pixi.js 7.2.0-rc.3 → 7.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/pixi.js +14 -8
- package/dist/pixi.js.map +1 -1
- package/dist/pixi.min.js +49 -45
- package/dist/pixi.min.js.map +1 -1
- package/dist/pixi.min.mjs +50 -46
- package/dist/pixi.min.mjs.map +1 -1
- package/dist/pixi.mjs +14 -8
- package/dist/pixi.mjs.map +1 -1
- package/package.json +31 -31
package/dist/pixi.js
CHANGED
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@@ -1,6 +1,6 @@
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/*!
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* pixi.js - v7.2.0
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* Compiled
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* pixi.js - v7.2.0
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* Compiled Tue, 14 Mar 2023 19:26:30 UTC
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*
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* pixi.js is licensed under the MIT License.
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* http://www.opensource.org/licenses/mit-license
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@@ -10358,7 +10358,7 @@ ${this.fragmentSrc}`;
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const { renderer } = this;
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renderer.runners.init.emit(renderer.options);
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if (options.hello) {
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console.log(`PixiJS ${"7.2.0
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console.log(`PixiJS ${"7.2.0"} - ${renderer.rendererLogId} - https://pixijs.com`);
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}
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renderer.resize(renderer.screen.width, renderer.screen.height);
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}
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@@ -12544,7 +12544,7 @@ ${this.fragmentSrc}`;
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}
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}
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const VERSION = "7.2.0
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const VERSION = "7.2.0";
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class Bounds {
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constructor() {
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@@ -16955,6 +16955,8 @@ ${e}`);
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return LoaderParserPriority2;
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})(LoaderParserPriority || {});
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const validJSONExtension = ".json";
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const validJSONMIME = "application/json";
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const loadJson = {
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extension: {
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type: ExtensionType.LoadParser,
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@@ -16962,7 +16964,7 @@ ${e}`);
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},
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name: "loadJson",
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test(url) {
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return
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return checkDataUrl(url, validJSONMIME) || checkExtension(url, validJSONExtension);
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},
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async load(url) {
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const response = await settings.ADAPTER.fetch(url);
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@@ -16972,6 +16974,8 @@ ${e}`);
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};
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extensions$1.add(loadJson);
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const validTXTExtension = ".txt";
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const validTXTMIME = "text/plain";
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const loadTxt = {
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name: "loadTxt",
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extension: {
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@@ -16979,7 +16983,7 @@ ${e}`);
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priority: LoaderParserPriority.Low
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},
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test(url) {
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return
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return checkDataUrl(url, validTXTMIME) || checkExtension(url, validTXTExtension);
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},
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async load(url) {
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const response = await settings.ADAPTER.fetch(url);
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@@ -17280,6 +17284,8 @@ ${e}`);
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};
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extensions$1.add(loadTextures);
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const validSVGExtension = ".svg";
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const validSVGMIME = "image/svg+xml";
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const loadSVG = {
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extension: {
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type: ExtensionType.LoadParser,
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@@ -17287,7 +17293,7 @@ ${e}`);
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},
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name: "loadSVG",
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test(url) {
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return
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return checkDataUrl(url, validSVGMIME) || checkExtension(url, validSVGExtension);
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},
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async testParse(data) {
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return SVGResource.test(data);
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@@ -24117,7 +24123,7 @@ ${e}`);
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};
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BitmapFont.available = {};
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-
var msdfFrag = "// Pixi texture info\r\nvarying vec2 vTextureCoord;\r\nuniform sampler2D uSampler;\r\n\r\n// Tint\r\nuniform vec4 uColor;\r\n\r\n// on 2D applications fwidth is screenScale / glyphAtlasScale * distanceFieldRange\r\nuniform float uFWidth;\r\n\r\nvoid main(void) {\r\n\r\n // To stack MSDF and SDF we need a non-pre-multiplied-alpha texture.\r\n vec4 texColor = texture2D(uSampler, vTextureCoord);\r\n\r\n // MSDF\r\n float median = texColor.r + texColor.g + texColor.b -\r\n min(texColor.r, min(texColor.g, texColor.b)) -\r\n max(texColor.r, max(texColor.g, texColor.b));\r\n // SDF\r\n median = min(median, texColor.a);\r\n\r\n float screenPxDistance = uFWidth * (median - 0.5);\r\n float alpha = clamp(screenPxDistance + 0.5, 0.0, 1.0);\r\n if (median < 0.01) {\r\n alpha = 0.0;\r\n } else if (median > 0.99) {\r\n alpha = 1.0;\r\n }\r\n\r\n //
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var msdfFrag = "// Pixi texture info\r\nvarying vec2 vTextureCoord;\r\nuniform sampler2D uSampler;\r\n\r\n// Tint\r\nuniform vec4 uColor;\r\n\r\n// on 2D applications fwidth is screenScale / glyphAtlasScale * distanceFieldRange\r\nuniform float uFWidth;\r\n\r\nvoid main(void) {\r\n\r\n // To stack MSDF and SDF we need a non-pre-multiplied-alpha texture.\r\n vec4 texColor = texture2D(uSampler, vTextureCoord);\r\n\r\n // MSDF\r\n float median = texColor.r + texColor.g + texColor.b -\r\n min(texColor.r, min(texColor.g, texColor.b)) -\r\n max(texColor.r, max(texColor.g, texColor.b));\r\n // SDF\r\n median = min(median, texColor.a);\r\n\r\n float screenPxDistance = uFWidth * (median - 0.5);\r\n float alpha = clamp(screenPxDistance + 0.5, 0.0, 1.0);\r\n if (median < 0.01) {\r\n alpha = 0.0;\r\n } else if (median > 0.99) {\r\n alpha = 1.0;\r\n }\r\n\r\n // Gamma correction for coverage-like alpha\r\n float luma = dot(uColor.rgb, vec3(0.299, 0.587, 0.114));\r\n float gamma = mix(1.0, 1.0 / 2.2, luma);\r\n float coverage = pow(uColor.a * alpha, gamma); \r\n\r\n // NPM Textures, NPM outputs\r\n gl_FragColor = vec4(uColor.rgb, coverage);\r\n}\r\n";
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var msdfVert = "// Mesh material default fragment\r\nattribute vec2 aVertexPosition;\r\nattribute vec2 aTextureCoord;\r\n\r\nuniform mat3 projectionMatrix;\r\nuniform mat3 translationMatrix;\r\nuniform mat3 uTextureMatrix;\r\n\r\nvarying vec2 vTextureCoord;\r\n\r\nvoid main(void)\r\n{\r\n gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\r\n\r\n vTextureCoord = (uTextureMatrix * vec3(aTextureCoord, 1.0)).xy;\r\n}\r\n";
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