playcanvas 1.53.0 → 1.53.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,6 @@
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  /**
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  * @license
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- * PlayCanvas Engine v1.53.0 revision ed8c8fadc
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+ * PlayCanvas Engine v1.53.1 revision 9dc78dbcd
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  * Copyright 2011-2022 PlayCanvas Ltd. All rights reserved.
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  */
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  (function (global, factory) {
@@ -593,6 +593,30 @@ declare const BLENDMODE_DST_ALPHA: number;
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  * @type {number}
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  */
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  declare const BLENDMODE_ONE_MINUS_DST_ALPHA: number;
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+ /**
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+ * Multiplies all colors by a constant color.
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+ *
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+ * @type {number}
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+ */
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+ declare const BLENDMODE_CONSTANT_COLOR: number;
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+ /**
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+ * Multiplies all colors by 1 minus a constant color.
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+ *
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+ * @type {number}
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+ */
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+ declare const BLENDMODE_ONE_MINUS_CONSTANT_COLOR: number;
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+ /**
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+ * Multiplies all colors by a constant alpha value.
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+ *
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+ * @type {number}
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+ */
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+ declare const BLENDMODE_CONSTANT_ALPHA: number;
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+ /**
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+ * Multiplies all colors by 1 minus a constant alpha value.
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+ *
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+ * @type {number}
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+ */
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+ declare const BLENDMODE_ONE_MINUS_CONSTANT_ALPHA: number;
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  /**
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  * Add the results of the source and destination fragment multiplies.
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  *
@@ -30038,25 +30062,59 @@ declare class EnvLighting {
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  *
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  * @param {Texture} source - The source texture. This is either a 2d texture in equirect format
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  * or a cubemap.
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+ * @param {object} [options] - Specify generation options.
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+ * @param {Texture} [options.target] - The target texture. If one is not provided then a
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+ * new texture will be created and returned.
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+ * @param {number} [options.size] - Size of the lighting source cubemap texture. Only used
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+ * if target isn't specified. Defaults to 128.
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  * @returns {Texture} The resulting cubemap.
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  */
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- static generateLightingSource(source: Texture): Texture;
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+ static generateLightingSource(source: Texture, options?: {
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+ target?: Texture;
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+ size?: number;
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+ }): Texture;
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  /**
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  * Generate the environment lighting atlas containing prefiltered reflections and ambient.
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  *
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  * @param {Texture} source - The source lighting texture, generated by generateLightingSource.
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  * @param {object} [options] - Specify prefilter options.
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+ * @param {Texture} [options.target] - The target texture. If one is not provided then a
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+ * new texture will be created and returned.
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+ * @param {number} [options.size] - Size of the target texture to create. Only used if
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+ * target isn't specified. Defaults to 512.
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+ * @param {number} [options.numReflectionSamples] - Number of samples to use when generating
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+ * rough reflections. Defaults to 1024.
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+ * @param {number} [options.numAmbientSamples] - Number of samples to use when generating ambient
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+ * lighting. Defaults to 2048.
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  * @returns {Texture} The resulting atlas
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  */
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- static generateAtlas(source: Texture, options?: object): Texture;
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+ static generateAtlas(source: Texture, options?: {
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+ target?: Texture;
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+ size?: number;
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+ numReflectionSamples?: number;
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+ numAmbientSamples?: number;
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+ }): Texture;
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  /**
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  * Generate the environment lighting atlas from prefiltered cubemap data.
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  *
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  * @param {Texture[]} sources - Array of 6 prefiltered textures.
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  * @param {object} options - The options object
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- * @returns {Texture} The resulting atlas
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- */
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- static generatePrefilteredAtlas(sources: Texture[], options: object): Texture;
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+ * @param {Texture} [options.target] - The target texture. If one is not provided then a
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+ * new texture will be created and returned.
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+ * @param {number} [options.size] - Size of the target texture to create. Only used if
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+ * target isn't specified. Defaults to 512.
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+ * @param {boolean} [options.legacyAmbient] - Enable generating legacy ambient lighting.
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+ * Default is false.
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+ * @param {number} [options.numSamples] - Number of samples to use when generating ambient
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+ * lighting. Default is 2048.
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+ * @returns {Texture} The resulting atlas texture.
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+ */
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+ static generatePrefilteredAtlas(sources: Texture[], options?: {
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+ target?: Texture;
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+ size?: number;
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+ legacyAmbient?: boolean;
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+ numSamples?: number;
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+ }): Texture;
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  }
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@@ -30467,6 +30525,7 @@ declare class WebglGraphicsDevice extends GraphicsDevice {
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  contextLost: boolean;
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  _contextLostHandler: (event: any) => void;
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  _contextRestoredHandler: () => void;
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+ forceDisableMultisampling: boolean;
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  _tempEnableSafariTextureUnitWorkaround: boolean;
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  _tempMacChromeBlitFramebufferWorkaround: boolean;
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  defaultClearOptions: {
@@ -30586,6 +30645,7 @@ declare class WebglGraphicsDevice extends GraphicsDevice {
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  blendEquation: any;
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  blendAlphaEquation: number;
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  separateAlphaEquation: boolean;
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+ blendColor: Color;
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  writeRed: any;
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  writeGreen: boolean;
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  writeBlue: boolean;
@@ -30613,10 +30673,7 @@ declare class WebglGraphicsDevice extends GraphicsDevice {
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  raster: any;
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  depthBiasEnabled: any;
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  clearDepth: any;
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- clearRed: any;
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- clearBlue: number;
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- clearGreen: number;
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- clearAlpha: number;
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+ clearColor: Color;
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  clearStencil: any;
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  vx: any;
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  vy: number;
@@ -31154,6 +31211,10 @@ declare class WebglGraphicsDevice extends GraphicsDevice {
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  * - {@link BLENDMODE_ONE_MINUS_SRC_ALPHA}
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  * - {@link BLENDMODE_DST_ALPHA}
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  * - {@link BLENDMODE_ONE_MINUS_DST_ALPHA}
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+ * - {@link BLENDMODE_CONSTANT_COLOR}
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+ * - {@link BLENDMODE_ONE_MINUS_CONSTANT_COLOR}
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+ * - {@link BLENDMODE_CONSTANT_ALPHA}
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+ * - {@link BLENDMODE_ONE_MINUS_CONSTANT_ALPHA}
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  *
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  * @param {number} blendSrc - The source blend function.
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  * @param {number} blendDst - The destination blend function.
@@ -31213,6 +31274,16 @@ declare class WebglGraphicsDevice extends GraphicsDevice {
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  * Accepts same values as `blendEquation`.
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  */
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  setBlendEquationSeparate(blendEquation: number, blendAlphaEquation: number): void;
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+ /**
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+ * Set the source and destination blending factors.
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+ *
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+ * @param {number} r - The red component in the range of 0 to 1. Default value is 0.
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+ * @param {number} g - The green component in the range of 0 to 1. Default value is 0.
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+ * @param {number} b - The blue component in the range of 0 to 1. Default value is 0.
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+ * @param {number} a - The alpha component in the range of 0 to 1. Default value is 0.
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+ * @ignore
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+ */
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+ setBlendColor(r: number, g: number, b: number, a: number): void;
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  /**
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  * Controls how triangles are culled based on their face direction. The default cull mode is
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  * {@link CULLFACE_BACK}.
@@ -33815,5 +33886,5 @@ declare function registerScript(script: typeof ScriptType, name?: string, app?:
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  declare const reservedAttributes: {};
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- export { ABSOLUTE_URL, ACTION_GAMEPAD, ACTION_KEYBOARD, ACTION_MOUSE, ADDRESS_CLAMP_TO_EDGE, ADDRESS_MIRRORED_REPEAT, ADDRESS_REPEAT, ANIM_BLEND_1D, ANIM_BLEND_2D_CARTESIAN, ANIM_BLEND_2D_DIRECTIONAL, ANIM_BLEND_DIRECT, ANIM_CONTROL_STATES, ANIM_EQUAL_TO, ANIM_GREATER_THAN, ANIM_GREATER_THAN_EQUAL_TO, ANIM_INTERRUPTION_NEXT, ANIM_INTERRUPTION_NEXT_PREV, ANIM_INTERRUPTION_NONE, ANIM_INTERRUPTION_PREV, ANIM_INTERRUPTION_PREV_NEXT, ANIM_LAYER_ADDITIVE, ANIM_LAYER_OVERWRITE, ANIM_LESS_THAN, ANIM_LESS_THAN_EQUAL_TO, ANIM_NOT_EQUAL_TO, ANIM_PARAMETER_BOOLEAN, ANIM_PARAMETER_FLOAT, ANIM_PARAMETER_INTEGER, ANIM_PARAMETER_TRIGGER, ANIM_STATE_ANY, ANIM_STATE_END, ANIM_STATE_START, ASPECT_AUTO, ASPECT_MANUAL, ASSET_ANIMATION, ASSET_AUDIO, ASSET_CONTAINER, ASSET_CSS, ASSET_CUBEMAP, ASSET_HTML, ASSET_IMAGE, ASSET_JSON, ASSET_MATERIAL, ASSET_MODEL, ASSET_SCRIPT, ASSET_SHADER, ASSET_TEXT, ASSET_TEXTURE, AXIS_KEY, AXIS_MOUSE_X, AXIS_MOUSE_Y, AXIS_PAD_L_X, AXIS_PAD_L_Y, AXIS_PAD_R_X, AXIS_PAD_R_Y, AnimBinder, AnimClip, AnimClipHandler, AnimComponent, AnimComponentLayer, AnimComponentSystem, AnimController, AnimCurve, AnimData, AnimEvaluator, AnimEvents, AnimSnapshot, AnimStateGraph, AnimStateGraphHandler, AnimTarget, AnimTrack, Animation$1 as Animation, AnimationComponent, AnimationComponentSystem, AnimationHandler, Application, Asset, AssetListLoader, AssetReference, AssetRegistry, AudioHandler, AudioListenerComponent, AudioListenerComponentSystem, AudioSourceComponent, AudioSourceComponentSystem, BAKE_COLOR, BAKE_COLORDIR, BLENDEQUATION_ADD, BLENDEQUATION_MAX, BLENDEQUATION_MIN, BLENDEQUATION_REVERSE_SUBTRACT, BLENDEQUATION_SUBTRACT, BLENDMODE_DST_ALPHA, BLENDMODE_DST_COLOR, BLENDMODE_ONE, BLENDMODE_ONE_MINUS_DST_ALPHA, BLENDMODE_ONE_MINUS_DST_COLOR, BLENDMODE_ONE_MINUS_SRC_ALPHA, BLENDMODE_ONE_MINUS_SRC_COLOR, BLENDMODE_SRC_ALPHA, BLENDMODE_SRC_ALPHA_SATURATE, BLENDMODE_SRC_COLOR, BLENDMODE_ZERO, BLEND_ADDITIVE, BLEND_ADDITIVEALPHA, BLEND_MAX, BLEND_MIN, BLEND_MULTIPLICATIVE, BLEND_MULTIPLICATIVE2X, BLEND_NONE, BLEND_NORMAL, BLEND_PREMULTIPLIED, BLEND_SCREEN, BLEND_SUBTRACTIVE, BLUR_BOX, BLUR_GAUSSIAN, BODYFLAG_KINEMATIC_OBJECT, BODYFLAG_NORESPONSE_OBJECT, BODYFLAG_STATIC_OBJECT, BODYGROUP_DEFAULT, BODYGROUP_DYNAMIC, BODYGROUP_ENGINE_1, BODYGROUP_ENGINE_2, BODYGROUP_ENGINE_3, BODYGROUP_KINEMATIC, BODYGROUP_NONE, BODYGROUP_STATIC, BODYGROUP_TRIGGER, BODYGROUP_USER_1, BODYGROUP_USER_2, BODYGROUP_USER_3, BODYGROUP_USER_4, BODYGROUP_USER_5, BODYGROUP_USER_6, BODYGROUP_USER_7, BODYGROUP_USER_8, BODYMASK_ALL, BODYMASK_NONE, BODYMASK_NOT_STATIC, BODYMASK_NOT_STATIC_KINEMATIC, BODYMASK_STATIC, BODYSTATE_ACTIVE_TAG, BODYSTATE_DISABLE_DEACTIVATION, BODYSTATE_DISABLE_SIMULATION, BODYSTATE_ISLAND_SLEEPING, BODYSTATE_WANTS_DEACTIVATION, BODYTYPE_DYNAMIC, BODYTYPE_KINEMATIC, BODYTYPE_STATIC, BUFFER_DYNAMIC, BUFFER_GPUDYNAMIC, BUFFER_STATIC, BUFFER_STREAM, BUTTON_TRANSITION_MODE_SPRITE_CHANGE, BUTTON_TRANSITION_MODE_TINT, BasicMaterial, Batch, BatchGroup, BatchManager, BinaryHandler, BoundingBox, BoundingSphere, Bundle, BundleHandler, BundleRegistry, ButtonComponent, ButtonComponentSystem, CLEARFLAG_COLOR, CLEARFLAG_DEPTH, CLEARFLAG_STENCIL, COMPUPDATED_BLEND, COMPUPDATED_CAMERAS, COMPUPDATED_INSTANCES, COMPUPDATED_LIGHTS, CUBEFACE_NEGX, CUBEFACE_NEGY, CUBEFACE_NEGZ, CUBEFACE_POSX, CUBEFACE_POSY, CUBEFACE_POSZ, CUBEPROJ_BOX, CUBEPROJ_NONE, CULLFACE_BACK, CULLFACE_FRONT, CULLFACE_FRONTANDBACK, CULLFACE_NONE, CURVE_CARDINAL, CURVE_CATMULL, CURVE_LINEAR, CURVE_SMOOTHSTEP, CURVE_SPLINE, CURVE_STEP, Camera, CameraComponent, CameraComponentSystem, CanvasFont, CollisionComponent, CollisionComponentSystem, Color, Command, Component, ComponentSystem, ComponentSystemRegistry, ContactPoint, ContactResult, ContainerHandler, ContainerResource, ContextCreationError, Controller, CssHandler, CubemapHandler, Curve, CurveSet, DETAILMODE_ADD, DETAILMODE_MAX, DETAILMODE_MIN, DETAILMODE_MUL, DETAILMODE_OVERLAY, DETAILMODE_SCREEN, DISTANCE_EXPONENTIAL, DISTANCE_INVERSE, DISTANCE_LINEAR, DefaultAnimBinder, ELEMENTTYPE_FLOAT32, ELEMENTTYPE_GROUP, ELEMENTTYPE_IMAGE, ELEMENTTYPE_INT16, ELEMENTTYPE_INT32, ELEMENTTYPE_INT8, ELEMENTTYPE_TEXT, ELEMENTTYPE_UINT16, ELEMENTTYPE_UINT32, ELEMENTTYPE_UINT8, EMITTERSHAPE_BOX, EMITTERSHAPE_SPHERE, EVENT_KEYDOWN, EVENT_KEYUP, EVENT_MOUSEDOWN, EVENT_MOUSEMOVE, EVENT_MOUSEUP, EVENT_MOUSEWHEEL, EVENT_SELECT, EVENT_SELECTEND, EVENT_SELECTSTART, EVENT_TOUCHCANCEL, EVENT_TOUCHEND, EVENT_TOUCHMOVE, EVENT_TOUCHSTART, ElementComponent, ElementComponentSystem, ElementDragHelper, ElementInput, ElementInputEvent, ElementMouseEvent, ElementSelectEvent, ElementTouchEvent, Entity, EntityReference, EnvLighting, EventHandler, FILLMODE_FILL_WINDOW, FILLMODE_KEEP_ASPECT, FILLMODE_NONE, FILTER_LINEAR, FILTER_LINEAR_MIPMAP_LINEAR, FILTER_LINEAR_MIPMAP_NEAREST, FILTER_NEAREST, FILTER_NEAREST_MIPMAP_LINEAR, FILTER_NEAREST_MIPMAP_NEAREST, FITTING_BOTH, FITTING_NONE, FITTING_SHRINK, FITTING_STRETCH, FOG_EXP, FOG_EXP2, FOG_LINEAR, FOG_NONE, FONT_BITMAP, FONT_MSDF, FRESNEL_NONE, FRESNEL_SCHLICK, FUNC_ALWAYS, FUNC_EQUAL, FUNC_GREATER, FUNC_GREATEREQUAL, FUNC_LESS, FUNC_LESSEQUAL, FUNC_NEVER, FUNC_NOTEQUAL, FolderHandler, Font, FontHandler, ForwardRenderer, Frustum, GAMMA_NONE, GAMMA_SRGB, GAMMA_SRGBFAST, GAMMA_SRGBHDR, GamePads, GraphNode, GraphicsDevice, HierarchyHandler, HtmlHandler, Http, I18n, INDEXFORMAT_UINT16, INDEXFORMAT_UINT32, INDEXFORMAT_UINT8, INTERPOLATION_CUBIC, INTERPOLATION_LINEAR, INTERPOLATION_STEP, ImageElement, IndexBuffer, IndexedList, JointComponent, JointComponentSystem, JsonHandler, JsonStandardMaterialParser, KEY_0, KEY_1, KEY_2, KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_A, KEY_ADD, KEY_ALT, KEY_B, KEY_BACKSPACE, KEY_BACK_SLASH, KEY_C, KEY_CAPS_LOCK, KEY_CLOSE_BRACKET, KEY_COMMA, KEY_CONTEXT_MENU, KEY_CONTROL, KEY_D, KEY_DECIMAL, KEY_DELETE, KEY_DIVIDE, KEY_DOWN, KEY_E, KEY_END, KEY_ENTER, KEY_EQUAL, KEY_ESCAPE, KEY_F, KEY_F1, KEY_F10, KEY_F11, KEY_F12, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_G, KEY_H, KEY_HOME, KEY_I, KEY_INSERT, KEY_J, KEY_K, KEY_L, KEY_LEFT, KEY_M, KEY_META, KEY_MULTIPLY, KEY_N, KEY_NUMPAD_0, KEY_NUMPAD_1, KEY_NUMPAD_2, KEY_NUMPAD_3, KEY_NUMPAD_4, KEY_NUMPAD_5, KEY_NUMPAD_6, KEY_NUMPAD_7, KEY_NUMPAD_8, KEY_NUMPAD_9, KEY_O, KEY_OPEN_BRACKET, KEY_P, KEY_PAGE_DOWN, KEY_PAGE_UP, KEY_PAUSE, KEY_PERIOD, KEY_PRINT_SCREEN, KEY_Q, KEY_R, KEY_RETURN, KEY_RIGHT, KEY_S, KEY_SEMICOLON, KEY_SEPARATOR, KEY_SHIFT, KEY_SLASH, KEY_SPACE, KEY_SUBTRACT, KEY_T, KEY_TAB, KEY_U, KEY_UP, KEY_V, KEY_W, KEY_WINDOWS, KEY_X, KEY_Y, KEY_Z, Key, Keyboard, KeyboardEvent, LAYERID_DEPTH, LAYERID_IMMEDIATE, LAYERID_SKYBOX, LAYERID_UI, LAYERID_WORLD, LAYER_FX, LAYER_GIZMO, LAYER_HUD, LAYER_WORLD, LIGHTFALLOFF_INVERSESQUARED, LIGHTFALLOFF_LINEAR, LIGHTSHAPE_DISK, LIGHTSHAPE_PUNCTUAL, LIGHTSHAPE_RECT, LIGHTSHAPE_SPHERE, LIGHTTYPE_DIRECTIONAL, LIGHTTYPE_OMNI, LIGHTTYPE_POINT, LIGHTTYPE_SPOT, LINEBATCH_GIZMO, LINEBATCH_OVERLAY, LINEBATCH_WORLD, Layer, LayerComposition, LayoutCalculator, LayoutChildComponent, LayoutChildComponentSystem, LayoutGroupComponent, LayoutGroupComponentSystem, Light, LightComponent, LightComponentSystem, LightingParams, Lightmapper, LocalizedAsset, MASK_AFFECT_DYNAMIC, MASK_AFFECT_LIGHTMAPPED, MASK_BAKE, MOTION_FREE, MOTION_LIMITED, MOTION_LOCKED, MOUSEBUTTON_LEFT, MOUSEBUTTON_MIDDLE, MOUSEBUTTON_NONE, MOUSEBUTTON_RIGHT, Mat3, Mat4, Material, MaterialHandler, Mesh, MeshInstance, Model, ModelComponent, ModelComponentSystem, ModelHandler, Morph, MorphInstance, MorphTarget, Mouse, MouseEvent$1 as MouseEvent, Node$1 as Node, ORIENTATION_HORIZONTAL, ORIENTATION_VERTICAL, OrientedBox, PAD_1, PAD_2, PAD_3, PAD_4, PAD_DOWN, PAD_FACE_1, PAD_FACE_2, PAD_FACE_3, PAD_FACE_4, PAD_LEFT, PAD_L_SHOULDER_1, PAD_L_SHOULDER_2, PAD_L_STICK_BUTTON, PAD_L_STICK_X, PAD_L_STICK_Y, PAD_RIGHT, PAD_R_SHOULDER_1, PAD_R_SHOULDER_2, PAD_R_STICK_BUTTON, PAD_R_STICK_X, PAD_R_STICK_Y, PAD_SELECT, PAD_START, PAD_UP, PAD_VENDOR, PARTICLEMODE_CPU, PARTICLEMODE_GPU, PARTICLEORIENTATION_EMITTER, PARTICLEORIENTATION_SCREEN, PARTICLEORIENTATION_WORLD, PARTICLESORT_DISTANCE, PARTICLESORT_NEWER_FIRST, PARTICLESORT_NONE, PARTICLESORT_OLDER_FIRST, PIXELFORMAT_111110F, PIXELFORMAT_A8, PIXELFORMAT_ASTC_4x4, PIXELFORMAT_ATC_RGB, PIXELFORMAT_ATC_RGBA, PIXELFORMAT_DEPTH, PIXELFORMAT_DEPTHSTENCIL, PIXELFORMAT_DXT1, PIXELFORMAT_DXT3, PIXELFORMAT_DXT5, PIXELFORMAT_ETC1, PIXELFORMAT_ETC2_RGB, PIXELFORMAT_ETC2_RGBA, PIXELFORMAT_L8, PIXELFORMAT_L8_A8, PIXELFORMAT_PVRTC_2BPP_RGBA_1, PIXELFORMAT_PVRTC_2BPP_RGB_1, PIXELFORMAT_PVRTC_4BPP_RGBA_1, PIXELFORMAT_PVRTC_4BPP_RGB_1, PIXELFORMAT_R32F, PIXELFORMAT_R4_G4_B4_A4, PIXELFORMAT_R5_G5_B5_A1, PIXELFORMAT_R5_G6_B5, PIXELFORMAT_R8_G8_B8, PIXELFORMAT_R8_G8_B8_A8, PIXELFORMAT_RGB16F, PIXELFORMAT_RGB32F, PIXELFORMAT_RGBA16F, PIXELFORMAT_RGBA32F, PIXELFORMAT_SRGB, PIXELFORMAT_SRGBA, PRIMITIVE_LINELOOP, PRIMITIVE_LINES, PRIMITIVE_LINESTRIP, PRIMITIVE_POINTS, PRIMITIVE_TRIANGLES, PRIMITIVE_TRIFAN, PRIMITIVE_TRISTRIP, PROJECTION_ORTHOGRAPHIC, PROJECTION_PERSPECTIVE, ParticleEmitter, ParticleSystemComponent, ParticleSystemComponentSystem, PhongMaterial, Picker, Plane, PostEffect$1 as PostEffect, PostEffectQueue, ProgramLibrary, Quat, RENDERSTYLE_POINTS, RENDERSTYLE_SOLID, RENDERSTYLE_WIREFRAME, RESOLUTION_AUTO, RESOLUTION_FIXED, RIGIDBODY_ACTIVE_TAG, RIGIDBODY_CF_KINEMATIC_OBJECT, RIGIDBODY_CF_NORESPONSE_OBJECT, RIGIDBODY_CF_STATIC_OBJECT, RIGIDBODY_DISABLE_DEACTIVATION, RIGIDBODY_DISABLE_SIMULATION, RIGIDBODY_ISLAND_SLEEPING, RIGIDBODY_TYPE_DYNAMIC, RIGIDBODY_TYPE_KINEMATIC, RIGIDBODY_TYPE_STATIC, RIGIDBODY_WANTS_DEACTIVATION, Ray, RaycastResult, ReadStream, RenderComponent, RenderComponentSystem, RenderHandler, RenderTarget, ResourceHandler, ResourceLoader, RigidBodyComponent, RigidBodyComponentSystem, SCALEMODE_BLEND, SCALEMODE_NONE, SCROLLBAR_VISIBILITY_SHOW_ALWAYS, SCROLLBAR_VISIBILITY_SHOW_WHEN_REQUIRED, SCROLL_MODE_BOUNCE, SCROLL_MODE_CLAMP, SCROLL_MODE_INFINITE, SEMANTIC_ATTR, SEMANTIC_ATTR0, SEMANTIC_ATTR1, SEMANTIC_ATTR10, SEMANTIC_ATTR11, SEMANTIC_ATTR12, SEMANTIC_ATTR13, SEMANTIC_ATTR14, SEMANTIC_ATTR15, SEMANTIC_ATTR2, SEMANTIC_ATTR3, SEMANTIC_ATTR4, SEMANTIC_ATTR5, SEMANTIC_ATTR6, SEMANTIC_ATTR7, SEMANTIC_ATTR8, SEMANTIC_ATTR9, SEMANTIC_BLENDINDICES, SEMANTIC_BLENDWEIGHT, SEMANTIC_COLOR, SEMANTIC_NORMAL, SEMANTIC_POSITION, SEMANTIC_TANGENT, SEMANTIC_TEXCOORD, SEMANTIC_TEXCOORD0, SEMANTIC_TEXCOORD1, SEMANTIC_TEXCOORD2, SEMANTIC_TEXCOORD3, SEMANTIC_TEXCOORD4, SEMANTIC_TEXCOORD5, SEMANTIC_TEXCOORD6, SEMANTIC_TEXCOORD7, SHADERDEF_DIRLM, SHADERDEF_INSTANCING, SHADERDEF_LM, SHADERDEF_LMAMBIENT, SHADERDEF_MORPH_NORMAL, SHADERDEF_MORPH_POSITION, SHADERDEF_MORPH_TEXTURE_BASED, SHADERDEF_NOSHADOW, SHADERDEF_SCREENSPACE, SHADERDEF_SKIN, SHADERDEF_TANGENTS, SHADERDEF_UV0, SHADERDEF_UV1, SHADERDEF_VCOLOR, SHADERTAG_MATERIAL, SHADER_DEPTH, SHADER_FORWARD, SHADER_FORWARDHDR, SHADER_PICK, SHADER_SHADOW, SHADOWUPDATE_NONE, SHADOWUPDATE_REALTIME, SHADOWUPDATE_THISFRAME, SHADOW_COUNT, SHADOW_DEPTH, SHADOW_PCF1, SHADOW_PCF3, SHADOW_PCF5, SHADOW_VSM16, SHADOW_VSM32, SHADOW_VSM8, SORTKEY_DEPTH, SORTKEY_FORWARD, SORTMODE_BACK2FRONT, SORTMODE_CUSTOM, SORTMODE_FRONT2BACK, SORTMODE_MANUAL, SORTMODE_MATERIALMESH, SORTMODE_NONE, SPECOCC_AO, SPECOCC_GLOSSDEPENDENT, SPECOCC_NONE, SPECULAR_BLINN, SPECULAR_PHONG, SPRITETYPE_ANIMATED, SPRITETYPE_SIMPLE, SPRITE_RENDERMODE_SIMPLE, SPRITE_RENDERMODE_SLICED, SPRITE_RENDERMODE_TILED, STENCILOP_DECREMENT, STENCILOP_DECREMENTWRAP, STENCILOP_INCREMENT, STENCILOP_INCREMENTWRAP, STENCILOP_INVERT, STENCILOP_KEEP, STENCILOP_REPLACE, STENCILOP_ZERO, Scene, SceneHandler, SceneRegistry, SceneRegistryItem, SceneSettingsHandler, ScopeId, ScopeSpace, ScreenComponent, ScreenComponentSystem, ScriptAttributes, ScriptComponent, ScriptComponentSystem, ScriptHandler, ScriptLegacyComponent, ScriptLegacyComponentSystem, ScriptRegistry, ScriptType, ScrollViewComponent, ScrollViewComponentSystem, ScrollbarComponent, ScrollbarComponentSystem, Shader, ShaderHandler, SingleContactResult, Skeleton, Skin, SkinBatchInstance, SkinInstance, SortedLoopArray, Sound, SoundComponent, SoundComponentSystem, SoundInstance, SoundInstance3d, SoundManager, SoundSlot, Sprite, SpriteAnimationClip, SpriteComponent, SpriteComponentSystem, SpriteHandler, StandardMaterial as StandardMaterial, StencilParameters, TEXHINT_ASSET, TEXHINT_LIGHTMAP, TEXHINT_NONE, TEXHINT_SHADOWMAP, TEXTURELOCK_READ, TEXTURELOCK_WRITE, TEXTUREPROJECTION_CUBE, TEXTUREPROJECTION_EQUIRECT, TEXTUREPROJECTION_NONE, TEXTUREPROJECTION_OCTAHEDRAL, TEXTURETYPE_DEFAULT, TEXTURETYPE_RGBE, TEXTURETYPE_RGBM, TEXTURETYPE_SWIZZLEGGGR, TONEMAP_ACES, TONEMAP_ACES2, TONEMAP_FILMIC, TONEMAP_HEJL, TONEMAP_LINEAR, TYPE_FLOAT32, TYPE_INT16, TYPE_INT32, TYPE_INT8, TYPE_UINT16, TYPE_UINT32, TYPE_UINT8, Tags, Template, TemplateHandler, TextElement, TextHandler, Texture, TextureAtlas, TextureAtlasHandler, TextureHandler, TextureParser, Timer, Touch$1 as Touch, TouchDevice, TouchEvent$1 as TouchEvent, TransformFeedback, UNIFORMTYPE_BOOL, UNIFORMTYPE_BVEC2, UNIFORMTYPE_BVEC3, UNIFORMTYPE_BVEC4, UNIFORMTYPE_FLOAT, UNIFORMTYPE_FLOATARRAY, UNIFORMTYPE_INT, UNIFORMTYPE_IVEC2, UNIFORMTYPE_IVEC3, UNIFORMTYPE_IVEC4, UNIFORMTYPE_MAT2, UNIFORMTYPE_MAT3, UNIFORMTYPE_MAT4, UNIFORMTYPE_TEXTURE2D, UNIFORMTYPE_TEXTURE2D_SHADOW, UNIFORMTYPE_TEXTURE3D, UNIFORMTYPE_TEXTURECUBE, UNIFORMTYPE_TEXTURECUBE_SHADOW, UNIFORMTYPE_VEC2, UNIFORMTYPE_VEC2ARRAY, UNIFORMTYPE_VEC3, UNIFORMTYPE_VEC3ARRAY, UNIFORMTYPE_VEC4, UNIFORMTYPE_VEC4ARRAY, URI, UnsupportedBrowserError, VIEW_CENTER, VIEW_LEFT, VIEW_RIGHT, Vec2, Vec3, Vec4, VertexBuffer, VertexFormat, VertexIterator, VrDisplay, VrManager, WebglGraphicsDevice, WorldClusters, XRDEPTHSENSINGFORMAT_F32, XRDEPTHSENSINGFORMAT_L8A8, XRDEPTHSENSINGUSAGE_CPU, XRDEPTHSENSINGUSAGE_GPU, XRHAND_LEFT, XRHAND_NONE, XRHAND_RIGHT, XRSPACE_BOUNDEDFLOOR, XRSPACE_LOCAL, XRSPACE_LOCALFLOOR, XRSPACE_UNBOUNDED, XRSPACE_VIEWER, XRTARGETRAY_GAZE, XRTARGETRAY_POINTER, XRTARGETRAY_SCREEN, XRTRACKABLE_MESH, XRTRACKABLE_PLANE, XRTRACKABLE_POINT, XRTYPE_AR, XRTYPE_INLINE, XRTYPE_VR, XrDepthSensing, XrDomOverlay, XrHitTest, XrHitTestSource, XrImageTracking, XrInput, XrInputSource, XrLightEstimation, XrManager, XrPlane, XrPlaneDetection, XrTrackedImage, ZoneComponent, ZoneComponentSystem, anim, app, apps, asset, audio, basisInitialize, basisSetDownloadConfig, basisTranscode, calculateNormals, calculateTangents, common, config, createBox, createCapsule, createCone, createCylinder, createMesh, createPlane, createScript, createSphere, createStyle, createTorus, createURI, data, drawFullscreenQuad, drawQuadWithShader, drawTexture, events, extend, fw, getTouchTargetCoords, gfx, guid, http, inherits, input, isDefined, log, makeArray, math, now, path, platform, posteffect, prefilterCubemap, programlib, registerScript, reprojectTexture, revision, scene, script, semanticToLocation, shFromCubemap, shaderChunks, shadowTypeToString, shape, string, time, type, typedArrayIndexFormats, typedArrayIndexFormatsByteSize, typedArrayToType, typedArrayTypes, typedArrayTypesByteSize, version };
33889
+ export { ABSOLUTE_URL, ACTION_GAMEPAD, ACTION_KEYBOARD, ACTION_MOUSE, ADDRESS_CLAMP_TO_EDGE, ADDRESS_MIRRORED_REPEAT, ADDRESS_REPEAT, ANIM_BLEND_1D, ANIM_BLEND_2D_CARTESIAN, ANIM_BLEND_2D_DIRECTIONAL, ANIM_BLEND_DIRECT, ANIM_CONTROL_STATES, ANIM_EQUAL_TO, ANIM_GREATER_THAN, ANIM_GREATER_THAN_EQUAL_TO, ANIM_INTERRUPTION_NEXT, ANIM_INTERRUPTION_NEXT_PREV, ANIM_INTERRUPTION_NONE, ANIM_INTERRUPTION_PREV, ANIM_INTERRUPTION_PREV_NEXT, ANIM_LAYER_ADDITIVE, ANIM_LAYER_OVERWRITE, ANIM_LESS_THAN, ANIM_LESS_THAN_EQUAL_TO, ANIM_NOT_EQUAL_TO, ANIM_PARAMETER_BOOLEAN, ANIM_PARAMETER_FLOAT, ANIM_PARAMETER_INTEGER, ANIM_PARAMETER_TRIGGER, ANIM_STATE_ANY, ANIM_STATE_END, ANIM_STATE_START, ASPECT_AUTO, ASPECT_MANUAL, ASSET_ANIMATION, ASSET_AUDIO, ASSET_CONTAINER, ASSET_CSS, ASSET_CUBEMAP, ASSET_HTML, ASSET_IMAGE, ASSET_JSON, ASSET_MATERIAL, ASSET_MODEL, ASSET_SCRIPT, ASSET_SHADER, ASSET_TEXT, ASSET_TEXTURE, AXIS_KEY, AXIS_MOUSE_X, AXIS_MOUSE_Y, AXIS_PAD_L_X, AXIS_PAD_L_Y, AXIS_PAD_R_X, AXIS_PAD_R_Y, AnimBinder, AnimClip, AnimClipHandler, AnimComponent, AnimComponentLayer, AnimComponentSystem, AnimController, AnimCurve, AnimData, AnimEvaluator, AnimEvents, AnimSnapshot, AnimStateGraph, AnimStateGraphHandler, AnimTarget, AnimTrack, Animation$1 as Animation, AnimationComponent, AnimationComponentSystem, AnimationHandler, Application, Asset, AssetListLoader, AssetReference, AssetRegistry, AudioHandler, AudioListenerComponent, AudioListenerComponentSystem, AudioSourceComponent, AudioSourceComponentSystem, BAKE_COLOR, BAKE_COLORDIR, BLENDEQUATION_ADD, BLENDEQUATION_MAX, BLENDEQUATION_MIN, BLENDEQUATION_REVERSE_SUBTRACT, BLENDEQUATION_SUBTRACT, BLENDMODE_CONSTANT_ALPHA, BLENDMODE_CONSTANT_COLOR, BLENDMODE_DST_ALPHA, BLENDMODE_DST_COLOR, BLENDMODE_ONE, BLENDMODE_ONE_MINUS_CONSTANT_ALPHA, BLENDMODE_ONE_MINUS_CONSTANT_COLOR, BLENDMODE_ONE_MINUS_DST_ALPHA, BLENDMODE_ONE_MINUS_DST_COLOR, BLENDMODE_ONE_MINUS_SRC_ALPHA, BLENDMODE_ONE_MINUS_SRC_COLOR, BLENDMODE_SRC_ALPHA, BLENDMODE_SRC_ALPHA_SATURATE, BLENDMODE_SRC_COLOR, BLENDMODE_ZERO, BLEND_ADDITIVE, BLEND_ADDITIVEALPHA, BLEND_MAX, BLEND_MIN, BLEND_MULTIPLICATIVE, BLEND_MULTIPLICATIVE2X, BLEND_NONE, BLEND_NORMAL, BLEND_PREMULTIPLIED, BLEND_SCREEN, BLEND_SUBTRACTIVE, BLUR_BOX, BLUR_GAUSSIAN, BODYFLAG_KINEMATIC_OBJECT, BODYFLAG_NORESPONSE_OBJECT, BODYFLAG_STATIC_OBJECT, BODYGROUP_DEFAULT, BODYGROUP_DYNAMIC, BODYGROUP_ENGINE_1, BODYGROUP_ENGINE_2, BODYGROUP_ENGINE_3, BODYGROUP_KINEMATIC, BODYGROUP_NONE, BODYGROUP_STATIC, BODYGROUP_TRIGGER, BODYGROUP_USER_1, BODYGROUP_USER_2, BODYGROUP_USER_3, BODYGROUP_USER_4, BODYGROUP_USER_5, BODYGROUP_USER_6, BODYGROUP_USER_7, BODYGROUP_USER_8, BODYMASK_ALL, BODYMASK_NONE, BODYMASK_NOT_STATIC, BODYMASK_NOT_STATIC_KINEMATIC, BODYMASK_STATIC, BODYSTATE_ACTIVE_TAG, BODYSTATE_DISABLE_DEACTIVATION, BODYSTATE_DISABLE_SIMULATION, BODYSTATE_ISLAND_SLEEPING, BODYSTATE_WANTS_DEACTIVATION, BODYTYPE_DYNAMIC, BODYTYPE_KINEMATIC, BODYTYPE_STATIC, BUFFER_DYNAMIC, BUFFER_GPUDYNAMIC, BUFFER_STATIC, BUFFER_STREAM, BUTTON_TRANSITION_MODE_SPRITE_CHANGE, BUTTON_TRANSITION_MODE_TINT, BasicMaterial, Batch, BatchGroup, BatchManager, BinaryHandler, BoundingBox, BoundingSphere, Bundle, BundleHandler, BundleRegistry, ButtonComponent, ButtonComponentSystem, CLEARFLAG_COLOR, CLEARFLAG_DEPTH, CLEARFLAG_STENCIL, COMPUPDATED_BLEND, COMPUPDATED_CAMERAS, COMPUPDATED_INSTANCES, COMPUPDATED_LIGHTS, CUBEFACE_NEGX, CUBEFACE_NEGY, CUBEFACE_NEGZ, CUBEFACE_POSX, CUBEFACE_POSY, CUBEFACE_POSZ, CUBEPROJ_BOX, CUBEPROJ_NONE, CULLFACE_BACK, CULLFACE_FRONT, CULLFACE_FRONTANDBACK, CULLFACE_NONE, CURVE_CARDINAL, CURVE_CATMULL, CURVE_LINEAR, CURVE_SMOOTHSTEP, CURVE_SPLINE, CURVE_STEP, Camera, CameraComponent, CameraComponentSystem, CanvasFont, CollisionComponent, CollisionComponentSystem, Color, Command, Component, ComponentSystem, ComponentSystemRegistry, ContactPoint, ContactResult, ContainerHandler, ContainerResource, ContextCreationError, Controller, CssHandler, CubemapHandler, Curve, CurveSet, DETAILMODE_ADD, DETAILMODE_MAX, DETAILMODE_MIN, DETAILMODE_MUL, DETAILMODE_OVERLAY, DETAILMODE_SCREEN, DISTANCE_EXPONENTIAL, DISTANCE_INVERSE, DISTANCE_LINEAR, DefaultAnimBinder, ELEMENTTYPE_FLOAT32, ELEMENTTYPE_GROUP, ELEMENTTYPE_IMAGE, ELEMENTTYPE_INT16, ELEMENTTYPE_INT32, ELEMENTTYPE_INT8, ELEMENTTYPE_TEXT, ELEMENTTYPE_UINT16, ELEMENTTYPE_UINT32, ELEMENTTYPE_UINT8, EMITTERSHAPE_BOX, EMITTERSHAPE_SPHERE, EVENT_KEYDOWN, EVENT_KEYUP, EVENT_MOUSEDOWN, EVENT_MOUSEMOVE, EVENT_MOUSEUP, EVENT_MOUSEWHEEL, EVENT_SELECT, EVENT_SELECTEND, EVENT_SELECTSTART, EVENT_TOUCHCANCEL, EVENT_TOUCHEND, EVENT_TOUCHMOVE, EVENT_TOUCHSTART, ElementComponent, ElementComponentSystem, ElementDragHelper, ElementInput, ElementInputEvent, ElementMouseEvent, ElementSelectEvent, ElementTouchEvent, Entity, EntityReference, EnvLighting, EventHandler, FILLMODE_FILL_WINDOW, FILLMODE_KEEP_ASPECT, FILLMODE_NONE, FILTER_LINEAR, FILTER_LINEAR_MIPMAP_LINEAR, FILTER_LINEAR_MIPMAP_NEAREST, FILTER_NEAREST, FILTER_NEAREST_MIPMAP_LINEAR, FILTER_NEAREST_MIPMAP_NEAREST, FITTING_BOTH, FITTING_NONE, FITTING_SHRINK, FITTING_STRETCH, FOG_EXP, FOG_EXP2, FOG_LINEAR, FOG_NONE, FONT_BITMAP, FONT_MSDF, FRESNEL_NONE, FRESNEL_SCHLICK, FUNC_ALWAYS, FUNC_EQUAL, FUNC_GREATER, FUNC_GREATEREQUAL, FUNC_LESS, FUNC_LESSEQUAL, FUNC_NEVER, FUNC_NOTEQUAL, FolderHandler, Font, FontHandler, ForwardRenderer, Frustum, GAMMA_NONE, GAMMA_SRGB, GAMMA_SRGBFAST, GAMMA_SRGBHDR, GamePads, GraphNode, GraphicsDevice, HierarchyHandler, HtmlHandler, Http, I18n, INDEXFORMAT_UINT16, INDEXFORMAT_UINT32, INDEXFORMAT_UINT8, INTERPOLATION_CUBIC, INTERPOLATION_LINEAR, INTERPOLATION_STEP, ImageElement, IndexBuffer, IndexedList, JointComponent, JointComponentSystem, JsonHandler, JsonStandardMaterialParser, KEY_0, KEY_1, KEY_2, KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_A, KEY_ADD, KEY_ALT, KEY_B, KEY_BACKSPACE, KEY_BACK_SLASH, KEY_C, KEY_CAPS_LOCK, KEY_CLOSE_BRACKET, KEY_COMMA, KEY_CONTEXT_MENU, KEY_CONTROL, KEY_D, KEY_DECIMAL, KEY_DELETE, KEY_DIVIDE, KEY_DOWN, KEY_E, KEY_END, KEY_ENTER, KEY_EQUAL, KEY_ESCAPE, KEY_F, KEY_F1, KEY_F10, KEY_F11, KEY_F12, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_G, KEY_H, KEY_HOME, KEY_I, KEY_INSERT, KEY_J, KEY_K, KEY_L, KEY_LEFT, KEY_M, KEY_META, KEY_MULTIPLY, KEY_N, KEY_NUMPAD_0, KEY_NUMPAD_1, KEY_NUMPAD_2, KEY_NUMPAD_3, KEY_NUMPAD_4, KEY_NUMPAD_5, KEY_NUMPAD_6, KEY_NUMPAD_7, KEY_NUMPAD_8, KEY_NUMPAD_9, KEY_O, KEY_OPEN_BRACKET, KEY_P, KEY_PAGE_DOWN, KEY_PAGE_UP, KEY_PAUSE, KEY_PERIOD, KEY_PRINT_SCREEN, KEY_Q, KEY_R, KEY_RETURN, KEY_RIGHT, KEY_S, KEY_SEMICOLON, KEY_SEPARATOR, KEY_SHIFT, KEY_SLASH, KEY_SPACE, KEY_SUBTRACT, KEY_T, KEY_TAB, KEY_U, KEY_UP, KEY_V, KEY_W, KEY_WINDOWS, KEY_X, KEY_Y, KEY_Z, Key, Keyboard, KeyboardEvent, LAYERID_DEPTH, LAYERID_IMMEDIATE, LAYERID_SKYBOX, LAYERID_UI, LAYERID_WORLD, LAYER_FX, LAYER_GIZMO, LAYER_HUD, LAYER_WORLD, LIGHTFALLOFF_INVERSESQUARED, LIGHTFALLOFF_LINEAR, LIGHTSHAPE_DISK, LIGHTSHAPE_PUNCTUAL, LIGHTSHAPE_RECT, LIGHTSHAPE_SPHERE, LIGHTTYPE_DIRECTIONAL, LIGHTTYPE_OMNI, LIGHTTYPE_POINT, LIGHTTYPE_SPOT, LINEBATCH_GIZMO, LINEBATCH_OVERLAY, LINEBATCH_WORLD, Layer, LayerComposition, LayoutCalculator, LayoutChildComponent, LayoutChildComponentSystem, LayoutGroupComponent, LayoutGroupComponentSystem, Light, LightComponent, LightComponentSystem, LightingParams, Lightmapper, LocalizedAsset, MASK_AFFECT_DYNAMIC, MASK_AFFECT_LIGHTMAPPED, MASK_BAKE, MOTION_FREE, MOTION_LIMITED, MOTION_LOCKED, MOUSEBUTTON_LEFT, MOUSEBUTTON_MIDDLE, MOUSEBUTTON_NONE, MOUSEBUTTON_RIGHT, Mat3, Mat4, Material, MaterialHandler, Mesh, MeshInstance, Model, ModelComponent, ModelComponentSystem, ModelHandler, Morph, MorphInstance, MorphTarget, Mouse, MouseEvent$1 as MouseEvent, Node$1 as Node, ORIENTATION_HORIZONTAL, ORIENTATION_VERTICAL, OrientedBox, PAD_1, PAD_2, PAD_3, PAD_4, PAD_DOWN, PAD_FACE_1, PAD_FACE_2, PAD_FACE_3, PAD_FACE_4, PAD_LEFT, PAD_L_SHOULDER_1, PAD_L_SHOULDER_2, PAD_L_STICK_BUTTON, PAD_L_STICK_X, PAD_L_STICK_Y, PAD_RIGHT, PAD_R_SHOULDER_1, PAD_R_SHOULDER_2, PAD_R_STICK_BUTTON, PAD_R_STICK_X, PAD_R_STICK_Y, PAD_SELECT, PAD_START, PAD_UP, PAD_VENDOR, PARTICLEMODE_CPU, PARTICLEMODE_GPU, PARTICLEORIENTATION_EMITTER, PARTICLEORIENTATION_SCREEN, PARTICLEORIENTATION_WORLD, PARTICLESORT_DISTANCE, PARTICLESORT_NEWER_FIRST, PARTICLESORT_NONE, PARTICLESORT_OLDER_FIRST, PIXELFORMAT_111110F, PIXELFORMAT_A8, PIXELFORMAT_ASTC_4x4, PIXELFORMAT_ATC_RGB, PIXELFORMAT_ATC_RGBA, PIXELFORMAT_DEPTH, PIXELFORMAT_DEPTHSTENCIL, PIXELFORMAT_DXT1, PIXELFORMAT_DXT3, PIXELFORMAT_DXT5, PIXELFORMAT_ETC1, PIXELFORMAT_ETC2_RGB, PIXELFORMAT_ETC2_RGBA, PIXELFORMAT_L8, PIXELFORMAT_L8_A8, PIXELFORMAT_PVRTC_2BPP_RGBA_1, PIXELFORMAT_PVRTC_2BPP_RGB_1, PIXELFORMAT_PVRTC_4BPP_RGBA_1, PIXELFORMAT_PVRTC_4BPP_RGB_1, PIXELFORMAT_R32F, PIXELFORMAT_R4_G4_B4_A4, PIXELFORMAT_R5_G5_B5_A1, PIXELFORMAT_R5_G6_B5, PIXELFORMAT_R8_G8_B8, PIXELFORMAT_R8_G8_B8_A8, PIXELFORMAT_RGB16F, PIXELFORMAT_RGB32F, PIXELFORMAT_RGBA16F, PIXELFORMAT_RGBA32F, PIXELFORMAT_SRGB, PIXELFORMAT_SRGBA, PRIMITIVE_LINELOOP, PRIMITIVE_LINES, PRIMITIVE_LINESTRIP, PRIMITIVE_POINTS, PRIMITIVE_TRIANGLES, PRIMITIVE_TRIFAN, PRIMITIVE_TRISTRIP, PROJECTION_ORTHOGRAPHIC, PROJECTION_PERSPECTIVE, ParticleEmitter, ParticleSystemComponent, ParticleSystemComponentSystem, PhongMaterial, Picker, Plane, PostEffect$1 as PostEffect, PostEffectQueue, ProgramLibrary, Quat, RENDERSTYLE_POINTS, RENDERSTYLE_SOLID, RENDERSTYLE_WIREFRAME, RESOLUTION_AUTO, RESOLUTION_FIXED, RIGIDBODY_ACTIVE_TAG, RIGIDBODY_CF_KINEMATIC_OBJECT, RIGIDBODY_CF_NORESPONSE_OBJECT, RIGIDBODY_CF_STATIC_OBJECT, RIGIDBODY_DISABLE_DEACTIVATION, RIGIDBODY_DISABLE_SIMULATION, RIGIDBODY_ISLAND_SLEEPING, RIGIDBODY_TYPE_DYNAMIC, RIGIDBODY_TYPE_KINEMATIC, RIGIDBODY_TYPE_STATIC, RIGIDBODY_WANTS_DEACTIVATION, Ray, RaycastResult, ReadStream, RenderComponent, RenderComponentSystem, RenderHandler, RenderTarget, ResourceHandler, ResourceLoader, RigidBodyComponent, RigidBodyComponentSystem, SCALEMODE_BLEND, SCALEMODE_NONE, SCROLLBAR_VISIBILITY_SHOW_ALWAYS, SCROLLBAR_VISIBILITY_SHOW_WHEN_REQUIRED, SCROLL_MODE_BOUNCE, SCROLL_MODE_CLAMP, SCROLL_MODE_INFINITE, SEMANTIC_ATTR, SEMANTIC_ATTR0, SEMANTIC_ATTR1, SEMANTIC_ATTR10, SEMANTIC_ATTR11, SEMANTIC_ATTR12, SEMANTIC_ATTR13, SEMANTIC_ATTR14, SEMANTIC_ATTR15, SEMANTIC_ATTR2, SEMANTIC_ATTR3, SEMANTIC_ATTR4, SEMANTIC_ATTR5, SEMANTIC_ATTR6, SEMANTIC_ATTR7, SEMANTIC_ATTR8, SEMANTIC_ATTR9, SEMANTIC_BLENDINDICES, SEMANTIC_BLENDWEIGHT, SEMANTIC_COLOR, SEMANTIC_NORMAL, SEMANTIC_POSITION, SEMANTIC_TANGENT, SEMANTIC_TEXCOORD, SEMANTIC_TEXCOORD0, SEMANTIC_TEXCOORD1, SEMANTIC_TEXCOORD2, SEMANTIC_TEXCOORD3, SEMANTIC_TEXCOORD4, SEMANTIC_TEXCOORD5, SEMANTIC_TEXCOORD6, SEMANTIC_TEXCOORD7, SHADERDEF_DIRLM, SHADERDEF_INSTANCING, SHADERDEF_LM, SHADERDEF_LMAMBIENT, SHADERDEF_MORPH_NORMAL, SHADERDEF_MORPH_POSITION, SHADERDEF_MORPH_TEXTURE_BASED, SHADERDEF_NOSHADOW, SHADERDEF_SCREENSPACE, SHADERDEF_SKIN, SHADERDEF_TANGENTS, SHADERDEF_UV0, SHADERDEF_UV1, SHADERDEF_VCOLOR, SHADERTAG_MATERIAL, SHADER_DEPTH, SHADER_FORWARD, SHADER_FORWARDHDR, SHADER_PICK, SHADER_SHADOW, SHADOWUPDATE_NONE, SHADOWUPDATE_REALTIME, SHADOWUPDATE_THISFRAME, SHADOW_COUNT, SHADOW_DEPTH, SHADOW_PCF1, SHADOW_PCF3, SHADOW_PCF5, SHADOW_VSM16, SHADOW_VSM32, SHADOW_VSM8, SORTKEY_DEPTH, SORTKEY_FORWARD, SORTMODE_BACK2FRONT, SORTMODE_CUSTOM, SORTMODE_FRONT2BACK, SORTMODE_MANUAL, SORTMODE_MATERIALMESH, SORTMODE_NONE, SPECOCC_AO, SPECOCC_GLOSSDEPENDENT, SPECOCC_NONE, SPECULAR_BLINN, SPECULAR_PHONG, SPRITETYPE_ANIMATED, SPRITETYPE_SIMPLE, SPRITE_RENDERMODE_SIMPLE, SPRITE_RENDERMODE_SLICED, SPRITE_RENDERMODE_TILED, STENCILOP_DECREMENT, STENCILOP_DECREMENTWRAP, STENCILOP_INCREMENT, STENCILOP_INCREMENTWRAP, STENCILOP_INVERT, STENCILOP_KEEP, STENCILOP_REPLACE, STENCILOP_ZERO, Scene, SceneHandler, SceneRegistry, SceneRegistryItem, SceneSettingsHandler, ScopeId, ScopeSpace, ScreenComponent, ScreenComponentSystem, ScriptAttributes, ScriptComponent, ScriptComponentSystem, ScriptHandler, ScriptLegacyComponent, ScriptLegacyComponentSystem, ScriptRegistry, ScriptType, ScrollViewComponent, ScrollViewComponentSystem, ScrollbarComponent, ScrollbarComponentSystem, Shader, ShaderHandler, SingleContactResult, Skeleton, Skin, SkinBatchInstance, SkinInstance, SortedLoopArray, Sound, SoundComponent, SoundComponentSystem, SoundInstance, SoundInstance3d, SoundManager, SoundSlot, Sprite, SpriteAnimationClip, SpriteComponent, SpriteComponentSystem, SpriteHandler, StandardMaterial as StandardMaterial, StencilParameters, TEXHINT_ASSET, TEXHINT_LIGHTMAP, TEXHINT_NONE, TEXHINT_SHADOWMAP, TEXTURELOCK_READ, TEXTURELOCK_WRITE, TEXTUREPROJECTION_CUBE, TEXTUREPROJECTION_EQUIRECT, TEXTUREPROJECTION_NONE, TEXTUREPROJECTION_OCTAHEDRAL, TEXTURETYPE_DEFAULT, TEXTURETYPE_RGBE, TEXTURETYPE_RGBM, TEXTURETYPE_SWIZZLEGGGR, TONEMAP_ACES, TONEMAP_ACES2, TONEMAP_FILMIC, TONEMAP_HEJL, TONEMAP_LINEAR, TYPE_FLOAT32, TYPE_INT16, TYPE_INT32, TYPE_INT8, TYPE_UINT16, TYPE_UINT32, TYPE_UINT8, Tags, Template, TemplateHandler, TextElement, TextHandler, Texture, TextureAtlas, TextureAtlasHandler, TextureHandler, TextureParser, Timer, Touch$1 as Touch, TouchDevice, TouchEvent$1 as TouchEvent, TransformFeedback, UNIFORMTYPE_BOOL, UNIFORMTYPE_BVEC2, UNIFORMTYPE_BVEC3, UNIFORMTYPE_BVEC4, UNIFORMTYPE_FLOAT, UNIFORMTYPE_FLOATARRAY, UNIFORMTYPE_INT, UNIFORMTYPE_IVEC2, UNIFORMTYPE_IVEC3, UNIFORMTYPE_IVEC4, UNIFORMTYPE_MAT2, UNIFORMTYPE_MAT3, UNIFORMTYPE_MAT4, UNIFORMTYPE_TEXTURE2D, UNIFORMTYPE_TEXTURE2D_SHADOW, UNIFORMTYPE_TEXTURE3D, UNIFORMTYPE_TEXTURECUBE, UNIFORMTYPE_TEXTURECUBE_SHADOW, UNIFORMTYPE_VEC2, UNIFORMTYPE_VEC2ARRAY, UNIFORMTYPE_VEC3, UNIFORMTYPE_VEC3ARRAY, UNIFORMTYPE_VEC4, UNIFORMTYPE_VEC4ARRAY, URI, UnsupportedBrowserError, VIEW_CENTER, VIEW_LEFT, VIEW_RIGHT, Vec2, Vec3, Vec4, VertexBuffer, VertexFormat, VertexIterator, VrDisplay, VrManager, WebglGraphicsDevice, WorldClusters, XRDEPTHSENSINGFORMAT_F32, XRDEPTHSENSINGFORMAT_L8A8, XRDEPTHSENSINGUSAGE_CPU, XRDEPTHSENSINGUSAGE_GPU, XRHAND_LEFT, XRHAND_NONE, XRHAND_RIGHT, XRSPACE_BOUNDEDFLOOR, XRSPACE_LOCAL, XRSPACE_LOCALFLOOR, XRSPACE_UNBOUNDED, XRSPACE_VIEWER, XRTARGETRAY_GAZE, XRTARGETRAY_POINTER, XRTARGETRAY_SCREEN, XRTRACKABLE_MESH, XRTRACKABLE_PLANE, XRTRACKABLE_POINT, XRTYPE_AR, XRTYPE_INLINE, XRTYPE_VR, XrDepthSensing, XrDomOverlay, XrHitTest, XrHitTestSource, XrImageTracking, XrInput, XrInputSource, XrLightEstimation, XrManager, XrPlane, XrPlaneDetection, XrTrackedImage, ZoneComponent, ZoneComponentSystem, anim, app, apps, asset, audio, basisInitialize, basisSetDownloadConfig, basisTranscode, calculateNormals, calculateTangents, common, config, createBox, createCapsule, createCone, createCylinder, createMesh, createPlane, createScript, createSphere, createStyle, createTorus, createURI, data, drawFullscreenQuad, drawQuadWithShader, drawTexture, events, extend, fw, getTouchTargetCoords, gfx, guid, http, inherits, input, isDefined, log, makeArray, math, now, path, platform, posteffect, prefilterCubemap, programlib, registerScript, reprojectTexture, revision, scene, script, semanticToLocation, shFromCubemap, shaderChunks, shadowTypeToString, shape, string, time, type, typedArrayIndexFormats, typedArrayIndexFormatsByteSize, typedArrayToType, typedArrayTypes, typedArrayTypesByteSize, version };
33819
33890
  export as namespace pc;
@@ -1,6 +1,6 @@
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  /**
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  * @license
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- * PlayCanvas Engine v1.53.0 revision ed8c8fadc (DEBUG PROFILER)
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+ * PlayCanvas Engine v1.53.1 revision 9dc78dbcd (DEBUG PROFILER)
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  * Copyright 2011-2022 PlayCanvas Ltd. All rights reserved.
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  */
6
6
  (function (global, factory) {
@@ -586,8 +586,8 @@
586
586
  };
587
587
  };
588
588
 
589
- var version = "1.53.0";
590
- var revision = "ed8c8fadc";
589
+ var version = "1.53.1";
590
+ var revision = "9dc78dbcd";
591
591
  var config = {};
592
592
  var common = {};
593
593
  var apps = {};
@@ -5462,6 +5462,10 @@
5462
5462
  var BLENDMODE_ONE_MINUS_SRC_ALPHA = 8;
5463
5463
  var BLENDMODE_DST_ALPHA = 9;
5464
5464
  var BLENDMODE_ONE_MINUS_DST_ALPHA = 10;
5465
+ var BLENDMODE_CONSTANT_COLOR = 11;
5466
+ var BLENDMODE_ONE_MINUS_CONSTANT_COLOR = 12;
5467
+ var BLENDMODE_CONSTANT_ALPHA = 13;
5468
+ var BLENDMODE_ONE_MINUS_CONSTANT_ALPHA = 14;
5465
5469
  var BLENDEQUATION_ADD = 0;
5466
5470
  var BLENDEQUATION_SUBTRACT = 1;
5467
5471
  var BLENDEQUATION_REVERSE_SUBTRACT = 2;
@@ -6348,7 +6352,7 @@
6348
6352
 
6349
6353
  var reflectionCubePS = "uniform samplerCube texture_cubeMap;\nuniform float material_reflectivity;\n\nvec3 calcReflection(vec3 tReflDirW, float tGlossiness) {\n\tvec3 lookupVec = fixSeams(cubeMapProject(tReflDirW));\n\tlookupVec.x *= -1.0;\n\treturn $DECODE(textureCube(texture_cubeMap, lookupVec));\n}\n\nvoid addReflection() { \n\tdReflection += vec4(calcReflection(dReflDirW, dGlossiness), material_reflectivity);\n}\n";
6350
6354
 
6351
- var reflectionEnvPS = "#ifndef ENV_ATLAS\n#define ENV_ATLAS\nuniform sampler2D texture_envAtlas;\n#endif\nuniform float material_reflectivity;\n\n// calculate mip level for shiny reflection given equirect coords uv.\nfloat shinyMipLevel(vec2 uv) {\n\tvec2 dx = dFdx(uv);\n\tvec2 dy = dFdy(uv);\n\n\t// calculate second dF at 180 degrees\n\tvec2 uv2 = vec2(fract(uv.x + 0.5), uv.y);\n\tvec2 dx2 = dFdx(uv2);\n\tvec2 dy2 = dFdy(uv2);\n\n\t// calculate min of both sets of dF to handle discontinuity at the azim edge\n\tfloat maxd = min(max(dot(dx, dx), dot(dy, dy)), max(dot(dx2, dx2), dot(dy2, dy2)));\n\n\treturn clamp(0.5 * log2(maxd) - 1.0 + textureBias, 0.0, 6.0);\n}\n\nvec3 calcReflection(vec3 tReflDirW, float tGlossiness) {\n\tvec3 dir = cubeMapProject(tReflDirW) * vec3(-1.0, 1.0, 1.0);\n\tvec2 uv = toSphericalUv(dir);\n\n\t// calculate roughness level\n\tfloat level = saturate(1.0 - tGlossiness) * 5.0;\n\tfloat ilevel = floor(level);\n\n\t// accessing the shiny (top level) reflection - perform manual mipmap lookup\n\tfloat level2 = shinyMipLevel(uv * atlasSize);\n\tfloat ilevel2 = floor(level2);\n\n\tvec2 uv0, uv1;\n\tfloat weight;\n\tif (ilevel == 0.0) {\n\t\tuv0 = mapMip(uv, ilevel2);\n\t\tuv1 = mapMip(uv, ilevel2 + 1.0);\n\t\tweight = level2 - ilevel2;\n\t} else {\n\t\t// accessing rough reflection - just sample the same part twice\n\t\tuv0 = uv1 = mapRoughnessUv(uv, ilevel);\n\t\tweight = 0.0;\n\t}\n\n\tvec3 linearA = $DECODE(texture2D(texture_envAtlas, uv0));\n\tvec3 linearB = $DECODE(texture2D(texture_envAtlas, uv1));\n\tvec3 linear0 = mix(linearA, linearB, weight);\n\tvec3 linear1 = $DECODE(texture2D(texture_envAtlas, mapRoughnessUv(uv, ilevel + 1.0)));\n\n\treturn processEnvironment(mix(linear0, linear1, level - ilevel));\n}\n\nvoid addReflection() { \n\tdReflection += vec4(calcReflection(dReflDirW, dGlossiness), material_reflectivity);\n}\n";
6355
+ var reflectionEnvPS = "#ifndef ENV_ATLAS\n#define ENV_ATLAS\nuniform sampler2D texture_envAtlas;\n#endif\nuniform float material_reflectivity;\n\n// calculate mip level for shiny reflection given equirect coords uv.\nfloat shinyMipLevel(vec2 uv) {\n\tvec2 dx = dFdx(uv);\n\tvec2 dy = dFdy(uv);\n\n\t// calculate second dF at 180 degrees\n\tvec2 uv2 = vec2(fract(uv.x + 0.5), uv.y);\n\tvec2 dx2 = dFdx(uv2);\n\tvec2 dy2 = dFdy(uv2);\n\n\t// calculate min of both sets of dF to handle discontinuity at the azim edge\n\tfloat maxd = min(max(dot(dx, dx), dot(dy, dy)), max(dot(dx2, dx2), dot(dy2, dy2)));\n\n\treturn clamp(0.5 * log2(maxd) - 1.0 + textureBias, 0.0, 5.0);\n}\n\nvec3 calcReflection(vec3 tReflDirW, float tGlossiness) {\n\tvec3 dir = cubeMapProject(tReflDirW) * vec3(-1.0, 1.0, 1.0);\n\tvec2 uv = toSphericalUv(dir);\n\n\t// calculate roughness level\n\tfloat level = saturate(1.0 - tGlossiness) * 5.0;\n\tfloat ilevel = floor(level);\n\n\t// accessing the shiny (top level) reflection - perform manual mipmap lookup\n\tfloat level2 = shinyMipLevel(uv * atlasSize);\n\tfloat ilevel2 = floor(level2);\n\n\tvec2 uv0, uv1;\n\tfloat weight;\n\tif (ilevel == 0.0) {\n\t\tuv0 = mapMip(uv, ilevel2);\n\t\tuv1 = mapMip(uv, ilevel2 + 1.0);\n\t\tweight = level2 - ilevel2;\n\t} else {\n\t\t// accessing rough reflection - just sample the same part twice\n\t\tuv0 = uv1 = mapRoughnessUv(uv, ilevel);\n\t\tweight = 0.0;\n\t}\n\n\tvec3 linearA = $DECODE(texture2D(texture_envAtlas, uv0));\n\tvec3 linearB = $DECODE(texture2D(texture_envAtlas, uv1));\n\tvec3 linear0 = mix(linearA, linearB, weight);\n\tvec3 linear1 = $DECODE(texture2D(texture_envAtlas, mapRoughnessUv(uv, ilevel + 1.0)));\n\n\treturn processEnvironment(mix(linear0, linear1, level - ilevel));\n}\n\nvoid addReflection() { \n\tdReflection += vec4(calcReflection(dReflDirW, dGlossiness), material_reflectivity);\n}\n";
6352
6356
 
6353
6357
  var reflectionSpherePS = "#ifndef VIEWMATRIX\n#define VIEWMATRIX\nuniform mat4 matrix_view;\n#endif\nuniform sampler2D texture_sphereMap;\nuniform float material_reflectivity;\n\nvec3 calcReflection(vec3 tReflDirW, float tGlossiness) {\n\tvec3 reflDirV = (mat3(matrix_view) * tReflDirW).xyz;\n\n\tfloat m = 2.0 * sqrt( dot(reflDirV.xy, reflDirV.xy) + (reflDirV.z+1.0)*(reflDirV.z+1.0) );\n\tvec2 sphereMapUv = reflDirV.xy / m + 0.5;\n\n\treturn $DECODE(texture2D(texture_sphereMap, sphereMapUv));\n}\n\nvoid addReflection() { \n\tdReflection += vec4(calcReflection(dReflDirW, dGlossiness), material_reflectivity);\n}\n";
6354
6358
 
@@ -11792,6 +11796,10 @@
11792
11796
  var fixCubemapSeams = true;
11793
11797
 
11794
11798
  var calcLevels = function calcLevels(width, height) {
11799
+ if (height === void 0) {
11800
+ height = 0;
11801
+ }
11802
+
11795
11803
  return 1 + Math.floor(Math.log2(Math.max(width, height)));
11796
11804
  };
11797
11805
 
@@ -11840,15 +11848,21 @@
11840
11848
  return result;
11841
11849
  };
11842
11850
 
11843
- EnvLighting.generateLightingSource = function generateLightingSource(source) {
11851
+ EnvLighting.generateLightingSource = function generateLightingSource(source, options) {
11852
+ var _options, _options2, _options3;
11853
+
11854
+ if (options === void 0) {
11855
+ options = null;
11856
+ }
11857
+
11844
11858
  var device = source.device;
11845
11859
  DebugGraphics.pushGpuMarker(device, "genLightingSource");
11846
11860
  var format = lightingSourcePixelFormat(device);
11847
- var result = new Texture(device, {
11861
+ var result = ((_options = options) == null ? void 0 : _options.target) || new Texture(device, {
11848
11862
  name: "lighting-source",
11849
11863
  cubemap: true,
11850
- width: 128,
11851
- height: 128,
11864
+ width: ((_options2 = options) == null ? void 0 : _options2.size) || 128,
11865
+ height: ((_options3 = options) == null ? void 0 : _options3.size) || 128,
11852
11866
  format: format,
11853
11867
  type: format === PIXELFORMAT_R8_G8_B8_A8 ? TEXTURETYPE_RGBM : TEXTURETYPE_DEFAULT,
11854
11868
  addressU: ADDRESS_CLAMP_TO_EDGE,
@@ -11864,12 +11878,18 @@
11864
11878
  };
11865
11879
 
11866
11880
  EnvLighting.generateAtlas = function generateAtlas(source, options) {
11881
+ var _options4, _options5, _options6, _options9;
11882
+
11883
+ if (options === void 0) {
11884
+ options = null;
11885
+ }
11886
+
11867
11887
  var device = source.device;
11868
11888
  var format = lightingPixelFormat();
11869
11889
  DebugGraphics.pushGpuMarker(device, "genAtlas");
11870
- var result = (options == null ? void 0 : options.target) || new Texture(device, {
11871
- width: 512,
11872
- height: 512,
11890
+ var result = ((_options4 = options) == null ? void 0 : _options4.target) || new Texture(device, {
11891
+ width: ((_options5 = options) == null ? void 0 : _options5.size) || 512,
11892
+ height: ((_options6 = options) == null ? void 0 : _options6.size) || 512,
11873
11893
  format: format,
11874
11894
  type: TEXTURETYPE_RGBM ,
11875
11895
  projection: TEXTUREPROJECTION_EQUIRECT,
@@ -11878,14 +11898,15 @@
11878
11898
  mipmaps: false
11879
11899
  });
11880
11900
  DebugGraphics.pushGpuMarker(device, "mipmaps");
11881
- var rect = new Vec4(0, 0, 512, 256);
11882
- var levels = calcLevels(result.width, result.height);
11901
+ var s = result.width / 512;
11902
+ var rect = new Vec4(0, 0, 512 * s, 256 * s);
11903
+ var levels = calcLevels(256) - calcLevels(4);
11883
11904
 
11884
11905
  for (var i = 0; i < levels; ++i) {
11885
11906
  reprojectTexture(source, result, {
11886
11907
  numSamples: 1,
11887
11908
  rect: rect,
11888
- seamPixels: 1
11909
+ seamPixels: s
11889
11910
  });
11890
11911
  rect.x += rect.w;
11891
11912
  rect.y += rect.w;
@@ -11895,15 +11916,17 @@
11895
11916
 
11896
11917
  DebugGraphics.popGpuMarker(device);
11897
11918
  DebugGraphics.pushGpuMarker(device, "reflections");
11898
- rect.set(0, 256, 256, 128);
11919
+ rect.set(0, 256 * s, 256 * s, 128 * s);
11899
11920
 
11900
11921
  for (var _i = 1; _i < 7; ++_i) {
11922
+ var _options7, _options8;
11923
+
11901
11924
  reprojectTexture(source, result, {
11902
- numSamples: (options == null ? void 0 : options.numSamples) || 1024,
11903
- distribution: (options == null ? void 0 : options.distribution) || 'ggx',
11925
+ numSamples: ((_options7 = options) == null ? void 0 : _options7.numReflectionSamples) || 1024,
11926
+ distribution: ((_options8 = options) == null ? void 0 : _options8.distribution) || 'ggx',
11904
11927
  specularPower: Math.max(1, 2048 >> _i * 2),
11905
11928
  rect: rect,
11906
- seamPixels: 1
11929
+ seamPixels: s
11907
11930
  });
11908
11931
  rect.y += rect.w;
11909
11932
  rect.z = Math.max(1, Math.floor(rect.z * 0.5));
@@ -11912,12 +11935,12 @@
11912
11935
 
11913
11936
  DebugGraphics.popGpuMarker(device);
11914
11937
  DebugGraphics.pushGpuMarker(device, "ambient");
11915
- rect.set(128, 256 + 128, 64, 32);
11938
+ rect.set(128 * s, (256 + 128) * s, 64 * s, 32 * s);
11916
11939
  reprojectTexture(source, result, {
11917
- numSamples: (options == null ? void 0 : options.numSamples) || 2048,
11940
+ numSamples: ((_options9 = options) == null ? void 0 : _options9.numAmbientSamples) || 2048,
11918
11941
  distribution: 'lambert',
11919
11942
  rect: rect,
11920
- seamPixels: 1
11943
+ seamPixels: s
11921
11944
  });
11922
11945
  DebugGraphics.popGpuMarker(device);
11923
11946
  DebugGraphics.popGpuMarker(device);
@@ -11925,12 +11948,18 @@
11925
11948
  };
11926
11949
 
11927
11950
  EnvLighting.generatePrefilteredAtlas = function generatePrefilteredAtlas(sources, options) {
11951
+ var _options10, _options11, _options12, _options13;
11952
+
11953
+ if (options === void 0) {
11954
+ options = null;
11955
+ }
11956
+
11928
11957
  var device = sources[0].device;
11929
11958
  var format = lightingPixelFormat();
11930
11959
  DebugGraphics.pushGpuMarker(device, "genPrefilteredAtlas");
11931
- var result = (options == null ? void 0 : options.target) || new Texture(device, {
11932
- width: 512,
11933
- height: 512,
11960
+ var result = ((_options10 = options) == null ? void 0 : _options10.target) || new Texture(device, {
11961
+ width: ((_options11 = options) == null ? void 0 : _options11.size) || 512,
11962
+ height: ((_options12 = options) == null ? void 0 : _options12.size) || 512,
11934
11963
  format: format,
11935
11964
  type: TEXTURETYPE_RGBM ,
11936
11965
  projection: TEXTUREPROJECTION_EQUIRECT,
@@ -11939,14 +11968,15 @@
11939
11968
  mipmaps: false
11940
11969
  });
11941
11970
  DebugGraphics.pushGpuMarker(device, "mipmaps");
11942
- var rect = new Vec4(0, 0, 512, 256);
11943
- var levels = calcLevels(result.width, result.height);
11971
+ var s = result.width / 512;
11972
+ var rect = new Vec4(0, 0, 512 * s, 256 * s);
11973
+ var levels = calcLevels(512);
11944
11974
 
11945
11975
  for (var i = 0; i < levels; ++i) {
11946
11976
  reprojectTexture(sources[0], result, {
11947
11977
  numSamples: 1,
11948
11978
  rect: rect,
11949
- seamPixels: 1
11979
+ seamPixels: s
11950
11980
  });
11951
11981
  rect.x += rect.w;
11952
11982
  rect.y += rect.w;
@@ -11956,13 +11986,13 @@
11956
11986
 
11957
11987
  DebugGraphics.popGpuMarker(device);
11958
11988
  DebugGraphics.pushGpuMarker(device, "reflections");
11959
- rect.set(0, 256, 256, 128);
11989
+ rect.set(0, 256 * s, 256 * s, 128 * s);
11960
11990
 
11961
11991
  for (var _i2 = 1; _i2 < sources.length; ++_i2) {
11962
11992
  reprojectTexture(sources[_i2], result, {
11963
11993
  numSamples: 1,
11964
11994
  rect: rect,
11965
- seamPixels: 1
11995
+ seamPixels: s
11966
11996
  });
11967
11997
  rect.y += rect.w;
11968
11998
  rect.z = Math.max(1, Math.floor(rect.z * 0.5));
@@ -11971,20 +12001,22 @@
11971
12001
 
11972
12002
  DebugGraphics.popGpuMarker(device);
11973
12003
  DebugGraphics.pushGpuMarker(device, "ambient");
11974
- rect.set(128, 256 + 128, 64, 32);
12004
+ rect.set(128 * s, (256 + 128) * s, 64 * s, 32 * s);
11975
12005
 
11976
- if (options != null && options.legacyAmbient) {
12006
+ if ((_options13 = options) != null && _options13.legacyAmbient) {
11977
12007
  reprojectTexture(sources[5], result, {
11978
12008
  numSamples: 1,
11979
12009
  rect: rect,
11980
- seamPixels: 1
12010
+ seamPixels: s
11981
12011
  });
11982
12012
  } else {
12013
+ var _options14;
12014
+
11983
12015
  reprojectTexture(sources[0], result, {
11984
- numSamples: (options == null ? void 0 : options.numSamples) || 2048,
12016
+ numSamples: ((_options14 = options) == null ? void 0 : _options14.numSamples) || 2048,
11985
12017
  distribution: 'lambert',
11986
12018
  rect: rect,
11987
- seamPixels: 1
12019
+ seamPixels: s
11988
12020
  });
11989
12021
  }
11990
12022
 
@@ -16040,13 +16072,12 @@
16040
16072
  options.powerPreference = 'high-performance';
16041
16073
  }
16042
16074
 
16043
- if (typeof navigator !== 'undefined') {
16044
- var ua = navigator.userAgent;
16075
+ var ua = typeof navigator !== 'undefined' && navigator.userAgent;
16076
+ _this.forceDisableMultisampling = ua && ua.includes('AppleWebKit') && (ua.includes('15.4') || ua.includes('15_4'));
16045
16077
 
16046
- if (ua.includes('AppleWebKit') && (ua.includes('15.4') || ua.includes('15_4'))) {
16047
- options.antialias = false;
16048
- Debug.log("Antialiasing has been turned off due to rendering issues on AppleWebKit 15.4");
16049
- }
16078
+ if (_this.forceDisableMultisampling) {
16079
+ options.antialias = false;
16080
+ Debug.log("Antialiasing has been turned off due to rendering issues on AppleWebKit 15.4");
16050
16081
  }
16051
16082
 
16052
16083
  var preferWebGl2 = options.preferWebGl2 !== undefined ? options.preferWebGl2 : true;
@@ -16095,7 +16126,7 @@
16095
16126
  };
16096
16127
  _this.glAddress = [gl.REPEAT, gl.CLAMP_TO_EDGE, gl.MIRRORED_REPEAT];
16097
16128
  _this.glBlendEquation = [gl.FUNC_ADD, gl.FUNC_SUBTRACT, gl.FUNC_REVERSE_SUBTRACT, _this.webgl2 ? gl.MIN : _this.extBlendMinmax ? _this.extBlendMinmax.MIN_EXT : gl.FUNC_ADD, _this.webgl2 ? gl.MAX : _this.extBlendMinmax ? _this.extBlendMinmax.MAX_EXT : gl.FUNC_ADD];
16098
- _this.glBlendFunction = [gl.ZERO, gl.ONE, gl.SRC_COLOR, gl.ONE_MINUS_SRC_COLOR, gl.DST_COLOR, gl.ONE_MINUS_DST_COLOR, gl.SRC_ALPHA, gl.SRC_ALPHA_SATURATE, gl.ONE_MINUS_SRC_ALPHA, gl.DST_ALPHA, gl.ONE_MINUS_DST_ALPHA];
16129
+ _this.glBlendFunction = [gl.ZERO, gl.ONE, gl.SRC_COLOR, gl.ONE_MINUS_SRC_COLOR, gl.DST_COLOR, gl.ONE_MINUS_DST_COLOR, gl.SRC_ALPHA, gl.SRC_ALPHA_SATURATE, gl.ONE_MINUS_SRC_ALPHA, gl.DST_ALPHA, gl.ONE_MINUS_DST_ALPHA, gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_ALPHA];
16099
16130
  _this.glComparison = [gl.NEVER, gl.LESS, gl.EQUAL, gl.LEQUAL, gl.GREATER, gl.NOTEQUAL, gl.GEQUAL, gl.ALWAYS];
16100
16131
  _this.glStencilOp = [gl.KEEP, gl.ZERO, gl.REPLACE, gl.INCR, gl.INCR_WRAP, gl.DECR, gl.DECR_WRAP, gl.INVERT];
16101
16132
  _this.glClearFlag = [0, gl.COLOR_BUFFER_BIT, gl.DEPTH_BUFFER_BIT, gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT, gl.STENCIL_BUFFER_BIT, gl.STENCIL_BUFFER_BIT | gl.COLOR_BUFFER_BIT, gl.STENCIL_BUFFER_BIT | gl.DEPTH_BUFFER_BIT, gl.STENCIL_BUFFER_BIT | gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT];
@@ -16535,7 +16566,7 @@
16535
16566
  ext = this.extTextureFilterAnisotropic;
16536
16567
  this.maxAnisotropy = ext ? gl.getParameter(ext.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 1;
16537
16568
  this.samples = gl.getParameter(gl.SAMPLES);
16538
- this.maxSamples = this.webgl2 ? gl.getParameter(gl.MAX_SAMPLES) : 1;
16569
+ this.maxSamples = this.webgl2 && !this.forceDisableMultisampling ? gl.getParameter(gl.MAX_SAMPLES) : 1;
16539
16570
  this.supportsAreaLights = this.webgl2 || !platform.android;
16540
16571
 
16541
16572
  if (this.maxTextures <= 8) {
@@ -16557,6 +16588,8 @@
16557
16588
  this.separateAlphaEquation = false;
16558
16589
  gl.blendFunc(gl.ONE, gl.ZERO);
16559
16590
  gl.blendEquation(gl.FUNC_ADD);
16591
+ this.blendColor = new Color(0, 0, 0, 0);
16592
+ gl.blendColor(0, 0, 0, 0);
16560
16593
  this.writeRed = true;
16561
16594
  this.writeGreen = true;
16562
16595
  this.writeBlue = true;
@@ -16596,10 +16629,7 @@
16596
16629
  gl.disable(gl.POLYGON_OFFSET_FILL);
16597
16630
  this.clearDepth = 1;
16598
16631
  gl.clearDepth(1);
16599
- this.clearRed = 0;
16600
- this.clearBlue = 0;
16601
- this.clearGreen = 0;
16602
- this.clearAlpha = 0;
16632
+ this.clearColor = new Color(0, 0, 0, 0);
16603
16633
  gl.clearColor(0, 0, 0, 0);
16604
16634
  this.clearStencil = 0;
16605
16635
  gl.clearStencil(0);
@@ -17229,12 +17259,11 @@
17229
17259
  };
17230
17260
 
17231
17261
  _proto.setClearColor = function setClearColor(r, g, b, a) {
17232
- if (r !== this.clearRed || g !== this.clearGreen || b !== this.clearBlue || a !== this.clearAlpha) {
17262
+ var c = this.clearColor;
17263
+
17264
+ if (r !== c.r || g !== c.g || b !== c.b || a !== c.a) {
17233
17265
  this.gl.clearColor(r, g, b, a);
17234
- this.clearRed = r;
17235
- this.clearGreen = g;
17236
- this.clearBlue = b;
17237
- this.clearAlpha = a;
17266
+ this.clearColor.set(r, g, b, a);
17238
17267
  }
17239
17268
  };
17240
17269
 
@@ -17491,6 +17520,15 @@
17491
17520
  }
17492
17521
  };
17493
17522
 
17523
+ _proto.setBlendColor = function setBlendColor(r, g, b, a) {
17524
+ var c = this.blendColor;
17525
+
17526
+ if (r !== c.r || g !== c.g || b !== c.b || a !== c.a) {
17527
+ this.gl.blendColor(r, g, b, a);
17528
+ c.set(r, g, b, a);
17529
+ }
17530
+ };
17531
+
17494
17532
  _proto.setCullMode = function setCullMode(cullMode) {
17495
17533
  if (this.cullMode !== cullMode) {
17496
17534
  if (cullMode === CULLFACE_NONE) {
@@ -78186,9 +78224,13 @@
78186
78224
  exports.BLENDEQUATION_MIN = BLENDEQUATION_MIN;
78187
78225
  exports.BLENDEQUATION_REVERSE_SUBTRACT = BLENDEQUATION_REVERSE_SUBTRACT;
78188
78226
  exports.BLENDEQUATION_SUBTRACT = BLENDEQUATION_SUBTRACT;
78227
+ exports.BLENDMODE_CONSTANT_ALPHA = BLENDMODE_CONSTANT_ALPHA;
78228
+ exports.BLENDMODE_CONSTANT_COLOR = BLENDMODE_CONSTANT_COLOR;
78189
78229
  exports.BLENDMODE_DST_ALPHA = BLENDMODE_DST_ALPHA;
78190
78230
  exports.BLENDMODE_DST_COLOR = BLENDMODE_DST_COLOR;
78191
78231
  exports.BLENDMODE_ONE = BLENDMODE_ONE;
78232
+ exports.BLENDMODE_ONE_MINUS_CONSTANT_ALPHA = BLENDMODE_ONE_MINUS_CONSTANT_ALPHA;
78233
+ exports.BLENDMODE_ONE_MINUS_CONSTANT_COLOR = BLENDMODE_ONE_MINUS_CONSTANT_COLOR;
78192
78234
  exports.BLENDMODE_ONE_MINUS_DST_ALPHA = BLENDMODE_ONE_MINUS_DST_ALPHA;
78193
78235
  exports.BLENDMODE_ONE_MINUS_DST_COLOR = BLENDMODE_ONE_MINUS_DST_COLOR;
78194
78236
  exports.BLENDMODE_ONE_MINUS_SRC_ALPHA = BLENDMODE_ONE_MINUS_SRC_ALPHA;