pixifact-cli 0.8.0 → 0.9.0
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- package/README.md +7 -1
- package/editor/assets/browserAll-CG--e3R8.js +1 -0
- package/editor/assets/index-BUZ_WtnT.js +1130 -0
- package/editor/assets/init-CzHI7RKj.js +1 -0
- package/editor/assets/webworkerAll-D-3iZ4fC.js +1 -0
- package/editor/index.html +1 -1
- package/package.json +2 -2
- package/src/automation.ts +1 -2
- package/src/editorServer.ts +47 -0
- package/src/pixifact-cli.ts +10 -3
- package/editor/assets/browserAll-DePxC4RK.js +0 -1
- package/editor/assets/index-DoPhYWF1.js +0 -1130
- package/editor/assets/init-CuKNsO_k.js +0 -1
- package/editor/assets/webworkerAll-DM9kdU0t.js +0 -1
package/README.md
CHANGED
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@@ -29,7 +29,13 @@ pixifact scene validate --all
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默认使用当前工作目录作为项目根目录;不在项目根目录运行时再加 `--project-root <path>`。
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-
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新建空 Scene 文件对使用:
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```bash
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pixifact scene create src/scenes/Hud.scene
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```
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路径必须是项目相对的 `.scene` 路径。命令会按路径 basename 推导 `Hud`,并创建 `Hud.scene` 和 `Hud.ts`。其他辅助入口包括:`node inspect` 用于查看 `scene inspect` 返回的已知 locator;`editor context` 用于读取当前 Scene 和 selection;`editor screenshot --output <png-path>` 用于截取当前 Authoring Scene。不要使用 `scene get`,file mode 只保留 `scene inspect`。旧 `live ...` 命令已经删除。
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## Agent Runtime
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@@ -0,0 +1 @@
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import{a as e,c as t,i as n,l as r,o as i,s as a,u as o}from"./index-BUZ_WtnT.js";import"./init-CzHI7RKj.js";o.add(t),o.mixin(r,a),o.add(i),o.add(e),o.mixin(r,n);
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