pixuireactcomponents 1.5.34 → 1.5.36
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/lib/loadlib/lib_mgr.d.ts
CHANGED
package/lib/loadlib/lib_mgr.js
CHANGED
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@@ -34,6 +34,9 @@ var MainLibImpl = /** @class */ (function () {
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34
34
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console.log('function table end');
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35
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}
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36
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};
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37
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+
MainLibImpl.prototype.isLoadSuccess = function () {
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38
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return this.lib != undefined;
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39
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};
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40
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MainLibImpl.prototype.unload = function () {
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loadlib.unloadLib('openplatform');
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this.lib = undefined;
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package/package.json
CHANGED
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@@ -167,6 +167,8 @@ export function Carousel(props) {
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};
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}, []);
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var handlePrev = function () {
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170
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if (!loop && showIndex == 1)
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171
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return;
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if (isMoving.current)
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return;
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isMoving.current = true;
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@@ -244,7 +246,38 @@ export function Carousel(props) {
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var b = rect.bottom;
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var x = e.clientX;
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var y = e.clientY;
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247
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-
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249
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//loop=false时,首尾元素不能继续往外滑动
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250
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if (loop == false) {
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251
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if (showIndex == 1) {
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252
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if (!isVertical) {
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253
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if (x - mouseDownX.current > 0) {
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// console.log('stop x', x);
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return;
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}
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}
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else {
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if (y - mouseDownY.current < 0) {
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// console.log('stop y', y);
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return;
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}
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}
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}
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else if (showIndex == carouselItems.length - 2) {
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266
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if (!isVertical) {
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267
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if (x - mouseDownX.current < 0) {
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268
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// console.log('stop x', x);
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269
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return;
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270
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}
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}
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272
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else {
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273
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if (y - mouseDownY.current < 0) {
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274
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// console.log('stop y', y);
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return;
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}
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}
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}
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}
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setGestureoffset([x - mouseDownX.current, y - mouseDownY.current]);
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//计算滑动超出元素范围
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if (x < l || x > r || y > b || y < t) {
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gestureUp();
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@@ -34,12 +34,10 @@ var __generator = (this && this.__generator) || function (thisArg, body) {
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if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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}
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};
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37
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-
import { GameletAPI } from 'gamelet-pixui-frame';
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import path from 'path';
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import { tools } from './tools';
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import { LibMgr } from '../../../lib/loadlib/lib_mgr';
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var assetPrefix = 'cacheAsset';
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-
var isJssdkEnv = GameletAPI.getRuntimeEnv() == 'jssdk-appwindow' || GameletAPI.getRuntimeEnv() == 'jssdk-preprocessor';
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var OPLib = LibMgr.getInstance().getMainLib();
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console.log('new lib test');
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/**
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@@ -64,7 +62,7 @@ export var assetCache;
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var urlWithoutParams, localPath, xhr;
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var _this = this;
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return __generator(this, function (_a) {
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-
if (!
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if (!OPLib.isLoadSuccess()) {
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console.log('非jssdk环境');
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reject(url);
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return [2 /*return*/];
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@@ -143,7 +141,7 @@ export var assetCache;
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};
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assetCache.getFileCachePath = function (url) {
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console.log('getCachePath', url);
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146
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-
if (!
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if (!OPLib.isLoadSuccess()) {
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console.log('非jssdk环境');
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return '';
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}
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