playcanvas 1.53.0 → 1.53.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/playcanvas-extras.js +1 -1
- package/build/playcanvas.d.ts +81 -10
- package/build/playcanvas.dbg.js +93 -51
- package/build/playcanvas.js +92 -50
- package/build/playcanvas.min.js +2 -2
- package/build/playcanvas.mjs +61 -49
- package/build/playcanvas.prf.js +92 -50
- package/package.json +1 -1
- package/scripts/parsers/vox-parser.js +1 -1
package/build/playcanvas.d.ts
CHANGED
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@@ -593,6 +593,30 @@ declare const BLENDMODE_DST_ALPHA: number;
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* @type {number}
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*/
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declare const BLENDMODE_ONE_MINUS_DST_ALPHA: number;
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/**
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* Multiplies all colors by a constant color.
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*
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* @type {number}
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*/
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declare const BLENDMODE_CONSTANT_COLOR: number;
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/**
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* Multiplies all colors by 1 minus a constant color.
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*
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* @type {number}
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*/
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declare const BLENDMODE_ONE_MINUS_CONSTANT_COLOR: number;
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/**
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* Multiplies all colors by a constant alpha value.
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*
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* @type {number}
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*/
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declare const BLENDMODE_CONSTANT_ALPHA: number;
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/**
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* Multiplies all colors by 1 minus a constant alpha value.
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*
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* @type {number}
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*/
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declare const BLENDMODE_ONE_MINUS_CONSTANT_ALPHA: number;
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/**
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* Add the results of the source and destination fragment multiplies.
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*
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@@ -30038,25 +30062,59 @@ declare class EnvLighting {
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*
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* @param {Texture} source - The source texture. This is either a 2d texture in equirect format
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* or a cubemap.
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* @param {object} [options] - Specify generation options.
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* @param {Texture} [options.target] - The target texture. If one is not provided then a
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* new texture will be created and returned.
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* @param {number} [options.size] - Size of the lighting source cubemap texture. Only used
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* if target isn't specified. Defaults to 128.
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* @returns {Texture} The resulting cubemap.
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*/
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-
static generateLightingSource(source: Texture
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static generateLightingSource(source: Texture, options?: {
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target?: Texture;
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size?: number;
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}): Texture;
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/**
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* Generate the environment lighting atlas containing prefiltered reflections and ambient.
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*
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* @param {Texture} source - The source lighting texture, generated by generateLightingSource.
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* @param {object} [options] - Specify prefilter options.
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* @param {Texture} [options.target] - The target texture. If one is not provided then a
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* new texture will be created and returned.
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* @param {number} [options.size] - Size of the target texture to create. Only used if
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* target isn't specified. Defaults to 512.
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* @param {number} [options.numReflectionSamples] - Number of samples to use when generating
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* rough reflections. Defaults to 1024.
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* @param {number} [options.numAmbientSamples] - Number of samples to use when generating ambient
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* lighting. Defaults to 2048.
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* @returns {Texture} The resulting atlas
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*/
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-
static generateAtlas(source: Texture, options?:
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static generateAtlas(source: Texture, options?: {
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target?: Texture;
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size?: number;
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numReflectionSamples?: number;
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numAmbientSamples?: number;
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}): Texture;
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/**
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* Generate the environment lighting atlas from prefiltered cubemap data.
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*
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* @param {Texture[]} sources - Array of 6 prefiltered textures.
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* @param {object} options - The options object
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* @
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-
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-
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* @param {Texture} [options.target] - The target texture. If one is not provided then a
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* new texture will be created and returned.
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* @param {number} [options.size] - Size of the target texture to create. Only used if
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* target isn't specified. Defaults to 512.
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* @param {boolean} [options.legacyAmbient] - Enable generating legacy ambient lighting.
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* Default is false.
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* @param {number} [options.numSamples] - Number of samples to use when generating ambient
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* lighting. Default is 2048.
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* @returns {Texture} The resulting atlas texture.
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*/
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static generatePrefilteredAtlas(sources: Texture[], options?: {
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target?: Texture;
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size?: number;
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legacyAmbient?: boolean;
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numSamples?: number;
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}): Texture;
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}
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@@ -30467,6 +30525,7 @@ declare class WebglGraphicsDevice extends GraphicsDevice {
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contextLost: boolean;
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_contextLostHandler: (event: any) => void;
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_contextRestoredHandler: () => void;
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forceDisableMultisampling: boolean;
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_tempEnableSafariTextureUnitWorkaround: boolean;
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_tempMacChromeBlitFramebufferWorkaround: boolean;
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defaultClearOptions: {
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@@ -30586,6 +30645,7 @@ declare class WebglGraphicsDevice extends GraphicsDevice {
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blendEquation: any;
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blendAlphaEquation: number;
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separateAlphaEquation: boolean;
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blendColor: Color;
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writeRed: any;
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writeGreen: boolean;
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writeBlue: boolean;
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@@ -30613,10 +30673,7 @@ declare class WebglGraphicsDevice extends GraphicsDevice {
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raster: any;
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depthBiasEnabled: any;
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clearDepth: any;
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clearBlue: number;
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clearGreen: number;
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clearAlpha: number;
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clearColor: Color;
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clearStencil: any;
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vx: any;
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vy: number;
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@@ -31154,6 +31211,10 @@ declare class WebglGraphicsDevice extends GraphicsDevice {
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* - {@link BLENDMODE_ONE_MINUS_SRC_ALPHA}
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* - {@link BLENDMODE_DST_ALPHA}
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* - {@link BLENDMODE_ONE_MINUS_DST_ALPHA}
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* - {@link BLENDMODE_CONSTANT_COLOR}
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* - {@link BLENDMODE_ONE_MINUS_CONSTANT_COLOR}
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* - {@link BLENDMODE_CONSTANT_ALPHA}
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* - {@link BLENDMODE_ONE_MINUS_CONSTANT_ALPHA}
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*
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* @param {number} blendSrc - The source blend function.
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* @param {number} blendDst - The destination blend function.
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@@ -31213,6 +31274,16 @@ declare class WebglGraphicsDevice extends GraphicsDevice {
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* Accepts same values as `blendEquation`.
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*/
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setBlendEquationSeparate(blendEquation: number, blendAlphaEquation: number): void;
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/**
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* Set the source and destination blending factors.
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*
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* @param {number} r - The red component in the range of 0 to 1. Default value is 0.
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* @param {number} g - The green component in the range of 0 to 1. Default value is 0.
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* @param {number} b - The blue component in the range of 0 to 1. Default value is 0.
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* @param {number} a - The alpha component in the range of 0 to 1. Default value is 0.
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* @ignore
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*/
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setBlendColor(r: number, g: number, b: number, a: number): void;
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/**
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* Controls how triangles are culled based on their face direction. The default cull mode is
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* {@link CULLFACE_BACK}.
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@@ -33815,5 +33886,5 @@ declare function registerScript(script: typeof ScriptType, name?: string, app?:
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declare const reservedAttributes: {};
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-
export { ABSOLUTE_URL, ACTION_GAMEPAD, ACTION_KEYBOARD, ACTION_MOUSE, ADDRESS_CLAMP_TO_EDGE, ADDRESS_MIRRORED_REPEAT, ADDRESS_REPEAT, ANIM_BLEND_1D, ANIM_BLEND_2D_CARTESIAN, ANIM_BLEND_2D_DIRECTIONAL, ANIM_BLEND_DIRECT, ANIM_CONTROL_STATES, ANIM_EQUAL_TO, ANIM_GREATER_THAN, ANIM_GREATER_THAN_EQUAL_TO, ANIM_INTERRUPTION_NEXT, ANIM_INTERRUPTION_NEXT_PREV, ANIM_INTERRUPTION_NONE, ANIM_INTERRUPTION_PREV, ANIM_INTERRUPTION_PREV_NEXT, ANIM_LAYER_ADDITIVE, ANIM_LAYER_OVERWRITE, ANIM_LESS_THAN, ANIM_LESS_THAN_EQUAL_TO, ANIM_NOT_EQUAL_TO, ANIM_PARAMETER_BOOLEAN, ANIM_PARAMETER_FLOAT, ANIM_PARAMETER_INTEGER, ANIM_PARAMETER_TRIGGER, ANIM_STATE_ANY, ANIM_STATE_END, ANIM_STATE_START, ASPECT_AUTO, ASPECT_MANUAL, ASSET_ANIMATION, ASSET_AUDIO, ASSET_CONTAINER, ASSET_CSS, ASSET_CUBEMAP, ASSET_HTML, ASSET_IMAGE, ASSET_JSON, ASSET_MATERIAL, ASSET_MODEL, ASSET_SCRIPT, ASSET_SHADER, ASSET_TEXT, ASSET_TEXTURE, AXIS_KEY, AXIS_MOUSE_X, AXIS_MOUSE_Y, AXIS_PAD_L_X, AXIS_PAD_L_Y, AXIS_PAD_R_X, AXIS_PAD_R_Y, AnimBinder, AnimClip, AnimClipHandler, AnimComponent, AnimComponentLayer, AnimComponentSystem, AnimController, AnimCurve, AnimData, AnimEvaluator, AnimEvents, AnimSnapshot, AnimStateGraph, AnimStateGraphHandler, AnimTarget, AnimTrack, Animation$1 as Animation, AnimationComponent, AnimationComponentSystem, AnimationHandler, Application, Asset, AssetListLoader, AssetReference, AssetRegistry, AudioHandler, AudioListenerComponent, AudioListenerComponentSystem, AudioSourceComponent, AudioSourceComponentSystem, BAKE_COLOR, BAKE_COLORDIR, BLENDEQUATION_ADD, BLENDEQUATION_MAX, BLENDEQUATION_MIN, BLENDEQUATION_REVERSE_SUBTRACT, BLENDEQUATION_SUBTRACT, BLENDMODE_DST_ALPHA, BLENDMODE_DST_COLOR, BLENDMODE_ONE, BLENDMODE_ONE_MINUS_DST_ALPHA, BLENDMODE_ONE_MINUS_DST_COLOR, BLENDMODE_ONE_MINUS_SRC_ALPHA, BLENDMODE_ONE_MINUS_SRC_COLOR, BLENDMODE_SRC_ALPHA, BLENDMODE_SRC_ALPHA_SATURATE, BLENDMODE_SRC_COLOR, BLENDMODE_ZERO, BLEND_ADDITIVE, BLEND_ADDITIVEALPHA, BLEND_MAX, BLEND_MIN, BLEND_MULTIPLICATIVE, BLEND_MULTIPLICATIVE2X, BLEND_NONE, BLEND_NORMAL, BLEND_PREMULTIPLIED, BLEND_SCREEN, BLEND_SUBTRACTIVE, BLUR_BOX, BLUR_GAUSSIAN, BODYFLAG_KINEMATIC_OBJECT, BODYFLAG_NORESPONSE_OBJECT, BODYFLAG_STATIC_OBJECT, BODYGROUP_DEFAULT, BODYGROUP_DYNAMIC, BODYGROUP_ENGINE_1, BODYGROUP_ENGINE_2, BODYGROUP_ENGINE_3, BODYGROUP_KINEMATIC, BODYGROUP_NONE, BODYGROUP_STATIC, BODYGROUP_TRIGGER, BODYGROUP_USER_1, BODYGROUP_USER_2, BODYGROUP_USER_3, BODYGROUP_USER_4, BODYGROUP_USER_5, BODYGROUP_USER_6, BODYGROUP_USER_7, BODYGROUP_USER_8, BODYMASK_ALL, BODYMASK_NONE, BODYMASK_NOT_STATIC, BODYMASK_NOT_STATIC_KINEMATIC, BODYMASK_STATIC, BODYSTATE_ACTIVE_TAG, BODYSTATE_DISABLE_DEACTIVATION, BODYSTATE_DISABLE_SIMULATION, BODYSTATE_ISLAND_SLEEPING, BODYSTATE_WANTS_DEACTIVATION, BODYTYPE_DYNAMIC, BODYTYPE_KINEMATIC, BODYTYPE_STATIC, BUFFER_DYNAMIC, BUFFER_GPUDYNAMIC, BUFFER_STATIC, BUFFER_STREAM, BUTTON_TRANSITION_MODE_SPRITE_CHANGE, BUTTON_TRANSITION_MODE_TINT, BasicMaterial, Batch, BatchGroup, BatchManager, BinaryHandler, BoundingBox, BoundingSphere, Bundle, BundleHandler, BundleRegistry, ButtonComponent, ButtonComponentSystem, CLEARFLAG_COLOR, CLEARFLAG_DEPTH, CLEARFLAG_STENCIL, COMPUPDATED_BLEND, COMPUPDATED_CAMERAS, COMPUPDATED_INSTANCES, COMPUPDATED_LIGHTS, CUBEFACE_NEGX, CUBEFACE_NEGY, CUBEFACE_NEGZ, CUBEFACE_POSX, CUBEFACE_POSY, CUBEFACE_POSZ, CUBEPROJ_BOX, CUBEPROJ_NONE, CULLFACE_BACK, CULLFACE_FRONT, CULLFACE_FRONTANDBACK, CULLFACE_NONE, CURVE_CARDINAL, CURVE_CATMULL, CURVE_LINEAR, CURVE_SMOOTHSTEP, CURVE_SPLINE, CURVE_STEP, Camera, CameraComponent, CameraComponentSystem, CanvasFont, CollisionComponent, CollisionComponentSystem, Color, Command, Component, ComponentSystem, ComponentSystemRegistry, ContactPoint, ContactResult, ContainerHandler, ContainerResource, ContextCreationError, Controller, CssHandler, CubemapHandler, Curve, CurveSet, DETAILMODE_ADD, DETAILMODE_MAX, DETAILMODE_MIN, DETAILMODE_MUL, DETAILMODE_OVERLAY, DETAILMODE_SCREEN, DISTANCE_EXPONENTIAL, DISTANCE_INVERSE, DISTANCE_LINEAR, DefaultAnimBinder, ELEMENTTYPE_FLOAT32, ELEMENTTYPE_GROUP, ELEMENTTYPE_IMAGE, ELEMENTTYPE_INT16, ELEMENTTYPE_INT32, ELEMENTTYPE_INT8, ELEMENTTYPE_TEXT, ELEMENTTYPE_UINT16, ELEMENTTYPE_UINT32, ELEMENTTYPE_UINT8, EMITTERSHAPE_BOX, EMITTERSHAPE_SPHERE, EVENT_KEYDOWN, EVENT_KEYUP, EVENT_MOUSEDOWN, EVENT_MOUSEMOVE, EVENT_MOUSEUP, EVENT_MOUSEWHEEL, EVENT_SELECT, EVENT_SELECTEND, EVENT_SELECTSTART, EVENT_TOUCHCANCEL, EVENT_TOUCHEND, EVENT_TOUCHMOVE, EVENT_TOUCHSTART, ElementComponent, ElementComponentSystem, ElementDragHelper, ElementInput, ElementInputEvent, ElementMouseEvent, ElementSelectEvent, ElementTouchEvent, Entity, EntityReference, EnvLighting, EventHandler, FILLMODE_FILL_WINDOW, FILLMODE_KEEP_ASPECT, FILLMODE_NONE, FILTER_LINEAR, FILTER_LINEAR_MIPMAP_LINEAR, FILTER_LINEAR_MIPMAP_NEAREST, FILTER_NEAREST, FILTER_NEAREST_MIPMAP_LINEAR, FILTER_NEAREST_MIPMAP_NEAREST, FITTING_BOTH, FITTING_NONE, FITTING_SHRINK, FITTING_STRETCH, FOG_EXP, FOG_EXP2, FOG_LINEAR, FOG_NONE, FONT_BITMAP, FONT_MSDF, FRESNEL_NONE, FRESNEL_SCHLICK, FUNC_ALWAYS, FUNC_EQUAL, FUNC_GREATER, FUNC_GREATEREQUAL, FUNC_LESS, FUNC_LESSEQUAL, FUNC_NEVER, FUNC_NOTEQUAL, FolderHandler, Font, FontHandler, ForwardRenderer, Frustum, GAMMA_NONE, GAMMA_SRGB, GAMMA_SRGBFAST, GAMMA_SRGBHDR, GamePads, GraphNode, GraphicsDevice, HierarchyHandler, HtmlHandler, Http, I18n, INDEXFORMAT_UINT16, INDEXFORMAT_UINT32, INDEXFORMAT_UINT8, INTERPOLATION_CUBIC, INTERPOLATION_LINEAR, INTERPOLATION_STEP, ImageElement, IndexBuffer, IndexedList, JointComponent, JointComponentSystem, JsonHandler, JsonStandardMaterialParser, KEY_0, KEY_1, KEY_2, KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_A, KEY_ADD, KEY_ALT, KEY_B, KEY_BACKSPACE, KEY_BACK_SLASH, KEY_C, KEY_CAPS_LOCK, KEY_CLOSE_BRACKET, KEY_COMMA, KEY_CONTEXT_MENU, KEY_CONTROL, KEY_D, KEY_DECIMAL, KEY_DELETE, KEY_DIVIDE, KEY_DOWN, KEY_E, KEY_END, KEY_ENTER, KEY_EQUAL, KEY_ESCAPE, KEY_F, KEY_F1, KEY_F10, KEY_F11, KEY_F12, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_G, KEY_H, KEY_HOME, KEY_I, KEY_INSERT, KEY_J, KEY_K, KEY_L, KEY_LEFT, KEY_M, KEY_META, KEY_MULTIPLY, KEY_N, KEY_NUMPAD_0, KEY_NUMPAD_1, KEY_NUMPAD_2, KEY_NUMPAD_3, KEY_NUMPAD_4, KEY_NUMPAD_5, KEY_NUMPAD_6, KEY_NUMPAD_7, KEY_NUMPAD_8, KEY_NUMPAD_9, KEY_O, KEY_OPEN_BRACKET, KEY_P, KEY_PAGE_DOWN, KEY_PAGE_UP, KEY_PAUSE, KEY_PERIOD, KEY_PRINT_SCREEN, KEY_Q, KEY_R, KEY_RETURN, KEY_RIGHT, KEY_S, KEY_SEMICOLON, KEY_SEPARATOR, KEY_SHIFT, KEY_SLASH, KEY_SPACE, KEY_SUBTRACT, KEY_T, KEY_TAB, KEY_U, KEY_UP, KEY_V, KEY_W, KEY_WINDOWS, KEY_X, KEY_Y, KEY_Z, Key, Keyboard, KeyboardEvent, LAYERID_DEPTH, LAYERID_IMMEDIATE, LAYERID_SKYBOX, LAYERID_UI, LAYERID_WORLD, LAYER_FX, LAYER_GIZMO, LAYER_HUD, LAYER_WORLD, LIGHTFALLOFF_INVERSESQUARED, LIGHTFALLOFF_LINEAR, LIGHTSHAPE_DISK, LIGHTSHAPE_PUNCTUAL, LIGHTSHAPE_RECT, LIGHTSHAPE_SPHERE, LIGHTTYPE_DIRECTIONAL, LIGHTTYPE_OMNI, LIGHTTYPE_POINT, LIGHTTYPE_SPOT, LINEBATCH_GIZMO, LINEBATCH_OVERLAY, LINEBATCH_WORLD, Layer, LayerComposition, LayoutCalculator, LayoutChildComponent, LayoutChildComponentSystem, LayoutGroupComponent, LayoutGroupComponentSystem, Light, LightComponent, LightComponentSystem, LightingParams, Lightmapper, LocalizedAsset, MASK_AFFECT_DYNAMIC, MASK_AFFECT_LIGHTMAPPED, MASK_BAKE, MOTION_FREE, MOTION_LIMITED, MOTION_LOCKED, MOUSEBUTTON_LEFT, MOUSEBUTTON_MIDDLE, MOUSEBUTTON_NONE, MOUSEBUTTON_RIGHT, Mat3, Mat4, Material, MaterialHandler, Mesh, MeshInstance, Model, ModelComponent, ModelComponentSystem, ModelHandler, Morph, MorphInstance, MorphTarget, Mouse, MouseEvent$1 as MouseEvent, Node$1 as Node, ORIENTATION_HORIZONTAL, ORIENTATION_VERTICAL, OrientedBox, PAD_1, PAD_2, PAD_3, PAD_4, PAD_DOWN, PAD_FACE_1, PAD_FACE_2, PAD_FACE_3, PAD_FACE_4, PAD_LEFT, PAD_L_SHOULDER_1, PAD_L_SHOULDER_2, PAD_L_STICK_BUTTON, PAD_L_STICK_X, PAD_L_STICK_Y, PAD_RIGHT, PAD_R_SHOULDER_1, PAD_R_SHOULDER_2, PAD_R_STICK_BUTTON, PAD_R_STICK_X, PAD_R_STICK_Y, PAD_SELECT, PAD_START, PAD_UP, PAD_VENDOR, PARTICLEMODE_CPU, PARTICLEMODE_GPU, PARTICLEORIENTATION_EMITTER, PARTICLEORIENTATION_SCREEN, PARTICLEORIENTATION_WORLD, PARTICLESORT_DISTANCE, PARTICLESORT_NEWER_FIRST, PARTICLESORT_NONE, PARTICLESORT_OLDER_FIRST, PIXELFORMAT_111110F, PIXELFORMAT_A8, PIXELFORMAT_ASTC_4x4, PIXELFORMAT_ATC_RGB, PIXELFORMAT_ATC_RGBA, PIXELFORMAT_DEPTH, PIXELFORMAT_DEPTHSTENCIL, PIXELFORMAT_DXT1, PIXELFORMAT_DXT3, PIXELFORMAT_DXT5, PIXELFORMAT_ETC1, PIXELFORMAT_ETC2_RGB, PIXELFORMAT_ETC2_RGBA, PIXELFORMAT_L8, PIXELFORMAT_L8_A8, PIXELFORMAT_PVRTC_2BPP_RGBA_1, PIXELFORMAT_PVRTC_2BPP_RGB_1, PIXELFORMAT_PVRTC_4BPP_RGBA_1, PIXELFORMAT_PVRTC_4BPP_RGB_1, PIXELFORMAT_R32F, PIXELFORMAT_R4_G4_B4_A4, PIXELFORMAT_R5_G5_B5_A1, PIXELFORMAT_R5_G6_B5, PIXELFORMAT_R8_G8_B8, PIXELFORMAT_R8_G8_B8_A8, PIXELFORMAT_RGB16F, PIXELFORMAT_RGB32F, PIXELFORMAT_RGBA16F, PIXELFORMAT_RGBA32F, PIXELFORMAT_SRGB, PIXELFORMAT_SRGBA, PRIMITIVE_LINELOOP, PRIMITIVE_LINES, PRIMITIVE_LINESTRIP, PRIMITIVE_POINTS, PRIMITIVE_TRIANGLES, PRIMITIVE_TRIFAN, PRIMITIVE_TRISTRIP, PROJECTION_ORTHOGRAPHIC, PROJECTION_PERSPECTIVE, ParticleEmitter, ParticleSystemComponent, ParticleSystemComponentSystem, PhongMaterial, Picker, Plane, PostEffect$1 as PostEffect, PostEffectQueue, ProgramLibrary, Quat, RENDERSTYLE_POINTS, RENDERSTYLE_SOLID, RENDERSTYLE_WIREFRAME, RESOLUTION_AUTO, RESOLUTION_FIXED, RIGIDBODY_ACTIVE_TAG, RIGIDBODY_CF_KINEMATIC_OBJECT, RIGIDBODY_CF_NORESPONSE_OBJECT, RIGIDBODY_CF_STATIC_OBJECT, RIGIDBODY_DISABLE_DEACTIVATION, RIGIDBODY_DISABLE_SIMULATION, RIGIDBODY_ISLAND_SLEEPING, RIGIDBODY_TYPE_DYNAMIC, RIGIDBODY_TYPE_KINEMATIC, RIGIDBODY_TYPE_STATIC, RIGIDBODY_WANTS_DEACTIVATION, Ray, RaycastResult, ReadStream, RenderComponent, RenderComponentSystem, RenderHandler, RenderTarget, ResourceHandler, ResourceLoader, RigidBodyComponent, RigidBodyComponentSystem, SCALEMODE_BLEND, SCALEMODE_NONE, SCROLLBAR_VISIBILITY_SHOW_ALWAYS, SCROLLBAR_VISIBILITY_SHOW_WHEN_REQUIRED, SCROLL_MODE_BOUNCE, SCROLL_MODE_CLAMP, SCROLL_MODE_INFINITE, SEMANTIC_ATTR, SEMANTIC_ATTR0, SEMANTIC_ATTR1, SEMANTIC_ATTR10, SEMANTIC_ATTR11, SEMANTIC_ATTR12, SEMANTIC_ATTR13, SEMANTIC_ATTR14, SEMANTIC_ATTR15, SEMANTIC_ATTR2, SEMANTIC_ATTR3, SEMANTIC_ATTR4, SEMANTIC_ATTR5, SEMANTIC_ATTR6, SEMANTIC_ATTR7, SEMANTIC_ATTR8, SEMANTIC_ATTR9, SEMANTIC_BLENDINDICES, SEMANTIC_BLENDWEIGHT, SEMANTIC_COLOR, SEMANTIC_NORMAL, SEMANTIC_POSITION, SEMANTIC_TANGENT, SEMANTIC_TEXCOORD, SEMANTIC_TEXCOORD0, SEMANTIC_TEXCOORD1, SEMANTIC_TEXCOORD2, SEMANTIC_TEXCOORD3, SEMANTIC_TEXCOORD4, SEMANTIC_TEXCOORD5, SEMANTIC_TEXCOORD6, SEMANTIC_TEXCOORD7, SHADERDEF_DIRLM, SHADERDEF_INSTANCING, SHADERDEF_LM, SHADERDEF_LMAMBIENT, SHADERDEF_MORPH_NORMAL, SHADERDEF_MORPH_POSITION, SHADERDEF_MORPH_TEXTURE_BASED, SHADERDEF_NOSHADOW, SHADERDEF_SCREENSPACE, SHADERDEF_SKIN, SHADERDEF_TANGENTS, SHADERDEF_UV0, SHADERDEF_UV1, SHADERDEF_VCOLOR, SHADERTAG_MATERIAL, SHADER_DEPTH, SHADER_FORWARD, SHADER_FORWARDHDR, SHADER_PICK, SHADER_SHADOW, SHADOWUPDATE_NONE, SHADOWUPDATE_REALTIME, SHADOWUPDATE_THISFRAME, SHADOW_COUNT, SHADOW_DEPTH, SHADOW_PCF1, SHADOW_PCF3, SHADOW_PCF5, SHADOW_VSM16, SHADOW_VSM32, SHADOW_VSM8, SORTKEY_DEPTH, SORTKEY_FORWARD, SORTMODE_BACK2FRONT, SORTMODE_CUSTOM, SORTMODE_FRONT2BACK, SORTMODE_MANUAL, SORTMODE_MATERIALMESH, SORTMODE_NONE, SPECOCC_AO, SPECOCC_GLOSSDEPENDENT, SPECOCC_NONE, SPECULAR_BLINN, SPECULAR_PHONG, SPRITETYPE_ANIMATED, SPRITETYPE_SIMPLE, SPRITE_RENDERMODE_SIMPLE, SPRITE_RENDERMODE_SLICED, SPRITE_RENDERMODE_TILED, STENCILOP_DECREMENT, STENCILOP_DECREMENTWRAP, STENCILOP_INCREMENT, STENCILOP_INCREMENTWRAP, STENCILOP_INVERT, STENCILOP_KEEP, STENCILOP_REPLACE, STENCILOP_ZERO, Scene, SceneHandler, SceneRegistry, SceneRegistryItem, SceneSettingsHandler, ScopeId, ScopeSpace, ScreenComponent, ScreenComponentSystem, ScriptAttributes, ScriptComponent, ScriptComponentSystem, ScriptHandler, ScriptLegacyComponent, ScriptLegacyComponentSystem, ScriptRegistry, ScriptType, ScrollViewComponent, ScrollViewComponentSystem, ScrollbarComponent, ScrollbarComponentSystem, Shader, ShaderHandler, SingleContactResult, Skeleton, Skin, SkinBatchInstance, SkinInstance, SortedLoopArray, Sound, SoundComponent, SoundComponentSystem, SoundInstance, SoundInstance3d, SoundManager, SoundSlot, Sprite, SpriteAnimationClip, SpriteComponent, SpriteComponentSystem, SpriteHandler, StandardMaterial as StandardMaterial, StencilParameters, TEXHINT_ASSET, TEXHINT_LIGHTMAP, TEXHINT_NONE, TEXHINT_SHADOWMAP, TEXTURELOCK_READ, TEXTURELOCK_WRITE, TEXTUREPROJECTION_CUBE, TEXTUREPROJECTION_EQUIRECT, TEXTUREPROJECTION_NONE, TEXTUREPROJECTION_OCTAHEDRAL, TEXTURETYPE_DEFAULT, TEXTURETYPE_RGBE, TEXTURETYPE_RGBM, TEXTURETYPE_SWIZZLEGGGR, TONEMAP_ACES, TONEMAP_ACES2, TONEMAP_FILMIC, TONEMAP_HEJL, TONEMAP_LINEAR, TYPE_FLOAT32, TYPE_INT16, TYPE_INT32, TYPE_INT8, TYPE_UINT16, TYPE_UINT32, TYPE_UINT8, Tags, Template, TemplateHandler, TextElement, TextHandler, Texture, TextureAtlas, TextureAtlasHandler, TextureHandler, TextureParser, Timer, Touch$1 as Touch, TouchDevice, TouchEvent$1 as TouchEvent, TransformFeedback, UNIFORMTYPE_BOOL, UNIFORMTYPE_BVEC2, UNIFORMTYPE_BVEC3, UNIFORMTYPE_BVEC4, UNIFORMTYPE_FLOAT, UNIFORMTYPE_FLOATARRAY, UNIFORMTYPE_INT, UNIFORMTYPE_IVEC2, UNIFORMTYPE_IVEC3, UNIFORMTYPE_IVEC4, UNIFORMTYPE_MAT2, UNIFORMTYPE_MAT3, UNIFORMTYPE_MAT4, UNIFORMTYPE_TEXTURE2D, UNIFORMTYPE_TEXTURE2D_SHADOW, UNIFORMTYPE_TEXTURE3D, UNIFORMTYPE_TEXTURECUBE, UNIFORMTYPE_TEXTURECUBE_SHADOW, UNIFORMTYPE_VEC2, UNIFORMTYPE_VEC2ARRAY, UNIFORMTYPE_VEC3, UNIFORMTYPE_VEC3ARRAY, UNIFORMTYPE_VEC4, UNIFORMTYPE_VEC4ARRAY, URI, UnsupportedBrowserError, VIEW_CENTER, VIEW_LEFT, VIEW_RIGHT, Vec2, Vec3, Vec4, VertexBuffer, VertexFormat, VertexIterator, VrDisplay, VrManager, WebglGraphicsDevice, WorldClusters, XRDEPTHSENSINGFORMAT_F32, XRDEPTHSENSINGFORMAT_L8A8, XRDEPTHSENSINGUSAGE_CPU, XRDEPTHSENSINGUSAGE_GPU, XRHAND_LEFT, XRHAND_NONE, XRHAND_RIGHT, XRSPACE_BOUNDEDFLOOR, XRSPACE_LOCAL, XRSPACE_LOCALFLOOR, XRSPACE_UNBOUNDED, XRSPACE_VIEWER, XRTARGETRAY_GAZE, XRTARGETRAY_POINTER, XRTARGETRAY_SCREEN, XRTRACKABLE_MESH, XRTRACKABLE_PLANE, XRTRACKABLE_POINT, XRTYPE_AR, XRTYPE_INLINE, XRTYPE_VR, XrDepthSensing, XrDomOverlay, XrHitTest, XrHitTestSource, XrImageTracking, XrInput, XrInputSource, XrLightEstimation, XrManager, XrPlane, XrPlaneDetection, XrTrackedImage, ZoneComponent, ZoneComponentSystem, anim, app, apps, asset, audio, basisInitialize, basisSetDownloadConfig, basisTranscode, calculateNormals, calculateTangents, common, config, createBox, createCapsule, createCone, createCylinder, createMesh, createPlane, createScript, createSphere, createStyle, createTorus, createURI, data, drawFullscreenQuad, drawQuadWithShader, drawTexture, events, extend, fw, getTouchTargetCoords, gfx, guid, http, inherits, input, isDefined, log, makeArray, math, now, path, platform, posteffect, prefilterCubemap, programlib, registerScript, reprojectTexture, revision, scene, script, semanticToLocation, shFromCubemap, shaderChunks, shadowTypeToString, shape, string, time, type, typedArrayIndexFormats, typedArrayIndexFormatsByteSize, typedArrayToType, typedArrayTypes, typedArrayTypesByteSize, version };
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export { ABSOLUTE_URL, ACTION_GAMEPAD, ACTION_KEYBOARD, ACTION_MOUSE, ADDRESS_CLAMP_TO_EDGE, ADDRESS_MIRRORED_REPEAT, ADDRESS_REPEAT, ANIM_BLEND_1D, ANIM_BLEND_2D_CARTESIAN, ANIM_BLEND_2D_DIRECTIONAL, ANIM_BLEND_DIRECT, ANIM_CONTROL_STATES, ANIM_EQUAL_TO, ANIM_GREATER_THAN, ANIM_GREATER_THAN_EQUAL_TO, ANIM_INTERRUPTION_NEXT, ANIM_INTERRUPTION_NEXT_PREV, ANIM_INTERRUPTION_NONE, ANIM_INTERRUPTION_PREV, ANIM_INTERRUPTION_PREV_NEXT, ANIM_LAYER_ADDITIVE, ANIM_LAYER_OVERWRITE, ANIM_LESS_THAN, ANIM_LESS_THAN_EQUAL_TO, ANIM_NOT_EQUAL_TO, ANIM_PARAMETER_BOOLEAN, ANIM_PARAMETER_FLOAT, ANIM_PARAMETER_INTEGER, ANIM_PARAMETER_TRIGGER, ANIM_STATE_ANY, ANIM_STATE_END, ANIM_STATE_START, ASPECT_AUTO, ASPECT_MANUAL, ASSET_ANIMATION, ASSET_AUDIO, ASSET_CONTAINER, ASSET_CSS, ASSET_CUBEMAP, ASSET_HTML, ASSET_IMAGE, ASSET_JSON, ASSET_MATERIAL, ASSET_MODEL, ASSET_SCRIPT, ASSET_SHADER, ASSET_TEXT, ASSET_TEXTURE, AXIS_KEY, AXIS_MOUSE_X, AXIS_MOUSE_Y, AXIS_PAD_L_X, AXIS_PAD_L_Y, AXIS_PAD_R_X, AXIS_PAD_R_Y, AnimBinder, AnimClip, AnimClipHandler, AnimComponent, AnimComponentLayer, AnimComponentSystem, AnimController, AnimCurve, AnimData, AnimEvaluator, AnimEvents, AnimSnapshot, AnimStateGraph, AnimStateGraphHandler, AnimTarget, AnimTrack, Animation$1 as Animation, AnimationComponent, AnimationComponentSystem, AnimationHandler, Application, Asset, AssetListLoader, AssetReference, AssetRegistry, AudioHandler, AudioListenerComponent, AudioListenerComponentSystem, AudioSourceComponent, AudioSourceComponentSystem, BAKE_COLOR, BAKE_COLORDIR, BLENDEQUATION_ADD, BLENDEQUATION_MAX, BLENDEQUATION_MIN, BLENDEQUATION_REVERSE_SUBTRACT, BLENDEQUATION_SUBTRACT, BLENDMODE_CONSTANT_ALPHA, BLENDMODE_CONSTANT_COLOR, BLENDMODE_DST_ALPHA, BLENDMODE_DST_COLOR, BLENDMODE_ONE, BLENDMODE_ONE_MINUS_CONSTANT_ALPHA, BLENDMODE_ONE_MINUS_CONSTANT_COLOR, BLENDMODE_ONE_MINUS_DST_ALPHA, BLENDMODE_ONE_MINUS_DST_COLOR, BLENDMODE_ONE_MINUS_SRC_ALPHA, BLENDMODE_ONE_MINUS_SRC_COLOR, BLENDMODE_SRC_ALPHA, BLENDMODE_SRC_ALPHA_SATURATE, BLENDMODE_SRC_COLOR, BLENDMODE_ZERO, BLEND_ADDITIVE, BLEND_ADDITIVEALPHA, BLEND_MAX, BLEND_MIN, BLEND_MULTIPLICATIVE, BLEND_MULTIPLICATIVE2X, BLEND_NONE, BLEND_NORMAL, BLEND_PREMULTIPLIED, BLEND_SCREEN, BLEND_SUBTRACTIVE, BLUR_BOX, BLUR_GAUSSIAN, BODYFLAG_KINEMATIC_OBJECT, BODYFLAG_NORESPONSE_OBJECT, BODYFLAG_STATIC_OBJECT, BODYGROUP_DEFAULT, BODYGROUP_DYNAMIC, BODYGROUP_ENGINE_1, BODYGROUP_ENGINE_2, BODYGROUP_ENGINE_3, BODYGROUP_KINEMATIC, BODYGROUP_NONE, BODYGROUP_STATIC, BODYGROUP_TRIGGER, BODYGROUP_USER_1, BODYGROUP_USER_2, BODYGROUP_USER_3, BODYGROUP_USER_4, BODYGROUP_USER_5, BODYGROUP_USER_6, BODYGROUP_USER_7, BODYGROUP_USER_8, BODYMASK_ALL, BODYMASK_NONE, BODYMASK_NOT_STATIC, BODYMASK_NOT_STATIC_KINEMATIC, BODYMASK_STATIC, BODYSTATE_ACTIVE_TAG, BODYSTATE_DISABLE_DEACTIVATION, BODYSTATE_DISABLE_SIMULATION, BODYSTATE_ISLAND_SLEEPING, BODYSTATE_WANTS_DEACTIVATION, BODYTYPE_DYNAMIC, BODYTYPE_KINEMATIC, BODYTYPE_STATIC, BUFFER_DYNAMIC, BUFFER_GPUDYNAMIC, BUFFER_STATIC, BUFFER_STREAM, BUTTON_TRANSITION_MODE_SPRITE_CHANGE, BUTTON_TRANSITION_MODE_TINT, BasicMaterial, Batch, BatchGroup, BatchManager, BinaryHandler, BoundingBox, BoundingSphere, Bundle, BundleHandler, BundleRegistry, ButtonComponent, ButtonComponentSystem, CLEARFLAG_COLOR, CLEARFLAG_DEPTH, CLEARFLAG_STENCIL, COMPUPDATED_BLEND, COMPUPDATED_CAMERAS, COMPUPDATED_INSTANCES, COMPUPDATED_LIGHTS, CUBEFACE_NEGX, CUBEFACE_NEGY, CUBEFACE_NEGZ, CUBEFACE_POSX, CUBEFACE_POSY, CUBEFACE_POSZ, CUBEPROJ_BOX, CUBEPROJ_NONE, CULLFACE_BACK, CULLFACE_FRONT, CULLFACE_FRONTANDBACK, CULLFACE_NONE, CURVE_CARDINAL, CURVE_CATMULL, CURVE_LINEAR, CURVE_SMOOTHSTEP, CURVE_SPLINE, CURVE_STEP, Camera, CameraComponent, CameraComponentSystem, CanvasFont, CollisionComponent, CollisionComponentSystem, Color, Command, Component, ComponentSystem, ComponentSystemRegistry, ContactPoint, ContactResult, ContainerHandler, ContainerResource, ContextCreationError, Controller, CssHandler, CubemapHandler, Curve, CurveSet, DETAILMODE_ADD, DETAILMODE_MAX, DETAILMODE_MIN, DETAILMODE_MUL, DETAILMODE_OVERLAY, DETAILMODE_SCREEN, DISTANCE_EXPONENTIAL, DISTANCE_INVERSE, DISTANCE_LINEAR, DefaultAnimBinder, ELEMENTTYPE_FLOAT32, ELEMENTTYPE_GROUP, ELEMENTTYPE_IMAGE, ELEMENTTYPE_INT16, ELEMENTTYPE_INT32, ELEMENTTYPE_INT8, ELEMENTTYPE_TEXT, ELEMENTTYPE_UINT16, ELEMENTTYPE_UINT32, ELEMENTTYPE_UINT8, EMITTERSHAPE_BOX, EMITTERSHAPE_SPHERE, EVENT_KEYDOWN, EVENT_KEYUP, EVENT_MOUSEDOWN, EVENT_MOUSEMOVE, EVENT_MOUSEUP, EVENT_MOUSEWHEEL, EVENT_SELECT, EVENT_SELECTEND, EVENT_SELECTSTART, EVENT_TOUCHCANCEL, EVENT_TOUCHEND, EVENT_TOUCHMOVE, EVENT_TOUCHSTART, ElementComponent, ElementComponentSystem, ElementDragHelper, ElementInput, ElementInputEvent, ElementMouseEvent, ElementSelectEvent, ElementTouchEvent, Entity, EntityReference, EnvLighting, EventHandler, FILLMODE_FILL_WINDOW, FILLMODE_KEEP_ASPECT, FILLMODE_NONE, FILTER_LINEAR, FILTER_LINEAR_MIPMAP_LINEAR, FILTER_LINEAR_MIPMAP_NEAREST, FILTER_NEAREST, FILTER_NEAREST_MIPMAP_LINEAR, FILTER_NEAREST_MIPMAP_NEAREST, FITTING_BOTH, FITTING_NONE, FITTING_SHRINK, FITTING_STRETCH, FOG_EXP, FOG_EXP2, FOG_LINEAR, FOG_NONE, FONT_BITMAP, FONT_MSDF, FRESNEL_NONE, FRESNEL_SCHLICK, FUNC_ALWAYS, FUNC_EQUAL, FUNC_GREATER, FUNC_GREATEREQUAL, FUNC_LESS, FUNC_LESSEQUAL, FUNC_NEVER, FUNC_NOTEQUAL, FolderHandler, Font, FontHandler, ForwardRenderer, Frustum, GAMMA_NONE, GAMMA_SRGB, GAMMA_SRGBFAST, GAMMA_SRGBHDR, GamePads, GraphNode, GraphicsDevice, HierarchyHandler, HtmlHandler, Http, I18n, INDEXFORMAT_UINT16, INDEXFORMAT_UINT32, INDEXFORMAT_UINT8, INTERPOLATION_CUBIC, INTERPOLATION_LINEAR, INTERPOLATION_STEP, ImageElement, IndexBuffer, IndexedList, JointComponent, JointComponentSystem, JsonHandler, JsonStandardMaterialParser, KEY_0, KEY_1, KEY_2, KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_A, KEY_ADD, KEY_ALT, KEY_B, KEY_BACKSPACE, KEY_BACK_SLASH, KEY_C, KEY_CAPS_LOCK, KEY_CLOSE_BRACKET, KEY_COMMA, KEY_CONTEXT_MENU, KEY_CONTROL, KEY_D, KEY_DECIMAL, KEY_DELETE, KEY_DIVIDE, KEY_DOWN, KEY_E, KEY_END, KEY_ENTER, KEY_EQUAL, KEY_ESCAPE, KEY_F, KEY_F1, KEY_F10, KEY_F11, KEY_F12, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_G, KEY_H, KEY_HOME, KEY_I, KEY_INSERT, KEY_J, KEY_K, KEY_L, KEY_LEFT, KEY_M, KEY_META, KEY_MULTIPLY, KEY_N, KEY_NUMPAD_0, KEY_NUMPAD_1, KEY_NUMPAD_2, KEY_NUMPAD_3, KEY_NUMPAD_4, KEY_NUMPAD_5, KEY_NUMPAD_6, KEY_NUMPAD_7, KEY_NUMPAD_8, KEY_NUMPAD_9, KEY_O, KEY_OPEN_BRACKET, KEY_P, KEY_PAGE_DOWN, KEY_PAGE_UP, KEY_PAUSE, KEY_PERIOD, KEY_PRINT_SCREEN, KEY_Q, KEY_R, KEY_RETURN, KEY_RIGHT, KEY_S, KEY_SEMICOLON, KEY_SEPARATOR, KEY_SHIFT, KEY_SLASH, KEY_SPACE, KEY_SUBTRACT, KEY_T, KEY_TAB, KEY_U, KEY_UP, KEY_V, KEY_W, KEY_WINDOWS, KEY_X, KEY_Y, KEY_Z, Key, Keyboard, KeyboardEvent, LAYERID_DEPTH, LAYERID_IMMEDIATE, LAYERID_SKYBOX, LAYERID_UI, LAYERID_WORLD, LAYER_FX, LAYER_GIZMO, LAYER_HUD, LAYER_WORLD, LIGHTFALLOFF_INVERSESQUARED, LIGHTFALLOFF_LINEAR, LIGHTSHAPE_DISK, LIGHTSHAPE_PUNCTUAL, LIGHTSHAPE_RECT, LIGHTSHAPE_SPHERE, LIGHTTYPE_DIRECTIONAL, LIGHTTYPE_OMNI, LIGHTTYPE_POINT, LIGHTTYPE_SPOT, LINEBATCH_GIZMO, LINEBATCH_OVERLAY, LINEBATCH_WORLD, Layer, LayerComposition, LayoutCalculator, LayoutChildComponent, LayoutChildComponentSystem, LayoutGroupComponent, LayoutGroupComponentSystem, Light, LightComponent, LightComponentSystem, LightingParams, Lightmapper, LocalizedAsset, MASK_AFFECT_DYNAMIC, MASK_AFFECT_LIGHTMAPPED, MASK_BAKE, MOTION_FREE, MOTION_LIMITED, MOTION_LOCKED, MOUSEBUTTON_LEFT, MOUSEBUTTON_MIDDLE, MOUSEBUTTON_NONE, MOUSEBUTTON_RIGHT, Mat3, Mat4, Material, MaterialHandler, Mesh, MeshInstance, Model, ModelComponent, ModelComponentSystem, ModelHandler, Morph, MorphInstance, MorphTarget, Mouse, MouseEvent$1 as MouseEvent, Node$1 as Node, ORIENTATION_HORIZONTAL, ORIENTATION_VERTICAL, OrientedBox, PAD_1, PAD_2, PAD_3, PAD_4, PAD_DOWN, PAD_FACE_1, PAD_FACE_2, PAD_FACE_3, PAD_FACE_4, PAD_LEFT, PAD_L_SHOULDER_1, PAD_L_SHOULDER_2, PAD_L_STICK_BUTTON, PAD_L_STICK_X, PAD_L_STICK_Y, PAD_RIGHT, PAD_R_SHOULDER_1, PAD_R_SHOULDER_2, PAD_R_STICK_BUTTON, PAD_R_STICK_X, PAD_R_STICK_Y, PAD_SELECT, PAD_START, PAD_UP, PAD_VENDOR, PARTICLEMODE_CPU, PARTICLEMODE_GPU, PARTICLEORIENTATION_EMITTER, PARTICLEORIENTATION_SCREEN, PARTICLEORIENTATION_WORLD, PARTICLESORT_DISTANCE, PARTICLESORT_NEWER_FIRST, PARTICLESORT_NONE, PARTICLESORT_OLDER_FIRST, PIXELFORMAT_111110F, PIXELFORMAT_A8, PIXELFORMAT_ASTC_4x4, PIXELFORMAT_ATC_RGB, PIXELFORMAT_ATC_RGBA, PIXELFORMAT_DEPTH, PIXELFORMAT_DEPTHSTENCIL, PIXELFORMAT_DXT1, PIXELFORMAT_DXT3, PIXELFORMAT_DXT5, PIXELFORMAT_ETC1, PIXELFORMAT_ETC2_RGB, PIXELFORMAT_ETC2_RGBA, PIXELFORMAT_L8, PIXELFORMAT_L8_A8, PIXELFORMAT_PVRTC_2BPP_RGBA_1, PIXELFORMAT_PVRTC_2BPP_RGB_1, PIXELFORMAT_PVRTC_4BPP_RGBA_1, PIXELFORMAT_PVRTC_4BPP_RGB_1, PIXELFORMAT_R32F, PIXELFORMAT_R4_G4_B4_A4, PIXELFORMAT_R5_G5_B5_A1, PIXELFORMAT_R5_G6_B5, PIXELFORMAT_R8_G8_B8, PIXELFORMAT_R8_G8_B8_A8, PIXELFORMAT_RGB16F, PIXELFORMAT_RGB32F, PIXELFORMAT_RGBA16F, PIXELFORMAT_RGBA32F, PIXELFORMAT_SRGB, PIXELFORMAT_SRGBA, PRIMITIVE_LINELOOP, PRIMITIVE_LINES, PRIMITIVE_LINESTRIP, PRIMITIVE_POINTS, PRIMITIVE_TRIANGLES, PRIMITIVE_TRIFAN, PRIMITIVE_TRISTRIP, PROJECTION_ORTHOGRAPHIC, PROJECTION_PERSPECTIVE, ParticleEmitter, ParticleSystemComponent, ParticleSystemComponentSystem, PhongMaterial, Picker, Plane, PostEffect$1 as PostEffect, PostEffectQueue, ProgramLibrary, Quat, RENDERSTYLE_POINTS, RENDERSTYLE_SOLID, RENDERSTYLE_WIREFRAME, RESOLUTION_AUTO, RESOLUTION_FIXED, RIGIDBODY_ACTIVE_TAG, RIGIDBODY_CF_KINEMATIC_OBJECT, RIGIDBODY_CF_NORESPONSE_OBJECT, RIGIDBODY_CF_STATIC_OBJECT, RIGIDBODY_DISABLE_DEACTIVATION, RIGIDBODY_DISABLE_SIMULATION, RIGIDBODY_ISLAND_SLEEPING, RIGIDBODY_TYPE_DYNAMIC, RIGIDBODY_TYPE_KINEMATIC, RIGIDBODY_TYPE_STATIC, RIGIDBODY_WANTS_DEACTIVATION, Ray, RaycastResult, ReadStream, RenderComponent, RenderComponentSystem, RenderHandler, RenderTarget, ResourceHandler, ResourceLoader, RigidBodyComponent, RigidBodyComponentSystem, SCALEMODE_BLEND, SCALEMODE_NONE, SCROLLBAR_VISIBILITY_SHOW_ALWAYS, SCROLLBAR_VISIBILITY_SHOW_WHEN_REQUIRED, SCROLL_MODE_BOUNCE, SCROLL_MODE_CLAMP, SCROLL_MODE_INFINITE, SEMANTIC_ATTR, SEMANTIC_ATTR0, SEMANTIC_ATTR1, SEMANTIC_ATTR10, SEMANTIC_ATTR11, SEMANTIC_ATTR12, SEMANTIC_ATTR13, SEMANTIC_ATTR14, SEMANTIC_ATTR15, SEMANTIC_ATTR2, SEMANTIC_ATTR3, SEMANTIC_ATTR4, SEMANTIC_ATTR5, SEMANTIC_ATTR6, SEMANTIC_ATTR7, SEMANTIC_ATTR8, SEMANTIC_ATTR9, SEMANTIC_BLENDINDICES, SEMANTIC_BLENDWEIGHT, SEMANTIC_COLOR, SEMANTIC_NORMAL, SEMANTIC_POSITION, SEMANTIC_TANGENT, SEMANTIC_TEXCOORD, SEMANTIC_TEXCOORD0, SEMANTIC_TEXCOORD1, SEMANTIC_TEXCOORD2, SEMANTIC_TEXCOORD3, SEMANTIC_TEXCOORD4, SEMANTIC_TEXCOORD5, SEMANTIC_TEXCOORD6, SEMANTIC_TEXCOORD7, SHADERDEF_DIRLM, SHADERDEF_INSTANCING, SHADERDEF_LM, SHADERDEF_LMAMBIENT, SHADERDEF_MORPH_NORMAL, SHADERDEF_MORPH_POSITION, SHADERDEF_MORPH_TEXTURE_BASED, SHADERDEF_NOSHADOW, SHADERDEF_SCREENSPACE, SHADERDEF_SKIN, SHADERDEF_TANGENTS, SHADERDEF_UV0, SHADERDEF_UV1, SHADERDEF_VCOLOR, SHADERTAG_MATERIAL, SHADER_DEPTH, SHADER_FORWARD, SHADER_FORWARDHDR, SHADER_PICK, SHADER_SHADOW, SHADOWUPDATE_NONE, SHADOWUPDATE_REALTIME, SHADOWUPDATE_THISFRAME, SHADOW_COUNT, SHADOW_DEPTH, SHADOW_PCF1, SHADOW_PCF3, SHADOW_PCF5, SHADOW_VSM16, SHADOW_VSM32, SHADOW_VSM8, SORTKEY_DEPTH, SORTKEY_FORWARD, SORTMODE_BACK2FRONT, SORTMODE_CUSTOM, SORTMODE_FRONT2BACK, SORTMODE_MANUAL, SORTMODE_MATERIALMESH, SORTMODE_NONE, SPECOCC_AO, SPECOCC_GLOSSDEPENDENT, SPECOCC_NONE, SPECULAR_BLINN, SPECULAR_PHONG, SPRITETYPE_ANIMATED, SPRITETYPE_SIMPLE, SPRITE_RENDERMODE_SIMPLE, SPRITE_RENDERMODE_SLICED, SPRITE_RENDERMODE_TILED, STENCILOP_DECREMENT, STENCILOP_DECREMENTWRAP, STENCILOP_INCREMENT, STENCILOP_INCREMENTWRAP, STENCILOP_INVERT, STENCILOP_KEEP, STENCILOP_REPLACE, STENCILOP_ZERO, Scene, SceneHandler, SceneRegistry, SceneRegistryItem, SceneSettingsHandler, ScopeId, ScopeSpace, ScreenComponent, ScreenComponentSystem, ScriptAttributes, ScriptComponent, ScriptComponentSystem, ScriptHandler, ScriptLegacyComponent, ScriptLegacyComponentSystem, ScriptRegistry, ScriptType, ScrollViewComponent, ScrollViewComponentSystem, ScrollbarComponent, ScrollbarComponentSystem, Shader, ShaderHandler, SingleContactResult, Skeleton, Skin, SkinBatchInstance, SkinInstance, SortedLoopArray, Sound, SoundComponent, SoundComponentSystem, SoundInstance, SoundInstance3d, SoundManager, SoundSlot, Sprite, SpriteAnimationClip, SpriteComponent, SpriteComponentSystem, SpriteHandler, StandardMaterial as StandardMaterial, StencilParameters, TEXHINT_ASSET, TEXHINT_LIGHTMAP, TEXHINT_NONE, TEXHINT_SHADOWMAP, TEXTURELOCK_READ, TEXTURELOCK_WRITE, TEXTUREPROJECTION_CUBE, TEXTUREPROJECTION_EQUIRECT, TEXTUREPROJECTION_NONE, TEXTUREPROJECTION_OCTAHEDRAL, TEXTURETYPE_DEFAULT, TEXTURETYPE_RGBE, TEXTURETYPE_RGBM, TEXTURETYPE_SWIZZLEGGGR, TONEMAP_ACES, TONEMAP_ACES2, TONEMAP_FILMIC, TONEMAP_HEJL, TONEMAP_LINEAR, TYPE_FLOAT32, TYPE_INT16, TYPE_INT32, TYPE_INT8, TYPE_UINT16, TYPE_UINT32, TYPE_UINT8, Tags, Template, TemplateHandler, TextElement, TextHandler, Texture, TextureAtlas, TextureAtlasHandler, TextureHandler, TextureParser, Timer, Touch$1 as Touch, TouchDevice, TouchEvent$1 as TouchEvent, TransformFeedback, UNIFORMTYPE_BOOL, UNIFORMTYPE_BVEC2, UNIFORMTYPE_BVEC3, UNIFORMTYPE_BVEC4, UNIFORMTYPE_FLOAT, UNIFORMTYPE_FLOATARRAY, UNIFORMTYPE_INT, UNIFORMTYPE_IVEC2, UNIFORMTYPE_IVEC3, UNIFORMTYPE_IVEC4, UNIFORMTYPE_MAT2, UNIFORMTYPE_MAT3, UNIFORMTYPE_MAT4, UNIFORMTYPE_TEXTURE2D, UNIFORMTYPE_TEXTURE2D_SHADOW, UNIFORMTYPE_TEXTURE3D, UNIFORMTYPE_TEXTURECUBE, UNIFORMTYPE_TEXTURECUBE_SHADOW, UNIFORMTYPE_VEC2, UNIFORMTYPE_VEC2ARRAY, UNIFORMTYPE_VEC3, UNIFORMTYPE_VEC3ARRAY, UNIFORMTYPE_VEC4, UNIFORMTYPE_VEC4ARRAY, URI, UnsupportedBrowserError, VIEW_CENTER, VIEW_LEFT, VIEW_RIGHT, Vec2, Vec3, Vec4, VertexBuffer, VertexFormat, VertexIterator, VrDisplay, VrManager, WebglGraphicsDevice, WorldClusters, XRDEPTHSENSINGFORMAT_F32, XRDEPTHSENSINGFORMAT_L8A8, XRDEPTHSENSINGUSAGE_CPU, XRDEPTHSENSINGUSAGE_GPU, XRHAND_LEFT, XRHAND_NONE, XRHAND_RIGHT, XRSPACE_BOUNDEDFLOOR, XRSPACE_LOCAL, XRSPACE_LOCALFLOOR, XRSPACE_UNBOUNDED, XRSPACE_VIEWER, XRTARGETRAY_GAZE, XRTARGETRAY_POINTER, XRTARGETRAY_SCREEN, XRTRACKABLE_MESH, XRTRACKABLE_PLANE, XRTRACKABLE_POINT, XRTYPE_AR, XRTYPE_INLINE, XRTYPE_VR, XrDepthSensing, XrDomOverlay, XrHitTest, XrHitTestSource, XrImageTracking, XrInput, XrInputSource, XrLightEstimation, XrManager, XrPlane, XrPlaneDetection, XrTrackedImage, ZoneComponent, ZoneComponentSystem, anim, app, apps, asset, audio, basisInitialize, basisSetDownloadConfig, basisTranscode, calculateNormals, calculateTangents, common, config, createBox, createCapsule, createCone, createCylinder, createMesh, createPlane, createScript, createSphere, createStyle, createTorus, createURI, data, drawFullscreenQuad, drawQuadWithShader, drawTexture, events, extend, fw, getTouchTargetCoords, gfx, guid, http, inherits, input, isDefined, log, makeArray, math, now, path, platform, posteffect, prefilterCubemap, programlib, registerScript, reprojectTexture, revision, scene, script, semanticToLocation, shFromCubemap, shaderChunks, shadowTypeToString, shape, string, time, type, typedArrayIndexFormats, typedArrayIndexFormatsByteSize, typedArrayToType, typedArrayTypes, typedArrayTypesByteSize, version };
|
|
33819
33890
|
export as namespace pc;
|
package/build/playcanvas.dbg.js
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* @license
|
|
3
|
-
* PlayCanvas Engine v1.53.
|
|
3
|
+
* PlayCanvas Engine v1.53.1 revision 9dc78dbcd (DEBUG PROFILER)
|
|
4
4
|
* Copyright 2011-2022 PlayCanvas Ltd. All rights reserved.
|
|
5
5
|
*/
|
|
6
6
|
(function (global, factory) {
|
|
@@ -586,8 +586,8 @@
|
|
|
586
586
|
};
|
|
587
587
|
};
|
|
588
588
|
|
|
589
|
-
var version = "1.53.
|
|
590
|
-
var revision = "
|
|
589
|
+
var version = "1.53.1";
|
|
590
|
+
var revision = "9dc78dbcd";
|
|
591
591
|
var config = {};
|
|
592
592
|
var common = {};
|
|
593
593
|
var apps = {};
|
|
@@ -5462,6 +5462,10 @@
|
|
|
5462
5462
|
var BLENDMODE_ONE_MINUS_SRC_ALPHA = 8;
|
|
5463
5463
|
var BLENDMODE_DST_ALPHA = 9;
|
|
5464
5464
|
var BLENDMODE_ONE_MINUS_DST_ALPHA = 10;
|
|
5465
|
+
var BLENDMODE_CONSTANT_COLOR = 11;
|
|
5466
|
+
var BLENDMODE_ONE_MINUS_CONSTANT_COLOR = 12;
|
|
5467
|
+
var BLENDMODE_CONSTANT_ALPHA = 13;
|
|
5468
|
+
var BLENDMODE_ONE_MINUS_CONSTANT_ALPHA = 14;
|
|
5465
5469
|
var BLENDEQUATION_ADD = 0;
|
|
5466
5470
|
var BLENDEQUATION_SUBTRACT = 1;
|
|
5467
5471
|
var BLENDEQUATION_REVERSE_SUBTRACT = 2;
|
|
@@ -6348,7 +6352,7 @@
|
|
|
6348
6352
|
|
|
6349
6353
|
var reflectionCubePS = "uniform samplerCube texture_cubeMap;\nuniform float material_reflectivity;\n\nvec3 calcReflection(vec3 tReflDirW, float tGlossiness) {\n\tvec3 lookupVec = fixSeams(cubeMapProject(tReflDirW));\n\tlookupVec.x *= -1.0;\n\treturn $DECODE(textureCube(texture_cubeMap, lookupVec));\n}\n\nvoid addReflection() { \n\tdReflection += vec4(calcReflection(dReflDirW, dGlossiness), material_reflectivity);\n}\n";
|
|
6350
6354
|
|
|
6351
|
-
var reflectionEnvPS = "#ifndef ENV_ATLAS\n#define ENV_ATLAS\nuniform sampler2D texture_envAtlas;\n#endif\nuniform float material_reflectivity;\n\n// calculate mip level for shiny reflection given equirect coords uv.\nfloat shinyMipLevel(vec2 uv) {\n\tvec2 dx = dFdx(uv);\n\tvec2 dy = dFdy(uv);\n\n\t// calculate second dF at 180 degrees\n\tvec2 uv2 = vec2(fract(uv.x + 0.5), uv.y);\n\tvec2 dx2 = dFdx(uv2);\n\tvec2 dy2 = dFdy(uv2);\n\n\t// calculate min of both sets of dF to handle discontinuity at the azim edge\n\tfloat maxd = min(max(dot(dx, dx), dot(dy, dy)), max(dot(dx2, dx2), dot(dy2, dy2)));\n\n\treturn clamp(0.5 * log2(maxd) - 1.0 + textureBias, 0.0,
|
|
6355
|
+
var reflectionEnvPS = "#ifndef ENV_ATLAS\n#define ENV_ATLAS\nuniform sampler2D texture_envAtlas;\n#endif\nuniform float material_reflectivity;\n\n// calculate mip level for shiny reflection given equirect coords uv.\nfloat shinyMipLevel(vec2 uv) {\n\tvec2 dx = dFdx(uv);\n\tvec2 dy = dFdy(uv);\n\n\t// calculate second dF at 180 degrees\n\tvec2 uv2 = vec2(fract(uv.x + 0.5), uv.y);\n\tvec2 dx2 = dFdx(uv2);\n\tvec2 dy2 = dFdy(uv2);\n\n\t// calculate min of both sets of dF to handle discontinuity at the azim edge\n\tfloat maxd = min(max(dot(dx, dx), dot(dy, dy)), max(dot(dx2, dx2), dot(dy2, dy2)));\n\n\treturn clamp(0.5 * log2(maxd) - 1.0 + textureBias, 0.0, 5.0);\n}\n\nvec3 calcReflection(vec3 tReflDirW, float tGlossiness) {\n\tvec3 dir = cubeMapProject(tReflDirW) * vec3(-1.0, 1.0, 1.0);\n\tvec2 uv = toSphericalUv(dir);\n\n\t// calculate roughness level\n\tfloat level = saturate(1.0 - tGlossiness) * 5.0;\n\tfloat ilevel = floor(level);\n\n\t// accessing the shiny (top level) reflection - perform manual mipmap lookup\n\tfloat level2 = shinyMipLevel(uv * atlasSize);\n\tfloat ilevel2 = floor(level2);\n\n\tvec2 uv0, uv1;\n\tfloat weight;\n\tif (ilevel == 0.0) {\n\t\tuv0 = mapMip(uv, ilevel2);\n\t\tuv1 = mapMip(uv, ilevel2 + 1.0);\n\t\tweight = level2 - ilevel2;\n\t} else {\n\t\t// accessing rough reflection - just sample the same part twice\n\t\tuv0 = uv1 = mapRoughnessUv(uv, ilevel);\n\t\tweight = 0.0;\n\t}\n\n\tvec3 linearA = $DECODE(texture2D(texture_envAtlas, uv0));\n\tvec3 linearB = $DECODE(texture2D(texture_envAtlas, uv1));\n\tvec3 linear0 = mix(linearA, linearB, weight);\n\tvec3 linear1 = $DECODE(texture2D(texture_envAtlas, mapRoughnessUv(uv, ilevel + 1.0)));\n\n\treturn processEnvironment(mix(linear0, linear1, level - ilevel));\n}\n\nvoid addReflection() { \n\tdReflection += vec4(calcReflection(dReflDirW, dGlossiness), material_reflectivity);\n}\n";
|
|
6352
6356
|
|
|
6353
6357
|
var reflectionSpherePS = "#ifndef VIEWMATRIX\n#define VIEWMATRIX\nuniform mat4 matrix_view;\n#endif\nuniform sampler2D texture_sphereMap;\nuniform float material_reflectivity;\n\nvec3 calcReflection(vec3 tReflDirW, float tGlossiness) {\n\tvec3 reflDirV = (mat3(matrix_view) * tReflDirW).xyz;\n\n\tfloat m = 2.0 * sqrt( dot(reflDirV.xy, reflDirV.xy) + (reflDirV.z+1.0)*(reflDirV.z+1.0) );\n\tvec2 sphereMapUv = reflDirV.xy / m + 0.5;\n\n\treturn $DECODE(texture2D(texture_sphereMap, sphereMapUv));\n}\n\nvoid addReflection() { \n\tdReflection += vec4(calcReflection(dReflDirW, dGlossiness), material_reflectivity);\n}\n";
|
|
6354
6358
|
|
|
@@ -11792,6 +11796,10 @@
|
|
|
11792
11796
|
var fixCubemapSeams = true;
|
|
11793
11797
|
|
|
11794
11798
|
var calcLevels = function calcLevels(width, height) {
|
|
11799
|
+
if (height === void 0) {
|
|
11800
|
+
height = 0;
|
|
11801
|
+
}
|
|
11802
|
+
|
|
11795
11803
|
return 1 + Math.floor(Math.log2(Math.max(width, height)));
|
|
11796
11804
|
};
|
|
11797
11805
|
|
|
@@ -11840,15 +11848,21 @@
|
|
|
11840
11848
|
return result;
|
|
11841
11849
|
};
|
|
11842
11850
|
|
|
11843
|
-
EnvLighting.generateLightingSource = function generateLightingSource(source) {
|
|
11851
|
+
EnvLighting.generateLightingSource = function generateLightingSource(source, options) {
|
|
11852
|
+
var _options, _options2, _options3;
|
|
11853
|
+
|
|
11854
|
+
if (options === void 0) {
|
|
11855
|
+
options = null;
|
|
11856
|
+
}
|
|
11857
|
+
|
|
11844
11858
|
var device = source.device;
|
|
11845
11859
|
DebugGraphics.pushGpuMarker(device, "genLightingSource");
|
|
11846
11860
|
var format = lightingSourcePixelFormat(device);
|
|
11847
|
-
var result = new Texture(device, {
|
|
11861
|
+
var result = ((_options = options) == null ? void 0 : _options.target) || new Texture(device, {
|
|
11848
11862
|
name: "lighting-source",
|
|
11849
11863
|
cubemap: true,
|
|
11850
|
-
width: 128,
|
|
11851
|
-
height: 128,
|
|
11864
|
+
width: ((_options2 = options) == null ? void 0 : _options2.size) || 128,
|
|
11865
|
+
height: ((_options3 = options) == null ? void 0 : _options3.size) || 128,
|
|
11852
11866
|
format: format,
|
|
11853
11867
|
type: format === PIXELFORMAT_R8_G8_B8_A8 ? TEXTURETYPE_RGBM : TEXTURETYPE_DEFAULT,
|
|
11854
11868
|
addressU: ADDRESS_CLAMP_TO_EDGE,
|
|
@@ -11864,12 +11878,18 @@
|
|
|
11864
11878
|
};
|
|
11865
11879
|
|
|
11866
11880
|
EnvLighting.generateAtlas = function generateAtlas(source, options) {
|
|
11881
|
+
var _options4, _options5, _options6, _options9;
|
|
11882
|
+
|
|
11883
|
+
if (options === void 0) {
|
|
11884
|
+
options = null;
|
|
11885
|
+
}
|
|
11886
|
+
|
|
11867
11887
|
var device = source.device;
|
|
11868
11888
|
var format = lightingPixelFormat();
|
|
11869
11889
|
DebugGraphics.pushGpuMarker(device, "genAtlas");
|
|
11870
|
-
var result = (options == null ? void 0 :
|
|
11871
|
-
width: 512,
|
|
11872
|
-
height: 512,
|
|
11890
|
+
var result = ((_options4 = options) == null ? void 0 : _options4.target) || new Texture(device, {
|
|
11891
|
+
width: ((_options5 = options) == null ? void 0 : _options5.size) || 512,
|
|
11892
|
+
height: ((_options6 = options) == null ? void 0 : _options6.size) || 512,
|
|
11873
11893
|
format: format,
|
|
11874
11894
|
type: TEXTURETYPE_RGBM ,
|
|
11875
11895
|
projection: TEXTUREPROJECTION_EQUIRECT,
|
|
@@ -11878,14 +11898,15 @@
|
|
|
11878
11898
|
mipmaps: false
|
|
11879
11899
|
});
|
|
11880
11900
|
DebugGraphics.pushGpuMarker(device, "mipmaps");
|
|
11881
|
-
var
|
|
11882
|
-
var
|
|
11901
|
+
var s = result.width / 512;
|
|
11902
|
+
var rect = new Vec4(0, 0, 512 * s, 256 * s);
|
|
11903
|
+
var levels = calcLevels(256) - calcLevels(4);
|
|
11883
11904
|
|
|
11884
11905
|
for (var i = 0; i < levels; ++i) {
|
|
11885
11906
|
reprojectTexture(source, result, {
|
|
11886
11907
|
numSamples: 1,
|
|
11887
11908
|
rect: rect,
|
|
11888
|
-
seamPixels:
|
|
11909
|
+
seamPixels: s
|
|
11889
11910
|
});
|
|
11890
11911
|
rect.x += rect.w;
|
|
11891
11912
|
rect.y += rect.w;
|
|
@@ -11895,15 +11916,17 @@
|
|
|
11895
11916
|
|
|
11896
11917
|
DebugGraphics.popGpuMarker(device);
|
|
11897
11918
|
DebugGraphics.pushGpuMarker(device, "reflections");
|
|
11898
|
-
rect.set(0, 256, 256, 128);
|
|
11919
|
+
rect.set(0, 256 * s, 256 * s, 128 * s);
|
|
11899
11920
|
|
|
11900
11921
|
for (var _i = 1; _i < 7; ++_i) {
|
|
11922
|
+
var _options7, _options8;
|
|
11923
|
+
|
|
11901
11924
|
reprojectTexture(source, result, {
|
|
11902
|
-
numSamples: (options == null ? void 0 :
|
|
11903
|
-
distribution: (options == null ? void 0 :
|
|
11925
|
+
numSamples: ((_options7 = options) == null ? void 0 : _options7.numReflectionSamples) || 1024,
|
|
11926
|
+
distribution: ((_options8 = options) == null ? void 0 : _options8.distribution) || 'ggx',
|
|
11904
11927
|
specularPower: Math.max(1, 2048 >> _i * 2),
|
|
11905
11928
|
rect: rect,
|
|
11906
|
-
seamPixels:
|
|
11929
|
+
seamPixels: s
|
|
11907
11930
|
});
|
|
11908
11931
|
rect.y += rect.w;
|
|
11909
11932
|
rect.z = Math.max(1, Math.floor(rect.z * 0.5));
|
|
@@ -11912,12 +11935,12 @@
|
|
|
11912
11935
|
|
|
11913
11936
|
DebugGraphics.popGpuMarker(device);
|
|
11914
11937
|
DebugGraphics.pushGpuMarker(device, "ambient");
|
|
11915
|
-
rect.set(128, 256 + 128, 64, 32);
|
|
11938
|
+
rect.set(128 * s, (256 + 128) * s, 64 * s, 32 * s);
|
|
11916
11939
|
reprojectTexture(source, result, {
|
|
11917
|
-
numSamples: (options == null ? void 0 :
|
|
11940
|
+
numSamples: ((_options9 = options) == null ? void 0 : _options9.numAmbientSamples) || 2048,
|
|
11918
11941
|
distribution: 'lambert',
|
|
11919
11942
|
rect: rect,
|
|
11920
|
-
seamPixels:
|
|
11943
|
+
seamPixels: s
|
|
11921
11944
|
});
|
|
11922
11945
|
DebugGraphics.popGpuMarker(device);
|
|
11923
11946
|
DebugGraphics.popGpuMarker(device);
|
|
@@ -11925,12 +11948,18 @@
|
|
|
11925
11948
|
};
|
|
11926
11949
|
|
|
11927
11950
|
EnvLighting.generatePrefilteredAtlas = function generatePrefilteredAtlas(sources, options) {
|
|
11951
|
+
var _options10, _options11, _options12, _options13;
|
|
11952
|
+
|
|
11953
|
+
if (options === void 0) {
|
|
11954
|
+
options = null;
|
|
11955
|
+
}
|
|
11956
|
+
|
|
11928
11957
|
var device = sources[0].device;
|
|
11929
11958
|
var format = lightingPixelFormat();
|
|
11930
11959
|
DebugGraphics.pushGpuMarker(device, "genPrefilteredAtlas");
|
|
11931
|
-
var result = (options == null ? void 0 :
|
|
11932
|
-
width: 512,
|
|
11933
|
-
height: 512,
|
|
11960
|
+
var result = ((_options10 = options) == null ? void 0 : _options10.target) || new Texture(device, {
|
|
11961
|
+
width: ((_options11 = options) == null ? void 0 : _options11.size) || 512,
|
|
11962
|
+
height: ((_options12 = options) == null ? void 0 : _options12.size) || 512,
|
|
11934
11963
|
format: format,
|
|
11935
11964
|
type: TEXTURETYPE_RGBM ,
|
|
11936
11965
|
projection: TEXTUREPROJECTION_EQUIRECT,
|
|
@@ -11939,14 +11968,15 @@
|
|
|
11939
11968
|
mipmaps: false
|
|
11940
11969
|
});
|
|
11941
11970
|
DebugGraphics.pushGpuMarker(device, "mipmaps");
|
|
11942
|
-
var
|
|
11943
|
-
var
|
|
11971
|
+
var s = result.width / 512;
|
|
11972
|
+
var rect = new Vec4(0, 0, 512 * s, 256 * s);
|
|
11973
|
+
var levels = calcLevels(512);
|
|
11944
11974
|
|
|
11945
11975
|
for (var i = 0; i < levels; ++i) {
|
|
11946
11976
|
reprojectTexture(sources[0], result, {
|
|
11947
11977
|
numSamples: 1,
|
|
11948
11978
|
rect: rect,
|
|
11949
|
-
seamPixels:
|
|
11979
|
+
seamPixels: s
|
|
11950
11980
|
});
|
|
11951
11981
|
rect.x += rect.w;
|
|
11952
11982
|
rect.y += rect.w;
|
|
@@ -11956,13 +11986,13 @@
|
|
|
11956
11986
|
|
|
11957
11987
|
DebugGraphics.popGpuMarker(device);
|
|
11958
11988
|
DebugGraphics.pushGpuMarker(device, "reflections");
|
|
11959
|
-
rect.set(0, 256, 256, 128);
|
|
11989
|
+
rect.set(0, 256 * s, 256 * s, 128 * s);
|
|
11960
11990
|
|
|
11961
11991
|
for (var _i2 = 1; _i2 < sources.length; ++_i2) {
|
|
11962
11992
|
reprojectTexture(sources[_i2], result, {
|
|
11963
11993
|
numSamples: 1,
|
|
11964
11994
|
rect: rect,
|
|
11965
|
-
seamPixels:
|
|
11995
|
+
seamPixels: s
|
|
11966
11996
|
});
|
|
11967
11997
|
rect.y += rect.w;
|
|
11968
11998
|
rect.z = Math.max(1, Math.floor(rect.z * 0.5));
|
|
@@ -11971,20 +12001,22 @@
|
|
|
11971
12001
|
|
|
11972
12002
|
DebugGraphics.popGpuMarker(device);
|
|
11973
12003
|
DebugGraphics.pushGpuMarker(device, "ambient");
|
|
11974
|
-
rect.set(128, 256 + 128, 64, 32);
|
|
12004
|
+
rect.set(128 * s, (256 + 128) * s, 64 * s, 32 * s);
|
|
11975
12005
|
|
|
11976
|
-
if (options != null &&
|
|
12006
|
+
if ((_options13 = options) != null && _options13.legacyAmbient) {
|
|
11977
12007
|
reprojectTexture(sources[5], result, {
|
|
11978
12008
|
numSamples: 1,
|
|
11979
12009
|
rect: rect,
|
|
11980
|
-
seamPixels:
|
|
12010
|
+
seamPixels: s
|
|
11981
12011
|
});
|
|
11982
12012
|
} else {
|
|
12013
|
+
var _options14;
|
|
12014
|
+
|
|
11983
12015
|
reprojectTexture(sources[0], result, {
|
|
11984
|
-
numSamples: (options == null ? void 0 :
|
|
12016
|
+
numSamples: ((_options14 = options) == null ? void 0 : _options14.numSamples) || 2048,
|
|
11985
12017
|
distribution: 'lambert',
|
|
11986
12018
|
rect: rect,
|
|
11987
|
-
seamPixels:
|
|
12019
|
+
seamPixels: s
|
|
11988
12020
|
});
|
|
11989
12021
|
}
|
|
11990
12022
|
|
|
@@ -16040,13 +16072,12 @@
|
|
|
16040
16072
|
options.powerPreference = 'high-performance';
|
|
16041
16073
|
}
|
|
16042
16074
|
|
|
16043
|
-
|
|
16044
|
-
|
|
16075
|
+
var ua = typeof navigator !== 'undefined' && navigator.userAgent;
|
|
16076
|
+
_this.forceDisableMultisampling = ua && ua.includes('AppleWebKit') && (ua.includes('15.4') || ua.includes('15_4'));
|
|
16045
16077
|
|
|
16046
|
-
|
|
16047
|
-
|
|
16048
|
-
|
|
16049
|
-
}
|
|
16078
|
+
if (_this.forceDisableMultisampling) {
|
|
16079
|
+
options.antialias = false;
|
|
16080
|
+
Debug.log("Antialiasing has been turned off due to rendering issues on AppleWebKit 15.4");
|
|
16050
16081
|
}
|
|
16051
16082
|
|
|
16052
16083
|
var preferWebGl2 = options.preferWebGl2 !== undefined ? options.preferWebGl2 : true;
|
|
@@ -16095,7 +16126,7 @@
|
|
|
16095
16126
|
};
|
|
16096
16127
|
_this.glAddress = [gl.REPEAT, gl.CLAMP_TO_EDGE, gl.MIRRORED_REPEAT];
|
|
16097
16128
|
_this.glBlendEquation = [gl.FUNC_ADD, gl.FUNC_SUBTRACT, gl.FUNC_REVERSE_SUBTRACT, _this.webgl2 ? gl.MIN : _this.extBlendMinmax ? _this.extBlendMinmax.MIN_EXT : gl.FUNC_ADD, _this.webgl2 ? gl.MAX : _this.extBlendMinmax ? _this.extBlendMinmax.MAX_EXT : gl.FUNC_ADD];
|
|
16098
|
-
_this.glBlendFunction = [gl.ZERO, gl.ONE, gl.SRC_COLOR, gl.ONE_MINUS_SRC_COLOR, gl.DST_COLOR, gl.ONE_MINUS_DST_COLOR, gl.SRC_ALPHA, gl.SRC_ALPHA_SATURATE, gl.ONE_MINUS_SRC_ALPHA, gl.DST_ALPHA, gl.ONE_MINUS_DST_ALPHA];
|
|
16129
|
+
_this.glBlendFunction = [gl.ZERO, gl.ONE, gl.SRC_COLOR, gl.ONE_MINUS_SRC_COLOR, gl.DST_COLOR, gl.ONE_MINUS_DST_COLOR, gl.SRC_ALPHA, gl.SRC_ALPHA_SATURATE, gl.ONE_MINUS_SRC_ALPHA, gl.DST_ALPHA, gl.ONE_MINUS_DST_ALPHA, gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_ALPHA];
|
|
16099
16130
|
_this.glComparison = [gl.NEVER, gl.LESS, gl.EQUAL, gl.LEQUAL, gl.GREATER, gl.NOTEQUAL, gl.GEQUAL, gl.ALWAYS];
|
|
16100
16131
|
_this.glStencilOp = [gl.KEEP, gl.ZERO, gl.REPLACE, gl.INCR, gl.INCR_WRAP, gl.DECR, gl.DECR_WRAP, gl.INVERT];
|
|
16101
16132
|
_this.glClearFlag = [0, gl.COLOR_BUFFER_BIT, gl.DEPTH_BUFFER_BIT, gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT, gl.STENCIL_BUFFER_BIT, gl.STENCIL_BUFFER_BIT | gl.COLOR_BUFFER_BIT, gl.STENCIL_BUFFER_BIT | gl.DEPTH_BUFFER_BIT, gl.STENCIL_BUFFER_BIT | gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT];
|
|
@@ -16535,7 +16566,7 @@
|
|
|
16535
16566
|
ext = this.extTextureFilterAnisotropic;
|
|
16536
16567
|
this.maxAnisotropy = ext ? gl.getParameter(ext.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 1;
|
|
16537
16568
|
this.samples = gl.getParameter(gl.SAMPLES);
|
|
16538
|
-
this.maxSamples = this.webgl2 ? gl.getParameter(gl.MAX_SAMPLES) : 1;
|
|
16569
|
+
this.maxSamples = this.webgl2 && !this.forceDisableMultisampling ? gl.getParameter(gl.MAX_SAMPLES) : 1;
|
|
16539
16570
|
this.supportsAreaLights = this.webgl2 || !platform.android;
|
|
16540
16571
|
|
|
16541
16572
|
if (this.maxTextures <= 8) {
|
|
@@ -16557,6 +16588,8 @@
|
|
|
16557
16588
|
this.separateAlphaEquation = false;
|
|
16558
16589
|
gl.blendFunc(gl.ONE, gl.ZERO);
|
|
16559
16590
|
gl.blendEquation(gl.FUNC_ADD);
|
|
16591
|
+
this.blendColor = new Color(0, 0, 0, 0);
|
|
16592
|
+
gl.blendColor(0, 0, 0, 0);
|
|
16560
16593
|
this.writeRed = true;
|
|
16561
16594
|
this.writeGreen = true;
|
|
16562
16595
|
this.writeBlue = true;
|
|
@@ -16596,10 +16629,7 @@
|
|
|
16596
16629
|
gl.disable(gl.POLYGON_OFFSET_FILL);
|
|
16597
16630
|
this.clearDepth = 1;
|
|
16598
16631
|
gl.clearDepth(1);
|
|
16599
|
-
this.
|
|
16600
|
-
this.clearBlue = 0;
|
|
16601
|
-
this.clearGreen = 0;
|
|
16602
|
-
this.clearAlpha = 0;
|
|
16632
|
+
this.clearColor = new Color(0, 0, 0, 0);
|
|
16603
16633
|
gl.clearColor(0, 0, 0, 0);
|
|
16604
16634
|
this.clearStencil = 0;
|
|
16605
16635
|
gl.clearStencil(0);
|
|
@@ -17229,12 +17259,11 @@
|
|
|
17229
17259
|
};
|
|
17230
17260
|
|
|
17231
17261
|
_proto.setClearColor = function setClearColor(r, g, b, a) {
|
|
17232
|
-
|
|
17262
|
+
var c = this.clearColor;
|
|
17263
|
+
|
|
17264
|
+
if (r !== c.r || g !== c.g || b !== c.b || a !== c.a) {
|
|
17233
17265
|
this.gl.clearColor(r, g, b, a);
|
|
17234
|
-
this.
|
|
17235
|
-
this.clearGreen = g;
|
|
17236
|
-
this.clearBlue = b;
|
|
17237
|
-
this.clearAlpha = a;
|
|
17266
|
+
this.clearColor.set(r, g, b, a);
|
|
17238
17267
|
}
|
|
17239
17268
|
};
|
|
17240
17269
|
|
|
@@ -17491,6 +17520,15 @@
|
|
|
17491
17520
|
}
|
|
17492
17521
|
};
|
|
17493
17522
|
|
|
17523
|
+
_proto.setBlendColor = function setBlendColor(r, g, b, a) {
|
|
17524
|
+
var c = this.blendColor;
|
|
17525
|
+
|
|
17526
|
+
if (r !== c.r || g !== c.g || b !== c.b || a !== c.a) {
|
|
17527
|
+
this.gl.blendColor(r, g, b, a);
|
|
17528
|
+
c.set(r, g, b, a);
|
|
17529
|
+
}
|
|
17530
|
+
};
|
|
17531
|
+
|
|
17494
17532
|
_proto.setCullMode = function setCullMode(cullMode) {
|
|
17495
17533
|
if (this.cullMode !== cullMode) {
|
|
17496
17534
|
if (cullMode === CULLFACE_NONE) {
|
|
@@ -78186,9 +78224,13 @@
|
|
|
78186
78224
|
exports.BLENDEQUATION_MIN = BLENDEQUATION_MIN;
|
|
78187
78225
|
exports.BLENDEQUATION_REVERSE_SUBTRACT = BLENDEQUATION_REVERSE_SUBTRACT;
|
|
78188
78226
|
exports.BLENDEQUATION_SUBTRACT = BLENDEQUATION_SUBTRACT;
|
|
78227
|
+
exports.BLENDMODE_CONSTANT_ALPHA = BLENDMODE_CONSTANT_ALPHA;
|
|
78228
|
+
exports.BLENDMODE_CONSTANT_COLOR = BLENDMODE_CONSTANT_COLOR;
|
|
78189
78229
|
exports.BLENDMODE_DST_ALPHA = BLENDMODE_DST_ALPHA;
|
|
78190
78230
|
exports.BLENDMODE_DST_COLOR = BLENDMODE_DST_COLOR;
|
|
78191
78231
|
exports.BLENDMODE_ONE = BLENDMODE_ONE;
|
|
78232
|
+
exports.BLENDMODE_ONE_MINUS_CONSTANT_ALPHA = BLENDMODE_ONE_MINUS_CONSTANT_ALPHA;
|
|
78233
|
+
exports.BLENDMODE_ONE_MINUS_CONSTANT_COLOR = BLENDMODE_ONE_MINUS_CONSTANT_COLOR;
|
|
78192
78234
|
exports.BLENDMODE_ONE_MINUS_DST_ALPHA = BLENDMODE_ONE_MINUS_DST_ALPHA;
|
|
78193
78235
|
exports.BLENDMODE_ONE_MINUS_DST_COLOR = BLENDMODE_ONE_MINUS_DST_COLOR;
|
|
78194
78236
|
exports.BLENDMODE_ONE_MINUS_SRC_ALPHA = BLENDMODE_ONE_MINUS_SRC_ALPHA;
|