playermap_graph 0.2.11 → 0.2.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.es.js +205 -204
- package/dist/index.umd.js +50 -50
- package/package.json +1 -1
package/dist/index.es.js
CHANGED
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@@ -3648,7 +3648,8 @@ const EP = (r, e, n) => r.document ? r : {
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"0x15fd51c3248baf65414b97a52ff4302e653bd4f765e6784fd5eb4906ea322390": "Boss Fighters"
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}, CP = {
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// Spellcaster
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-
"0x8df2369b088fbd3e1a6e238fe9337348b4adeb0defd4a63362ed8726ab03be65": "Spellcaster Studio"
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+
"0x8df2369b088fbd3e1a6e238fe9337348b4adeb0defd4a63362ed8726ab03be65": "Spellcaster Studio",
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+
"0x744c083e5713cd66d7c1ec3ff64e50088285709fac3d2903f20d4f37c6a351e2": "Quantic Dream"
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}, js = "data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='100' height='100'%3E%3Crect width='100' height='100' fill='%2322c55e'/%3E%3C/svg%3E", jr = (r) => {
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if (!r) return { status: "normal" };
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const e = r.toLowerCase().trim();
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@@ -12234,15 +12235,15 @@ IncidentLight directLight;
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#endif`, JL = `#ifdef USE_LOGDEPTHBUF
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vFragDepth = 1.0 + gl_Position.w;
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vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
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12237
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-
#endif`,
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+
#endif`, e3 = `#ifdef USE_MAP
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vec4 sampledDiffuseColor = texture2D( map, vMapUv );
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#ifdef DECODE_VIDEO_TEXTURE
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sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );
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#endif
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diffuseColor *= sampledDiffuseColor;
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-
#endif`,
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+
#endif`, t3 = `#ifdef USE_MAP
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uniform sampler2D map;
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-
#endif`,
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+
#endif`, n3 = `#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
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#if defined( USE_POINTS_UV )
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vec2 uv = vUv;
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#else
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@@ -12254,7 +12255,7 @@ IncidentLight directLight;
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#endif
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#ifdef USE_ALPHAMAP
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diffuseColor.a *= texture2D( alphaMap, uv ).g;
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-
#endif`,
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+
#endif`, i3 = `#if defined( USE_POINTS_UV )
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varying vec2 vUv;
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#else
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#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
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@@ -12266,19 +12267,19 @@ IncidentLight directLight;
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#endif
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#ifdef USE_ALPHAMAP
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uniform sampler2D alphaMap;
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-
#endif`,
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+
#endif`, r3 = `float metalnessFactor = metalness;
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#ifdef USE_METALNESSMAP
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vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
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metalnessFactor *= texelMetalness.b;
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-
#endif`,
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+
#endif`, s3 = `#ifdef USE_METALNESSMAP
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uniform sampler2D metalnessMap;
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-
#endif`,
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+
#endif`, o3 = `#ifdef USE_INSTANCING_MORPH
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float morphTargetInfluences[ MORPHTARGETS_COUNT ];
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float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;
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for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
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morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;
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}
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-
#endif`,
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+
#endif`, a3 = `#if defined( USE_MORPHCOLORS )
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vColor *= morphTargetBaseInfluence;
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for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
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#if defined( USE_COLOR_ALPHA )
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@@ -12287,12 +12288,12 @@ IncidentLight directLight;
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if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
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#endif
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}
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-
#endif`,
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+
#endif`, l3 = `#ifdef USE_MORPHNORMALS
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objectNormal *= morphTargetBaseInfluence;
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for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
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if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
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}
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-
#endif`,
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+
#endif`, c3 = `#ifdef USE_MORPHTARGETS
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#ifndef USE_INSTANCING_MORPH
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uniform float morphTargetBaseInfluence;
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uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
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@@ -12306,12 +12307,12 @@ IncidentLight directLight;
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ivec3 morphUV = ivec3( x, y, morphTargetIndex );
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return texelFetch( morphTargetsTexture, morphUV, 0 );
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}
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-
#endif`,
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+
#endif`, u3 = `#ifdef USE_MORPHTARGETS
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transformed *= morphTargetBaseInfluence;
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for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
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if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
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}
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-
#endif`,
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+
#endif`, h3 = `float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
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#ifdef FLAT_SHADED
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vec3 fdx = dFdx( vViewPosition );
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vec3 fdy = dFdy( vViewPosition );
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@@ -12352,7 +12353,7 @@ IncidentLight directLight;
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tbn2[1] *= faceDirection;
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#endif
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#endif
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-
vec3 nonPerturbedNormal = normal;`,
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+
vec3 nonPerturbedNormal = normal;`, d3 = `#ifdef USE_NORMALMAP_OBJECTSPACE
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normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
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#ifdef FLIP_SIDED
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normal = - normal;
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@@ -12367,25 +12368,25 @@ vec3 nonPerturbedNormal = normal;`, dO = `#ifdef USE_NORMALMAP_OBJECTSPACE
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normal = normalize( tbn * mapN );
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#elif defined( USE_BUMPMAP )
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normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
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-
#endif`,
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+
#endif`, f3 = `#ifndef FLAT_SHADED
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varying vec3 vNormal;
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#ifdef USE_TANGENT
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varying vec3 vTangent;
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varying vec3 vBitangent;
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#endif
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-
#endif`,
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+
#endif`, p3 = `#ifndef FLAT_SHADED
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varying vec3 vNormal;
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#ifdef USE_TANGENT
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varying vec3 vTangent;
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varying vec3 vBitangent;
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#endif
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-
#endif`,
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+
#endif`, m3 = `#ifndef FLAT_SHADED
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vNormal = normalize( transformedNormal );
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#ifdef USE_TANGENT
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vTangent = normalize( transformedTangent );
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vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
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#endif
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-
#endif`,
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+
#endif`, g3 = `#ifdef USE_NORMALMAP
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uniform sampler2D normalMap;
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uniform vec2 normalScale;
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#endif
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@@ -12407,13 +12408,13 @@ vec3 nonPerturbedNormal = normal;`, dO = `#ifdef USE_NORMALMAP_OBJECTSPACE
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float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
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return mat3( T * scale, B * scale, N );
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}
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-
#endif`,
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+
#endif`, y3 = `#ifdef USE_CLEARCOAT
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vec3 clearcoatNormal = nonPerturbedNormal;
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-
#endif`,
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+
#endif`, _3 = `#ifdef USE_CLEARCOAT_NORMALMAP
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vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
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clearcoatMapN.xy *= clearcoatNormalScale;
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clearcoatNormal = normalize( tbn2 * clearcoatMapN );
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-
#endif`,
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+
#endif`, v3 = `#ifdef USE_CLEARCOATMAP
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uniform sampler2D clearcoatMap;
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#endif
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#ifdef USE_CLEARCOAT_NORMALMAP
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@@ -12422,18 +12423,18 @@ vec3 nonPerturbedNormal = normal;`, dO = `#ifdef USE_NORMALMAP_OBJECTSPACE
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#endif
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#ifdef USE_CLEARCOAT_ROUGHNESSMAP
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uniform sampler2D clearcoatRoughnessMap;
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-
#endif`,
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+
#endif`, x3 = `#ifdef USE_IRIDESCENCEMAP
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uniform sampler2D iridescenceMap;
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#endif
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#ifdef USE_IRIDESCENCE_THICKNESSMAP
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uniform sampler2D iridescenceThicknessMap;
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-
#endif`,
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+
#endif`, b3 = `#ifdef OPAQUE
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diffuseColor.a = 1.0;
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#endif
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#ifdef USE_TRANSMISSION
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diffuseColor.a *= material.transmissionAlpha;
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#endif
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-
gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,
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+
gl_FragColor = vec4( outgoingLight, diffuseColor.a );`, S3 = `vec3 packNormalToRGB( const in vec3 normal ) {
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return normalize( normal ) * 0.5 + 0.5;
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}
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vec3 unpackRGBToNormal( const in vec3 rgb ) {
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@@ -12502,9 +12503,9 @@ float viewZToPerspectiveDepth( const in float viewZ, const in float near, const
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}
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float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
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return ( near * far ) / ( ( far - near ) * depth - far );
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-
}`,
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+
}`, T3 = `#ifdef PREMULTIPLIED_ALPHA
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gl_FragColor.rgb *= gl_FragColor.a;
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-
#endif`,
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+
#endif`, w3 = `vec4 mvPosition = vec4( transformed, 1.0 );
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#ifdef USE_BATCHING
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mvPosition = batchingMatrix * mvPosition;
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#endif
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@@ -12512,22 +12513,22 @@ float perspectiveDepthToViewZ( const in float depth, const in float near, const
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mvPosition = instanceMatrix * mvPosition;
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#endif
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mvPosition = modelViewMatrix * mvPosition;
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-
gl_Position = projectionMatrix * mvPosition;`,
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+
gl_Position = projectionMatrix * mvPosition;`, M3 = `#ifdef DITHERING
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gl_FragColor.rgb = dithering( gl_FragColor.rgb );
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-
#endif`,
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+
#endif`, E3 = `#ifdef DITHERING
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vec3 dithering( vec3 color ) {
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float grid_position = rand( gl_FragCoord.xy );
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vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
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dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
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return color + dither_shift_RGB;
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}
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12524
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-
#endif`,
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+
#endif`, A3 = `float roughnessFactor = roughness;
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#ifdef USE_ROUGHNESSMAP
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vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
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roughnessFactor *= texelRoughness.g;
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12528
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-
#endif`,
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+
#endif`, C3 = `#ifdef USE_ROUGHNESSMAP
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uniform sampler2D roughnessMap;
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-
#endif`,
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+
#endif`, R3 = `#if NUM_SPOT_LIGHT_COORDS > 0
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varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
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#endif
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#if NUM_SPOT_LIGHT_MAPS > 0
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@@ -12713,7 +12714,7 @@ gl_Position = projectionMatrix * mvPosition;`, MO = `#ifdef DITHERING
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}
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return mix( 1.0, shadow, shadowIntensity );
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}
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-
#endif`,
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+
#endif`, N3 = `#if NUM_SPOT_LIGHT_COORDS > 0
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12717
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uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
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varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
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#endif
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@@ -12754,7 +12755,7 @@ gl_Position = projectionMatrix * mvPosition;`, MO = `#ifdef DITHERING
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};
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uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
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#endif
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12757
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-
#endif`,
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+
#endif`, P3 = `#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
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vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
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vec4 shadowWorldPosition;
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#endif
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@@ -12786,7 +12787,7 @@ gl_Position = projectionMatrix * mvPosition;`, MO = `#ifdef DITHERING
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vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
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}
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12789
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#pragma unroll_loop_end
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-
#endif`,
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+
#endif`, D3 = `float getShadowMask() {
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float shadow = 1.0;
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12792
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#ifdef USE_SHADOWMAP
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#if NUM_DIR_LIGHT_SHADOWS > 0
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@@ -12818,12 +12819,12 @@ gl_Position = projectionMatrix * mvPosition;`, MO = `#ifdef DITHERING
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#endif
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#endif
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return shadow;
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12821
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-
}`,
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+
}`, I3 = `#ifdef USE_SKINNING
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mat4 boneMatX = getBoneMatrix( skinIndex.x );
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mat4 boneMatY = getBoneMatrix( skinIndex.y );
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mat4 boneMatZ = getBoneMatrix( skinIndex.z );
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mat4 boneMatW = getBoneMatrix( skinIndex.w );
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12826
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-
#endif`,
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12827
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+
#endif`, L3 = `#ifdef USE_SKINNING
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12827
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uniform mat4 bindMatrix;
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uniform mat4 bindMatrixInverse;
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uniform highp sampler2D boneTexture;
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@@ -12838,7 +12839,7 @@ gl_Position = projectionMatrix * mvPosition;`, MO = `#ifdef DITHERING
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vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );
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return mat4( v1, v2, v3, v4 );
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}
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12841
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-
#endif`,
|
|
12842
|
+
#endif`, O3 = `#ifdef USE_SKINNING
|
|
12842
12843
|
vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
|
|
12843
12844
|
vec4 skinned = vec4( 0.0 );
|
|
12844
12845
|
skinned += boneMatX * skinVertex * skinWeight.x;
|
|
@@ -12846,7 +12847,7 @@ gl_Position = projectionMatrix * mvPosition;`, MO = `#ifdef DITHERING
|
|
|
12846
12847
|
skinned += boneMatZ * skinVertex * skinWeight.z;
|
|
12847
12848
|
skinned += boneMatW * skinVertex * skinWeight.w;
|
|
12848
12849
|
transformed = ( bindMatrixInverse * skinned ).xyz;
|
|
12849
|
-
#endif`,
|
|
12850
|
+
#endif`, F3 = `#ifdef USE_SKINNING
|
|
12850
12851
|
mat4 skinMatrix = mat4( 0.0 );
|
|
12851
12852
|
skinMatrix += skinWeight.x * boneMatX;
|
|
12852
12853
|
skinMatrix += skinWeight.y * boneMatY;
|
|
@@ -12857,17 +12858,17 @@ gl_Position = projectionMatrix * mvPosition;`, MO = `#ifdef DITHERING
|
|
|
12857
12858
|
#ifdef USE_TANGENT
|
|
12858
12859
|
objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
|
|
12859
12860
|
#endif
|
|
12860
|
-
#endif`,
|
|
12861
|
+
#endif`, U3 = `float specularStrength;
|
|
12861
12862
|
#ifdef USE_SPECULARMAP
|
|
12862
12863
|
vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
|
|
12863
12864
|
specularStrength = texelSpecular.r;
|
|
12864
12865
|
#else
|
|
12865
12866
|
specularStrength = 1.0;
|
|
12866
|
-
#endif`,
|
|
12867
|
+
#endif`, B3 = `#ifdef USE_SPECULARMAP
|
|
12867
12868
|
uniform sampler2D specularMap;
|
|
12868
|
-
#endif`,
|
|
12869
|
+
#endif`, k3 = `#if defined( TONE_MAPPING )
|
|
12869
12870
|
gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
|
|
12870
|
-
#endif`,
|
|
12871
|
+
#endif`, z3 = `#ifndef saturate
|
|
12871
12872
|
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
|
12872
12873
|
#endif
|
|
12873
12874
|
uniform float toneMappingExposure;
|
|
@@ -12964,7 +12965,7 @@ vec3 NeutralToneMapping( vec3 color ) {
|
|
|
12964
12965
|
float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );
|
|
12965
12966
|
return mix( color, vec3( newPeak ), g );
|
|
12966
12967
|
}
|
|
12967
|
-
vec3 CustomToneMapping( vec3 color ) { return color; }`,
|
|
12968
|
+
vec3 CustomToneMapping( vec3 color ) { return color; }`, G3 = `#ifdef USE_TRANSMISSION
|
|
12968
12969
|
material.transmission = transmission;
|
|
12969
12970
|
material.transmissionAlpha = 1.0;
|
|
12970
12971
|
material.thickness = thickness;
|
|
@@ -12985,7 +12986,7 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`, GO = `#ifdef USE_TRANSM
|
|
|
12985
12986
|
material.attenuationColor, material.attenuationDistance );
|
|
12986
12987
|
material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
|
|
12987
12988
|
totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
|
|
12988
|
-
#endif`,
|
|
12989
|
+
#endif`, V3 = `#ifdef USE_TRANSMISSION
|
|
12989
12990
|
uniform float transmission;
|
|
12990
12991
|
uniform float thickness;
|
|
12991
12992
|
uniform float attenuationDistance;
|
|
@@ -13116,7 +13117,7 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`, GO = `#ifdef USE_TRANSM
|
|
|
13116
13117
|
float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
|
|
13117
13118
|
return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
|
|
13118
13119
|
}
|
|
13119
|
-
#endif`, $
|
|
13120
|
+
#endif`, $3 = `#if defined( USE_UV ) || defined( USE_ANISOTROPY )
|
|
13120
13121
|
varying vec2 vUv;
|
|
13121
13122
|
#endif
|
|
13122
13123
|
#ifdef USE_MAP
|
|
@@ -13186,7 +13187,7 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`, GO = `#ifdef USE_TRANSM
|
|
|
13186
13187
|
#ifdef USE_THICKNESSMAP
|
|
13187
13188
|
uniform mat3 thicknessMapTransform;
|
|
13188
13189
|
varying vec2 vThicknessMapUv;
|
|
13189
|
-
#endif`,
|
|
13190
|
+
#endif`, j3 = `#if defined( USE_UV ) || defined( USE_ANISOTROPY )
|
|
13190
13191
|
varying vec2 vUv;
|
|
13191
13192
|
#endif
|
|
13192
13193
|
#ifdef USE_MAP
|
|
@@ -13280,7 +13281,7 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`, GO = `#ifdef USE_TRANSM
|
|
|
13280
13281
|
#ifdef USE_THICKNESSMAP
|
|
13281
13282
|
uniform mat3 thicknessMapTransform;
|
|
13282
13283
|
varying vec2 vThicknessMapUv;
|
|
13283
|
-
#endif`,
|
|
13284
|
+
#endif`, H3 = `#if defined( USE_UV ) || defined( USE_ANISOTROPY )
|
|
13284
13285
|
vUv = vec3( uv, 1 ).xy;
|
|
13285
13286
|
#endif
|
|
13286
13287
|
#ifdef USE_MAP
|
|
@@ -13351,7 +13352,7 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`, GO = `#ifdef USE_TRANSM
|
|
|
13351
13352
|
#endif
|
|
13352
13353
|
#ifdef USE_THICKNESSMAP
|
|
13353
13354
|
vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;
|
|
13354
|
-
#endif`,
|
|
13355
|
+
#endif`, W3 = `#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
|
|
13355
13356
|
vec4 worldPosition = vec4( transformed, 1.0 );
|
|
13356
13357
|
#ifdef USE_BATCHING
|
|
13357
13358
|
worldPosition = batchingMatrix * worldPosition;
|
|
@@ -13361,12 +13362,12 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`, GO = `#ifdef USE_TRANSM
|
|
|
13361
13362
|
#endif
|
|
13362
13363
|
worldPosition = modelMatrix * worldPosition;
|
|
13363
13364
|
#endif`;
|
|
13364
|
-
const
|
|
13365
|
+
const q3 = `varying vec2 vUv;
|
|
13365
13366
|
uniform mat3 uvTransform;
|
|
13366
13367
|
void main() {
|
|
13367
13368
|
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
|
13368
13369
|
gl_Position = vec4( position.xy, 1.0, 1.0 );
|
|
13369
|
-
}`,
|
|
13370
|
+
}`, X3 = `uniform sampler2D t2D;
|
|
13370
13371
|
uniform float backgroundIntensity;
|
|
13371
13372
|
varying vec2 vUv;
|
|
13372
13373
|
void main() {
|
|
@@ -13378,14 +13379,14 @@ void main() {
|
|
|
13378
13379
|
gl_FragColor = texColor;
|
|
13379
13380
|
#include <tonemapping_fragment>
|
|
13380
13381
|
#include <colorspace_fragment>
|
|
13381
|
-
}`,
|
|
13382
|
+
}`, Y3 = `varying vec3 vWorldDirection;
|
|
13382
13383
|
#include <common>
|
|
13383
13384
|
void main() {
|
|
13384
13385
|
vWorldDirection = transformDirection( position, modelMatrix );
|
|
13385
13386
|
#include <begin_vertex>
|
|
13386
13387
|
#include <project_vertex>
|
|
13387
13388
|
gl_Position.z = gl_Position.w;
|
|
13388
|
-
}`,
|
|
13389
|
+
}`, K3 = `#ifdef ENVMAP_TYPE_CUBE
|
|
13389
13390
|
uniform samplerCube envMap;
|
|
13390
13391
|
#elif defined( ENVMAP_TYPE_CUBE_UV )
|
|
13391
13392
|
uniform sampler2D envMap;
|
|
@@ -13408,14 +13409,14 @@ void main() {
|
|
|
13408
13409
|
gl_FragColor = texColor;
|
|
13409
13410
|
#include <tonemapping_fragment>
|
|
13410
13411
|
#include <colorspace_fragment>
|
|
13411
|
-
}`,
|
|
13412
|
+
}`, Z3 = `varying vec3 vWorldDirection;
|
|
13412
13413
|
#include <common>
|
|
13413
13414
|
void main() {
|
|
13414
13415
|
vWorldDirection = transformDirection( position, modelMatrix );
|
|
13415
13416
|
#include <begin_vertex>
|
|
13416
13417
|
#include <project_vertex>
|
|
13417
13418
|
gl_Position.z = gl_Position.w;
|
|
13418
|
-
}`,
|
|
13419
|
+
}`, Q3 = `uniform samplerCube tCube;
|
|
13419
13420
|
uniform float tFlip;
|
|
13420
13421
|
uniform float opacity;
|
|
13421
13422
|
varying vec3 vWorldDirection;
|
|
@@ -13425,7 +13426,7 @@ void main() {
|
|
|
13425
13426
|
gl_FragColor.a *= opacity;
|
|
13426
13427
|
#include <tonemapping_fragment>
|
|
13427
13428
|
#include <colorspace_fragment>
|
|
13428
|
-
}`,
|
|
13429
|
+
}`, J3 = `#include <common>
|
|
13429
13430
|
#include <batching_pars_vertex>
|
|
13430
13431
|
#include <uv_pars_vertex>
|
|
13431
13432
|
#include <displacementmap_pars_vertex>
|
|
@@ -13452,7 +13453,7 @@ void main() {
|
|
|
13452
13453
|
#include <logdepthbuf_vertex>
|
|
13453
13454
|
#include <clipping_planes_vertex>
|
|
13454
13455
|
vHighPrecisionZW = gl_Position.zw;
|
|
13455
|
-
}`,
|
|
13456
|
+
}`, eO = `#if DEPTH_PACKING == 3200
|
|
13456
13457
|
uniform float opacity;
|
|
13457
13458
|
#endif
|
|
13458
13459
|
#include <common>
|
|
@@ -13486,7 +13487,7 @@ void main() {
|
|
|
13486
13487
|
#elif DEPTH_PACKING == 3203
|
|
13487
13488
|
gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );
|
|
13488
13489
|
#endif
|
|
13489
|
-
}`,
|
|
13490
|
+
}`, tO = `#define DISTANCE
|
|
13490
13491
|
varying vec3 vWorldPosition;
|
|
13491
13492
|
#include <common>
|
|
13492
13493
|
#include <batching_pars_vertex>
|
|
@@ -13513,7 +13514,7 @@ void main() {
|
|
|
13513
13514
|
#include <worldpos_vertex>
|
|
13514
13515
|
#include <clipping_planes_vertex>
|
|
13515
13516
|
vWorldPosition = worldPosition.xyz;
|
|
13516
|
-
}`,
|
|
13517
|
+
}`, nO = `#define DISTANCE
|
|
13517
13518
|
uniform vec3 referencePosition;
|
|
13518
13519
|
uniform float nearDistance;
|
|
13519
13520
|
uniform float farDistance;
|
|
@@ -13537,13 +13538,13 @@ void main () {
|
|
|
13537
13538
|
dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
|
|
13538
13539
|
dist = saturate( dist );
|
|
13539
13540
|
gl_FragColor = packDepthToRGBA( dist );
|
|
13540
|
-
}`,
|
|
13541
|
+
}`, iO = `varying vec3 vWorldDirection;
|
|
13541
13542
|
#include <common>
|
|
13542
13543
|
void main() {
|
|
13543
13544
|
vWorldDirection = transformDirection( position, modelMatrix );
|
|
13544
13545
|
#include <begin_vertex>
|
|
13545
13546
|
#include <project_vertex>
|
|
13546
|
-
}`,
|
|
13547
|
+
}`, rO = `uniform sampler2D tEquirect;
|
|
13547
13548
|
varying vec3 vWorldDirection;
|
|
13548
13549
|
#include <common>
|
|
13549
13550
|
void main() {
|
|
@@ -13552,7 +13553,7 @@ void main() {
|
|
|
13552
13553
|
gl_FragColor = texture2D( tEquirect, sampleUV );
|
|
13553
13554
|
#include <tonemapping_fragment>
|
|
13554
13555
|
#include <colorspace_fragment>
|
|
13555
|
-
}`,
|
|
13556
|
+
}`, sO = `uniform float scale;
|
|
13556
13557
|
attribute float lineDistance;
|
|
13557
13558
|
varying float vLineDistance;
|
|
13558
13559
|
#include <common>
|
|
@@ -13574,7 +13575,7 @@ void main() {
|
|
|
13574
13575
|
#include <logdepthbuf_vertex>
|
|
13575
13576
|
#include <clipping_planes_vertex>
|
|
13576
13577
|
#include <fog_vertex>
|
|
13577
|
-
}`,
|
|
13578
|
+
}`, oO = `uniform vec3 diffuse;
|
|
13578
13579
|
uniform float opacity;
|
|
13579
13580
|
uniform float dashSize;
|
|
13580
13581
|
uniform float totalSize;
|
|
@@ -13602,7 +13603,7 @@ void main() {
|
|
|
13602
13603
|
#include <colorspace_fragment>
|
|
13603
13604
|
#include <fog_fragment>
|
|
13604
13605
|
#include <premultiplied_alpha_fragment>
|
|
13605
|
-
}`,
|
|
13606
|
+
}`, aO = `#include <common>
|
|
13606
13607
|
#include <batching_pars_vertex>
|
|
13607
13608
|
#include <uv_pars_vertex>
|
|
13608
13609
|
#include <envmap_pars_vertex>
|
|
@@ -13634,7 +13635,7 @@ void main() {
|
|
|
13634
13635
|
#include <worldpos_vertex>
|
|
13635
13636
|
#include <envmap_vertex>
|
|
13636
13637
|
#include <fog_vertex>
|
|
13637
|
-
}`,
|
|
13638
|
+
}`, lO = `uniform vec3 diffuse;
|
|
13638
13639
|
uniform float opacity;
|
|
13639
13640
|
#ifndef FLAT_SHADED
|
|
13640
13641
|
varying vec3 vNormal;
|
|
@@ -13682,7 +13683,7 @@ void main() {
|
|
|
13682
13683
|
#include <fog_fragment>
|
|
13683
13684
|
#include <premultiplied_alpha_fragment>
|
|
13684
13685
|
#include <dithering_fragment>
|
|
13685
|
-
}`,
|
|
13686
|
+
}`, cO = `#define LAMBERT
|
|
13686
13687
|
varying vec3 vViewPosition;
|
|
13687
13688
|
#include <common>
|
|
13688
13689
|
#include <batching_pars_vertex>
|
|
@@ -13721,7 +13722,7 @@ void main() {
|
|
|
13721
13722
|
#include <envmap_vertex>
|
|
13722
13723
|
#include <shadowmap_vertex>
|
|
13723
13724
|
#include <fog_vertex>
|
|
13724
|
-
}`,
|
|
13725
|
+
}`, uO = `#define LAMBERT
|
|
13725
13726
|
uniform vec3 diffuse;
|
|
13726
13727
|
uniform vec3 emissive;
|
|
13727
13728
|
uniform float opacity;
|
|
@@ -13778,7 +13779,7 @@ void main() {
|
|
|
13778
13779
|
#include <fog_fragment>
|
|
13779
13780
|
#include <premultiplied_alpha_fragment>
|
|
13780
13781
|
#include <dithering_fragment>
|
|
13781
|
-
}`,
|
|
13782
|
+
}`, hO = `#define MATCAP
|
|
13782
13783
|
varying vec3 vViewPosition;
|
|
13783
13784
|
#include <common>
|
|
13784
13785
|
#include <batching_pars_vertex>
|
|
@@ -13812,7 +13813,7 @@ void main() {
|
|
|
13812
13813
|
#include <clipping_planes_vertex>
|
|
13813
13814
|
#include <fog_vertex>
|
|
13814
13815
|
vViewPosition = - mvPosition.xyz;
|
|
13815
|
-
}`,
|
|
13816
|
+
}`, dO = `#define MATCAP
|
|
13816
13817
|
uniform vec3 diffuse;
|
|
13817
13818
|
uniform float opacity;
|
|
13818
13819
|
uniform sampler2D matcap;
|
|
@@ -13858,7 +13859,7 @@ void main() {
|
|
|
13858
13859
|
#include <fog_fragment>
|
|
13859
13860
|
#include <premultiplied_alpha_fragment>
|
|
13860
13861
|
#include <dithering_fragment>
|
|
13861
|
-
}`,
|
|
13862
|
+
}`, fO = `#define NORMAL
|
|
13862
13863
|
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
|
|
13863
13864
|
varying vec3 vViewPosition;
|
|
13864
13865
|
#endif
|
|
@@ -13891,7 +13892,7 @@ void main() {
|
|
|
13891
13892
|
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
|
|
13892
13893
|
vViewPosition = - mvPosition.xyz;
|
|
13893
13894
|
#endif
|
|
13894
|
-
}`,
|
|
13895
|
+
}`, pO = `#define NORMAL
|
|
13895
13896
|
uniform float opacity;
|
|
13896
13897
|
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
|
|
13897
13898
|
varying vec3 vViewPosition;
|
|
@@ -13913,7 +13914,7 @@ void main() {
|
|
|
13913
13914
|
#ifdef OPAQUE
|
|
13914
13915
|
gl_FragColor.a = 1.0;
|
|
13915
13916
|
#endif
|
|
13916
|
-
}`,
|
|
13917
|
+
}`, mO = `#define PHONG
|
|
13917
13918
|
varying vec3 vViewPosition;
|
|
13918
13919
|
#include <common>
|
|
13919
13920
|
#include <batching_pars_vertex>
|
|
@@ -13952,7 +13953,7 @@ void main() {
|
|
|
13952
13953
|
#include <envmap_vertex>
|
|
13953
13954
|
#include <shadowmap_vertex>
|
|
13954
13955
|
#include <fog_vertex>
|
|
13955
|
-
}`,
|
|
13956
|
+
}`, gO = `#define PHONG
|
|
13956
13957
|
uniform vec3 diffuse;
|
|
13957
13958
|
uniform vec3 emissive;
|
|
13958
13959
|
uniform vec3 specular;
|
|
@@ -14011,7 +14012,7 @@ void main() {
|
|
|
14011
14012
|
#include <fog_fragment>
|
|
14012
14013
|
#include <premultiplied_alpha_fragment>
|
|
14013
14014
|
#include <dithering_fragment>
|
|
14014
|
-
}`,
|
|
14015
|
+
}`, yO = `#define STANDARD
|
|
14015
14016
|
varying vec3 vViewPosition;
|
|
14016
14017
|
#ifdef USE_TRANSMISSION
|
|
14017
14018
|
varying vec3 vWorldPosition;
|
|
@@ -14054,7 +14055,7 @@ void main() {
|
|
|
14054
14055
|
#ifdef USE_TRANSMISSION
|
|
14055
14056
|
vWorldPosition = worldPosition.xyz;
|
|
14056
14057
|
#endif
|
|
14057
|
-
}`,
|
|
14058
|
+
}`, _O = `#define STANDARD
|
|
14058
14059
|
#ifdef PHYSICAL
|
|
14059
14060
|
#define IOR
|
|
14060
14061
|
#define USE_SPECULAR
|
|
@@ -14179,7 +14180,7 @@ void main() {
|
|
|
14179
14180
|
#include <fog_fragment>
|
|
14180
14181
|
#include <premultiplied_alpha_fragment>
|
|
14181
14182
|
#include <dithering_fragment>
|
|
14182
|
-
}`,
|
|
14183
|
+
}`, vO = `#define TOON
|
|
14183
14184
|
varying vec3 vViewPosition;
|
|
14184
14185
|
#include <common>
|
|
14185
14186
|
#include <batching_pars_vertex>
|
|
@@ -14216,7 +14217,7 @@ void main() {
|
|
|
14216
14217
|
#include <worldpos_vertex>
|
|
14217
14218
|
#include <shadowmap_vertex>
|
|
14218
14219
|
#include <fog_vertex>
|
|
14219
|
-
}`,
|
|
14220
|
+
}`, xO = `#define TOON
|
|
14220
14221
|
uniform vec3 diffuse;
|
|
14221
14222
|
uniform vec3 emissive;
|
|
14222
14223
|
uniform float opacity;
|
|
@@ -14269,7 +14270,7 @@ void main() {
|
|
|
14269
14270
|
#include <fog_fragment>
|
|
14270
14271
|
#include <premultiplied_alpha_fragment>
|
|
14271
14272
|
#include <dithering_fragment>
|
|
14272
|
-
}`,
|
|
14273
|
+
}`, bO = `uniform float size;
|
|
14273
14274
|
uniform float scale;
|
|
14274
14275
|
#include <common>
|
|
14275
14276
|
#include <color_pars_vertex>
|
|
@@ -14300,7 +14301,7 @@ void main() {
|
|
|
14300
14301
|
#include <clipping_planes_vertex>
|
|
14301
14302
|
#include <worldpos_vertex>
|
|
14302
14303
|
#include <fog_vertex>
|
|
14303
|
-
}`,
|
|
14304
|
+
}`, SO = `uniform vec3 diffuse;
|
|
14304
14305
|
uniform float opacity;
|
|
14305
14306
|
#include <common>
|
|
14306
14307
|
#include <color_pars_fragment>
|
|
@@ -14325,7 +14326,7 @@ void main() {
|
|
|
14325
14326
|
#include <colorspace_fragment>
|
|
14326
14327
|
#include <fog_fragment>
|
|
14327
14328
|
#include <premultiplied_alpha_fragment>
|
|
14328
|
-
}`,
|
|
14329
|
+
}`, TO = `#include <common>
|
|
14329
14330
|
#include <batching_pars_vertex>
|
|
14330
14331
|
#include <fog_pars_vertex>
|
|
14331
14332
|
#include <morphtarget_pars_vertex>
|
|
@@ -14348,7 +14349,7 @@ void main() {
|
|
|
14348
14349
|
#include <worldpos_vertex>
|
|
14349
14350
|
#include <shadowmap_vertex>
|
|
14350
14351
|
#include <fog_vertex>
|
|
14351
|
-
}`,
|
|
14352
|
+
}`, wO = `uniform vec3 color;
|
|
14352
14353
|
uniform float opacity;
|
|
14353
14354
|
#include <common>
|
|
14354
14355
|
#include <packing>
|
|
@@ -14364,7 +14365,7 @@ void main() {
|
|
|
14364
14365
|
#include <tonemapping_fragment>
|
|
14365
14366
|
#include <colorspace_fragment>
|
|
14366
14367
|
#include <fog_fragment>
|
|
14367
|
-
}`,
|
|
14368
|
+
}`, MO = `uniform float rotation;
|
|
14368
14369
|
uniform vec2 center;
|
|
14369
14370
|
#include <common>
|
|
14370
14371
|
#include <uv_pars_vertex>
|
|
@@ -14388,7 +14389,7 @@ void main() {
|
|
|
14388
14389
|
#include <logdepthbuf_vertex>
|
|
14389
14390
|
#include <clipping_planes_vertex>
|
|
14390
14391
|
#include <fog_vertex>
|
|
14391
|
-
}`,
|
|
14392
|
+
}`, EO = `uniform vec3 diffuse;
|
|
14392
14393
|
uniform float opacity;
|
|
14393
14394
|
#include <common>
|
|
14394
14395
|
#include <uv_pars_fragment>
|
|
@@ -14474,87 +14475,87 @@ void main() {
|
|
|
14474
14475
|
logdepthbuf_pars_fragment: ZL,
|
|
14475
14476
|
logdepthbuf_pars_vertex: QL,
|
|
14476
14477
|
logdepthbuf_vertex: JL,
|
|
14477
|
-
map_fragment:
|
|
14478
|
-
map_pars_fragment:
|
|
14479
|
-
map_particle_fragment:
|
|
14480
|
-
map_particle_pars_fragment:
|
|
14481
|
-
metalnessmap_fragment:
|
|
14482
|
-
metalnessmap_pars_fragment:
|
|
14483
|
-
morphinstance_vertex:
|
|
14484
|
-
morphcolor_vertex:
|
|
14485
|
-
morphnormal_vertex:
|
|
14486
|
-
morphtarget_pars_vertex:
|
|
14487
|
-
morphtarget_vertex:
|
|
14488
|
-
normal_fragment_begin:
|
|
14489
|
-
normal_fragment_maps:
|
|
14490
|
-
normal_pars_fragment:
|
|
14491
|
-
normal_pars_vertex:
|
|
14492
|
-
normal_vertex:
|
|
14493
|
-
normalmap_pars_fragment:
|
|
14494
|
-
clearcoat_normal_fragment_begin:
|
|
14495
|
-
clearcoat_normal_fragment_maps:
|
|
14496
|
-
clearcoat_pars_fragment:
|
|
14497
|
-
iridescence_pars_fragment:
|
|
14498
|
-
opaque_fragment:
|
|
14499
|
-
packing:
|
|
14500
|
-
premultiplied_alpha_fragment:
|
|
14501
|
-
project_vertex:
|
|
14502
|
-
dithering_fragment:
|
|
14503
|
-
dithering_pars_fragment:
|
|
14504
|
-
roughnessmap_fragment:
|
|
14505
|
-
roughnessmap_pars_fragment:
|
|
14506
|
-
shadowmap_pars_fragment:
|
|
14507
|
-
shadowmap_pars_vertex:
|
|
14508
|
-
shadowmap_vertex:
|
|
14509
|
-
shadowmask_pars_fragment:
|
|
14510
|
-
skinbase_vertex:
|
|
14511
|
-
skinning_pars_vertex:
|
|
14512
|
-
skinning_vertex:
|
|
14513
|
-
skinnormal_vertex:
|
|
14514
|
-
specularmap_fragment:
|
|
14515
|
-
specularmap_pars_fragment:
|
|
14516
|
-
tonemapping_fragment:
|
|
14517
|
-
tonemapping_pars_fragment:
|
|
14518
|
-
transmission_fragment:
|
|
14519
|
-
transmission_pars_fragment:
|
|
14520
|
-
uv_pars_fragment: $
|
|
14521
|
-
uv_pars_vertex:
|
|
14522
|
-
uv_vertex:
|
|
14523
|
-
worldpos_vertex:
|
|
14524
|
-
background_vert:
|
|
14525
|
-
background_frag:
|
|
14526
|
-
backgroundCube_vert:
|
|
14527
|
-
backgroundCube_frag:
|
|
14528
|
-
cube_vert:
|
|
14529
|
-
cube_frag:
|
|
14530
|
-
depth_vert:
|
|
14531
|
-
depth_frag:
|
|
14532
|
-
distanceRGBA_vert:
|
|
14533
|
-
distanceRGBA_frag:
|
|
14534
|
-
equirect_vert:
|
|
14535
|
-
equirect_frag:
|
|
14536
|
-
linedashed_vert:
|
|
14537
|
-
linedashed_frag:
|
|
14538
|
-
meshbasic_vert:
|
|
14539
|
-
meshbasic_frag:
|
|
14540
|
-
meshlambert_vert:
|
|
14541
|
-
meshlambert_frag:
|
|
14542
|
-
meshmatcap_vert:
|
|
14543
|
-
meshmatcap_frag:
|
|
14544
|
-
meshnormal_vert:
|
|
14545
|
-
meshnormal_frag:
|
|
14546
|
-
meshphong_vert:
|
|
14547
|
-
meshphong_frag:
|
|
14548
|
-
meshphysical_vert:
|
|
14549
|
-
meshphysical_frag:
|
|
14550
|
-
meshtoon_vert:
|
|
14551
|
-
meshtoon_frag:
|
|
14552
|
-
points_vert:
|
|
14553
|
-
points_frag:
|
|
14554
|
-
shadow_vert:
|
|
14555
|
-
shadow_frag:
|
|
14556
|
-
sprite_vert:
|
|
14557
|
-
sprite_frag:
|
|
14478
|
+
map_fragment: e3,
|
|
14479
|
+
map_pars_fragment: t3,
|
|
14480
|
+
map_particle_fragment: n3,
|
|
14481
|
+
map_particle_pars_fragment: i3,
|
|
14482
|
+
metalnessmap_fragment: r3,
|
|
14483
|
+
metalnessmap_pars_fragment: s3,
|
|
14484
|
+
morphinstance_vertex: o3,
|
|
14485
|
+
morphcolor_vertex: a3,
|
|
14486
|
+
morphnormal_vertex: l3,
|
|
14487
|
+
morphtarget_pars_vertex: c3,
|
|
14488
|
+
morphtarget_vertex: u3,
|
|
14489
|
+
normal_fragment_begin: h3,
|
|
14490
|
+
normal_fragment_maps: d3,
|
|
14491
|
+
normal_pars_fragment: f3,
|
|
14492
|
+
normal_pars_vertex: p3,
|
|
14493
|
+
normal_vertex: m3,
|
|
14494
|
+
normalmap_pars_fragment: g3,
|
|
14495
|
+
clearcoat_normal_fragment_begin: y3,
|
|
14496
|
+
clearcoat_normal_fragment_maps: _3,
|
|
14497
|
+
clearcoat_pars_fragment: v3,
|
|
14498
|
+
iridescence_pars_fragment: x3,
|
|
14499
|
+
opaque_fragment: b3,
|
|
14500
|
+
packing: S3,
|
|
14501
|
+
premultiplied_alpha_fragment: T3,
|
|
14502
|
+
project_vertex: w3,
|
|
14503
|
+
dithering_fragment: M3,
|
|
14504
|
+
dithering_pars_fragment: E3,
|
|
14505
|
+
roughnessmap_fragment: A3,
|
|
14506
|
+
roughnessmap_pars_fragment: C3,
|
|
14507
|
+
shadowmap_pars_fragment: R3,
|
|
14508
|
+
shadowmap_pars_vertex: N3,
|
|
14509
|
+
shadowmap_vertex: P3,
|
|
14510
|
+
shadowmask_pars_fragment: D3,
|
|
14511
|
+
skinbase_vertex: I3,
|
|
14512
|
+
skinning_pars_vertex: L3,
|
|
14513
|
+
skinning_vertex: O3,
|
|
14514
|
+
skinnormal_vertex: F3,
|
|
14515
|
+
specularmap_fragment: U3,
|
|
14516
|
+
specularmap_pars_fragment: B3,
|
|
14517
|
+
tonemapping_fragment: k3,
|
|
14518
|
+
tonemapping_pars_fragment: z3,
|
|
14519
|
+
transmission_fragment: G3,
|
|
14520
|
+
transmission_pars_fragment: V3,
|
|
14521
|
+
uv_pars_fragment: $3,
|
|
14522
|
+
uv_pars_vertex: j3,
|
|
14523
|
+
uv_vertex: H3,
|
|
14524
|
+
worldpos_vertex: W3,
|
|
14525
|
+
background_vert: q3,
|
|
14526
|
+
background_frag: X3,
|
|
14527
|
+
backgroundCube_vert: Y3,
|
|
14528
|
+
backgroundCube_frag: K3,
|
|
14529
|
+
cube_vert: Z3,
|
|
14530
|
+
cube_frag: Q3,
|
|
14531
|
+
depth_vert: J3,
|
|
14532
|
+
depth_frag: eO,
|
|
14533
|
+
distanceRGBA_vert: tO,
|
|
14534
|
+
distanceRGBA_frag: nO,
|
|
14535
|
+
equirect_vert: iO,
|
|
14536
|
+
equirect_frag: rO,
|
|
14537
|
+
linedashed_vert: sO,
|
|
14538
|
+
linedashed_frag: oO,
|
|
14539
|
+
meshbasic_vert: aO,
|
|
14540
|
+
meshbasic_frag: lO,
|
|
14541
|
+
meshlambert_vert: cO,
|
|
14542
|
+
meshlambert_frag: uO,
|
|
14543
|
+
meshmatcap_vert: hO,
|
|
14544
|
+
meshmatcap_frag: dO,
|
|
14545
|
+
meshnormal_vert: fO,
|
|
14546
|
+
meshnormal_frag: pO,
|
|
14547
|
+
meshphong_vert: mO,
|
|
14548
|
+
meshphong_frag: gO,
|
|
14549
|
+
meshphysical_vert: yO,
|
|
14550
|
+
meshphysical_frag: _O,
|
|
14551
|
+
meshtoon_vert: vO,
|
|
14552
|
+
meshtoon_frag: xO,
|
|
14553
|
+
points_vert: bO,
|
|
14554
|
+
points_frag: SO,
|
|
14555
|
+
shadow_vert: TO,
|
|
14556
|
+
shadow_frag: wO,
|
|
14557
|
+
sprite_vert: MO,
|
|
14558
|
+
sprite_frag: EO
|
|
14558
14559
|
}, Le = {
|
|
14559
14560
|
common: {
|
|
14560
14561
|
diffuse: { value: /* @__PURE__ */ new Rt(16777215) },
|
|
@@ -14993,8 +14994,8 @@ Ur.physical = {
|
|
|
14993
14994
|
vertexShader: vt.meshphysical_vert,
|
|
14994
14995
|
fragmentShader: vt.meshphysical_frag
|
|
14995
14996
|
};
|
|
14996
|
-
const ld = { r: 0, b: 0, g: 0 }, Yo = /* @__PURE__ */ new Oo(),
|
|
14997
|
-
function
|
|
14997
|
+
const ld = { r: 0, b: 0, g: 0 }, Yo = /* @__PURE__ */ new Oo(), AO = /* @__PURE__ */ new on();
|
|
14998
|
+
function CO(r, e, n, i, s, o, a) {
|
|
14998
14999
|
const l = new Rt(0);
|
|
14999
15000
|
let c = o === !0 ? 0 : 1, u, h, d = null, f = 0, p = null;
|
|
15000
15001
|
function m(x) {
|
|
@@ -15028,7 +15029,7 @@ function C3(r, e, n, i, s, o, a) {
|
|
|
15028
15029
|
get: function() {
|
|
15029
15030
|
return this.uniforms.envMap.value;
|
|
15030
15031
|
}
|
|
15031
|
-
}), s.update(h)), Yo.copy(b.backgroundRotation), Yo.x *= -1, Yo.y *= -1, Yo.z *= -1, v.isCubeTexture && v.isRenderTargetTexture === !1 && (Yo.y *= -1, Yo.z *= -1), h.material.uniforms.envMap.value = v, h.material.uniforms.flipEnvMap.value = v.isCubeTexture && v.isRenderTargetTexture === !1 ? -1 : 1, h.material.uniforms.backgroundBlurriness.value = b.backgroundBlurriness, h.material.uniforms.backgroundIntensity.value = b.backgroundIntensity, h.material.uniforms.backgroundRotation.value.setFromMatrix4(
|
|
15032
|
+
}), s.update(h)), Yo.copy(b.backgroundRotation), Yo.x *= -1, Yo.y *= -1, Yo.z *= -1, v.isCubeTexture && v.isRenderTargetTexture === !1 && (Yo.y *= -1, Yo.z *= -1), h.material.uniforms.envMap.value = v, h.material.uniforms.flipEnvMap.value = v.isCubeTexture && v.isRenderTargetTexture === !1 ? -1 : 1, h.material.uniforms.backgroundBlurriness.value = b.backgroundBlurriness, h.material.uniforms.backgroundIntensity.value = b.backgroundIntensity, h.material.uniforms.backgroundRotation.value.setFromMatrix4(AO.makeRotationFromEuler(Yo)), h.material.toneMapped = Dt.getTransfer(v.colorSpace) !== Yt, (d !== v || f !== v.version || p !== r.toneMapping) && (h.material.needsUpdate = !0, d = v, f = v.version, p = r.toneMapping), h.layers.enableAll(), x.unshift(h, h.geometry, h.material, 0, 0, null)) : v && v.isTexture && (u === void 0 && (u = new vi(
|
|
15032
15033
|
new Sh(2, 2),
|
|
15033
15034
|
new Wr({
|
|
15034
15035
|
name: "BackgroundMaterial",
|
|
@@ -15066,7 +15067,7 @@ function C3(r, e, n, i, s, o, a) {
|
|
|
15066
15067
|
addToRenderList: y
|
|
15067
15068
|
};
|
|
15068
15069
|
}
|
|
15069
|
-
function
|
|
15070
|
+
function RO(r, e) {
|
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|
const n = r.getParameter(r.MAX_VERTEX_ATTRIBS), i = {}, s = f(null);
|
|
15071
15072
|
let o = s, a = !1;
|
|
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15073
|
function l(S, R, O, P, C) {
|
|
@@ -15279,7 +15280,7 @@ function R3(r, e) {
|
|
|
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|
disableUnusedAttributes: x
|
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|
};
|
|
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|
}
|
|
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|
-
function
|
|
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|
+
function NO(r, e, n) {
|
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|
let i;
|
|
15284
15285
|
function s(u) {
|
|
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|
i = u;
|
|
@@ -15314,7 +15315,7 @@ function N3(r, e, n) {
|
|
|
15314
15315
|
}
|
|
15315
15316
|
this.setMode = s, this.render = o, this.renderInstances = a, this.renderMultiDraw = l, this.renderMultiDrawInstances = c;
|
|
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|
}
|
|
15317
|
-
function
|
|
15318
|
+
function PO(r, e, n, i) {
|
|
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|
let s;
|
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15319
15320
|
function o() {
|
|
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|
if (s !== void 0) return s;
|
|
@@ -15367,7 +15368,7 @@ function P3(r, e, n, i) {
|
|
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15368
|
maxSamples: w
|
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|
};
|
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|
}
|
|
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|
-
function
|
|
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|
+
function DO(r) {
|
|
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|
const e = this;
|
|
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|
let n = null, i = 0, s = !1, o = !1;
|
|
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|
const a = new vs(), l = new St(), c = { value: null, needsUpdate: !1 };
|
|
@@ -15413,7 +15414,7 @@ function D3(r) {
|
|
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|
return e.numPlanes = _, e.numIntersection = 0, y;
|
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|
}
|
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|
}
|
|
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|
-
function
|
|
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|
+
function IO(r) {
|
|
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|
let e = /* @__PURE__ */ new WeakMap();
|
|
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|
function n(a, l) {
|
|
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|
return l === sy ? a.mapping = lc : l === oy && (a.mapping = cc), a;
|
|
@@ -15585,7 +15586,7 @@ let lS = class {
|
|
|
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15586
|
if (this._pingPongRenderTarget === null || this._pingPongRenderTarget.width !== e || this._pingPongRenderTarget.height !== n) {
|
|
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|
this._pingPongRenderTarget !== null && this._dispose(), this._pingPongRenderTarget = cS(e, n, i);
|
|
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15588
|
const { _lodMax: o } = this;
|
|
15588
|
-
({ sizeLods: this._sizeLods, lodPlanes: this._lodPlanes, sigmas: this._sigmas } =
|
|
15589
|
+
({ sizeLods: this._sizeLods, lodPlanes: this._lodPlanes, sigmas: this._sigmas } = LO(o)), this._blurMaterial = OO(o, e, n);
|
|
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15590
|
}
|
|
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15591
|
return s;
|
|
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15592
|
}
|
|
@@ -15680,7 +15681,7 @@ let lS = class {
|
|
|
15680
15681
|
cd(n, T, w, 3 * v, 2 * v), c.setRenderTarget(n), c.render(d, Ym);
|
|
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15682
|
}
|
|
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15683
|
};
|
|
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|
-
function
|
|
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|
+
function LO(r) {
|
|
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15685
|
const e = [], n = [], i = [];
|
|
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15686
|
let s = r;
|
|
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15687
|
const o = r - Bl + 1 + sS.length;
|
|
@@ -15727,7 +15728,7 @@ function cS(r, e, n) {
|
|
|
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15728
|
function cd(r, e, n, i, s) {
|
|
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|
r.viewport.set(e, n, i, s), r.scissor.set(e, n, i, s);
|
|
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|
}
|
|
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|
-
function
|
|
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|
+
function OO(r, e, n) {
|
|
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|
const i = new Float32Array(ua), s = new V(0, 1, 0);
|
|
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|
return new Wr({
|
|
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|
name: "SphericalGaussianBlur",
|
|
@@ -15945,7 +15946,7 @@ function Av() {
|
|
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15946
|
`
|
|
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15947
|
);
|
|
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|
}
|
|
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|
-
function
|
|
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|
+
function FO(r) {
|
|
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|
let e = /* @__PURE__ */ new WeakMap(), n = null;
|
|
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15951
|
function i(l) {
|
|
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15952
|
if (l && l.isTexture) {
|
|
@@ -15986,7 +15987,7 @@ function F3(r) {
|
|
|
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15987
|
dispose: a
|
|
15987
15988
|
};
|
|
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15989
|
}
|
|
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|
-
function
|
|
15990
|
+
function UO(r) {
|
|
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15991
|
const e = {};
|
|
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15992
|
function n(i) {
|
|
15992
15993
|
if (e[i] !== void 0)
|
|
@@ -16023,7 +16024,7 @@ function U3(r) {
|
|
|
16023
16024
|
}
|
|
16024
16025
|
};
|
|
16025
16026
|
}
|
|
16026
|
-
function
|
|
16027
|
+
function BO(r, e, n, i) {
|
|
16027
16028
|
const s = {}, o = /* @__PURE__ */ new WeakMap();
|
|
16028
16029
|
function a(d) {
|
|
16029
16030
|
const f = d.target;
|
|
@@ -16092,7 +16093,7 @@ function B3(r, e, n, i) {
|
|
|
16092
16093
|
getWireframeAttribute: h
|
|
16093
16094
|
};
|
|
16094
16095
|
}
|
|
16095
|
-
function
|
|
16096
|
+
function kO(r, e, n) {
|
|
16096
16097
|
let i;
|
|
16097
16098
|
function s(f) {
|
|
16098
16099
|
i = f;
|
|
@@ -16131,7 +16132,7 @@ function k3(r, e, n) {
|
|
|
16131
16132
|
}
|
|
16132
16133
|
this.setMode = s, this.setIndex = l, this.render = c, this.renderInstances = u, this.renderMultiDraw = h, this.renderMultiDrawInstances = d;
|
|
16133
16134
|
}
|
|
16134
|
-
function
|
|
16135
|
+
function zO(r) {
|
|
16135
16136
|
const e = {
|
|
16136
16137
|
geometries: 0,
|
|
16137
16138
|
textures: 0
|
|
@@ -16176,7 +16177,7 @@ function z3(r) {
|
|
|
16176
16177
|
update: i
|
|
16177
16178
|
};
|
|
16178
16179
|
}
|
|
16179
|
-
function
|
|
16180
|
+
function GO(r, e, n) {
|
|
16180
16181
|
const i = /* @__PURE__ */ new WeakMap(), s = new An();
|
|
16181
16182
|
function o(a, l, c) {
|
|
16182
16183
|
const u = a.morphTargetInfluences, h = l.morphAttributes.position || l.morphAttributes.normal || l.morphAttributes.color, d = h !== void 0 ? h.length : 0;
|
|
@@ -16222,7 +16223,7 @@ function G3(r, e, n) {
|
|
|
16222
16223
|
update: o
|
|
16223
16224
|
};
|
|
16224
16225
|
}
|
|
16225
|
-
function
|
|
16226
|
+
function VO(r, e, n, i) {
|
|
16226
16227
|
let s = /* @__PURE__ */ new WeakMap();
|
|
16227
16228
|
function o(c) {
|
|
16228
16229
|
const u = i.render.frame, h = c.geometry, d = e.get(c, h);
|
|
@@ -16288,11 +16289,11 @@ function Vp(r, e) {
|
|
|
16288
16289
|
n[i] = r.allocateTextureUnit();
|
|
16289
16290
|
return n;
|
|
16290
16291
|
}
|
|
16291
|
-
function $
|
|
16292
|
+
function $O(r, e) {
|
|
16292
16293
|
const n = this.cache;
|
|
16293
16294
|
n[0] !== e && (r.uniform1f(this.addr, e), n[0] = e);
|
|
16294
16295
|
}
|
|
16295
|
-
function
|
|
16296
|
+
function jO(r, e) {
|
|
16296
16297
|
const n = this.cache;
|
|
16297
16298
|
if (e.x !== void 0)
|
|
16298
16299
|
(n[0] !== e.x || n[1] !== e.y) && (r.uniform2f(this.addr, e.x, e.y), n[0] = e.x, n[1] = e.y);
|
|
@@ -16301,7 +16302,7 @@ function j3(r, e) {
|
|
|
16301
16302
|
r.uniform2fv(this.addr, e), Ln(n, e);
|
|
16302
16303
|
}
|
|
16303
16304
|
}
|
|
16304
|
-
function
|
|
16305
|
+
function HO(r, e) {
|
|
16305
16306
|
const n = this.cache;
|
|
16306
16307
|
if (e.x !== void 0)
|
|
16307
16308
|
(n[0] !== e.x || n[1] !== e.y || n[2] !== e.z) && (r.uniform3f(this.addr, e.x, e.y, e.z), n[0] = e.x, n[1] = e.y, n[2] = e.z);
|
|
@@ -16312,7 +16313,7 @@ function H3(r, e) {
|
|
|
16312
16313
|
r.uniform3fv(this.addr, e), Ln(n, e);
|
|
16313
16314
|
}
|
|
16314
16315
|
}
|
|
16315
|
-
function
|
|
16316
|
+
function WO(r, e) {
|
|
16316
16317
|
const n = this.cache;
|
|
16317
16318
|
if (e.x !== void 0)
|
|
16318
16319
|
(n[0] !== e.x || n[1] !== e.y || n[2] !== e.z || n[3] !== e.w) && (r.uniform4f(this.addr, e.x, e.y, e.z, e.w), n[0] = e.x, n[1] = e.y, n[2] = e.z, n[3] = e.w);
|
|
@@ -16321,7 +16322,7 @@ function W3(r, e) {
|
|
|
16321
16322
|
r.uniform4fv(this.addr, e), Ln(n, e);
|
|
16322
16323
|
}
|
|
16323
16324
|
}
|
|
16324
|
-
function
|
|
16325
|
+
function qO(r, e) {
|
|
16325
16326
|
const n = this.cache, i = e.elements;
|
|
16326
16327
|
if (i === void 0) {
|
|
16327
16328
|
if (In(n, e)) return;
|
|
@@ -16331,7 +16332,7 @@ function q3(r, e) {
|
|
|
16331
16332
|
yS.set(i), r.uniformMatrix2fv(this.addr, !1, yS), Ln(n, i);
|
|
16332
16333
|
}
|
|
16333
16334
|
}
|
|
16334
|
-
function
|
|
16335
|
+
function XO(r, e) {
|
|
16335
16336
|
const n = this.cache, i = e.elements;
|
|
16336
16337
|
if (i === void 0) {
|
|
16337
16338
|
if (In(n, e)) return;
|
|
@@ -16341,7 +16342,7 @@ function X3(r, e) {
|
|
|
16341
16342
|
gS.set(i), r.uniformMatrix3fv(this.addr, !1, gS), Ln(n, i);
|
|
16342
16343
|
}
|
|
16343
16344
|
}
|
|
16344
|
-
function
|
|
16345
|
+
function YO(r, e) {
|
|
16345
16346
|
const n = this.cache, i = e.elements;
|
|
16346
16347
|
if (i === void 0) {
|
|
16347
16348
|
if (In(n, e)) return;
|
|
@@ -16351,11 +16352,11 @@ function Y3(r, e) {
|
|
|
16351
16352
|
mS.set(i), r.uniformMatrix4fv(this.addr, !1, mS), Ln(n, i);
|
|
16352
16353
|
}
|
|
16353
16354
|
}
|
|
16354
|
-
function
|
|
16355
|
+
function KO(r, e) {
|
|
16355
16356
|
const n = this.cache;
|
|
16356
16357
|
n[0] !== e && (r.uniform1i(this.addr, e), n[0] = e);
|
|
16357
16358
|
}
|
|
16358
|
-
function
|
|
16359
|
+
function ZO(r, e) {
|
|
16359
16360
|
const n = this.cache;
|
|
16360
16361
|
if (e.x !== void 0)
|
|
16361
16362
|
(n[0] !== e.x || n[1] !== e.y) && (r.uniform2i(this.addr, e.x, e.y), n[0] = e.x, n[1] = e.y);
|
|
@@ -16364,7 +16365,7 @@ function Z3(r, e) {
|
|
|
16364
16365
|
r.uniform2iv(this.addr, e), Ln(n, e);
|
|
16365
16366
|
}
|
|
16366
16367
|
}
|
|
16367
|
-
function
|
|
16368
|
+
function QO(r, e) {
|
|
16368
16369
|
const n = this.cache;
|
|
16369
16370
|
if (e.x !== void 0)
|
|
16370
16371
|
(n[0] !== e.x || n[1] !== e.y || n[2] !== e.z) && (r.uniform3i(this.addr, e.x, e.y, e.z), n[0] = e.x, n[1] = e.y, n[2] = e.z);
|
|
@@ -16373,7 +16374,7 @@ function Q3(r, e) {
|
|
|
16373
16374
|
r.uniform3iv(this.addr, e), Ln(n, e);
|
|
16374
16375
|
}
|
|
16375
16376
|
}
|
|
16376
|
-
function
|
|
16377
|
+
function JO(r, e) {
|
|
16377
16378
|
const n = this.cache;
|
|
16378
16379
|
if (e.x !== void 0)
|
|
16379
16380
|
(n[0] !== e.x || n[1] !== e.y || n[2] !== e.z || n[3] !== e.w) && (r.uniform4i(this.addr, e.x, e.y, e.z, e.w), n[0] = e.x, n[1] = e.y, n[2] = e.z, n[3] = e.w);
|
|
@@ -16434,31 +16435,31 @@ function aF(r, e, n) {
|
|
|
16434
16435
|
function lF(r) {
|
|
16435
16436
|
switch (r) {
|
|
16436
16437
|
case 5126:
|
|
16437
|
-
return $
|
|
16438
|
+
return $O;
|
|
16438
16439
|
case 35664:
|
|
16439
|
-
return
|
|
16440
|
+
return jO;
|
|
16440
16441
|
case 35665:
|
|
16441
|
-
return
|
|
16442
|
+
return HO;
|
|
16442
16443
|
case 35666:
|
|
16443
|
-
return
|
|
16444
|
+
return WO;
|
|
16444
16445
|
case 35674:
|
|
16445
|
-
return
|
|
16446
|
+
return qO;
|
|
16446
16447
|
case 35675:
|
|
16447
|
-
return
|
|
16448
|
+
return XO;
|
|
16448
16449
|
case 35676:
|
|
16449
|
-
return
|
|
16450
|
+
return YO;
|
|
16450
16451
|
case 5124:
|
|
16451
16452
|
case 35670:
|
|
16452
|
-
return
|
|
16453
|
+
return KO;
|
|
16453
16454
|
case 35667:
|
|
16454
16455
|
case 35671:
|
|
16455
|
-
return
|
|
16456
|
+
return ZO;
|
|
16456
16457
|
case 35668:
|
|
16457
16458
|
case 35672:
|
|
16458
|
-
return
|
|
16459
|
+
return QO;
|
|
16459
16460
|
case 35669:
|
|
16460
16461
|
case 35673:
|
|
16461
|
-
return
|
|
16462
|
+
return JO;
|
|
16462
16463
|
case 5125:
|
|
16463
16464
|
return eF;
|
|
16464
16465
|
case 36294:
|
|
@@ -19762,7 +19763,7 @@ class DU {
|
|
|
19762
19763
|
}
|
|
19763
19764
|
let ot, ht, Qe, It, Ke, B, N, se, _e, be, me, ze, Ie, ke, et, we, Ge, Je, nt, Ve, bt, mt, kt, Y;
|
|
19764
19765
|
function Pe() {
|
|
19765
|
-
ot = new
|
|
19766
|
+
ot = new UO(q), ot.init(), mt = new SU(q, ot), ht = new PO(q, ot, e, mt), Qe = new vU(q, ot), ht.reverseDepthBuffer && f && Qe.buffers.depth.setReversed(!0), It = new zO(q), Ke = new rU(), B = new bU(q, ot, Qe, Ke, ht, mt, It), N = new IO(v), se = new FO(v), _e = new qI(q), kt = new RO(q, _e), be = new BO(q, _e, It, kt), me = new VO(q, be, _e, It), nt = new GO(q, ht, B), we = new DO(Ke), ze = new iU(v, N, se, ot, ht, kt, we), Ie = new NU(v, Ke), ke = new oU(), et = new dU(ot), Je = new CO(v, N, se, Qe, me, p, c), Ge = new yU(v, me, ht), Y = new PU(q, It, ht, Qe), Ve = new NO(q, ot, It), bt = new kO(q, ot, It), It.programs = ze.programs, v.capabilities = ht, v.extensions = ot, v.properties = Ke, v.renderLists = ke, v.shadowMap = Ge, v.state = Qe, v.info = It;
|
|
19766
19767
|
}
|
|
19767
19768
|
Pe();
|
|
19768
19769
|
const le = new CU(v, q);
|