playcademy 0.14.30-alpha.1 → 0.14.30-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +24 -34
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -1421,9 +1421,16 @@ function getErrorMessage(error) {
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1421
1421
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}
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1422
1422
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function logAndExit(error, options = {}) {
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1423
1423
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const { code = 1, prefix } = options;
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1424
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-
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1425
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-
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1426
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-
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1424
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+
if (process.env.DEBUG) {
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1425
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if (prefix) {
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1426
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logger.error(prefix);
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1427
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}
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1428
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formatError(error);
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1429
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} else {
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1430
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const message = getErrorMessage(error);
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1431
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const fullMessage = prefix ? `${prefix}: ${message}` : message;
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1432
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logger.error(fullMessage);
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1433
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}
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logger.newLine();
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process.exit(code);
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}
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@@ -10417,7 +10424,17 @@ async function runDbSeedRemote(seedFile, options) {
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logger.newLine();
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process.exit(1);
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}
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10420
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-
const
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10427
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const games2 = await client.games.list({ force: true });
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10428
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const game = games2.find((g) => g.id === deployedGame.gameId);
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10429
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if (!game) {
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10430
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logger.newLine();
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10431
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logger.admonition("warning", "Game Not Found", [
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10432
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`Could not find game with ID \`${deployedGame.gameId}\``,
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10433
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`Try redeploying your project: \`playcademy deploy\``
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10434
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]);
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10435
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logger.newLine();
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10436
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process.exit(1);
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10437
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}
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10421
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const willReset = options.reset !== false;
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logger.newLine();
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if (willReset) {
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@@ -12638,16 +12655,7 @@ var deleteCommand2 = new Command22("delete").description("Delete a project secre
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12638
12655
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logger.newLine();
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process.exit(1);
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}
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12641
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-
const
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12642
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const game = games2.find((g) => g.id === deployedGame.gameId);
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12643
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if (!game) {
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12644
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logger.admonition("warning", "Game Not Found", [
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12645
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`Could not find game with ID \`${deployedGame.gameId}\``,
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12646
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`Try redeploying your project: \`playcademy deploy\``
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12647
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]);
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12648
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logger.newLine();
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12649
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process.exit(1);
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12650
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-
}
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12658
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+
const game = await client.games.fetch(deployedGame.gameId);
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12651
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if (!options.force) {
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const confirmed = await confirm14({
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message: `Delete secret "${key}" from "${game.slug}" in ${environment}?`,
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@@ -12711,16 +12719,7 @@ var listCommand2 = new Command23("list").description("List project secret keys")
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logger.newLine();
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process.exit(1);
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}
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12714
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-
const
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12715
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const game = games2.find((g) => g.id === deployedGame.gameId);
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12716
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if (!game) {
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12717
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logger.admonition("warning", "Game Not Found", [
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12718
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`Could not find game with ID \`${deployedGame.gameId}\``,
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12719
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`Try redeploying your project: \`playcademy deploy\``
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12720
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]);
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12721
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logger.newLine();
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12722
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process.exit(1);
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12723
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-
}
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12722
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+
const game = await client.games.fetch(deployedGame.gameId);
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12724
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const keys = await runStep(
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`Fetching secrets from ${environment}`,
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() => client.dev.games.secrets.list(game.slug),
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@@ -12760,16 +12759,7 @@ var setCommand = new Command24("set").description("Set or update a project secre
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logger.newLine();
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process.exit(1);
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12762
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}
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12763
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-
const
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12764
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const game = games2.find((g) => g.id === deployedGame.gameId);
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12765
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if (!game) {
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12766
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logger.admonition("warning", "Game Not Found", [
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12767
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`Could not find game with ID \`${deployedGame.gameId}\``,
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12768
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`Try redeploying your project: \`playcademy deploy\``
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12769
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]);
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12770
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logger.newLine();
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12771
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process.exit(1);
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12772
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-
}
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12762
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+
const game = await client.games.fetch(deployedGame.gameId);
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12773
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await runStep(
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12774
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`Setting secret "${key}" in ${environment}`,
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12775
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() => client.dev.games.secrets.set(game.slug, { [key]: value }),
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