placer-toolkit 0.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (848) hide show
  1. package/LICENSE.md +9 -0
  2. package/README.md +66 -0
  3. package/dist/animations/attention_seekers/bounce.d.ts +16 -0
  4. package/dist/animations/attention_seekers/bounce.js +45 -0
  5. package/dist/animations/attention_seekers/flash.d.ts +4 -0
  6. package/dist/animations/attention_seekers/flash.js +9 -0
  7. package/dist/animations/attention_seekers/headShake.d.ts +4 -0
  8. package/dist/animations/attention_seekers/headShake.js +10 -0
  9. package/dist/animations/attention_seekers/heartBeat.d.ts +4 -0
  10. package/dist/animations/attention_seekers/heartBeat.js +9 -0
  11. package/dist/animations/attention_seekers/jello.d.ts +4 -0
  12. package/dist/animations/attention_seekers/jello.js +17 -0
  13. package/dist/animations/attention_seekers/pulse.d.ts +4 -0
  14. package/dist/animations/attention_seekers/pulse.js +7 -0
  15. package/dist/animations/attention_seekers/rubberBand.d.ts +4 -0
  16. package/dist/animations/attention_seekers/rubberBand.js +11 -0
  17. package/dist/animations/attention_seekers/shake.d.ts +4 -0
  18. package/dist/animations/attention_seekers/shake.js +15 -0
  19. package/dist/animations/attention_seekers/shakeX.d.ts +4 -0
  20. package/dist/animations/attention_seekers/shakeX.js +15 -0
  21. package/dist/animations/attention_seekers/shakeY.d.ts +4 -0
  22. package/dist/animations/attention_seekers/shakeY.js +15 -0
  23. package/dist/animations/attention_seekers/swing.d.ts +4 -0
  24. package/dist/animations/attention_seekers/swing.js +9 -0
  25. package/dist/animations/attention_seekers/tada.d.ts +4 -0
  26. package/dist/animations/attention_seekers/tada.js +42 -0
  27. package/dist/animations/attention_seekers/wobble.d.ts +4 -0
  28. package/dist/animations/attention_seekers/wobble.js +26 -0
  29. package/dist/animations/back_entrances/backInDown.d.ts +5 -0
  30. package/dist/animations/back_entrances/backInDown.js +7 -0
  31. package/dist/animations/back_entrances/backInLeft.d.ts +5 -0
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  33. package/dist/animations/back_entrances/backInRight.d.ts +5 -0
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  35. package/dist/animations/back_entrances/backInUp.d.ts +5 -0
  36. package/dist/animations/back_entrances/backInUp.js +7 -0
  37. package/dist/animations/back_exits/backOutDown.d.ts +5 -0
  38. package/dist/animations/back_exits/backOutDown.js +7 -0
  39. package/dist/animations/back_exits/backOutLeft.d.ts +5 -0
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  43. package/dist/animations/back_exits/backOutUp.d.ts +5 -0
  44. package/dist/animations/back_exits/backOutUp.js +7 -0
  45. package/dist/animations/bouncing_entrances/bounceIn.d.ts +16 -0
  46. package/dist/animations/bouncing_entrances/bounceIn.js +16 -0
  47. package/dist/animations/bouncing_entrances/bounceInDown.d.ts +16 -0
  48. package/dist/animations/bouncing_entrances/bounceInDown.js +22 -0
  49. package/dist/animations/bouncing_entrances/bounceInLeft.d.ts +16 -0
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  51. package/dist/animations/bouncing_entrances/bounceInRight.d.ts +16 -0
  52. package/dist/animations/bouncing_entrances/bounceInRight.js +22 -0
  53. package/dist/animations/bouncing_entrances/bounceInUp.d.ts +16 -0
  54. package/dist/animations/bouncing_entrances/bounceInUp.js +22 -0
  55. package/dist/animations/bouncing_exits/bounceOut.d.ts +9 -0
  56. package/dist/animations/bouncing_exits/bounceOut.js +8 -0
  57. package/dist/animations/bouncing_exits/bounceOutDown.d.ts +9 -0
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  59. package/dist/animations/bouncing_exits/bounceOutLeft.d.ts +5 -0
  60. package/dist/animations/bouncing_exits/bounceOutLeft.js +14 -0
  61. package/dist/animations/bouncing_exits/bounceOutRight.d.ts +5 -0
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  63. package/dist/animations/bouncing_exits/bounceOutUp.d.ts +9 -0
  64. package/dist/animations/bouncing_exits/bounceOutUp.js +20 -0
  65. package/dist/animations/easings/easings.d.ts +31 -0
  66. package/dist/animations/easings/easings.js +33 -0
  67. package/dist/animations/fading_entrances/fadeIn.d.ts +4 -0
  68. package/dist/animations/fading_entrances/fadeIn.js +6 -0
  69. package/dist/animations/fading_entrances/fadeInBottomLeft.d.ts +5 -0
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  73. package/dist/animations/fading_entrances/fadeInDown.d.ts +5 -0
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  75. package/dist/animations/fading_entrances/fadeInDownBig.d.ts +5 -0
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  89. package/dist/animations/fading_entrances/fadeInUp.d.ts +5 -0
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  91. package/dist/animations/fading_entrances/fadeInUpBig.d.ts +5 -0
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  93. package/dist/animations/fading_exits/fadeOut.d.ts +4 -0
  94. package/dist/animations/fading_exits/fadeOut.js +6 -0
  95. package/dist/animations/fading_exits/fadeOutBottomLeft.d.ts +5 -0
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  97. package/dist/animations/fading_exits/fadeOutBottomRight.d.ts +5 -0
  98. package/dist/animations/fading_exits/fadeOutBottomRight.js +6 -0
  99. package/dist/animations/fading_exits/fadeOutDown.d.ts +9 -0
  100. package/dist/animations/fading_exits/fadeOutDown.js +6 -0
  101. package/dist/animations/fading_exits/fadeOutDownBig.d.ts +9 -0
  102. package/dist/animations/fading_exits/fadeOutDownBig.js +6 -0
  103. package/dist/animations/fading_exits/fadeOutLeft.d.ts +9 -0
  104. package/dist/animations/fading_exits/fadeOutLeft.js +6 -0
  105. package/dist/animations/fading_exits/fadeOutLeftBig.d.ts +9 -0
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  107. package/dist/animations/fading_exits/fadeOutRight.d.ts +9 -0
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  109. package/dist/animations/fading_exits/fadeOutRightBig.d.ts +9 -0
  110. package/dist/animations/fading_exits/fadeOutRightBig.js +6 -0
  111. package/dist/animations/fading_exits/fadeOutTopLeft.d.ts +5 -0
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  113. package/dist/animations/fading_exits/fadeOutTopRight.d.ts +5 -0
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  115. package/dist/animations/fading_exits/fadeOutUp.d.ts +9 -0
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  117. package/dist/animations/fading_exits/fadeOutUpBig.d.ts +9 -0
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  119. package/dist/animations/flippers/flip.d.ts +5 -0
  120. package/dist/animations/flippers/flip.js +29 -0
  121. package/dist/animations/flippers/flipInX.d.ts +21 -0
  122. package/dist/animations/flippers/flipInX.js +22 -0
  123. package/dist/animations/flippers/flipInY.d.ts +21 -0
  124. package/dist/animations/flippers/flipInY.js +22 -0
  125. package/dist/animations/flippers/flipOutX.d.ts +9 -0
  126. package/dist/animations/flippers/flipOutX.js +15 -0
  127. package/dist/animations/flippers/flipOutY.d.ts +9 -0
  128. package/dist/animations/flippers/flipOutY.js +15 -0
  129. package/dist/animations/index.d.ts +99 -0
  130. package/dist/animations/index.js +101 -0
  131. package/dist/animations/lightspeed/lightSpeedInLeft.d.ts +9 -0
  132. package/dist/animations/lightspeed/lightSpeedInLeft.js +12 -0
  133. package/dist/animations/lightspeed/lightSpeedInRight.d.ts +9 -0
  134. package/dist/animations/lightspeed/lightSpeedInRight.js +12 -0
  135. package/dist/animations/lightspeed/lightSpeedOutLeft.d.ts +9 -0
  136. package/dist/animations/lightspeed/lightSpeedOutLeft.js +10 -0
  137. package/dist/animations/lightspeed/lightSpeedOutRight.d.ts +9 -0
  138. package/dist/animations/lightspeed/lightSpeedOutRight.js +10 -0
  139. package/dist/animations/rotating_entrances/rotateIn.d.ts +5 -0
  140. package/dist/animations/rotating_entrances/rotateIn.js +6 -0
  141. package/dist/animations/rotating_entrances/rotateInDownLeft.d.ts +5 -0
  142. package/dist/animations/rotating_entrances/rotateInDownLeft.js +6 -0
  143. package/dist/animations/rotating_entrances/rotateInDownRight.d.ts +5 -0
  144. package/dist/animations/rotating_entrances/rotateInDownRight.js +6 -0
  145. package/dist/animations/rotating_entrances/rotateInUpLeft.d.ts +5 -0
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  147. package/dist/animations/rotating_entrances/rotateInUpRight.d.ts +5 -0
  148. package/dist/animations/rotating_entrances/rotateInUpRight.js +6 -0
  149. package/dist/animations/rotating_exits/rotateOut.d.ts +9 -0
  150. package/dist/animations/rotating_exits/rotateOut.js +6 -0
  151. package/dist/animations/rotating_exits/rotateOutDownLeft.d.ts +9 -0
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  153. package/dist/animations/rotating_exits/rotateOutDownRight.d.ts +9 -0
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  155. package/dist/animations/rotating_exits/rotateOutUpLeft.d.ts +9 -0
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  157. package/dist/animations/rotating_exits/rotateOutUpRight.d.ts +9 -0
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  159. package/dist/animations/sliding_entrances/slideInDown.d.ts +9 -0
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  161. package/dist/animations/sliding_entrances/slideInLeft.d.ts +9 -0
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  165. package/dist/animations/sliding_entrances/slideInUp.d.ts +9 -0
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  167. package/dist/animations/sliding_exits/slideOutDown.d.ts +9 -0
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  169. package/dist/animations/sliding_exits/slideOutLeft.d.ts +9 -0
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  171. package/dist/animations/sliding_exits/slideOutRight.d.ts +9 -0
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  173. package/dist/animations/sliding_exits/slideOutUp.d.ts +9 -0
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  175. package/dist/animations/specials/hinge.d.ts +21 -0
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  177. package/dist/animations/specials/jackInTheBox.d.ts +16 -0
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  179. package/dist/animations/specials/rollIn.d.ts +5 -0
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  183. package/dist/animations/zooming_entrances/zoomIn.d.ts +9 -0
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  185. package/dist/animations/zooming_entrances/zoomInDown.d.ts +6 -0
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  187. package/dist/animations/zooming_entrances/zoomInLeft.d.ts +6 -0
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  189. package/dist/animations/zooming_entrances/zoomInRight.d.ts +6 -0
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  191. package/dist/animations/zooming_entrances/zoomInUp.d.ts +6 -0
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  193. package/dist/animations/zooming_exits/zoomOut.d.ts +9 -0
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@@ -0,0 +1,247 @@
1
+ import { __decorate, __metadata } from 'tslib';
2
+ import { LitElement, html } from 'lit';
3
+ import { queryAsync, property, customElement } from 'lit/decorators.js';
4
+ import { watch } from '../../internal/watch.js';
5
+ import { emit } from '../../internal/emit.js';
6
+ import * as index from '../../animations/index.js';
7
+ import { styles } from './animation.styles.js';
8
+ import { easings } from '../../animations/easings/easings.js';
9
+
10
+ /**
11
+ * @summary Animate elements declaratively with nearly 100 baked‐in presets, or roll your own with custom keyframes. These animations are powered by the [Web Animations API](https://developer.mozilla.org/en-US/docs/Web/API/Web_Animations_API).
12
+ * @status experimental
13
+ * @since 0.4.0
14
+ *
15
+ * @event pc-cancel — Emitted when the animation is cancelled.
16
+ * @event pc-finish — Emitted when the animation finishes.
17
+ * @event pc‐start — Emitted when the animation starts or restarts.
18
+ *
19
+ * @slot — The element to animate. Avoid slotting in more than one element, as subsequent ones will be ignored. To animate multiple elements, either wrap them in a single container or use multiple `<pc-animation>` elements.
20
+ */
21
+ let PcAnimation = class PcAnimation extends LitElement {
22
+ constructor() {
23
+ super(...arguments);
24
+ this.hasStarted = false;
25
+ /** The name of the built‐in animation to use. For custom animations, use the `keyframes` prop. */
26
+ this.name = "none";
27
+ /** Plays the animation. When omitted, the animation will be paused. This attribute will be automatically removed when the animation finishes or gets cancelled. */
28
+ this.play = false;
29
+ /** The number of milliseconds to delay the start of the animation. */
30
+ this.delay = 0;
31
+ /** Determines the direction of playback as well as the behaviour when reaching the end of an iteration. Learn more about the CSS [`animation-direction`](https://developer.mozilla.org/en-US/docs/Web/CSS/animation-direction) property. */
32
+ this.direction = "normal";
33
+ /** The number of milliseconds each iteration of the animation takes to complete. */
34
+ this.duration = 1000;
35
+ /** The easing function to use for the animation. This can be an easing function name like `easeInSine` or a custom easing function like `cubic-bezier(0.12, 0, 0.39, 0)`. */
36
+ this.easing = "ease-in-out";
37
+ /** The number of milliseconds to delay after the active period of an animation sequence. */
38
+ this.endDelay = 0;
39
+ /** Sets how the animation applies styles to its target before and after its execution. */
40
+ this.fill = "auto";
41
+ /** The number of iterations to run before the animation completes. */
42
+ this.iterations = Infinity;
43
+ /** The offset at which to start the animation, usually between 0 (start) and 1 (end). */
44
+ this.iterationStart = 0;
45
+ /** Sets the animation’s playback rate. The default is `1`, which plays the animation at a normal speed. Setting this to `2`, for example, will double the animation’s speed. A negative value can be used to reverse the animation. This value can be changed without causing the animation to restart. */
46
+ this.playbackRate = 1;
47
+ this.handleAnimationFinish = () => {
48
+ this.play = false;
49
+ this.hasStarted = false;
50
+ emit(this, "pc-finish");
51
+ };
52
+ this.handleAnimationCancel = () => {
53
+ this.play = false;
54
+ this.hasStarted = false;
55
+ emit(this, "pc-cancel");
56
+ };
57
+ }
58
+ /** Gets and sets the current animation time. */
59
+ get currentTime() {
60
+ return this.animation?.currentTime ?? 0;
61
+ }
62
+ set currentTime(time) {
63
+ if (this.animation) {
64
+ this.animation.currentTime = time;
65
+ }
66
+ }
67
+ connectedCallback() {
68
+ super.connectedCallback();
69
+ this.createAnimation();
70
+ }
71
+ disconnectedCallback() {
72
+ super.disconnectedCallback();
73
+ this.destroyAnimation();
74
+ }
75
+ handleSlotChange() {
76
+ this.destroyAnimation();
77
+ this.createAnimation();
78
+ }
79
+ async createAnimation() {
80
+ const easing = easings[this.easing] ?? this.easing;
81
+ const keyframes = this.keyframes ??
82
+ index[this.name];
83
+ const slot = await this.defaultSlot;
84
+ const element = slot.assignedElements()[0];
85
+ if (!element || !keyframes) {
86
+ return false;
87
+ }
88
+ this.destroyAnimation();
89
+ this.animation = element.animate(keyframes, {
90
+ delay: this.delay,
91
+ direction: this.direction,
92
+ duration: this.duration,
93
+ easing,
94
+ endDelay: this.endDelay,
95
+ fill: this.fill,
96
+ iterationStart: this.iterationStart,
97
+ iterations: this.iterations,
98
+ });
99
+ this.animation.playbackRate = this.playbackRate;
100
+ this.animation.addEventListener("cancel", this.handleAnimationCancel);
101
+ this.animation.addEventListener("finish", this.handleAnimationFinish);
102
+ if (this.play) {
103
+ this.hasStarted = true;
104
+ emit(this, "pc-start");
105
+ }
106
+ else {
107
+ this.animation.pause();
108
+ }
109
+ return true;
110
+ }
111
+ destroyAnimation() {
112
+ if (this.animation) {
113
+ this.animation.cancel();
114
+ this.animation.removeEventListener("cancel", this.handleAnimationCancel);
115
+ this.animation.removeEventListener("finish", this.handleAnimationFinish);
116
+ this.hasStarted = false;
117
+ }
118
+ }
119
+ /** @internal This is an internal property. */
120
+ handleAnimationChange() {
121
+ if (!this.hasUpdated) {
122
+ return;
123
+ }
124
+ this.createAnimation();
125
+ }
126
+ /** @internal This is an internal property. */
127
+ handlePlayChange() {
128
+ if (this.animation) {
129
+ if (this.play && !this.hasStarted) {
130
+ this.hasStarted = true;
131
+ emit(this, "pc-start");
132
+ }
133
+ if (this.play) {
134
+ this.animation.play();
135
+ }
136
+ else {
137
+ this.animation.pause();
138
+ }
139
+ return true;
140
+ }
141
+ return false;
142
+ }
143
+ /** @internal This is an internal property. */
144
+ handlePlaybackRateChange() {
145
+ if (this.animation) {
146
+ this.animation.playbackRate = this.playbackRate;
147
+ }
148
+ }
149
+ /** Clears all keyframes caused by this animation and aborts its playback. */
150
+ cancel() {
151
+ this.animation?.cancel();
152
+ }
153
+ /** Sets the playback time to the end of the animation corresponding to the current playback direction. */
154
+ finish() {
155
+ this.animation?.finish();
156
+ }
157
+ render() {
158
+ return html `<slot @slotchange=${this.handleSlotChange}></slot>`;
159
+ }
160
+ };
161
+ PcAnimation.styles = styles;
162
+ __decorate([
163
+ queryAsync("slot"),
164
+ __metadata("design:type", Promise)
165
+ ], PcAnimation.prototype, "defaultSlot", void 0);
166
+ __decorate([
167
+ property(),
168
+ __metadata("design:type", Object)
169
+ ], PcAnimation.prototype, "name", void 0);
170
+ __decorate([
171
+ property({ type: Boolean, reflect: true }),
172
+ __metadata("design:type", Object)
173
+ ], PcAnimation.prototype, "play", void 0);
174
+ __decorate([
175
+ property({ type: Number }),
176
+ __metadata("design:type", Object)
177
+ ], PcAnimation.prototype, "delay", void 0);
178
+ __decorate([
179
+ property(),
180
+ __metadata("design:type", String)
181
+ ], PcAnimation.prototype, "direction", void 0);
182
+ __decorate([
183
+ property({ type: Number }),
184
+ __metadata("design:type", Object)
185
+ ], PcAnimation.prototype, "duration", void 0);
186
+ __decorate([
187
+ property(),
188
+ __metadata("design:type", Object)
189
+ ], PcAnimation.prototype, "easing", void 0);
190
+ __decorate([
191
+ property({ attribute: "end-delay", type: Number }),
192
+ __metadata("design:type", Object)
193
+ ], PcAnimation.prototype, "endDelay", void 0);
194
+ __decorate([
195
+ property(),
196
+ __metadata("design:type", String)
197
+ ], PcAnimation.prototype, "fill", void 0);
198
+ __decorate([
199
+ property({ type: Number }),
200
+ __metadata("design:type", Object)
201
+ ], PcAnimation.prototype, "iterations", void 0);
202
+ __decorate([
203
+ property({ attribute: "iteration-start", type: Number }),
204
+ __metadata("design:type", Object)
205
+ ], PcAnimation.prototype, "iterationStart", void 0);
206
+ __decorate([
207
+ property({ attribute: false }),
208
+ __metadata("design:type", Array)
209
+ ], PcAnimation.prototype, "keyframes", void 0);
210
+ __decorate([
211
+ property({ attribute: "playback-rate", type: Number }),
212
+ __metadata("design:type", Object)
213
+ ], PcAnimation.prototype, "playbackRate", void 0);
214
+ __decorate([
215
+ watch([
216
+ "name",
217
+ "delay",
218
+ "direction",
219
+ "duration",
220
+ "easing",
221
+ "endDelay",
222
+ "fill",
223
+ "iterations",
224
+ "iterationsStart",
225
+ "keyframes",
226
+ ]),
227
+ __metadata("design:type", Function),
228
+ __metadata("design:paramtypes", []),
229
+ __metadata("design:returntype", void 0)
230
+ ], PcAnimation.prototype, "handleAnimationChange", null);
231
+ __decorate([
232
+ watch("play"),
233
+ __metadata("design:type", Function),
234
+ __metadata("design:paramtypes", []),
235
+ __metadata("design:returntype", void 0)
236
+ ], PcAnimation.prototype, "handlePlayChange", null);
237
+ __decorate([
238
+ watch("playbackRate"),
239
+ __metadata("design:type", Function),
240
+ __metadata("design:paramtypes", []),
241
+ __metadata("design:returntype", void 0)
242
+ ], PcAnimation.prototype, "handlePlaybackRateChange", null);
243
+ PcAnimation = __decorate([
244
+ customElement("pc-animation")
245
+ ], PcAnimation);
246
+
247
+ export { PcAnimation };
@@ -0,0 +1,8 @@
1
+ import { PcAnimation } from "./animation.component.js";
2
+ export * from "./animation.component.js";
3
+ export default PcAnimation;
4
+ declare global {
5
+ interface HTMLElementTagNameMap {
6
+ "pc-animation": PcAnimation;
7
+ }
8
+ }
@@ -0,0 +1,5 @@
1
+ import { PcAnimation as PcAnimation$1 } from './animation.component.js';
2
+
3
+ var PcAnimation = PcAnimation$1;
4
+
5
+ export { PcAnimation$1 as PcAnimation, PcAnimation as default };
@@ -0,0 +1 @@
1
+ export declare const styles: import("lit").CSSResult;
@@ -0,0 +1,9 @@
1
+ import { css } from 'lit';
2
+
3
+ const styles = css `
4
+ :host {
5
+ display: contents;
6
+ }
7
+ `;
8
+
9
+ export { styles };
@@ -0,0 +1,4 @@
1
+ import * as animations from "../../animations/index.js";
2
+ export { animations };
3
+ export declare function getAnimationNames(): string[];
4
+ export declare function getEasingNames(): string[];
@@ -0,0 +1,13 @@
1
+ import * as index from '../../animations/index.js';
2
+ import { easings } from '../../animations/easings/easings.js';
3
+
4
+ function getAnimationNames() {
5
+ return Object.entries(index)
6
+ .filter(([name]) => name !== "easings")
7
+ .map(([name]) => name);
8
+ }
9
+ function getEasingNames() {
10
+ return Object.entries(easings).map(([name]) => name);
11
+ }
12
+
13
+ export { index as animations, getAnimationNames, getEasingNames };
@@ -0,0 +1,43 @@
1
+ import { LitElement } from "lit";
2
+ import type { CSSResultGroup } from "lit";
3
+ import { PcIcon } from "../icon/icon.js";
4
+ /**
5
+ * @summary Avatars are used to represent a person or object.
6
+ * @status experimental
7
+ * @since 0.1.0
8
+ *
9
+ * @dependency pc-icon
10
+ *
11
+ * @event pc-error — Emitted when the image couldn’t be loaded. This may be because of an invalid URL, a temporary network error or some other unknown cause.
12
+ *
13
+ * @slot icon — The default icon to use when no image or initials are present. Works best with `<pc-icon>`.
14
+ *
15
+ * @csspart base — The component’s base wrapper.
16
+ * @csspart icon — The container that wraps the avatar’s icon.
17
+ * @csspart initials — The container that wraps the avatar’s initials.
18
+ * @csspart image — The avatar image. Only shown when the `image` attribute is set.
19
+ *
20
+ * @cssproperty --size — The size of the avatar.
21
+ */
22
+ export declare class PcAvatar extends LitElement {
23
+ static styles: CSSResultGroup;
24
+ /** @internal This is an internal property. */
25
+ static dependencies: {
26
+ "pc-icon": typeof PcIcon;
27
+ };
28
+ private hasError;
29
+ /** The image source to use for the avatar. */
30
+ image: string;
31
+ /** A label to use to describe the avatar to assistive devices. */
32
+ label: string;
33
+ /** Initials to use as a fallback when no image is available (1–2 characters recommended). */
34
+ initials: string;
35
+ /** Indicates how the browser should load the image. */
36
+ loading: "eager" | "lazy";
37
+ /** The shape of the avatar. */
38
+ shape: "circle" | "rounded" | "square";
39
+ /** @internal This is an internal property. */
40
+ handleImageChange(): void;
41
+ private handleImageLoadError;
42
+ render(): import("lit-html").TemplateResult<1>;
43
+ }
@@ -0,0 +1,137 @@
1
+ import { __decorate, __metadata } from 'tslib';
2
+ import { LitElement, html } from 'lit';
3
+ import { state, property, customElement } from 'lit/decorators.js';
4
+ import { classMap } from 'lit/directives/class-map.js';
5
+ import { watch } from '../../internal/watch.js';
6
+ import { emit } from '../../internal/emit.js';
7
+ import { PcIcon } from '../icon/icon.component.js';
8
+ import { styles } from './avatar.styles.js';
9
+
10
+ /**
11
+ * @summary Avatars are used to represent a person or object.
12
+ * @status experimental
13
+ * @since 0.1.0
14
+ *
15
+ * @dependency pc-icon
16
+ *
17
+ * @event pc-error — Emitted when the image couldn’t be loaded. This may be because of an invalid URL, a temporary network error or some other unknown cause.
18
+ *
19
+ * @slot icon — The default icon to use when no image or initials are present. Works best with `<pc-icon>`.
20
+ *
21
+ * @csspart base — The component’s base wrapper.
22
+ * @csspart icon — The container that wraps the avatar’s icon.
23
+ * @csspart initials — The container that wraps the avatar’s initials.
24
+ * @csspart image — The avatar image. Only shown when the `image` attribute is set.
25
+ *
26
+ * @cssproperty --size — The size of the avatar.
27
+ */
28
+ let PcAvatar = class PcAvatar extends LitElement {
29
+ constructor() {
30
+ super(...arguments);
31
+ this.hasError = false;
32
+ /** The image source to use for the avatar. */
33
+ this.image = "";
34
+ /** A label to use to describe the avatar to assistive devices. */
35
+ this.label = "";
36
+ /** Initials to use as a fallback when no image is available (1–2 characters recommended). */
37
+ this.initials = "";
38
+ /** Indicates how the browser should load the image. */
39
+ this.loading = "eager";
40
+ /** The shape of the avatar. */
41
+ this.shape = "circle";
42
+ }
43
+ /** @internal This is an internal property. */
44
+ handleImageChange() {
45
+ this.hasError = false;
46
+ }
47
+ handleImageLoadError() {
48
+ this.hasError = true;
49
+ emit(this, "pc-error");
50
+ }
51
+ render() {
52
+ const avatarWithImage = html `
53
+ <img
54
+ class="image"
55
+ part="image"
56
+ src=${this.image}
57
+ loading=${this.loading}
58
+ alt=""
59
+ @error=${this.handleImageLoadError}
60
+ />
61
+ `;
62
+ let avatarWithoutImage = html ``;
63
+ if (this.initials) {
64
+ avatarWithoutImage = html `
65
+ <div class="initials">${this.initials}</div>
66
+ `;
67
+ }
68
+ else {
69
+ avatarWithoutImage = html `
70
+ <div class="icon" part="icon" aria-hidden="true">
71
+ <slot name="icon">
72
+ <pc-icon
73
+ library="system"
74
+ icon-style="solid"
75
+ name="user"
76
+ ></pc-icon>
77
+ </slot>
78
+ </div>
79
+ `;
80
+ }
81
+ return html `
82
+ <div
83
+ part="base"
84
+ class=${classMap({
85
+ avatar: true,
86
+ circle: this.shape === "circle",
87
+ rounded: this.shape === "rounded",
88
+ square: this.shape === "square",
89
+ })}
90
+ role="img"
91
+ aria-label=${this.label}
92
+ >
93
+ ${this.image && !this.hasError
94
+ ? avatarWithImage
95
+ : avatarWithoutImage}
96
+ </div>
97
+ `;
98
+ }
99
+ };
100
+ PcAvatar.styles = styles;
101
+ /** @internal This is an internal property. */
102
+ PcAvatar.dependencies = { "pc-icon": PcIcon };
103
+ __decorate([
104
+ state(),
105
+ __metadata("design:type", Object)
106
+ ], PcAvatar.prototype, "hasError", void 0);
107
+ __decorate([
108
+ property(),
109
+ __metadata("design:type", Object)
110
+ ], PcAvatar.prototype, "image", void 0);
111
+ __decorate([
112
+ property(),
113
+ __metadata("design:type", Object)
114
+ ], PcAvatar.prototype, "label", void 0);
115
+ __decorate([
116
+ property(),
117
+ __metadata("design:type", Object)
118
+ ], PcAvatar.prototype, "initials", void 0);
119
+ __decorate([
120
+ property(),
121
+ __metadata("design:type", String)
122
+ ], PcAvatar.prototype, "loading", void 0);
123
+ __decorate([
124
+ property({ reflect: true }),
125
+ __metadata("design:type", String)
126
+ ], PcAvatar.prototype, "shape", void 0);
127
+ __decorate([
128
+ watch("image"),
129
+ __metadata("design:type", Function),
130
+ __metadata("design:paramtypes", []),
131
+ __metadata("design:returntype", void 0)
132
+ ], PcAvatar.prototype, "handleImageChange", null);
133
+ PcAvatar = __decorate([
134
+ customElement("pc-avatar")
135
+ ], PcAvatar);
136
+
137
+ export { PcAvatar };
@@ -0,0 +1,8 @@
1
+ import { PcAvatar } from "./avatar.component.js";
2
+ export * from "./avatar.component.js";
3
+ export default PcAvatar;
4
+ declare global {
5
+ interface HTMLElementTagNameMap {
6
+ "pc-avatar": PcAvatar;
7
+ }
8
+ }
@@ -0,0 +1,5 @@
1
+ import { PcAvatar as PcAvatar$1 } from './avatar.component.js';
2
+
3
+ var PcAvatar = PcAvatar$1;
4
+
5
+ export { PcAvatar$1 as PcAvatar, PcAvatar as default };
@@ -0,0 +1 @@
1
+ export declare const styles: import("lit").CSSResult;
@@ -0,0 +1,68 @@
1
+ import { css } from 'lit';
2
+
3
+ const styles = css `
4
+ :host {
5
+ --size: 3rem;
6
+ display: inline-block;
7
+ }
8
+
9
+ .avatar {
10
+ display: inline-flex;
11
+ position: relative;
12
+ align-items: center;
13
+ justify-content: center;
14
+ width: var(--size);
15
+ height: var(--size);
16
+ background-color: var(--pc-color-neutral-500);
17
+ color: var(--pc-color-neutral-0);
18
+ font-family: var(--pc-font-sans);
19
+ font-size: calc(var(--size) * 0.4);
20
+ font-weight: var(--pc-font-weight-bold);
21
+ user-select: none;
22
+ -webkit-user-select: none;
23
+ vertical-align: middle;
24
+ transition: all var(--pc-transition-fast) ease-in-out;
25
+ }
26
+
27
+ .circle,
28
+ .circle .image {
29
+ border-radius: var(--pc-border-radius-circle);
30
+ }
31
+
32
+ .rounded,
33
+ .rounded .image {
34
+ border-radius: var(--pc-border-radius-m);
35
+ }
36
+
37
+ .square {
38
+ border-radius: 0;
39
+ }
40
+
41
+ .icon {
42
+ display: flex;
43
+ position: absolute;
44
+ align-items: center;
45
+ justify-content: center;
46
+ top: 0;
47
+ left: 0;
48
+ width: 100%;
49
+ height: 100%;
50
+ }
51
+
52
+ .initials {
53
+ line-height: 1;
54
+ text-transform: uppercase;
55
+ }
56
+
57
+ .image {
58
+ position: absolute;
59
+ top: 0;
60
+ left: 0;
61
+ width: 100%;
62
+ height: 100%;
63
+ object-fit: cover;
64
+ overflow: hidden;
65
+ }
66
+ `;
67
+
68
+ export { styles };
@@ -0,0 +1,21 @@
1
+ import { LitElement } from "lit";
2
+ import type { CSSResultGroup } from "lit";
3
+ /**
4
+ * @summary Badges are used to draw attention and display statuses or counts.
5
+ * @status experimental
6
+ * @since 0.1.0
7
+ *
8
+ * @slot — The badge’s content.
9
+ *
10
+ * @csspart base — The component’s base wrapper.
11
+ */
12
+ export declare class PcBadge extends LitElement {
13
+ static styles: CSSResultGroup;
14
+ /** The badge’s appearance. */
15
+ appearance: "primary" | "success" | "neutral" | "warning" | "danger";
16
+ /** Gives the badge a rounded rectangle shape. */
17
+ rounded: boolean;
18
+ /** Makes the badge pulsate to draw attention. */
19
+ pulse: boolean;
20
+ render(): import("lit-html").TemplateResult<1>;
21
+ }
@@ -0,0 +1,64 @@
1
+ import { __decorate, __metadata } from 'tslib';
2
+ import { LitElement, html } from 'lit';
3
+ import { property, customElement } from 'lit/decorators.js';
4
+ import { classMap } from 'lit/directives/class-map.js';
5
+ import { styles } from './badge.styles.js';
6
+
7
+ /**
8
+ * @summary Badges are used to draw attention and display statuses or counts.
9
+ * @status experimental
10
+ * @since 0.1.0
11
+ *
12
+ * @slot — The badge’s content.
13
+ *
14
+ * @csspart base — The component’s base wrapper.
15
+ */
16
+ let PcBadge = class PcBadge extends LitElement {
17
+ constructor() {
18
+ super(...arguments);
19
+ /** The badge’s appearance. */
20
+ this.appearance = "primary";
21
+ /** Gives the badge a rounded rectangle shape. */
22
+ this.rounded = false;
23
+ /** Makes the badge pulsate to draw attention. */
24
+ this.pulse = false;
25
+ }
26
+ render() {
27
+ return html `
28
+ <span
29
+ part="base"
30
+ class=${classMap({
31
+ "badge": true,
32
+ "badge-primary": this.appearance === "primary",
33
+ "badge-success": this.appearance === "success",
34
+ "badge-neutral": this.appearance === "neutral",
35
+ "badge-warning": this.appearance === "warning",
36
+ "badge-danger": this.appearance === "danger",
37
+ "badge-rounded": this.rounded === true,
38
+ "badge-pulse": this.pulse === true,
39
+ })}
40
+ role="status"
41
+ >
42
+ <slot></slot>
43
+ </span>
44
+ `;
45
+ }
46
+ };
47
+ PcBadge.styles = styles;
48
+ __decorate([
49
+ property({ reflect: true }),
50
+ __metadata("design:type", String)
51
+ ], PcBadge.prototype, "appearance", void 0);
52
+ __decorate([
53
+ property({ type: Boolean, reflect: true }),
54
+ __metadata("design:type", Object)
55
+ ], PcBadge.prototype, "rounded", void 0);
56
+ __decorate([
57
+ property({ type: Boolean, reflect: true }),
58
+ __metadata("design:type", Object)
59
+ ], PcBadge.prototype, "pulse", void 0);
60
+ PcBadge = __decorate([
61
+ customElement("pc-badge")
62
+ ], PcBadge);
63
+
64
+ export { PcBadge };
@@ -0,0 +1,8 @@
1
+ import { PcBadge } from "./badge.component.js";
2
+ export * from "./badge.component.js";
3
+ export default PcBadge;
4
+ declare global {
5
+ interface HTMLElementTagNameMap {
6
+ "pc-badge": PcBadge;
7
+ }
8
+ }
@@ -0,0 +1,5 @@
1
+ import { PcBadge as PcBadge$1 } from './badge.component.js';
2
+
3
+ var PcBadge = PcBadge$1;
4
+
5
+ export { PcBadge$1 as PcBadge, PcBadge as default };
@@ -0,0 +1 @@
1
+ export declare const styles: import("lit").CSSResult;