playhtml 0.1.2 → 0.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/elements.d.ts +20 -1
- package/dist/icon.png +0 -0
- package/dist/main.d.ts +5 -0
- package/dist/playhtml.es.js +1073 -1032
- package/dist/playhtml.umd.js +5 -5
- package/package.json +1 -1
package/dist/elements.d.ts
CHANGED
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@@ -1,18 +1,33 @@
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/// <reference lib="dom" />
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import { Position } from "./types";
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+
type ModifierKey = "ctrlKey" | "altKey" | "shiftKey" | "metaKey";
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export declare abstract class BaseElement<T> {
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element: HTMLElement;
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abstract initialData: T;
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_data: T;
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onChange: (data: T) => void;
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debouncedOnChange: (data: T) => void;
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8
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-
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resetShortcut?: ModifierKey;
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constructor(element: HTMLElement, data: T, onChange: (data: T) => void, resetShortcut?: ModifierKey);
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get data(): T;
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/**
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* Updates the internal state with the given data and handles all the downstream effects
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* (e.g. calling `updateElement` and `onChange`)
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*/
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set data(data: T);
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/**
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* Updates the element to reflect the new data (e.g. updating the style and functionality)
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*/
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abstract updateElement(data: T): void;
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/**
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* Resets the element to its default state.
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*/
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reset(): void;
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}
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export declare class SpinElement extends BaseElement<number> {
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isDown: boolean;
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startX: number;
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initialData: number;
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constructor(element: HTMLElement, rotation: number | undefined, onChange: (rotation: number) => void);
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updateElement(rotation: number): void;
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mouseDownHandler(e: MouseEvent): void;
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@@ -20,16 +35,19 @@ export declare class SpinElement extends BaseElement<number> {
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mouseUpHandler(_e: MouseEvent): void;
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}
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export declare class MoveElement extends BaseElement<Position> {
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initialData: Position;
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isDown: boolean;
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startMouseX: number;
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startMouseY: number;
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constructor(element: HTMLElement, position: Position | undefined, onChange: (position: Position) => void);
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+
updateDisplay(): void;
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updateElement({ x, y }: Position): void;
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mouseDownHandler(e: MouseEvent): void;
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mouseMoveHandler(e: MouseEvent): void;
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mouseUpHandler(_e: MouseEvent): void;
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}
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export declare class GrowElement extends BaseElement<number> {
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initialData: number;
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maxScale: number;
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readonly originalCursor: string;
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readonly cutCursor: string;
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@@ -39,3 +57,4 @@ export declare class GrowElement extends BaseElement<number> {
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mouseOverHandler(e: MouseEvent | KeyboardEvent): void;
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clickHandler(e: MouseEvent): void;
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}
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export {};
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package/dist/icon.png
ADDED
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Binary file
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package/dist/main.d.ts
CHANGED
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@@ -1,3 +1,8 @@
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/// <reference lib="dom" />
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import { TagType } from "./types";
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export declare const TagData: Record<TagType, (eles: HTMLElement[]) => void>;
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/**
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* Sets up any playhtml elements that are currently on the page.
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* Can be repeatedly called to set up new elements without affecting existing ones.
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*/
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export declare function setupElements(): void;
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