playcademy 0.16.4 → 0.16.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli.js +1 -1
- package/dist/index.js +17 -14
- package/dist/utils.js +1 -1
- package/dist/version.js +1 -1
- package/package.json +1 -1
package/dist/cli.js
CHANGED
package/dist/index.js
CHANGED
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@@ -3995,7 +3995,7 @@ import { join as join12 } from "path";
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// package.json with { type: 'json' }
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var package_default2 = {
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name: "playcademy",
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-
version: "0.16.
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+
version: "0.16.4",
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type: "module",
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exports: {
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".": {
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@@ -8421,9 +8421,11 @@ async function analyzeChanges(context2) {
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deployedGameInfo
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} = context2;
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let secretsDiff = void 0;
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-
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const hasLocalSecrets = Object.keys(localSecrets ?? {}).length > 0;
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const hasRemoteSecrets = remoteSecretKeys && remoteSecretKeys.length > 0;
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if (hasLocalSecrets || hasRemoteSecrets) {
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secretsDiff = computeSecretsDiff({
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localSecrets,
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localSecrets: localSecrets ?? {},
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remoteKeys: remoteSecretKeys ?? [],
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cachedHashes: deployedGameInfo?.secretsHashes
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});
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@@ -8514,8 +8516,8 @@ async function analyzeChanges(context2) {
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async function calculateDeploymentPlan(context2, changes) {
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const { config, isGameDeployed: isGameDeployed2, projectPath, deployBackend, forceBackend } = context2;
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if (!isGameDeployed2) {
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const
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const shouldDeployBackend2 = deployBackend &&
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const needsBackend3 = hasLocalCustomRoutes(projectPath, context2.fullConfig) || !!context2.fullConfig?.integrations;
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const shouldDeployBackend2 = deployBackend && needsBackend3;
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return {
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action: "deploy-new",
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gameType: config.gameType ?? "hosted",
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@@ -8541,7 +8543,8 @@ async function calculateDeploymentPlan(context2, changes) {
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}
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const shouldUpdateGame = buildHasChanges || configHasChanges;
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const shouldUploadBuild = buildHasChanges;
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const
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const needsBackend2 = hasLocalCustomRoutes(projectPath, context2.fullConfig) || !!context2.fullConfig?.integrations;
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const shouldDeployBackend = deployBackend && (backendHasChanges || forceBackend || shouldUploadBuild && needsBackend2);
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return {
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action: "update-existing",
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gameType: config.gameType ?? "hosted",
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@@ -10991,7 +10994,7 @@ var getStatusCommand = new Command13("status").description("Check your developer
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});
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// package.json
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var version2 = "0.16.
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var version2 = "0.16.4";
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// src/commands/dev/server.ts
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function setupCleanupHandlers(workspace, getServer) {
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@@ -14503,18 +14506,18 @@ async function runSecretsPush(options = {}) {
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}
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const localSecrets = await readEnvFile(workspace);
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const localKeys = Object.keys(localSecrets);
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if (localKeys.length === 0) {
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logger.admonition("info", "No Secrets", [
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`Your <.env> file is empty or contains no valid secrets`
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]);
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logger.newLine();
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return false;
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}
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const remoteKeys = await runStep(
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`Fetching secrets from ${environment}`,
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() => client.dev.games.secrets.list(game.slug),
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(keys) => `Found ${keys.length} existing ${pluralize(keys.length, "secret")} on ${environment}`
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);
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const noSyncNecessary = localKeys.length === 0 && remoteKeys.length === 0;
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if (noSyncNecessary) {
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logger.newLine();
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logger.success("No secrets to sync");
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logger.newLine();
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return true;
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}
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const cachedHashes = deployedGame.secretsHashes;
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const diff = computeSecretsDiff({
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localSecrets,
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package/dist/utils.js
CHANGED
package/dist/version.js
CHANGED