playcanvas 1.48.0 → 1.48.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,6 @@
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  /**
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  * @license
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- * PlayCanvas Engine v1.48.0 revision 14f01fa65
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+ * PlayCanvas Engine v1.48.1 revision 89325c656
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  * Copyright 2011-2021 PlayCanvas Ltd. All rights reserved.
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  */
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  (function (global, factory) {
@@ -1,6 +1,6 @@
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  /**
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  * @license
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- * PlayCanvas Engine v1.48.0 revision 14f01fa65 (DEBUG PROFILER)
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+ * PlayCanvas Engine v1.48.1 revision 89325c656 (DEBUG PROFILER)
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  * Copyright 2011-2021 PlayCanvas Ltd. All rights reserved.
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  */
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  (function (global, factory) {
@@ -634,8 +634,8 @@
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  return result;
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  }();
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- var version = "1.48.0";
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- var revision = "14f01fa65";
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+ var version = "1.48.1";
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+ var revision = "89325c656";
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  var config = {};
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  var common = {};
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  var apps = {};
@@ -61819,6 +61819,7 @@
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  if (emitter.lighting) {
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  var layers = data.layers;
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+ var lightCube = void 0;
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  for (var i = 0; i < layers.length; i++) {
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  var layer = this.app.scene.layers.getLayerById(layers[i]);
@@ -61828,12 +61829,12 @@
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  layer._lightCube = new Float32Array(6 * 3);
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  }
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- var _lightCube = layer._lightCube;
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+ lightCube = layer._lightCube;
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  for (var j = 0; j < 6; j++) {
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- _lightCube[j * 3] = this.app.scene.ambientLight.r;
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- _lightCube[j * 3 + 1] = this.app.scene.ambientLight.g;
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- _lightCube[j * 3 + 2] = this.app.scene.ambientLight.b;
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+ lightCube[j * 3] = this.app.scene.ambientLight.r;
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+ lightCube[j * 3 + 1] = this.app.scene.ambientLight.g;
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+ lightCube[j * 3 + 2] = this.app.scene.ambientLight.b;
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  }
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  var dirs = layer._splitLights[LIGHTTYPE_DIRECTIONAL];
@@ -61842,9 +61843,9 @@
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  for (var c = 0; c < 6; c++) {
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  var weight = Math.max(emitter.lightCubeDir[c].dot(dirs[_j]._direction), 0) * dirs[_j]._intensity;
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- _lightCube[c * 3] += dirs[_j]._color.r * weight;
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- _lightCube[c * 3 + 1] += dirs[_j]._color.g * weight;
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- _lightCube[c * 3 + 2] += dirs[_j]._color.b * weight;
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+ lightCube[c * 3] += dirs[_j]._color.r * weight;
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+ lightCube[c * 3 + 1] += dirs[_j]._color.g * weight;
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+ lightCube[c * 3 + 2] += dirs[_j]._color.b * weight;
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  }
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  }
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  }
@@ -1,6 +1,6 @@
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  /**
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  * @license
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- * PlayCanvas Engine v1.48.0 revision 14f01fa65
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+ * PlayCanvas Engine v1.48.1 revision 89325c656
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  * Copyright 2011-2021 PlayCanvas Ltd. All rights reserved.
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  */
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  (function (global, factory) {
@@ -634,8 +634,8 @@
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  return result;
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  }();
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- var version = "1.48.0";
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- var revision = "14f01fa65";
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+ var version = "1.48.1";
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+ var revision = "89325c656";
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  var config = {};
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  var common = {};
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  var apps = {};
@@ -61221,6 +61221,7 @@
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  if (emitter.lighting) {
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  var layers = data.layers;
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+ var lightCube = void 0;
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  for (var i = 0; i < layers.length; i++) {
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  var layer = this.app.scene.layers.getLayerById(layers[i]);
@@ -61230,12 +61231,12 @@
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  layer._lightCube = new Float32Array(6 * 3);
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  }
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- var _lightCube = layer._lightCube;
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+ lightCube = layer._lightCube;
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  for (var j = 0; j < 6; j++) {
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- _lightCube[j * 3] = this.app.scene.ambientLight.r;
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- _lightCube[j * 3 + 1] = this.app.scene.ambientLight.g;
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- _lightCube[j * 3 + 2] = this.app.scene.ambientLight.b;
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+ lightCube[j * 3] = this.app.scene.ambientLight.r;
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+ lightCube[j * 3 + 1] = this.app.scene.ambientLight.g;
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+ lightCube[j * 3 + 2] = this.app.scene.ambientLight.b;
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  }
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  var dirs = layer._splitLights[LIGHTTYPE_DIRECTIONAL];
@@ -61244,9 +61245,9 @@
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  for (var c = 0; c < 6; c++) {
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  var weight = Math.max(emitter.lightCubeDir[c].dot(dirs[_j]._direction), 0) * dirs[_j]._intensity;
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- _lightCube[c * 3] += dirs[_j]._color.r * weight;
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- _lightCube[c * 3 + 1] += dirs[_j]._color.g * weight;
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- _lightCube[c * 3 + 2] += dirs[_j]._color.b * weight;
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+ lightCube[c * 3] += dirs[_j]._color.r * weight;
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+ lightCube[c * 3 + 1] += dirs[_j]._color.g * weight;
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+ lightCube[c * 3 + 2] += dirs[_j]._color.b * weight;
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  }
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  }
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  }