playcademy 0.14.1 → 0.14.2-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +83 -78
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -6687,6 +6687,36 @@ async function deployGameBackend(client, slug, config, projectPath, previousCust
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6687
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return null;
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6688
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}
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6689
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}
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6690
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+
async function deployBackendIfNeeded(game, context2) {
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6691
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const {
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6692
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client,
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6693
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config,
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6694
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projectPath,
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6695
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previousCustomRoutesHash,
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6696
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previousIntegrationKeys,
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6697
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deployBackend,
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6698
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fullConfig,
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6699
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forceBackend,
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6700
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debug
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} = context2;
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6702
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if (!deployBackend) {
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6703
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return null;
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6704
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}
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6705
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const backendDeployment = await deployGameBackend(
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6706
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client,
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6707
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game.slug,
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6708
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config,
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6709
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projectPath,
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6710
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previousCustomRoutesHash,
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6711
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fullConfig,
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6712
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forceBackend,
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previousIntegrationKeys,
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context2.deployedGameInfo?.schemaSnapshot,
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debug,
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context2.deployedGameInfo?.deployedSecrets
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);
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return backendDeployment;
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}
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6691
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// src/lib/deploy/config.ts
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6692
6722
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init_file_loader();
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@@ -7866,6 +7896,59 @@ async function removeDeployedGame(projectPath) {
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delete store[projectPath];
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await saveGameStore(store);
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}
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async function saveDeploymentState(game, backendDeployment, context2) {
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const { projectPath, buildHash, buildSize, config, fullConfig } = context2;
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if (config.gameType === "external") {
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7902
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await saveDeployedGame(projectPath, {
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7903
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gameId: game.id,
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7904
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lastDeployedAt: (/* @__PURE__ */ new Date()).toISOString()
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7905
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});
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7906
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return;
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7907
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}
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7908
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const deploymentState = {
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7909
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gameId: game.id,
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lastDeployedAt: (/* @__PURE__ */ new Date()).toISOString(),
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buildPath: config.buildPath,
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buildHash,
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buildSize
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};
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if (backendDeployment) {
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deploymentState.integrationKeys = backendDeployment.integrationKeys;
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if (backendDeployment.integrationsHash) {
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deploymentState.integrationsHash = backendDeployment.integrationsHash;
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}
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} else if (fullConfig?.integrations) {
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deploymentState.integrationKeys = getIntegrationKeys(fullConfig.integrations);
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const hash = hashContent(fullConfig.integrations);
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7923
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if (hash) deploymentState.integrationsHash = hash;
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7924
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} else {
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7925
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deploymentState.integrationKeys = [];
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7926
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}
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7927
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if (backendDeployment) {
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7928
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deploymentState.customRoutesHash = backendDeployment.customRoutesHash ?? void 0;
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7929
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deploymentState.customRoutesSize = backendDeployment.customRoutesSize ?? void 0;
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7930
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deploymentState.backendSize = backendDeployment.backendSize;
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7931
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deploymentState.backendDeployedAt = backendDeployment.deployedAt;
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7932
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if (backendDeployment.schemaSnapshot !== void 0) {
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7933
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deploymentState.schemaSnapshot = backendDeployment.schemaSnapshot;
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7934
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}
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7935
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if (backendDeployment.deployedSecrets !== void 0) {
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7936
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deploymentState.deployedSecrets = backendDeployment.deployedSecrets;
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7937
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}
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7938
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} else if (context2.deployedGameInfo) {
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7939
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deploymentState.customRoutesHash = context2.deployedGameInfo.customRoutesHash;
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deploymentState.customRoutesSize = context2.deployedGameInfo.customRoutesSize;
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deploymentState.backendSize = context2.deployedGameInfo.backendSize;
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7942
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deploymentState.backendDeployedAt = context2.deployedGameInfo.backendDeployedAt;
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7943
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if (context2.deployedGameInfo.schemaSnapshot !== void 0) {
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7944
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deploymentState.schemaSnapshot = context2.deployedGameInfo.schemaSnapshot;
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7945
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}
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7946
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if (context2.deployedGameInfo.deployedSecrets !== void 0) {
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7947
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deploymentState.deployedSecrets = context2.deployedGameInfo.deployedSecrets;
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7948
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}
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7949
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}
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7950
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await saveDeployedGame(projectPath, deploymentState);
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7951
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}
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7869
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7870
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// src/lib/deploy/preparation.ts
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7871
7954
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async function prepareDeploymentContext(options) {
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@@ -8261,84 +8344,6 @@ async function handleIntegrationConfigChanges(game, context2) {
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8261
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}
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8262
8345
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}
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8263
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}
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8264
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-
async function deployBackendIfNeeded(game, context2) {
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8265
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const {
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8266
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client,
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8267
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config,
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8268
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projectPath,
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8269
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previousCustomRoutesHash,
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8270
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previousIntegrationKeys,
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8271
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deployBackend,
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8272
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fullConfig,
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8273
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forceBackend,
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8274
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debug
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8275
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} = context2;
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8276
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-
if (!deployBackend) {
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8277
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-
return null;
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8278
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-
}
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8279
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-
const backendDeployment = await deployGameBackend(
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8280
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client,
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8281
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game.slug,
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8282
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config,
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8283
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projectPath,
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8284
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previousCustomRoutesHash,
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8285
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fullConfig,
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8286
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forceBackend,
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8287
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previousIntegrationKeys,
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8288
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context2.deployedGameInfo?.schemaSnapshot,
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8289
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debug,
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8290
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context2.deployedGameInfo?.deployedSecrets
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8291
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);
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8292
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-
return backendDeployment;
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8293
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}
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8294
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-
async function saveDeploymentState(game, backendDeployment, context2) {
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8295
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const { projectPath, buildHash, buildSize, config, fullConfig } = context2;
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8296
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if (config.gameType === "external") {
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8297
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await saveDeployedGame(projectPath, {
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8298
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gameId: game.id,
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8299
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lastDeployedAt: (/* @__PURE__ */ new Date()).toISOString()
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8300
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});
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8301
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} else {
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8302
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let integrationKeys;
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8303
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let integrationsHash;
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8304
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if (backendDeployment) {
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8305
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integrationKeys = backendDeployment.integrationKeys;
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8306
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integrationsHash = backendDeployment.integrationsHash ?? void 0;
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8307
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} else if (fullConfig?.integrations) {
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8308
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integrationKeys = getIntegrationKeys(fullConfig.integrations);
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8309
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integrationsHash = hashContent(fullConfig.integrations);
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8310
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} else {
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8311
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integrationKeys = [];
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8312
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integrationsHash = void 0;
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8313
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}
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8314
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await saveDeployedGame(projectPath, {
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8315
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gameId: game.id,
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8316
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lastDeployedAt: (/* @__PURE__ */ new Date()).toISOString(),
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8317
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buildPath: config.buildPath,
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8318
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buildHash,
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8319
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buildSize,
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8320
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...backendDeployment && {
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8321
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customRoutesHash: backendDeployment.customRoutesHash ?? void 0,
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8322
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customRoutesSize: backendDeployment.customRoutesSize ?? void 0,
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8323
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backendSize: backendDeployment.backendSize,
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8324
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backendDeployedAt: backendDeployment.deployedAt,
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8325
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schemaSnapshot: backendDeployment.schemaSnapshot,
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8326
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deployedSecrets: backendDeployment.deployedSecrets
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8327
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},
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8328
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...!backendDeployment && context2.deployedGameInfo && {
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8329
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customRoutesHash: context2.deployedGameInfo.customRoutesHash,
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8330
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customRoutesSize: context2.deployedGameInfo.customRoutesSize,
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8331
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backendSize: context2.deployedGameInfo.backendSize,
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8332
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backendDeployedAt: context2.deployedGameInfo.backendDeployedAt,
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8333
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schemaSnapshot: context2.deployedGameInfo.schemaSnapshot,
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8334
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deployedSecrets: context2.deployedGameInfo.deployedSecrets
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8335
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},
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8336
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integrationKeys,
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8337
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// Always save (even if empty array)
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8338
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...integrationsHash && { integrationsHash }
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8339
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});
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8340
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}
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8341
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-
}
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8342
8347
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8343
8348
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// src/lib/dev/backend.ts
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8344
8349
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init_constants2();
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