playcademy 0.11.6 → 0.11.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/@playcademy/constants/package.json +23 -0
- package/dist/@playcademy/constants/src/auth.ts +13 -0
- package/dist/@playcademy/constants/src/domains.ts +43 -0
- package/dist/@playcademy/constants/src/env-vars.ts +20 -0
- package/dist/@playcademy/constants/src/index.ts +15 -0
- package/dist/@playcademy/constants/src/overworld.ts +327 -0
- package/dist/@playcademy/constants/src/system.ts +10 -0
- package/dist/@playcademy/constants/src/timeback.ts +32 -0
- package/dist/@playcademy/constants/src/workers.ts +21 -0
- package/dist/index.js +1 -1
- package/package.json +1 -1
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{
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"name": "@playcademy/constants",
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"main": "src/index.ts",
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"version": "0.0.1",
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"module": "src/index.ts",
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"type": "module",
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"private": true,
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"exports": {
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".": {
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"types": "./src/index.ts",
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"import": "./src/index.ts",
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"default": "./src/index.ts"
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}
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},
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"devDependencies": {
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"@types/bun": "latest",
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"rollup": "^4.52.4",
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"rollup-plugin-dts": "^6.2.3"
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},
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"peerDependencies": {
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"typescript": "^5"
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}
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}
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/**
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* Domain and URL Constants
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*
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* Centralized domain names and base URLs for the Playcademy platform.
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* These constants are shared across multiple packages to ensure consistency.
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*/
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/**
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* Playcademy domain names
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*/
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export const PLAYCADEMY_DOMAINS = {
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/** Primary domain (hub, landing pages) */
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apex: 'playcademy.net',
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/** Marketing/alternative domain */
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apexAlt: 'playcademy.com',
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/** Game backend worker domain */
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games: 'playcademy.gg',
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} as const
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/**
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* Platform hub base URLs by environment
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* Used by CLI, SDK, and other packages to make API requests
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*/
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export const PLAYCADEMY_BASE_URLS = {
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production: 'https://hub.playcademy.net',
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staging: 'https://hub.dev.playcademy.net',
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} as const
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/**
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* Game backend worker domains by environment
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* Workers are deployed to Cloudflare and accessible at:
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* - Production: {slug}.playcademy.gg
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* - Staging: {slug}-staging.playcademy.gg
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*/
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export const GAME_WORKER_DOMAINS = {
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production: 'playcademy.gg',
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staging: 'staging.playcademy.gg',
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} as const
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/**
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* Type exports
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*/
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export type PlatformEnvironment = 'production' | 'staging'
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/**
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* Environment Variable Names
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*
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* Centralized environment variable names used across the platform.
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* These ensure consistency between deployers and runtime environments.
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*/
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/**
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* Environment variables for game backend workers
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* Used by both the deployment system (@playcademy/api-core)
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* and the worker runtime (@playcademy/edge-play)
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*/
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export const WORKER_ENV_VARS = {
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/** Game-specific API key for calling platform API */
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PLAYCADEMY_API_KEY: 'PLAYCADEMY_API_KEY',
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/** Game ID (UUID) */
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GAME_ID: 'GAME_ID',
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/** Platform API base URL */
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PLAYCADEMY_BASE_URL: 'PLAYCADEMY_BASE_URL',
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} as const
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/**
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* @playcademy/constants
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*
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* Centralized constants shared across the Playcademy platform.
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* This package contains domain names, URLs, environment variable names,
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* and other constants that need to be consistent across multiple packages.
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*/
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export * from './auth'
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export * from './domains'
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export * from './env-vars'
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export * from './overworld'
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export * from './system'
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export * from './timeback'
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export * from './workers'
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/**
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* Overworld & Game Constants
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*
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* All constants related to the game world, including items, rendering,
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* maps, physics, UI, and core platform games.
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*/
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// ═══════════════════════════════════════════════════════════════════════
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// VIEWPORT & LEVEL SYSTEM
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// ═══════════════════════════════════════════════════════════════════════
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/**
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* Minimum viewport dimensions for the game
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*/
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export const MIN_VIEWPORT_WIDTH = 960
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export const MIN_VIEWPORT_HEIGHT = 640
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/**
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* Maximum player level
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*/
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export const MAX_LEVEL = 100
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// ═══════════════════════════════════════════════════════════════════════
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// ITEMS & ECONOMY
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// ═══════════════════════════════════════════════════════════════════════
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/**
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* Item Slugs - Canonical slugs for core platform items
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*/
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export const ITEM_SLUGS = {
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/** Primary platform currency */
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PLAYCADEMY_CREDITS: 'PLAYCADEMY_CREDITS',
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/** Experience points currency */
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PLAYCADEMY_XP: 'PLAYCADEMY_XP',
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/** Core platform badges */
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FOUNDING_MEMBER_BADGE: 'FOUNDING_MEMBER_BADGE',
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EARLY_ADOPTER_BADGE: 'EARLY_ADOPTER_BADGE',
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FIRST_GAME_BADGE: 'FIRST_GAME_BADGE',
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/** Example items */
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COMMON_SWORD: 'COMMON_SWORD',
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SMALL_HEALTH_POTION: 'SMALL_HEALTH_POTION',
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SMALL_BACKPACK: 'SMALL_BACKPACK',
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/** Placeable items */
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LAVA_LAMP: 'LAVA_LAMP',
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BOOMBOX: 'BOOMBOX',
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CABIN_BED: 'CABIN_BED',
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} as const
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/**
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* Currency-specific constants for easier access
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*/
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export const CURRENCIES = {
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/** Primary platform currency slug */
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PRIMARY: ITEM_SLUGS.PLAYCADEMY_CREDITS,
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/** Experience points slug */
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XP: ITEM_SLUGS.PLAYCADEMY_XP,
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} as const
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/**
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* Currency symbol constants
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*/
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export const CURRENCY_SYMBOLS = {
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/** Primary platform currency symbol */
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PLAYCADEMY_CREDITS: 'PC',
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/** Experience points symbol */
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PLAYCADEMY_XP: 'XP',
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/** Default currency symbol */
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DEFAULT: '¤',
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} as const
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/**
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* Badge constants for easier access
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*/
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export const BADGES = {
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FOUNDING_MEMBER: ITEM_SLUGS.FOUNDING_MEMBER_BADGE,
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EARLY_ADOPTER: ITEM_SLUGS.EARLY_ADOPTER_BADGE,
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FIRST_GAME: ITEM_SLUGS.FIRST_GAME_BADGE,
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} as const
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// ═══════════════════════════════════════════════════════════════════════
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// RENDERING & VISUALS
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// ═══════════════════════════════════════════════════════════════════════
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/**
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* Sprite System Constants
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*/
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export const SPRITE_COMPONENTS = ['body', 'outfit', 'hairstyle', 'eyes', 'accessory'] as const
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export const SPRITE_LAYER_ORDER = ['body', 'outfit', 'hairstyle', 'eyes', 'accessory'] as const
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/**
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* Renderer Z-layer constants – centralised depth values used by the Three.js
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* front-end so magic numbers aren't scattered around the codebase.
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*/
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export const Z_LAYERS = {
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/** Depth step between successive Tiled tile-layers (background → foreground). */
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TILE_LAYER_STEP: 0.01,
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/** Depth step between stacked sprite components inside a single character. */
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SPRITE_COMPONENT_STEP: 0.002,
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/** Minimum Z for Y-sorted entities (top of screen). */
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ENTITY_MIN: 0.011,
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/** Maximum Z for Y-sorted entities (bottom of screen). */
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ENTITY_MAX: 0.0115,
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/** Fallback Z when map bounds are unavailable. */
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ENTITY_FALLBACK: 0.01125,
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/** Offset applied to placeable item sprites so they sit above characters. */
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PLACEABLE_OFFSET: 0.012,
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/** Shadow offset below entity base Z (shadows appear below characters). */
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SHADOW_OFFSET: -0.001,
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} as const
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/**
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* Shadow constants
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*/
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export const SHADOW_CONSTANTS = {
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/** Shadow radius as a fraction of tileWidth */
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RADIUS_MULTIPLIER: 0.4,
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/** Y offset in world units as a fraction of one tile width. */
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Y_OFFSET_TILES: -0.9,
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/** Shadow opacity (semi-transparent) */
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OPACITY: 0.4,
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/** Y-axis scale for elliptical perspective */
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Y_SCALE: 0.6,
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/** Minimum shadow size during jumps (30% of original) */
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SCALE_MIN: 0.1,
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/** Maximum jump height for scaling calculations */
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MAX_JUMP_HEIGHT: 100,
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} as const
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/**
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* Nameplate constants
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*/
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export const NAMEPLATE_CONSTANTS = {
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/** Adjust nameplate position from base height */
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BASE_Y_ADJUST: -1,
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/** Extra pixels to raise when a head accessory is equipped */
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HEAD_ACCESSORY_EXTRA_PX: 5,
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/** Available background colors for nameplates */
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BACKGROUND_COLORS: [
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'#2d3748', // Default gray
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'#dc2626', // Red
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'#ea580c', // Orange
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'#ca8a04', // Amber
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'#16a34a', // Green
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'#0891b2', // Cyan
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'#2563eb', // Blue
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'#7c3aed', // Purple
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'#c026d3', // Pink
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'#e11d48', // Rose
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'#134e4a', // Dark teal
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'#831843', // Dark pink
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],
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/** Default background color */
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DEFAULT_BACKGROUND_COLOR: '#2d3748',
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} as const
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/**
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* Particle system constants
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*/
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export const LANDING_PARTICLES = {
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/** Number of particles per landing */
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COUNT: 6,
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/** Base duration in ms */
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DURATION: 500,
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/** Spread radius as fraction of tileWidth */
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SPREAD: 0.4,
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/** Dust particle color */
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COLOR: '#777',
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/** Particle size in pixels in the game world */
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SIZE: 3,
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/** Vertical offset as a fraction of tile width (world units). */
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Y_OFFSET_TILES: -0.9,
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} as const
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// ═══════════════════════════════════════════════════════════════════════
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// MAPS
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// ═══════════════════════════════════════════════════════════════════════
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/**
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* Map System Constants
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*/
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export const MAP_CONSTANTS = {
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/** Name of the Tiled layer containing map entry points */
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ENTRY_POINT_LAYER_NAME: 'EntryPoints',
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/** Name of the Tiled layer containing collision objects */
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COLLISION_LAYER_NAME: 'Object Layer 1',
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/** Name of the Tiled layer containing placeable objects */
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PLACEABLE_AREA_LAYER_NAME: 'PlaceableArea',
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/** Base path for tilesets */
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TILESET_BASE_PATH: '/public/tilesets',
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} as const
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// ═══════════════════════════════════════════════════════════════════════
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// PHYSICS & MOVEMENT
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// ═══════════════════════════════════════════════════════════════════════
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/**
|
|
223
|
+
* Player movement and physics constants
|
|
224
|
+
*/
|
|
225
|
+
export const PLAYER_PHYSICS = {
|
|
226
|
+
/** Initial upward velocity when jumping (pixels per second) */
|
|
227
|
+
JUMP_FORCE: 150,
|
|
228
|
+
|
|
229
|
+
/** Downward acceleration due to gravity (pixels per second^2) */
|
|
230
|
+
GRAVITY: -450,
|
|
231
|
+
} as const
|
|
232
|
+
|
|
233
|
+
/**
|
|
234
|
+
* Bunny hop (jump queuing) constants – Counter-Strike style mechanics.
|
|
235
|
+
*/
|
|
236
|
+
export const BUNNY_HOP = {
|
|
237
|
+
/** Base time window (ms) within which a queued jump is valid. */
|
|
238
|
+
QUEUE_WINDOW_MS: 100,
|
|
239
|
+
|
|
240
|
+
/** Downward velocity threshold (px/s) to allow jump queuing. */
|
|
241
|
+
FALL_SPEED_THRESHOLD: -50,
|
|
242
|
+
|
|
243
|
+
/** Vertical offset threshold (px) to allow queuing close to ground. */
|
|
244
|
+
CLOSE_TO_GROUND_THRESHOLD: 30,
|
|
245
|
+
|
|
246
|
+
/** Speed increase per successful hop. */
|
|
247
|
+
SPEED_INCREMENT: 0.15,
|
|
248
|
+
|
|
249
|
+
/** Maximum total speed multiplier. */
|
|
250
|
+
MAX_SPEED_MULTIPLIER: 5,
|
|
251
|
+
|
|
252
|
+
/** Multiplier applied to jump force on chained hops (slightly lower). */
|
|
253
|
+
HOP_JUMP_FORCE_MULTIPLIER: 0.95,
|
|
254
|
+
} as const
|
|
255
|
+
|
|
256
|
+
// ═══════════════════════════════════════════════════════════════════════
|
|
257
|
+
// UI & UX
|
|
258
|
+
// ═══════════════════════════════════════════════════════════════════════
|
|
259
|
+
|
|
260
|
+
/**
|
|
261
|
+
* Audio defaults
|
|
262
|
+
*/
|
|
263
|
+
export const AUDIO_DEFAULTS = {
|
|
264
|
+
/** Master output volume */
|
|
265
|
+
MASTER_VOLUME: 0.5,
|
|
266
|
+
|
|
267
|
+
/** Background music enabled by default */
|
|
268
|
+
MUSIC_ENABLED: true,
|
|
269
|
+
/** Background music volume */
|
|
270
|
+
MUSIC_VOLUME: 0.5,
|
|
271
|
+
|
|
272
|
+
/** Sound effects enabled by default */
|
|
273
|
+
SFX_ENABLED: true,
|
|
274
|
+
/** Sound effects volume */
|
|
275
|
+
SFX_VOLUME: 0.5,
|
|
276
|
+
} as const
|
|
277
|
+
|
|
278
|
+
/**
|
|
279
|
+
* Toast Duration Constants
|
|
280
|
+
* Centralized toast notification display durations in milliseconds.
|
|
281
|
+
*/
|
|
282
|
+
export const TOAST_DURATION = {
|
|
283
|
+
/** Short duration for simple confirmations */
|
|
284
|
+
SHORT: 3000,
|
|
285
|
+
|
|
286
|
+
/** Standard duration for most notifications */
|
|
287
|
+
STANDARD: 5000,
|
|
288
|
+
|
|
289
|
+
/** Long duration for important notifications */
|
|
290
|
+
LONG: 8000,
|
|
291
|
+
|
|
292
|
+
/** Error message duration */
|
|
293
|
+
ERROR: 4000,
|
|
294
|
+
} as const
|
|
295
|
+
|
|
296
|
+
/**
|
|
297
|
+
* Cache Control Headers
|
|
298
|
+
* Centralized cache control strategies for different asset types and API responses.
|
|
299
|
+
*/
|
|
300
|
+
export const CACHE_CONTROL = {
|
|
301
|
+
/** Immutable assets with content-based versioning (sprites, audio, etc.) */
|
|
302
|
+
IMMUTABLE: 'public, max-age=31536000, immutable',
|
|
303
|
+
|
|
304
|
+
/** JSON data - cached for 1 day in browser, 1 year in CDN */
|
|
305
|
+
JSON_DATA: 'public, max-age=86400, s-maxage=31536000, must-revalidate',
|
|
306
|
+
|
|
307
|
+
/** Character components API - cached for 1 hour in browser, 3 hours in CDN */
|
|
308
|
+
API_CHARACTER_COMPONENTS: 'public, max-age=21600, s-maxage=21600, stale-while-revalidate=3600',
|
|
309
|
+
|
|
310
|
+
/** Level configs API - cached for 1 hour in browser, 12 hours in CDN */
|
|
311
|
+
API_LEVEL_CONFIGS: 'public, max-age=3600, s-maxage=86400, stale-while-revalidate=120',
|
|
312
|
+
|
|
313
|
+
/** Sprite templates API - cached for 1 day in browser, 1 week in CDN */
|
|
314
|
+
API_SPRITE_TEMPLATES: 'public, max-age=86400, s-maxage=86400, stale-while-revalidate=3600',
|
|
315
|
+
} as const
|
|
316
|
+
|
|
317
|
+
// ═══════════════════════════════════════════════════════════════════════
|
|
318
|
+
// CORE PLATFORM GAMES
|
|
319
|
+
// ═══════════════════════════════════════════════════════════════════════
|
|
320
|
+
|
|
321
|
+
/**
|
|
322
|
+
* Core Game UUIDs - Canonical UUIDs for core platform games
|
|
323
|
+
*/
|
|
324
|
+
export const CORE_GAME_UUIDS = {
|
|
325
|
+
/** Internal playground game for development and testing */
|
|
326
|
+
PLAYGROUND: '00000000-0000-0000-0000-000000000001',
|
|
327
|
+
} as const
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* TimeBack Integration Constants
|
|
3
|
+
*
|
|
4
|
+
* Constants related to TimeBack Caliper integration.
|
|
5
|
+
*/
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* TimeBack Caliper sensor URLs
|
|
9
|
+
* Allowed sensor URLs for Caliper event validation
|
|
10
|
+
*/
|
|
11
|
+
export const TIMEBACK_CALIPER_SENSORS = [
|
|
12
|
+
'https://samuraimath.com',
|
|
13
|
+
'https://app.alphamath.school',
|
|
14
|
+
'https://mathraiders.com',
|
|
15
|
+
] as const
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* TimeBack integration route paths (on game backend)
|
|
19
|
+
* These routes are available on game backends when TimeBack is enabled
|
|
20
|
+
*
|
|
21
|
+
* NOTE:
|
|
22
|
+
* These paths are relative to /api/ - the full paths are /api/integrations/timeback/*
|
|
23
|
+
*/
|
|
24
|
+
export const TIMEBACK_ROUTES = {
|
|
25
|
+
END_ACTIVITY: '/integrations/timeback/end-activity',
|
|
26
|
+
} as const
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
* TimeBack OneRoster organization identifier
|
|
30
|
+
* This is the default organization sourcedId for Playcademy games
|
|
31
|
+
*/
|
|
32
|
+
export const TIMEBACK_ORG_SOURCED_ID = 'PLAYCADEMY' as const
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Worker Naming Constants
|
|
3
|
+
*
|
|
4
|
+
* Conventions for naming Cloudflare workers to avoid collisions
|
|
5
|
+
* between staging and production deployments.
|
|
6
|
+
*/
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* Worker naming patterns
|
|
10
|
+
* - Production workers: {slug} → accessible at {slug}.playcademy.gg
|
|
11
|
+
* - Staging workers: staging-{slug} → accessible at {slug}-staging.playcademy.gg
|
|
12
|
+
*
|
|
13
|
+
* Note: Worker names use a PREFIX (staging-) while hostnames use a SUFFIX (-staging)
|
|
14
|
+
* to follow subdomain naming conventions.
|
|
15
|
+
*/
|
|
16
|
+
export const WORKER_NAMING = {
|
|
17
|
+
/** Prefix for staging worker names (e.g., "staging-bamboo") */
|
|
18
|
+
STAGING_PREFIX: 'staging-',
|
|
19
|
+
/** Suffix for staging worker hostnames (e.g., "bamboo-staging.playcademy.gg") */
|
|
20
|
+
STAGING_SUFFIX: '-staging',
|
|
21
|
+
} as const
|
package/dist/index.js
CHANGED
|
@@ -5146,7 +5146,7 @@ async function bundleBackend(config, options = {}) {
|
|
|
5146
5146
|
const edgePlaySrc = isBuiltPackage ? embeddedEdgeSrc : monorepoEdgeSrc;
|
|
5147
5147
|
const cliPackageRoot = isBuiltPackage ? join3(distDir, "../..") : join3(distDir, "../../..");
|
|
5148
5148
|
const nodeModulesRoot = isBuiltPackage ? cliPackageRoot : getMonorepoRoot();
|
|
5149
|
-
const embeddedConstantsSrc = join3(distDir, "
|
|
5149
|
+
const embeddedConstantsSrc = join3(distDir, "../../@playcademy/constants/src");
|
|
5150
5150
|
const monorepoConstantsSrc = join3(distDir, "../../../../constants/src");
|
|
5151
5151
|
const constantsSrc = isBuiltPackage ? embeddedConstantsSrc : monorepoConstantsSrc;
|
|
5152
5152
|
const result = await esbuild.build({
|