playcanvas 1.51.6 → 1.51.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * @license
3
- * PlayCanvas Engine v1.51.6 revision 5c4b4cc7b
3
+ * PlayCanvas Engine v1.51.7 revision f3750a326
4
4
  * Copyright 2011-2022 PlayCanvas Ltd. All rights reserved.
5
5
  */
6
6
  (function (global, factory) {
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * @license
3
- * PlayCanvas Engine v1.51.6 revision 5c4b4cc7b (DEBUG PROFILER)
3
+ * PlayCanvas Engine v1.51.7 revision f3750a326 (DEBUG PROFILER)
4
4
  * Copyright 2011-2022 PlayCanvas Ltd. All rights reserved.
5
5
  */
6
6
  (function (global, factory) {
@@ -634,8 +634,8 @@
634
634
  return result;
635
635
  }();
636
636
 
637
- var version = "1.51.6";
638
- var revision = "5c4b4cc7b";
637
+ var version = "1.51.7";
638
+ var revision = "f3750a326";
639
639
  var config = {};
640
640
  var common = {};
641
641
  var apps = {};
@@ -6076,7 +6076,7 @@
6076
6076
 
6077
6077
  var ambientConstantPS = "void addAmbient() {\n\tdDiffuseLight += light_globalAmbient;\n}\n";
6078
6078
 
6079
- var ambientEnvPS = "#ifndef ENV_ATLAS\n#define ENV_ATLAS\nuniform sampler2D texture_envAtlas;\n#endif\n\nvoid addAmbient() {\n\tvec3 dir = cubeMapRotate(dNormalW) * vec3(-1.0, 1.0, 1.0);\n\tvec2 uv = mapUv(toSphericalUv(dir), vec4(128.0, 256.0 + 128.0, 64.0, 32.0) / atlasSize);\n\n\tvec4 raw = texture2D(texture_envAtlas, uv);\n\tvec3 linear = $DECODE(raw);\n\tdDiffuseLight += processEnvironment(linear);\n}\n";
6079
+ var ambientEnvPS = "#ifndef ENV_ATLAS\n#define ENV_ATLAS\nuniform sampler2D texture_envAtlas;\n#endif\n\nvoid addAmbient() {\n\tvec3 dir = normalize(cubeMapRotate(dNormalW) * vec3(-1.0, 1.0, 1.0));\n\tvec2 uv = mapUv(toSphericalUv(dir), vec4(128.0, 256.0 + 128.0, 64.0, 32.0) / atlasSize);\n\n\tvec4 raw = texture2D(texture_envAtlas, uv);\n\tvec3 linear = $DECODE(raw);\n\tdDiffuseLight += processEnvironment(linear);\n}\n";
6080
6080
 
6081
6081
  var ambientSHPS = "uniform vec3 ambientSH[9];\n\nvoid addAmbient() {\n\tvec3 n = cubeMapRotate(dNormalW);\n\n\tvec3 color =\n\t\tambientSH[0] +\n\t\tambientSH[1] * n.x +\n\t\tambientSH[2] * n.y +\n\t\tambientSH[3] * n.z +\n\t\tambientSH[4] * n.x * n.z +\n\t\tambientSH[5] * n.z * n.y +\n\t\tambientSH[6] * n.y * n.x +\n\t\tambientSH[7] * (3.0 * n.z * n.z - 1.0) +\n\t\tambientSH[8] * (n.x * n.x - n.y * n.y);\n\n\tdDiffuseLight += processEnvironment(max(color, vec3(0.0)));\n}\n";
6082
6082
 
@@ -12345,7 +12345,6 @@
12345
12345
  options.toneMap = stdMat.useGammaTonemap ? scene.toneMapping : -1;
12346
12346
  options.useRgbm = stdMat.emissiveMap && stdMat.emissiveMap.type === TEXTURETYPE_RGBM || stdMat.lightMap && stdMat.lightMap.type === TEXTURETYPE_RGBM;
12347
12347
  options.fixSeams = stdMat.cubeMap ? stdMat.cubeMap.fixCubemapSeams : false;
12348
- options.skyboxIntensity = scene.skyboxIntensity !== 1;
12349
12348
  var isPhong = stdMat.shadingModel === SPECULAR_PHONG;
12350
12349
  var usingSceneEnv = false;
12351
12350
 
@@ -12382,6 +12381,7 @@
12382
12381
  }
12383
12382
  }
12384
12383
 
12384
+ options.skyboxIntensity = usingSceneEnv && scene.skyboxIntensity !== 1;
12385
12385
  options.useCubeMapRotation = usingSceneEnv && scene.skyboxRotation && !scene.skyboxRotation.equals(Quat.IDENTITY);
12386
12386
  };
12387
12387
 
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * @license
3
- * PlayCanvas Engine v1.51.6 revision 5c4b4cc7b
3
+ * PlayCanvas Engine v1.51.7 revision f3750a326
4
4
  * Copyright 2011-2022 PlayCanvas Ltd. All rights reserved.
5
5
  */
6
6
  (function (global, factory) {
@@ -634,8 +634,8 @@
634
634
  return result;
635
635
  }();
636
636
 
637
- var version = "1.51.6";
638
- var revision = "5c4b4cc7b";
637
+ var version = "1.51.7";
638
+ var revision = "f3750a326";
639
639
  var config = {};
640
640
  var common = {};
641
641
  var apps = {};
@@ -6006,7 +6006,7 @@
6006
6006
 
6007
6007
  var ambientConstantPS = "void addAmbient() {\n\tdDiffuseLight += light_globalAmbient;\n}\n";
6008
6008
 
6009
- var ambientEnvPS = "#ifndef ENV_ATLAS\n#define ENV_ATLAS\nuniform sampler2D texture_envAtlas;\n#endif\nvoid addAmbient() {\n\tvec3 dir = cubeMapRotate(dNormalW) * vec3(-1.0, 1.0, 1.0);\n\tvec2 uv = mapUv(toSphericalUv(dir), vec4(128.0, 256.0 + 128.0, 64.0, 32.0) / atlasSize);\n\tvec4 raw = texture2D(texture_envAtlas, uv);\n\tvec3 linear = $DECODE(raw);\n\tdDiffuseLight += processEnvironment(linear);\n}\n";
6009
+ var ambientEnvPS = "#ifndef ENV_ATLAS\n#define ENV_ATLAS\nuniform sampler2D texture_envAtlas;\n#endif\nvoid addAmbient() {\n\tvec3 dir = normalize(cubeMapRotate(dNormalW) * vec3(-1.0, 1.0, 1.0));\n\tvec2 uv = mapUv(toSphericalUv(dir), vec4(128.0, 256.0 + 128.0, 64.0, 32.0) / atlasSize);\n\tvec4 raw = texture2D(texture_envAtlas, uv);\n\tvec3 linear = $DECODE(raw);\n\tdDiffuseLight += processEnvironment(linear);\n}\n";
6010
6010
 
6011
6011
  var ambientSHPS = "uniform vec3 ambientSH[9];\nvoid addAmbient() {\n\tvec3 n = cubeMapRotate(dNormalW);\n\tvec3 color =\n\t\tambientSH[0] +\n\t\tambientSH[1] * n.x +\n\t\tambientSH[2] * n.y +\n\t\tambientSH[3] * n.z +\n\t\tambientSH[4] * n.x * n.z +\n\t\tambientSH[5] * n.z * n.y +\n\t\tambientSH[6] * n.y * n.x +\n\t\tambientSH[7] * (3.0 * n.z * n.z - 1.0) +\n\t\tambientSH[8] * (n.x * n.x - n.y * n.y);\n\tdDiffuseLight += processEnvironment(max(color, vec3(0.0)));\n}\n";
6012
6012
 
@@ -12214,7 +12214,6 @@
12214
12214
  options.toneMap = stdMat.useGammaTonemap ? scene.toneMapping : -1;
12215
12215
  options.useRgbm = stdMat.emissiveMap && stdMat.emissiveMap.type === TEXTURETYPE_RGBM || stdMat.lightMap && stdMat.lightMap.type === TEXTURETYPE_RGBM;
12216
12216
  options.fixSeams = stdMat.cubeMap ? stdMat.cubeMap.fixCubemapSeams : false;
12217
- options.skyboxIntensity = scene.skyboxIntensity !== 1;
12218
12217
  var isPhong = stdMat.shadingModel === SPECULAR_PHONG;
12219
12218
  var usingSceneEnv = false;
12220
12219
 
@@ -12251,6 +12250,7 @@
12251
12250
  }
12252
12251
  }
12253
12252
 
12253
+ options.skyboxIntensity = usingSceneEnv && scene.skyboxIntensity !== 1;
12254
12254
  options.useCubeMapRotation = usingSceneEnv && scene.skyboxRotation && !scene.skyboxRotation.equals(Quat.IDENTITY);
12255
12255
  };
12256
12256