playkit-sdk 1.2.8-beta.3 → 1.2.8-beta.5

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@@ -1,5 +1,5 @@
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  /**
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- * playkit-sdk v1.2.8-beta.3
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+ * playkit-sdk v1.2.8-beta.5
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  * PlayKit SDK for JavaScript
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  * @license SEE LICENSE IN LICENSE
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  */
@@ -3447,19 +3447,11 @@ class PlayerClient extends EventEmitter {
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  * Get player information
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  */
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  async getPlayerInfo() {
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- var _a, _b;
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+ var _a, _b, _c;
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  const token = this.authManager.getToken();
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  if (!token) {
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  throw new PlayKitError('Not authenticated', 'NOT_AUTHENTICATED');
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  }
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- // If using developer token, return mock player info
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- const authState = this.authManager.getAuthState();
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- if (authState.tokenType === 'developer') {
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- return {
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- userId: 'developer',
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- credits: 999999,
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- };
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- }
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  try {
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  // Build headers with X-Game-Id to support Global Developer Token
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  const headers = {
@@ -3489,13 +3481,14 @@ class PlayerClient extends EventEmitter {
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  const data = await response.json();
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  this.playerInfo = {
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  userId: data.userId,
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+ balance: (_a = data.balance) !== null && _a !== void 0 ? _a : 0,
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  credits: data.credits,
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- nickname: (_a = data.nickname) !== null && _a !== void 0 ? _a : null,
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+ nickname: (_b = data.nickname) !== null && _b !== void 0 ? _b : null,
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  dailyRefresh: data.dailyRefresh,
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  };
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  this.emit('player_info_updated', this.playerInfo);
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  // Emit daily refresh event if credits were refreshed
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- if ((_b = data.dailyRefresh) === null || _b === void 0 ? void 0 : _b.refreshed) {
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+ if ((_c = data.dailyRefresh) === null || _c === void 0 ? void 0 : _c.refreshed) {
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  this.emit('daily_credits_refreshed', data.dailyRefresh);
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  // Show toast notification if enabled
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  if (this.rechargeConfig.showDailyRefreshToast !== false) {
@@ -3611,7 +3604,7 @@ class PlayerClient extends EventEmitter {
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  this.logger.warn('RechargeManager not initialized. Cannot show modal.');
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  return;
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  }
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- const balance = (_a = this.playerInfo) === null || _a === void 0 ? void 0 : _a.credits;
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+ const balance = (_a = this.playerInfo) === null || _a === void 0 ? void 0 : _a.balance;
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  await this.rechargeManager.showInsufficientBalanceModal({
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  currentBalance: balance,
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  message: customMessage,
@@ -3644,9 +3637,9 @@ class PlayerClient extends EventEmitter {
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  this.balanceCheckInterval = setInterval(async () => {
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  var _a, _b;
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  try {
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- const oldBalance = (_a = this.playerInfo) === null || _a === void 0 ? void 0 : _a.credits;
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+ const oldBalance = (_a = this.playerInfo) === null || _a === void 0 ? void 0 : _a.balance;
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  await this.refreshPlayerInfo();
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- const newBalance = (_b = this.playerInfo) === null || _b === void 0 ? void 0 : _b.credits;
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+ const newBalance = (_b = this.playerInfo) === null || _b === void 0 ? void 0 : _b.balance;
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  // Emit balance_updated event
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  if (newBalance !== undefined) {
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  this.emit('balance_updated', newBalance);
@@ -6152,6 +6145,7 @@ class PlayKitSDK extends EventEmitter {
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  this.playerClient.on('balance_updated', (credits) => this.emit('balance_updated', credits));
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  this.playerClient.on('player_info_updated', (info) => this.emit('player_info_updated', info));
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  this.playerClient.on('daily_credits_refreshed', (result) => this.emit('daily_credits_refreshed', result));
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+ this.playerClient.on('nickname_changed', (nickname) => this.emit('nickname_changed', nickname));
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  }
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  /**
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  * Initialize the SDK
@@ -6433,14 +6427,33 @@ class PlayKitSDK extends EventEmitter {
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  getCachedBalance() {
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  var _a;
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  const playerInfo = this.playerClient.getCachedPlayerInfo();
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- return (_a = playerInfo === null || playerInfo === void 0 ? void 0 : playerInfo.credits) !== null && _a !== void 0 ? _a : null;
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+ return (_a = playerInfo === null || playerInfo === void 0 ? void 0 : playerInfo.balance) !== null && _a !== void 0 ? _a : null;
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  }
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  /**
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  * Refresh and get player's current balance
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  */
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  async refreshBalance() {
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  const playerInfo = await this.playerClient.refreshPlayerInfo();
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- return playerInfo.credits;
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+ return playerInfo.balance;
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+ }
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+ // ============================================================
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+ // Player Profile Methods
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+ // ============================================================
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+ /**
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+ * Get player's nickname (cached)
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+ * @returns Nickname or null if not set
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+ */
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+ getNickname() {
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+ return this.playerClient.getNickname();
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+ }
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+ /**
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+ * Set player's nickname for the current game
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+ * @param nickname - 1-16 characters (letters, numbers, Chinese, underscores, spaces)
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+ * @returns SetNicknameResponse with success status and gameId
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+ * @throws PlayKitError if validation fails or token type is invalid
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+ */
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+ async setNickname(nickname) {
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+ return await this.playerClient.setNickname(nickname);
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  }
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  // ============================================================
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  // Headless Device Auth Methods (for terminal/CLI environments)