playcanvas 2.10.4 → 2.10.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/playcanvas/src/core/core.js +2 -2
- package/build/playcanvas.dbg/src/core/core.js +2 -2
- package/build/playcanvas.dbg.js +3 -3
- package/build/playcanvas.dbg.mjs +4 -4
- package/build/playcanvas.js +3 -3
- package/build/playcanvas.min.js +2 -2
- package/build/playcanvas.min.mjs +2 -2
- package/build/playcanvas.mjs +3 -3
- package/build/playcanvas.prf/src/core/core.js +2 -2
- package/build/playcanvas.prf.js +3 -3
- package/build/playcanvas.prf.mjs +3 -3
- package/package.json +1 -1
- package/scripts/esm/first-person-controller.mjs +26 -23
package/build/playcanvas.prf.js
CHANGED
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@@ -1,6 +1,6 @@
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/**
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* @license
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-
* PlayCanvas Engine v2.10.
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+
* PlayCanvas Engine v2.10.5 revision 8959e32 (PROFILE)
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* Copyright 2011-2025 PlayCanvas Ltd. All rights reserved.
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*
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* This source code is licensed under the MIT license found in the
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@@ -296,8 +296,8 @@
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"@swc/helpers - typeof";
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return obj && typeof Symbol !== "undefined" && obj.constructor === Symbol ? "symbol" : typeof obj;
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}
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-
var version = '2.10.
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var revision = '
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var version = '2.10.5';
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var revision = '8959e32';
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function extend(target, ex) {
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for(var prop in ex){
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var copy = ex[prop];
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package/build/playcanvas.prf.mjs
CHANGED
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@@ -1,6 +1,6 @@
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/**
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* @license
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-
* PlayCanvas Engine v2.10.
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* PlayCanvas Engine v2.10.5 revision 8959e32 (PROFILE)
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* Copyright 2011-2025 PlayCanvas Ltd. All rights reserved.
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*
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* This source code is licensed under the MIT license found in the
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@@ -29,8 +29,8 @@ const TRACEID_TEXTURES = 'Textures';
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const TRACEID_RENDER_QUEUE = 'RenderQueue';
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const TRACEID_GPU_TIMINGS = 'GpuTimings';
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const version = '2.10.
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const revision = '
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const version = '2.10.5';
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const revision = '8959e32';
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function extend(target, ex) {
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for(const prop in ex){
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const copy = ex[prop];
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package/package.json
CHANGED
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@@ -1,6 +1,5 @@
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import {
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math,
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-
CameraComponent,
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InputFrame,
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KeyboardMouseSource,
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DualGestureSource,
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@@ -67,11 +66,10 @@ class FirstPersonController extends Script {
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static scriptName = 'firstPersonController';
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/**
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* @type {
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* @type {boolean}
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* @private
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*/
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-
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_camera;
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_ready = false;
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/**
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* @type {RigidBodyComponent}
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@@ -171,6 +169,15 @@ class FirstPersonController extends Script {
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*/
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_gamePadTurnSpeed = 30;
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/**
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* @attribute
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* @title Camera
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* @description The camera entity that will be used for looking around.
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* @type {Entity}
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*/
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// @ts-ignore
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camera;
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+
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/**
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* @attribute
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* @title Look Sensitivity
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@@ -238,9 +245,8 @@ class FirstPersonController extends Script {
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joystickEventName = 'joystick';
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initialize() {
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-
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throw new Error('FirstPersonController requires a camera component');
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if (!this.camera) {
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throw new Error('FirstPersonController: Camera entity is required.');
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}
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// check collision and rigidbody
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@@ -279,22 +285,8 @@ class FirstPersonController extends Script {
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});
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this.on('destroy', this.destroy, this);
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}
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* @attribute
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* @title Camera
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* @description The camera entity that will be used for looking around.
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* @type {Entity}
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*/
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set camera(entity) {
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if (entity.camera instanceof CameraComponent) {
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this._camera = entity.camera;
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}
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}
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get camera() {
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return this._camera;
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this._ready = true;
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}
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/**
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@@ -303,6 +295,7 @@ class FirstPersonController extends Script {
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* @description Radial thickness of inner dead zone of the virtual joysticks. This dead zone ensures the virtual joysticks report a value of 0 even if a touch deviates a small amount from the initial touch.
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* @type {number}
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* @range [0, 0.4]
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* @default 0.3
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*/
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set mobileDeadZone(value) {
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this._mobileDeadZone = value ?? this._mobileDeadZone;
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@@ -317,6 +310,7 @@ class FirstPersonController extends Script {
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* @title Mobile Turn Speed
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* @description Maximum turn speed in degrees per second
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* @type {number}
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* @default 30
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*/
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set mobileTurnSpeed(value) {
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this._mobileTurnSpeed = value ?? this._mobileTurnSpeed;
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@@ -331,6 +325,7 @@ class FirstPersonController extends Script {
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* @title Mobile Radius
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* @description The radius of the virtual joystick in CSS pixels.
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* @type {number}
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* @default 50
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*/
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set mobileRadius(value) {
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this._mobileRadius = value ?? this._mobileRadius;
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@@ -345,6 +340,7 @@ class FirstPersonController extends Script {
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* @title Mobile Double Tap Interval
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* @description The time in milliseconds between two taps of the right virtual joystick for a double tap to register. A double tap will trigger a cc:jump.
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* @type {number}
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* @default 300
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*/
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set mobileDoubleTapInterval(value) {
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this._mobileDoubleTapInterval = value ?? this._mobileDoubleTapInterval;
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@@ -360,6 +356,7 @@ class FirstPersonController extends Script {
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* @description Radial thickness of inner dead zone of pad's joysticks. This dead zone ensures that all pads report a value of 0 for each joystick axis when untouched.
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* @type {number}
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* @range [0, 0.4]
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* @default 0.1
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*/
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set gamePadDeadZoneLow(value) {
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this._gamePadDeadZoneLow = value ?? this._gamePadDeadZoneLow;
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@@ -375,6 +372,7 @@ class FirstPersonController extends Script {
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* @description Radial thickness of outer dead zone of pad's joysticks. This dead zone ensures that all pads can reach the -1 and 1 limits of each joystick axis.
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* @type {number}
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* @range [0, 0.4]
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* @default 0.1
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*/
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set gamePadDeadZoneHigh(value) {
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this._gamePadDeadZoneHigh = value ?? this._gamePadDeadZoneHigh;
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@@ -389,6 +387,7 @@ class FirstPersonController extends Script {
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* @title GamePad Turn Speed
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* @description Maximum turn speed in degrees per second
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* @type {number}
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* @default 30
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*/
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set gamePadTurnSpeed(value) {
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this._gamePadTurnSpeed = value ?? this._gamePadTurnSpeed;
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@@ -418,7 +417,7 @@ class FirstPersonController extends Script {
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// rotate
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this._angles.add(v.set(-rotate[1], -rotate[0], 0));
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this._angles.x = math.clamp(this._angles.x, -90, 90);
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this.camera.
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this.camera.setLocalEulerAngles(this._angles);
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// move
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rotation.setFromEulerAngles(0, this._angles.y, 0);
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@@ -438,6 +437,10 @@ class FirstPersonController extends Script {
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* @param {number} dt - The delta time.
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*/
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update(dt) {
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if (!this._ready) {
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return;
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}
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const { keyCode } = KeyboardMouseSource;
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const { buttonCode } = GamepadSource;
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