b2 = child(m2), y2 = child(b2), $2 = child(y2), w2 = child(sibling(y2, 2)), consequent = (e3) => {
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  var t3 = ut();
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- t3.__click = [on_click, a2];
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+ t3.__click = [on_click_1, a2];
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  var n3 = child(t3), o3 = child(n3);
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- template_effect(() => set_text(o3, get$1(a2) ? "Ignore exit intent" : "Trigger on exit intent")), append(e3, t3);
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+ template_effect(() => set_text(o3, get$1(a2) ? "Don't show on exit" : "Do show on exit")), append(e3, t3);
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  };
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  if_block(w2, (e3) => {
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  s2() && e3(consequent);
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  });
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  var x2 = sibling(w2, 2);
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- x2.__click = [on_click_1, () => store_get(Ve, "$discoveryOpen", n2)], function X(e3, t3) {
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+ x2.__click = [on_click_2, $discoveryOpen], function X(e3, t3) {
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  const n3 = legacy_rest_props(t3, ["children", "$$slots", "$$events", "$$legacy"]);
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  Icon$1(e3, spread_props({
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  name: "x"