playcanvas 1.53.0 → 1.53.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/playcanvas-extras.js +1 -1
- package/build/playcanvas.d.ts +82 -11
- package/build/playcanvas.dbg.js +199 -95
- package/build/playcanvas.js +198 -92
- package/build/playcanvas.min.js +2 -2
- package/build/playcanvas.mjs +165 -89
- package/build/playcanvas.prf.js +198 -92
- package/package.json +1 -1
- package/scripts/parsers/vox-parser.js +1 -1
package/build/playcanvas.d.ts
CHANGED
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@@ -593,6 +593,30 @@ declare const BLENDMODE_DST_ALPHA: number;
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* @type {number}
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*/
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declare const BLENDMODE_ONE_MINUS_DST_ALPHA: number;
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/**
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* Multiplies all colors by a constant color.
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*
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* @type {number}
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*/
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declare const BLENDMODE_CONSTANT_COLOR: number;
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/**
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* Multiplies all colors by 1 minus a constant color.
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*
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* @type {number}
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*/
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declare const BLENDMODE_ONE_MINUS_CONSTANT_COLOR: number;
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/**
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* Multiplies all colors by a constant alpha value.
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*
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* @type {number}
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*/
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declare const BLENDMODE_CONSTANT_ALPHA: number;
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/**
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* Multiplies all colors by 1 minus a constant alpha value.
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*
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* @type {number}
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*/
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declare const BLENDMODE_ONE_MINUS_CONSTANT_ALPHA: number;
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/**
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* Add the results of the source and destination fragment multiplies.
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*
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@@ -20946,12 +20970,12 @@ declare class AnimComponent extends Component {
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* Removes all layers from the anim component.
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*/
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removeStateGraph(): void;
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resetStateGraph(): void;
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/**
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* Reset all of the components layers and parameters to their initial states. If a layer was
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* playing before it will continue playing.
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*/
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reset(): void;
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unbind(): void;
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/**
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* Rebind all of the components layers.
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*/
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@@ -30038,25 +30062,59 @@ declare class EnvLighting {
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*
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* @param {Texture} source - The source texture. This is either a 2d texture in equirect format
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* or a cubemap.
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* @param {object} [options] - Specify generation options.
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* @param {Texture} [options.target] - The target texture. If one is not provided then a
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* new texture will be created and returned.
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* @param {number} [options.size] - Size of the lighting source cubemap texture. Only used
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* if target isn't specified. Defaults to 128.
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* @returns {Texture} The resulting cubemap.
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*/
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-
static generateLightingSource(source: Texture
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static generateLightingSource(source: Texture, options?: {
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target?: Texture;
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size?: number;
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}): Texture;
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/**
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* Generate the environment lighting atlas containing prefiltered reflections and ambient.
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*
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* @param {Texture} source - The source lighting texture, generated by generateLightingSource.
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* @param {object} [options] - Specify prefilter options.
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* @param {Texture} [options.target] - The target texture. If one is not provided then a
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* new texture will be created and returned.
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* @param {number} [options.size] - Size of the target texture to create. Only used if
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* target isn't specified. Defaults to 512.
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* @param {number} [options.numReflectionSamples] - Number of samples to use when generating
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* rough reflections. Defaults to 1024.
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* @param {number} [options.numAmbientSamples] - Number of samples to use when generating ambient
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* lighting. Defaults to 2048.
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* @returns {Texture} The resulting atlas
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*/
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static generateAtlas(source: Texture, options?:
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static generateAtlas(source: Texture, options?: {
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target?: Texture;
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size?: number;
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numReflectionSamples?: number;
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numAmbientSamples?: number;
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}): Texture;
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/**
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* Generate the environment lighting atlas from prefiltered cubemap data.
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*
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* @param {Texture[]} sources - Array of 6 prefiltered textures.
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* @param {object} options - The options object
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* @
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-
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-
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* @param {Texture} [options.target] - The target texture. If one is not provided then a
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* new texture will be created and returned.
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* @param {number} [options.size] - Size of the target texture to create. Only used if
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* target isn't specified. Defaults to 512.
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* @param {boolean} [options.legacyAmbient] - Enable generating legacy ambient lighting.
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* Default is false.
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* @param {number} [options.numSamples] - Number of samples to use when generating ambient
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* lighting. Default is 2048.
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* @returns {Texture} The resulting atlas texture.
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*/
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static generatePrefilteredAtlas(sources: Texture[], options?: {
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target?: Texture;
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size?: number;
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legacyAmbient?: boolean;
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numSamples?: number;
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}): Texture;
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}
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@@ -30467,6 +30525,7 @@ declare class WebglGraphicsDevice extends GraphicsDevice {
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contextLost: boolean;
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_contextLostHandler: (event: any) => void;
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_contextRestoredHandler: () => void;
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forceDisableMultisampling: boolean;
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_tempEnableSafariTextureUnitWorkaround: boolean;
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_tempMacChromeBlitFramebufferWorkaround: boolean;
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defaultClearOptions: {
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@@ -30586,6 +30645,7 @@ declare class WebglGraphicsDevice extends GraphicsDevice {
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blendEquation: any;
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blendAlphaEquation: number;
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separateAlphaEquation: boolean;
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blendColor: Color;
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writeRed: any;
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writeGreen: boolean;
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writeBlue: boolean;
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@@ -30613,10 +30673,7 @@ declare class WebglGraphicsDevice extends GraphicsDevice {
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raster: any;
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depthBiasEnabled: any;
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clearDepth: any;
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-
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clearBlue: number;
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clearGreen: number;
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clearAlpha: number;
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clearColor: Color;
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clearStencil: any;
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vx: any;
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vy: number;
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@@ -31154,6 +31211,10 @@ declare class WebglGraphicsDevice extends GraphicsDevice {
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* - {@link BLENDMODE_ONE_MINUS_SRC_ALPHA}
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* - {@link BLENDMODE_DST_ALPHA}
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* - {@link BLENDMODE_ONE_MINUS_DST_ALPHA}
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* - {@link BLENDMODE_CONSTANT_COLOR}
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* - {@link BLENDMODE_ONE_MINUS_CONSTANT_COLOR}
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* - {@link BLENDMODE_CONSTANT_ALPHA}
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* - {@link BLENDMODE_ONE_MINUS_CONSTANT_ALPHA}
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*
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* @param {number} blendSrc - The source blend function.
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* @param {number} blendDst - The destination blend function.
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@@ -31213,6 +31274,16 @@ declare class WebglGraphicsDevice extends GraphicsDevice {
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* Accepts same values as `blendEquation`.
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*/
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setBlendEquationSeparate(blendEquation: number, blendAlphaEquation: number): void;
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/**
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* Set the source and destination blending factors.
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*
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* @param {number} r - The red component in the range of 0 to 1. Default value is 0.
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* @param {number} g - The green component in the range of 0 to 1. Default value is 0.
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* @param {number} b - The blue component in the range of 0 to 1. Default value is 0.
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* @param {number} a - The alpha component in the range of 0 to 1. Default value is 0.
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* @ignore
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*/
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setBlendColor(r: number, g: number, b: number, a: number): void;
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/**
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* Controls how triangles are culled based on their face direction. The default cull mode is
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* {@link CULLFACE_BACK}.
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@@ -33815,5 +33886,5 @@ declare function registerScript(script: typeof ScriptType, name?: string, app?:
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declare const reservedAttributes: {};
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-
export { ABSOLUTE_URL, ACTION_GAMEPAD, ACTION_KEYBOARD, ACTION_MOUSE, ADDRESS_CLAMP_TO_EDGE, ADDRESS_MIRRORED_REPEAT, ADDRESS_REPEAT, ANIM_BLEND_1D, ANIM_BLEND_2D_CARTESIAN, ANIM_BLEND_2D_DIRECTIONAL, ANIM_BLEND_DIRECT, ANIM_CONTROL_STATES, ANIM_EQUAL_TO, ANIM_GREATER_THAN, ANIM_GREATER_THAN_EQUAL_TO, ANIM_INTERRUPTION_NEXT, ANIM_INTERRUPTION_NEXT_PREV, ANIM_INTERRUPTION_NONE, ANIM_INTERRUPTION_PREV, ANIM_INTERRUPTION_PREV_NEXT, ANIM_LAYER_ADDITIVE, ANIM_LAYER_OVERWRITE, ANIM_LESS_THAN, ANIM_LESS_THAN_EQUAL_TO, ANIM_NOT_EQUAL_TO, ANIM_PARAMETER_BOOLEAN, ANIM_PARAMETER_FLOAT, ANIM_PARAMETER_INTEGER, ANIM_PARAMETER_TRIGGER, ANIM_STATE_ANY, ANIM_STATE_END, ANIM_STATE_START, ASPECT_AUTO, ASPECT_MANUAL, ASSET_ANIMATION, ASSET_AUDIO, ASSET_CONTAINER, ASSET_CSS, ASSET_CUBEMAP, ASSET_HTML, ASSET_IMAGE, ASSET_JSON, ASSET_MATERIAL, ASSET_MODEL, ASSET_SCRIPT, ASSET_SHADER, ASSET_TEXT, ASSET_TEXTURE, AXIS_KEY, AXIS_MOUSE_X, AXIS_MOUSE_Y, AXIS_PAD_L_X, AXIS_PAD_L_Y, AXIS_PAD_R_X, AXIS_PAD_R_Y, AnimBinder, AnimClip, AnimClipHandler, AnimComponent, AnimComponentLayer, AnimComponentSystem, AnimController, AnimCurve, AnimData, AnimEvaluator, AnimEvents, AnimSnapshot, AnimStateGraph, AnimStateGraphHandler, AnimTarget, AnimTrack, Animation$1 as Animation, AnimationComponent, AnimationComponentSystem, AnimationHandler, Application, Asset, AssetListLoader, AssetReference, AssetRegistry, AudioHandler, AudioListenerComponent, AudioListenerComponentSystem, AudioSourceComponent, AudioSourceComponentSystem, BAKE_COLOR, BAKE_COLORDIR, BLENDEQUATION_ADD, BLENDEQUATION_MAX, BLENDEQUATION_MIN, BLENDEQUATION_REVERSE_SUBTRACT, BLENDEQUATION_SUBTRACT, BLENDMODE_DST_ALPHA, BLENDMODE_DST_COLOR, BLENDMODE_ONE, BLENDMODE_ONE_MINUS_DST_ALPHA, BLENDMODE_ONE_MINUS_DST_COLOR, BLENDMODE_ONE_MINUS_SRC_ALPHA, BLENDMODE_ONE_MINUS_SRC_COLOR, BLENDMODE_SRC_ALPHA, BLENDMODE_SRC_ALPHA_SATURATE, BLENDMODE_SRC_COLOR, BLENDMODE_ZERO, BLEND_ADDITIVE, BLEND_ADDITIVEALPHA, BLEND_MAX, BLEND_MIN, BLEND_MULTIPLICATIVE, BLEND_MULTIPLICATIVE2X, BLEND_NONE, BLEND_NORMAL, BLEND_PREMULTIPLIED, BLEND_SCREEN, BLEND_SUBTRACTIVE, BLUR_BOX, BLUR_GAUSSIAN, BODYFLAG_KINEMATIC_OBJECT, BODYFLAG_NORESPONSE_OBJECT, BODYFLAG_STATIC_OBJECT, BODYGROUP_DEFAULT, BODYGROUP_DYNAMIC, BODYGROUP_ENGINE_1, BODYGROUP_ENGINE_2, BODYGROUP_ENGINE_3, BODYGROUP_KINEMATIC, BODYGROUP_NONE, BODYGROUP_STATIC, BODYGROUP_TRIGGER, BODYGROUP_USER_1, BODYGROUP_USER_2, BODYGROUP_USER_3, BODYGROUP_USER_4, BODYGROUP_USER_5, BODYGROUP_USER_6, BODYGROUP_USER_7, BODYGROUP_USER_8, BODYMASK_ALL, BODYMASK_NONE, BODYMASK_NOT_STATIC, BODYMASK_NOT_STATIC_KINEMATIC, BODYMASK_STATIC, BODYSTATE_ACTIVE_TAG, BODYSTATE_DISABLE_DEACTIVATION, BODYSTATE_DISABLE_SIMULATION, BODYSTATE_ISLAND_SLEEPING, BODYSTATE_WANTS_DEACTIVATION, BODYTYPE_DYNAMIC, BODYTYPE_KINEMATIC, BODYTYPE_STATIC, BUFFER_DYNAMIC, BUFFER_GPUDYNAMIC, BUFFER_STATIC, BUFFER_STREAM, BUTTON_TRANSITION_MODE_SPRITE_CHANGE, BUTTON_TRANSITION_MODE_TINT, BasicMaterial, Batch, BatchGroup, BatchManager, BinaryHandler, BoundingBox, BoundingSphere, Bundle, BundleHandler, BundleRegistry, ButtonComponent, ButtonComponentSystem, CLEARFLAG_COLOR, CLEARFLAG_DEPTH, CLEARFLAG_STENCIL, COMPUPDATED_BLEND, COMPUPDATED_CAMERAS, COMPUPDATED_INSTANCES, COMPUPDATED_LIGHTS, CUBEFACE_NEGX, CUBEFACE_NEGY, CUBEFACE_NEGZ, CUBEFACE_POSX, CUBEFACE_POSY, CUBEFACE_POSZ, CUBEPROJ_BOX, CUBEPROJ_NONE, CULLFACE_BACK, CULLFACE_FRONT, CULLFACE_FRONTANDBACK, CULLFACE_NONE, CURVE_CARDINAL, CURVE_CATMULL, CURVE_LINEAR, CURVE_SMOOTHSTEP, CURVE_SPLINE, CURVE_STEP, Camera, CameraComponent, CameraComponentSystem, CanvasFont, CollisionComponent, CollisionComponentSystem, Color, Command, Component, ComponentSystem, ComponentSystemRegistry, ContactPoint, ContactResult, ContainerHandler, ContainerResource, ContextCreationError, Controller, CssHandler, CubemapHandler, Curve, CurveSet, DETAILMODE_ADD, DETAILMODE_MAX, DETAILMODE_MIN, DETAILMODE_MUL, DETAILMODE_OVERLAY, DETAILMODE_SCREEN, DISTANCE_EXPONENTIAL, DISTANCE_INVERSE, DISTANCE_LINEAR, DefaultAnimBinder, ELEMENTTYPE_FLOAT32, ELEMENTTYPE_GROUP, ELEMENTTYPE_IMAGE, ELEMENTTYPE_INT16, ELEMENTTYPE_INT32, ELEMENTTYPE_INT8, ELEMENTTYPE_TEXT, ELEMENTTYPE_UINT16, ELEMENTTYPE_UINT32, ELEMENTTYPE_UINT8, EMITTERSHAPE_BOX, EMITTERSHAPE_SPHERE, EVENT_KEYDOWN, EVENT_KEYUP, EVENT_MOUSEDOWN, EVENT_MOUSEMOVE, EVENT_MOUSEUP, EVENT_MOUSEWHEEL, EVENT_SELECT, EVENT_SELECTEND, EVENT_SELECTSTART, EVENT_TOUCHCANCEL, EVENT_TOUCHEND, EVENT_TOUCHMOVE, EVENT_TOUCHSTART, ElementComponent, ElementComponentSystem, ElementDragHelper, ElementInput, ElementInputEvent, ElementMouseEvent, ElementSelectEvent, ElementTouchEvent, Entity, EntityReference, EnvLighting, EventHandler, FILLMODE_FILL_WINDOW, FILLMODE_KEEP_ASPECT, FILLMODE_NONE, FILTER_LINEAR, FILTER_LINEAR_MIPMAP_LINEAR, FILTER_LINEAR_MIPMAP_NEAREST, FILTER_NEAREST, FILTER_NEAREST_MIPMAP_LINEAR, FILTER_NEAREST_MIPMAP_NEAREST, FITTING_BOTH, FITTING_NONE, FITTING_SHRINK, FITTING_STRETCH, FOG_EXP, FOG_EXP2, FOG_LINEAR, FOG_NONE, FONT_BITMAP, FONT_MSDF, FRESNEL_NONE, FRESNEL_SCHLICK, FUNC_ALWAYS, FUNC_EQUAL, FUNC_GREATER, FUNC_GREATEREQUAL, FUNC_LESS, FUNC_LESSEQUAL, FUNC_NEVER, FUNC_NOTEQUAL, FolderHandler, Font, FontHandler, ForwardRenderer, Frustum, GAMMA_NONE, GAMMA_SRGB, GAMMA_SRGBFAST, GAMMA_SRGBHDR, GamePads, GraphNode, GraphicsDevice, HierarchyHandler, HtmlHandler, Http, I18n, INDEXFORMAT_UINT16, INDEXFORMAT_UINT32, INDEXFORMAT_UINT8, INTERPOLATION_CUBIC, INTERPOLATION_LINEAR, INTERPOLATION_STEP, ImageElement, IndexBuffer, IndexedList, JointComponent, JointComponentSystem, JsonHandler, JsonStandardMaterialParser, KEY_0, KEY_1, KEY_2, KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_A, KEY_ADD, KEY_ALT, KEY_B, KEY_BACKSPACE, KEY_BACK_SLASH, KEY_C, KEY_CAPS_LOCK, KEY_CLOSE_BRACKET, KEY_COMMA, KEY_CONTEXT_MENU, KEY_CONTROL, KEY_D, KEY_DECIMAL, KEY_DELETE, KEY_DIVIDE, KEY_DOWN, KEY_E, KEY_END, KEY_ENTER, KEY_EQUAL, KEY_ESCAPE, KEY_F, KEY_F1, KEY_F10, KEY_F11, KEY_F12, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_G, KEY_H, KEY_HOME, KEY_I, KEY_INSERT, KEY_J, KEY_K, KEY_L, KEY_LEFT, KEY_M, KEY_META, KEY_MULTIPLY, KEY_N, KEY_NUMPAD_0, KEY_NUMPAD_1, KEY_NUMPAD_2, KEY_NUMPAD_3, KEY_NUMPAD_4, KEY_NUMPAD_5, KEY_NUMPAD_6, KEY_NUMPAD_7, KEY_NUMPAD_8, KEY_NUMPAD_9, KEY_O, KEY_OPEN_BRACKET, KEY_P, KEY_PAGE_DOWN, KEY_PAGE_UP, KEY_PAUSE, KEY_PERIOD, KEY_PRINT_SCREEN, KEY_Q, KEY_R, KEY_RETURN, KEY_RIGHT, KEY_S, KEY_SEMICOLON, KEY_SEPARATOR, KEY_SHIFT, KEY_SLASH, KEY_SPACE, KEY_SUBTRACT, KEY_T, KEY_TAB, KEY_U, KEY_UP, KEY_V, KEY_W, KEY_WINDOWS, KEY_X, KEY_Y, KEY_Z, Key, Keyboard, KeyboardEvent, LAYERID_DEPTH, LAYERID_IMMEDIATE, LAYERID_SKYBOX, LAYERID_UI, LAYERID_WORLD, LAYER_FX, LAYER_GIZMO, LAYER_HUD, LAYER_WORLD, LIGHTFALLOFF_INVERSESQUARED, LIGHTFALLOFF_LINEAR, LIGHTSHAPE_DISK, LIGHTSHAPE_PUNCTUAL, LIGHTSHAPE_RECT, LIGHTSHAPE_SPHERE, LIGHTTYPE_DIRECTIONAL, LIGHTTYPE_OMNI, LIGHTTYPE_POINT, LIGHTTYPE_SPOT, LINEBATCH_GIZMO, LINEBATCH_OVERLAY, LINEBATCH_WORLD, Layer, LayerComposition, LayoutCalculator, LayoutChildComponent, LayoutChildComponentSystem, LayoutGroupComponent, LayoutGroupComponentSystem, Light, LightComponent, LightComponentSystem, LightingParams, Lightmapper, LocalizedAsset, MASK_AFFECT_DYNAMIC, MASK_AFFECT_LIGHTMAPPED, MASK_BAKE, MOTION_FREE, MOTION_LIMITED, MOTION_LOCKED, MOUSEBUTTON_LEFT, MOUSEBUTTON_MIDDLE, MOUSEBUTTON_NONE, MOUSEBUTTON_RIGHT, Mat3, Mat4, Material, MaterialHandler, Mesh, MeshInstance, Model, ModelComponent, ModelComponentSystem, ModelHandler, Morph, MorphInstance, MorphTarget, Mouse, MouseEvent$1 as MouseEvent, Node$1 as Node, ORIENTATION_HORIZONTAL, ORIENTATION_VERTICAL, OrientedBox, PAD_1, PAD_2, PAD_3, PAD_4, PAD_DOWN, PAD_FACE_1, PAD_FACE_2, PAD_FACE_3, PAD_FACE_4, PAD_LEFT, PAD_L_SHOULDER_1, PAD_L_SHOULDER_2, PAD_L_STICK_BUTTON, PAD_L_STICK_X, PAD_L_STICK_Y, PAD_RIGHT, PAD_R_SHOULDER_1, PAD_R_SHOULDER_2, PAD_R_STICK_BUTTON, PAD_R_STICK_X, PAD_R_STICK_Y, PAD_SELECT, PAD_START, PAD_UP, PAD_VENDOR, PARTICLEMODE_CPU, PARTICLEMODE_GPU, PARTICLEORIENTATION_EMITTER, PARTICLEORIENTATION_SCREEN, PARTICLEORIENTATION_WORLD, PARTICLESORT_DISTANCE, PARTICLESORT_NEWER_FIRST, PARTICLESORT_NONE, PARTICLESORT_OLDER_FIRST, PIXELFORMAT_111110F, PIXELFORMAT_A8, PIXELFORMAT_ASTC_4x4, PIXELFORMAT_ATC_RGB, PIXELFORMAT_ATC_RGBA, PIXELFORMAT_DEPTH, PIXELFORMAT_DEPTHSTENCIL, PIXELFORMAT_DXT1, PIXELFORMAT_DXT3, PIXELFORMAT_DXT5, PIXELFORMAT_ETC1, PIXELFORMAT_ETC2_RGB, PIXELFORMAT_ETC2_RGBA, PIXELFORMAT_L8, PIXELFORMAT_L8_A8, PIXELFORMAT_PVRTC_2BPP_RGBA_1, PIXELFORMAT_PVRTC_2BPP_RGB_1, PIXELFORMAT_PVRTC_4BPP_RGBA_1, PIXELFORMAT_PVRTC_4BPP_RGB_1, PIXELFORMAT_R32F, PIXELFORMAT_R4_G4_B4_A4, PIXELFORMAT_R5_G5_B5_A1, PIXELFORMAT_R5_G6_B5, PIXELFORMAT_R8_G8_B8, PIXELFORMAT_R8_G8_B8_A8, PIXELFORMAT_RGB16F, PIXELFORMAT_RGB32F, PIXELFORMAT_RGBA16F, PIXELFORMAT_RGBA32F, PIXELFORMAT_SRGB, PIXELFORMAT_SRGBA, PRIMITIVE_LINELOOP, PRIMITIVE_LINES, PRIMITIVE_LINESTRIP, PRIMITIVE_POINTS, PRIMITIVE_TRIANGLES, PRIMITIVE_TRIFAN, PRIMITIVE_TRISTRIP, PROJECTION_ORTHOGRAPHIC, PROJECTION_PERSPECTIVE, ParticleEmitter, ParticleSystemComponent, ParticleSystemComponentSystem, PhongMaterial, Picker, Plane, PostEffect$1 as PostEffect, PostEffectQueue, ProgramLibrary, Quat, RENDERSTYLE_POINTS, RENDERSTYLE_SOLID, RENDERSTYLE_WIREFRAME, RESOLUTION_AUTO, RESOLUTION_FIXED, RIGIDBODY_ACTIVE_TAG, RIGIDBODY_CF_KINEMATIC_OBJECT, RIGIDBODY_CF_NORESPONSE_OBJECT, RIGIDBODY_CF_STATIC_OBJECT, RIGIDBODY_DISABLE_DEACTIVATION, RIGIDBODY_DISABLE_SIMULATION, RIGIDBODY_ISLAND_SLEEPING, RIGIDBODY_TYPE_DYNAMIC, RIGIDBODY_TYPE_KINEMATIC, RIGIDBODY_TYPE_STATIC, RIGIDBODY_WANTS_DEACTIVATION, Ray, RaycastResult, ReadStream, RenderComponent, RenderComponentSystem, RenderHandler, RenderTarget, ResourceHandler, ResourceLoader, RigidBodyComponent, RigidBodyComponentSystem, SCALEMODE_BLEND, SCALEMODE_NONE, SCROLLBAR_VISIBILITY_SHOW_ALWAYS, SCROLLBAR_VISIBILITY_SHOW_WHEN_REQUIRED, SCROLL_MODE_BOUNCE, SCROLL_MODE_CLAMP, SCROLL_MODE_INFINITE, SEMANTIC_ATTR, SEMANTIC_ATTR0, SEMANTIC_ATTR1, SEMANTIC_ATTR10, SEMANTIC_ATTR11, SEMANTIC_ATTR12, SEMANTIC_ATTR13, SEMANTIC_ATTR14, SEMANTIC_ATTR15, SEMANTIC_ATTR2, SEMANTIC_ATTR3, SEMANTIC_ATTR4, SEMANTIC_ATTR5, SEMANTIC_ATTR6, SEMANTIC_ATTR7, SEMANTIC_ATTR8, SEMANTIC_ATTR9, SEMANTIC_BLENDINDICES, SEMANTIC_BLENDWEIGHT, SEMANTIC_COLOR, SEMANTIC_NORMAL, SEMANTIC_POSITION, SEMANTIC_TANGENT, SEMANTIC_TEXCOORD, SEMANTIC_TEXCOORD0, SEMANTIC_TEXCOORD1, SEMANTIC_TEXCOORD2, SEMANTIC_TEXCOORD3, SEMANTIC_TEXCOORD4, SEMANTIC_TEXCOORD5, SEMANTIC_TEXCOORD6, SEMANTIC_TEXCOORD7, SHADERDEF_DIRLM, SHADERDEF_INSTANCING, SHADERDEF_LM, SHADERDEF_LMAMBIENT, SHADERDEF_MORPH_NORMAL, SHADERDEF_MORPH_POSITION, SHADERDEF_MORPH_TEXTURE_BASED, SHADERDEF_NOSHADOW, SHADERDEF_SCREENSPACE, SHADERDEF_SKIN, SHADERDEF_TANGENTS, SHADERDEF_UV0, SHADERDEF_UV1, SHADERDEF_VCOLOR, SHADERTAG_MATERIAL, SHADER_DEPTH, SHADER_FORWARD, SHADER_FORWARDHDR, SHADER_PICK, SHADER_SHADOW, SHADOWUPDATE_NONE, SHADOWUPDATE_REALTIME, SHADOWUPDATE_THISFRAME, SHADOW_COUNT, SHADOW_DEPTH, SHADOW_PCF1, SHADOW_PCF3, SHADOW_PCF5, SHADOW_VSM16, SHADOW_VSM32, SHADOW_VSM8, SORTKEY_DEPTH, SORTKEY_FORWARD, SORTMODE_BACK2FRONT, SORTMODE_CUSTOM, SORTMODE_FRONT2BACK, SORTMODE_MANUAL, SORTMODE_MATERIALMESH, SORTMODE_NONE, SPECOCC_AO, SPECOCC_GLOSSDEPENDENT, SPECOCC_NONE, SPECULAR_BLINN, SPECULAR_PHONG, SPRITETYPE_ANIMATED, SPRITETYPE_SIMPLE, SPRITE_RENDERMODE_SIMPLE, SPRITE_RENDERMODE_SLICED, SPRITE_RENDERMODE_TILED, STENCILOP_DECREMENT, STENCILOP_DECREMENTWRAP, STENCILOP_INCREMENT, STENCILOP_INCREMENTWRAP, STENCILOP_INVERT, STENCILOP_KEEP, STENCILOP_REPLACE, STENCILOP_ZERO, Scene, SceneHandler, SceneRegistry, SceneRegistryItem, SceneSettingsHandler, ScopeId, ScopeSpace, ScreenComponent, ScreenComponentSystem, ScriptAttributes, ScriptComponent, ScriptComponentSystem, ScriptHandler, ScriptLegacyComponent, ScriptLegacyComponentSystem, ScriptRegistry, ScriptType, ScrollViewComponent, ScrollViewComponentSystem, ScrollbarComponent, ScrollbarComponentSystem, Shader, ShaderHandler, SingleContactResult, Skeleton, Skin, SkinBatchInstance, SkinInstance, SortedLoopArray, Sound, SoundComponent, SoundComponentSystem, SoundInstance, SoundInstance3d, SoundManager, SoundSlot, Sprite, SpriteAnimationClip, SpriteComponent, SpriteComponentSystem, SpriteHandler, StandardMaterial as StandardMaterial, StencilParameters, TEXHINT_ASSET, TEXHINT_LIGHTMAP, TEXHINT_NONE, TEXHINT_SHADOWMAP, TEXTURELOCK_READ, TEXTURELOCK_WRITE, TEXTUREPROJECTION_CUBE, TEXTUREPROJECTION_EQUIRECT, TEXTUREPROJECTION_NONE, TEXTUREPROJECTION_OCTAHEDRAL, TEXTURETYPE_DEFAULT, TEXTURETYPE_RGBE, TEXTURETYPE_RGBM, TEXTURETYPE_SWIZZLEGGGR, TONEMAP_ACES, TONEMAP_ACES2, TONEMAP_FILMIC, TONEMAP_HEJL, TONEMAP_LINEAR, TYPE_FLOAT32, TYPE_INT16, TYPE_INT32, TYPE_INT8, TYPE_UINT16, TYPE_UINT32, TYPE_UINT8, Tags, Template, TemplateHandler, TextElement, TextHandler, Texture, TextureAtlas, TextureAtlasHandler, TextureHandler, TextureParser, Timer, Touch$1 as Touch, TouchDevice, TouchEvent$1 as TouchEvent, TransformFeedback, UNIFORMTYPE_BOOL, UNIFORMTYPE_BVEC2, UNIFORMTYPE_BVEC3, UNIFORMTYPE_BVEC4, UNIFORMTYPE_FLOAT, UNIFORMTYPE_FLOATARRAY, UNIFORMTYPE_INT, UNIFORMTYPE_IVEC2, UNIFORMTYPE_IVEC3, UNIFORMTYPE_IVEC4, UNIFORMTYPE_MAT2, UNIFORMTYPE_MAT3, UNIFORMTYPE_MAT4, UNIFORMTYPE_TEXTURE2D, UNIFORMTYPE_TEXTURE2D_SHADOW, UNIFORMTYPE_TEXTURE3D, UNIFORMTYPE_TEXTURECUBE, UNIFORMTYPE_TEXTURECUBE_SHADOW, UNIFORMTYPE_VEC2, UNIFORMTYPE_VEC2ARRAY, UNIFORMTYPE_VEC3, UNIFORMTYPE_VEC3ARRAY, UNIFORMTYPE_VEC4, UNIFORMTYPE_VEC4ARRAY, URI, UnsupportedBrowserError, VIEW_CENTER, VIEW_LEFT, VIEW_RIGHT, Vec2, Vec3, Vec4, VertexBuffer, VertexFormat, VertexIterator, VrDisplay, VrManager, WebglGraphicsDevice, WorldClusters, XRDEPTHSENSINGFORMAT_F32, XRDEPTHSENSINGFORMAT_L8A8, XRDEPTHSENSINGUSAGE_CPU, XRDEPTHSENSINGUSAGE_GPU, XRHAND_LEFT, XRHAND_NONE, XRHAND_RIGHT, XRSPACE_BOUNDEDFLOOR, XRSPACE_LOCAL, XRSPACE_LOCALFLOOR, XRSPACE_UNBOUNDED, XRSPACE_VIEWER, XRTARGETRAY_GAZE, XRTARGETRAY_POINTER, XRTARGETRAY_SCREEN, XRTRACKABLE_MESH, XRTRACKABLE_PLANE, XRTRACKABLE_POINT, XRTYPE_AR, XRTYPE_INLINE, XRTYPE_VR, XrDepthSensing, XrDomOverlay, XrHitTest, XrHitTestSource, XrImageTracking, XrInput, XrInputSource, XrLightEstimation, XrManager, XrPlane, XrPlaneDetection, XrTrackedImage, ZoneComponent, ZoneComponentSystem, anim, app, apps, asset, audio, basisInitialize, basisSetDownloadConfig, basisTranscode, calculateNormals, calculateTangents, common, config, createBox, createCapsule, createCone, createCylinder, createMesh, createPlane, createScript, createSphere, createStyle, createTorus, createURI, data, drawFullscreenQuad, drawQuadWithShader, drawTexture, events, extend, fw, getTouchTargetCoords, gfx, guid, http, inherits, input, isDefined, log, makeArray, math, now, path, platform, posteffect, prefilterCubemap, programlib, registerScript, reprojectTexture, revision, scene, script, semanticToLocation, shFromCubemap, shaderChunks, shadowTypeToString, shape, string, time, type, typedArrayIndexFormats, typedArrayIndexFormatsByteSize, typedArrayToType, typedArrayTypes, typedArrayTypesByteSize, version };
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export { ABSOLUTE_URL, ACTION_GAMEPAD, ACTION_KEYBOARD, ACTION_MOUSE, ADDRESS_CLAMP_TO_EDGE, ADDRESS_MIRRORED_REPEAT, ADDRESS_REPEAT, ANIM_BLEND_1D, ANIM_BLEND_2D_CARTESIAN, ANIM_BLEND_2D_DIRECTIONAL, ANIM_BLEND_DIRECT, ANIM_CONTROL_STATES, ANIM_EQUAL_TO, ANIM_GREATER_THAN, ANIM_GREATER_THAN_EQUAL_TO, ANIM_INTERRUPTION_NEXT, ANIM_INTERRUPTION_NEXT_PREV, ANIM_INTERRUPTION_NONE, ANIM_INTERRUPTION_PREV, ANIM_INTERRUPTION_PREV_NEXT, ANIM_LAYER_ADDITIVE, ANIM_LAYER_OVERWRITE, ANIM_LESS_THAN, ANIM_LESS_THAN_EQUAL_TO, ANIM_NOT_EQUAL_TO, ANIM_PARAMETER_BOOLEAN, ANIM_PARAMETER_FLOAT, ANIM_PARAMETER_INTEGER, ANIM_PARAMETER_TRIGGER, ANIM_STATE_ANY, ANIM_STATE_END, ANIM_STATE_START, ASPECT_AUTO, ASPECT_MANUAL, ASSET_ANIMATION, ASSET_AUDIO, ASSET_CONTAINER, ASSET_CSS, ASSET_CUBEMAP, ASSET_HTML, ASSET_IMAGE, ASSET_JSON, ASSET_MATERIAL, ASSET_MODEL, ASSET_SCRIPT, ASSET_SHADER, ASSET_TEXT, ASSET_TEXTURE, AXIS_KEY, AXIS_MOUSE_X, AXIS_MOUSE_Y, AXIS_PAD_L_X, AXIS_PAD_L_Y, AXIS_PAD_R_X, AXIS_PAD_R_Y, AnimBinder, AnimClip, AnimClipHandler, AnimComponent, AnimComponentLayer, AnimComponentSystem, AnimController, AnimCurve, AnimData, AnimEvaluator, AnimEvents, AnimSnapshot, AnimStateGraph, AnimStateGraphHandler, AnimTarget, AnimTrack, Animation$1 as Animation, AnimationComponent, AnimationComponentSystem, AnimationHandler, Application, Asset, AssetListLoader, AssetReference, AssetRegistry, AudioHandler, AudioListenerComponent, AudioListenerComponentSystem, AudioSourceComponent, AudioSourceComponentSystem, BAKE_COLOR, BAKE_COLORDIR, BLENDEQUATION_ADD, BLENDEQUATION_MAX, BLENDEQUATION_MIN, BLENDEQUATION_REVERSE_SUBTRACT, BLENDEQUATION_SUBTRACT, BLENDMODE_CONSTANT_ALPHA, BLENDMODE_CONSTANT_COLOR, BLENDMODE_DST_ALPHA, BLENDMODE_DST_COLOR, BLENDMODE_ONE, BLENDMODE_ONE_MINUS_CONSTANT_ALPHA, BLENDMODE_ONE_MINUS_CONSTANT_COLOR, BLENDMODE_ONE_MINUS_DST_ALPHA, BLENDMODE_ONE_MINUS_DST_COLOR, BLENDMODE_ONE_MINUS_SRC_ALPHA, BLENDMODE_ONE_MINUS_SRC_COLOR, BLENDMODE_SRC_ALPHA, BLENDMODE_SRC_ALPHA_SATURATE, BLENDMODE_SRC_COLOR, BLENDMODE_ZERO, BLEND_ADDITIVE, BLEND_ADDITIVEALPHA, BLEND_MAX, BLEND_MIN, BLEND_MULTIPLICATIVE, BLEND_MULTIPLICATIVE2X, BLEND_NONE, BLEND_NORMAL, BLEND_PREMULTIPLIED, BLEND_SCREEN, BLEND_SUBTRACTIVE, BLUR_BOX, BLUR_GAUSSIAN, BODYFLAG_KINEMATIC_OBJECT, BODYFLAG_NORESPONSE_OBJECT, BODYFLAG_STATIC_OBJECT, BODYGROUP_DEFAULT, BODYGROUP_DYNAMIC, BODYGROUP_ENGINE_1, BODYGROUP_ENGINE_2, BODYGROUP_ENGINE_3, BODYGROUP_KINEMATIC, BODYGROUP_NONE, BODYGROUP_STATIC, BODYGROUP_TRIGGER, BODYGROUP_USER_1, BODYGROUP_USER_2, BODYGROUP_USER_3, BODYGROUP_USER_4, BODYGROUP_USER_5, BODYGROUP_USER_6, BODYGROUP_USER_7, BODYGROUP_USER_8, BODYMASK_ALL, BODYMASK_NONE, BODYMASK_NOT_STATIC, BODYMASK_NOT_STATIC_KINEMATIC, BODYMASK_STATIC, BODYSTATE_ACTIVE_TAG, BODYSTATE_DISABLE_DEACTIVATION, BODYSTATE_DISABLE_SIMULATION, BODYSTATE_ISLAND_SLEEPING, BODYSTATE_WANTS_DEACTIVATION, BODYTYPE_DYNAMIC, BODYTYPE_KINEMATIC, BODYTYPE_STATIC, BUFFER_DYNAMIC, BUFFER_GPUDYNAMIC, BUFFER_STATIC, BUFFER_STREAM, BUTTON_TRANSITION_MODE_SPRITE_CHANGE, BUTTON_TRANSITION_MODE_TINT, BasicMaterial, Batch, BatchGroup, BatchManager, BinaryHandler, BoundingBox, BoundingSphere, Bundle, BundleHandler, BundleRegistry, ButtonComponent, ButtonComponentSystem, CLEARFLAG_COLOR, CLEARFLAG_DEPTH, CLEARFLAG_STENCIL, COMPUPDATED_BLEND, COMPUPDATED_CAMERAS, COMPUPDATED_INSTANCES, COMPUPDATED_LIGHTS, CUBEFACE_NEGX, CUBEFACE_NEGY, CUBEFACE_NEGZ, CUBEFACE_POSX, CUBEFACE_POSY, CUBEFACE_POSZ, CUBEPROJ_BOX, CUBEPROJ_NONE, CULLFACE_BACK, CULLFACE_FRONT, CULLFACE_FRONTANDBACK, CULLFACE_NONE, CURVE_CARDINAL, CURVE_CATMULL, CURVE_LINEAR, CURVE_SMOOTHSTEP, CURVE_SPLINE, CURVE_STEP, Camera, CameraComponent, CameraComponentSystem, CanvasFont, CollisionComponent, CollisionComponentSystem, Color, Command, Component, ComponentSystem, ComponentSystemRegistry, ContactPoint, ContactResult, ContainerHandler, ContainerResource, ContextCreationError, Controller, CssHandler, CubemapHandler, Curve, CurveSet, DETAILMODE_ADD, DETAILMODE_MAX, DETAILMODE_MIN, DETAILMODE_MUL, DETAILMODE_OVERLAY, DETAILMODE_SCREEN, DISTANCE_EXPONENTIAL, DISTANCE_INVERSE, DISTANCE_LINEAR, DefaultAnimBinder, ELEMENTTYPE_FLOAT32, ELEMENTTYPE_GROUP, ELEMENTTYPE_IMAGE, ELEMENTTYPE_INT16, ELEMENTTYPE_INT32, ELEMENTTYPE_INT8, ELEMENTTYPE_TEXT, ELEMENTTYPE_UINT16, ELEMENTTYPE_UINT32, ELEMENTTYPE_UINT8, EMITTERSHAPE_BOX, EMITTERSHAPE_SPHERE, EVENT_KEYDOWN, EVENT_KEYUP, EVENT_MOUSEDOWN, EVENT_MOUSEMOVE, EVENT_MOUSEUP, EVENT_MOUSEWHEEL, EVENT_SELECT, EVENT_SELECTEND, EVENT_SELECTSTART, EVENT_TOUCHCANCEL, EVENT_TOUCHEND, EVENT_TOUCHMOVE, EVENT_TOUCHSTART, ElementComponent, ElementComponentSystem, ElementDragHelper, ElementInput, ElementInputEvent, ElementMouseEvent, ElementSelectEvent, ElementTouchEvent, Entity, EntityReference, EnvLighting, EventHandler, FILLMODE_FILL_WINDOW, FILLMODE_KEEP_ASPECT, FILLMODE_NONE, FILTER_LINEAR, FILTER_LINEAR_MIPMAP_LINEAR, FILTER_LINEAR_MIPMAP_NEAREST, FILTER_NEAREST, FILTER_NEAREST_MIPMAP_LINEAR, FILTER_NEAREST_MIPMAP_NEAREST, FITTING_BOTH, FITTING_NONE, FITTING_SHRINK, FITTING_STRETCH, FOG_EXP, FOG_EXP2, FOG_LINEAR, FOG_NONE, FONT_BITMAP, FONT_MSDF, FRESNEL_NONE, FRESNEL_SCHLICK, FUNC_ALWAYS, FUNC_EQUAL, FUNC_GREATER, FUNC_GREATEREQUAL, FUNC_LESS, FUNC_LESSEQUAL, FUNC_NEVER, FUNC_NOTEQUAL, FolderHandler, Font, FontHandler, ForwardRenderer, Frustum, GAMMA_NONE, GAMMA_SRGB, GAMMA_SRGBFAST, GAMMA_SRGBHDR, GamePads, GraphNode, GraphicsDevice, HierarchyHandler, HtmlHandler, Http, I18n, INDEXFORMAT_UINT16, INDEXFORMAT_UINT32, INDEXFORMAT_UINT8, INTERPOLATION_CUBIC, INTERPOLATION_LINEAR, INTERPOLATION_STEP, ImageElement, IndexBuffer, IndexedList, JointComponent, JointComponentSystem, JsonHandler, JsonStandardMaterialParser, KEY_0, KEY_1, KEY_2, KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_A, KEY_ADD, KEY_ALT, KEY_B, KEY_BACKSPACE, KEY_BACK_SLASH, KEY_C, KEY_CAPS_LOCK, KEY_CLOSE_BRACKET, KEY_COMMA, KEY_CONTEXT_MENU, KEY_CONTROL, KEY_D, KEY_DECIMAL, KEY_DELETE, KEY_DIVIDE, KEY_DOWN, KEY_E, KEY_END, KEY_ENTER, KEY_EQUAL, KEY_ESCAPE, KEY_F, KEY_F1, KEY_F10, KEY_F11, KEY_F12, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_G, KEY_H, KEY_HOME, KEY_I, KEY_INSERT, KEY_J, KEY_K, KEY_L, KEY_LEFT, KEY_M, KEY_META, KEY_MULTIPLY, KEY_N, KEY_NUMPAD_0, KEY_NUMPAD_1, KEY_NUMPAD_2, KEY_NUMPAD_3, KEY_NUMPAD_4, KEY_NUMPAD_5, KEY_NUMPAD_6, KEY_NUMPAD_7, KEY_NUMPAD_8, KEY_NUMPAD_9, KEY_O, KEY_OPEN_BRACKET, KEY_P, KEY_PAGE_DOWN, KEY_PAGE_UP, KEY_PAUSE, KEY_PERIOD, KEY_PRINT_SCREEN, KEY_Q, KEY_R, KEY_RETURN, KEY_RIGHT, KEY_S, KEY_SEMICOLON, KEY_SEPARATOR, KEY_SHIFT, KEY_SLASH, KEY_SPACE, KEY_SUBTRACT, KEY_T, KEY_TAB, KEY_U, KEY_UP, KEY_V, KEY_W, KEY_WINDOWS, KEY_X, KEY_Y, KEY_Z, Key, Keyboard, KeyboardEvent, LAYERID_DEPTH, LAYERID_IMMEDIATE, LAYERID_SKYBOX, LAYERID_UI, LAYERID_WORLD, LAYER_FX, LAYER_GIZMO, LAYER_HUD, LAYER_WORLD, LIGHTFALLOFF_INVERSESQUARED, LIGHTFALLOFF_LINEAR, LIGHTSHAPE_DISK, LIGHTSHAPE_PUNCTUAL, LIGHTSHAPE_RECT, LIGHTSHAPE_SPHERE, LIGHTTYPE_DIRECTIONAL, LIGHTTYPE_OMNI, LIGHTTYPE_POINT, LIGHTTYPE_SPOT, LINEBATCH_GIZMO, LINEBATCH_OVERLAY, LINEBATCH_WORLD, Layer, LayerComposition, LayoutCalculator, LayoutChildComponent, LayoutChildComponentSystem, LayoutGroupComponent, LayoutGroupComponentSystem, Light, LightComponent, LightComponentSystem, LightingParams, Lightmapper, LocalizedAsset, MASK_AFFECT_DYNAMIC, MASK_AFFECT_LIGHTMAPPED, MASK_BAKE, MOTION_FREE, MOTION_LIMITED, MOTION_LOCKED, MOUSEBUTTON_LEFT, MOUSEBUTTON_MIDDLE, MOUSEBUTTON_NONE, MOUSEBUTTON_RIGHT, Mat3, Mat4, Material, MaterialHandler, Mesh, MeshInstance, Model, ModelComponent, ModelComponentSystem, ModelHandler, Morph, MorphInstance, MorphTarget, Mouse, MouseEvent$1 as MouseEvent, Node$1 as Node, ORIENTATION_HORIZONTAL, ORIENTATION_VERTICAL, OrientedBox, PAD_1, PAD_2, PAD_3, PAD_4, PAD_DOWN, PAD_FACE_1, PAD_FACE_2, PAD_FACE_3, PAD_FACE_4, PAD_LEFT, PAD_L_SHOULDER_1, PAD_L_SHOULDER_2, PAD_L_STICK_BUTTON, PAD_L_STICK_X, PAD_L_STICK_Y, PAD_RIGHT, PAD_R_SHOULDER_1, PAD_R_SHOULDER_2, PAD_R_STICK_BUTTON, PAD_R_STICK_X, PAD_R_STICK_Y, PAD_SELECT, PAD_START, PAD_UP, PAD_VENDOR, PARTICLEMODE_CPU, PARTICLEMODE_GPU, PARTICLEORIENTATION_EMITTER, PARTICLEORIENTATION_SCREEN, PARTICLEORIENTATION_WORLD, PARTICLESORT_DISTANCE, PARTICLESORT_NEWER_FIRST, PARTICLESORT_NONE, PARTICLESORT_OLDER_FIRST, PIXELFORMAT_111110F, PIXELFORMAT_A8, PIXELFORMAT_ASTC_4x4, PIXELFORMAT_ATC_RGB, PIXELFORMAT_ATC_RGBA, PIXELFORMAT_DEPTH, PIXELFORMAT_DEPTHSTENCIL, PIXELFORMAT_DXT1, PIXELFORMAT_DXT3, PIXELFORMAT_DXT5, PIXELFORMAT_ETC1, PIXELFORMAT_ETC2_RGB, PIXELFORMAT_ETC2_RGBA, PIXELFORMAT_L8, PIXELFORMAT_L8_A8, PIXELFORMAT_PVRTC_2BPP_RGBA_1, PIXELFORMAT_PVRTC_2BPP_RGB_1, PIXELFORMAT_PVRTC_4BPP_RGBA_1, PIXELFORMAT_PVRTC_4BPP_RGB_1, PIXELFORMAT_R32F, PIXELFORMAT_R4_G4_B4_A4, PIXELFORMAT_R5_G5_B5_A1, PIXELFORMAT_R5_G6_B5, PIXELFORMAT_R8_G8_B8, PIXELFORMAT_R8_G8_B8_A8, PIXELFORMAT_RGB16F, PIXELFORMAT_RGB32F, PIXELFORMAT_RGBA16F, PIXELFORMAT_RGBA32F, PIXELFORMAT_SRGB, PIXELFORMAT_SRGBA, PRIMITIVE_LINELOOP, PRIMITIVE_LINES, PRIMITIVE_LINESTRIP, PRIMITIVE_POINTS, PRIMITIVE_TRIANGLES, PRIMITIVE_TRIFAN, PRIMITIVE_TRISTRIP, PROJECTION_ORTHOGRAPHIC, PROJECTION_PERSPECTIVE, ParticleEmitter, ParticleSystemComponent, ParticleSystemComponentSystem, PhongMaterial, Picker, Plane, PostEffect$1 as PostEffect, PostEffectQueue, ProgramLibrary, Quat, RENDERSTYLE_POINTS, RENDERSTYLE_SOLID, RENDERSTYLE_WIREFRAME, RESOLUTION_AUTO, RESOLUTION_FIXED, RIGIDBODY_ACTIVE_TAG, RIGIDBODY_CF_KINEMATIC_OBJECT, RIGIDBODY_CF_NORESPONSE_OBJECT, RIGIDBODY_CF_STATIC_OBJECT, RIGIDBODY_DISABLE_DEACTIVATION, RIGIDBODY_DISABLE_SIMULATION, RIGIDBODY_ISLAND_SLEEPING, RIGIDBODY_TYPE_DYNAMIC, RIGIDBODY_TYPE_KINEMATIC, RIGIDBODY_TYPE_STATIC, RIGIDBODY_WANTS_DEACTIVATION, Ray, RaycastResult, ReadStream, RenderComponent, RenderComponentSystem, RenderHandler, RenderTarget, ResourceHandler, ResourceLoader, RigidBodyComponent, RigidBodyComponentSystem, SCALEMODE_BLEND, SCALEMODE_NONE, SCROLLBAR_VISIBILITY_SHOW_ALWAYS, SCROLLBAR_VISIBILITY_SHOW_WHEN_REQUIRED, SCROLL_MODE_BOUNCE, SCROLL_MODE_CLAMP, SCROLL_MODE_INFINITE, SEMANTIC_ATTR, SEMANTIC_ATTR0, SEMANTIC_ATTR1, SEMANTIC_ATTR10, SEMANTIC_ATTR11, SEMANTIC_ATTR12, SEMANTIC_ATTR13, SEMANTIC_ATTR14, SEMANTIC_ATTR15, SEMANTIC_ATTR2, SEMANTIC_ATTR3, SEMANTIC_ATTR4, SEMANTIC_ATTR5, SEMANTIC_ATTR6, SEMANTIC_ATTR7, SEMANTIC_ATTR8, SEMANTIC_ATTR9, SEMANTIC_BLENDINDICES, SEMANTIC_BLENDWEIGHT, SEMANTIC_COLOR, SEMANTIC_NORMAL, SEMANTIC_POSITION, SEMANTIC_TANGENT, SEMANTIC_TEXCOORD, SEMANTIC_TEXCOORD0, SEMANTIC_TEXCOORD1, SEMANTIC_TEXCOORD2, SEMANTIC_TEXCOORD3, SEMANTIC_TEXCOORD4, SEMANTIC_TEXCOORD5, SEMANTIC_TEXCOORD6, SEMANTIC_TEXCOORD7, SHADERDEF_DIRLM, SHADERDEF_INSTANCING, SHADERDEF_LM, SHADERDEF_LMAMBIENT, SHADERDEF_MORPH_NORMAL, SHADERDEF_MORPH_POSITION, SHADERDEF_MORPH_TEXTURE_BASED, SHADERDEF_NOSHADOW, SHADERDEF_SCREENSPACE, SHADERDEF_SKIN, SHADERDEF_TANGENTS, SHADERDEF_UV0, SHADERDEF_UV1, SHADERDEF_VCOLOR, SHADERTAG_MATERIAL, SHADER_DEPTH, SHADER_FORWARD, SHADER_FORWARDHDR, SHADER_PICK, SHADER_SHADOW, SHADOWUPDATE_NONE, SHADOWUPDATE_REALTIME, SHADOWUPDATE_THISFRAME, SHADOW_COUNT, SHADOW_DEPTH, SHADOW_PCF1, SHADOW_PCF3, SHADOW_PCF5, SHADOW_VSM16, SHADOW_VSM32, SHADOW_VSM8, SORTKEY_DEPTH, SORTKEY_FORWARD, SORTMODE_BACK2FRONT, SORTMODE_CUSTOM, SORTMODE_FRONT2BACK, SORTMODE_MANUAL, SORTMODE_MATERIALMESH, SORTMODE_NONE, SPECOCC_AO, SPECOCC_GLOSSDEPENDENT, SPECOCC_NONE, SPECULAR_BLINN, SPECULAR_PHONG, SPRITETYPE_ANIMATED, SPRITETYPE_SIMPLE, SPRITE_RENDERMODE_SIMPLE, SPRITE_RENDERMODE_SLICED, SPRITE_RENDERMODE_TILED, STENCILOP_DECREMENT, STENCILOP_DECREMENTWRAP, STENCILOP_INCREMENT, STENCILOP_INCREMENTWRAP, STENCILOP_INVERT, STENCILOP_KEEP, STENCILOP_REPLACE, STENCILOP_ZERO, Scene, SceneHandler, SceneRegistry, SceneRegistryItem, SceneSettingsHandler, ScopeId, ScopeSpace, ScreenComponent, ScreenComponentSystem, ScriptAttributes, ScriptComponent, ScriptComponentSystem, ScriptHandler, ScriptLegacyComponent, ScriptLegacyComponentSystem, ScriptRegistry, ScriptType, ScrollViewComponent, ScrollViewComponentSystem, ScrollbarComponent, ScrollbarComponentSystem, Shader, ShaderHandler, SingleContactResult, Skeleton, Skin, SkinBatchInstance, SkinInstance, SortedLoopArray, Sound, SoundComponent, SoundComponentSystem, SoundInstance, SoundInstance3d, SoundManager, SoundSlot, Sprite, SpriteAnimationClip, SpriteComponent, SpriteComponentSystem, SpriteHandler, StandardMaterial as StandardMaterial, StencilParameters, TEXHINT_ASSET, TEXHINT_LIGHTMAP, TEXHINT_NONE, TEXHINT_SHADOWMAP, TEXTURELOCK_READ, TEXTURELOCK_WRITE, TEXTUREPROJECTION_CUBE, TEXTUREPROJECTION_EQUIRECT, TEXTUREPROJECTION_NONE, TEXTUREPROJECTION_OCTAHEDRAL, TEXTURETYPE_DEFAULT, TEXTURETYPE_RGBE, TEXTURETYPE_RGBM, TEXTURETYPE_SWIZZLEGGGR, TONEMAP_ACES, TONEMAP_ACES2, TONEMAP_FILMIC, TONEMAP_HEJL, TONEMAP_LINEAR, TYPE_FLOAT32, TYPE_INT16, TYPE_INT32, TYPE_INT8, TYPE_UINT16, TYPE_UINT32, TYPE_UINT8, Tags, Template, TemplateHandler, TextElement, TextHandler, Texture, TextureAtlas, TextureAtlasHandler, TextureHandler, TextureParser, Timer, Touch$1 as Touch, TouchDevice, TouchEvent$1 as TouchEvent, TransformFeedback, UNIFORMTYPE_BOOL, UNIFORMTYPE_BVEC2, UNIFORMTYPE_BVEC3, UNIFORMTYPE_BVEC4, UNIFORMTYPE_FLOAT, UNIFORMTYPE_FLOATARRAY, UNIFORMTYPE_INT, UNIFORMTYPE_IVEC2, UNIFORMTYPE_IVEC3, UNIFORMTYPE_IVEC4, UNIFORMTYPE_MAT2, UNIFORMTYPE_MAT3, UNIFORMTYPE_MAT4, UNIFORMTYPE_TEXTURE2D, UNIFORMTYPE_TEXTURE2D_SHADOW, UNIFORMTYPE_TEXTURE3D, UNIFORMTYPE_TEXTURECUBE, UNIFORMTYPE_TEXTURECUBE_SHADOW, UNIFORMTYPE_VEC2, UNIFORMTYPE_VEC2ARRAY, UNIFORMTYPE_VEC3, UNIFORMTYPE_VEC3ARRAY, UNIFORMTYPE_VEC4, UNIFORMTYPE_VEC4ARRAY, URI, UnsupportedBrowserError, VIEW_CENTER, VIEW_LEFT, VIEW_RIGHT, Vec2, Vec3, Vec4, VertexBuffer, VertexFormat, VertexIterator, VrDisplay, VrManager, WebglGraphicsDevice, WorldClusters, XRDEPTHSENSINGFORMAT_F32, XRDEPTHSENSINGFORMAT_L8A8, XRDEPTHSENSINGUSAGE_CPU, XRDEPTHSENSINGUSAGE_GPU, XRHAND_LEFT, XRHAND_NONE, XRHAND_RIGHT, XRSPACE_BOUNDEDFLOOR, XRSPACE_LOCAL, XRSPACE_LOCALFLOOR, XRSPACE_UNBOUNDED, XRSPACE_VIEWER, XRTARGETRAY_GAZE, XRTARGETRAY_POINTER, XRTARGETRAY_SCREEN, XRTRACKABLE_MESH, XRTRACKABLE_PLANE, XRTRACKABLE_POINT, XRTYPE_AR, XRTYPE_INLINE, XRTYPE_VR, XrDepthSensing, XrDomOverlay, XrHitTest, XrHitTestSource, XrImageTracking, XrInput, XrInputSource, XrLightEstimation, XrManager, XrPlane, XrPlaneDetection, XrTrackedImage, ZoneComponent, ZoneComponentSystem, anim, app, apps, asset, audio, basisInitialize, basisSetDownloadConfig, basisTranscode, calculateNormals, calculateTangents, common, config, createBox, createCapsule, createCone, createCylinder, createMesh, createPlane, createScript, createSphere, createStyle, createTorus, createURI, data, drawFullscreenQuad, drawQuadWithShader, drawTexture, events, extend, fw, getTouchTargetCoords, gfx, guid, http, inherits, input, isDefined, log, makeArray, math, now, path, platform, posteffect, prefilterCubemap, programlib, registerScript, reprojectTexture, revision, scene, script, semanticToLocation, shFromCubemap, shaderChunks, shadowTypeToString, shape, string, time, type, typedArrayIndexFormats, typedArrayIndexFormatsByteSize, typedArrayToType, typedArrayTypes, typedArrayTypesByteSize, version };
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export as namespace pc;
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