playcademy 0.28.1-beta.2 → 0.28.1-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/bucket.d.ts CHANGED
@@ -1,3 +1,4 @@
1
+ import { GamePermission } from '@playcademy/constants';
1
2
  import { TimebackCourseConfig, CourseConfig, OrganizationConfig, ComponentConfig, ResourceConfig, ComponentResourceConfig } from '@playcademy/types/timeback';
2
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  import { Miniflare } from 'miniflare';
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@@ -148,6 +149,13 @@ interface PlaycademyConfig {
148
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  description?: string;
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  /** Game emoji icon */
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  emoji?: string;
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+ /**
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+ * Browser permissions to request for the game's iframe (e.g.
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+ * `['microphone']`). Opt-in per game; only `microphone` and `camera` are
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+ * delegated this way. Fullscreen, autoplay, and gamepad are granted to
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+ * every game automatically.
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+ */
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+ permissions?: GamePermission[];
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  /** Build command to run before deployment */
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  buildCommand?: string[];
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  /** Path to build output */
package/dist/bucket.js CHANGED
@@ -44,7 +44,7 @@ var GAME_API_ROUTES_DIRECTORY = join2(GAME_SERVER_ROOT_DIRECTORY, "api");
44
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  // ../better-auth/package.json
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  var package_default = {
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  name: "@playcademy/better-auth",
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- version: "0.0.21-beta.2",
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+ version: "0.0.21-beta.4",
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  type: "module",
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  exports: {
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  "./server": {
package/dist/cli.js CHANGED
@@ -1207,7 +1207,7 @@ var SAMPLE_BUCKET_FILENAME = "bucket.ts";
1207
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  // ../better-auth/package.json
1208
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  var package_default = {
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  name: "@playcademy/better-auth",
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- version: "0.0.21-beta.2",
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+ version: "0.0.21-beta.4",
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  type: "module",
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  exports: {
1213
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  "./server": {
@@ -3009,7 +3009,7 @@ import { existsSync as existsSync11, mkdirSync as mkdirSync5, readFileSync as re
3009
3009
  import { join as join13 } from "node:path";
3010
3010
 
3011
3011
  // src/version.ts
3012
- var cliVersion = false ? "0.0.0-dev" : "0.28.1-beta.2";
3012
+ var cliVersion = false ? "0.0.0-dev" : "0.28.1-beta.4";
3013
3013
 
3014
3014
  // src/lib/init/database.ts
3015
3015
  var drizzleConfigTemplate = loadTemplateString("database/drizzle-config.ts");
package/dist/constants.js CHANGED
@@ -21,7 +21,7 @@ var SAMPLE_BUCKET_FILENAME = "bucket.ts";
21
21
  // ../better-auth/package.json
22
22
  var package_default = {
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23
  name: "@playcademy/better-auth",
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- version: "0.0.21-beta.2",
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+ version: "0.0.21-beta.4",
25
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  type: "module",
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  exports: {
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  "./server": {
package/dist/db.js CHANGED
@@ -2335,7 +2335,7 @@ var GAME_API_ROUTES_DIRECTORY = join2(GAME_SERVER_ROOT_DIRECTORY, "api");
2335
2335
  // ../better-auth/package.json
2336
2336
  var package_default = {
2337
2337
  name: "@playcademy/better-auth",
2338
- version: "0.0.21-beta.2",
2338
+ version: "0.0.21-beta.4",
2339
2339
  type: "module",
2340
2340
  exports: {
2341
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  "./server": {
package/dist/index.d.ts CHANGED
@@ -1,6 +1,7 @@
1
1
  import { ApiKeyRow } from '@playcademy/data/types';
2
2
  import { UserInfo } from '@playcademy/types/user';
3
3
  import { SchemaInfo } from '@playcademy/cloudflare';
4
+ import { GamePermission } from '@playcademy/constants';
4
5
  import { TimebackCourseConfig, CourseConfig, OrganizationConfig, ComponentConfig, ResourceConfig, ComponentResourceConfig } from '@playcademy/types/timeback';
5
6
  export { ComponentConfig, ComponentResourceConfig, OrganizationConfig, ResourceConfig, TimebackCourseConfig, TimebackGrade, TimebackSourcedIds, TimebackSubject } from '@playcademy/types/timeback';
6
7
  import { PlaycademyClient } from '@playcademy/sdk/internal';
@@ -434,6 +435,13 @@ interface PlaycademyConfig {
434
435
  description?: string;
435
436
  /** Game emoji icon */
436
437
  emoji?: string;
438
+ /**
439
+ * Browser permissions to request for the game's iframe (e.g.
440
+ * `['microphone']`). Opt-in per game; only `microphone` and `camera` are
441
+ * delegated this way. Fullscreen, autoplay, and gamepad are granted to
442
+ * every game automatically.
443
+ */
444
+ permissions?: GamePermission[];
437
445
  /** Build command to run before deployment */
438
446
  buildCommand?: string[];
439
447
  /** Path to build output */
@@ -485,6 +493,8 @@ interface WorkerDeploymentBundle {
485
493
  interface GameMetadata {
486
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  description?: string;
487
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  emoji?: string;
496
+ /** Browser permissions delegated to the game's iframe (opt-in per game). */
497
+ permissions?: GamePermission[];
488
498
  [key: string]: unknown;
489
499
  }
490
500
  declare const games: drizzle_orm_pg_core.PgTableWithColumns<{
@@ -1079,6 +1089,13 @@ interface DeployConfig {
1079
1089
  description?: string;
1080
1090
  /** Emoji icon for the project */
1081
1091
  emoji?: string;
1092
+ /**
1093
+ * Browser permissions the game's iframe should be granted (e.g.
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+ * `['microphone']`). Opt-in per game; only `microphone` and `camera` are
1095
+ * delegated this way. Fullscreen, autoplay, and gamepad are granted to
1096
+ * every game automatically.
1097
+ */
1098
+ permissions?: GamePermission[];
1082
1099
  /** Path to the build directory or zip file */
1083
1100
  buildPath?: string;
1084
1101
  /** Game platform (defaults to 'web') */
@@ -1291,6 +1308,10 @@ interface ConfigDiff {
1291
1308
  old: string | undefined;
1292
1309
  new: string | undefined;
1293
1310
  };
1311
+ permissions?: {
1312
+ old: string[] | undefined;
1313
+ new: string[] | undefined;
1314
+ };
1294
1315
  gameType?: {
1295
1316
  old: string;
1296
1317
  new: string;
package/dist/index.js CHANGED
@@ -2346,7 +2346,7 @@ var SAMPLE_BUCKET_FILENAME = "bucket.ts";
2346
2346
  // ../better-auth/package.json
2347
2347
  var package_default = {
2348
2348
  name: "@playcademy/better-auth",
2349
- version: "0.0.21-beta.2",
2349
+ version: "0.0.21-beta.4",
2350
2350
  type: "module",
2351
2351
  exports: {
2352
2352
  "./server": {
@@ -2612,6 +2612,7 @@ var GAME_MEMBER_ROLES = {
2612
2612
  OWNER: "owner",
2613
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  COLLABORATOR: "collaborator"
2614
2614
  };
2615
+ var GAME_PERMISSIONS = ["microphone", "camera"];
2615
2616
 
2616
2617
  // ../constants/src/timeback.ts
2617
2618
  var TIMEBACK_GRADES = [-1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13];
@@ -4357,7 +4358,6 @@ function buildQueueHandlerCode(queueHandlers) {
4357
4358
  ...queueHandlers.map((handler, index4) => ` '${handler.key}': queueHandler${index4},`),
4358
4359
  "}",
4359
4360
  "",
4360
- "registerQueueIngressRoute(app, __queueHandlers)",
4361
4361
  "const __queueRouter = createQueueRouter(__queueHandlers)",
4362
4362
  ""
4363
4363
  ].join("\n");
@@ -5873,7 +5873,13 @@ function buildDeployGameMetadataPayload(config) {
5873
5873
  gameType: "hosted",
5874
5874
  metadata: {
5875
5875
  ...config.description !== void 0 && { description: config.description },
5876
- ...config.emoji !== void 0 && { emoji: config.emoji }
5876
+ ...config.emoji !== void 0 && { emoji: config.emoji },
5877
+ // Empty and absent both mean "no permissions declared", so an empty
5878
+ // array is omitted rather than stored: it keeps the payload aligned
5879
+ // with the empty-is-absent rule the deploy diff uses (diff.ts), so a
5880
+ // game with `permissions: []` never drifts against a platform that
5881
+ // has no permissions key.
5882
+ ...config.permissions !== void 0 && config.permissions.length > 0 && { permissions: config.permissions }
5877
5883
  }
5878
5884
  };
5879
5885
  }
@@ -6390,7 +6396,7 @@ import { existsSync as existsSync10, mkdirSync as mkdirSync2, readFileSync as re
6390
6396
  import { join as join13 } from "node:path";
6391
6397
 
6392
6398
  // src/version.ts
6393
- var cliVersion = false ? "0.0.0-dev" : "0.28.1-beta.2";
6399
+ var cliVersion = false ? "0.0.0-dev" : "0.28.1-beta.4";
6394
6400
 
6395
6401
  // src/lib/init/database.ts
6396
6402
  var drizzleConfigTemplate = loadTemplateString("database/drizzle-config.ts");
@@ -13312,7 +13318,7 @@ function generateGameEntryCode(customRoutes, customRoutesDir, queueHandlers, opt
13312
13318
  runtimeImports.push("registerHooks", "wrapHandler");
13313
13319
  }
13314
13320
  if (queueHandlers.length > 0) {
13315
- runtimeImports.push("createQueueRouter", "registerQueueIngressRoute");
13321
+ runtimeImports.push("createQueueRouter");
13316
13322
  }
13317
13323
  const importBlocks = [`import { ${runtimeImports.join(", ")} } from '@playcademy/game-runtime'`];
13318
13324
  if (hasAuth) {
@@ -13332,7 +13338,8 @@ function generateGameEntryCode(customRoutes, customRoutesDir, queueHandlers, opt
13332
13338
  }
13333
13339
  const body = [
13334
13340
  "// PLAYCADEMY_CONFIG is injected at bundle time via esbuild define",
13335
- "const app = createBaseApp(PLAYCADEMY_CONFIG)",
13341
+ buildQueueHandlerCode(queueHandlers),
13342
+ queueHandlers.length > 0 ? "const app = createBaseApp(PLAYCADEMY_CONFIG, __queueHandlers)" : "const app = createBaseApp(PLAYCADEMY_CONFIG)",
13336
13343
  ""
13337
13344
  ];
13338
13345
  if (hasAuth) {
@@ -13348,7 +13355,6 @@ function generateGameEntryCode(customRoutes, customRoutesDir, queueHandlers, opt
13348
13355
  buildCustomRouteModuleCode(customRoutes),
13349
13356
  "registerCustomRouteModules(app, __customRoutes)",
13350
13357
  "",
13351
- buildQueueHandlerCode(queueHandlers),
13352
13358
  "registerTerminalHandlers(app)",
13353
13359
  ""
13354
13360
  );
@@ -21179,6 +21185,7 @@ function transformToDeployConfig(userConfig) {
21179
21185
  displayName: userConfig.name,
21180
21186
  description: userConfig.description,
21181
21187
  emoji: userConfig.emoji,
21188
+ permissions: userConfig.permissions,
21182
21189
  buildPath: userConfig.buildPath,
21183
21190
  platform: userConfig.platform
21184
21191
  };
@@ -21761,25 +21768,40 @@ var GAME_METADATA_DRIFT_LABELS = {
21761
21768
  platform: "Platform",
21762
21769
  metadataPrefix: "metadata."
21763
21770
  };
21771
+ var RESOLVABLE_METADATA_KEYS = /* @__PURE__ */ new Set(["description", "emoji"]);
21772
+ function isResolvableDriftLabel(label) {
21773
+ if (label === GAME_METADATA_DRIFT_LABELS.displayName) {
21774
+ return true;
21775
+ }
21776
+ if (label === GAME_METADATA_DRIFT_LABELS.platform) {
21777
+ return true;
21778
+ }
21779
+ if (!label.startsWith(GAME_METADATA_DRIFT_LABELS.metadataPrefix)) {
21780
+ return false;
21781
+ }
21782
+ return RESOLVABLE_METADATA_KEYS.has(
21783
+ label.slice(GAME_METADATA_DRIFT_LABELS.metadataPrefix.length)
21784
+ );
21785
+ }
21764
21786
  function metadataValuesEqual(a, b) {
21765
21787
  if (Object.is(a, b)) {
21766
21788
  return true;
21767
21789
  }
21768
21790
  if (typeof a === "object" && a !== null && typeof b === "object" && b !== null) {
21769
- return JSON.stringify(sortJsonKeys(a)) === JSON.stringify(sortJsonKeys(b));
21791
+ return JSON.stringify(canonicalizeJson(a)) === JSON.stringify(canonicalizeJson(b));
21770
21792
  }
21771
21793
  return false;
21772
21794
  }
21773
- function sortJsonKeys(value) {
21795
+ function canonicalizeJson(value) {
21774
21796
  if (value === null || typeof value !== "object") {
21775
21797
  return value;
21776
21798
  }
21777
21799
  if (Array.isArray(value)) {
21778
- return value.map(sortJsonKeys);
21800
+ return value.map(canonicalizeJson).toSorted((x, y) => JSON.stringify(x) < JSON.stringify(y) ? -1 : 1);
21779
21801
  }
21780
21802
  const sorted = {};
21781
21803
  for (const key of Object.keys(value).toSorted()) {
21782
- sorted[key] = sortJsonKeys(value[key]);
21804
+ sorted[key] = canonicalizeJson(value[key]);
21783
21805
  }
21784
21806
  return sorted;
21785
21807
  }
@@ -21826,6 +21848,23 @@ function skipsDeployGameDueToSecretsOnly(context2, plan) {
21826
21848
 
21827
21849
  // src/lib/deploy/game/diff.ts
21828
21850
  import { dim as dim8, green as green7, red as red4, yellow as yellow5 } from "colorette";
21851
+ function toPermissionList(value) {
21852
+ if (!Array.isArray(value)) {
21853
+ return void 0;
21854
+ }
21855
+ return value.filter((entry) => typeof entry === "string");
21856
+ }
21857
+ function formatPermissionList(value) {
21858
+ return value && value.length > 0 ? value.join(", ") : "(none)";
21859
+ }
21860
+ function permissionListsEqual(a, b) {
21861
+ const left = a ?? [];
21862
+ const right = b ?? [];
21863
+ if (left.length !== right.length) {
21864
+ return false;
21865
+ }
21866
+ return left.toSorted().join(",") === right.toSorted().join(",");
21867
+ }
21829
21868
  function calculateConfigDiff(existingGame, newConfig) {
21830
21869
  const diff = {};
21831
21870
  if (newConfig.displayName && existingGame.displayName !== newConfig.displayName) {
@@ -21837,6 +21876,11 @@ function calculateConfigDiff(existingGame, newConfig) {
21837
21876
  if (existingGame.metadata.description !== newConfig.description) {
21838
21877
  diff.description = { old: existingGame.metadata.description, new: newConfig.description };
21839
21878
  }
21879
+ const existingPermissions = toPermissionList(existingGame.metadata.permissions);
21880
+ const newPermissions = newConfig.permissions;
21881
+ if (!permissionListsEqual(existingPermissions, newPermissions)) {
21882
+ diff.permissions = { old: existingPermissions, new: newPermissions };
21883
+ }
21840
21884
  if (newConfig.gameType && existingGame.gameType !== newConfig.gameType) {
21841
21885
  diff.gameType = { old: existingGame.gameType, new: newConfig.gameType };
21842
21886
  }
@@ -22110,7 +22154,10 @@ function displayIntegrationAndSecretsChanges(integrations, secrets, secretsChang
22110
22154
  }
22111
22155
  function displayConfigSection(diff, driftLabels) {
22112
22156
  function driftHint(label) {
22113
- return driftLabels?.has(label) ? ` ${red4("[differs from platform]")}` : "";
22157
+ if (!driftLabels?.has(label) || !isResolvableDriftLabel(label)) {
22158
+ return "";
22159
+ }
22160
+ return ` ${red4("[differs from platform]")}`;
22114
22161
  }
22115
22162
  logger.bold("Config", 1);
22116
22163
  if (diff.displayName) {
@@ -22134,6 +22181,13 @@ function displayConfigSection(diff, driftLabels) {
22134
22181
  2
22135
22182
  );
22136
22183
  }
22184
+ if (diff.permissions) {
22185
+ logger.data(
22186
+ "Permissions",
22187
+ `${red4(formatPermissionList(diff.permissions.old))} \u2192 ${green7(formatPermissionList(diff.permissions.new))}${driftHint(`${GAME_METADATA_DRIFT_LABELS.metadataPrefix}permissions`)}`,
22188
+ 2
22189
+ );
22190
+ }
22137
22191
  logger.newLine();
22138
22192
  }
22139
22193
  function displayDeploymentDiff(options) {
@@ -22600,6 +22654,22 @@ async function validateDeployConfig(config) {
22600
22654
  errors.push(result);
22601
22655
  }
22602
22656
  }
22657
+ if (config.permissions !== void 0) {
22658
+ if (!Array.isArray(config.permissions)) {
22659
+ errors.push(
22660
+ `permissions must be an array of ${GAME_PERMISSIONS.map((p) => `'${p}'`).join(" | ")}`
22661
+ );
22662
+ } else {
22663
+ const invalid = config.permissions.filter(
22664
+ (permission) => !GAME_PERMISSIONS.includes(permission)
22665
+ );
22666
+ if (invalid.length > 0) {
22667
+ errors.push(
22668
+ `permissions has unknown ${invalid.length === 1 ? "value" : "values"} ${invalid.map((p) => `'${String(p)}'`).join(", ")} (allowed: ${GAME_PERMISSIONS.map((p) => `'${p}'`).join(", ")})`
22669
+ );
22670
+ }
22671
+ }
22672
+ }
22603
22673
  if (errors.length > 0) {
22604
22674
  logger.error("Configuration validation failed:");
22605
22675
  errors.forEach((error) => logger.error(`${error}`, 1));
@@ -23097,7 +23167,6 @@ async function promptGameMetadataDriftDecision(args) {
23097
23167
  nonInteractiveHint: NON_INTERACTIVE_HINTS.GAME_METADATA_DRIFT
23098
23168
  });
23099
23169
  }
23100
- var AUTO_RESOLVABLE_METADATA_KEYS = /* @__PURE__ */ new Set(["description", "emoji"]);
23101
23170
  async function applyPlatformValuesToLocalConfig(args) {
23102
23171
  const { context: context2, rows, remoteGame } = args;
23103
23172
  if (!context2.configFileName) {
@@ -23158,7 +23227,7 @@ function classifyDriftRow(row, remoteGame, writeDisplayName) {
23158
23227
  return { kind: "skip" };
23159
23228
  }
23160
23229
  const key = row.label.slice(GAME_METADATA_DRIFT_LABELS.metadataPrefix.length);
23161
- if (!AUTO_RESOLVABLE_METADATA_KEYS.has(key)) {
23230
+ if (!RESOLVABLE_METADATA_KEYS.has(key)) {
23162
23231
  return { kind: "unresolvable" };
23163
23232
  }
23164
23233
  const remoteValue = remoteGame.metadata?.[key];
@@ -28660,6 +28729,7 @@ export {
28660
28729
  NonInteractivePromptError,
28661
28730
  OPTIONAL_FIELDS,
28662
28731
  REQUIRED_FIELDS,
28732
+ RESOLVABLE_METADATA_KEYS,
28663
28733
  addEmailProvider,
28664
28734
  addOAuthProvider,
28665
28735
  addPlaycademySdk,
@@ -28919,6 +28989,7 @@ export {
28919
28989
  isPluginConfigured,
28920
28990
  isPushAdopted,
28921
28991
  isRecord3 as isRecord,
28992
+ isResolvableDriftLabel,
28922
28993
  isSchemaAdopted,
28923
28994
  isStrategyExplicit,
28924
28995
  isVitePluginInstalled,
@@ -1,7 +1,7 @@
1
1
  {
2
- "cliVersion": "0.28.1-beta.2",
3
- "sdkVersion": "0.16.1-beta.2",
4
- "runtimeBuildId": "ae26f3f7d729",
5
- "inputFingerprint": "ae26f3f7d7295446ac2eeefeefd3796000b0ff85798ee067d55becd93088a976",
2
+ "cliVersion": "0.28.1-beta.4",
3
+ "sdkVersion": "0.16.1-beta.4",
4
+ "runtimeBuildId": "0b303f7737b5",
5
+ "inputFingerprint": "0b303f7737b5afa41bd3b95ecc9825a9142d651a68e0a1017f25ef6005db378d",
6
6
  "entry": "index.js"
7
7
  }
@@ -6510,9 +6510,9 @@ var init_list = __esm({
6510
6510
  // ../edge-play/src/game/lib/metadata.ts
6511
6511
  function getRuntimeMetadata() {
6512
6512
  return {
6513
- cliVersion: true ? "0.28.1-beta.2" : "0.0.0-dev",
6514
- sdkVersion: true ? "0.16.1-beta.2" : "0.0.0-dev",
6515
- buildId: true ? "ae26f3f7d729" : "dev-source"
6513
+ cliVersion: true ? "0.28.1-beta.4" : "0.0.0-dev",
6514
+ sdkVersion: true ? "0.16.1-beta.4" : "0.0.0-dev",
6515
+ buildId: true ? "0b303f7737b5" : "dev-source"
6516
6516
  };
6517
6517
  }
6518
6518
  var init_metadata = __esm({
@@ -9446,18 +9446,15 @@ function registerEnvSetup(app, config) {
9446
9446
  });
9447
9447
  }
9448
9448
  function registerSdkInit(app, config) {
9449
- let sdkPromise = null;
9449
+ let sdkClient = null;
9450
9450
  app.use("*", async (c, next) => {
9451
- if (!sdkPromise) {
9452
- sdkPromise = PlaycademyClient.init({
9453
- apiKey: c.env.PLAYCADEMY_API_KEY,
9454
- gameId: c.env.GAME_ID,
9455
- baseUrl: c.env.PLAYCADEMY_BASE_URL,
9456
- config
9457
- });
9458
- }
9459
- const sharedClient = await sdkPromise;
9460
- const sdk = sharedClient.forRequest({
9451
+ sdkClient ??= await PlaycademyClient.init({
9452
+ apiKey: c.env.PLAYCADEMY_API_KEY,
9453
+ gameId: c.env.GAME_ID,
9454
+ baseUrl: c.env.PLAYCADEMY_BASE_URL,
9455
+ config
9456
+ });
9457
+ const sdk = sdkClient.forRequest({
9461
9458
  launchId: c.req.header("x-playcademy-launch-id"),
9462
9459
  gameOrigin: new URL(c.req.url).origin
9463
9460
  });
@@ -11076,6 +11073,11 @@ function toMessageBatch(payload, fallbackQueueName) {
11076
11073
  const payloadMessages = Array.isArray(payloadRecord?.messages) ? payloadRecord.messages : [];
11077
11074
  const queueName = typeof payloadRecord?.queue === "string" ? payloadRecord.queue : fallbackQueueName;
11078
11075
  const decisions = Array.from({ length: payloadMessages.length }, () => null);
11076
+ function decide(index, decision) {
11077
+ if (decisions[index] === null) {
11078
+ decisions[index] = decision;
11079
+ }
11080
+ }
11079
11081
  const batch = {
11080
11082
  queue: queueName,
11081
11083
  messages: payloadMessages.map((message2, index) => {
@@ -11085,18 +11087,23 @@ function toMessageBatch(payload, fallbackQueueName) {
11085
11087
  timestamp: msg.timestamp ? new Date(String(msg.timestamp)) : /* @__PURE__ */ new Date(),
11086
11088
  body: msg.body,
11087
11089
  attempts: Number(msg.attempts ?? 1),
11088
- ack: () => {
11089
- if (decisions[index] === null) {
11090
- decisions[index] = "ack";
11091
- }
11092
- },
11093
- retry: () => {
11094
- if (decisions[index] === null) {
11095
- decisions[index] = "retry";
11096
- }
11097
- }
11090
+ ack: () => decide(index, "ack"),
11091
+ // Retry options (delaySeconds) have no channel in the
11092
+ // decisions protocol yet and are ignored.
11093
+ retry: () => decide(index, "retry")
11098
11094
  };
11099
- })
11095
+ }),
11096
+ // First decision wins per message, matching the per-message methods.
11097
+ ackAll: () => {
11098
+ for (let index = 0; index < decisions.length; index += 1) {
11099
+ decide(index, "ack");
11100
+ }
11101
+ },
11102
+ retryAll: () => {
11103
+ for (let index = 0; index < decisions.length; index += 1) {
11104
+ decide(index, "retry");
11105
+ }
11106
+ }
11100
11107
  };
11101
11108
  return {
11102
11109
  batch,
@@ -11105,7 +11112,9 @@ function toMessageBatch(payload, fallbackQueueName) {
11105
11112
  }
11106
11113
  function registerQueueIngressRoute(app, queueHandlers) {
11107
11114
  app.post("/__playcademy/queue/:name", async (c) => {
11108
- const expectedSecret = c.env.QUEUE_INGRESS_SECRET;
11115
+ const env = prepareEnv(c.env);
11116
+ delete env.SELF;
11117
+ const expectedSecret = env.QUEUE_INGRESS_SECRET;
11109
11118
  if (expectedSecret) {
11110
11119
  const provided = c.req.header(QUEUE_INGRESS_AUTH_HEADER);
11111
11120
  if (provided !== expectedSecret) {
@@ -11119,7 +11128,7 @@ function registerQueueIngressRoute(app, queueHandlers) {
11119
11128
  }
11120
11129
  const payload = await c.req.json().catch(() => null);
11121
11130
  const { batch, decisions } = toMessageBatch(payload, name);
11122
- await handler.queue(batch, c.env, c.executionCtx);
11131
+ await handler.queue(batch, env, c.executionCtx);
11123
11132
  return c.json({ ok: true, decisions });
11124
11133
  });
11125
11134
  }
@@ -11211,10 +11220,13 @@ function wrapHandler(baseHandler, createHandler) {
11211
11220
  }
11212
11221
 
11213
11222
  // ../edge-play/src/game/entry.ts
11214
- function createBaseApp(config) {
11223
+ function createBaseApp(config, queueHandlers) {
11215
11224
  setupProcessGlobal();
11216
11225
  const app = new Hono2();
11217
11226
  registerBodyDisposal(app);
11227
+ if (queueHandlers) {
11228
+ registerQueueIngressRoute(app, queueHandlers);
11229
+ }
11218
11230
  registerCors(app);
11219
11231
  registerEnvSetup(app, config);
11220
11232
  registerSdkInit(app, config);
@@ -11237,7 +11249,6 @@ export {
11237
11249
  registerCustomRouteModules,
11238
11250
  registerHooks,
11239
11251
  registerMetricsRoute,
11240
- registerQueueIngressRoute,
11241
11252
  registerTerminalHandlers,
11242
11253
  wrapHandler
11243
11254
  };
@@ -1,7 +1,7 @@
1
1
  {
2
- "cliVersion": "0.28.1-beta.2",
3
- "sdkVersion": "0.16.1-beta.2",
4
- "runtimeBuildId": "ae26f3f7d729",
5
- "inputFingerprint": "ae26f3f7d7295446ac2eeefeefd3796000b0ff85798ee067d55becd93088a976",
2
+ "cliVersion": "0.28.1-beta.4",
3
+ "sdkVersion": "0.16.1-beta.4",
4
+ "runtimeBuildId": "0b303f7737b5",
5
+ "inputFingerprint": "0b303f7737b5afa41bd3b95ecc9825a9142d651a68e0a1017f25ef6005db378d",
6
6
  "entry": "index.js"
7
7
  }
@@ -32,7 +32,8 @@ declare global {
32
32
  type QueueHandler = {
33
33
  queue(
34
34
  batch: MessageBatch<unknown>,
35
- env: PlaycademyEnv,
35
+ /** No SELF loopback: queue deliveries have no originating request. */
36
+ env: Omit<PlaycademyEnv, 'SELF'>,
36
37
  ctx: ExecutionContext,
37
38
  ): Promise<void> | void
38
39
  }
package/dist/utils.d.ts CHANGED
@@ -1,7 +1,7 @@
1
+ import { GamePermission, DashboardUserRole } from '@playcademy/constants';
1
2
  import { TimebackCourseConfig, CourseConfig, OrganizationConfig, ComponentConfig, ResourceConfig, ComponentResourceConfig } from '@playcademy/types/timeback';
2
3
  import { Miniflare } from 'miniflare';
3
4
  import * as chokidar from 'chokidar';
4
- import { DashboardUserRole } from '@playcademy/constants';
5
5
  import { PackageManager } from '@playcademy/utils/package-manager';
6
6
  import * as esbuild from 'esbuild';
7
7
 
@@ -152,6 +152,13 @@ interface PlaycademyConfig {
152
152
  description?: string;
153
153
  /** Game emoji icon */
154
154
  emoji?: string;
155
+ /**
156
+ * Browser permissions to request for the game's iframe (e.g.
157
+ * `['microphone']`). Opt-in per game; only `microphone` and `camera` are
158
+ * delegated this way. Fullscreen, autoplay, and gamepad are granted to
159
+ * every game automatically.
160
+ */
161
+ permissions?: GamePermission[];
155
162
  /** Build command to run before deployment */
156
163
  buildCommand?: string[];
157
164
  /** Path to build output */
package/dist/utils.js CHANGED
@@ -383,7 +383,7 @@ var DASHBOARD_API_ROUTES_DIRECTORY = "api";
383
383
  // ../better-auth/package.json
384
384
  var package_default = {
385
385
  name: "@playcademy/better-auth",
386
- version: "0.0.21-beta.2",
386
+ version: "0.0.21-beta.4",
387
387
  type: "module",
388
388
  exports: {
389
389
  "./server": {
@@ -1672,7 +1672,6 @@ function buildQueueHandlerCode(queueHandlers) {
1672
1672
  ...queueHandlers.map((handler, index) => ` '${handler.key}': queueHandler${index},`),
1673
1673
  "}",
1674
1674
  "",
1675
- "registerQueueIngressRoute(app, __queueHandlers)",
1676
1675
  "const __queueRouter = createQueueRouter(__queueHandlers)",
1677
1676
  ""
1678
1677
  ].join("\n");
@@ -2795,7 +2794,7 @@ import { existsSync as existsSync9, mkdirSync as mkdirSync2, writeFileSync as wr
2795
2794
  import { dirname as dirname4, join as join14 } from "node:path";
2796
2795
 
2797
2796
  // src/version.ts
2798
- var cliVersion = false ? "0.0.0-dev" : "0.28.1-beta.2";
2797
+ var cliVersion = false ? "0.0.0-dev" : "0.28.1-beta.4";
2799
2798
 
2800
2799
  // src/lib/build/binary-resource.ts
2801
2800
  function writeFileTree(baseDir, files) {
@@ -5630,7 +5629,7 @@ function generateGameEntryCode(customRoutes, customRoutesDir, queueHandlers, opt
5630
5629
  runtimeImports.push("registerHooks", "wrapHandler");
5631
5630
  }
5632
5631
  if (queueHandlers.length > 0) {
5633
- runtimeImports.push("createQueueRouter", "registerQueueIngressRoute");
5632
+ runtimeImports.push("createQueueRouter");
5634
5633
  }
5635
5634
  const importBlocks = [`import { ${runtimeImports.join(", ")} } from '@playcademy/game-runtime'`];
5636
5635
  if (hasAuth) {
@@ -5650,7 +5649,8 @@ function generateGameEntryCode(customRoutes, customRoutesDir, queueHandlers, opt
5650
5649
  }
5651
5650
  const body = [
5652
5651
  "// PLAYCADEMY_CONFIG is injected at bundle time via esbuild define",
5653
- "const app = createBaseApp(PLAYCADEMY_CONFIG)",
5652
+ buildQueueHandlerCode(queueHandlers),
5653
+ queueHandlers.length > 0 ? "const app = createBaseApp(PLAYCADEMY_CONFIG, __queueHandlers)" : "const app = createBaseApp(PLAYCADEMY_CONFIG)",
5654
5654
  ""
5655
5655
  ];
5656
5656
  if (hasAuth) {
@@ -5666,7 +5666,6 @@ function generateGameEntryCode(customRoutes, customRoutesDir, queueHandlers, opt
5666
5666
  buildCustomRouteModuleCode(customRoutes),
5667
5667
  "registerCustomRouteModules(app, __customRoutes)",
5668
5668
  "",
5669
- buildQueueHandlerCode(queueHandlers),
5670
5669
  "registerTerminalHandlers(app)",
5671
5670
  ""
5672
5671
  );
package/dist/version.js CHANGED
@@ -1,5 +1,5 @@
1
1
  // src/version.ts
2
- var cliVersion = false ? "0.0.0-dev" : "0.28.1-beta.2";
2
+ var cliVersion = false ? "0.0.0-dev" : "0.28.1-beta.4";
3
3
  export {
4
4
  cliVersion
5
5
  };
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "playcademy",
3
- "version": "0.28.1-beta.2",
3
+ "version": "0.28.1-beta.4",
4
4
  "type": "module",
5
5
  "exports": {
6
6
  ".": {
@@ -55,7 +55,7 @@
55
55
  },
56
56
  "dependencies": {
57
57
  "@inquirer/prompts": "^7.8.6",
58
- "@playcademy/sdk": "0.16.1-beta.2",
58
+ "@playcademy/sdk": "0.16.1-beta.4",
59
59
  "chokidar": "^4.0.3",
60
60
  "colorette": "^2.0.20",
61
61
  "commander": "^14.0.1",