pixi.js 6.3.0 → 6.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,6 @@
1
1
  /*!
2
- * pixi.js - v6.3.0
3
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
2
+ * pixi.js - v6.3.1
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+ * Compiled Tue, 03 May 2022 13:21:19 UTC
4
4
  *
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  * pixi.js is licensed under the MIT License.
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  * http://www.opensource.org/licenses/mit-license
@@ -127,7 +127,7 @@ var PIXI = (function (exports) {
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  Promise$1._immediateFn(function() {
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  var cb = self._state === 1 ? deferred.onFulfilled : deferred.onRejected;
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  if (cb === null) {
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- (self._state === 1 ? resolve : reject)(deferred.promise, self._value);
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+ (self._state === 1 ? resolve$1 : reject)(deferred.promise, self._value);
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  return;
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  }
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  var ret;
@@ -137,11 +137,11 @@ var PIXI = (function (exports) {
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  reject(deferred.promise, e);
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  return;
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  }
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- resolve(deferred.promise, ret);
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+ resolve$1(deferred.promise, ret);
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  });
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  }
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- function resolve(self, newValue) {
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+ function resolve$1(self, newValue) {
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  try {
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  // Promise Resolution Procedure: https://github.com/promises-aplus/promises-spec#the-promise-resolution-procedure
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  if (newValue === self)
@@ -212,7 +212,7 @@ var PIXI = (function (exports) {
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  function(value) {
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  if (done) { return; }
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  done = true;
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- resolve(self, value);
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+ resolve$1(self, value);
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  },
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  function(reason) {
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  if (done) { return; }
@@ -338,7 +338,7 @@ var PIXI = (function (exports) {
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  'use strict';
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  /* eslint-disable no-unused-vars */
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  var getOwnPropertySymbols = Object.getOwnPropertySymbols;
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- var hasOwnProperty = Object.prototype.hasOwnProperty;
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+ var hasOwnProperty$1 = Object.prototype.hasOwnProperty;
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  var propIsEnumerable = Object.prototype.propertyIsEnumerable;
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  function toObject(val) {
@@ -404,7 +404,7 @@ var PIXI = (function (exports) {
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  from = Object(arguments$1[s]);
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  for (var key in from) {
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- if (hasOwnProperty.call(from, key)) {
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+ if (hasOwnProperty$1.call(from, key)) {
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  to[key] = from[key];
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  }
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  }
@@ -423,8 +423,8 @@ var PIXI = (function (exports) {
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  };
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  /*!
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- * @pixi/polyfill - v6.3.0
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- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
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+ * @pixi/polyfill - v6.3.1
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+ * Compiled Tue, 03 May 2022 13:21:19 UTC
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  *
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  * @pixi/polyfill is licensed under the MIT License.
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  * http://www.opensource.org/licenses/mit-license
@@ -571,7 +571,7 @@ var PIXI = (function (exports) {
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  function createMatch(userAgent) {
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  return function (regex) { return regex.test(userAgent); };
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  }
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- function isMobile(param) {
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+ function isMobile$1(param) {
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  var nav = {
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  userAgent: '',
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  platform: '',
@@ -672,15 +672,15 @@ var PIXI = (function (exports) {
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  }
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  /*!
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- * @pixi/settings - v6.3.0
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- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
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+ * @pixi/settings - v6.3.1
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+ * Compiled Tue, 03 May 2022 13:21:19 UTC
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  *
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  * @pixi/settings is licensed under the MIT License.
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  * http://www.opensource.org/licenses/mit-license
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  */
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  // The ESM/CJS versions of ismobilejs only
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- var isMobile$1 = isMobile(globalThis.navigator);
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+ var isMobile = isMobile$1(globalThis.navigator);
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  /**
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  * The maximum recommended texture units to use.
@@ -697,8 +697,8 @@ var PIXI = (function (exports) {
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  */
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  function maxRecommendedTextures(max) {
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  var allowMax = true;
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- if (isMobile$1.tablet || isMobile$1.phone) {
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- if (isMobile$1.apple.device) {
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+ if (isMobile.tablet || isMobile.phone) {
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+ if (isMobile.apple.device) {
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  var match = (navigator.userAgent).match(/OS (\d+)_(\d+)?/);
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  if (match) {
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  var majorVersion = parseInt(match[1], 10);
@@ -708,7 +708,7 @@ var PIXI = (function (exports) {
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  }
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  }
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  }
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- if (isMobile$1.android.device) {
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+ if (isMobile.android.device) {
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  var match = (navigator.userAgent).match(/Android\s([0-9.]*)/);
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  if (match) {
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  var majorVersion = parseInt(match[1], 10);
@@ -731,12 +731,12 @@ var PIXI = (function (exports) {
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  * @returns {boolean}
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  */
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  function canUploadSameBuffer() {
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- return !isMobile$1.apple.device;
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+ return !isMobile.apple.device;
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  }
736
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737
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  /*!
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- * @pixi/constants - v6.3.0
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- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
738
+ * @pixi/constants - v6.3.1
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+ * Compiled Tue, 03 May 2022 13:21:19 UTC
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  *
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  * @pixi/constants is licensed under the MIT License.
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  * http://www.opensource.org/licenses/mit-license
@@ -753,12 +753,12 @@ var PIXI = (function (exports) {
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  * @property {number} WEBGL - Version 1 of WebGL
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  * @property {number} WEBGL2 - Version 2 of WebGL
755
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  */
756
- var ENV;
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+ var ENV$3;
757
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  (function (ENV) {
758
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  ENV[ENV["WEBGL_LEGACY"] = 0] = "WEBGL_LEGACY";
759
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  ENV[ENV["WEBGL"] = 1] = "WEBGL";
760
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  ENV[ENV["WEBGL2"] = 2] = "WEBGL2";
761
- })(ENV || (ENV = {}));
761
+ })(ENV$3 || (ENV$3 = {}));
762
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  /**
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  * Constant to identify the Renderer Type.
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  *
@@ -770,12 +770,12 @@ var PIXI = (function (exports) {
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  * @property {number} WEBGL - WebGL render type.
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  * @property {number} CANVAS - Canvas render type.
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  */
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- var RENDERER_TYPE;
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+ var RENDERER_TYPE$3;
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  (function (RENDERER_TYPE) {
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  RENDERER_TYPE[RENDERER_TYPE["UNKNOWN"] = 0] = "UNKNOWN";
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  RENDERER_TYPE[RENDERER_TYPE["WEBGL"] = 1] = "WEBGL";
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  RENDERER_TYPE[RENDERER_TYPE["CANVAS"] = 2] = "CANVAS";
778
- })(RENDERER_TYPE || (RENDERER_TYPE = {}));
778
+ })(RENDERER_TYPE$3 || (RENDERER_TYPE$3 = {}));
779
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  /**
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  * Bitwise OR of masks that indicate the buffers to be cleared.
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  *
@@ -787,12 +787,12 @@ var PIXI = (function (exports) {
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  * @property {number} DEPTH - Indicates the depth buffer.
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  * @property {number} STENCIL - Indicates the stencil buffer.
789
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  */
790
- var BUFFER_BITS;
790
+ var BUFFER_BITS$3;
791
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  (function (BUFFER_BITS) {
792
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  BUFFER_BITS[BUFFER_BITS["COLOR"] = 16384] = "COLOR";
793
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  BUFFER_BITS[BUFFER_BITS["DEPTH"] = 256] = "DEPTH";
794
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  BUFFER_BITS[BUFFER_BITS["STENCIL"] = 1024] = "STENCIL";
795
- })(BUFFER_BITS || (BUFFER_BITS = {}));
795
+ })(BUFFER_BITS$3 || (BUFFER_BITS$3 = {}));
796
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  /**
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  * Various blend modes supported by PIXI.
798
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  *
@@ -835,7 +835,7 @@ var PIXI = (function (exports) {
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  * @property {number} ERASE
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  * @property {number} XOR
837
837
  */
838
- var BLEND_MODES;
838
+ var BLEND_MODES$3;
839
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  (function (BLEND_MODES) {
840
840
  BLEND_MODES[BLEND_MODES["NORMAL"] = 0] = "NORMAL";
841
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  BLEND_MODES[BLEND_MODES["ADD"] = 1] = "ADD";
@@ -869,7 +869,7 @@ var PIXI = (function (exports) {
869
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  BLEND_MODES[BLEND_MODES["ERASE"] = 26] = "ERASE";
870
870
  BLEND_MODES[BLEND_MODES["SUBTRACT"] = 28] = "SUBTRACT";
871
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  BLEND_MODES[BLEND_MODES["XOR"] = 29] = "XOR";
872
- })(BLEND_MODES || (BLEND_MODES = {}));
872
+ })(BLEND_MODES$3 || (BLEND_MODES$3 = {}));
873
873
  /**
874
874
  * Various webgl draw modes. These can be used to specify which GL drawMode to use
875
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  * under certain situations and renderers.
@@ -886,7 +886,7 @@ var PIXI = (function (exports) {
886
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  * @property {number} TRIANGLE_STRIP
887
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  * @property {number} TRIANGLE_FAN
888
888
  */
889
- var DRAW_MODES;
889
+ var DRAW_MODES$3;
890
890
  (function (DRAW_MODES) {
891
891
  DRAW_MODES[DRAW_MODES["POINTS"] = 0] = "POINTS";
892
892
  DRAW_MODES[DRAW_MODES["LINES"] = 1] = "LINES";
@@ -895,7 +895,7 @@ var PIXI = (function (exports) {
895
895
  DRAW_MODES[DRAW_MODES["TRIANGLES"] = 4] = "TRIANGLES";
896
896
  DRAW_MODES[DRAW_MODES["TRIANGLE_STRIP"] = 5] = "TRIANGLE_STRIP";
897
897
  DRAW_MODES[DRAW_MODES["TRIANGLE_FAN"] = 6] = "TRIANGLE_FAN";
898
- })(DRAW_MODES || (DRAW_MODES = {}));
898
+ })(DRAW_MODES$3 || (DRAW_MODES$3 = {}));
899
899
  /**
900
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  * Various GL texture/resources formats.
901
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  *
@@ -917,7 +917,7 @@ var PIXI = (function (exports) {
917
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  * @property {number} DEPTH_COMPONENT=6402
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  * @property {number} DEPTH_STENCIL=34041
919
919
  */
920
- var FORMATS;
920
+ var FORMATS$3;
921
921
  (function (FORMATS) {
922
922
  FORMATS[FORMATS["RGBA"] = 6408] = "RGBA";
923
923
  FORMATS[FORMATS["RGB"] = 6407] = "RGB";
@@ -932,7 +932,7 @@ var PIXI = (function (exports) {
932
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  FORMATS[FORMATS["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
933
933
  FORMATS[FORMATS["DEPTH_COMPONENT"] = 6402] = "DEPTH_COMPONENT";
934
934
  FORMATS[FORMATS["DEPTH_STENCIL"] = 34041] = "DEPTH_STENCIL";
935
- })(FORMATS || (FORMATS = {}));
935
+ })(FORMATS$3 || (FORMATS$3 = {}));
936
936
  /**
937
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  * Various GL target types.
938
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  *
@@ -950,7 +950,7 @@ var PIXI = (function (exports) {
950
950
  * @property {number} TEXTURE_CUBE_MAP_POSITIVE_Z=34073
951
951
  * @property {number} TEXTURE_CUBE_MAP_NEGATIVE_Z=34074
952
952
  */
953
- var TARGETS;
953
+ var TARGETS$3;
954
954
  (function (TARGETS) {
955
955
  TARGETS[TARGETS["TEXTURE_2D"] = 3553] = "TEXTURE_2D";
956
956
  TARGETS[TARGETS["TEXTURE_CUBE_MAP"] = 34067] = "TEXTURE_CUBE_MAP";
@@ -961,7 +961,7 @@ var PIXI = (function (exports) {
961
961
  TARGETS[TARGETS["TEXTURE_CUBE_MAP_NEGATIVE_Y"] = 34072] = "TEXTURE_CUBE_MAP_NEGATIVE_Y";
962
962
  TARGETS[TARGETS["TEXTURE_CUBE_MAP_POSITIVE_Z"] = 34073] = "TEXTURE_CUBE_MAP_POSITIVE_Z";
963
963
  TARGETS[TARGETS["TEXTURE_CUBE_MAP_NEGATIVE_Z"] = 34074] = "TEXTURE_CUBE_MAP_NEGATIVE_Z";
964
- })(TARGETS || (TARGETS = {}));
964
+ })(TARGETS$3 || (TARGETS$3 = {}));
965
965
  /**
966
966
  * Various GL data format types.
967
967
  *
@@ -986,7 +986,7 @@ var PIXI = (function (exports) {
986
986
  * @property {number} FLOAT_32_UNSIGNED_INT_24_8_REV=36269
987
987
  * @property {number} HALF_FLOAT=36193
988
988
  */
989
- var TYPES;
989
+ var TYPES$3;
990
990
  (function (TYPES) {
991
991
  TYPES[TYPES["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
992
992
  TYPES[TYPES["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
@@ -1004,7 +1004,7 @@ var PIXI = (function (exports) {
1004
1004
  TYPES[TYPES["FLOAT"] = 5126] = "FLOAT";
1005
1005
  TYPES[TYPES["FLOAT_32_UNSIGNED_INT_24_8_REV"] = 36269] = "FLOAT_32_UNSIGNED_INT_24_8_REV";
1006
1006
  TYPES[TYPES["HALF_FLOAT"] = 36193] = "HALF_FLOAT";
1007
- })(TYPES || (TYPES = {}));
1007
+ })(TYPES$3 || (TYPES$3 = {}));
1008
1008
  /**
1009
1009
  * Various sampler types. Correspond to `sampler`, `isampler`, `usampler` GLSL types respectively.
1010
1010
  * WebGL1 works only with FLOAT.
@@ -1017,12 +1017,12 @@ var PIXI = (function (exports) {
1017
1017
  * @property {number} INT=1
1018
1018
  * @property {number} UINT=2
1019
1019
  */
1020
- var SAMPLER_TYPES;
1020
+ var SAMPLER_TYPES$3;
1021
1021
  (function (SAMPLER_TYPES) {
1022
1022
  SAMPLER_TYPES[SAMPLER_TYPES["FLOAT"] = 0] = "FLOAT";
1023
1023
  SAMPLER_TYPES[SAMPLER_TYPES["INT"] = 1] = "INT";
1024
1024
  SAMPLER_TYPES[SAMPLER_TYPES["UINT"] = 2] = "UINT";
1025
- })(SAMPLER_TYPES || (SAMPLER_TYPES = {}));
1025
+ })(SAMPLER_TYPES$3 || (SAMPLER_TYPES$3 = {}));
1026
1026
  /**
1027
1027
  * The scale modes that are supported by pixi.
1028
1028
  *
@@ -1036,11 +1036,11 @@ var PIXI = (function (exports) {
1036
1036
  * @property {number} LINEAR Smooth scaling
1037
1037
  * @property {number} NEAREST Pixelating scaling
1038
1038
  */
1039
- var SCALE_MODES;
1039
+ var SCALE_MODES$3;
1040
1040
  (function (SCALE_MODES) {
1041
1041
  SCALE_MODES[SCALE_MODES["NEAREST"] = 0] = "NEAREST";
1042
1042
  SCALE_MODES[SCALE_MODES["LINEAR"] = 1] = "LINEAR";
1043
- })(SCALE_MODES || (SCALE_MODES = {}));
1043
+ })(SCALE_MODES$3 || (SCALE_MODES$3 = {}));
1044
1044
  /**
1045
1045
  * The wrap modes that are supported by pixi.
1046
1046
  *
@@ -1059,12 +1059,12 @@ var PIXI = (function (exports) {
1059
1059
  * @property {number} REPEAT - The texture uvs tile and repeat
1060
1060
  * @property {number} MIRRORED_REPEAT - The texture uvs tile and repeat with mirroring
1061
1061
  */
1062
- var WRAP_MODES;
1062
+ var WRAP_MODES$3;
1063
1063
  (function (WRAP_MODES) {
1064
1064
  WRAP_MODES[WRAP_MODES["CLAMP"] = 33071] = "CLAMP";
1065
1065
  WRAP_MODES[WRAP_MODES["REPEAT"] = 10497] = "REPEAT";
1066
1066
  WRAP_MODES[WRAP_MODES["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
1067
- })(WRAP_MODES || (WRAP_MODES = {}));
1067
+ })(WRAP_MODES$3 || (WRAP_MODES$3 = {}));
1068
1068
  /**
1069
1069
  * Mipmap filtering modes that are supported by pixi.
1070
1070
  *
@@ -1085,13 +1085,13 @@ var PIXI = (function (exports) {
1085
1085
  * @property {number} ON_MANUAL - Use mipmaps, but do not auto-generate them; this is used with a resource
1086
1086
  * that supports buffering each level-of-detail.
1087
1087
  */
1088
- var MIPMAP_MODES;
1088
+ var MIPMAP_MODES$3;
1089
1089
  (function (MIPMAP_MODES) {
1090
1090
  MIPMAP_MODES[MIPMAP_MODES["OFF"] = 0] = "OFF";
1091
1091
  MIPMAP_MODES[MIPMAP_MODES["POW2"] = 1] = "POW2";
1092
1092
  MIPMAP_MODES[MIPMAP_MODES["ON"] = 2] = "ON";
1093
1093
  MIPMAP_MODES[MIPMAP_MODES["ON_MANUAL"] = 3] = "ON_MANUAL";
1094
- })(MIPMAP_MODES || (MIPMAP_MODES = {}));
1094
+ })(MIPMAP_MODES$3 || (MIPMAP_MODES$3 = {}));
1095
1095
  /**
1096
1096
  * How to treat textures with premultiplied alpha
1097
1097
  *
@@ -1109,7 +1109,7 @@ var PIXI = (function (exports) {
1109
1109
  * @property {number} UNPACK - Default option, alias for PREMULTIPLY_ON_UPLOAD.
1110
1110
  * @property {number} PMA - Alias for PREMULTIPLIED_ALPHA.
1111
1111
  */
1112
- var ALPHA_MODES;
1112
+ var ALPHA_MODES$3;
1113
1113
  (function (ALPHA_MODES) {
1114
1114
  ALPHA_MODES[ALPHA_MODES["NPM"] = 0] = "NPM";
1115
1115
  ALPHA_MODES[ALPHA_MODES["UNPACK"] = 1] = "UNPACK";
@@ -1118,7 +1118,7 @@ var PIXI = (function (exports) {
1118
1118
  ALPHA_MODES[ALPHA_MODES["PREMULTIPLY_ON_UPLOAD"] = 1] = "PREMULTIPLY_ON_UPLOAD";
1119
1119
  ALPHA_MODES[ALPHA_MODES["PREMULTIPLY_ALPHA"] = 2] = "PREMULTIPLY_ALPHA";
1120
1120
  ALPHA_MODES[ALPHA_MODES["PREMULTIPLIED_ALPHA"] = 2] = "PREMULTIPLIED_ALPHA";
1121
- })(ALPHA_MODES || (ALPHA_MODES = {}));
1121
+ })(ALPHA_MODES$3 || (ALPHA_MODES$3 = {}));
1122
1122
  /**
1123
1123
  * Configure whether filter textures are cleared after binding.
1124
1124
  *
@@ -1136,7 +1136,7 @@ var PIXI = (function (exports) {
1136
1136
  * @property {number} YES - Alias for CLEAR, same as `true` in earlier versions
1137
1137
  * @property {number} AUTO - Alias for BLIT
1138
1138
  */
1139
- var CLEAR_MODES;
1139
+ var CLEAR_MODES$3;
1140
1140
  (function (CLEAR_MODES) {
1141
1141
  CLEAR_MODES[CLEAR_MODES["NO"] = 0] = "NO";
1142
1142
  CLEAR_MODES[CLEAR_MODES["YES"] = 1] = "YES";
@@ -1144,7 +1144,7 @@ var PIXI = (function (exports) {
1144
1144
  CLEAR_MODES[CLEAR_MODES["BLEND"] = 0] = "BLEND";
1145
1145
  CLEAR_MODES[CLEAR_MODES["CLEAR"] = 1] = "CLEAR";
1146
1146
  CLEAR_MODES[CLEAR_MODES["BLIT"] = 2] = "BLIT";
1147
- })(CLEAR_MODES || (CLEAR_MODES = {}));
1147
+ })(CLEAR_MODES$3 || (CLEAR_MODES$3 = {}));
1148
1148
  /**
1149
1149
  * The gc modes that are supported by pixi.
1150
1150
  *
@@ -1164,11 +1164,11 @@ var PIXI = (function (exports) {
1164
1164
  * @property {number} AUTO - Garbage collection will happen periodically automatically
1165
1165
  * @property {number} MANUAL - Garbage collection will need to be called manually
1166
1166
  */
1167
- var GC_MODES;
1167
+ var GC_MODES$3;
1168
1168
  (function (GC_MODES) {
1169
1169
  GC_MODES[GC_MODES["AUTO"] = 0] = "AUTO";
1170
1170
  GC_MODES[GC_MODES["MANUAL"] = 1] = "MANUAL";
1171
- })(GC_MODES || (GC_MODES = {}));
1171
+ })(GC_MODES$3 || (GC_MODES$3 = {}));
1172
1172
  /**
1173
1173
  * Constants that specify float precision in shaders.
1174
1174
  *
@@ -1181,12 +1181,12 @@ var PIXI = (function (exports) {
1181
1181
  * @property {string} MEDIUM='mediump'
1182
1182
  * @property {string} HIGH='highp'
1183
1183
  */
1184
- var PRECISION;
1184
+ var PRECISION$3;
1185
1185
  (function (PRECISION) {
1186
1186
  PRECISION["LOW"] = "lowp";
1187
1187
  PRECISION["MEDIUM"] = "mediump";
1188
1188
  PRECISION["HIGH"] = "highp";
1189
- })(PRECISION || (PRECISION = {}));
1189
+ })(PRECISION$3 || (PRECISION$3 = {}));
1190
1190
  /**
1191
1191
  * Constants for mask implementations.
1192
1192
  * We use `type` suffix because it leads to very different behaviours
@@ -1200,13 +1200,13 @@ var PIXI = (function (exports) {
1200
1200
  * @property {number} STENCIL - Stencil mask, 1-bit, medium, works only if renderer supports stencil
1201
1201
  * @property {number} SPRITE - Mask that uses SpriteMaskFilter, uses temporary RenderTexture
1202
1202
  */
1203
- var MASK_TYPES;
1203
+ var MASK_TYPES$3;
1204
1204
  (function (MASK_TYPES) {
1205
1205
  MASK_TYPES[MASK_TYPES["NONE"] = 0] = "NONE";
1206
1206
  MASK_TYPES[MASK_TYPES["SCISSOR"] = 1] = "SCISSOR";
1207
1207
  MASK_TYPES[MASK_TYPES["STENCIL"] = 2] = "STENCIL";
1208
1208
  MASK_TYPES[MASK_TYPES["SPRITE"] = 3] = "SPRITE";
1209
- })(MASK_TYPES || (MASK_TYPES = {}));
1209
+ })(MASK_TYPES$3 || (MASK_TYPES$3 = {}));
1210
1210
  /**
1211
1211
  * Constants for multi-sampling antialiasing.
1212
1212
  *
@@ -1221,13 +1221,13 @@ var PIXI = (function (exports) {
1221
1221
  * @property {number} MEDIUM - Try 4 samples
1222
1222
  * @property {number} HIGH - Try 8 samples
1223
1223
  */
1224
- var MSAA_QUALITY;
1224
+ var MSAA_QUALITY$3;
1225
1225
  (function (MSAA_QUALITY) {
1226
1226
  MSAA_QUALITY[MSAA_QUALITY["NONE"] = 0] = "NONE";
1227
1227
  MSAA_QUALITY[MSAA_QUALITY["LOW"] = 2] = "LOW";
1228
1228
  MSAA_QUALITY[MSAA_QUALITY["MEDIUM"] = 4] = "MEDIUM";
1229
1229
  MSAA_QUALITY[MSAA_QUALITY["HIGH"] = 8] = "HIGH";
1230
- })(MSAA_QUALITY || (MSAA_QUALITY = {}));
1230
+ })(MSAA_QUALITY$3 || (MSAA_QUALITY$3 = {}));
1231
1231
  /**
1232
1232
  * Constants for various buffer types in Pixi
1233
1233
  *
@@ -1241,13 +1241,13 @@ var PIXI = (function (exports) {
1241
1241
  * @property {number} ARRAY_BUFFER - buffer type for using attribute data
1242
1242
  * @property {number} UNIFORM_BUFFER - the buffer type is for uniform buffer objects
1243
1243
  */
1244
- var BUFFER_TYPE;
1244
+ var BUFFER_TYPE$3;
1245
1245
  (function (BUFFER_TYPE) {
1246
1246
  BUFFER_TYPE[BUFFER_TYPE["ELEMENT_ARRAY_BUFFER"] = 34963] = "ELEMENT_ARRAY_BUFFER";
1247
1247
  BUFFER_TYPE[BUFFER_TYPE["ARRAY_BUFFER"] = 34962] = "ARRAY_BUFFER";
1248
1248
  // NOT YET SUPPORTED
1249
1249
  BUFFER_TYPE[BUFFER_TYPE["UNIFORM_BUFFER"] = 35345] = "UNIFORM_BUFFER";
1250
- })(BUFFER_TYPE || (BUFFER_TYPE = {}));
1250
+ })(BUFFER_TYPE$3 || (BUFFER_TYPE$3 = {}));
1251
1251
 
1252
1252
  /**
1253
1253
  * User's customizable globals for overriding the default PIXI settings, such
@@ -1272,7 +1272,7 @@ var PIXI = (function (exports) {
1272
1272
  * @type {PIXI.MIPMAP_MODES}
1273
1273
  * @default PIXI.MIPMAP_MODES.POW2
1274
1274
  */
1275
- MIPMAP_TEXTURES: MIPMAP_MODES.POW2,
1275
+ MIPMAP_TEXTURES: MIPMAP_MODES$3.POW2,
1276
1276
  /**
1277
1277
  * Default anisotropic filtering level of textures.
1278
1278
  * Usually from 0 to 16
@@ -1313,7 +1313,7 @@ var PIXI = (function (exports) {
1313
1313
  * @type {PIXI.MSAA_QUALITY}
1314
1314
  * @default PIXI.MSAA_QUALITY.NONE
1315
1315
  */
1316
- FILTER_MULTISAMPLE: MSAA_QUALITY.NONE,
1316
+ FILTER_MULTISAMPLE: MSAA_QUALITY$3.NONE,
1317
1317
  /**
1318
1318
  * The maximum textures that this device supports.
1319
1319
  *
@@ -1380,7 +1380,7 @@ var PIXI = (function (exports) {
1380
1380
  * @type {PIXI.GC_MODES}
1381
1381
  * @default PIXI.GC_MODES.AUTO
1382
1382
  */
1383
- GC_MODE: GC_MODES.AUTO,
1383
+ GC_MODE: GC_MODES$3.AUTO,
1384
1384
  /**
1385
1385
  * Default Garbage Collection max idle.
1386
1386
  *
@@ -1410,7 +1410,7 @@ var PIXI = (function (exports) {
1410
1410
  * @type {PIXI.WRAP_MODES}
1411
1411
  * @default PIXI.WRAP_MODES.CLAMP
1412
1412
  */
1413
- WRAP_MODE: WRAP_MODES.CLAMP,
1413
+ WRAP_MODE: WRAP_MODES$3.CLAMP,
1414
1414
  /**
1415
1415
  * Default scale mode for textures.
1416
1416
  *
@@ -1420,7 +1420,7 @@ var PIXI = (function (exports) {
1420
1420
  * @type {PIXI.SCALE_MODES}
1421
1421
  * @default PIXI.SCALE_MODES.LINEAR
1422
1422
  */
1423
- SCALE_MODE: SCALE_MODES.LINEAR,
1423
+ SCALE_MODE: SCALE_MODES$3.LINEAR,
1424
1424
  /**
1425
1425
  * Default specify float precision in vertex shader.
1426
1426
  *
@@ -1430,7 +1430,7 @@ var PIXI = (function (exports) {
1430
1430
  * @type {PIXI.PRECISION}
1431
1431
  * @default PIXI.PRECISION.HIGH
1432
1432
  */
1433
- PRECISION_VERTEX: PRECISION.HIGH,
1433
+ PRECISION_VERTEX: PRECISION$3.HIGH,
1434
1434
  /**
1435
1435
  * Default specify float precision in fragment shader.
1436
1436
  * iOS is best set at highp due to https://github.com/pixijs/pixi.js/issues/3742
@@ -1441,7 +1441,7 @@ var PIXI = (function (exports) {
1441
1441
  * @type {PIXI.PRECISION}
1442
1442
  * @default PIXI.PRECISION.MEDIUM
1443
1443
  */
1444
- PRECISION_FRAGMENT: isMobile$1.apple.device ? PRECISION.HIGH : PRECISION.MEDIUM,
1444
+ PRECISION_FRAGMENT: isMobile.apple.device ? PRECISION$3.HIGH : PRECISION$3.MEDIUM,
1445
1445
  /**
1446
1446
  * Can we upload the same buffer in a single frame?
1447
1447
  *
@@ -2353,10 +2353,10 @@ var PIXI = (function (exports) {
2353
2353
 
2354
2354
  // check if two segments intersect
2355
2355
  function intersects(p1, q1, p2, q2) {
2356
- var o1 = sign(area(p1, q1, p2));
2357
- var o2 = sign(area(p1, q1, q2));
2358
- var o3 = sign(area(p2, q2, p1));
2359
- var o4 = sign(area(p2, q2, q1));
2356
+ var o1 = sign$1(area(p1, q1, p2));
2357
+ var o2 = sign$1(area(p1, q1, q2));
2358
+ var o3 = sign$1(area(p2, q2, p1));
2359
+ var o4 = sign$1(area(p2, q2, q1));
2360
2360
 
2361
2361
  if (o1 !== o2 && o3 !== o4) { return true; } // general case
2362
2362
 
@@ -2373,7 +2373,7 @@ var PIXI = (function (exports) {
2373
2373
  return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y);
2374
2374
  }
2375
2375
 
2376
- function sign(num) {
2376
+ function sign$1(num) {
2377
2377
  return num > 0 ? 1 : num < 0 ? -1 : 0;
2378
2378
  }
2379
2379
 
@@ -3116,7 +3116,7 @@ var PIXI = (function (exports) {
3116
3116
  // If obj.hasOwnProperty has been overridden, then calling
3117
3117
  // obj.hasOwnProperty(prop) will break.
3118
3118
  // See: https://github.com/joyent/node/issues/1707
3119
- function hasOwnProperty$1(obj, prop) {
3119
+ function hasOwnProperty(obj, prop) {
3120
3120
  return Object.prototype.hasOwnProperty.call(obj, prop);
3121
3121
  }
3122
3122
 
@@ -3159,7 +3159,7 @@ var PIXI = (function (exports) {
3159
3159
  k = decodeURIComponent(kstr);
3160
3160
  v = decodeURIComponent(vstr);
3161
3161
 
3162
- if (!hasOwnProperty$1(obj, k)) {
3162
+ if (!hasOwnProperty(obj, k)) {
3163
3163
  obj[k] = v;
3164
3164
  } else if (Array.isArray(obj[k])) {
3165
3165
  obj[k].push(v);
@@ -3270,7 +3270,7 @@ var PIXI = (function (exports) {
3270
3270
 
3271
3271
 
3272
3272
  var parse = urlParse;
3273
- var resolve$1 = urlResolve;
3273
+ var resolve = urlResolve;
3274
3274
  var resolveObject = urlResolveObject;
3275
3275
  var format = urlFormat;
3276
3276
 
@@ -3975,17 +3975,17 @@ var PIXI = (function (exports) {
3975
3975
  if (host) { this.hostname = host; }
3976
3976
  };
3977
3977
 
3978
- var url = {
3978
+ var url$1 = {
3979
3979
  parse: parse,
3980
- resolve: resolve$1,
3980
+ resolve: resolve,
3981
3981
  resolveObject: resolveObject,
3982
3982
  format: format,
3983
3983
  Url: Url_1
3984
3984
  };
3985
3985
 
3986
3986
  /*!
3987
- * @pixi/constants - v6.3.0
3988
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
3987
+ * @pixi/constants - v6.3.1
3988
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
3989
3989
  *
3990
3990
  * @pixi/constants is licensed under the MIT License.
3991
3991
  * http://www.opensource.org/licenses/mit-license
@@ -4002,7 +4002,7 @@ var PIXI = (function (exports) {
4002
4002
  * @property {number} WEBGL - Version 1 of WebGL
4003
4003
  * @property {number} WEBGL2 - Version 2 of WebGL
4004
4004
  */
4005
-
4005
+ exports.ENV = void 0;
4006
4006
  (function (ENV) {
4007
4007
  ENV[ENV["WEBGL_LEGACY"] = 0] = "WEBGL_LEGACY";
4008
4008
  ENV[ENV["WEBGL"] = 1] = "WEBGL";
@@ -4019,7 +4019,7 @@ var PIXI = (function (exports) {
4019
4019
  * @property {number} WEBGL - WebGL render type.
4020
4020
  * @property {number} CANVAS - Canvas render type.
4021
4021
  */
4022
-
4022
+ exports.RENDERER_TYPE = void 0;
4023
4023
  (function (RENDERER_TYPE) {
4024
4024
  RENDERER_TYPE[RENDERER_TYPE["UNKNOWN"] = 0] = "UNKNOWN";
4025
4025
  RENDERER_TYPE[RENDERER_TYPE["WEBGL"] = 1] = "WEBGL";
@@ -4036,7 +4036,7 @@ var PIXI = (function (exports) {
4036
4036
  * @property {number} DEPTH - Indicates the depth buffer.
4037
4037
  * @property {number} STENCIL - Indicates the stencil buffer.
4038
4038
  */
4039
-
4039
+ exports.BUFFER_BITS = void 0;
4040
4040
  (function (BUFFER_BITS) {
4041
4041
  BUFFER_BITS[BUFFER_BITS["COLOR"] = 16384] = "COLOR";
4042
4042
  BUFFER_BITS[BUFFER_BITS["DEPTH"] = 256] = "DEPTH";
@@ -4084,7 +4084,7 @@ var PIXI = (function (exports) {
4084
4084
  * @property {number} ERASE
4085
4085
  * @property {number} XOR
4086
4086
  */
4087
-
4087
+ exports.BLEND_MODES = void 0;
4088
4088
  (function (BLEND_MODES) {
4089
4089
  BLEND_MODES[BLEND_MODES["NORMAL"] = 0] = "NORMAL";
4090
4090
  BLEND_MODES[BLEND_MODES["ADD"] = 1] = "ADD";
@@ -4135,7 +4135,7 @@ var PIXI = (function (exports) {
4135
4135
  * @property {number} TRIANGLE_STRIP
4136
4136
  * @property {number} TRIANGLE_FAN
4137
4137
  */
4138
-
4138
+ exports.DRAW_MODES = void 0;
4139
4139
  (function (DRAW_MODES) {
4140
4140
  DRAW_MODES[DRAW_MODES["POINTS"] = 0] = "POINTS";
4141
4141
  DRAW_MODES[DRAW_MODES["LINES"] = 1] = "LINES";
@@ -4166,7 +4166,7 @@ var PIXI = (function (exports) {
4166
4166
  * @property {number} DEPTH_COMPONENT=6402
4167
4167
  * @property {number} DEPTH_STENCIL=34041
4168
4168
  */
4169
-
4169
+ exports.FORMATS = void 0;
4170
4170
  (function (FORMATS) {
4171
4171
  FORMATS[FORMATS["RGBA"] = 6408] = "RGBA";
4172
4172
  FORMATS[FORMATS["RGB"] = 6407] = "RGB";
@@ -4199,7 +4199,7 @@ var PIXI = (function (exports) {
4199
4199
  * @property {number} TEXTURE_CUBE_MAP_POSITIVE_Z=34073
4200
4200
  * @property {number} TEXTURE_CUBE_MAP_NEGATIVE_Z=34074
4201
4201
  */
4202
-
4202
+ exports.TARGETS = void 0;
4203
4203
  (function (TARGETS) {
4204
4204
  TARGETS[TARGETS["TEXTURE_2D"] = 3553] = "TEXTURE_2D";
4205
4205
  TARGETS[TARGETS["TEXTURE_CUBE_MAP"] = 34067] = "TEXTURE_CUBE_MAP";
@@ -4235,7 +4235,7 @@ var PIXI = (function (exports) {
4235
4235
  * @property {number} FLOAT_32_UNSIGNED_INT_24_8_REV=36269
4236
4236
  * @property {number} HALF_FLOAT=36193
4237
4237
  */
4238
-
4238
+ exports.TYPES = void 0;
4239
4239
  (function (TYPES) {
4240
4240
  TYPES[TYPES["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
4241
4241
  TYPES[TYPES["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
@@ -4266,7 +4266,7 @@ var PIXI = (function (exports) {
4266
4266
  * @property {number} INT=1
4267
4267
  * @property {number} UINT=2
4268
4268
  */
4269
-
4269
+ exports.SAMPLER_TYPES = void 0;
4270
4270
  (function (SAMPLER_TYPES) {
4271
4271
  SAMPLER_TYPES[SAMPLER_TYPES["FLOAT"] = 0] = "FLOAT";
4272
4272
  SAMPLER_TYPES[SAMPLER_TYPES["INT"] = 1] = "INT";
@@ -4285,7 +4285,7 @@ var PIXI = (function (exports) {
4285
4285
  * @property {number} LINEAR Smooth scaling
4286
4286
  * @property {number} NEAREST Pixelating scaling
4287
4287
  */
4288
-
4288
+ exports.SCALE_MODES = void 0;
4289
4289
  (function (SCALE_MODES) {
4290
4290
  SCALE_MODES[SCALE_MODES["NEAREST"] = 0] = "NEAREST";
4291
4291
  SCALE_MODES[SCALE_MODES["LINEAR"] = 1] = "LINEAR";
@@ -4308,7 +4308,7 @@ var PIXI = (function (exports) {
4308
4308
  * @property {number} REPEAT - The texture uvs tile and repeat
4309
4309
  * @property {number} MIRRORED_REPEAT - The texture uvs tile and repeat with mirroring
4310
4310
  */
4311
-
4311
+ exports.WRAP_MODES = void 0;
4312
4312
  (function (WRAP_MODES) {
4313
4313
  WRAP_MODES[WRAP_MODES["CLAMP"] = 33071] = "CLAMP";
4314
4314
  WRAP_MODES[WRAP_MODES["REPEAT"] = 10497] = "REPEAT";
@@ -4334,7 +4334,7 @@ var PIXI = (function (exports) {
4334
4334
  * @property {number} ON_MANUAL - Use mipmaps, but do not auto-generate them; this is used with a resource
4335
4335
  * that supports buffering each level-of-detail.
4336
4336
  */
4337
-
4337
+ exports.MIPMAP_MODES = void 0;
4338
4338
  (function (MIPMAP_MODES) {
4339
4339
  MIPMAP_MODES[MIPMAP_MODES["OFF"] = 0] = "OFF";
4340
4340
  MIPMAP_MODES[MIPMAP_MODES["POW2"] = 1] = "POW2";
@@ -4358,7 +4358,7 @@ var PIXI = (function (exports) {
4358
4358
  * @property {number} UNPACK - Default option, alias for PREMULTIPLY_ON_UPLOAD.
4359
4359
  * @property {number} PMA - Alias for PREMULTIPLIED_ALPHA.
4360
4360
  */
4361
-
4361
+ exports.ALPHA_MODES = void 0;
4362
4362
  (function (ALPHA_MODES) {
4363
4363
  ALPHA_MODES[ALPHA_MODES["NPM"] = 0] = "NPM";
4364
4364
  ALPHA_MODES[ALPHA_MODES["UNPACK"] = 1] = "UNPACK";
@@ -4385,7 +4385,7 @@ var PIXI = (function (exports) {
4385
4385
  * @property {number} YES - Alias for CLEAR, same as `true` in earlier versions
4386
4386
  * @property {number} AUTO - Alias for BLIT
4387
4387
  */
4388
-
4388
+ exports.CLEAR_MODES = void 0;
4389
4389
  (function (CLEAR_MODES) {
4390
4390
  CLEAR_MODES[CLEAR_MODES["NO"] = 0] = "NO";
4391
4391
  CLEAR_MODES[CLEAR_MODES["YES"] = 1] = "YES";
@@ -4413,7 +4413,7 @@ var PIXI = (function (exports) {
4413
4413
  * @property {number} AUTO - Garbage collection will happen periodically automatically
4414
4414
  * @property {number} MANUAL - Garbage collection will need to be called manually
4415
4415
  */
4416
-
4416
+ exports.GC_MODES = void 0;
4417
4417
  (function (GC_MODES) {
4418
4418
  GC_MODES[GC_MODES["AUTO"] = 0] = "AUTO";
4419
4419
  GC_MODES[GC_MODES["MANUAL"] = 1] = "MANUAL";
@@ -4430,7 +4430,7 @@ var PIXI = (function (exports) {
4430
4430
  * @property {string} MEDIUM='mediump'
4431
4431
  * @property {string} HIGH='highp'
4432
4432
  */
4433
-
4433
+ exports.PRECISION = void 0;
4434
4434
  (function (PRECISION) {
4435
4435
  PRECISION["LOW"] = "lowp";
4436
4436
  PRECISION["MEDIUM"] = "mediump";
@@ -4449,7 +4449,7 @@ var PIXI = (function (exports) {
4449
4449
  * @property {number} STENCIL - Stencil mask, 1-bit, medium, works only if renderer supports stencil
4450
4450
  * @property {number} SPRITE - Mask that uses SpriteMaskFilter, uses temporary RenderTexture
4451
4451
  */
4452
-
4452
+ exports.MASK_TYPES = void 0;
4453
4453
  (function (MASK_TYPES) {
4454
4454
  MASK_TYPES[MASK_TYPES["NONE"] = 0] = "NONE";
4455
4455
  MASK_TYPES[MASK_TYPES["SCISSOR"] = 1] = "SCISSOR";
@@ -4470,7 +4470,7 @@ var PIXI = (function (exports) {
4470
4470
  * @property {number} MEDIUM - Try 4 samples
4471
4471
  * @property {number} HIGH - Try 8 samples
4472
4472
  */
4473
-
4473
+ exports.MSAA_QUALITY = void 0;
4474
4474
  (function (MSAA_QUALITY) {
4475
4475
  MSAA_QUALITY[MSAA_QUALITY["NONE"] = 0] = "NONE";
4476
4476
  MSAA_QUALITY[MSAA_QUALITY["LOW"] = 2] = "LOW";
@@ -4490,7 +4490,7 @@ var PIXI = (function (exports) {
4490
4490
  * @property {number} ARRAY_BUFFER - buffer type for using attribute data
4491
4491
  * @property {number} UNIFORM_BUFFER - the buffer type is for uniform buffer objects
4492
4492
  */
4493
-
4493
+ exports.BUFFER_TYPE = void 0;
4494
4494
  (function (BUFFER_TYPE) {
4495
4495
  BUFFER_TYPE[BUFFER_TYPE["ELEMENT_ARRAY_BUFFER"] = 34963] = "ELEMENT_ARRAY_BUFFER";
4496
4496
  BUFFER_TYPE[BUFFER_TYPE["ARRAY_BUFFER"] = 34962] = "ARRAY_BUFFER";
@@ -4499,8 +4499,8 @@ var PIXI = (function (exports) {
4499
4499
  })(exports.BUFFER_TYPE || (exports.BUFFER_TYPE = {}));
4500
4500
 
4501
4501
  /*!
4502
- * @pixi/utils - v6.3.0
4503
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
4502
+ * @pixi/utils - v6.3.1
4503
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
4504
4504
  *
4505
4505
  * @pixi/utils is licensed under the MIT License.
4506
4506
  * http://www.opensource.org/licenses/mit-license
@@ -4512,10 +4512,10 @@ var PIXI = (function (exports) {
4512
4512
  * this file is to redeclare the required types to avoid having the whole Node types as a
4513
4513
  * dependency.
4514
4514
  */
4515
- var url$1 = {
4515
+ var url = {
4516
4516
  parse: parse,
4517
4517
  format: format,
4518
- resolve: resolve$1,
4518
+ resolve: resolve,
4519
4519
  };
4520
4520
 
4521
4521
  /**
@@ -4558,7 +4558,7 @@ var PIXI = (function (exports) {
4558
4558
  settings.FAIL_IF_MAJOR_PERFORMANCE_CAVEAT = false;
4559
4559
 
4560
4560
  var saidHello = false;
4561
- var VERSION = '6.3.0';
4561
+ var VERSION$1 = '6.3.1';
4562
4562
  /**
4563
4563
  * Skips the hello message of renderers that are created after this is run.
4564
4564
  *
@@ -4585,7 +4585,7 @@ var PIXI = (function (exports) {
4585
4585
  }
4586
4586
  if (navigator.userAgent.toLowerCase().indexOf('chrome') > -1) {
4587
4587
  var args = [
4588
- "\n %c %c %c PixiJS " + VERSION + " - \u2730 " + type + " \u2730 %c %c http://www.pixijs.com/ %c %c \u2665%c\u2665%c\u2665 \n\n",
4588
+ "\n %c %c %c PixiJS " + VERSION$1 + " - \u2730 " + type + " \u2730 %c %c http://www.pixijs.com/ %c %c \u2665%c\u2665%c\u2665 \n\n",
4589
4589
  'background: #ff66a5; padding:5px 0;',
4590
4590
  'background: #ff66a5; padding:5px 0;',
4591
4591
  'color: #ff66a5; background: #030307; padding:5px 0;',
@@ -4598,7 +4598,7 @@ var PIXI = (function (exports) {
4598
4598
  (_a = globalThis.console).log.apply(_a, args);
4599
4599
  }
4600
4600
  else if (globalThis.console) {
4601
- globalThis.console.log("PixiJS " + VERSION + " - " + type + " - http://www.pixijs.com/");
4601
+ globalThis.console.log("PixiJS " + VERSION$1 + " - " + type + " - http://www.pixijs.com/");
4602
4602
  }
4603
4603
  saidHello = true;
4604
4604
  }
@@ -5187,8 +5187,8 @@ var PIXI = (function (exports) {
5187
5187
  }
5188
5188
 
5189
5189
  /* eslint-disable object-shorthand */
5190
- var map = { Float32Array: Float32Array, Uint32Array: Uint32Array, Int32Array: Int32Array, Uint8Array: Uint8Array };
5191
- function interleaveTypedArrays(arrays, sizes) {
5190
+ var map$2 = { Float32Array: Float32Array, Uint32Array: Uint32Array, Int32Array: Int32Array, Uint8Array: Uint8Array };
5191
+ function interleaveTypedArrays$1(arrays, sizes) {
5192
5192
  var outSize = 0;
5193
5193
  var stride = 0;
5194
5194
  var views = {};
@@ -5208,7 +5208,7 @@ var PIXI = (function (exports) {
5208
5208
  */
5209
5209
  var type = getBufferType(array);
5210
5210
  if (!views[type]) {
5211
- views[type] = new map[type](buffer);
5211
+ views[type] = new map$2[type](buffer);
5212
5212
  }
5213
5213
  out = views[type];
5214
5214
  for (var j = 0; j < array.length; j++) {
@@ -5305,7 +5305,7 @@ var PIXI = (function (exports) {
5305
5305
  * @param {number} n - the number to check the sign of
5306
5306
  * @returns {number} 0 if `n` is 0, -1 if `n` is negative, 1 if `n` is positive
5307
5307
  */
5308
- function sign$1(n) {
5308
+ function sign(n) {
5309
5309
  if (n === 0)
5310
5310
  { return 0; }
5311
5311
  return n < 0 ? -1 : 1;
@@ -5626,7 +5626,7 @@ var PIXI = (function (exports) {
5626
5626
  return undefined;
5627
5627
  }
5628
5628
 
5629
- var tempAnchor;
5629
+ var tempAnchor$1;
5630
5630
  /**
5631
5631
  * Sets the `crossOrigin` property for this resource based on if the url
5632
5632
  * for this resource is cross-origin. If crossOrigin was manually set, this
@@ -5638,22 +5638,22 @@ var PIXI = (function (exports) {
5638
5638
  * @param {object} [loc=window.location] - The location object to test against.
5639
5639
  * @return {string} The crossOrigin value to use (or empty string for none).
5640
5640
  */
5641
- function determineCrossOrigin(url$1$1, loc) {
5641
+ function determineCrossOrigin(url$1, loc) {
5642
5642
  if (loc === void 0) { loc = globalThis.location; }
5643
5643
  // data: and javascript: urls are considered same-origin
5644
- if (url$1$1.indexOf('data:') === 0) {
5644
+ if (url$1.indexOf('data:') === 0) {
5645
5645
  return '';
5646
5646
  }
5647
5647
  // default is window.location
5648
5648
  loc = loc || globalThis.location;
5649
- if (!tempAnchor) {
5650
- tempAnchor = document.createElement('a');
5649
+ if (!tempAnchor$1) {
5650
+ tempAnchor$1 = document.createElement('a');
5651
5651
  }
5652
5652
  // let the browser determine the full href for the url of this resource and then
5653
5653
  // parse with the node url lib, we can't use the properties of the anchor element
5654
5654
  // because they don't work in IE9 :(
5655
- tempAnchor.href = url$1$1;
5656
- var parsedUrl = url$1.parse(tempAnchor.href);
5655
+ tempAnchor$1.href = url$1;
5656
+ var parsedUrl = url.parse(tempAnchor$1.href);
5657
5657
  var samePort = (!parsedUrl.port && loc.port === '') || (parsedUrl.port === loc.port);
5658
5658
  // if cross origin
5659
5659
  if (parsedUrl.hostname !== loc.hostname || !samePort || parsedUrl.protocol !== loc.protocol) {
@@ -5698,7 +5698,7 @@ var PIXI = (function (exports) {
5698
5698
  getResolutionOfUrl: getResolutionOfUrl,
5699
5699
  hex2rgb: hex2rgb,
5700
5700
  hex2string: hex2string,
5701
- interleaveTypedArrays: interleaveTypedArrays,
5701
+ interleaveTypedArrays: interleaveTypedArrays$1,
5702
5702
  isPow2: isPow2,
5703
5703
  isWebGLSupported: isWebGLSupported,
5704
5704
  log2: log2,
@@ -5710,20 +5710,20 @@ var PIXI = (function (exports) {
5710
5710
  removeItems: removeItems,
5711
5711
  rgb2hex: rgb2hex,
5712
5712
  sayHello: sayHello,
5713
- sign: sign$1,
5713
+ sign: sign,
5714
5714
  skipHello: skipHello,
5715
5715
  string2hex: string2hex,
5716
5716
  trimCanvas: trimCanvas,
5717
5717
  uid: uid,
5718
- url: url$1,
5719
- isMobile: isMobile$1,
5718
+ url: url,
5719
+ isMobile: isMobile,
5720
5720
  EventEmitter: eventemitter3,
5721
5721
  earcut: earcut_1
5722
5722
  };
5723
5723
 
5724
5724
  /*!
5725
- * @pixi/math - v6.3.0
5726
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
5725
+ * @pixi/math - v6.3.1
5726
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
5727
5727
  *
5728
5728
  * @pixi/math is licensed under the MIT License.
5729
5729
  * http://www.opensource.org/licenses/mit-license
@@ -5764,7 +5764,7 @@ var PIXI = (function (exports) {
5764
5764
  * @property {number} ELIP Ellipse
5765
5765
  * @property {number} RREC Rounded Rectangle
5766
5766
  */
5767
-
5767
+ exports.SHAPES = void 0;
5768
5768
  (function (SHAPES) {
5769
5769
  SHAPES[SHAPES["POLY"] = 0] = "POLY";
5770
5770
  SHAPES[SHAPES["RECT"] = 1] = "RECT";
@@ -5852,7 +5852,7 @@ var PIXI = (function (exports) {
5852
5852
  return Point;
5853
5853
  }());
5854
5854
 
5855
- var tempPoints = [new Point(), new Point(), new Point(), new Point()];
5855
+ var tempPoints$1 = [new Point(), new Point(), new Point(), new Point()];
5856
5856
  /**
5857
5857
  * Size object, contains width and height
5858
5858
  *
@@ -6003,10 +6003,10 @@ var PIXI = (function (exports) {
6003
6003
  if (x1 <= x0 || y1 <= y0) {
6004
6004
  return false;
6005
6005
  }
6006
- var lt = tempPoints[0].set(other.left, other.top);
6007
- var lb = tempPoints[1].set(other.left, other.bottom);
6008
- var rt = tempPoints[2].set(other.right, other.top);
6009
- var rb = tempPoints[3].set(other.right, other.bottom);
6006
+ var lt = tempPoints$1[0].set(other.left, other.top);
6007
+ var lb = tempPoints$1[1].set(other.left, other.bottom);
6008
+ var rt = tempPoints$1[2].set(other.right, other.top);
6009
+ var rb = tempPoints$1[3].set(other.right, other.bottom);
6010
6010
  if (rt.x <= lt.x || lb.y <= lt.y) {
6011
6011
  return false;
6012
6012
  }
@@ -7385,8 +7385,8 @@ var PIXI = (function (exports) {
7385
7385
  }());
7386
7386
 
7387
7387
  /*!
7388
- * @pixi/display - v6.3.0
7389
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
7388
+ * @pixi/display - v6.3.1
7389
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
7390
7390
  *
7391
7391
  * @pixi/display is licensed under the MIT License.
7392
7392
  * http://www.opensource.org/licenses/mit-license
@@ -7782,15 +7782,15 @@ var PIXI = (function (exports) {
7782
7782
  ***************************************************************************** */
7783
7783
  /* global Reflect, Promise */
7784
7784
 
7785
- var extendStatics = function(d, b) {
7786
- extendStatics = Object.setPrototypeOf ||
7785
+ var extendStatics$j = function(d, b) {
7786
+ extendStatics$j = Object.setPrototypeOf ||
7787
7787
  ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
7788
7788
  function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
7789
- return extendStatics(d, b);
7789
+ return extendStatics$j(d, b);
7790
7790
  };
7791
7791
 
7792
- function __extends(d, b) {
7793
- extendStatics(d, b);
7792
+ function __extends$j(d, b) {
7793
+ extendStatics$j(d, b);
7794
7794
  function __() { this.constructor = d; }
7795
7795
  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
7796
7796
  }
@@ -7982,7 +7982,7 @@ var PIXI = (function (exports) {
7982
7982
  * @memberof PIXI
7983
7983
  */
7984
7984
  var DisplayObject = /** @class */ (function (_super) {
7985
- __extends(DisplayObject, _super);
7985
+ __extends$j(DisplayObject, _super);
7986
7986
  function DisplayObject() {
7987
7987
  var _this = _super.call(this) || this;
7988
7988
  _this.tempDisplayObjectParent = null;
@@ -8580,7 +8580,7 @@ var PIXI = (function (exports) {
8580
8580
  * @private
8581
8581
  */
8582
8582
  var TemporaryDisplayObject = /** @class */ (function (_super) {
8583
- __extends(TemporaryDisplayObject, _super);
8583
+ __extends$j(TemporaryDisplayObject, _super);
8584
8584
  function TemporaryDisplayObject() {
8585
8585
  var _this = _super !== null && _super.apply(this, arguments) || this;
8586
8586
  _this.sortDirty = null;
@@ -8598,8 +8598,8 @@ var PIXI = (function (exports) {
8598
8598
  DisplayObject.prototype.displayObjectUpdateTransform = DisplayObject.prototype.updateTransform;
8599
8599
 
8600
8600
  /*!
8601
- * @pixi/constants - v6.3.0
8602
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
8601
+ * @pixi/constants - v6.3.1
8602
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
8603
8603
  *
8604
8604
  * @pixi/constants is licensed under the MIT License.
8605
8605
  * http://www.opensource.org/licenses/mit-license
@@ -8616,12 +8616,12 @@ var PIXI = (function (exports) {
8616
8616
  * @property {number} WEBGL - Version 1 of WebGL
8617
8617
  * @property {number} WEBGL2 - Version 2 of WebGL
8618
8618
  */
8619
- var ENV$1;
8619
+ var ENV$2;
8620
8620
  (function (ENV) {
8621
8621
  ENV[ENV["WEBGL_LEGACY"] = 0] = "WEBGL_LEGACY";
8622
8622
  ENV[ENV["WEBGL"] = 1] = "WEBGL";
8623
8623
  ENV[ENV["WEBGL2"] = 2] = "WEBGL2";
8624
- })(ENV$1 || (ENV$1 = {}));
8624
+ })(ENV$2 || (ENV$2 = {}));
8625
8625
  /**
8626
8626
  * Constant to identify the Renderer Type.
8627
8627
  *
@@ -8633,12 +8633,12 @@ var PIXI = (function (exports) {
8633
8633
  * @property {number} WEBGL - WebGL render type.
8634
8634
  * @property {number} CANVAS - Canvas render type.
8635
8635
  */
8636
- var RENDERER_TYPE$1;
8636
+ var RENDERER_TYPE$2;
8637
8637
  (function (RENDERER_TYPE) {
8638
8638
  RENDERER_TYPE[RENDERER_TYPE["UNKNOWN"] = 0] = "UNKNOWN";
8639
8639
  RENDERER_TYPE[RENDERER_TYPE["WEBGL"] = 1] = "WEBGL";
8640
8640
  RENDERER_TYPE[RENDERER_TYPE["CANVAS"] = 2] = "CANVAS";
8641
- })(RENDERER_TYPE$1 || (RENDERER_TYPE$1 = {}));
8641
+ })(RENDERER_TYPE$2 || (RENDERER_TYPE$2 = {}));
8642
8642
  /**
8643
8643
  * Bitwise OR of masks that indicate the buffers to be cleared.
8644
8644
  *
@@ -8650,12 +8650,12 @@ var PIXI = (function (exports) {
8650
8650
  * @property {number} DEPTH - Indicates the depth buffer.
8651
8651
  * @property {number} STENCIL - Indicates the stencil buffer.
8652
8652
  */
8653
- var BUFFER_BITS$1;
8653
+ var BUFFER_BITS$2;
8654
8654
  (function (BUFFER_BITS) {
8655
8655
  BUFFER_BITS[BUFFER_BITS["COLOR"] = 16384] = "COLOR";
8656
8656
  BUFFER_BITS[BUFFER_BITS["DEPTH"] = 256] = "DEPTH";
8657
8657
  BUFFER_BITS[BUFFER_BITS["STENCIL"] = 1024] = "STENCIL";
8658
- })(BUFFER_BITS$1 || (BUFFER_BITS$1 = {}));
8658
+ })(BUFFER_BITS$2 || (BUFFER_BITS$2 = {}));
8659
8659
  /**
8660
8660
  * Various blend modes supported by PIXI.
8661
8661
  *
@@ -8698,7 +8698,7 @@ var PIXI = (function (exports) {
8698
8698
  * @property {number} ERASE
8699
8699
  * @property {number} XOR
8700
8700
  */
8701
- var BLEND_MODES$1;
8701
+ var BLEND_MODES$2;
8702
8702
  (function (BLEND_MODES) {
8703
8703
  BLEND_MODES[BLEND_MODES["NORMAL"] = 0] = "NORMAL";
8704
8704
  BLEND_MODES[BLEND_MODES["ADD"] = 1] = "ADD";
@@ -8732,7 +8732,7 @@ var PIXI = (function (exports) {
8732
8732
  BLEND_MODES[BLEND_MODES["ERASE"] = 26] = "ERASE";
8733
8733
  BLEND_MODES[BLEND_MODES["SUBTRACT"] = 28] = "SUBTRACT";
8734
8734
  BLEND_MODES[BLEND_MODES["XOR"] = 29] = "XOR";
8735
- })(BLEND_MODES$1 || (BLEND_MODES$1 = {}));
8735
+ })(BLEND_MODES$2 || (BLEND_MODES$2 = {}));
8736
8736
  /**
8737
8737
  * Various webgl draw modes. These can be used to specify which GL drawMode to use
8738
8738
  * under certain situations and renderers.
@@ -8749,7 +8749,7 @@ var PIXI = (function (exports) {
8749
8749
  * @property {number} TRIANGLE_STRIP
8750
8750
  * @property {number} TRIANGLE_FAN
8751
8751
  */
8752
- var DRAW_MODES$1;
8752
+ var DRAW_MODES$2;
8753
8753
  (function (DRAW_MODES) {
8754
8754
  DRAW_MODES[DRAW_MODES["POINTS"] = 0] = "POINTS";
8755
8755
  DRAW_MODES[DRAW_MODES["LINES"] = 1] = "LINES";
@@ -8758,7 +8758,7 @@ var PIXI = (function (exports) {
8758
8758
  DRAW_MODES[DRAW_MODES["TRIANGLES"] = 4] = "TRIANGLES";
8759
8759
  DRAW_MODES[DRAW_MODES["TRIANGLE_STRIP"] = 5] = "TRIANGLE_STRIP";
8760
8760
  DRAW_MODES[DRAW_MODES["TRIANGLE_FAN"] = 6] = "TRIANGLE_FAN";
8761
- })(DRAW_MODES$1 || (DRAW_MODES$1 = {}));
8761
+ })(DRAW_MODES$2 || (DRAW_MODES$2 = {}));
8762
8762
  /**
8763
8763
  * Various GL texture/resources formats.
8764
8764
  *
@@ -8780,7 +8780,7 @@ var PIXI = (function (exports) {
8780
8780
  * @property {number} DEPTH_COMPONENT=6402
8781
8781
  * @property {number} DEPTH_STENCIL=34041
8782
8782
  */
8783
- var FORMATS$1;
8783
+ var FORMATS$2;
8784
8784
  (function (FORMATS) {
8785
8785
  FORMATS[FORMATS["RGBA"] = 6408] = "RGBA";
8786
8786
  FORMATS[FORMATS["RGB"] = 6407] = "RGB";
@@ -8795,7 +8795,7 @@ var PIXI = (function (exports) {
8795
8795
  FORMATS[FORMATS["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
8796
8796
  FORMATS[FORMATS["DEPTH_COMPONENT"] = 6402] = "DEPTH_COMPONENT";
8797
8797
  FORMATS[FORMATS["DEPTH_STENCIL"] = 34041] = "DEPTH_STENCIL";
8798
- })(FORMATS$1 || (FORMATS$1 = {}));
8798
+ })(FORMATS$2 || (FORMATS$2 = {}));
8799
8799
  /**
8800
8800
  * Various GL target types.
8801
8801
  *
@@ -8813,7 +8813,7 @@ var PIXI = (function (exports) {
8813
8813
  * @property {number} TEXTURE_CUBE_MAP_POSITIVE_Z=34073
8814
8814
  * @property {number} TEXTURE_CUBE_MAP_NEGATIVE_Z=34074
8815
8815
  */
8816
- var TARGETS$1;
8816
+ var TARGETS$2;
8817
8817
  (function (TARGETS) {
8818
8818
  TARGETS[TARGETS["TEXTURE_2D"] = 3553] = "TEXTURE_2D";
8819
8819
  TARGETS[TARGETS["TEXTURE_CUBE_MAP"] = 34067] = "TEXTURE_CUBE_MAP";
@@ -8824,7 +8824,7 @@ var PIXI = (function (exports) {
8824
8824
  TARGETS[TARGETS["TEXTURE_CUBE_MAP_NEGATIVE_Y"] = 34072] = "TEXTURE_CUBE_MAP_NEGATIVE_Y";
8825
8825
  TARGETS[TARGETS["TEXTURE_CUBE_MAP_POSITIVE_Z"] = 34073] = "TEXTURE_CUBE_MAP_POSITIVE_Z";
8826
8826
  TARGETS[TARGETS["TEXTURE_CUBE_MAP_NEGATIVE_Z"] = 34074] = "TEXTURE_CUBE_MAP_NEGATIVE_Z";
8827
- })(TARGETS$1 || (TARGETS$1 = {}));
8827
+ })(TARGETS$2 || (TARGETS$2 = {}));
8828
8828
  /**
8829
8829
  * Various GL data format types.
8830
8830
  *
@@ -8849,7 +8849,7 @@ var PIXI = (function (exports) {
8849
8849
  * @property {number} FLOAT_32_UNSIGNED_INT_24_8_REV=36269
8850
8850
  * @property {number} HALF_FLOAT=36193
8851
8851
  */
8852
- var TYPES$1;
8852
+ var TYPES$2;
8853
8853
  (function (TYPES) {
8854
8854
  TYPES[TYPES["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
8855
8855
  TYPES[TYPES["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
@@ -8867,7 +8867,7 @@ var PIXI = (function (exports) {
8867
8867
  TYPES[TYPES["FLOAT"] = 5126] = "FLOAT";
8868
8868
  TYPES[TYPES["FLOAT_32_UNSIGNED_INT_24_8_REV"] = 36269] = "FLOAT_32_UNSIGNED_INT_24_8_REV";
8869
8869
  TYPES[TYPES["HALF_FLOAT"] = 36193] = "HALF_FLOAT";
8870
- })(TYPES$1 || (TYPES$1 = {}));
8870
+ })(TYPES$2 || (TYPES$2 = {}));
8871
8871
  /**
8872
8872
  * Various sampler types. Correspond to `sampler`, `isampler`, `usampler` GLSL types respectively.
8873
8873
  * WebGL1 works only with FLOAT.
@@ -8880,12 +8880,12 @@ var PIXI = (function (exports) {
8880
8880
  * @property {number} INT=1
8881
8881
  * @property {number} UINT=2
8882
8882
  */
8883
- var SAMPLER_TYPES$1;
8883
+ var SAMPLER_TYPES$2;
8884
8884
  (function (SAMPLER_TYPES) {
8885
8885
  SAMPLER_TYPES[SAMPLER_TYPES["FLOAT"] = 0] = "FLOAT";
8886
8886
  SAMPLER_TYPES[SAMPLER_TYPES["INT"] = 1] = "INT";
8887
8887
  SAMPLER_TYPES[SAMPLER_TYPES["UINT"] = 2] = "UINT";
8888
- })(SAMPLER_TYPES$1 || (SAMPLER_TYPES$1 = {}));
8888
+ })(SAMPLER_TYPES$2 || (SAMPLER_TYPES$2 = {}));
8889
8889
  /**
8890
8890
  * The scale modes that are supported by pixi.
8891
8891
  *
@@ -8899,11 +8899,11 @@ var PIXI = (function (exports) {
8899
8899
  * @property {number} LINEAR Smooth scaling
8900
8900
  * @property {number} NEAREST Pixelating scaling
8901
8901
  */
8902
- var SCALE_MODES$1;
8902
+ var SCALE_MODES$2;
8903
8903
  (function (SCALE_MODES) {
8904
8904
  SCALE_MODES[SCALE_MODES["NEAREST"] = 0] = "NEAREST";
8905
8905
  SCALE_MODES[SCALE_MODES["LINEAR"] = 1] = "LINEAR";
8906
- })(SCALE_MODES$1 || (SCALE_MODES$1 = {}));
8906
+ })(SCALE_MODES$2 || (SCALE_MODES$2 = {}));
8907
8907
  /**
8908
8908
  * The wrap modes that are supported by pixi.
8909
8909
  *
@@ -8922,12 +8922,12 @@ var PIXI = (function (exports) {
8922
8922
  * @property {number} REPEAT - The texture uvs tile and repeat
8923
8923
  * @property {number} MIRRORED_REPEAT - The texture uvs tile and repeat with mirroring
8924
8924
  */
8925
- var WRAP_MODES$1;
8925
+ var WRAP_MODES$2;
8926
8926
  (function (WRAP_MODES) {
8927
8927
  WRAP_MODES[WRAP_MODES["CLAMP"] = 33071] = "CLAMP";
8928
8928
  WRAP_MODES[WRAP_MODES["REPEAT"] = 10497] = "REPEAT";
8929
8929
  WRAP_MODES[WRAP_MODES["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
8930
- })(WRAP_MODES$1 || (WRAP_MODES$1 = {}));
8930
+ })(WRAP_MODES$2 || (WRAP_MODES$2 = {}));
8931
8931
  /**
8932
8932
  * Mipmap filtering modes that are supported by pixi.
8933
8933
  *
@@ -8948,13 +8948,13 @@ var PIXI = (function (exports) {
8948
8948
  * @property {number} ON_MANUAL - Use mipmaps, but do not auto-generate them; this is used with a resource
8949
8949
  * that supports buffering each level-of-detail.
8950
8950
  */
8951
- var MIPMAP_MODES$1;
8951
+ var MIPMAP_MODES$2;
8952
8952
  (function (MIPMAP_MODES) {
8953
8953
  MIPMAP_MODES[MIPMAP_MODES["OFF"] = 0] = "OFF";
8954
8954
  MIPMAP_MODES[MIPMAP_MODES["POW2"] = 1] = "POW2";
8955
8955
  MIPMAP_MODES[MIPMAP_MODES["ON"] = 2] = "ON";
8956
8956
  MIPMAP_MODES[MIPMAP_MODES["ON_MANUAL"] = 3] = "ON_MANUAL";
8957
- })(MIPMAP_MODES$1 || (MIPMAP_MODES$1 = {}));
8957
+ })(MIPMAP_MODES$2 || (MIPMAP_MODES$2 = {}));
8958
8958
  /**
8959
8959
  * How to treat textures with premultiplied alpha
8960
8960
  *
@@ -8972,7 +8972,7 @@ var PIXI = (function (exports) {
8972
8972
  * @property {number} UNPACK - Default option, alias for PREMULTIPLY_ON_UPLOAD.
8973
8973
  * @property {number} PMA - Alias for PREMULTIPLIED_ALPHA.
8974
8974
  */
8975
- var ALPHA_MODES$1;
8975
+ var ALPHA_MODES$2;
8976
8976
  (function (ALPHA_MODES) {
8977
8977
  ALPHA_MODES[ALPHA_MODES["NPM"] = 0] = "NPM";
8978
8978
  ALPHA_MODES[ALPHA_MODES["UNPACK"] = 1] = "UNPACK";
@@ -8981,7 +8981,7 @@ var PIXI = (function (exports) {
8981
8981
  ALPHA_MODES[ALPHA_MODES["PREMULTIPLY_ON_UPLOAD"] = 1] = "PREMULTIPLY_ON_UPLOAD";
8982
8982
  ALPHA_MODES[ALPHA_MODES["PREMULTIPLY_ALPHA"] = 2] = "PREMULTIPLY_ALPHA";
8983
8983
  ALPHA_MODES[ALPHA_MODES["PREMULTIPLIED_ALPHA"] = 2] = "PREMULTIPLIED_ALPHA";
8984
- })(ALPHA_MODES$1 || (ALPHA_MODES$1 = {}));
8984
+ })(ALPHA_MODES$2 || (ALPHA_MODES$2 = {}));
8985
8985
  /**
8986
8986
  * Configure whether filter textures are cleared after binding.
8987
8987
  *
@@ -8999,7 +8999,7 @@ var PIXI = (function (exports) {
8999
8999
  * @property {number} YES - Alias for CLEAR, same as `true` in earlier versions
9000
9000
  * @property {number} AUTO - Alias for BLIT
9001
9001
  */
9002
- var CLEAR_MODES$1;
9002
+ var CLEAR_MODES$2;
9003
9003
  (function (CLEAR_MODES) {
9004
9004
  CLEAR_MODES[CLEAR_MODES["NO"] = 0] = "NO";
9005
9005
  CLEAR_MODES[CLEAR_MODES["YES"] = 1] = "YES";
@@ -9007,7 +9007,7 @@ var PIXI = (function (exports) {
9007
9007
  CLEAR_MODES[CLEAR_MODES["BLEND"] = 0] = "BLEND";
9008
9008
  CLEAR_MODES[CLEAR_MODES["CLEAR"] = 1] = "CLEAR";
9009
9009
  CLEAR_MODES[CLEAR_MODES["BLIT"] = 2] = "BLIT";
9010
- })(CLEAR_MODES$1 || (CLEAR_MODES$1 = {}));
9010
+ })(CLEAR_MODES$2 || (CLEAR_MODES$2 = {}));
9011
9011
  /**
9012
9012
  * The gc modes that are supported by pixi.
9013
9013
  *
@@ -9027,11 +9027,11 @@ var PIXI = (function (exports) {
9027
9027
  * @property {number} AUTO - Garbage collection will happen periodically automatically
9028
9028
  * @property {number} MANUAL - Garbage collection will need to be called manually
9029
9029
  */
9030
- var GC_MODES$1;
9030
+ var GC_MODES$2;
9031
9031
  (function (GC_MODES) {
9032
9032
  GC_MODES[GC_MODES["AUTO"] = 0] = "AUTO";
9033
9033
  GC_MODES[GC_MODES["MANUAL"] = 1] = "MANUAL";
9034
- })(GC_MODES$1 || (GC_MODES$1 = {}));
9034
+ })(GC_MODES$2 || (GC_MODES$2 = {}));
9035
9035
  /**
9036
9036
  * Constants that specify float precision in shaders.
9037
9037
  *
@@ -9044,12 +9044,12 @@ var PIXI = (function (exports) {
9044
9044
  * @property {string} MEDIUM='mediump'
9045
9045
  * @property {string} HIGH='highp'
9046
9046
  */
9047
- var PRECISION$1;
9047
+ var PRECISION$2;
9048
9048
  (function (PRECISION) {
9049
9049
  PRECISION["LOW"] = "lowp";
9050
9050
  PRECISION["MEDIUM"] = "mediump";
9051
9051
  PRECISION["HIGH"] = "highp";
9052
- })(PRECISION$1 || (PRECISION$1 = {}));
9052
+ })(PRECISION$2 || (PRECISION$2 = {}));
9053
9053
  /**
9054
9054
  * Constants for mask implementations.
9055
9055
  * We use `type` suffix because it leads to very different behaviours
@@ -9063,13 +9063,13 @@ var PIXI = (function (exports) {
9063
9063
  * @property {number} STENCIL - Stencil mask, 1-bit, medium, works only if renderer supports stencil
9064
9064
  * @property {number} SPRITE - Mask that uses SpriteMaskFilter, uses temporary RenderTexture
9065
9065
  */
9066
- var MASK_TYPES$1;
9066
+ var MASK_TYPES$2;
9067
9067
  (function (MASK_TYPES) {
9068
9068
  MASK_TYPES[MASK_TYPES["NONE"] = 0] = "NONE";
9069
9069
  MASK_TYPES[MASK_TYPES["SCISSOR"] = 1] = "SCISSOR";
9070
9070
  MASK_TYPES[MASK_TYPES["STENCIL"] = 2] = "STENCIL";
9071
9071
  MASK_TYPES[MASK_TYPES["SPRITE"] = 3] = "SPRITE";
9072
- })(MASK_TYPES$1 || (MASK_TYPES$1 = {}));
9072
+ })(MASK_TYPES$2 || (MASK_TYPES$2 = {}));
9073
9073
  /**
9074
9074
  * Constants for multi-sampling antialiasing.
9075
9075
  *
@@ -9084,13 +9084,13 @@ var PIXI = (function (exports) {
9084
9084
  * @property {number} MEDIUM - Try 4 samples
9085
9085
  * @property {number} HIGH - Try 8 samples
9086
9086
  */
9087
- var MSAA_QUALITY$1;
9087
+ var MSAA_QUALITY$2;
9088
9088
  (function (MSAA_QUALITY) {
9089
9089
  MSAA_QUALITY[MSAA_QUALITY["NONE"] = 0] = "NONE";
9090
9090
  MSAA_QUALITY[MSAA_QUALITY["LOW"] = 2] = "LOW";
9091
9091
  MSAA_QUALITY[MSAA_QUALITY["MEDIUM"] = 4] = "MEDIUM";
9092
9092
  MSAA_QUALITY[MSAA_QUALITY["HIGH"] = 8] = "HIGH";
9093
- })(MSAA_QUALITY$1 || (MSAA_QUALITY$1 = {}));
9093
+ })(MSAA_QUALITY$2 || (MSAA_QUALITY$2 = {}));
9094
9094
  /**
9095
9095
  * Constants for various buffer types in Pixi
9096
9096
  *
@@ -9104,13 +9104,13 @@ var PIXI = (function (exports) {
9104
9104
  * @property {number} ARRAY_BUFFER - buffer type for using attribute data
9105
9105
  * @property {number} UNIFORM_BUFFER - the buffer type is for uniform buffer objects
9106
9106
  */
9107
- var BUFFER_TYPE$1;
9107
+ var BUFFER_TYPE$2;
9108
9108
  (function (BUFFER_TYPE) {
9109
9109
  BUFFER_TYPE[BUFFER_TYPE["ELEMENT_ARRAY_BUFFER"] = 34963] = "ELEMENT_ARRAY_BUFFER";
9110
9110
  BUFFER_TYPE[BUFFER_TYPE["ARRAY_BUFFER"] = 34962] = "ARRAY_BUFFER";
9111
9111
  // NOT YET SUPPORTED
9112
9112
  BUFFER_TYPE[BUFFER_TYPE["UNIFORM_BUFFER"] = 35345] = "UNIFORM_BUFFER";
9113
- })(BUFFER_TYPE$1 || (BUFFER_TYPE$1 = {}));
9113
+ })(BUFFER_TYPE$2 || (BUFFER_TYPE$2 = {}));
9114
9114
 
9115
9115
  function sortChildren(a, b) {
9116
9116
  if (a.zIndex === b.zIndex) {
@@ -9154,7 +9154,7 @@ var PIXI = (function (exports) {
9154
9154
  * @memberof PIXI
9155
9155
  */
9156
9156
  var Container = /** @class */ (function (_super) {
9157
- __extends(Container, _super);
9157
+ __extends$j(Container, _super);
9158
9158
  function Container() {
9159
9159
  var _this = _super.call(this) || this;
9160
9160
  _this.children = [];
@@ -9610,7 +9610,7 @@ var PIXI = (function (exports) {
9610
9610
  }
9611
9611
  var flush = (filters && this._enabledFilters && this._enabledFilters.length)
9612
9612
  || (mask && (!mask.isMaskData
9613
- || (mask.enabled && (mask.autoDetect || mask.type !== MASK_TYPES$1.NONE))));
9613
+ || (mask.enabled && (mask.autoDetect || mask.type !== MASK_TYPES$2.NONE))));
9614
9614
  if (flush) {
9615
9615
  renderer.batch.flush();
9616
9616
  }
@@ -9719,8 +9719,8 @@ var PIXI = (function (exports) {
9719
9719
  Container.prototype.containerUpdateTransform = Container.prototype.updateTransform;
9720
9720
 
9721
9721
  /*!
9722
- * @pixi/accessibility - v6.3.0
9723
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
9722
+ * @pixi/accessibility - v6.3.1
9723
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
9724
9724
  *
9725
9725
  * @pixi/accessibility is licensed under the MIT License.
9726
9726
  * http://www.opensource.org/licenses/mit-license
@@ -9860,7 +9860,7 @@ var PIXI = (function (exports) {
9860
9860
  /** The frequency to update the div elements. */
9861
9861
  this.androidUpdateFrequency = 500; // 2fps
9862
9862
  this._hookDiv = null;
9863
- if (isMobile$1.tablet || isMobile$1.phone) {
9863
+ if (isMobile.tablet || isMobile.phone) {
9864
9864
  this.createTouchHook();
9865
9865
  }
9866
9866
  // first we create a div that will sit over the PixiJS element. This is where the div overlays will go.
@@ -10018,7 +10018,7 @@ var PIXI = (function (exports) {
10018
10018
  * so I am just running update every half a second, seems to fix it.
10019
10019
  */
10020
10020
  var now = performance.now();
10021
- if (isMobile$1.android.device && now < this.androidUpdateCount) {
10021
+ if (isMobile.android.device && now < this.androidUpdateCount) {
10022
10022
  return;
10023
10023
  }
10024
10024
  this.androidUpdateCount = now + this.androidUpdateFrequency;
@@ -10264,8 +10264,8 @@ var PIXI = (function (exports) {
10264
10264
  }());
10265
10265
 
10266
10266
  /*!
10267
- * @pixi/ticker - v6.3.0
10268
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
10267
+ * @pixi/ticker - v6.3.1
10268
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
10269
10269
  *
10270
10270
  * @pixi/ticker is licensed under the MIT License.
10271
10271
  * http://www.opensource.org/licenses/mit-license
@@ -10298,7 +10298,7 @@ var PIXI = (function (exports) {
10298
10298
  * @property {number} LOW=-25 Low priority used for {@link PIXI.Application} rendering.
10299
10299
  * @property {number} UTILITY=-50 Lowest priority used for {@link PIXI.BasePrepare} utility.
10300
10300
  */
10301
-
10301
+ exports.UPDATE_PRIORITY = void 0;
10302
10302
  (function (UPDATE_PRIORITY) {
10303
10303
  UPDATE_PRIORITY[UPDATE_PRIORITY["INTERACTION"] = 50] = "INTERACTION";
10304
10304
  UPDATE_PRIORITY[UPDATE_PRIORITY["HIGH"] = 25] = "HIGH";
@@ -11008,8 +11008,8 @@ var PIXI = (function (exports) {
11008
11008
  }());
11009
11009
 
11010
11010
  /*!
11011
- * @pixi/interaction - v6.3.0
11012
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
11011
+ * @pixi/interaction - v6.3.1
11012
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
11013
11013
  *
11014
11014
  * @pixi/interaction is licensed under the MIT License.
11015
11015
  * http://www.opensource.org/licenses/mit-license
@@ -11144,15 +11144,15 @@ var PIXI = (function (exports) {
11144
11144
  ***************************************************************************** */
11145
11145
  /* global Reflect, Promise */
11146
11146
 
11147
- var extendStatics$1 = function(d, b) {
11148
- extendStatics$1 = Object.setPrototypeOf ||
11147
+ var extendStatics$i = function(d, b) {
11148
+ extendStatics$i = Object.setPrototypeOf ||
11149
11149
  ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
11150
11150
  function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
11151
- return extendStatics$1(d, b);
11151
+ return extendStatics$i(d, b);
11152
11152
  };
11153
11153
 
11154
- function __extends$1(d, b) {
11155
- extendStatics$1(d, b);
11154
+ function __extends$i(d, b) {
11155
+ extendStatics$i(d, b);
11156
11156
  function __() { this.constructor = d; }
11157
11157
  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
11158
11158
  }
@@ -11587,7 +11587,7 @@ var PIXI = (function (exports) {
11587
11587
  * @memberof PIXI
11588
11588
  */
11589
11589
  var InteractionManager = /** @class */ (function (_super) {
11590
- __extends$1(InteractionManager, _super);
11590
+ __extends$i(InteractionManager, _super);
11591
11591
  /**
11592
11592
  * @param {PIXI.CanvasRenderer|PIXI.Renderer} renderer - A reference to the current renderer
11593
11593
  * @param options - The options for the manager.
@@ -12924,8 +12924,8 @@ var PIXI = (function (exports) {
12924
12924
  }(eventemitter3));
12925
12925
 
12926
12926
  /*!
12927
- * @pixi/runner - v6.3.0
12928
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
12927
+ * @pixi/runner - v6.3.1
12928
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
12929
12929
  *
12930
12930
  * @pixi/runner is licensed under the MIT License.
12931
12931
  * http://www.opensource.org/licenses/mit-license
@@ -13113,8 +13113,8 @@ var PIXI = (function (exports) {
13113
13113
  });
13114
13114
 
13115
13115
  /*!
13116
- * @pixi/core - v6.3.0
13117
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
13116
+ * @pixi/core - v6.3.1
13117
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
13118
13118
  *
13119
13119
  * @pixi/core is licensed under the MIT License.
13120
13120
  * http://www.opensource.org/licenses/mit-license
@@ -13136,7 +13136,7 @@ var PIXI = (function (exports) {
13136
13136
  * @type {number}
13137
13137
  * @default PIXI.ENV.WEBGL2
13138
13138
  */
13139
- settings.PREFER_ENV = isMobile$1.any ? exports.ENV.WEBGL : exports.ENV.WEBGL2;
13139
+ settings.PREFER_ENV = isMobile.any ? exports.ENV.WEBGL : exports.ENV.WEBGL2;
13140
13140
  /**
13141
13141
  * If set to `true`, *only* Textures and BaseTexture objects stored
13142
13142
  * in the caches ({@link PIXI.utils.TextureCache TextureCache} and
@@ -13249,15 +13249,15 @@ var PIXI = (function (exports) {
13249
13249
  ***************************************************************************** */
13250
13250
  /* global Reflect, Promise */
13251
13251
 
13252
- var extendStatics$2 = function(d, b) {
13253
- extendStatics$2 = Object.setPrototypeOf ||
13252
+ var extendStatics$h = function(d, b) {
13253
+ extendStatics$h = Object.setPrototypeOf ||
13254
13254
  ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
13255
13255
  function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
13256
- return extendStatics$2(d, b);
13256
+ return extendStatics$h(d, b);
13257
13257
  };
13258
13258
 
13259
- function __extends$2(d, b) {
13260
- extendStatics$2(d, b);
13259
+ function __extends$h(d, b) {
13260
+ extendStatics$h(d, b);
13261
13261
  function __() { this.constructor = d; }
13262
13262
  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
13263
13263
  }
@@ -13451,7 +13451,7 @@ var PIXI = (function (exports) {
13451
13451
  * @memberof PIXI
13452
13452
  */
13453
13453
  var BufferResource = /** @class */ (function (_super) {
13454
- __extends$2(BufferResource, _super);
13454
+ __extends$h(BufferResource, _super);
13455
13455
  /**
13456
13456
  * @param source - Source buffer
13457
13457
  * @param options - Options
@@ -13524,7 +13524,7 @@ var PIXI = (function (exports) {
13524
13524
  * @typeParam RO - The options for constructing resource.
13525
13525
  */
13526
13526
  var BaseTexture = /** @class */ (function (_super) {
13527
- __extends$2(BaseTexture, _super);
13527
+ __extends$h(BaseTexture, _super);
13528
13528
  /**
13529
13529
  * @param {PIXI.Resource|string|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement} [resource=null] -
13530
13530
  * The current resource to use, for things that aren't Resource objects, will be converted
@@ -13974,7 +13974,7 @@ var PIXI = (function (exports) {
13974
13974
  * @memberof PIXI
13975
13975
  */
13976
13976
  var AbstractMultiResource = /** @class */ (function (_super) {
13977
- __extends$2(AbstractMultiResource, _super);
13977
+ __extends$h(AbstractMultiResource, _super);
13978
13978
  /**
13979
13979
  * @param length
13980
13980
  * @param options - Options to for Resource constructor
@@ -14099,7 +14099,7 @@ var PIXI = (function (exports) {
14099
14099
  * @memberof PIXI
14100
14100
  */
14101
14101
  var ArrayResource = /** @class */ (function (_super) {
14102
- __extends$2(ArrayResource, _super);
14102
+ __extends$h(ArrayResource, _super);
14103
14103
  /**
14104
14104
  * @param source - Number of items in array or the collection
14105
14105
  * of image URLs to use. Can also be resources, image elements, canvas, etc.
@@ -14184,7 +14184,7 @@ var PIXI = (function (exports) {
14184
14184
  * @memberof PIXI
14185
14185
  */
14186
14186
  var BaseImageResource = /** @class */ (function (_super) {
14187
- __extends$2(BaseImageResource, _super);
14187
+ __extends$h(BaseImageResource, _super);
14188
14188
  /**
14189
14189
  * @param {HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|SVGElement} source
14190
14190
  */
@@ -14281,7 +14281,7 @@ var PIXI = (function (exports) {
14281
14281
  * @memberof PIXI
14282
14282
  */
14283
14283
  var CanvasResource = /** @class */ (function (_super) {
14284
- __extends$2(CanvasResource, _super);
14284
+ __extends$h(CanvasResource, _super);
14285
14285
  /**
14286
14286
  * @param source - Canvas element to use
14287
14287
  */
@@ -14312,7 +14312,7 @@ var PIXI = (function (exports) {
14312
14312
  * @memberof PIXI
14313
14313
  */
14314
14314
  var CubeResource = /** @class */ (function (_super) {
14315
- __extends$2(CubeResource, _super);
14315
+ __extends$h(CubeResource, _super);
14316
14316
  /**
14317
14317
  * @param {Array<string|PIXI.Resource>} [source] - Collection of URLs or resources
14318
14318
  * to use as the sides of the cube.
@@ -14352,9 +14352,6 @@ var PIXI = (function (exports) {
14352
14352
  baseTexture.target = exports.TARGETS.TEXTURE_CUBE_MAP;
14353
14353
  };
14354
14354
  CubeResource.prototype.addBaseTextureAt = function (baseTexture, index, linkBaseTexture) {
14355
- if (linkBaseTexture === undefined) {
14356
- linkBaseTexture = this.linkBaseTexture;
14357
- }
14358
14355
  if (!this.items[index]) {
14359
14356
  throw new Error("Index " + index + " is out of bounds");
14360
14357
  }
@@ -14425,7 +14422,7 @@ var PIXI = (function (exports) {
14425
14422
  * @memberof PIXI
14426
14423
  */
14427
14424
  var ImageResource = /** @class */ (function (_super) {
14428
- __extends$2(ImageResource, _super);
14425
+ __extends$h(ImageResource, _super);
14429
14426
  /**
14430
14427
  * @param source - image source or URL
14431
14428
  * @param options
@@ -14620,7 +14617,7 @@ var PIXI = (function (exports) {
14620
14617
  * @memberof PIXI
14621
14618
  */
14622
14619
  var SVGResource = /** @class */ (function (_super) {
14623
- __extends$2(SVGResource, _super);
14620
+ __extends$h(SVGResource, _super);
14624
14621
  /**
14625
14622
  * @param sourceBase64 - Base64 encoded SVG element or URL for SVG file.
14626
14623
  * @param {object} [options] - Options to use
@@ -14772,7 +14769,7 @@ var PIXI = (function (exports) {
14772
14769
  * @memberof PIXI
14773
14770
  */
14774
14771
  var VideoResource = /** @class */ (function (_super) {
14775
- __extends$2(VideoResource, _super);
14772
+ __extends$h(VideoResource, _super);
14776
14773
  /**
14777
14774
  * @param {HTMLVideoElement|object|string|Array<string|object>} source - Video element to use.
14778
14775
  * @param {object} [options] - Options to use
@@ -15028,7 +15025,7 @@ var PIXI = (function (exports) {
15028
15025
  * @memberof PIXI
15029
15026
  */
15030
15027
  var ImageBitmapResource = /** @class */ (function (_super) {
15031
- __extends$2(ImageBitmapResource, _super);
15028
+ __extends$h(ImageBitmapResource, _super);
15032
15029
  /**
15033
15030
  * @param source - Image element to use
15034
15031
  */
@@ -15073,7 +15070,7 @@ var PIXI = (function (exports) {
15073
15070
  * @memberof PIXI
15074
15071
  */
15075
15072
  var DepthResource = /** @class */ (function (_super) {
15076
- __extends$2(DepthResource, _super);
15073
+ __extends$h(DepthResource, _super);
15077
15074
  function DepthResource() {
15078
15075
  return _super !== null && _super.apply(this, arguments) || this;
15079
15076
  }
@@ -15277,7 +15274,7 @@ var PIXI = (function (exports) {
15277
15274
  * @memberof PIXI
15278
15275
  */
15279
15276
  var BaseRenderTexture = /** @class */ (function (_super) {
15280
- __extends$2(BaseRenderTexture, _super);
15277
+ __extends$h(BaseRenderTexture, _super);
15281
15278
  /**
15282
15279
  * @param options
15283
15280
  * @param {number} [options.width=100] - The width of the base render texture.
@@ -15435,6 +15432,16 @@ var PIXI = (function (exports) {
15435
15432
  }());
15436
15433
 
15437
15434
  var DEFAULT_UVS = new TextureUvs();
15435
+ /**
15436
+ * Used to remove listeners from WHITE and EMPTY Textures
15437
+ * @ignore
15438
+ */
15439
+ function removeAllHandlers(tex) {
15440
+ tex.destroy = function _emptyDestroy() { };
15441
+ tex.on = function _emptyOn() { };
15442
+ tex.once = function _emptyOnce() { };
15443
+ tex.emit = function _emptyEmit() { };
15444
+ }
15438
15445
  /**
15439
15446
  * A texture stores the information that represents an image or part of an image.
15440
15447
  *
@@ -15465,7 +15472,7 @@ var PIXI = (function (exports) {
15465
15472
  * @typeParam R - The BaseTexture's Resource type.
15466
15473
  */
15467
15474
  var Texture = /** @class */ (function (_super) {
15468
- __extends$2(Texture, _super);
15475
+ __extends$h(Texture, _super);
15469
15476
  /**
15470
15477
  * @param baseTexture - The base texture source to create the texture from
15471
15478
  * @param frame - The rectangle frame of the texture to show
@@ -15612,7 +15619,7 @@ var PIXI = (function (exports) {
15612
15619
  * The source can be - frame id, image url, video url, canvas element, video element, base texture
15613
15620
  *
15614
15621
  * @param {string|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|PIXI.BaseTexture} source -
15615
- * Source to create texture from
15622
+ * Source or array of sources to create texture from
15616
15623
  * @param options - See {@link PIXI.BaseTexture}'s constructor for options.
15617
15624
  * @param {string} [options.pixiIdPrefix=pixiid] - If a source has no id, this is the prefix of the generated id
15618
15625
  * @param {boolean} [strict] - Enforce strict-mode, see {@link PIXI.settings.STRICT_TEXTURE_CACHE}.
@@ -15667,7 +15674,7 @@ var PIXI = (function (exports) {
15667
15674
  * it does a better job of handling failed URLs more effectively. This also ignores
15668
15675
  * `PIXI.settings.STRICT_TEXTURE_CACHE`. Works for Videos, SVGs, Images.
15669
15676
  *
15670
- * @param url - The remote URL to load.
15677
+ * @param url - The remote URL or array of URLs to load.
15671
15678
  * @param options - Optional options to include
15672
15679
  * @return - A Promise that resolves to a Texture.
15673
15680
  */
@@ -15868,45 +15875,46 @@ var PIXI = (function (exports) {
15868
15875
  Texture.prototype.castToBaseTexture = function () {
15869
15876
  return this.baseTexture;
15870
15877
  };
15878
+ Object.defineProperty(Texture, "EMPTY", {
15879
+ /**
15880
+ * An empty texture, used often to not have to create multiple empty textures.
15881
+ * Can not be destroyed.
15882
+ */
15883
+ get: function () {
15884
+ if (!Texture._EMPTY) {
15885
+ Texture._EMPTY = new Texture(new BaseTexture());
15886
+ removeAllHandlers(Texture._EMPTY);
15887
+ removeAllHandlers(Texture._EMPTY.baseTexture);
15888
+ }
15889
+ return Texture._EMPTY;
15890
+ },
15891
+ enumerable: false,
15892
+ configurable: true
15893
+ });
15894
+ Object.defineProperty(Texture, "WHITE", {
15895
+ /**
15896
+ * A white texture of 16x16 size, used for graphics and other things
15897
+ * Can not be destroyed.
15898
+ */
15899
+ get: function () {
15900
+ if (!Texture._WHITE) {
15901
+ var canvas = document.createElement('canvas');
15902
+ var context = canvas.getContext('2d');
15903
+ canvas.width = 16;
15904
+ canvas.height = 16;
15905
+ context.fillStyle = 'white';
15906
+ context.fillRect(0, 0, 16, 16);
15907
+ Texture._WHITE = new Texture(new BaseTexture(new CanvasResource(canvas)));
15908
+ removeAllHandlers(Texture._WHITE);
15909
+ removeAllHandlers(Texture._WHITE.baseTexture);
15910
+ }
15911
+ return Texture._WHITE;
15912
+ },
15913
+ enumerable: false,
15914
+ configurable: true
15915
+ });
15871
15916
  return Texture;
15872
15917
  }(eventemitter3));
15873
- function createWhiteTexture() {
15874
- var canvas = document.createElement('canvas');
15875
- canvas.width = 16;
15876
- canvas.height = 16;
15877
- var context = canvas.getContext('2d');
15878
- context.fillStyle = 'white';
15879
- context.fillRect(0, 0, 16, 16);
15880
- return new Texture(new BaseTexture(new CanvasResource(canvas)));
15881
- }
15882
- function removeAllHandlers(tex) {
15883
- tex.destroy = function _emptyDestroy() { };
15884
- tex.on = function _emptyOn() { };
15885
- tex.once = function _emptyOnce() { };
15886
- tex.emit = function _emptyEmit() { };
15887
- }
15888
- /**
15889
- * An empty texture, used often to not have to create multiple empty textures.
15890
- * Can not be destroyed.
15891
- *
15892
- * @static
15893
- * @constant
15894
- * @member {PIXI.Texture}
15895
- */
15896
- Texture.EMPTY = new Texture(new BaseTexture());
15897
- removeAllHandlers(Texture.EMPTY);
15898
- removeAllHandlers(Texture.EMPTY.baseTexture);
15899
- /**
15900
- * A white texture of 16x16 size, used for graphics and other things
15901
- * Can not be destroyed.
15902
- *
15903
- * @static
15904
- * @constant
15905
- * @member {PIXI.Texture}
15906
- */
15907
- Texture.WHITE = createWhiteTexture();
15908
- removeAllHandlers(Texture.WHITE);
15909
- removeAllHandlers(Texture.WHITE.baseTexture);
15910
15918
 
15911
15919
  /**
15912
15920
  * A RenderTexture is a special texture that allows any PixiJS display object to be rendered to it.
@@ -15948,7 +15956,7 @@ var PIXI = (function (exports) {
15948
15956
  * @memberof PIXI
15949
15957
  */
15950
15958
  var RenderTexture = /** @class */ (function (_super) {
15951
- __extends$2(RenderTexture, _super);
15959
+ __extends$h(RenderTexture, _super);
15952
15960
  /**
15953
15961
  * @param baseRenderTexture - The base texture object that this texture uses.
15954
15962
  * @param frame - The rectangle frame of the texture to show.
@@ -16264,7 +16272,7 @@ var PIXI = (function (exports) {
16264
16272
  return Attribute;
16265
16273
  }());
16266
16274
 
16267
- var UID = 0;
16275
+ var UID$4 = 0;
16268
16276
  /**
16269
16277
  * A wrapper for data so that it can be used and uploaded by WebGL
16270
16278
  *
@@ -16284,7 +16292,7 @@ var PIXI = (function (exports) {
16284
16292
  this._updateID = 0;
16285
16293
  this.index = index;
16286
16294
  this.static = _static;
16287
- this.id = UID++;
16295
+ this.id = UID$4++;
16288
16296
  this.disposeRunner = new Runner('disposeBuffer');
16289
16297
  }
16290
16298
  // TODO could explore flagging only a partial upload?
@@ -16348,7 +16356,7 @@ var PIXI = (function (exports) {
16348
16356
  Int32Array: Int32Array,
16349
16357
  Uint8Array: Uint8Array,
16350
16358
  };
16351
- function interleaveTypedArrays$1(arrays, sizes) {
16359
+ function interleaveTypedArrays(arrays, sizes) {
16352
16360
  var outSize = 0;
16353
16361
  var stride = 0;
16354
16362
  var views = {};
@@ -16377,10 +16385,10 @@ var PIXI = (function (exports) {
16377
16385
  return new Float32Array(buffer);
16378
16386
  }
16379
16387
 
16380
- var byteSizeMap = { 5126: 4, 5123: 2, 5121: 1 };
16381
- var UID$1 = 0;
16388
+ var byteSizeMap$1 = { 5126: 4, 5123: 2, 5121: 1 };
16389
+ var UID$3 = 0;
16382
16390
  /* eslint-disable object-shorthand */
16383
- var map$1$1 = {
16391
+ var map = {
16384
16392
  Float32Array: Float32Array,
16385
16393
  Uint32Array: Uint32Array,
16386
16394
  Int32Array: Int32Array,
@@ -16418,7 +16426,7 @@ var PIXI = (function (exports) {
16418
16426
  this.indexBuffer = null;
16419
16427
  this.attributes = attributes;
16420
16428
  this.glVertexArrayObjects = {};
16421
- this.id = UID$1++;
16429
+ this.id = UID$3++;
16422
16430
  this.instanced = false;
16423
16431
  this.instanceCount = 1;
16424
16432
  this.disposeRunner = new Runner('disposeGeometry');
@@ -16539,10 +16547,10 @@ var PIXI = (function (exports) {
16539
16547
  var attribute = this.attributes[i];
16540
16548
  var buffer = this.buffers[attribute.buffer];
16541
16549
  arrays.push(buffer.data);
16542
- sizes.push((attribute.size * byteSizeMap[attribute.type]) / 4);
16550
+ sizes.push((attribute.size * byteSizeMap$1[attribute.type]) / 4);
16543
16551
  attribute.buffer = 0;
16544
16552
  }
16545
- interleavedBuffer.data = interleaveTypedArrays$1(arrays, sizes);
16553
+ interleavedBuffer.data = interleaveTypedArrays(arrays, sizes);
16546
16554
  for (i = 0; i < this.buffers.length; i++) {
16547
16555
  if (this.buffers[i] !== this.indexBuffer) {
16548
16556
  this.buffers[i].destroy();
@@ -16622,7 +16630,7 @@ var PIXI = (function (exports) {
16622
16630
  // build the correct size arrays..
16623
16631
  for (var i = 0; i < geometry.buffers.length; i++) {
16624
16632
  // TODO types!
16625
- arrays[i] = new map$1$1[getBufferType(geometry.buffers[i].data)](sizes[i]);
16633
+ arrays[i] = new map[getBufferType(geometry.buffers[i].data)](sizes[i]);
16626
16634
  geometryOut.buffers[i] = new Buffer(arrays[i]);
16627
16635
  }
16628
16636
  // pass to set data..
@@ -16652,7 +16660,7 @@ var PIXI = (function (exports) {
16652
16660
  for (var i in geometry.attributes) {
16653
16661
  var attribute = geometry.attributes[i];
16654
16662
  if ((attribute.buffer | 0) === bufferIndexToCount) {
16655
- stride += ((attribute.size * byteSizeMap[attribute.type]) / 4);
16663
+ stride += ((attribute.size * byteSizeMap$1[attribute.type]) / 4);
16656
16664
  }
16657
16665
  }
16658
16666
  // time to off set all indexes..
@@ -16676,7 +16684,7 @@ var PIXI = (function (exports) {
16676
16684
  * @memberof PIXI
16677
16685
  */
16678
16686
  var Quad = /** @class */ (function (_super) {
16679
- __extends$2(Quad, _super);
16687
+ __extends$h(Quad, _super);
16680
16688
  function Quad() {
16681
16689
  var _this = _super.call(this) || this;
16682
16690
  _this.addAttribute('aVertexPosition', new Float32Array([
@@ -16696,7 +16704,7 @@ var PIXI = (function (exports) {
16696
16704
  * @memberof PIXI
16697
16705
  */
16698
16706
  var QuadUv = /** @class */ (function (_super) {
16699
- __extends$2(QuadUv, _super);
16707
+ __extends$h(QuadUv, _super);
16700
16708
  function QuadUv() {
16701
16709
  var _this = _super.call(this) || this;
16702
16710
  _this.vertices = new Float32Array([
@@ -16893,8 +16901,8 @@ var PIXI = (function (exports) {
16893
16901
  return FilterState;
16894
16902
  }());
16895
16903
 
16896
- var tempPoints$1 = [new Point(), new Point(), new Point(), new Point()];
16897
- var tempMatrix = new Matrix();
16904
+ var tempPoints = [new Point(), new Point(), new Point(), new Point()];
16905
+ var tempMatrix$2 = new Matrix();
16898
16906
  /**
16899
16907
  * System plugin to the renderer to manage filters.
16900
16908
  *
@@ -16994,13 +17002,21 @@ var PIXI = (function (exports) {
16994
17002
  state.target = target;
16995
17003
  state.sourceFrame.copyFrom(target.filterArea || target.getBounds(true));
16996
17004
  state.sourceFrame.pad(padding);
17005
+ var sourceFrameProjected = this.tempRect.copyFrom(renderTextureSystem.sourceFrame);
17006
+ // Project source frame into world space (if projection is applied)
17007
+ if (renderer.projection.transform) {
17008
+ this.transformAABB(tempMatrix$2.copyFrom(renderer.projection.transform).invert(), sourceFrameProjected);
17009
+ }
16997
17010
  if (autoFit) {
16998
- var sourceFrameProjected = this.tempRect.copyFrom(renderTextureSystem.sourceFrame);
16999
- // Project source frame into world space (if projection is applied)
17000
- if (renderer.projection.transform) {
17001
- this.transformAABB(tempMatrix.copyFrom(renderer.projection.transform).invert(), sourceFrameProjected);
17002
- }
17003
17011
  state.sourceFrame.fit(sourceFrameProjected);
17012
+ if (state.sourceFrame.width <= 0 || state.sourceFrame.height <= 0) {
17013
+ state.sourceFrame.width = 0;
17014
+ state.sourceFrame.height = 0;
17015
+ }
17016
+ }
17017
+ else if (!state.sourceFrame.intersects(sourceFrameProjected)) {
17018
+ state.sourceFrame.width = 0;
17019
+ state.sourceFrame.height = 0;
17004
17020
  }
17005
17021
  // Round sourceFrame in screen space based on render-texture.
17006
17022
  this.roundFrame(state.sourceFrame, renderTextureSystem.current ? renderTextureSystem.current.resolution : renderer.resolution, renderTextureSystem.sourceFrame, renderTextureSystem.destinationFrame, renderer.projection.transform);
@@ -17244,10 +17260,10 @@ var PIXI = (function (exports) {
17244
17260
  * @param rect - second param
17245
17261
  */
17246
17262
  FilterSystem.prototype.transformAABB = function (matrix, rect) {
17247
- var lt = tempPoints$1[0];
17248
- var lb = tempPoints$1[1];
17249
- var rt = tempPoints$1[2];
17250
- var rb = tempPoints$1[3];
17263
+ var lt = tempPoints[0];
17264
+ var lb = tempPoints[1];
17265
+ var rt = tempPoints[2];
17266
+ var rb = tempPoints[3];
17251
17267
  lt.set(rect.left, rect.top);
17252
17268
  lb.set(rect.left, rect.bottom);
17253
17269
  rt.set(rect.right, rect.top);
@@ -17278,7 +17294,7 @@ var PIXI = (function (exports) {
17278
17294
  return;
17279
17295
  }
17280
17296
  }
17281
- transform = transform ? tempMatrix.copyFrom(transform) : tempMatrix.identity();
17297
+ transform = transform ? tempMatrix$2.copyFrom(transform) : tempMatrix$2.identity();
17282
17298
  // Get forward transform from world space to screen space
17283
17299
  transform
17284
17300
  .translate(-bindingSourceFrame.x, -bindingSourceFrame.y)
@@ -18141,7 +18157,7 @@ var PIXI = (function (exports) {
18141
18157
  return FramebufferSystem;
18142
18158
  }());
18143
18159
 
18144
- var byteSizeMap$1 = { 5126: 4, 5123: 2, 5121: 1 };
18160
+ var byteSizeMap = { 5126: 4, 5123: 2, 5121: 1 };
18145
18161
  /**
18146
18162
  * System plugin to the renderer to manage geometry.
18147
18163
  *
@@ -18340,13 +18356,13 @@ var PIXI = (function (exports) {
18340
18356
  else if (!attributes[j].size) {
18341
18357
  console.warn("PIXI Geometry attribute '" + j + "' size cannot be determined (likely the bound shader does not have the attribute)"); // eslint-disable-line
18342
18358
  }
18343
- tempStride[attributes[j].buffer] += attributes[j].size * byteSizeMap$1[attributes[j].type];
18359
+ tempStride[attributes[j].buffer] += attributes[j].size * byteSizeMap[attributes[j].type];
18344
18360
  }
18345
18361
  for (var j in attributes) {
18346
18362
  var attribute = attributes[j];
18347
18363
  var attribSize = attribute.size;
18348
18364
  if (attribute.stride === undefined) {
18349
- if (tempStride[attribute.buffer] === attribSize * byteSizeMap$1[attribute.type]) {
18365
+ if (tempStride[attribute.buffer] === attribSize * byteSizeMap[attribute.type]) {
18350
18366
  attribute.stride = 0;
18351
18367
  }
18352
18368
  else {
@@ -18355,7 +18371,7 @@ var PIXI = (function (exports) {
18355
18371
  }
18356
18372
  if (attribute.start === undefined) {
18357
18373
  attribute.start = tempStart[attribute.buffer];
18358
- tempStart[attribute.buffer] += attribSize * byteSizeMap$1[attribute.type];
18374
+ tempStart[attribute.buffer] += attribSize * byteSizeMap[attribute.type];
18359
18375
  }
18360
18376
  }
18361
18377
  vao = gl.createVertexArray();
@@ -19098,7 +19114,7 @@ var PIXI = (function (exports) {
19098
19114
  return new Function('ud', 'uv', 'renderer', 'syncData', funcFragments.join('\n'));
19099
19115
  }
19100
19116
 
19101
- var fragTemplate = [
19117
+ var fragTemplate$1 = [
19102
19118
  'precision mediump float;',
19103
19119
  'void main(void){',
19104
19120
  'float test = 0.1;',
@@ -19124,7 +19140,7 @@ var PIXI = (function (exports) {
19124
19140
  var shader = gl.createShader(gl.FRAGMENT_SHADER);
19125
19141
  while (true) // eslint-disable-line no-constant-condition
19126
19142
  {
19127
- var fragmentSrc = fragTemplate.replace(/%forloop%/gi, generateIfTestSrc(maxIfs));
19143
+ var fragmentSrc = fragTemplate$1.replace(/%forloop%/gi, generateIfTestSrc(maxIfs));
19128
19144
  gl.shaderSource(shader, fragmentSrc);
19129
19145
  gl.compileShader(shader);
19130
19146
  if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
@@ -19163,11 +19179,11 @@ var PIXI = (function (exports) {
19163
19179
  return unsafeEval;
19164
19180
  }
19165
19181
 
19166
- var defaultFragment = "varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\n\nvoid main(void){\n gl_FragColor *= texture2D(uSampler, vTextureCoord);\n}";
19182
+ var defaultFragment$2 = "varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\n\nvoid main(void){\n gl_FragColor *= texture2D(uSampler, vTextureCoord);\n}";
19167
19183
 
19168
- var defaultVertex = "attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void){\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}\n";
19184
+ var defaultVertex$3 = "attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void){\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}\n";
19169
19185
 
19170
- var UID$3 = 0;
19186
+ var UID$1 = 0;
19171
19187
  var nameCache = {};
19172
19188
  /**
19173
19189
  * Helper class to create a shader program.
@@ -19182,7 +19198,7 @@ var PIXI = (function (exports) {
19182
19198
  */
19183
19199
  function Program(vertexSrc, fragmentSrc, name) {
19184
19200
  if (name === void 0) { name = 'pixi-shader'; }
19185
- this.id = UID$3++;
19201
+ this.id = UID$1++;
19186
19202
  this.vertexSrc = vertexSrc || Program.defaultVertexSrc;
19187
19203
  this.fragmentSrc = fragmentSrc || Program.defaultFragmentSrc;
19188
19204
  this.vertexSrc = this.vertexSrc.trim();
@@ -19213,7 +19229,7 @@ var PIXI = (function (exports) {
19213
19229
  * @constant
19214
19230
  */
19215
19231
  get: function () {
19216
- return defaultVertex;
19232
+ return defaultVertex$3;
19217
19233
  },
19218
19234
  enumerable: false,
19219
19235
  configurable: true
@@ -19225,7 +19241,7 @@ var PIXI = (function (exports) {
19225
19241
  * @constant
19226
19242
  */
19227
19243
  get: function () {
19228
- return defaultFragment;
19244
+ return defaultFragment$2;
19229
19245
  },
19230
19246
  enumerable: false,
19231
19247
  configurable: true
@@ -19330,12 +19346,12 @@ var PIXI = (function (exports) {
19330
19346
  }());
19331
19347
 
19332
19348
  /* eslint-disable max-len */
19333
- var BLEND = 0;
19334
- var OFFSET = 1;
19335
- var CULLING = 2;
19336
- var DEPTH_TEST = 3;
19337
- var WINDING = 4;
19338
- var DEPTH_MASK = 5;
19349
+ var BLEND$1 = 0;
19350
+ var OFFSET$1 = 1;
19351
+ var CULLING$1 = 2;
19352
+ var DEPTH_TEST$1 = 3;
19353
+ var WINDING$1 = 4;
19354
+ var DEPTH_MASK$1 = 5;
19339
19355
  /**
19340
19356
  * This is a WebGL state, and is is passed to {@link PIXI.StateSystem}.
19341
19357
  *
@@ -19360,11 +19376,11 @@ var PIXI = (function (exports) {
19360
19376
  * @default true
19361
19377
  */
19362
19378
  get: function () {
19363
- return !!(this.data & (1 << BLEND));
19379
+ return !!(this.data & (1 << BLEND$1));
19364
19380
  },
19365
19381
  set: function (value) {
19366
- if (!!(this.data & (1 << BLEND)) !== value) {
19367
- this.data ^= (1 << BLEND);
19382
+ if (!!(this.data & (1 << BLEND$1)) !== value) {
19383
+ this.data ^= (1 << BLEND$1);
19368
19384
  }
19369
19385
  },
19370
19386
  enumerable: false,
@@ -19377,11 +19393,11 @@ var PIXI = (function (exports) {
19377
19393
  * @default false
19378
19394
  */
19379
19395
  get: function () {
19380
- return !!(this.data & (1 << OFFSET));
19396
+ return !!(this.data & (1 << OFFSET$1));
19381
19397
  },
19382
19398
  set: function (value) {
19383
- if (!!(this.data & (1 << OFFSET)) !== value) {
19384
- this.data ^= (1 << OFFSET);
19399
+ if (!!(this.data & (1 << OFFSET$1)) !== value) {
19400
+ this.data ^= (1 << OFFSET$1);
19385
19401
  }
19386
19402
  },
19387
19403
  enumerable: false,
@@ -19394,11 +19410,11 @@ var PIXI = (function (exports) {
19394
19410
  * @default false
19395
19411
  */
19396
19412
  get: function () {
19397
- return !!(this.data & (1 << CULLING));
19413
+ return !!(this.data & (1 << CULLING$1));
19398
19414
  },
19399
19415
  set: function (value) {
19400
- if (!!(this.data & (1 << CULLING)) !== value) {
19401
- this.data ^= (1 << CULLING);
19416
+ if (!!(this.data & (1 << CULLING$1)) !== value) {
19417
+ this.data ^= (1 << CULLING$1);
19402
19418
  }
19403
19419
  },
19404
19420
  enumerable: false,
@@ -19411,11 +19427,11 @@ var PIXI = (function (exports) {
19411
19427
  * @default false
19412
19428
  */
19413
19429
  get: function () {
19414
- return !!(this.data & (1 << DEPTH_TEST));
19430
+ return !!(this.data & (1 << DEPTH_TEST$1));
19415
19431
  },
19416
19432
  set: function (value) {
19417
- if (!!(this.data & (1 << DEPTH_TEST)) !== value) {
19418
- this.data ^= (1 << DEPTH_TEST);
19433
+ if (!!(this.data & (1 << DEPTH_TEST$1)) !== value) {
19434
+ this.data ^= (1 << DEPTH_TEST$1);
19419
19435
  }
19420
19436
  },
19421
19437
  enumerable: false,
@@ -19428,11 +19444,11 @@ var PIXI = (function (exports) {
19428
19444
  * @default true
19429
19445
  */
19430
19446
  get: function () {
19431
- return !!(this.data & (1 << DEPTH_MASK));
19447
+ return !!(this.data & (1 << DEPTH_MASK$1));
19432
19448
  },
19433
19449
  set: function (value) {
19434
- if (!!(this.data & (1 << DEPTH_MASK)) !== value) {
19435
- this.data ^= (1 << DEPTH_MASK);
19450
+ if (!!(this.data & (1 << DEPTH_MASK$1)) !== value) {
19451
+ this.data ^= (1 << DEPTH_MASK$1);
19436
19452
  }
19437
19453
  },
19438
19454
  enumerable: false,
@@ -19445,11 +19461,11 @@ var PIXI = (function (exports) {
19445
19461
  * @default false
19446
19462
  */
19447
19463
  get: function () {
19448
- return !!(this.data & (1 << WINDING));
19464
+ return !!(this.data & (1 << WINDING$1));
19449
19465
  },
19450
19466
  set: function (value) {
19451
- if (!!(this.data & (1 << WINDING)) !== value) {
19452
- this.data ^= (1 << WINDING);
19467
+ if (!!(this.data & (1 << WINDING$1)) !== value) {
19468
+ this.data ^= (1 << WINDING$1);
19453
19469
  }
19454
19470
  },
19455
19471
  enumerable: false,
@@ -19506,7 +19522,7 @@ var PIXI = (function (exports) {
19506
19522
  return State;
19507
19523
  }());
19508
19524
 
19509
- var defaultVertex$1 = "attribute vec2 aVertexPosition;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nuniform vec4 inputSize;\nuniform vec4 outputFrame;\n\nvec4 filterVertexPosition( void )\n{\n vec2 position = aVertexPosition * max(outputFrame.zw, vec2(0.)) + outputFrame.xy;\n\n return vec4((projectionMatrix * vec3(position, 1.0)).xy, 0.0, 1.0);\n}\n\nvec2 filterTextureCoord( void )\n{\n return aVertexPosition * (outputFrame.zw * inputSize.zw);\n}\n\nvoid main(void)\n{\n gl_Position = filterVertexPosition();\n vTextureCoord = filterTextureCoord();\n}\n";
19525
+ var defaultVertex$2 = "attribute vec2 aVertexPosition;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nuniform vec4 inputSize;\nuniform vec4 outputFrame;\n\nvec4 filterVertexPosition( void )\n{\n vec2 position = aVertexPosition * max(outputFrame.zw, vec2(0.)) + outputFrame.xy;\n\n return vec4((projectionMatrix * vec3(position, 1.0)).xy, 0.0, 1.0);\n}\n\nvec2 filterTextureCoord( void )\n{\n return aVertexPosition * (outputFrame.zw * inputSize.zw);\n}\n\nvoid main(void)\n{\n gl_Position = filterVertexPosition();\n vTextureCoord = filterTextureCoord();\n}\n";
19510
19526
 
19511
19527
  var defaultFragment$1 = "varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\n\nvoid main(void){\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n}\n";
19512
19528
 
@@ -19681,7 +19697,7 @@ var PIXI = (function (exports) {
19681
19697
  * @memberof PIXI
19682
19698
  */
19683
19699
  var Filter = /** @class */ (function (_super) {
19684
- __extends$2(Filter, _super);
19700
+ __extends$h(Filter, _super);
19685
19701
  /**
19686
19702
  * @param vertexSrc - The source of the vertex shader.
19687
19703
  * @param fragmentSrc - The source of the fragment shader.
@@ -19751,7 +19767,7 @@ var PIXI = (function (exports) {
19751
19767
  * @constant
19752
19768
  */
19753
19769
  get: function () {
19754
- return defaultVertex$1;
19770
+ return defaultVertex$2;
19755
19771
  },
19756
19772
  enumerable: false,
19757
19773
  configurable: true
@@ -19771,11 +19787,11 @@ var PIXI = (function (exports) {
19771
19787
  return Filter;
19772
19788
  }(Shader));
19773
19789
 
19774
- var vertex = "attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\nuniform mat3 otherMatrix;\n\nvarying vec2 vMaskCoord;\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = aTextureCoord;\n vMaskCoord = ( otherMatrix * vec3( aTextureCoord, 1.0) ).xy;\n}\n";
19790
+ var vertex$4 = "attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\nuniform mat3 otherMatrix;\n\nvarying vec2 vMaskCoord;\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = aTextureCoord;\n vMaskCoord = ( otherMatrix * vec3( aTextureCoord, 1.0) ).xy;\n}\n";
19775
19791
 
19776
- var fragment = "varying vec2 vMaskCoord;\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform sampler2D mask;\nuniform float alpha;\nuniform float npmAlpha;\nuniform vec4 maskClamp;\n\nvoid main(void)\n{\n float clip = step(3.5,\n step(maskClamp.x, vMaskCoord.x) +\n step(maskClamp.y, vMaskCoord.y) +\n step(vMaskCoord.x, maskClamp.z) +\n step(vMaskCoord.y, maskClamp.w));\n\n vec4 original = texture2D(uSampler, vTextureCoord);\n vec4 masky = texture2D(mask, vMaskCoord);\n float alphaMul = 1.0 - npmAlpha * (1.0 - masky.a);\n\n original *= (alphaMul * masky.r * alpha * clip);\n\n gl_FragColor = original;\n}\n";
19792
+ var fragment$7 = "varying vec2 vMaskCoord;\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform sampler2D mask;\nuniform float alpha;\nuniform float npmAlpha;\nuniform vec4 maskClamp;\n\nvoid main(void)\n{\n float clip = step(3.5,\n step(maskClamp.x, vMaskCoord.x) +\n step(maskClamp.y, vMaskCoord.y) +\n step(vMaskCoord.x, maskClamp.z) +\n step(vMaskCoord.y, maskClamp.w));\n\n vec4 original = texture2D(uSampler, vTextureCoord);\n vec4 masky = texture2D(mask, vMaskCoord);\n float alphaMul = 1.0 - npmAlpha * (1.0 - masky.a);\n\n original *= (alphaMul * masky.r * alpha * clip);\n\n gl_FragColor = original;\n}\n";
19777
19793
 
19778
- var tempMat = new Matrix();
19794
+ var tempMat$1 = new Matrix();
19779
19795
  /**
19780
19796
  * Class controls uv mapping from Texture normal space to BaseTexture normal space.
19781
19797
  *
@@ -19862,8 +19878,8 @@ var PIXI = (function (exports) {
19862
19878
  var orig = tex.orig;
19863
19879
  var trim = tex.trim;
19864
19880
  if (trim) {
19865
- tempMat.set(orig.width / trim.width, 0, 0, orig.height / trim.height, -trim.x / trim.width, -trim.y / trim.height);
19866
- this.mapCoord.append(tempMat);
19881
+ tempMat$1.set(orig.width / trim.width, 0, 0, orig.height / trim.height, -trim.x / trim.width, -trim.y / trim.height);
19882
+ this.mapCoord.append(tempMat$1);
19867
19883
  }
19868
19884
  var texBase = tex.baseTexture;
19869
19885
  var frame = this.uClampFrame;
@@ -19891,7 +19907,7 @@ var PIXI = (function (exports) {
19891
19907
  * @memberof PIXI
19892
19908
  */
19893
19909
  var SpriteMaskFilter = /** @class */ (function (_super) {
19894
- __extends$2(SpriteMaskFilter, _super);
19910
+ __extends$h(SpriteMaskFilter, _super);
19895
19911
  /** @ignore */
19896
19912
  function SpriteMaskFilter(vertexSrc, fragmentSrc, uniforms) {
19897
19913
  var _this = this;
@@ -19902,7 +19918,7 @@ var PIXI = (function (exports) {
19902
19918
  fragmentSrc = undefined;
19903
19919
  uniforms = undefined;
19904
19920
  }
19905
- _this = _super.call(this, vertexSrc || vertex, fragmentSrc || fragment, uniforms) || this;
19921
+ _this = _super.call(this, vertexSrc || vertex$4, fragmentSrc || fragment$7, uniforms) || this;
19906
19922
  _this.maskSprite = sprite;
19907
19923
  _this.maskMatrix = new Matrix();
19908
19924
  return _this;
@@ -20221,7 +20237,7 @@ var PIXI = (function (exports) {
20221
20237
  * @memberof PIXI
20222
20238
  */
20223
20239
  var ScissorSystem = /** @class */ (function (_super) {
20224
- __extends$2(ScissorSystem, _super);
20240
+ __extends$h(ScissorSystem, _super);
20225
20241
  /**
20226
20242
  * @param {PIXI.Renderer} renderer - The renderer this System works for.
20227
20243
  */
@@ -20365,7 +20381,7 @@ var PIXI = (function (exports) {
20365
20381
  * @memberof PIXI
20366
20382
  */
20367
20383
  var StencilSystem = /** @class */ (function (_super) {
20368
- __extends$2(StencilSystem, _super);
20384
+ __extends$h(StencilSystem, _super);
20369
20385
  /**
20370
20386
  * @param renderer - The renderer this System works for.
20371
20387
  */
@@ -20957,7 +20973,7 @@ var PIXI = (function (exports) {
20957
20973
  return glProgram;
20958
20974
  }
20959
20975
 
20960
- var UID$4 = 0;
20976
+ var UID = 0;
20961
20977
  // default sync data so we don't create a new one each time!
20962
20978
  var defaultSyncData = { textureCount: 0, uboCount: 0 };
20963
20979
  /**
@@ -20977,7 +20993,7 @@ var PIXI = (function (exports) {
20977
20993
  this.program = null;
20978
20994
  this.cache = {};
20979
20995
  this._uboCache = {};
20980
- this.id = UID$4++;
20996
+ this.id = UID++;
20981
20997
  }
20982
20998
  /**
20983
20999
  * Overrideable function by `@pixi/unsafe-eval` to silence
@@ -21213,12 +21229,12 @@ var PIXI = (function (exports) {
21213
21229
  return array;
21214
21230
  }
21215
21231
 
21216
- var BLEND$1 = 0;
21217
- var OFFSET$1 = 1;
21218
- var CULLING$1 = 2;
21219
- var DEPTH_TEST$1 = 3;
21220
- var WINDING$1 = 4;
21221
- var DEPTH_MASK$1 = 5;
21232
+ var BLEND = 0;
21233
+ var OFFSET = 1;
21234
+ var CULLING = 2;
21235
+ var DEPTH_TEST = 3;
21236
+ var WINDING = 4;
21237
+ var DEPTH_MASK = 5;
21222
21238
  /**
21223
21239
  * System plugin to the renderer to manage WebGL state machines.
21224
21240
  *
@@ -21233,12 +21249,12 @@ var PIXI = (function (exports) {
21233
21249
  this._blendEq = false;
21234
21250
  // map functions for when we set state..
21235
21251
  this.map = [];
21236
- this.map[BLEND$1] = this.setBlend;
21237
- this.map[OFFSET$1] = this.setOffset;
21238
- this.map[CULLING$1] = this.setCullFace;
21239
- this.map[DEPTH_TEST$1] = this.setDepthTest;
21240
- this.map[WINDING$1] = this.setFrontFace;
21241
- this.map[DEPTH_MASK$1] = this.setDepthMask;
21252
+ this.map[BLEND] = this.setBlend;
21253
+ this.map[OFFSET] = this.setOffset;
21254
+ this.map[CULLING] = this.setCullFace;
21255
+ this.map[DEPTH_TEST] = this.setDepthTest;
21256
+ this.map[WINDING] = this.setFrontFace;
21257
+ this.map[DEPTH_MASK] = this.setDepthMask;
21242
21258
  this.checks = [];
21243
21259
  this.defaultState = new State();
21244
21260
  this.defaultState.blend = true;
@@ -21967,8 +21983,6 @@ var PIXI = (function (exports) {
21967
21983
  return TextureSystem;
21968
21984
  }());
21969
21985
 
21970
-
21971
-
21972
21986
  var _systems = {
21973
21987
  __proto__: null,
21974
21988
  FilterSystem: FilterSystem,
@@ -21987,7 +22001,7 @@ var PIXI = (function (exports) {
21987
22001
  TextureSystem: TextureSystem
21988
22002
  };
21989
22003
 
21990
- var tempMatrix$2 = new Matrix();
22004
+ var tempMatrix = new Matrix();
21991
22005
  /**
21992
22006
  * The AbstractRenderer is the base for a PixiJS Renderer. It is extended by the {@link PIXI.CanvasRenderer}
21993
22007
  * and {@link PIXI.Renderer} which can be used for rendering a PixiJS scene.
@@ -21998,7 +22012,7 @@ var PIXI = (function (exports) {
21998
22012
  * @memberof PIXI
21999
22013
  */
22000
22014
  var AbstractRenderer = /** @class */ (function (_super) {
22001
- __extends$2(AbstractRenderer, _super);
22015
+ __extends$h(AbstractRenderer, _super);
22002
22016
  /**
22003
22017
  * @param system - The name of the system this renderer is for.
22004
22018
  * @param [options] - The optional renderer parameters.
@@ -22221,12 +22235,12 @@ var PIXI = (function (exports) {
22221
22235
  if (region.height === 0)
22222
22236
  { region.height = 1; }
22223
22237
  var renderTexture = RenderTexture.create(__assign({ width: region.width, height: region.height }, textureOptions));
22224
- tempMatrix$2.tx = -region.x;
22225
- tempMatrix$2.ty = -region.y;
22238
+ tempMatrix.tx = -region.x;
22239
+ tempMatrix.ty = -region.y;
22226
22240
  this.render(displayObject, {
22227
22241
  renderTexture: renderTexture,
22228
22242
  clear: false,
22229
- transform: tempMatrix$2,
22243
+ transform: tempMatrix,
22230
22244
  skipUpdateTransform: !!displayObject.parent
22231
22245
  });
22232
22246
  return renderTexture;
@@ -22486,7 +22500,7 @@ var PIXI = (function (exports) {
22486
22500
  * @memberof PIXI
22487
22501
  */
22488
22502
  var Renderer = /** @class */ (function (_super) {
22489
- __extends$2(Renderer, _super);
22503
+ __extends$h(Renderer, _super);
22490
22504
  /**
22491
22505
  * @param [options] - The optional renderer parameters.
22492
22506
  * @param {number} [options.width=800] - The width of the screen.
@@ -22837,7 +22851,7 @@ var PIXI = (function (exports) {
22837
22851
  */
22838
22852
  // NOTE: This black magic is so that @microsoft/api-extractor does not complain! This explicitly specifies the types
22839
22853
  // of defaultVertex, defaultFilterVertex.
22840
- var defaultVertex$2 = $defaultVertex;
22854
+ var defaultVertex$1 = $defaultVertex;
22841
22855
  var defaultFilterVertex = $defaultFilterVertex;
22842
22856
 
22843
22857
  /**
@@ -23024,7 +23038,7 @@ var PIXI = (function (exports) {
23024
23038
  * @memberof PIXI
23025
23039
  */
23026
23040
  var AbstractBatchRenderer = /** @class */ (function (_super) {
23027
- __extends$2(AbstractBatchRenderer, _super);
23041
+ __extends$h(AbstractBatchRenderer, _super);
23028
23042
  /**
23029
23043
  * This will hook onto the renderer's `contextChange`
23030
23044
  * and `prerender` signals.
@@ -23473,7 +23487,7 @@ var PIXI = (function (exports) {
23473
23487
  * @memberof PIXI
23474
23488
  */
23475
23489
  var BatchGeometry = /** @class */ (function (_super) {
23476
- __extends$2(BatchGeometry, _super);
23490
+ __extends$h(BatchGeometry, _super);
23477
23491
  /**
23478
23492
  * @param {boolean} [_static=false] - Optimization flag, where `false`
23479
23493
  * is updated every frame, `true` doesn't change frame-to-frame.
@@ -23493,9 +23507,9 @@ var PIXI = (function (exports) {
23493
23507
  return BatchGeometry;
23494
23508
  }(Geometry));
23495
23509
 
23496
- var defaultVertex$3 = "precision highp float;\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\nattribute vec4 aColor;\nattribute float aTextureId;\n\nuniform mat3 projectionMatrix;\nuniform mat3 translationMatrix;\nuniform vec4 tint;\n\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\nvarying float vTextureId;\n\nvoid main(void){\n gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = aTextureCoord;\n vTextureId = aTextureId;\n vColor = aColor * tint;\n}\n";
23510
+ var defaultVertex = "precision highp float;\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\nattribute vec4 aColor;\nattribute float aTextureId;\n\nuniform mat3 projectionMatrix;\nuniform mat3 translationMatrix;\nuniform vec4 tint;\n\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\nvarying float vTextureId;\n\nvoid main(void){\n gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = aTextureCoord;\n vTextureId = aTextureId;\n vColor = aColor * tint;\n}\n";
23497
23511
 
23498
- var defaultFragment$2 = "varying vec2 vTextureCoord;\nvarying vec4 vColor;\nvarying float vTextureId;\nuniform sampler2D uSamplers[%count%];\n\nvoid main(void){\n vec4 color;\n %forloop%\n gl_FragColor = color * vColor;\n}\n";
23512
+ var defaultFragment = "varying vec2 vTextureCoord;\nvarying vec4 vColor;\nvarying float vTextureId;\nuniform sampler2D uSamplers[%count%];\n\nvoid main(void){\n vec4 color;\n %forloop%\n gl_FragColor = color * vColor;\n}\n";
23499
23513
 
23500
23514
  /** @memberof PIXI */
23501
23515
  var BatchPluginFactory = /** @class */ (function () {
@@ -23531,13 +23545,13 @@ var PIXI = (function (exports) {
23531
23545
  */
23532
23546
  BatchPluginFactory.create = function (options) {
23533
23547
  var _a = Object.assign({
23534
- vertex: defaultVertex$3,
23535
- fragment: defaultFragment$2,
23548
+ vertex: defaultVertex,
23549
+ fragment: defaultFragment,
23536
23550
  geometryClass: BatchGeometry,
23537
23551
  vertexSize: 6,
23538
23552
  }, options), vertex = _a.vertex, fragment = _a.fragment, vertexSize = _a.vertexSize, geometryClass = _a.geometryClass;
23539
23553
  return /** @class */ (function (_super) {
23540
- __extends$2(BatchPlugin, _super);
23554
+ __extends$h(BatchPlugin, _super);
23541
23555
  function BatchPlugin(renderer) {
23542
23556
  var _this = _super.call(this, renderer) || this;
23543
23557
  _this.shaderGenerator = new BatchShaderGenerator(vertex, fragment);
@@ -23555,7 +23569,7 @@ var PIXI = (function (exports) {
23555
23569
  * @readonly
23556
23570
  */
23557
23571
  get: function () {
23558
- return defaultVertex$3;
23572
+ return defaultVertex;
23559
23573
  },
23560
23574
  enumerable: false,
23561
23575
  configurable: true
@@ -23567,7 +23581,7 @@ var PIXI = (function (exports) {
23567
23581
  * @readonly
23568
23582
  */
23569
23583
  get: function () {
23570
- return defaultFragment$2;
23584
+ return defaultFragment;
23571
23585
  },
23572
23586
  enumerable: false,
23573
23587
  configurable: true
@@ -23616,8 +23630,8 @@ var PIXI = (function (exports) {
23616
23630
  }
23617
23631
 
23618
23632
  /*!
23619
- * @pixi/app - v6.3.0
23620
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
23633
+ * @pixi/app - v6.3.1
23634
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
23621
23635
  *
23622
23636
  * @pixi/app is licensed under the MIT License.
23623
23637
  * http://www.opensource.org/licenses/mit-license
@@ -23881,8 +23895,8 @@ var PIXI = (function (exports) {
23881
23895
  Application.registerPlugin(ResizePlugin);
23882
23896
 
23883
23897
  /*!
23884
- * @pixi/extract - v6.3.0
23885
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
23898
+ * @pixi/extract - v6.3.1
23899
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
23886
23900
  *
23887
23901
  * @pixi/extract is licensed under the MIT License.
23888
23902
  * http://www.opensource.org/licenses/mit-license
@@ -24087,8 +24101,8 @@ var PIXI = (function (exports) {
24087
24101
  }());
24088
24102
 
24089
24103
  /*!
24090
- * @pixi/loaders - v6.3.0
24091
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
24104
+ * @pixi/loaders - v6.3.1
24105
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
24092
24106
  *
24093
24107
  * @pixi/loaders is licensed under the MIT License.
24094
24108
  * http://www.opensource.org/licenses/mit-license
@@ -24320,8 +24334,8 @@ var PIXI = (function (exports) {
24320
24334
  }
24321
24335
 
24322
24336
  // tests if CORS is supported in XHR, if not we need to use XDR
24323
- var useXdr = !!(globalThis.XDomainRequest && !('withCredentials' in (new XMLHttpRequest())));
24324
- var tempAnchor$1 = null;
24337
+ var useXdr;
24338
+ var tempAnchor = null;
24325
24339
  // some status constants
24326
24340
  var STATUS_NONE = 0;
24327
24341
  var STATUS_OK = 200;
@@ -24329,7 +24343,7 @@ var PIXI = (function (exports) {
24329
24343
  var STATUS_IE_BUG_EMPTY = 1223;
24330
24344
  var STATUS_TYPE_OK = 2;
24331
24345
  // noop
24332
- function _noop() { }
24346
+ function _noop$1() { }
24333
24347
  /**
24334
24348
  * Quick helper to set a value on one of the extension maps. Ensures there is no
24335
24349
  * dot at the start of the extension.
@@ -24391,7 +24405,7 @@ var PIXI = (function (exports) {
24391
24405
  * @private
24392
24406
  * @member {function}
24393
24407
  */
24394
- this._dequeue = _noop;
24408
+ this._dequeue = _noop$1;
24395
24409
  /**
24396
24410
  * Used a storage place for the on load binding used privately by the loader.
24397
24411
  *
@@ -24470,7 +24484,7 @@ var PIXI = (function (exports) {
24470
24484
  this.progressChunk = 0;
24471
24485
  // The `dequeue` method that will be used a storage place for the async queue dequeue method
24472
24486
  // used privately by the loader.
24473
- this._dequeue = _noop;
24487
+ this._dequeue = _noop$1;
24474
24488
  // Used a storage place for the on load binding used privately by the loader.
24475
24489
  this._onLoadBinding = null;
24476
24490
  // The timer for element loads to check if they timeout.
@@ -24677,6 +24691,9 @@ var PIXI = (function (exports) {
24677
24691
  case LoaderResource.LOAD_TYPE.XHR:
24678
24692
  /* falls through */
24679
24693
  default:
24694
+ if (typeof useXdr === 'undefined') {
24695
+ useXdr = !!(globalThis.XDomainRequest && !('withCredentials' in (new XMLHttpRequest())));
24696
+ }
24680
24697
  if (useXdr && this.crossOrigin) {
24681
24698
  this._loadXdr();
24682
24699
  }
@@ -25025,14 +25042,14 @@ var PIXI = (function (exports) {
25025
25042
  }
25026
25043
  // default is globalThis.location
25027
25044
  loc = loc || globalThis.location;
25028
- if (!tempAnchor$1) {
25029
- tempAnchor$1 = document.createElement('a');
25045
+ if (!tempAnchor) {
25046
+ tempAnchor = document.createElement('a');
25030
25047
  }
25031
25048
  // let the browser determine the full href for the url of this resource and then
25032
25049
  // parse with the node url lib, we can't use the properties of the anchor element
25033
25050
  // because they don't work in IE9 :(
25034
- tempAnchor$1.href = url;
25035
- var parsedUrl = parseUri(tempAnchor$1.href, { strictMode: true });
25051
+ tempAnchor.href = url;
25052
+ var parsedUrl = parseUri(tempAnchor.href, { strictMode: true });
25036
25053
  var samePort = (!parsedUrl.port && loc.port === '') || (parsedUrl.port === loc.port);
25037
25054
  var protocol = parsedUrl.protocol ? parsedUrl.protocol + ":" : '';
25038
25055
  // if cross origin
@@ -25112,15 +25129,6 @@ var PIXI = (function (exports) {
25112
25129
  }());
25113
25130
  // eslint-disable-next-line @typescript-eslint/no-namespace
25114
25131
  (function (LoaderResource) {
25115
- /**
25116
- * The types of resources a resource could represent.
25117
- *
25118
- * @static
25119
- * @readonly
25120
- * @enum {number}
25121
- * @memberof PIXI.LoaderResource
25122
- */
25123
- var STATUS_FLAGS;
25124
25132
  (function (STATUS_FLAGS) {
25125
25133
  /** None */
25126
25134
  STATUS_FLAGS[STATUS_FLAGS["NONE"] = 0] = "NONE";
@@ -25130,16 +25138,7 @@ var PIXI = (function (exports) {
25130
25138
  STATUS_FLAGS[STATUS_FLAGS["COMPLETE"] = 2] = "COMPLETE";
25131
25139
  /** Loading */
25132
25140
  STATUS_FLAGS[STATUS_FLAGS["LOADING"] = 4] = "LOADING";
25133
- })(STATUS_FLAGS = LoaderResource.STATUS_FLAGS || (LoaderResource.STATUS_FLAGS = {}));
25134
- /**
25135
- * The types of resources a resource could represent.
25136
- *
25137
- * @static
25138
- * @readonly
25139
- * @enum {number}
25140
- * @memberof PIXI.LoaderResource
25141
- */
25142
- var TYPE;
25141
+ })(LoaderResource.STATUS_FLAGS || (LoaderResource.STATUS_FLAGS = {}));
25143
25142
  (function (TYPE) {
25144
25143
  /** Unknown */
25145
25144
  TYPE[TYPE["UNKNOWN"] = 0] = "UNKNOWN";
@@ -25155,16 +25154,7 @@ var PIXI = (function (exports) {
25155
25154
  TYPE[TYPE["VIDEO"] = 5] = "VIDEO";
25156
25155
  /** Plain text */
25157
25156
  TYPE[TYPE["TEXT"] = 6] = "TEXT";
25158
- })(TYPE = LoaderResource.TYPE || (LoaderResource.TYPE = {}));
25159
- /**
25160
- * The types of loading a resource can use.
25161
- *
25162
- * @static
25163
- * @readonly
25164
- * @enum {number}
25165
- * @memberof PIXI.LoaderResource
25166
- */
25167
- var LOAD_TYPE;
25157
+ })(LoaderResource.TYPE || (LoaderResource.TYPE = {}));
25168
25158
  (function (LOAD_TYPE) {
25169
25159
  /** Uses XMLHttpRequest to load the resource. */
25170
25160
  LOAD_TYPE[LOAD_TYPE["XHR"] = 1] = "XHR";
@@ -25174,16 +25164,7 @@ var PIXI = (function (exports) {
25174
25164
  LOAD_TYPE[LOAD_TYPE["AUDIO"] = 3] = "AUDIO";
25175
25165
  /** Uses a `Video` object to load the resource. */
25176
25166
  LOAD_TYPE[LOAD_TYPE["VIDEO"] = 4] = "VIDEO";
25177
- })(LOAD_TYPE = LoaderResource.LOAD_TYPE || (LoaderResource.LOAD_TYPE = {}));
25178
- /**
25179
- * The XHR ready states, used internally.
25180
- *
25181
- * @static
25182
- * @readonly
25183
- * @enum {string}
25184
- * @memberof PIXI.LoaderResource
25185
- */
25186
- var XHR_RESPONSE_TYPE;
25167
+ })(LoaderResource.LOAD_TYPE || (LoaderResource.LOAD_TYPE = {}));
25187
25168
  (function (XHR_RESPONSE_TYPE) {
25188
25169
  /** string */
25189
25170
  XHR_RESPONSE_TYPE["DEFAULT"] = "text";
@@ -25197,7 +25178,7 @@ var PIXI = (function (exports) {
25197
25178
  XHR_RESPONSE_TYPE["JSON"] = "json";
25198
25179
  /** String */
25199
25180
  XHR_RESPONSE_TYPE["TEXT"] = "text";
25200
- })(XHR_RESPONSE_TYPE = LoaderResource.XHR_RESPONSE_TYPE || (LoaderResource.XHR_RESPONSE_TYPE = {}));
25181
+ })(LoaderResource.XHR_RESPONSE_TYPE || (LoaderResource.XHR_RESPONSE_TYPE = {}));
25201
25182
  LoaderResource._loadTypeMap = {
25202
25183
  // images
25203
25184
  gif: LoaderResource.LOAD_TYPE.IMAGE,
@@ -25258,7 +25239,7 @@ var PIXI = (function (exports) {
25258
25239
  * Smaller version of the async library constructs.
25259
25240
  * @ignore
25260
25241
  */
25261
- function _noop$1() {
25242
+ function _noop() {
25262
25243
  }
25263
25244
  /**
25264
25245
  * Ensures a function is only called once.
@@ -25308,11 +25289,11 @@ var PIXI = (function (exports) {
25308
25289
  var _this = this;
25309
25290
  if (concurrency === void 0) { concurrency = 1; }
25310
25291
  this.workers = 0;
25311
- this.saturated = _noop$1;
25312
- this.unsaturated = _noop$1;
25313
- this.empty = _noop$1;
25314
- this.drain = _noop$1;
25315
- this.error = _noop$1;
25292
+ this.saturated = _noop;
25293
+ this.unsaturated = _noop;
25294
+ this.empty = _noop;
25295
+ this.drain = _noop;
25296
+ this.error = _noop;
25316
25297
  this.started = false;
25317
25298
  this.paused = false;
25318
25299
  this._tasks = [];
@@ -25327,7 +25308,7 @@ var PIXI = (function (exports) {
25327
25308
  setTimeout(function () { return _this.drain(); }, 1);
25328
25309
  return;
25329
25310
  }
25330
- var item = new AsyncQueueItem(data, typeof callback === 'function' ? callback : _noop$1);
25311
+ var item = new AsyncQueueItem(data, typeof callback === 'function' ? callback : _noop);
25331
25312
  if (insertAtFront) {
25332
25313
  _this._tasks.unshift(item);
25333
25314
  }
@@ -25390,7 +25371,7 @@ var PIXI = (function (exports) {
25390
25371
  };
25391
25372
  AsyncQueue.prototype.kill = function () {
25392
25373
  this.workers = 0;
25393
- this.drain = _noop$1;
25374
+ this.drain = _noop;
25394
25375
  this.started = false;
25395
25376
  this._tasks = [];
25396
25377
  };
@@ -26056,7 +26037,6 @@ var PIXI = (function (exports) {
26056
26037
  return output;
26057
26038
  }
26058
26039
 
26059
- var Url$1 = self.URL || self.webkitURL;
26060
26040
  /**
26061
26041
  * A middleware for transforming XHR loaded Blobs into more useful objects
26062
26042
  *
@@ -26095,7 +26075,8 @@ var PIXI = (function (exports) {
26095
26075
  }
26096
26076
  // if content type says this is an image, then we should transform the blob into an Image object
26097
26077
  else if (resource.data.type.indexOf('image') === 0) {
26098
- var src_1 = Url$1.createObjectURL(resource.data);
26078
+ var Url_1 = globalThis.URL || globalThis.webkitURL;
26079
+ var src_1 = Url_1.createObjectURL(resource.data);
26099
26080
  resource.blob = resource.data;
26100
26081
  resource.data = new Image();
26101
26082
  resource.data.src = src_1;
@@ -26103,7 +26084,7 @@ var PIXI = (function (exports) {
26103
26084
  // cleanup the no longer used blob after the image loads
26104
26085
  // TODO: Is this correct? Will the image be invalid after revoking?
26105
26086
  resource.data.onload = function () {
26106
- Url$1.revokeObjectURL(src_1);
26087
+ Url_1.revokeObjectURL(src_1);
26107
26088
  resource.data.onload = null;
26108
26089
  next();
26109
26090
  };
@@ -26120,14 +26101,14 @@ var PIXI = (function (exports) {
26120
26101
  Loader.registerPlugin(TextureLoader);
26121
26102
 
26122
26103
  /*!
26123
- * @pixi/compressed-textures - v6.3.0
26124
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
26104
+ * @pixi/compressed-textures - v6.3.1
26105
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
26125
26106
  *
26126
26107
  * @pixi/compressed-textures is licensed under the MIT License.
26127
26108
  * http://www.opensource.org/licenses/mit-license
26128
26109
  */
26129
26110
 
26130
- var _a;
26111
+ var _a$2;
26131
26112
  /**
26132
26113
  * WebGL internal formats, including compressed texture formats provided by extensions
26133
26114
  *
@@ -26162,7 +26143,7 @@ var PIXI = (function (exports) {
26162
26143
  * @property {number} COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL=0x8C92
26163
26144
  * @property {number} COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL=0x87EE
26164
26145
  */
26165
-
26146
+ exports.INTERNAL_FORMATS = void 0;
26166
26147
  (function (INTERNAL_FORMATS) {
26167
26148
  // WEBGL_compressed_texture_s3tc
26168
26149
  INTERNAL_FORMATS[INTERNAL_FORMATS["COMPRESSED_RGB_S3TC_DXT1_EXT"] = 33776] = "COMPRESSED_RGB_S3TC_DXT1_EXT";
@@ -26205,41 +26186,41 @@ var PIXI = (function (exports) {
26205
26186
  * @static
26206
26187
  * @ignore
26207
26188
  */
26208
- var INTERNAL_FORMAT_TO_BYTES_PER_PIXEL = (_a = {},
26189
+ var INTERNAL_FORMAT_TO_BYTES_PER_PIXEL = (_a$2 = {},
26209
26190
  // WEBGL_compressed_texture_s3tc
26210
- _a[exports.INTERNAL_FORMATS.COMPRESSED_RGB_S3TC_DXT1_EXT] = 0.5,
26211
- _a[exports.INTERNAL_FORMATS.COMPRESSED_RGBA_S3TC_DXT1_EXT] = 0.5,
26212
- _a[exports.INTERNAL_FORMATS.COMPRESSED_RGBA_S3TC_DXT3_EXT] = 1,
26213
- _a[exports.INTERNAL_FORMATS.COMPRESSED_RGBA_S3TC_DXT5_EXT] = 1,
26191
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_RGB_S3TC_DXT1_EXT] = 0.5,
26192
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_RGBA_S3TC_DXT1_EXT] = 0.5,
26193
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_RGBA_S3TC_DXT3_EXT] = 1,
26194
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_RGBA_S3TC_DXT5_EXT] = 1,
26214
26195
  // WEBGL_compressed_texture_s3tc
26215
- _a[exports.INTERNAL_FORMATS.COMPRESSED_SRGB_S3TC_DXT1_EXT] = 0.5,
26216
- _a[exports.INTERNAL_FORMATS.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT] = 0.5,
26217
- _a[exports.INTERNAL_FORMATS.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT] = 1,
26218
- _a[exports.INTERNAL_FORMATS.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT] = 1,
26196
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_SRGB_S3TC_DXT1_EXT] = 0.5,
26197
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT] = 0.5,
26198
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT] = 1,
26199
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT] = 1,
26219
26200
  // WEBGL_compressed_texture_etc
26220
- _a[exports.INTERNAL_FORMATS.COMPRESSED_R11_EAC] = 0.5,
26221
- _a[exports.INTERNAL_FORMATS.COMPRESSED_SIGNED_R11_EAC] = 0.5,
26222
- _a[exports.INTERNAL_FORMATS.COMPRESSED_RG11_EAC] = 1,
26223
- _a[exports.INTERNAL_FORMATS.COMPRESSED_SIGNED_RG11_EAC] = 1,
26224
- _a[exports.INTERNAL_FORMATS.COMPRESSED_RGB8_ETC2] = 0.5,
26225
- _a[exports.INTERNAL_FORMATS.COMPRESSED_RGBA8_ETC2_EAC] = 1,
26226
- _a[exports.INTERNAL_FORMATS.COMPRESSED_SRGB8_ETC2] = 0.5,
26227
- _a[exports.INTERNAL_FORMATS.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC] = 1,
26228
- _a[exports.INTERNAL_FORMATS.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2] = 0.5,
26229
- _a[exports.INTERNAL_FORMATS.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2] = 0.5,
26201
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_R11_EAC] = 0.5,
26202
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_SIGNED_R11_EAC] = 0.5,
26203
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_RG11_EAC] = 1,
26204
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_SIGNED_RG11_EAC] = 1,
26205
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_RGB8_ETC2] = 0.5,
26206
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_RGBA8_ETC2_EAC] = 1,
26207
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_SRGB8_ETC2] = 0.5,
26208
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC] = 1,
26209
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2] = 0.5,
26210
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2] = 0.5,
26230
26211
  // WEBGL_compressed_texture_pvrtc
26231
- _a[exports.INTERNAL_FORMATS.COMPRESSED_RGB_PVRTC_4BPPV1_IMG] = 0.5,
26232
- _a[exports.INTERNAL_FORMATS.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG] = 0.5,
26233
- _a[exports.INTERNAL_FORMATS.COMPRESSED_RGB_PVRTC_2BPPV1_IMG] = 0.25,
26234
- _a[exports.INTERNAL_FORMATS.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG] = 0.25,
26212
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_RGB_PVRTC_4BPPV1_IMG] = 0.5,
26213
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG] = 0.5,
26214
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_RGB_PVRTC_2BPPV1_IMG] = 0.25,
26215
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG] = 0.25,
26235
26216
  // WEBGL_compressed_texture_etc1
26236
- _a[exports.INTERNAL_FORMATS.COMPRESSED_RGB_ETC1_WEBGL] = 0.5,
26217
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_RGB_ETC1_WEBGL] = 0.5,
26237
26218
  // @see https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_compressed_ATC_texture.txt
26238
26219
  // WEBGL_compressed_texture_atc
26239
- _a[exports.INTERNAL_FORMATS.COMPRESSED_RGB_ATC_WEBGL] = 0.5,
26240
- _a[exports.INTERNAL_FORMATS.COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL] = 1,
26241
- _a[exports.INTERNAL_FORMATS.COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL] = 1,
26242
- _a);
26220
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_RGB_ATC_WEBGL] = 0.5,
26221
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL] = 1,
26222
+ _a$2[exports.INTERNAL_FORMATS.COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL] = 1,
26223
+ _a$2);
26243
26224
 
26244
26225
  /*! *****************************************************************************
26245
26226
  Copyright (c) Microsoft Corporation. All rights reserved.
@@ -26257,15 +26238,15 @@ var PIXI = (function (exports) {
26257
26238
  ***************************************************************************** */
26258
26239
  /* global Reflect, Promise */
26259
26240
 
26260
- var extendStatics$3 = function(d, b) {
26261
- extendStatics$3 = Object.setPrototypeOf ||
26241
+ var extendStatics$g = function(d, b) {
26242
+ extendStatics$g = Object.setPrototypeOf ||
26262
26243
  ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
26263
26244
  function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
26264
- return extendStatics$3(d, b);
26245
+ return extendStatics$g(d, b);
26265
26246
  };
26266
26247
 
26267
- function __extends$3(d, b) {
26268
- extendStatics$3(d, b);
26248
+ function __extends$g(d, b) {
26249
+ extendStatics$g(d, b);
26269
26250
  function __() { this.constructor = d; }
26270
26251
  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
26271
26252
  }
@@ -26315,7 +26296,7 @@ var PIXI = (function (exports) {
26315
26296
  * @memberof PIXI
26316
26297
  */
26317
26298
  var BlobResource = /** @class */ (function (_super) {
26318
- __extends$3(BlobResource, _super);
26299
+ __extends$g(BlobResource, _super);
26319
26300
  /**
26320
26301
  * @param {string} url - the URL of the texture file
26321
26302
  * @param {boolean}[autoLoad] - whether to fetch the data immediately;
@@ -26439,7 +26420,7 @@ var PIXI = (function (exports) {
26439
26420
  * @memberof PIXI
26440
26421
  */
26441
26422
  var CompressedTextureResource = /** @class */ (function (_super) {
26442
- __extends$3(CompressedTextureResource, _super);
26423
+ __extends$g(CompressedTextureResource, _super);
26443
26424
  /**
26444
26425
  * @param source - the buffer/URL holding the compressed texture data
26445
26426
  * @param options
@@ -26636,7 +26617,7 @@ var PIXI = (function (exports) {
26636
26617
  metadata: resource.metadata.imageMetadata,
26637
26618
  parentResource: resource
26638
26619
  };
26639
- var resourcePath = url$1.resolve(resource.url.replace(loader.baseUrl, ''), textureURL);
26620
+ var resourcePath = url.resolve(resource.url.replace(loader.baseUrl, ''), textureURL);
26640
26621
  var resourceName = data.cacheID;
26641
26622
  // The appropriate loader should register the texture
26642
26623
  loader.add(resourceName, resourcePath, loadOptions, function (res) {
@@ -26655,39 +26636,54 @@ var PIXI = (function (exports) {
26655
26636
  next();
26656
26637
  }
26657
26638
  };
26658
- /**
26659
- * Detects the available compressed texture extensions on the device.
26660
- * @ignore
26661
- */
26662
- CompressedTextureLoader.add = function () {
26663
- // Auto-detect WebGL compressed-texture extensions
26664
- var canvas = document.createElement('canvas');
26665
- var gl = canvas.getContext('webgl');
26666
- if (!gl) {
26667
- console.warn('WebGL not available for compressed textures. Silently failing.');
26668
- return;
26669
- }
26670
- var extensions = {
26671
- s3tc: gl.getExtension('WEBGL_compressed_texture_s3tc'),
26672
- s3tc_sRGB: gl.getExtension('WEBGL_compressed_texture_s3tc_srgb'),
26673
- etc: gl.getExtension('WEBGL_compressed_texture_etc'),
26674
- etc1: gl.getExtension('WEBGL_compressed_texture_etc1'),
26675
- pvrtc: gl.getExtension('WEBGL_compressed_texture_pvrtc')
26676
- || gl.getExtension('WEBKIT_WEBGL_compressed_texture_pvrtc'),
26677
- atc: gl.getExtension('WEBGL_compressed_texture_atc'),
26678
- astc: gl.getExtension('WEBGL_compressed_texture_astc')
26679
- };
26680
- CompressedTextureLoader.textureExtensions = extensions;
26681
- CompressedTextureLoader.textureFormats = {};
26682
- // Assign all available compressed-texture formats
26683
- for (var extensionName in extensions) {
26684
- var extension = extensions[extensionName];
26685
- if (!extension) {
26686
- continue;
26639
+ Object.defineProperty(CompressedTextureLoader, "textureExtensions", {
26640
+ /** Map of available texture extensions. */
26641
+ get: function () {
26642
+ if (!CompressedTextureLoader._textureExtensions) {
26643
+ // Auto-detect WebGL compressed-texture extensions
26644
+ var canvas = document.createElement('canvas');
26645
+ var gl = canvas.getContext('webgl');
26646
+ if (!gl) {
26647
+ console.warn('WebGL not available for compressed textures. Silently failing.');
26648
+ return {};
26649
+ }
26650
+ var extensions = {
26651
+ s3tc: gl.getExtension('WEBGL_compressed_texture_s3tc'),
26652
+ s3tc_sRGB: gl.getExtension('WEBGL_compressed_texture_s3tc_srgb'),
26653
+ etc: gl.getExtension('WEBGL_compressed_texture_etc'),
26654
+ etc1: gl.getExtension('WEBGL_compressed_texture_etc1'),
26655
+ pvrtc: gl.getExtension('WEBGL_compressed_texture_pvrtc')
26656
+ || gl.getExtension('WEBKIT_WEBGL_compressed_texture_pvrtc'),
26657
+ atc: gl.getExtension('WEBGL_compressed_texture_atc'),
26658
+ astc: gl.getExtension('WEBGL_compressed_texture_astc')
26659
+ };
26660
+ CompressedTextureLoader._textureExtensions = extensions;
26687
26661
  }
26688
- Object.assign(CompressedTextureLoader.textureFormats, Object.getPrototypeOf(extension));
26689
- }
26690
- };
26662
+ return CompressedTextureLoader._textureExtensions;
26663
+ },
26664
+ enumerable: false,
26665
+ configurable: true
26666
+ });
26667
+ Object.defineProperty(CompressedTextureLoader, "textureFormats", {
26668
+ /** Map of available texture formats. */
26669
+ get: function () {
26670
+ if (!CompressedTextureLoader._textureFormats) {
26671
+ var extensions = CompressedTextureLoader.textureExtensions;
26672
+ CompressedTextureLoader._textureFormats = {};
26673
+ // Assign all available compressed-texture formats
26674
+ for (var extensionName in extensions) {
26675
+ var extension = extensions[extensionName];
26676
+ if (!extension) {
26677
+ continue;
26678
+ }
26679
+ Object.assign(CompressedTextureLoader._textureFormats, Object.getPrototypeOf(extension));
26680
+ }
26681
+ }
26682
+ return CompressedTextureLoader._textureFormats;
26683
+ },
26684
+ enumerable: false,
26685
+ configurable: true
26686
+ });
26691
26687
  return CompressedTextureLoader;
26692
26688
  }());
26693
26689
 
@@ -26729,7 +26725,7 @@ var PIXI = (function (exports) {
26729
26725
  return result;
26730
26726
  }
26731
26727
 
26732
- var _a$1, _b;
26728
+ var _a$1, _b$1;
26733
26729
  // Set DDS files to be loaded as an ArrayBuffer
26734
26730
  exports.LoaderResource.setExtensionXhrType('dds', exports.LoaderResource.XHR_RESPONSE_TYPE.BUFFER);
26735
26731
  var DDS_MAGIC_SIZE = 4;
@@ -26949,19 +26945,19 @@ var PIXI = (function (exports) {
26949
26945
  *
26950
26946
  * @ignore
26951
26947
  */
26952
- var DXGI_TO_FORMAT = (_b = {},
26948
+ var DXGI_TO_FORMAT = (_b$1 = {},
26953
26949
  // WEBGL_compressed_texture_s3tc
26954
- _b[DXGI_FORMAT.DXGI_FORMAT_BC1_TYPELESS] = exports.INTERNAL_FORMATS.COMPRESSED_RGBA_S3TC_DXT1_EXT,
26955
- _b[DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM] = exports.INTERNAL_FORMATS.COMPRESSED_RGBA_S3TC_DXT1_EXT,
26956
- _b[DXGI_FORMAT.DXGI_FORMAT_BC2_TYPELESS] = exports.INTERNAL_FORMATS.COMPRESSED_RGBA_S3TC_DXT3_EXT,
26957
- _b[DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM] = exports.INTERNAL_FORMATS.COMPRESSED_RGBA_S3TC_DXT3_EXT,
26958
- _b[DXGI_FORMAT.DXGI_FORMAT_BC3_TYPELESS] = exports.INTERNAL_FORMATS.COMPRESSED_RGBA_S3TC_DXT5_EXT,
26959
- _b[DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM] = exports.INTERNAL_FORMATS.COMPRESSED_RGBA_S3TC_DXT5_EXT,
26950
+ _b$1[DXGI_FORMAT.DXGI_FORMAT_BC1_TYPELESS] = exports.INTERNAL_FORMATS.COMPRESSED_RGBA_S3TC_DXT1_EXT,
26951
+ _b$1[DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM] = exports.INTERNAL_FORMATS.COMPRESSED_RGBA_S3TC_DXT1_EXT,
26952
+ _b$1[DXGI_FORMAT.DXGI_FORMAT_BC2_TYPELESS] = exports.INTERNAL_FORMATS.COMPRESSED_RGBA_S3TC_DXT3_EXT,
26953
+ _b$1[DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM] = exports.INTERNAL_FORMATS.COMPRESSED_RGBA_S3TC_DXT3_EXT,
26954
+ _b$1[DXGI_FORMAT.DXGI_FORMAT_BC3_TYPELESS] = exports.INTERNAL_FORMATS.COMPRESSED_RGBA_S3TC_DXT5_EXT,
26955
+ _b$1[DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM] = exports.INTERNAL_FORMATS.COMPRESSED_RGBA_S3TC_DXT5_EXT,
26960
26956
  // WEBGL_compressed_texture_s3tc_srgb
26961
- _b[DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM_SRGB] = exports.INTERNAL_FORMATS.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,
26962
- _b[DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM_SRGB] = exports.INTERNAL_FORMATS.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT,
26963
- _b[DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM_SRGB] = exports.INTERNAL_FORMATS.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT,
26964
- _b);
26957
+ _b$1[DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM_SRGB] = exports.INTERNAL_FORMATS.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,
26958
+ _b$1[DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM_SRGB] = exports.INTERNAL_FORMATS.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT,
26959
+ _b$1[DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM_SRGB] = exports.INTERNAL_FORMATS.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT,
26960
+ _b$1);
26965
26961
  /**
26966
26962
  * @class
26967
26963
  * @memberof PIXI
@@ -27099,7 +27095,7 @@ var PIXI = (function (exports) {
27099
27095
  return DDSLoader;
27100
27096
  }());
27101
27097
 
27102
- var _a$2, _b$1, _c;
27098
+ var _a$3, _b, _c;
27103
27099
  // Set KTX files to be loaded as an ArrayBuffer
27104
27100
  exports.LoaderResource.setExtensionXhrType('ktx', exports.LoaderResource.XHR_RESPONSE_TYPE.BUFFER);
27105
27101
  /**
@@ -27148,28 +27144,28 @@ var PIXI = (function (exports) {
27148
27144
  *
27149
27145
  * @ignore
27150
27146
  */
27151
- var TYPES_TO_BYTES_PER_COMPONENT = (_a$2 = {},
27152
- _a$2[exports.TYPES.UNSIGNED_BYTE] = 1,
27153
- _a$2[exports.TYPES.UNSIGNED_SHORT] = 2,
27154
- _a$2[exports.TYPES.INT] = 4,
27155
- _a$2[exports.TYPES.UNSIGNED_INT] = 4,
27156
- _a$2[exports.TYPES.FLOAT] = 4,
27157
- _a$2[exports.TYPES.HALF_FLOAT] = 8,
27158
- _a$2);
27147
+ var TYPES_TO_BYTES_PER_COMPONENT = (_a$3 = {},
27148
+ _a$3[exports.TYPES.UNSIGNED_BYTE] = 1,
27149
+ _a$3[exports.TYPES.UNSIGNED_SHORT] = 2,
27150
+ _a$3[exports.TYPES.INT] = 4,
27151
+ _a$3[exports.TYPES.UNSIGNED_INT] = 4,
27152
+ _a$3[exports.TYPES.FLOAT] = 4,
27153
+ _a$3[exports.TYPES.HALF_FLOAT] = 8,
27154
+ _a$3);
27159
27155
  /**
27160
27156
  * Number of components in each {@link PIXI.FORMATS}
27161
27157
  *
27162
27158
  * @ignore
27163
27159
  */
27164
- var FORMATS_TO_COMPONENTS = (_b$1 = {},
27165
- _b$1[exports.FORMATS.RGBA] = 4,
27166
- _b$1[exports.FORMATS.RGB] = 3,
27167
- _b$1[exports.FORMATS.RG] = 2,
27168
- _b$1[exports.FORMATS.RED] = 1,
27169
- _b$1[exports.FORMATS.LUMINANCE] = 1,
27170
- _b$1[exports.FORMATS.LUMINANCE_ALPHA] = 2,
27171
- _b$1[exports.FORMATS.ALPHA] = 1,
27172
- _b$1);
27160
+ var FORMATS_TO_COMPONENTS = (_b = {},
27161
+ _b[exports.FORMATS.RGBA] = 4,
27162
+ _b[exports.FORMATS.RGB] = 3,
27163
+ _b[exports.FORMATS.RG] = 2,
27164
+ _b[exports.FORMATS.RED] = 1,
27165
+ _b[exports.FORMATS.LUMINANCE] = 1,
27166
+ _b[exports.FORMATS.LUMINANCE_ALPHA] = 2,
27167
+ _b[exports.FORMATS.ALPHA] = 1,
27168
+ _b);
27173
27169
  /**
27174
27170
  * Number of bytes per pixel in bit-field types in {@link PIXI.TYPES}
27175
27171
  *
@@ -27407,8 +27403,8 @@ var PIXI = (function (exports) {
27407
27403
  }());
27408
27404
 
27409
27405
  /*!
27410
- * @pixi/particle-container - v6.3.0
27411
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
27406
+ * @pixi/particle-container - v6.3.1
27407
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
27412
27408
  *
27413
27409
  * @pixi/particle-container is licensed under the MIT License.
27414
27410
  * http://www.opensource.org/licenses/mit-license
@@ -27430,15 +27426,15 @@ var PIXI = (function (exports) {
27430
27426
  ***************************************************************************** */
27431
27427
  /* global Reflect, Promise */
27432
27428
 
27433
- var extendStatics$4 = function(d, b) {
27434
- extendStatics$4 = Object.setPrototypeOf ||
27429
+ var extendStatics$f = function(d, b) {
27430
+ extendStatics$f = Object.setPrototypeOf ||
27435
27431
  ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
27436
27432
  function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
27437
- return extendStatics$4(d, b);
27433
+ return extendStatics$f(d, b);
27438
27434
  };
27439
27435
 
27440
- function __extends$4(d, b) {
27441
- extendStatics$4(d, b);
27436
+ function __extends$f(d, b) {
27437
+ extendStatics$f(d, b);
27442
27438
  function __() { this.constructor = d; }
27443
27439
  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
27444
27440
  }
@@ -27469,7 +27465,7 @@ var PIXI = (function (exports) {
27469
27465
  * @memberof PIXI
27470
27466
  */
27471
27467
  var ParticleContainer = /** @class */ (function (_super) {
27472
- __extends$4(ParticleContainer, _super);
27468
+ __extends$f(ParticleContainer, _super);
27473
27469
  /**
27474
27470
  * @param maxSize - The maximum number of particles that can be rendered by the container.
27475
27471
  * Affects size of allocated buffers.
@@ -27754,9 +27750,9 @@ var PIXI = (function (exports) {
27754
27750
  return ParticleBuffer;
27755
27751
  }());
27756
27752
 
27757
- var fragment$1 = "varying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nuniform sampler2D uSampler;\n\nvoid main(void){\n vec4 color = texture2D(uSampler, vTextureCoord) * vColor;\n gl_FragColor = color;\n}";
27753
+ var fragment$6 = "varying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nuniform sampler2D uSampler;\n\nvoid main(void){\n vec4 color = texture2D(uSampler, vTextureCoord) * vColor;\n gl_FragColor = color;\n}";
27758
27754
 
27759
- var vertex$1 = "attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\nattribute vec4 aColor;\n\nattribute vec2 aPositionCoord;\nattribute float aRotation;\n\nuniform mat3 translationMatrix;\nuniform vec4 uColor;\n\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nvoid main(void){\n float x = (aVertexPosition.x) * cos(aRotation) - (aVertexPosition.y) * sin(aRotation);\n float y = (aVertexPosition.x) * sin(aRotation) + (aVertexPosition.y) * cos(aRotation);\n\n vec2 v = vec2(x, y);\n v = v + aPositionCoord;\n\n gl_Position = vec4((translationMatrix * vec3(v, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = aTextureCoord;\n vColor = aColor * uColor;\n}\n";
27755
+ var vertex$3 = "attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\nattribute vec4 aColor;\n\nattribute vec2 aPositionCoord;\nattribute float aRotation;\n\nuniform mat3 translationMatrix;\nuniform vec4 uColor;\n\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nvoid main(void){\n float x = (aVertexPosition.x) * cos(aRotation) - (aVertexPosition.y) * sin(aRotation);\n float y = (aVertexPosition.x) * sin(aRotation) + (aVertexPosition.y) * cos(aRotation);\n\n vec2 v = vec2(x, y);\n v = v + aPositionCoord;\n\n gl_Position = vec4((translationMatrix * vec3(v, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = aTextureCoord;\n vColor = aColor * uColor;\n}\n";
27760
27756
 
27761
27757
  /*
27762
27758
  * @author Mat Groves
@@ -27775,7 +27771,7 @@ var PIXI = (function (exports) {
27775
27771
  * @memberof PIXI
27776
27772
  */
27777
27773
  var ParticleRenderer = /** @class */ (function (_super) {
27778
- __extends$4(ParticleRenderer, _super);
27774
+ __extends$f(ParticleRenderer, _super);
27779
27775
  /**
27780
27776
  * @param renderer - The renderer this sprite batch works for.
27781
27777
  */
@@ -27826,7 +27822,7 @@ var PIXI = (function (exports) {
27826
27822
  uploadFunction: _this.uploadTint,
27827
27823
  offset: 0,
27828
27824
  } ];
27829
- _this.shader = Shader.from(vertex$1, fragment$1, {});
27825
+ _this.shader = Shader.from(vertex$3, fragment$6, {});
27830
27826
  _this.state = State.for2d();
27831
27827
  return _this;
27832
27828
  }
@@ -28081,8 +28077,8 @@ var PIXI = (function (exports) {
28081
28077
  }(ObjectRenderer));
28082
28078
 
28083
28079
  /*!
28084
- * @pixi/graphics - v6.3.0
28085
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
28080
+ * @pixi/graphics - v6.3.1
28081
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
28086
28082
  *
28087
28083
  * @pixi/graphics is licensed under the MIT License.
28088
28084
  * http://www.opensource.org/licenses/mit-license
@@ -28102,7 +28098,7 @@ var PIXI = (function (exports) {
28102
28098
  * @property {string} BEVEL - 'bevel': add a square butt at each end of line segment and fill the triangle at turn
28103
28099
  * @property {string} ROUND - 'round': add an arc at the joint
28104
28100
  */
28105
-
28101
+ exports.LINE_JOIN = void 0;
28106
28102
  (function (LINE_JOIN) {
28107
28103
  LINE_JOIN["MITER"] = "miter";
28108
28104
  LINE_JOIN["BEVEL"] = "bevel";
@@ -28121,7 +28117,7 @@ var PIXI = (function (exports) {
28121
28117
  * @property {string} ROUND - 'round': add semicircle at ends
28122
28118
  * @property {string} SQUARE - 'square': add square at end (like `BUTT` except more length at end)
28123
28119
  */
28124
-
28120
+ exports.LINE_CAP = void 0;
28125
28121
  (function (LINE_CAP) {
28126
28122
  LINE_CAP["BUTT"] = "butt";
28127
28123
  LINE_CAP["ROUND"] = "round";
@@ -28237,15 +28233,15 @@ var PIXI = (function (exports) {
28237
28233
  ***************************************************************************** */
28238
28234
  /* global Reflect, Promise */
28239
28235
 
28240
- var extendStatics$5 = function(d, b) {
28241
- extendStatics$5 = Object.setPrototypeOf ||
28236
+ var extendStatics$e = function(d, b) {
28237
+ extendStatics$e = Object.setPrototypeOf ||
28242
28238
  ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
28243
28239
  function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
28244
- return extendStatics$5(d, b);
28240
+ return extendStatics$e(d, b);
28245
28241
  };
28246
28242
 
28247
- function __extends$5(d, b) {
28248
- extendStatics$5(d, b);
28243
+ function __extends$e(d, b) {
28244
+ extendStatics$e(d, b);
28249
28245
  function __() { this.constructor = d; }
28250
28246
  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
28251
28247
  }
@@ -29335,20 +29331,20 @@ var PIXI = (function (exports) {
29335
29331
  * @namespace graphicsUtils
29336
29332
  * @memberof PIXI
29337
29333
  */
29338
- var _a$3;
29334
+ var _a;
29339
29335
  /**
29340
29336
  * Map of fill commands for each shape type.
29341
29337
  *
29342
29338
  * @memberof PIXI.graphicsUtils
29343
29339
  * @member {Object} FILL_COMMANDS
29344
29340
  */
29345
- var FILL_COMMANDS = (_a$3 = {},
29346
- _a$3[exports.SHAPES.POLY] = buildPoly,
29347
- _a$3[exports.SHAPES.CIRC] = buildCircle,
29348
- _a$3[exports.SHAPES.ELIP] = buildCircle,
29349
- _a$3[exports.SHAPES.RECT] = buildRectangle,
29350
- _a$3[exports.SHAPES.RREC] = buildRoundedRectangle,
29351
- _a$3);
29341
+ var FILL_COMMANDS = (_a = {},
29342
+ _a[exports.SHAPES.POLY] = buildPoly,
29343
+ _a[exports.SHAPES.CIRC] = buildCircle,
29344
+ _a[exports.SHAPES.ELIP] = buildCircle,
29345
+ _a[exports.SHAPES.RECT] = buildRectangle,
29346
+ _a[exports.SHAPES.RREC] = buildRoundedRectangle,
29347
+ _a);
29352
29348
  /**
29353
29349
  * Batch pool, stores unused batches for preventing allocations.
29354
29350
  *
@@ -29423,7 +29419,7 @@ var PIXI = (function (exports) {
29423
29419
  * @memberof PIXI
29424
29420
  */
29425
29421
  var GraphicsGeometry = /** @class */ (function (_super) {
29426
- __extends$5(GraphicsGeometry, _super);
29422
+ __extends$e(GraphicsGeometry, _super);
29427
29423
  // eslint-disable-next-line @typescript-eslint/no-useless-constructor
29428
29424
  function GraphicsGeometry() {
29429
29425
  var _this = _super.call(this) || this;
@@ -29950,7 +29946,13 @@ var PIXI = (function (exports) {
29950
29946
  var nextMatrix = data.matrix || Matrix.IDENTITY;
29951
29947
  var lineWidth = 0.0;
29952
29948
  if (lineStyle && lineStyle.visible) {
29953
- lineWidth = lineStyle.width * Math.max(0, lineStyle.alignment);
29949
+ lineWidth = lineStyle.width;
29950
+ if (type !== exports.SHAPES.POLY || data.fillStyle.visible) {
29951
+ lineWidth *= Math.max(0, lineStyle.alignment);
29952
+ }
29953
+ else {
29954
+ lineWidth *= Math.max(lineStyle.alignment, 1 - lineStyle.alignment);
29955
+ }
29954
29956
  }
29955
29957
  if (curMatrix !== nextMatrix) {
29956
29958
  if (!sequenceBounds.isEmpty()) {
@@ -30100,7 +30102,7 @@ var PIXI = (function (exports) {
30100
30102
  * @memberof PIXI
30101
30103
  */
30102
30104
  var LineStyle = /** @class */ (function (_super) {
30103
- __extends$5(LineStyle, _super);
30105
+ __extends$e(LineStyle, _super);
30104
30106
  function LineStyle() {
30105
30107
  var _this = _super !== null && _super.apply(this, arguments) || this;
30106
30108
  /** The width (thickness) of any lines drawn. */
@@ -30178,7 +30180,7 @@ var PIXI = (function (exports) {
30178
30180
  * @memberof PIXI
30179
30181
  */
30180
30182
  var Graphics = /** @class */ (function (_super) {
30181
- __extends$5(Graphics, _super);
30183
+ __extends$e(Graphics, _super);
30182
30184
  /**
30183
30185
  * @param geometry - Geometry to use, if omitted will create a new GraphicsGeometry instance.
30184
30186
  */
@@ -30881,7 +30883,7 @@ var PIXI = (function (exports) {
30881
30883
  // and that only gets created if we actually need it..
30882
30884
  // but may be more than one plugins for graphics
30883
30885
  if (!DEFAULT_SHADERS[pluginName]) {
30884
- var MAX_TEXTURES = renderer.plugins.batch.MAX_TEXTURES;
30886
+ var MAX_TEXTURES = renderer.plugins[pluginName].MAX_TEXTURES;
30885
30887
  var sampleValues = new Int32Array(MAX_TEXTURES);
30886
30888
  for (var i = 0; i < MAX_TEXTURES; i++) {
30887
30889
  sampleValues[i] = i;
@@ -31075,8 +31077,8 @@ var PIXI = (function (exports) {
31075
31077
  };
31076
31078
 
31077
31079
  /*!
31078
- * @pixi/sprite - v6.3.0
31079
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
31080
+ * @pixi/sprite - v6.3.1
31081
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
31080
31082
  *
31081
31083
  * @pixi/sprite is licensed under the MIT License.
31082
31084
  * http://www.opensource.org/licenses/mit-license
@@ -31098,20 +31100,20 @@ var PIXI = (function (exports) {
31098
31100
  ***************************************************************************** */
31099
31101
  /* global Reflect, Promise */
31100
31102
 
31101
- var extendStatics$6 = function(d, b) {
31102
- extendStatics$6 = Object.setPrototypeOf ||
31103
+ var extendStatics$d = function(d, b) {
31104
+ extendStatics$d = Object.setPrototypeOf ||
31103
31105
  ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
31104
31106
  function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
31105
- return extendStatics$6(d, b);
31107
+ return extendStatics$d(d, b);
31106
31108
  };
31107
31109
 
31108
- function __extends$6(d, b) {
31109
- extendStatics$6(d, b);
31110
+ function __extends$d(d, b) {
31111
+ extendStatics$d(d, b);
31110
31112
  function __() { this.constructor = d; }
31111
31113
  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
31112
31114
  }
31113
31115
 
31114
- var tempPoint = new Point();
31116
+ var tempPoint$2 = new Point();
31115
31117
  var indices = new Uint16Array([0, 1, 2, 0, 2, 3]);
31116
31118
  /**
31117
31119
  * The Sprite object is the base for all textured objects that are rendered to the screen
@@ -31138,7 +31140,7 @@ var PIXI = (function (exports) {
31138
31140
  * @memberof PIXI
31139
31141
  */
31140
31142
  var Sprite = /** @class */ (function (_super) {
31141
- __extends$6(Sprite, _super);
31143
+ __extends$d(Sprite, _super);
31142
31144
  /** @param texture - The texture for this sprite. */
31143
31145
  function Sprite(texture) {
31144
31146
  var _this = _super.call(this) || this;
@@ -31179,10 +31181,10 @@ var PIXI = (function (exports) {
31179
31181
  this._cachedTint = 0xFFFFFF;
31180
31182
  // so if _width is 0 then width was not set..
31181
31183
  if (this._width) {
31182
- this.scale.x = sign$1(this.scale.x) * this._width / this._texture.orig.width;
31184
+ this.scale.x = sign(this.scale.x) * this._width / this._texture.orig.width;
31183
31185
  }
31184
31186
  if (this._height) {
31185
- this.scale.y = sign$1(this.scale.y) * this._height / this._texture.orig.height;
31187
+ this.scale.y = sign(this.scale.y) * this._height / this._texture.orig.height;
31186
31188
  }
31187
31189
  };
31188
31190
  /** Called when the anchor position updates. */
@@ -31355,14 +31357,14 @@ var PIXI = (function (exports) {
31355
31357
  * @return The result of the test
31356
31358
  */
31357
31359
  Sprite.prototype.containsPoint = function (point) {
31358
- this.worldTransform.applyInverse(point, tempPoint);
31360
+ this.worldTransform.applyInverse(point, tempPoint$2);
31359
31361
  var width = this._texture.orig.width;
31360
31362
  var height = this._texture.orig.height;
31361
31363
  var x1 = -width * this.anchor.x;
31362
31364
  var y1 = 0;
31363
- if (tempPoint.x >= x1 && tempPoint.x < x1 + width) {
31365
+ if (tempPoint$2.x >= x1 && tempPoint$2.x < x1 + width) {
31364
31366
  y1 = -height * this.anchor.y;
31365
- if (tempPoint.y >= y1 && tempPoint.y < y1 + height) {
31367
+ if (tempPoint$2.y >= y1 && tempPoint$2.y < y1 + height) {
31366
31368
  return true;
31367
31369
  }
31368
31370
  }
@@ -31433,7 +31435,7 @@ var PIXI = (function (exports) {
31433
31435
  return Math.abs(this.scale.x) * this._texture.orig.width;
31434
31436
  },
31435
31437
  set: function (value) {
31436
- var s = sign$1(this.scale.x) || 1;
31438
+ var s = sign(this.scale.x) || 1;
31437
31439
  this.scale.x = s * value / this._texture.orig.width;
31438
31440
  this._width = value;
31439
31441
  },
@@ -31446,7 +31448,7 @@ var PIXI = (function (exports) {
31446
31448
  return Math.abs(this.scale.y) * this._texture.orig.height;
31447
31449
  },
31448
31450
  set: function (value) {
31449
- var s = sign$1(this.scale.y) || 1;
31451
+ var s = sign(this.scale.y) || 1;
31450
31452
  this.scale.y = s * value / this._texture.orig.height;
31451
31453
  this._height = value;
31452
31454
  },
@@ -31530,8 +31532,8 @@ var PIXI = (function (exports) {
31530
31532
  }(Container));
31531
31533
 
31532
31534
  /*!
31533
- * @pixi/text - v6.3.0
31534
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
31535
+ * @pixi/text - v6.3.1
31536
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
31535
31537
  *
31536
31538
  * @pixi/text is licensed under the MIT License.
31537
31539
  * http://www.opensource.org/licenses/mit-license
@@ -31553,15 +31555,15 @@ var PIXI = (function (exports) {
31553
31555
  ***************************************************************************** */
31554
31556
  /* global Reflect, Promise */
31555
31557
 
31556
- var extendStatics$7 = function(d, b) {
31557
- extendStatics$7 = Object.setPrototypeOf ||
31558
+ var extendStatics$c = function(d, b) {
31559
+ extendStatics$c = Object.setPrototypeOf ||
31558
31560
  ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
31559
31561
  function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
31560
- return extendStatics$7(d, b);
31562
+ return extendStatics$c(d, b);
31561
31563
  };
31562
31564
 
31563
- function __extends$7(d, b) {
31564
- extendStatics$7(d, b);
31565
+ function __extends$c(d, b) {
31566
+ extendStatics$c(d, b);
31565
31567
  function __() { this.constructor = d; }
31566
31568
  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
31567
31569
  }
@@ -31577,7 +31579,7 @@ var PIXI = (function (exports) {
31577
31579
  * @property {number} LINEAR_VERTICAL Vertical gradient
31578
31580
  * @property {number} LINEAR_HORIZONTAL Linear gradient
31579
31581
  */
31580
-
31582
+ exports.TEXT_GRADIENT = void 0;
31581
31583
  (function (TEXT_GRADIENT) {
31582
31584
  TEXT_GRADIENT[TEXT_GRADIENT["LINEAR_VERTICAL"] = 0] = "LINEAR_VERTICAL";
31583
31585
  TEXT_GRADIENT[TEXT_GRADIENT["LINEAR_HORIZONTAL"] = 1] = "LINEAR_HORIZONTAL";
@@ -32768,6 +32770,51 @@ var PIXI = (function (exports) {
32768
32770
  TextMetrics._fonts = {};
32769
32771
  }
32770
32772
  };
32773
+ Object.defineProperty(TextMetrics, "_canvas", {
32774
+ /**
32775
+ * Cached canvas element for measuring text
32776
+ * TODO: this should be private, but isn't because of backward compat, will fix later.
32777
+ *
32778
+ * @ignore
32779
+ */
32780
+ get: function () {
32781
+ if (!TextMetrics.__canvas) {
32782
+ var canvas = void 0;
32783
+ try {
32784
+ // OffscreenCanvas2D measureText can be up to 40% faster.
32785
+ var c = new OffscreenCanvas(0, 0);
32786
+ var context = c.getContext('2d');
32787
+ if (context && context.measureText) {
32788
+ return c;
32789
+ }
32790
+ canvas = document.createElement('canvas');
32791
+ }
32792
+ catch (ex) {
32793
+ canvas = document.createElement('canvas');
32794
+ }
32795
+ canvas.width = canvas.height = 10;
32796
+ TextMetrics.__canvas = canvas;
32797
+ }
32798
+ return TextMetrics.__canvas;
32799
+ },
32800
+ enumerable: false,
32801
+ configurable: true
32802
+ });
32803
+ Object.defineProperty(TextMetrics, "_context", {
32804
+ /**
32805
+ * TODO: this should be private, but isn't because of backward compat, will fix later.
32806
+ *
32807
+ * @ignore
32808
+ */
32809
+ get: function () {
32810
+ if (!TextMetrics.__context) {
32811
+ TextMetrics.__context = TextMetrics._canvas.getContext('2d');
32812
+ }
32813
+ return TextMetrics.__context;
32814
+ },
32815
+ enumerable: false,
32816
+ configurable: true
32817
+ });
32771
32818
  return TextMetrics;
32772
32819
  }());
32773
32820
  /**
@@ -32780,37 +32827,6 @@ var PIXI = (function (exports) {
32780
32827
  * @memberof PIXI.TextMetrics
32781
32828
  * @private
32782
32829
  */
32783
- var canvas = (function () {
32784
- try {
32785
- // OffscreenCanvas2D measureText can be up to 40% faster.
32786
- var c = new OffscreenCanvas(0, 0);
32787
- var context = c.getContext('2d');
32788
- if (context && context.measureText) {
32789
- return c;
32790
- }
32791
- return document.createElement('canvas');
32792
- }
32793
- catch (ex) {
32794
- return document.createElement('canvas');
32795
- }
32796
- })();
32797
- canvas.width = canvas.height = 10;
32798
- /**
32799
- * Cached canvas element for measuring text
32800
- *
32801
- * @memberof PIXI.TextMetrics
32802
- * @type {HTMLCanvasElement}
32803
- * @private
32804
- */
32805
- TextMetrics._canvas = canvas;
32806
- /**
32807
- * Cache for context to use.
32808
- *
32809
- * @memberof PIXI.TextMetrics
32810
- * @type {CanvasRenderingContext2D}
32811
- * @private
32812
- */
32813
- TextMetrics._context = canvas.getContext('2d');
32814
32830
  /**
32815
32831
  * Cache of {@see PIXI.TextMetrics.FontMetrics} objects.
32816
32832
  *
@@ -32931,7 +32947,7 @@ var PIXI = (function (exports) {
32931
32947
  * @memberof PIXI
32932
32948
  */
32933
32949
  var Text = /** @class */ (function (_super) {
32934
- __extends$7(Text, _super);
32950
+ __extends$c(Text, _super);
32935
32951
  /**
32936
32952
  * @param text - The string that you would like the text to display
32937
32953
  * @param {object|PIXI.TextStyle} [style] - The style parameters
@@ -33336,7 +33352,7 @@ var PIXI = (function (exports) {
33336
33352
  },
33337
33353
  set: function (value) {
33338
33354
  this.updateText(true);
33339
- var s = sign$1(this.scale.x) || 1;
33355
+ var s = sign(this.scale.x) || 1;
33340
33356
  this.scale.x = s * value / this._texture.orig.width;
33341
33357
  this._width = value;
33342
33358
  },
@@ -33351,7 +33367,7 @@ var PIXI = (function (exports) {
33351
33367
  },
33352
33368
  set: function (value) {
33353
33369
  this.updateText(true);
33354
- var s = sign$1(this.scale.y) || 1;
33370
+ var s = sign(this.scale.y) || 1;
33355
33371
  this.scale.y = s * value / this._texture.orig.height;
33356
33372
  this._height = value;
33357
33373
  },
@@ -33439,8 +33455,8 @@ var PIXI = (function (exports) {
33439
33455
  }(Sprite));
33440
33456
 
33441
33457
  /*!
33442
- * @pixi/prepare - v6.3.0
33443
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
33458
+ * @pixi/prepare - v6.3.1
33459
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
33444
33460
  *
33445
33461
  * @pixi/prepare is licensed under the MIT License.
33446
33462
  * http://www.opensource.org/licenses/mit-license
@@ -33473,15 +33489,15 @@ var PIXI = (function (exports) {
33473
33489
  ***************************************************************************** */
33474
33490
  /* global Reflect, Promise */
33475
33491
 
33476
- var extendStatics$8 = function(d, b) {
33477
- extendStatics$8 = Object.setPrototypeOf ||
33492
+ var extendStatics$b = function(d, b) {
33493
+ extendStatics$b = Object.setPrototypeOf ||
33478
33494
  ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
33479
33495
  function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
33480
- return extendStatics$8(d, b);
33496
+ return extendStatics$b(d, b);
33481
33497
  };
33482
33498
 
33483
- function __extends$8(d, b) {
33484
- extendStatics$8(d, b);
33499
+ function __extends$b(d, b) {
33500
+ extendStatics$b(d, b);
33485
33501
  function __() { this.constructor = d; }
33486
33502
  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
33487
33503
  }
@@ -33945,7 +33961,7 @@ var PIXI = (function (exports) {
33945
33961
  * @memberof PIXI
33946
33962
  */
33947
33963
  var Prepare = /** @class */ (function (_super) {
33948
- __extends$8(Prepare, _super);
33964
+ __extends$b(Prepare, _super);
33949
33965
  /**
33950
33966
  * @param {PIXI.Renderer} renderer - A reference to the current renderer
33951
33967
  */
@@ -33989,8 +34005,8 @@ var PIXI = (function (exports) {
33989
34005
  }());
33990
34006
 
33991
34007
  /*!
33992
- * @pixi/spritesheet - v6.3.0
33993
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
34008
+ * @pixi/spritesheet - v6.3.1
34009
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
33994
34010
  *
33995
34011
  * @pixi/spritesheet is licensed under the MIT License.
33996
34012
  * http://www.opensource.org/licenses/mit-license
@@ -34246,10 +34262,10 @@ var PIXI = (function (exports) {
34246
34262
  return "continue";
34247
34263
  }
34248
34264
  var itemName = item.replace('.json', '');
34249
- var itemUrl = url$1.resolve(resource.url.replace(loader.baseUrl, ''), item);
34265
+ var itemUrl = url.resolve(resource.url.replace(loader.baseUrl, ''), item);
34250
34266
  // Check if the file wasn't already added as multipacks are redundant
34251
34267
  if (loader.resources[itemName]
34252
- || Object.values(loader.resources).some(function (r) { return url$1.format(url$1.parse(r.url)) === itemUrl; })) {
34268
+ || Object.values(loader.resources).some(function (r) { return url.format(url.parse(r.url)) === itemUrl; })) {
34253
34269
  return "continue";
34254
34270
  }
34255
34271
  var options = {
@@ -34297,14 +34313,14 @@ var PIXI = (function (exports) {
34297
34313
  if (resource.isDataUrl) {
34298
34314
  return resource.data.meta.image;
34299
34315
  }
34300
- return url$1.resolve(resource.url.replace(baseUrl, ''), resource.data.meta.image);
34316
+ return url.resolve(resource.url.replace(baseUrl, ''), resource.data.meta.image);
34301
34317
  };
34302
34318
  return SpritesheetLoader;
34303
34319
  }());
34304
34320
 
34305
34321
  /*!
34306
- * @pixi/sprite-tiling - v6.3.0
34307
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
34322
+ * @pixi/sprite-tiling - v6.3.1
34323
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
34308
34324
  *
34309
34325
  * @pixi/sprite-tiling is licensed under the MIT License.
34310
34326
  * http://www.opensource.org/licenses/mit-license
@@ -34326,15 +34342,15 @@ var PIXI = (function (exports) {
34326
34342
  ***************************************************************************** */
34327
34343
  /* global Reflect, Promise */
34328
34344
 
34329
- var extendStatics$9 = function(d, b) {
34330
- extendStatics$9 = Object.setPrototypeOf ||
34345
+ var extendStatics$a = function(d, b) {
34346
+ extendStatics$a = Object.setPrototypeOf ||
34331
34347
  ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
34332
34348
  function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
34333
- return extendStatics$9(d, b);
34349
+ return extendStatics$a(d, b);
34334
34350
  };
34335
34351
 
34336
- function __extends$9(d, b) {
34337
- extendStatics$9(d, b);
34352
+ function __extends$a(d, b) {
34353
+ extendStatics$a(d, b);
34338
34354
  function __() { this.constructor = d; }
34339
34355
  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
34340
34356
  }
@@ -34346,7 +34362,7 @@ var PIXI = (function (exports) {
34346
34362
  * @memberof PIXI
34347
34363
  */
34348
34364
  var TilingSprite = /** @class */ (function (_super) {
34349
- __extends$9(TilingSprite, _super);
34365
+ __extends$a(TilingSprite, _super);
34350
34366
  /**
34351
34367
  * @param texture - The texture of the tiling sprite.
34352
34368
  * @param width - The width of the tiling sprite.
@@ -34554,7 +34570,7 @@ var PIXI = (function (exports) {
34554
34570
 
34555
34571
  var gl2FragmentSrc = "#version 300 es\n#define SHADER_NAME Tiling-Sprite-100\n\nprecision lowp float;\n\nin vec2 vTextureCoord;\n\nout vec4 fragmentColor;\n\nuniform sampler2D uSampler;\nuniform vec4 uColor;\nuniform mat3 uMapCoord;\nuniform vec4 uClampFrame;\nuniform vec2 uClampOffset;\n\nvoid main(void)\n{\n vec2 coord = vTextureCoord + ceil(uClampOffset - vTextureCoord);\n coord = (uMapCoord * vec3(coord, 1.0)).xy;\n vec2 unclamped = coord;\n coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);\n\n vec4 texSample = texture(uSampler, coord, unclamped == coord ? 0.0f : -32.0f);// lod-bias very negative to force lod 0\n\n fragmentColor = texSample * uColor;\n}\n";
34556
34572
 
34557
- var tempMat$1 = new Matrix();
34573
+ var tempMat = new Matrix();
34558
34574
  /**
34559
34575
  * WebGL renderer plugin for tiling sprites
34560
34576
  *
@@ -34563,7 +34579,7 @@ var PIXI = (function (exports) {
34563
34579
  * @extends PIXI.ObjectRenderer
34564
34580
  */
34565
34581
  var TilingSpriteRenderer = /** @class */ (function (_super) {
34566
- __extends$9(TilingSpriteRenderer, _super);
34582
+ __extends$a(TilingSpriteRenderer, _super);
34567
34583
  /**
34568
34584
  * constructor for renderer
34569
34585
  *
@@ -34635,22 +34651,22 @@ var PIXI = (function (exports) {
34635
34651
  var h = tex.height;
34636
34652
  var W = ts._width;
34637
34653
  var H = ts._height;
34638
- tempMat$1.set(lt.a * w / W, lt.b * w / H, lt.c * h / W, lt.d * h / H, lt.tx / W, lt.ty / H);
34654
+ tempMat.set(lt.a * w / W, lt.b * w / H, lt.c * h / W, lt.d * h / H, lt.tx / W, lt.ty / H);
34639
34655
  // that part is the same as above:
34640
34656
  // tempMat.identity();
34641
34657
  // tempMat.scale(tex.width, tex.height);
34642
34658
  // tempMat.prepend(lt);
34643
34659
  // tempMat.scale(1.0 / ts._width, 1.0 / ts._height);
34644
- tempMat$1.invert();
34660
+ tempMat.invert();
34645
34661
  if (isSimple) {
34646
- tempMat$1.prepend(uv.mapCoord);
34662
+ tempMat.prepend(uv.mapCoord);
34647
34663
  }
34648
34664
  else {
34649
34665
  shader.uniforms.uMapCoord = uv.mapCoord.toArray(true);
34650
34666
  shader.uniforms.uClampFrame = uv.uClampFrame;
34651
34667
  shader.uniforms.uClampOffset = uv.uClampOffset;
34652
34668
  }
34653
- shader.uniforms.uTransform = tempMat$1.toArray(true);
34669
+ shader.uniforms.uTransform = tempMat.toArray(true);
34654
34670
  shader.uniforms.uColor = premultiplyTintToRgba(ts.tint, ts.worldAlpha, shader.uniforms.uColor, baseTex.alphaMode);
34655
34671
  shader.uniforms.translationMatrix = ts.transform.worldTransform.toArray(true);
34656
34672
  shader.uniforms.uSampler = tex;
@@ -34664,8 +34680,8 @@ var PIXI = (function (exports) {
34664
34680
  }(ObjectRenderer));
34665
34681
 
34666
34682
  /*!
34667
- * @pixi/mesh - v6.3.0
34668
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
34683
+ * @pixi/mesh - v6.3.1
34684
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
34669
34685
  *
34670
34686
  * @pixi/mesh is licensed under the MIT License.
34671
34687
  * http://www.opensource.org/licenses/mit-license
@@ -34687,15 +34703,15 @@ var PIXI = (function (exports) {
34687
34703
  ***************************************************************************** */
34688
34704
  /* global Reflect, Promise */
34689
34705
 
34690
- var extendStatics$a = function(d, b) {
34691
- extendStatics$a = Object.setPrototypeOf ||
34706
+ var extendStatics$9 = function(d, b) {
34707
+ extendStatics$9 = Object.setPrototypeOf ||
34692
34708
  ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
34693
34709
  function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
34694
- return extendStatics$a(d, b);
34710
+ return extendStatics$9(d, b);
34695
34711
  };
34696
34712
 
34697
- function __extends$a(d, b) {
34698
- extendStatics$a(d, b);
34713
+ function __extends$9(d, b) {
34714
+ extendStatics$9(d, b);
34699
34715
  function __() { this.constructor = d; }
34700
34716
  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
34701
34717
  }
@@ -34741,7 +34757,7 @@ var PIXI = (function (exports) {
34741
34757
  return MeshBatchUvs;
34742
34758
  }());
34743
34759
 
34744
- var tempPoint$2 = new Point();
34760
+ var tempPoint = new Point();
34745
34761
  var tempPolygon = new Polygon();
34746
34762
  /**
34747
34763
  * Base mesh class.
@@ -34760,7 +34776,7 @@ var PIXI = (function (exports) {
34760
34776
  * @memberof PIXI
34761
34777
  */
34762
34778
  var Mesh = /** @class */ (function (_super) {
34763
- __extends$a(Mesh, _super);
34779
+ __extends$9(Mesh, _super);
34764
34780
  /**
34765
34781
  * @param geometry - The geometry the mesh will use.
34766
34782
  * @param {PIXI.MeshMaterial} shader - The shader the mesh will use.
@@ -35051,7 +35067,7 @@ var PIXI = (function (exports) {
35051
35067
  if (!this.getBounds().contains(point.x, point.y)) {
35052
35068
  return false;
35053
35069
  }
35054
- this.worldTransform.applyInverse(point, tempPoint$2);
35070
+ this.worldTransform.applyInverse(point, tempPoint);
35055
35071
  var vertices = this.geometry.getBuffer('aVertexPosition').data;
35056
35072
  var points = tempPolygon.points;
35057
35073
  var indices = this.geometry.getIndex().data;
@@ -35067,7 +35083,7 @@ var PIXI = (function (exports) {
35067
35083
  points[3] = vertices[ind1 + 1];
35068
35084
  points[4] = vertices[ind2];
35069
35085
  points[5] = vertices[ind2 + 1];
35070
- if (tempPolygon.contains(tempPoint$2.x, tempPoint$2.y)) {
35086
+ if (tempPolygon.contains(tempPoint.x, tempPoint.y)) {
35071
35087
  return true;
35072
35088
  }
35073
35089
  }
@@ -35094,7 +35110,7 @@ var PIXI = (function (exports) {
35094
35110
  return Mesh;
35095
35111
  }(Container));
35096
35112
 
35097
- var fragment$2 = "varying vec2 vTextureCoord;\nuniform vec4 uColor;\n\nuniform sampler2D uSampler;\n\nvoid main(void)\n{\n gl_FragColor = texture2D(uSampler, vTextureCoord) * uColor;\n}\n";
35113
+ var fragment$5 = "varying vec2 vTextureCoord;\nuniform vec4 uColor;\n\nuniform sampler2D uSampler;\n\nvoid main(void)\n{\n gl_FragColor = texture2D(uSampler, vTextureCoord) * uColor;\n}\n";
35098
35114
 
35099
35115
  var vertex$2 = "attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\nuniform mat3 translationMatrix;\nuniform mat3 uTextureMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = (uTextureMatrix * vec3(aTextureCoord, 1.0)).xy;\n}\n";
35100
35116
 
@@ -35104,7 +35120,7 @@ var PIXI = (function (exports) {
35104
35120
  * @memberof PIXI
35105
35121
  */
35106
35122
  var MeshMaterial = /** @class */ (function (_super) {
35107
- __extends$a(MeshMaterial, _super);
35123
+ __extends$9(MeshMaterial, _super);
35108
35124
  /**
35109
35125
  * @param uSampler - Texture that material uses to render.
35110
35126
  * @param options - Additional options
@@ -35131,7 +35147,7 @@ var PIXI = (function (exports) {
35131
35147
  if (options.uniforms) {
35132
35148
  Object.assign(uniforms, options.uniforms);
35133
35149
  }
35134
- _this = _super.call(this, options.program || Program.from(vertex$2, fragment$2), uniforms) || this;
35150
+ _this = _super.call(this, options.program || Program.from(vertex$2, fragment$5), uniforms) || this;
35135
35151
  _this._colorDirty = false;
35136
35152
  _this.uvMatrix = new TextureMatrix(uSampler);
35137
35153
  _this.batchable = options.program === undefined;
@@ -35225,7 +35241,7 @@ var PIXI = (function (exports) {
35225
35241
  * @memberof PIXI
35226
35242
  */
35227
35243
  var MeshGeometry = /** @class */ (function (_super) {
35228
- __extends$a(MeshGeometry, _super);
35244
+ __extends$9(MeshGeometry, _super);
35229
35245
  /**
35230
35246
  * @param {Float32Array|number[]} [vertices] - Positional data on geometry.
35231
35247
  * @param {Float32Array|number[]} [uvs] - Texture UVs.
@@ -35259,8 +35275,8 @@ var PIXI = (function (exports) {
35259
35275
  }(Geometry));
35260
35276
 
35261
35277
  /*!
35262
- * @pixi/text-bitmap - v6.3.0
35263
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
35278
+ * @pixi/text-bitmap - v6.3.1
35279
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
35264
35280
  *
35265
35281
  * @pixi/text-bitmap is licensed under the MIT License.
35266
35282
  * http://www.opensource.org/licenses/mit-license
@@ -35282,15 +35298,15 @@ var PIXI = (function (exports) {
35282
35298
  ***************************************************************************** */
35283
35299
  /* global Reflect, Promise */
35284
35300
 
35285
- var extendStatics$b = function(d, b) {
35286
- extendStatics$b = Object.setPrototypeOf ||
35301
+ var extendStatics$8 = function(d, b) {
35302
+ extendStatics$8 = Object.setPrototypeOf ||
35287
35303
  ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
35288
35304
  function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
35289
- return extendStatics$b(d, b);
35305
+ return extendStatics$8(d, b);
35290
35306
  };
35291
35307
 
35292
- function __extends$b(d, b) {
35293
- extendStatics$b(d, b);
35308
+ function __extends$8(d, b) {
35309
+ extendStatics$8(d, b);
35294
35310
  function __() { this.constructor = d; }
35295
35311
  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
35296
35312
  }
@@ -36144,7 +36160,7 @@ var PIXI = (function (exports) {
36144
36160
  * @memberof PIXI
36145
36161
  */
36146
36162
  var BitmapText = /** @class */ (function (_super) {
36147
- __extends$b(BitmapText, _super);
36163
+ __extends$8(BitmapText, _super);
36148
36164
  /**
36149
36165
  * @param text - A string that you would like the text to display.
36150
36166
  * @param style - The style parameters.
@@ -36178,7 +36194,7 @@ var PIXI = (function (exports) {
36178
36194
  _this._tint = tint;
36179
36195
  _this._fontName = fontName;
36180
36196
  _this._fontSize = fontSize || BitmapFont.available[fontName].size;
36181
- _this._text = text;
36197
+ _this.text = text;
36182
36198
  _this._maxWidth = maxWidth;
36183
36199
  _this._maxLineHeight = 0;
36184
36200
  _this._letterSpacing = letterSpacing;
@@ -36849,8 +36865,8 @@ var PIXI = (function (exports) {
36849
36865
  }());
36850
36866
 
36851
36867
  /*!
36852
- * @pixi/filter-alpha - v6.3.0
36853
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
36868
+ * @pixi/filter-alpha - v6.3.1
36869
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
36854
36870
  *
36855
36871
  * @pixi/filter-alpha is licensed under the MIT License.
36856
36872
  * http://www.opensource.org/licenses/mit-license
@@ -36872,20 +36888,20 @@ var PIXI = (function (exports) {
36872
36888
  ***************************************************************************** */
36873
36889
  /* global Reflect, Promise */
36874
36890
 
36875
- var extendStatics$c = function(d, b) {
36876
- extendStatics$c = Object.setPrototypeOf ||
36891
+ var extendStatics$7 = function(d, b) {
36892
+ extendStatics$7 = Object.setPrototypeOf ||
36877
36893
  ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
36878
36894
  function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
36879
- return extendStatics$c(d, b);
36895
+ return extendStatics$7(d, b);
36880
36896
  };
36881
36897
 
36882
- function __extends$c(d, b) {
36883
- extendStatics$c(d, b);
36898
+ function __extends$7(d, b) {
36899
+ extendStatics$7(d, b);
36884
36900
  function __() { this.constructor = d; }
36885
36901
  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
36886
36902
  }
36887
36903
 
36888
- var fragment$3 = "varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float uAlpha;\n\nvoid main(void)\n{\n gl_FragColor = texture2D(uSampler, vTextureCoord) * uAlpha;\n}\n";
36904
+ var fragment$4 = "varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float uAlpha;\n\nvoid main(void)\n{\n gl_FragColor = texture2D(uSampler, vTextureCoord) * uAlpha;\n}\n";
36889
36905
 
36890
36906
  /**
36891
36907
  * Simplest filter - applies alpha.
@@ -36903,13 +36919,13 @@ var PIXI = (function (exports) {
36903
36919
  * @memberof PIXI.filters
36904
36920
  */
36905
36921
  var AlphaFilter = /** @class */ (function (_super) {
36906
- __extends$c(AlphaFilter, _super);
36922
+ __extends$7(AlphaFilter, _super);
36907
36923
  /**
36908
36924
  * @param alpha - Amount of alpha from 0 to 1, where 0 is transparent
36909
36925
  */
36910
36926
  function AlphaFilter(alpha) {
36911
36927
  if (alpha === void 0) { alpha = 1.0; }
36912
- var _this = _super.call(this, defaultVertex$2, fragment$3, { uAlpha: 1 }) || this;
36928
+ var _this = _super.call(this, defaultVertex$1, fragment$4, { uAlpha: 1 }) || this;
36913
36929
  _this.alpha = alpha;
36914
36930
  return _this;
36915
36931
  }
@@ -36932,8 +36948,8 @@ var PIXI = (function (exports) {
36932
36948
  }(Filter));
36933
36949
 
36934
36950
  /*!
36935
- * @pixi/filter-blur - v6.3.0
36936
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
36951
+ * @pixi/filter-blur - v6.3.1
36952
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
36937
36953
  *
36938
36954
  * @pixi/filter-blur is licensed under the MIT License.
36939
36955
  * http://www.opensource.org/licenses/mit-license
@@ -36955,15 +36971,15 @@ var PIXI = (function (exports) {
36955
36971
  ***************************************************************************** */
36956
36972
  /* global Reflect, Promise */
36957
36973
 
36958
- var extendStatics$d = function(d, b) {
36959
- extendStatics$d = Object.setPrototypeOf ||
36974
+ var extendStatics$6 = function(d, b) {
36975
+ extendStatics$6 = Object.setPrototypeOf ||
36960
36976
  ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
36961
36977
  function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
36962
- return extendStatics$d(d, b);
36978
+ return extendStatics$6(d, b);
36963
36979
  };
36964
36980
 
36965
- function __extends$d(d, b) {
36966
- extendStatics$d(d, b);
36981
+ function __extends$6(d, b) {
36982
+ extendStatics$6(d, b);
36967
36983
  function __() { this.constructor = d; }
36968
36984
  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
36969
36985
  }
@@ -36999,7 +37015,7 @@ var PIXI = (function (exports) {
36999
37015
  13: [0.002406, 0.009255, 0.027867, 0.065666, 0.121117, 0.174868, 0.197641],
37000
37016
  15: [0.000489, 0.002403, 0.009246, 0.02784, 0.065602, 0.120999, 0.174697, 0.197448],
37001
37017
  };
37002
- var fragTemplate$1 = [
37018
+ var fragTemplate = [
37003
37019
  'varying vec2 vBlurTexCoords[%size%];',
37004
37020
  'uniform sampler2D uSampler;',
37005
37021
  'void main(void)',
@@ -37010,7 +37026,7 @@ var PIXI = (function (exports) {
37010
37026
  function generateBlurFragSource(kernelSize) {
37011
37027
  var kernel = GAUSSIAN_VALUES[kernelSize];
37012
37028
  var halfLength = kernel.length;
37013
- var fragSource = fragTemplate$1;
37029
+ var fragSource = fragTemplate;
37014
37030
  var blurLoop = '';
37015
37031
  var template = 'gl_FragColor += texture2D(uSampler, vBlurTexCoords[%index%]) * %value%;';
37016
37032
  var value;
@@ -37030,8 +37046,8 @@ var PIXI = (function (exports) {
37030
37046
  }
37031
37047
 
37032
37048
  /*!
37033
- * @pixi/constants - v6.3.0
37034
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
37049
+ * @pixi/constants - v6.3.1
37050
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
37035
37051
  *
37036
37052
  * @pixi/constants is licensed under the MIT License.
37037
37053
  * http://www.opensource.org/licenses/mit-license
@@ -37048,12 +37064,12 @@ var PIXI = (function (exports) {
37048
37064
  * @property {number} WEBGL - Version 1 of WebGL
37049
37065
  * @property {number} WEBGL2 - Version 2 of WebGL
37050
37066
  */
37051
- var ENV$2;
37067
+ var ENV$1;
37052
37068
  (function (ENV) {
37053
37069
  ENV[ENV["WEBGL_LEGACY"] = 0] = "WEBGL_LEGACY";
37054
37070
  ENV[ENV["WEBGL"] = 1] = "WEBGL";
37055
37071
  ENV[ENV["WEBGL2"] = 2] = "WEBGL2";
37056
- })(ENV$2 || (ENV$2 = {}));
37072
+ })(ENV$1 || (ENV$1 = {}));
37057
37073
  /**
37058
37074
  * Constant to identify the Renderer Type.
37059
37075
  *
@@ -37065,12 +37081,12 @@ var PIXI = (function (exports) {
37065
37081
  * @property {number} WEBGL - WebGL render type.
37066
37082
  * @property {number} CANVAS - Canvas render type.
37067
37083
  */
37068
- var RENDERER_TYPE$2;
37084
+ var RENDERER_TYPE$1;
37069
37085
  (function (RENDERER_TYPE) {
37070
37086
  RENDERER_TYPE[RENDERER_TYPE["UNKNOWN"] = 0] = "UNKNOWN";
37071
37087
  RENDERER_TYPE[RENDERER_TYPE["WEBGL"] = 1] = "WEBGL";
37072
37088
  RENDERER_TYPE[RENDERER_TYPE["CANVAS"] = 2] = "CANVAS";
37073
- })(RENDERER_TYPE$2 || (RENDERER_TYPE$2 = {}));
37089
+ })(RENDERER_TYPE$1 || (RENDERER_TYPE$1 = {}));
37074
37090
  /**
37075
37091
  * Bitwise OR of masks that indicate the buffers to be cleared.
37076
37092
  *
@@ -37082,12 +37098,12 @@ var PIXI = (function (exports) {
37082
37098
  * @property {number} DEPTH - Indicates the depth buffer.
37083
37099
  * @property {number} STENCIL - Indicates the stencil buffer.
37084
37100
  */
37085
- var BUFFER_BITS$2;
37101
+ var BUFFER_BITS$1;
37086
37102
  (function (BUFFER_BITS) {
37087
37103
  BUFFER_BITS[BUFFER_BITS["COLOR"] = 16384] = "COLOR";
37088
37104
  BUFFER_BITS[BUFFER_BITS["DEPTH"] = 256] = "DEPTH";
37089
37105
  BUFFER_BITS[BUFFER_BITS["STENCIL"] = 1024] = "STENCIL";
37090
- })(BUFFER_BITS$2 || (BUFFER_BITS$2 = {}));
37106
+ })(BUFFER_BITS$1 || (BUFFER_BITS$1 = {}));
37091
37107
  /**
37092
37108
  * Various blend modes supported by PIXI.
37093
37109
  *
@@ -37130,7 +37146,7 @@ var PIXI = (function (exports) {
37130
37146
  * @property {number} ERASE
37131
37147
  * @property {number} XOR
37132
37148
  */
37133
- var BLEND_MODES$2;
37149
+ var BLEND_MODES$1;
37134
37150
  (function (BLEND_MODES) {
37135
37151
  BLEND_MODES[BLEND_MODES["NORMAL"] = 0] = "NORMAL";
37136
37152
  BLEND_MODES[BLEND_MODES["ADD"] = 1] = "ADD";
@@ -37164,7 +37180,7 @@ var PIXI = (function (exports) {
37164
37180
  BLEND_MODES[BLEND_MODES["ERASE"] = 26] = "ERASE";
37165
37181
  BLEND_MODES[BLEND_MODES["SUBTRACT"] = 28] = "SUBTRACT";
37166
37182
  BLEND_MODES[BLEND_MODES["XOR"] = 29] = "XOR";
37167
- })(BLEND_MODES$2 || (BLEND_MODES$2 = {}));
37183
+ })(BLEND_MODES$1 || (BLEND_MODES$1 = {}));
37168
37184
  /**
37169
37185
  * Various webgl draw modes. These can be used to specify which GL drawMode to use
37170
37186
  * under certain situations and renderers.
@@ -37181,7 +37197,7 @@ var PIXI = (function (exports) {
37181
37197
  * @property {number} TRIANGLE_STRIP
37182
37198
  * @property {number} TRIANGLE_FAN
37183
37199
  */
37184
- var DRAW_MODES$2;
37200
+ var DRAW_MODES$1;
37185
37201
  (function (DRAW_MODES) {
37186
37202
  DRAW_MODES[DRAW_MODES["POINTS"] = 0] = "POINTS";
37187
37203
  DRAW_MODES[DRAW_MODES["LINES"] = 1] = "LINES";
@@ -37190,7 +37206,7 @@ var PIXI = (function (exports) {
37190
37206
  DRAW_MODES[DRAW_MODES["TRIANGLES"] = 4] = "TRIANGLES";
37191
37207
  DRAW_MODES[DRAW_MODES["TRIANGLE_STRIP"] = 5] = "TRIANGLE_STRIP";
37192
37208
  DRAW_MODES[DRAW_MODES["TRIANGLE_FAN"] = 6] = "TRIANGLE_FAN";
37193
- })(DRAW_MODES$2 || (DRAW_MODES$2 = {}));
37209
+ })(DRAW_MODES$1 || (DRAW_MODES$1 = {}));
37194
37210
  /**
37195
37211
  * Various GL texture/resources formats.
37196
37212
  *
@@ -37212,7 +37228,7 @@ var PIXI = (function (exports) {
37212
37228
  * @property {number} DEPTH_COMPONENT=6402
37213
37229
  * @property {number} DEPTH_STENCIL=34041
37214
37230
  */
37215
- var FORMATS$2;
37231
+ var FORMATS$1;
37216
37232
  (function (FORMATS) {
37217
37233
  FORMATS[FORMATS["RGBA"] = 6408] = "RGBA";
37218
37234
  FORMATS[FORMATS["RGB"] = 6407] = "RGB";
@@ -37227,7 +37243,7 @@ var PIXI = (function (exports) {
37227
37243
  FORMATS[FORMATS["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
37228
37244
  FORMATS[FORMATS["DEPTH_COMPONENT"] = 6402] = "DEPTH_COMPONENT";
37229
37245
  FORMATS[FORMATS["DEPTH_STENCIL"] = 34041] = "DEPTH_STENCIL";
37230
- })(FORMATS$2 || (FORMATS$2 = {}));
37246
+ })(FORMATS$1 || (FORMATS$1 = {}));
37231
37247
  /**
37232
37248
  * Various GL target types.
37233
37249
  *
@@ -37245,7 +37261,7 @@ var PIXI = (function (exports) {
37245
37261
  * @property {number} TEXTURE_CUBE_MAP_POSITIVE_Z=34073
37246
37262
  * @property {number} TEXTURE_CUBE_MAP_NEGATIVE_Z=34074
37247
37263
  */
37248
- var TARGETS$2;
37264
+ var TARGETS$1;
37249
37265
  (function (TARGETS) {
37250
37266
  TARGETS[TARGETS["TEXTURE_2D"] = 3553] = "TEXTURE_2D";
37251
37267
  TARGETS[TARGETS["TEXTURE_CUBE_MAP"] = 34067] = "TEXTURE_CUBE_MAP";
@@ -37256,7 +37272,7 @@ var PIXI = (function (exports) {
37256
37272
  TARGETS[TARGETS["TEXTURE_CUBE_MAP_NEGATIVE_Y"] = 34072] = "TEXTURE_CUBE_MAP_NEGATIVE_Y";
37257
37273
  TARGETS[TARGETS["TEXTURE_CUBE_MAP_POSITIVE_Z"] = 34073] = "TEXTURE_CUBE_MAP_POSITIVE_Z";
37258
37274
  TARGETS[TARGETS["TEXTURE_CUBE_MAP_NEGATIVE_Z"] = 34074] = "TEXTURE_CUBE_MAP_NEGATIVE_Z";
37259
- })(TARGETS$2 || (TARGETS$2 = {}));
37275
+ })(TARGETS$1 || (TARGETS$1 = {}));
37260
37276
  /**
37261
37277
  * Various GL data format types.
37262
37278
  *
@@ -37281,7 +37297,7 @@ var PIXI = (function (exports) {
37281
37297
  * @property {number} FLOAT_32_UNSIGNED_INT_24_8_REV=36269
37282
37298
  * @property {number} HALF_FLOAT=36193
37283
37299
  */
37284
- var TYPES$2;
37300
+ var TYPES$1;
37285
37301
  (function (TYPES) {
37286
37302
  TYPES[TYPES["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
37287
37303
  TYPES[TYPES["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
@@ -37299,7 +37315,7 @@ var PIXI = (function (exports) {
37299
37315
  TYPES[TYPES["FLOAT"] = 5126] = "FLOAT";
37300
37316
  TYPES[TYPES["FLOAT_32_UNSIGNED_INT_24_8_REV"] = 36269] = "FLOAT_32_UNSIGNED_INT_24_8_REV";
37301
37317
  TYPES[TYPES["HALF_FLOAT"] = 36193] = "HALF_FLOAT";
37302
- })(TYPES$2 || (TYPES$2 = {}));
37318
+ })(TYPES$1 || (TYPES$1 = {}));
37303
37319
  /**
37304
37320
  * Various sampler types. Correspond to `sampler`, `isampler`, `usampler` GLSL types respectively.
37305
37321
  * WebGL1 works only with FLOAT.
@@ -37312,12 +37328,12 @@ var PIXI = (function (exports) {
37312
37328
  * @property {number} INT=1
37313
37329
  * @property {number} UINT=2
37314
37330
  */
37315
- var SAMPLER_TYPES$2;
37331
+ var SAMPLER_TYPES$1;
37316
37332
  (function (SAMPLER_TYPES) {
37317
37333
  SAMPLER_TYPES[SAMPLER_TYPES["FLOAT"] = 0] = "FLOAT";
37318
37334
  SAMPLER_TYPES[SAMPLER_TYPES["INT"] = 1] = "INT";
37319
37335
  SAMPLER_TYPES[SAMPLER_TYPES["UINT"] = 2] = "UINT";
37320
- })(SAMPLER_TYPES$2 || (SAMPLER_TYPES$2 = {}));
37336
+ })(SAMPLER_TYPES$1 || (SAMPLER_TYPES$1 = {}));
37321
37337
  /**
37322
37338
  * The scale modes that are supported by pixi.
37323
37339
  *
@@ -37331,11 +37347,11 @@ var PIXI = (function (exports) {
37331
37347
  * @property {number} LINEAR Smooth scaling
37332
37348
  * @property {number} NEAREST Pixelating scaling
37333
37349
  */
37334
- var SCALE_MODES$2;
37350
+ var SCALE_MODES$1;
37335
37351
  (function (SCALE_MODES) {
37336
37352
  SCALE_MODES[SCALE_MODES["NEAREST"] = 0] = "NEAREST";
37337
37353
  SCALE_MODES[SCALE_MODES["LINEAR"] = 1] = "LINEAR";
37338
- })(SCALE_MODES$2 || (SCALE_MODES$2 = {}));
37354
+ })(SCALE_MODES$1 || (SCALE_MODES$1 = {}));
37339
37355
  /**
37340
37356
  * The wrap modes that are supported by pixi.
37341
37357
  *
@@ -37354,12 +37370,12 @@ var PIXI = (function (exports) {
37354
37370
  * @property {number} REPEAT - The texture uvs tile and repeat
37355
37371
  * @property {number} MIRRORED_REPEAT - The texture uvs tile and repeat with mirroring
37356
37372
  */
37357
- var WRAP_MODES$2;
37373
+ var WRAP_MODES$1;
37358
37374
  (function (WRAP_MODES) {
37359
37375
  WRAP_MODES[WRAP_MODES["CLAMP"] = 33071] = "CLAMP";
37360
37376
  WRAP_MODES[WRAP_MODES["REPEAT"] = 10497] = "REPEAT";
37361
37377
  WRAP_MODES[WRAP_MODES["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
37362
- })(WRAP_MODES$2 || (WRAP_MODES$2 = {}));
37378
+ })(WRAP_MODES$1 || (WRAP_MODES$1 = {}));
37363
37379
  /**
37364
37380
  * Mipmap filtering modes that are supported by pixi.
37365
37381
  *
@@ -37380,13 +37396,13 @@ var PIXI = (function (exports) {
37380
37396
  * @property {number} ON_MANUAL - Use mipmaps, but do not auto-generate them; this is used with a resource
37381
37397
  * that supports buffering each level-of-detail.
37382
37398
  */
37383
- var MIPMAP_MODES$2;
37399
+ var MIPMAP_MODES$1;
37384
37400
  (function (MIPMAP_MODES) {
37385
37401
  MIPMAP_MODES[MIPMAP_MODES["OFF"] = 0] = "OFF";
37386
37402
  MIPMAP_MODES[MIPMAP_MODES["POW2"] = 1] = "POW2";
37387
37403
  MIPMAP_MODES[MIPMAP_MODES["ON"] = 2] = "ON";
37388
37404
  MIPMAP_MODES[MIPMAP_MODES["ON_MANUAL"] = 3] = "ON_MANUAL";
37389
- })(MIPMAP_MODES$2 || (MIPMAP_MODES$2 = {}));
37405
+ })(MIPMAP_MODES$1 || (MIPMAP_MODES$1 = {}));
37390
37406
  /**
37391
37407
  * How to treat textures with premultiplied alpha
37392
37408
  *
@@ -37404,7 +37420,7 @@ var PIXI = (function (exports) {
37404
37420
  * @property {number} UNPACK - Default option, alias for PREMULTIPLY_ON_UPLOAD.
37405
37421
  * @property {number} PMA - Alias for PREMULTIPLIED_ALPHA.
37406
37422
  */
37407
- var ALPHA_MODES$2;
37423
+ var ALPHA_MODES$1;
37408
37424
  (function (ALPHA_MODES) {
37409
37425
  ALPHA_MODES[ALPHA_MODES["NPM"] = 0] = "NPM";
37410
37426
  ALPHA_MODES[ALPHA_MODES["UNPACK"] = 1] = "UNPACK";
@@ -37413,7 +37429,7 @@ var PIXI = (function (exports) {
37413
37429
  ALPHA_MODES[ALPHA_MODES["PREMULTIPLY_ON_UPLOAD"] = 1] = "PREMULTIPLY_ON_UPLOAD";
37414
37430
  ALPHA_MODES[ALPHA_MODES["PREMULTIPLY_ALPHA"] = 2] = "PREMULTIPLY_ALPHA";
37415
37431
  ALPHA_MODES[ALPHA_MODES["PREMULTIPLIED_ALPHA"] = 2] = "PREMULTIPLIED_ALPHA";
37416
- })(ALPHA_MODES$2 || (ALPHA_MODES$2 = {}));
37432
+ })(ALPHA_MODES$1 || (ALPHA_MODES$1 = {}));
37417
37433
  /**
37418
37434
  * Configure whether filter textures are cleared after binding.
37419
37435
  *
@@ -37431,7 +37447,7 @@ var PIXI = (function (exports) {
37431
37447
  * @property {number} YES - Alias for CLEAR, same as `true` in earlier versions
37432
37448
  * @property {number} AUTO - Alias for BLIT
37433
37449
  */
37434
- var CLEAR_MODES$2;
37450
+ var CLEAR_MODES$1;
37435
37451
  (function (CLEAR_MODES) {
37436
37452
  CLEAR_MODES[CLEAR_MODES["NO"] = 0] = "NO";
37437
37453
  CLEAR_MODES[CLEAR_MODES["YES"] = 1] = "YES";
@@ -37439,7 +37455,7 @@ var PIXI = (function (exports) {
37439
37455
  CLEAR_MODES[CLEAR_MODES["BLEND"] = 0] = "BLEND";
37440
37456
  CLEAR_MODES[CLEAR_MODES["CLEAR"] = 1] = "CLEAR";
37441
37457
  CLEAR_MODES[CLEAR_MODES["BLIT"] = 2] = "BLIT";
37442
- })(CLEAR_MODES$2 || (CLEAR_MODES$2 = {}));
37458
+ })(CLEAR_MODES$1 || (CLEAR_MODES$1 = {}));
37443
37459
  /**
37444
37460
  * The gc modes that are supported by pixi.
37445
37461
  *
@@ -37459,11 +37475,11 @@ var PIXI = (function (exports) {
37459
37475
  * @property {number} AUTO - Garbage collection will happen periodically automatically
37460
37476
  * @property {number} MANUAL - Garbage collection will need to be called manually
37461
37477
  */
37462
- var GC_MODES$2;
37478
+ var GC_MODES$1;
37463
37479
  (function (GC_MODES) {
37464
37480
  GC_MODES[GC_MODES["AUTO"] = 0] = "AUTO";
37465
37481
  GC_MODES[GC_MODES["MANUAL"] = 1] = "MANUAL";
37466
- })(GC_MODES$2 || (GC_MODES$2 = {}));
37482
+ })(GC_MODES$1 || (GC_MODES$1 = {}));
37467
37483
  /**
37468
37484
  * Constants that specify float precision in shaders.
37469
37485
  *
@@ -37476,12 +37492,12 @@ var PIXI = (function (exports) {
37476
37492
  * @property {string} MEDIUM='mediump'
37477
37493
  * @property {string} HIGH='highp'
37478
37494
  */
37479
- var PRECISION$2;
37495
+ var PRECISION$1;
37480
37496
  (function (PRECISION) {
37481
37497
  PRECISION["LOW"] = "lowp";
37482
37498
  PRECISION["MEDIUM"] = "mediump";
37483
37499
  PRECISION["HIGH"] = "highp";
37484
- })(PRECISION$2 || (PRECISION$2 = {}));
37500
+ })(PRECISION$1 || (PRECISION$1 = {}));
37485
37501
  /**
37486
37502
  * Constants for mask implementations.
37487
37503
  * We use `type` suffix because it leads to very different behaviours
@@ -37495,13 +37511,13 @@ var PIXI = (function (exports) {
37495
37511
  * @property {number} STENCIL - Stencil mask, 1-bit, medium, works only if renderer supports stencil
37496
37512
  * @property {number} SPRITE - Mask that uses SpriteMaskFilter, uses temporary RenderTexture
37497
37513
  */
37498
- var MASK_TYPES$2;
37514
+ var MASK_TYPES$1;
37499
37515
  (function (MASK_TYPES) {
37500
37516
  MASK_TYPES[MASK_TYPES["NONE"] = 0] = "NONE";
37501
37517
  MASK_TYPES[MASK_TYPES["SCISSOR"] = 1] = "SCISSOR";
37502
37518
  MASK_TYPES[MASK_TYPES["STENCIL"] = 2] = "STENCIL";
37503
37519
  MASK_TYPES[MASK_TYPES["SPRITE"] = 3] = "SPRITE";
37504
- })(MASK_TYPES$2 || (MASK_TYPES$2 = {}));
37520
+ })(MASK_TYPES$1 || (MASK_TYPES$1 = {}));
37505
37521
  /**
37506
37522
  * Constants for multi-sampling antialiasing.
37507
37523
  *
@@ -37516,13 +37532,13 @@ var PIXI = (function (exports) {
37516
37532
  * @property {number} MEDIUM - Try 4 samples
37517
37533
  * @property {number} HIGH - Try 8 samples
37518
37534
  */
37519
- var MSAA_QUALITY$2;
37535
+ var MSAA_QUALITY$1;
37520
37536
  (function (MSAA_QUALITY) {
37521
37537
  MSAA_QUALITY[MSAA_QUALITY["NONE"] = 0] = "NONE";
37522
37538
  MSAA_QUALITY[MSAA_QUALITY["LOW"] = 2] = "LOW";
37523
37539
  MSAA_QUALITY[MSAA_QUALITY["MEDIUM"] = 4] = "MEDIUM";
37524
37540
  MSAA_QUALITY[MSAA_QUALITY["HIGH"] = 8] = "HIGH";
37525
- })(MSAA_QUALITY$2 || (MSAA_QUALITY$2 = {}));
37541
+ })(MSAA_QUALITY$1 || (MSAA_QUALITY$1 = {}));
37526
37542
  /**
37527
37543
  * Constants for various buffer types in Pixi
37528
37544
  *
@@ -37536,13 +37552,13 @@ var PIXI = (function (exports) {
37536
37552
  * @property {number} ARRAY_BUFFER - buffer type for using attribute data
37537
37553
  * @property {number} UNIFORM_BUFFER - the buffer type is for uniform buffer objects
37538
37554
  */
37539
- var BUFFER_TYPE$2;
37555
+ var BUFFER_TYPE$1;
37540
37556
  (function (BUFFER_TYPE) {
37541
37557
  BUFFER_TYPE[BUFFER_TYPE["ELEMENT_ARRAY_BUFFER"] = 34963] = "ELEMENT_ARRAY_BUFFER";
37542
37558
  BUFFER_TYPE[BUFFER_TYPE["ARRAY_BUFFER"] = 34962] = "ARRAY_BUFFER";
37543
37559
  // NOT YET SUPPORTED
37544
37560
  BUFFER_TYPE[BUFFER_TYPE["UNIFORM_BUFFER"] = 35345] = "UNIFORM_BUFFER";
37545
- })(BUFFER_TYPE$2 || (BUFFER_TYPE$2 = {}));
37561
+ })(BUFFER_TYPE$1 || (BUFFER_TYPE$1 = {}));
37546
37562
 
37547
37563
  /**
37548
37564
  * The BlurFilterPass applies a horizontal or vertical Gaussian blur to an object.
@@ -37550,7 +37566,7 @@ var PIXI = (function (exports) {
37550
37566
  * @memberof PIXI.filters
37551
37567
  */
37552
37568
  var BlurFilterPass = /** @class */ (function (_super) {
37553
- __extends$d(BlurFilterPass, _super);
37569
+ __extends$6(BlurFilterPass, _super);
37554
37570
  /**
37555
37571
  * @param horizontal - Do pass along the x-axis (`true`) or y-axis (`false`).
37556
37572
  * @param strength - The strength of the blur filter.
@@ -37616,9 +37632,9 @@ var PIXI = (function (exports) {
37616
37632
  var flip = input;
37617
37633
  var flop = renderTarget;
37618
37634
  this.state.blend = false;
37619
- filterManager.applyFilter(this, flip, flop, CLEAR_MODES$2.CLEAR);
37635
+ filterManager.applyFilter(this, flip, flop, CLEAR_MODES$1.CLEAR);
37620
37636
  for (var i = 1; i < this.passes - 1; i++) {
37621
- filterManager.bindAndClear(flip, CLEAR_MODES$2.BLIT);
37637
+ filterManager.bindAndClear(flip, CLEAR_MODES$1.BLIT);
37622
37638
  this.uniforms.uSampler = flop;
37623
37639
  var temp = flop;
37624
37640
  flop = flip;
@@ -37675,7 +37691,7 @@ var PIXI = (function (exports) {
37675
37691
  * @memberof PIXI.filters
37676
37692
  */
37677
37693
  var BlurFilter = /** @class */ (function (_super) {
37678
- __extends$d(BlurFilter, _super);
37694
+ __extends$6(BlurFilter, _super);
37679
37695
  /**
37680
37696
  * @param strength - The strength of the blur filter.
37681
37697
  * @param quality - The quality of the blur filter.
@@ -37709,7 +37725,7 @@ var PIXI = (function (exports) {
37709
37725
  var yStrength = Math.abs(this.blurYFilter.strength);
37710
37726
  if (xStrength && yStrength) {
37711
37727
  var renderTarget = filterManager.getFilterTexture();
37712
- this.blurXFilter.apply(filterManager, input, renderTarget, CLEAR_MODES$2.CLEAR);
37728
+ this.blurXFilter.apply(filterManager, input, renderTarget, CLEAR_MODES$1.CLEAR);
37713
37729
  this.blurYFilter.apply(filterManager, renderTarget, output, clearMode);
37714
37730
  filterManager.returnFilterTexture(renderTarget);
37715
37731
  }
@@ -37826,8 +37842,8 @@ var PIXI = (function (exports) {
37826
37842
  }(Filter));
37827
37843
 
37828
37844
  /*!
37829
- * @pixi/filter-color-matrix - v6.3.0
37830
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
37845
+ * @pixi/filter-color-matrix - v6.3.1
37846
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
37831
37847
  *
37832
37848
  * @pixi/filter-color-matrix is licensed under the MIT License.
37833
37849
  * http://www.opensource.org/licenses/mit-license
@@ -37849,20 +37865,20 @@ var PIXI = (function (exports) {
37849
37865
  ***************************************************************************** */
37850
37866
  /* global Reflect, Promise */
37851
37867
 
37852
- var extendStatics$e = function(d, b) {
37853
- extendStatics$e = Object.setPrototypeOf ||
37868
+ var extendStatics$5 = function(d, b) {
37869
+ extendStatics$5 = Object.setPrototypeOf ||
37854
37870
  ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
37855
37871
  function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
37856
- return extendStatics$e(d, b);
37872
+ return extendStatics$5(d, b);
37857
37873
  };
37858
37874
 
37859
- function __extends$e(d, b) {
37860
- extendStatics$e(d, b);
37875
+ function __extends$5(d, b) {
37876
+ extendStatics$5(d, b);
37861
37877
  function __() { this.constructor = d; }
37862
37878
  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
37863
37879
  }
37864
37880
 
37865
- var fragment$4 = "varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform float m[20];\nuniform float uAlpha;\n\nvoid main(void)\n{\n vec4 c = texture2D(uSampler, vTextureCoord);\n\n if (uAlpha == 0.0) {\n gl_FragColor = c;\n return;\n }\n\n // Un-premultiply alpha before applying the color matrix. See issue #3539.\n if (c.a > 0.0) {\n c.rgb /= c.a;\n }\n\n vec4 result;\n\n result.r = (m[0] * c.r);\n result.r += (m[1] * c.g);\n result.r += (m[2] * c.b);\n result.r += (m[3] * c.a);\n result.r += m[4];\n\n result.g = (m[5] * c.r);\n result.g += (m[6] * c.g);\n result.g += (m[7] * c.b);\n result.g += (m[8] * c.a);\n result.g += m[9];\n\n result.b = (m[10] * c.r);\n result.b += (m[11] * c.g);\n result.b += (m[12] * c.b);\n result.b += (m[13] * c.a);\n result.b += m[14];\n\n result.a = (m[15] * c.r);\n result.a += (m[16] * c.g);\n result.a += (m[17] * c.b);\n result.a += (m[18] * c.a);\n result.a += m[19];\n\n vec3 rgb = mix(c.rgb, result.rgb, uAlpha);\n\n // Premultiply alpha again.\n rgb *= result.a;\n\n gl_FragColor = vec4(rgb, result.a);\n}\n";
37881
+ var fragment$3 = "varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform float m[20];\nuniform float uAlpha;\n\nvoid main(void)\n{\n vec4 c = texture2D(uSampler, vTextureCoord);\n\n if (uAlpha == 0.0) {\n gl_FragColor = c;\n return;\n }\n\n // Un-premultiply alpha before applying the color matrix. See issue #3539.\n if (c.a > 0.0) {\n c.rgb /= c.a;\n }\n\n vec4 result;\n\n result.r = (m[0] * c.r);\n result.r += (m[1] * c.g);\n result.r += (m[2] * c.b);\n result.r += (m[3] * c.a);\n result.r += m[4];\n\n result.g = (m[5] * c.r);\n result.g += (m[6] * c.g);\n result.g += (m[7] * c.b);\n result.g += (m[8] * c.a);\n result.g += m[9];\n\n result.b = (m[10] * c.r);\n result.b += (m[11] * c.g);\n result.b += (m[12] * c.b);\n result.b += (m[13] * c.a);\n result.b += m[14];\n\n result.a = (m[15] * c.r);\n result.a += (m[16] * c.g);\n result.a += (m[17] * c.b);\n result.a += (m[18] * c.a);\n result.a += m[19];\n\n vec3 rgb = mix(c.rgb, result.rgb, uAlpha);\n\n // Premultiply alpha again.\n rgb *= result.a;\n\n gl_FragColor = vec4(rgb, result.a);\n}\n";
37866
37882
 
37867
37883
  /**
37868
37884
  * The ColorMatrixFilter class lets you apply a 5x4 matrix transformation on the RGBA
@@ -37878,7 +37894,7 @@ var PIXI = (function (exports) {
37878
37894
  * @memberof PIXI.filters
37879
37895
  */
37880
37896
  var ColorMatrixFilter = /** @class */ (function (_super) {
37881
- __extends$e(ColorMatrixFilter, _super);
37897
+ __extends$5(ColorMatrixFilter, _super);
37882
37898
  function ColorMatrixFilter() {
37883
37899
  var _this = this;
37884
37900
  var uniforms = {
@@ -37888,7 +37904,7 @@ var PIXI = (function (exports) {
37888
37904
  0, 0, 0, 1, 0]),
37889
37905
  uAlpha: 1,
37890
37906
  };
37891
- _this = _super.call(this, defaultFilterVertex, fragment$4, uniforms) || this;
37907
+ _this = _super.call(this, defaultFilterVertex, fragment$3, uniforms) || this;
37892
37908
  _this.alpha = 1;
37893
37909
  return _this;
37894
37910
  }
@@ -38367,8 +38383,8 @@ var PIXI = (function (exports) {
38367
38383
  ColorMatrixFilter.prototype.grayscale = ColorMatrixFilter.prototype.greyscale;
38368
38384
 
38369
38385
  /*!
38370
- * @pixi/filter-displacement - v6.3.0
38371
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
38386
+ * @pixi/filter-displacement - v6.3.1
38387
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
38372
38388
  *
38373
38389
  * @pixi/filter-displacement is licensed under the MIT License.
38374
38390
  * http://www.opensource.org/licenses/mit-license
@@ -38390,22 +38406,22 @@ var PIXI = (function (exports) {
38390
38406
  ***************************************************************************** */
38391
38407
  /* global Reflect, Promise */
38392
38408
 
38393
- var extendStatics$f = function(d, b) {
38394
- extendStatics$f = Object.setPrototypeOf ||
38409
+ var extendStatics$4 = function(d, b) {
38410
+ extendStatics$4 = Object.setPrototypeOf ||
38395
38411
  ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
38396
38412
  function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
38397
- return extendStatics$f(d, b);
38413
+ return extendStatics$4(d, b);
38398
38414
  };
38399
38415
 
38400
- function __extends$f(d, b) {
38401
- extendStatics$f(d, b);
38416
+ function __extends$4(d, b) {
38417
+ extendStatics$4(d, b);
38402
38418
  function __() { this.constructor = d; }
38403
38419
  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
38404
38420
  }
38405
38421
 
38406
- var fragment$5 = "varying vec2 vFilterCoord;\nvarying vec2 vTextureCoord;\n\nuniform vec2 scale;\nuniform mat2 rotation;\nuniform sampler2D uSampler;\nuniform sampler2D mapSampler;\n\nuniform highp vec4 inputSize;\nuniform vec4 inputClamp;\n\nvoid main(void)\n{\n vec4 map = texture2D(mapSampler, vFilterCoord);\n\n map -= 0.5;\n map.xy = scale * inputSize.zw * (rotation * map.xy);\n\n gl_FragColor = texture2D(uSampler, clamp(vec2(vTextureCoord.x + map.x, vTextureCoord.y + map.y), inputClamp.xy, inputClamp.zw));\n}\n";
38422
+ var fragment$2 = "varying vec2 vFilterCoord;\nvarying vec2 vTextureCoord;\n\nuniform vec2 scale;\nuniform mat2 rotation;\nuniform sampler2D uSampler;\nuniform sampler2D mapSampler;\n\nuniform highp vec4 inputSize;\nuniform vec4 inputClamp;\n\nvoid main(void)\n{\n vec4 map = texture2D(mapSampler, vFilterCoord);\n\n map -= 0.5;\n map.xy = scale * inputSize.zw * (rotation * map.xy);\n\n gl_FragColor = texture2D(uSampler, clamp(vec2(vTextureCoord.x + map.x, vTextureCoord.y + map.y), inputClamp.xy, inputClamp.zw));\n}\n";
38407
38423
 
38408
- var vertex$3 = "attribute vec2 aVertexPosition;\n\nuniform mat3 projectionMatrix;\nuniform mat3 filterMatrix;\n\nvarying vec2 vTextureCoord;\nvarying vec2 vFilterCoord;\n\nuniform vec4 inputSize;\nuniform vec4 outputFrame;\n\nvec4 filterVertexPosition( void )\n{\n vec2 position = aVertexPosition * max(outputFrame.zw, vec2(0.)) + outputFrame.xy;\n\n return vec4((projectionMatrix * vec3(position, 1.0)).xy, 0.0, 1.0);\n}\n\nvec2 filterTextureCoord( void )\n{\n return aVertexPosition * (outputFrame.zw * inputSize.zw);\n}\n\nvoid main(void)\n{\n\tgl_Position = filterVertexPosition();\n\tvTextureCoord = filterTextureCoord();\n\tvFilterCoord = ( filterMatrix * vec3( vTextureCoord, 1.0) ).xy;\n}\n";
38424
+ var vertex$1 = "attribute vec2 aVertexPosition;\n\nuniform mat3 projectionMatrix;\nuniform mat3 filterMatrix;\n\nvarying vec2 vTextureCoord;\nvarying vec2 vFilterCoord;\n\nuniform vec4 inputSize;\nuniform vec4 outputFrame;\n\nvec4 filterVertexPosition( void )\n{\n vec2 position = aVertexPosition * max(outputFrame.zw, vec2(0.)) + outputFrame.xy;\n\n return vec4((projectionMatrix * vec3(position, 1.0)).xy, 0.0, 1.0);\n}\n\nvec2 filterTextureCoord( void )\n{\n return aVertexPosition * (outputFrame.zw * inputSize.zw);\n}\n\nvoid main(void)\n{\n\tgl_Position = filterVertexPosition();\n\tvTextureCoord = filterTextureCoord();\n\tvFilterCoord = ( filterMatrix * vec3( vTextureCoord, 1.0) ).xy;\n}\n";
38409
38425
 
38410
38426
  /**
38411
38427
  * The DisplacementFilter class uses the pixel values from the specified texture
@@ -38424,7 +38440,7 @@ var PIXI = (function (exports) {
38424
38440
  * @memberof PIXI.filters
38425
38441
  */
38426
38442
  var DisplacementFilter = /** @class */ (function (_super) {
38427
- __extends$f(DisplacementFilter, _super);
38443
+ __extends$4(DisplacementFilter, _super);
38428
38444
  /**
38429
38445
  * @param {PIXI.Sprite} sprite - The sprite used for the displacement map. (make sure its added to the scene!)
38430
38446
  * @param scale - The scale of the displacement
@@ -38433,7 +38449,7 @@ var PIXI = (function (exports) {
38433
38449
  var _this = this;
38434
38450
  var maskMatrix = new Matrix();
38435
38451
  sprite.renderable = false;
38436
- _this = _super.call(this, vertex$3, fragment$5, {
38452
+ _this = _super.call(this, vertex$1, fragment$2, {
38437
38453
  mapSampler: sprite._texture,
38438
38454
  filterMatrix: maskMatrix,
38439
38455
  scale: { x: 1, y: 1 },
@@ -38492,8 +38508,8 @@ var PIXI = (function (exports) {
38492
38508
  }(Filter));
38493
38509
 
38494
38510
  /*!
38495
- * @pixi/filter-fxaa - v6.3.0
38496
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
38511
+ * @pixi/filter-fxaa - v6.3.1
38512
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
38497
38513
  *
38498
38514
  * @pixi/filter-fxaa is licensed under the MIT License.
38499
38515
  * http://www.opensource.org/licenses/mit-license
@@ -38515,22 +38531,22 @@ var PIXI = (function (exports) {
38515
38531
  ***************************************************************************** */
38516
38532
  /* global Reflect, Promise */
38517
38533
 
38518
- var extendStatics$g = function(d, b) {
38519
- extendStatics$g = Object.setPrototypeOf ||
38534
+ var extendStatics$3 = function(d, b) {
38535
+ extendStatics$3 = Object.setPrototypeOf ||
38520
38536
  ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
38521
38537
  function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
38522
- return extendStatics$g(d, b);
38538
+ return extendStatics$3(d, b);
38523
38539
  };
38524
38540
 
38525
- function __extends$g(d, b) {
38526
- extendStatics$g(d, b);
38541
+ function __extends$3(d, b) {
38542
+ extendStatics$3(d, b);
38527
38543
  function __() { this.constructor = d; }
38528
38544
  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
38529
38545
  }
38530
38546
 
38531
- var vertex$4 = "\nattribute vec2 aVertexPosition;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 v_rgbNW;\nvarying vec2 v_rgbNE;\nvarying vec2 v_rgbSW;\nvarying vec2 v_rgbSE;\nvarying vec2 v_rgbM;\n\nvarying vec2 vFragCoord;\n\nuniform vec4 inputSize;\nuniform vec4 outputFrame;\n\nvec4 filterVertexPosition( void )\n{\n vec2 position = aVertexPosition * max(outputFrame.zw, vec2(0.)) + outputFrame.xy;\n\n return vec4((projectionMatrix * vec3(position, 1.0)).xy, 0.0, 1.0);\n}\n\nvoid texcoords(vec2 fragCoord, vec2 inverseVP,\n out vec2 v_rgbNW, out vec2 v_rgbNE,\n out vec2 v_rgbSW, out vec2 v_rgbSE,\n out vec2 v_rgbM) {\n v_rgbNW = (fragCoord + vec2(-1.0, -1.0)) * inverseVP;\n v_rgbNE = (fragCoord + vec2(1.0, -1.0)) * inverseVP;\n v_rgbSW = (fragCoord + vec2(-1.0, 1.0)) * inverseVP;\n v_rgbSE = (fragCoord + vec2(1.0, 1.0)) * inverseVP;\n v_rgbM = vec2(fragCoord * inverseVP);\n}\n\nvoid main(void) {\n\n gl_Position = filterVertexPosition();\n\n vFragCoord = aVertexPosition * outputFrame.zw;\n\n texcoords(vFragCoord, inputSize.zw, v_rgbNW, v_rgbNE, v_rgbSW, v_rgbSE, v_rgbM);\n}\n";
38547
+ var vertex = "\nattribute vec2 aVertexPosition;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 v_rgbNW;\nvarying vec2 v_rgbNE;\nvarying vec2 v_rgbSW;\nvarying vec2 v_rgbSE;\nvarying vec2 v_rgbM;\n\nvarying vec2 vFragCoord;\n\nuniform vec4 inputSize;\nuniform vec4 outputFrame;\n\nvec4 filterVertexPosition( void )\n{\n vec2 position = aVertexPosition * max(outputFrame.zw, vec2(0.)) + outputFrame.xy;\n\n return vec4((projectionMatrix * vec3(position, 1.0)).xy, 0.0, 1.0);\n}\n\nvoid texcoords(vec2 fragCoord, vec2 inverseVP,\n out vec2 v_rgbNW, out vec2 v_rgbNE,\n out vec2 v_rgbSW, out vec2 v_rgbSE,\n out vec2 v_rgbM) {\n v_rgbNW = (fragCoord + vec2(-1.0, -1.0)) * inverseVP;\n v_rgbNE = (fragCoord + vec2(1.0, -1.0)) * inverseVP;\n v_rgbSW = (fragCoord + vec2(-1.0, 1.0)) * inverseVP;\n v_rgbSE = (fragCoord + vec2(1.0, 1.0)) * inverseVP;\n v_rgbM = vec2(fragCoord * inverseVP);\n}\n\nvoid main(void) {\n\n gl_Position = filterVertexPosition();\n\n vFragCoord = aVertexPosition * outputFrame.zw;\n\n texcoords(vFragCoord, inputSize.zw, v_rgbNW, v_rgbNE, v_rgbSW, v_rgbSE, v_rgbM);\n}\n";
38532
38548
 
38533
- var fragment$6 = "varying vec2 v_rgbNW;\nvarying vec2 v_rgbNE;\nvarying vec2 v_rgbSW;\nvarying vec2 v_rgbSE;\nvarying vec2 v_rgbM;\n\nvarying vec2 vFragCoord;\nuniform sampler2D uSampler;\nuniform highp vec4 inputSize;\n\n\n/**\n Basic FXAA implementation based on the code on geeks3d.com with the\n modification that the texture2DLod stuff was removed since it's\n unsupported by WebGL.\n\n --\n\n From:\n https://github.com/mitsuhiko/webgl-meincraft\n\n Copyright (c) 2011 by Armin Ronacher.\n\n Some rights reserved.\n\n Redistribution and use in source and binary forms, with or without\n modification, are permitted provided that the following conditions are\n met:\n\n * Redistributions of source code must retain the above copyright\n notice, this list of conditions and the following disclaimer.\n\n * Redistributions in binary form must reproduce the above\n copyright notice, this list of conditions and the following\n disclaimer in the documentation and/or other materials provided\n with the distribution.\n\n * The names of the contributors may not be used to endorse or\n promote products derived from this software without specific\n prior written permission.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS\n \"AS IS\" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT\n LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR\n A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT\n OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,\n SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT\n LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,\n DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY\n THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\n (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n */\n\n#ifndef FXAA_REDUCE_MIN\n#define FXAA_REDUCE_MIN (1.0/ 128.0)\n#endif\n#ifndef FXAA_REDUCE_MUL\n#define FXAA_REDUCE_MUL (1.0 / 8.0)\n#endif\n#ifndef FXAA_SPAN_MAX\n#define FXAA_SPAN_MAX 8.0\n#endif\n\n//optimized version for mobile, where dependent\n//texture reads can be a bottleneck\nvec4 fxaa(sampler2D tex, vec2 fragCoord, vec2 inverseVP,\n vec2 v_rgbNW, vec2 v_rgbNE,\n vec2 v_rgbSW, vec2 v_rgbSE,\n vec2 v_rgbM) {\n vec4 color;\n vec3 rgbNW = texture2D(tex, v_rgbNW).xyz;\n vec3 rgbNE = texture2D(tex, v_rgbNE).xyz;\n vec3 rgbSW = texture2D(tex, v_rgbSW).xyz;\n vec3 rgbSE = texture2D(tex, v_rgbSE).xyz;\n vec4 texColor = texture2D(tex, v_rgbM);\n vec3 rgbM = texColor.xyz;\n vec3 luma = vec3(0.299, 0.587, 0.114);\n float lumaNW = dot(rgbNW, luma);\n float lumaNE = dot(rgbNE, luma);\n float lumaSW = dot(rgbSW, luma);\n float lumaSE = dot(rgbSE, luma);\n float lumaM = dot(rgbM, luma);\n float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));\n float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));\n\n mediump vec2 dir;\n dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));\n dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));\n\n float dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) *\n (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN);\n\n float rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);\n dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX),\n max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX),\n dir * rcpDirMin)) * inverseVP;\n\n vec3 rgbA = 0.5 * (\n texture2D(tex, fragCoord * inverseVP + dir * (1.0 / 3.0 - 0.5)).xyz +\n texture2D(tex, fragCoord * inverseVP + dir * (2.0 / 3.0 - 0.5)).xyz);\n vec3 rgbB = rgbA * 0.5 + 0.25 * (\n texture2D(tex, fragCoord * inverseVP + dir * -0.5).xyz +\n texture2D(tex, fragCoord * inverseVP + dir * 0.5).xyz);\n\n float lumaB = dot(rgbB, luma);\n if ((lumaB < lumaMin) || (lumaB > lumaMax))\n color = vec4(rgbA, texColor.a);\n else\n color = vec4(rgbB, texColor.a);\n return color;\n}\n\nvoid main() {\n\n vec4 color;\n\n color = fxaa(uSampler, vFragCoord, inputSize.zw, v_rgbNW, v_rgbNE, v_rgbSW, v_rgbSE, v_rgbM);\n\n gl_FragColor = color;\n}\n";
38549
+ var fragment$1 = "varying vec2 v_rgbNW;\nvarying vec2 v_rgbNE;\nvarying vec2 v_rgbSW;\nvarying vec2 v_rgbSE;\nvarying vec2 v_rgbM;\n\nvarying vec2 vFragCoord;\nuniform sampler2D uSampler;\nuniform highp vec4 inputSize;\n\n\n/**\n Basic FXAA implementation based on the code on geeks3d.com with the\n modification that the texture2DLod stuff was removed since it's\n unsupported by WebGL.\n\n --\n\n From:\n https://github.com/mitsuhiko/webgl-meincraft\n\n Copyright (c) 2011 by Armin Ronacher.\n\n Some rights reserved.\n\n Redistribution and use in source and binary forms, with or without\n modification, are permitted provided that the following conditions are\n met:\n\n * Redistributions of source code must retain the above copyright\n notice, this list of conditions and the following disclaimer.\n\n * Redistributions in binary form must reproduce the above\n copyright notice, this list of conditions and the following\n disclaimer in the documentation and/or other materials provided\n with the distribution.\n\n * The names of the contributors may not be used to endorse or\n promote products derived from this software without specific\n prior written permission.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS\n \"AS IS\" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT\n LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR\n A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT\n OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,\n SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT\n LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,\n DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY\n THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\n (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n */\n\n#ifndef FXAA_REDUCE_MIN\n#define FXAA_REDUCE_MIN (1.0/ 128.0)\n#endif\n#ifndef FXAA_REDUCE_MUL\n#define FXAA_REDUCE_MUL (1.0 / 8.0)\n#endif\n#ifndef FXAA_SPAN_MAX\n#define FXAA_SPAN_MAX 8.0\n#endif\n\n//optimized version for mobile, where dependent\n//texture reads can be a bottleneck\nvec4 fxaa(sampler2D tex, vec2 fragCoord, vec2 inverseVP,\n vec2 v_rgbNW, vec2 v_rgbNE,\n vec2 v_rgbSW, vec2 v_rgbSE,\n vec2 v_rgbM) {\n vec4 color;\n vec3 rgbNW = texture2D(tex, v_rgbNW).xyz;\n vec3 rgbNE = texture2D(tex, v_rgbNE).xyz;\n vec3 rgbSW = texture2D(tex, v_rgbSW).xyz;\n vec3 rgbSE = texture2D(tex, v_rgbSE).xyz;\n vec4 texColor = texture2D(tex, v_rgbM);\n vec3 rgbM = texColor.xyz;\n vec3 luma = vec3(0.299, 0.587, 0.114);\n float lumaNW = dot(rgbNW, luma);\n float lumaNE = dot(rgbNE, luma);\n float lumaSW = dot(rgbSW, luma);\n float lumaSE = dot(rgbSE, luma);\n float lumaM = dot(rgbM, luma);\n float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));\n float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));\n\n mediump vec2 dir;\n dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));\n dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));\n\n float dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) *\n (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN);\n\n float rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);\n dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX),\n max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX),\n dir * rcpDirMin)) * inverseVP;\n\n vec3 rgbA = 0.5 * (\n texture2D(tex, fragCoord * inverseVP + dir * (1.0 / 3.0 - 0.5)).xyz +\n texture2D(tex, fragCoord * inverseVP + dir * (2.0 / 3.0 - 0.5)).xyz);\n vec3 rgbB = rgbA * 0.5 + 0.25 * (\n texture2D(tex, fragCoord * inverseVP + dir * -0.5).xyz +\n texture2D(tex, fragCoord * inverseVP + dir * 0.5).xyz);\n\n float lumaB = dot(rgbB, luma);\n if ((lumaB < lumaMin) || (lumaB > lumaMax))\n color = vec4(rgbA, texColor.a);\n else\n color = vec4(rgbB, texColor.a);\n return color;\n}\n\nvoid main() {\n\n vec4 color;\n\n color = fxaa(uSampler, vFragCoord, inputSize.zw, v_rgbNW, v_rgbNE, v_rgbSW, v_rgbSE, v_rgbM);\n\n gl_FragColor = color;\n}\n";
38534
38550
 
38535
38551
  /**
38536
38552
  * Basic FXAA (Fast Approximate Anti-Aliasing) implementation based on the code on geeks3d.com
@@ -38541,17 +38557,17 @@ var PIXI = (function (exports) {
38541
38557
  * @memberof PIXI.filters
38542
38558
  */
38543
38559
  var FXAAFilter = /** @class */ (function (_super) {
38544
- __extends$g(FXAAFilter, _super);
38560
+ __extends$3(FXAAFilter, _super);
38545
38561
  function FXAAFilter() {
38546
38562
  // TODO - needs work
38547
- return _super.call(this, vertex$4, fragment$6) || this;
38563
+ return _super.call(this, vertex, fragment$1) || this;
38548
38564
  }
38549
38565
  return FXAAFilter;
38550
38566
  }(Filter));
38551
38567
 
38552
38568
  /*!
38553
- * @pixi/filter-noise - v6.3.0
38554
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
38569
+ * @pixi/filter-noise - v6.3.1
38570
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
38555
38571
  *
38556
38572
  * @pixi/filter-noise is licensed under the MIT License.
38557
38573
  * http://www.opensource.org/licenses/mit-license
@@ -38573,20 +38589,20 @@ var PIXI = (function (exports) {
38573
38589
  ***************************************************************************** */
38574
38590
  /* global Reflect, Promise */
38575
38591
 
38576
- var extendStatics$h = function(d, b) {
38577
- extendStatics$h = Object.setPrototypeOf ||
38592
+ var extendStatics$2 = function(d, b) {
38593
+ extendStatics$2 = Object.setPrototypeOf ||
38578
38594
  ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
38579
38595
  function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
38580
- return extendStatics$h(d, b);
38596
+ return extendStatics$2(d, b);
38581
38597
  };
38582
38598
 
38583
- function __extends$h(d, b) {
38584
- extendStatics$h(d, b);
38599
+ function __extends$2(d, b) {
38600
+ extendStatics$2(d, b);
38585
38601
  function __() { this.constructor = d; }
38586
38602
  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
38587
38603
  }
38588
38604
 
38589
- var fragment$7 = "precision highp float;\n\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nuniform float uNoise;\nuniform float uSeed;\nuniform sampler2D uSampler;\n\nfloat rand(vec2 co)\n{\n return fract(sin(dot(co.xy, vec2(12.9898, 78.233))) * 43758.5453);\n}\n\nvoid main()\n{\n vec4 color = texture2D(uSampler, vTextureCoord);\n float randomValue = rand(gl_FragCoord.xy * uSeed);\n float diff = (randomValue - 0.5) * uNoise;\n\n // Un-premultiply alpha before applying the color matrix. See issue #3539.\n if (color.a > 0.0) {\n color.rgb /= color.a;\n }\n\n color.r += diff;\n color.g += diff;\n color.b += diff;\n\n // Premultiply alpha again.\n color.rgb *= color.a;\n\n gl_FragColor = color;\n}\n";
38605
+ var fragment = "precision highp float;\n\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nuniform float uNoise;\nuniform float uSeed;\nuniform sampler2D uSampler;\n\nfloat rand(vec2 co)\n{\n return fract(sin(dot(co.xy, vec2(12.9898, 78.233))) * 43758.5453);\n}\n\nvoid main()\n{\n vec4 color = texture2D(uSampler, vTextureCoord);\n float randomValue = rand(gl_FragCoord.xy * uSeed);\n float diff = (randomValue - 0.5) * uNoise;\n\n // Un-premultiply alpha before applying the color matrix. See issue #3539.\n if (color.a > 0.0) {\n color.rgb /= color.a;\n }\n\n color.r += diff;\n color.g += diff;\n color.b += diff;\n\n // Premultiply alpha again.\n color.rgb *= color.a;\n\n gl_FragColor = color;\n}\n";
38590
38606
 
38591
38607
  /**
38592
38608
  * A Noise effect filter.
@@ -38597,7 +38613,7 @@ var PIXI = (function (exports) {
38597
38613
  * @author Vico @vicocotea
38598
38614
  */
38599
38615
  var NoiseFilter = /** @class */ (function (_super) {
38600
- __extends$h(NoiseFilter, _super);
38616
+ __extends$2(NoiseFilter, _super);
38601
38617
  /**
38602
38618
  * @param {number} [noise=0.5] - The noise intensity, should be a normalized value in the range [0, 1].
38603
38619
  * @param {number} [seed] - A random seed for the noise generation. Default is `Math.random()`.
@@ -38605,7 +38621,7 @@ var PIXI = (function (exports) {
38605
38621
  function NoiseFilter(noise, seed) {
38606
38622
  if (noise === void 0) { noise = 0.5; }
38607
38623
  if (seed === void 0) { seed = Math.random(); }
38608
- var _this = _super.call(this, defaultFilterVertex, fragment$7, {
38624
+ var _this = _super.call(this, defaultFilterVertex, fragment, {
38609
38625
  uNoise: 0,
38610
38626
  uSeed: 0,
38611
38627
  }) || this;
@@ -38643,16 +38659,16 @@ var PIXI = (function (exports) {
38643
38659
  }(Filter));
38644
38660
 
38645
38661
  /*!
38646
- * @pixi/mixin-cache-as-bitmap - v6.3.0
38647
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
38662
+ * @pixi/mixin-cache-as-bitmap - v6.3.1
38663
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
38648
38664
  *
38649
38665
  * @pixi/mixin-cache-as-bitmap is licensed under the MIT License.
38650
38666
  * http://www.opensource.org/licenses/mit-license
38651
38667
  */
38652
38668
 
38653
38669
  /*!
38654
- * @pixi/constants - v6.3.0
38655
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
38670
+ * @pixi/constants - v6.3.1
38671
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
38656
38672
  *
38657
38673
  * @pixi/constants is licensed under the MIT License.
38658
38674
  * http://www.opensource.org/licenses/mit-license
@@ -38669,12 +38685,12 @@ var PIXI = (function (exports) {
38669
38685
  * @property {number} WEBGL - Version 1 of WebGL
38670
38686
  * @property {number} WEBGL2 - Version 2 of WebGL
38671
38687
  */
38672
- var ENV$3;
38688
+ var ENV;
38673
38689
  (function (ENV) {
38674
38690
  ENV[ENV["WEBGL_LEGACY"] = 0] = "WEBGL_LEGACY";
38675
38691
  ENV[ENV["WEBGL"] = 1] = "WEBGL";
38676
38692
  ENV[ENV["WEBGL2"] = 2] = "WEBGL2";
38677
- })(ENV$3 || (ENV$3 = {}));
38693
+ })(ENV || (ENV = {}));
38678
38694
  /**
38679
38695
  * Constant to identify the Renderer Type.
38680
38696
  *
@@ -38686,12 +38702,12 @@ var PIXI = (function (exports) {
38686
38702
  * @property {number} WEBGL - WebGL render type.
38687
38703
  * @property {number} CANVAS - Canvas render type.
38688
38704
  */
38689
- var RENDERER_TYPE$3;
38705
+ var RENDERER_TYPE;
38690
38706
  (function (RENDERER_TYPE) {
38691
38707
  RENDERER_TYPE[RENDERER_TYPE["UNKNOWN"] = 0] = "UNKNOWN";
38692
38708
  RENDERER_TYPE[RENDERER_TYPE["WEBGL"] = 1] = "WEBGL";
38693
38709
  RENDERER_TYPE[RENDERER_TYPE["CANVAS"] = 2] = "CANVAS";
38694
- })(RENDERER_TYPE$3 || (RENDERER_TYPE$3 = {}));
38710
+ })(RENDERER_TYPE || (RENDERER_TYPE = {}));
38695
38711
  /**
38696
38712
  * Bitwise OR of masks that indicate the buffers to be cleared.
38697
38713
  *
@@ -38703,12 +38719,12 @@ var PIXI = (function (exports) {
38703
38719
  * @property {number} DEPTH - Indicates the depth buffer.
38704
38720
  * @property {number} STENCIL - Indicates the stencil buffer.
38705
38721
  */
38706
- var BUFFER_BITS$3;
38722
+ var BUFFER_BITS;
38707
38723
  (function (BUFFER_BITS) {
38708
38724
  BUFFER_BITS[BUFFER_BITS["COLOR"] = 16384] = "COLOR";
38709
38725
  BUFFER_BITS[BUFFER_BITS["DEPTH"] = 256] = "DEPTH";
38710
38726
  BUFFER_BITS[BUFFER_BITS["STENCIL"] = 1024] = "STENCIL";
38711
- })(BUFFER_BITS$3 || (BUFFER_BITS$3 = {}));
38727
+ })(BUFFER_BITS || (BUFFER_BITS = {}));
38712
38728
  /**
38713
38729
  * Various blend modes supported by PIXI.
38714
38730
  *
@@ -38751,7 +38767,7 @@ var PIXI = (function (exports) {
38751
38767
  * @property {number} ERASE
38752
38768
  * @property {number} XOR
38753
38769
  */
38754
- var BLEND_MODES$3;
38770
+ var BLEND_MODES;
38755
38771
  (function (BLEND_MODES) {
38756
38772
  BLEND_MODES[BLEND_MODES["NORMAL"] = 0] = "NORMAL";
38757
38773
  BLEND_MODES[BLEND_MODES["ADD"] = 1] = "ADD";
@@ -38785,7 +38801,7 @@ var PIXI = (function (exports) {
38785
38801
  BLEND_MODES[BLEND_MODES["ERASE"] = 26] = "ERASE";
38786
38802
  BLEND_MODES[BLEND_MODES["SUBTRACT"] = 28] = "SUBTRACT";
38787
38803
  BLEND_MODES[BLEND_MODES["XOR"] = 29] = "XOR";
38788
- })(BLEND_MODES$3 || (BLEND_MODES$3 = {}));
38804
+ })(BLEND_MODES || (BLEND_MODES = {}));
38789
38805
  /**
38790
38806
  * Various webgl draw modes. These can be used to specify which GL drawMode to use
38791
38807
  * under certain situations and renderers.
@@ -38802,7 +38818,7 @@ var PIXI = (function (exports) {
38802
38818
  * @property {number} TRIANGLE_STRIP
38803
38819
  * @property {number} TRIANGLE_FAN
38804
38820
  */
38805
- var DRAW_MODES$3;
38821
+ var DRAW_MODES;
38806
38822
  (function (DRAW_MODES) {
38807
38823
  DRAW_MODES[DRAW_MODES["POINTS"] = 0] = "POINTS";
38808
38824
  DRAW_MODES[DRAW_MODES["LINES"] = 1] = "LINES";
@@ -38811,7 +38827,7 @@ var PIXI = (function (exports) {
38811
38827
  DRAW_MODES[DRAW_MODES["TRIANGLES"] = 4] = "TRIANGLES";
38812
38828
  DRAW_MODES[DRAW_MODES["TRIANGLE_STRIP"] = 5] = "TRIANGLE_STRIP";
38813
38829
  DRAW_MODES[DRAW_MODES["TRIANGLE_FAN"] = 6] = "TRIANGLE_FAN";
38814
- })(DRAW_MODES$3 || (DRAW_MODES$3 = {}));
38830
+ })(DRAW_MODES || (DRAW_MODES = {}));
38815
38831
  /**
38816
38832
  * Various GL texture/resources formats.
38817
38833
  *
@@ -38833,7 +38849,7 @@ var PIXI = (function (exports) {
38833
38849
  * @property {number} DEPTH_COMPONENT=6402
38834
38850
  * @property {number} DEPTH_STENCIL=34041
38835
38851
  */
38836
- var FORMATS$3;
38852
+ var FORMATS;
38837
38853
  (function (FORMATS) {
38838
38854
  FORMATS[FORMATS["RGBA"] = 6408] = "RGBA";
38839
38855
  FORMATS[FORMATS["RGB"] = 6407] = "RGB";
@@ -38848,7 +38864,7 @@ var PIXI = (function (exports) {
38848
38864
  FORMATS[FORMATS["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
38849
38865
  FORMATS[FORMATS["DEPTH_COMPONENT"] = 6402] = "DEPTH_COMPONENT";
38850
38866
  FORMATS[FORMATS["DEPTH_STENCIL"] = 34041] = "DEPTH_STENCIL";
38851
- })(FORMATS$3 || (FORMATS$3 = {}));
38867
+ })(FORMATS || (FORMATS = {}));
38852
38868
  /**
38853
38869
  * Various GL target types.
38854
38870
  *
@@ -38866,7 +38882,7 @@ var PIXI = (function (exports) {
38866
38882
  * @property {number} TEXTURE_CUBE_MAP_POSITIVE_Z=34073
38867
38883
  * @property {number} TEXTURE_CUBE_MAP_NEGATIVE_Z=34074
38868
38884
  */
38869
- var TARGETS$3;
38885
+ var TARGETS;
38870
38886
  (function (TARGETS) {
38871
38887
  TARGETS[TARGETS["TEXTURE_2D"] = 3553] = "TEXTURE_2D";
38872
38888
  TARGETS[TARGETS["TEXTURE_CUBE_MAP"] = 34067] = "TEXTURE_CUBE_MAP";
@@ -38877,7 +38893,7 @@ var PIXI = (function (exports) {
38877
38893
  TARGETS[TARGETS["TEXTURE_CUBE_MAP_NEGATIVE_Y"] = 34072] = "TEXTURE_CUBE_MAP_NEGATIVE_Y";
38878
38894
  TARGETS[TARGETS["TEXTURE_CUBE_MAP_POSITIVE_Z"] = 34073] = "TEXTURE_CUBE_MAP_POSITIVE_Z";
38879
38895
  TARGETS[TARGETS["TEXTURE_CUBE_MAP_NEGATIVE_Z"] = 34074] = "TEXTURE_CUBE_MAP_NEGATIVE_Z";
38880
- })(TARGETS$3 || (TARGETS$3 = {}));
38896
+ })(TARGETS || (TARGETS = {}));
38881
38897
  /**
38882
38898
  * Various GL data format types.
38883
38899
  *
@@ -38902,7 +38918,7 @@ var PIXI = (function (exports) {
38902
38918
  * @property {number} FLOAT_32_UNSIGNED_INT_24_8_REV=36269
38903
38919
  * @property {number} HALF_FLOAT=36193
38904
38920
  */
38905
- var TYPES$3;
38921
+ var TYPES;
38906
38922
  (function (TYPES) {
38907
38923
  TYPES[TYPES["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
38908
38924
  TYPES[TYPES["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
@@ -38920,7 +38936,7 @@ var PIXI = (function (exports) {
38920
38936
  TYPES[TYPES["FLOAT"] = 5126] = "FLOAT";
38921
38937
  TYPES[TYPES["FLOAT_32_UNSIGNED_INT_24_8_REV"] = 36269] = "FLOAT_32_UNSIGNED_INT_24_8_REV";
38922
38938
  TYPES[TYPES["HALF_FLOAT"] = 36193] = "HALF_FLOAT";
38923
- })(TYPES$3 || (TYPES$3 = {}));
38939
+ })(TYPES || (TYPES = {}));
38924
38940
  /**
38925
38941
  * Various sampler types. Correspond to `sampler`, `isampler`, `usampler` GLSL types respectively.
38926
38942
  * WebGL1 works only with FLOAT.
@@ -38933,12 +38949,12 @@ var PIXI = (function (exports) {
38933
38949
  * @property {number} INT=1
38934
38950
  * @property {number} UINT=2
38935
38951
  */
38936
- var SAMPLER_TYPES$3;
38952
+ var SAMPLER_TYPES;
38937
38953
  (function (SAMPLER_TYPES) {
38938
38954
  SAMPLER_TYPES[SAMPLER_TYPES["FLOAT"] = 0] = "FLOAT";
38939
38955
  SAMPLER_TYPES[SAMPLER_TYPES["INT"] = 1] = "INT";
38940
38956
  SAMPLER_TYPES[SAMPLER_TYPES["UINT"] = 2] = "UINT";
38941
- })(SAMPLER_TYPES$3 || (SAMPLER_TYPES$3 = {}));
38957
+ })(SAMPLER_TYPES || (SAMPLER_TYPES = {}));
38942
38958
  /**
38943
38959
  * The scale modes that are supported by pixi.
38944
38960
  *
@@ -38952,11 +38968,11 @@ var PIXI = (function (exports) {
38952
38968
  * @property {number} LINEAR Smooth scaling
38953
38969
  * @property {number} NEAREST Pixelating scaling
38954
38970
  */
38955
- var SCALE_MODES$3;
38971
+ var SCALE_MODES;
38956
38972
  (function (SCALE_MODES) {
38957
38973
  SCALE_MODES[SCALE_MODES["NEAREST"] = 0] = "NEAREST";
38958
38974
  SCALE_MODES[SCALE_MODES["LINEAR"] = 1] = "LINEAR";
38959
- })(SCALE_MODES$3 || (SCALE_MODES$3 = {}));
38975
+ })(SCALE_MODES || (SCALE_MODES = {}));
38960
38976
  /**
38961
38977
  * The wrap modes that are supported by pixi.
38962
38978
  *
@@ -38975,12 +38991,12 @@ var PIXI = (function (exports) {
38975
38991
  * @property {number} REPEAT - The texture uvs tile and repeat
38976
38992
  * @property {number} MIRRORED_REPEAT - The texture uvs tile and repeat with mirroring
38977
38993
  */
38978
- var WRAP_MODES$3;
38994
+ var WRAP_MODES;
38979
38995
  (function (WRAP_MODES) {
38980
38996
  WRAP_MODES[WRAP_MODES["CLAMP"] = 33071] = "CLAMP";
38981
38997
  WRAP_MODES[WRAP_MODES["REPEAT"] = 10497] = "REPEAT";
38982
38998
  WRAP_MODES[WRAP_MODES["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
38983
- })(WRAP_MODES$3 || (WRAP_MODES$3 = {}));
38999
+ })(WRAP_MODES || (WRAP_MODES = {}));
38984
39000
  /**
38985
39001
  * Mipmap filtering modes that are supported by pixi.
38986
39002
  *
@@ -39001,13 +39017,13 @@ var PIXI = (function (exports) {
39001
39017
  * @property {number} ON_MANUAL - Use mipmaps, but do not auto-generate them; this is used with a resource
39002
39018
  * that supports buffering each level-of-detail.
39003
39019
  */
39004
- var MIPMAP_MODES$3;
39020
+ var MIPMAP_MODES;
39005
39021
  (function (MIPMAP_MODES) {
39006
39022
  MIPMAP_MODES[MIPMAP_MODES["OFF"] = 0] = "OFF";
39007
39023
  MIPMAP_MODES[MIPMAP_MODES["POW2"] = 1] = "POW2";
39008
39024
  MIPMAP_MODES[MIPMAP_MODES["ON"] = 2] = "ON";
39009
39025
  MIPMAP_MODES[MIPMAP_MODES["ON_MANUAL"] = 3] = "ON_MANUAL";
39010
- })(MIPMAP_MODES$3 || (MIPMAP_MODES$3 = {}));
39026
+ })(MIPMAP_MODES || (MIPMAP_MODES = {}));
39011
39027
  /**
39012
39028
  * How to treat textures with premultiplied alpha
39013
39029
  *
@@ -39025,7 +39041,7 @@ var PIXI = (function (exports) {
39025
39041
  * @property {number} UNPACK - Default option, alias for PREMULTIPLY_ON_UPLOAD.
39026
39042
  * @property {number} PMA - Alias for PREMULTIPLIED_ALPHA.
39027
39043
  */
39028
- var ALPHA_MODES$3;
39044
+ var ALPHA_MODES;
39029
39045
  (function (ALPHA_MODES) {
39030
39046
  ALPHA_MODES[ALPHA_MODES["NPM"] = 0] = "NPM";
39031
39047
  ALPHA_MODES[ALPHA_MODES["UNPACK"] = 1] = "UNPACK";
@@ -39034,7 +39050,7 @@ var PIXI = (function (exports) {
39034
39050
  ALPHA_MODES[ALPHA_MODES["PREMULTIPLY_ON_UPLOAD"] = 1] = "PREMULTIPLY_ON_UPLOAD";
39035
39051
  ALPHA_MODES[ALPHA_MODES["PREMULTIPLY_ALPHA"] = 2] = "PREMULTIPLY_ALPHA";
39036
39052
  ALPHA_MODES[ALPHA_MODES["PREMULTIPLIED_ALPHA"] = 2] = "PREMULTIPLIED_ALPHA";
39037
- })(ALPHA_MODES$3 || (ALPHA_MODES$3 = {}));
39053
+ })(ALPHA_MODES || (ALPHA_MODES = {}));
39038
39054
  /**
39039
39055
  * Configure whether filter textures are cleared after binding.
39040
39056
  *
@@ -39052,7 +39068,7 @@ var PIXI = (function (exports) {
39052
39068
  * @property {number} YES - Alias for CLEAR, same as `true` in earlier versions
39053
39069
  * @property {number} AUTO - Alias for BLIT
39054
39070
  */
39055
- var CLEAR_MODES$3;
39071
+ var CLEAR_MODES;
39056
39072
  (function (CLEAR_MODES) {
39057
39073
  CLEAR_MODES[CLEAR_MODES["NO"] = 0] = "NO";
39058
39074
  CLEAR_MODES[CLEAR_MODES["YES"] = 1] = "YES";
@@ -39060,7 +39076,7 @@ var PIXI = (function (exports) {
39060
39076
  CLEAR_MODES[CLEAR_MODES["BLEND"] = 0] = "BLEND";
39061
39077
  CLEAR_MODES[CLEAR_MODES["CLEAR"] = 1] = "CLEAR";
39062
39078
  CLEAR_MODES[CLEAR_MODES["BLIT"] = 2] = "BLIT";
39063
- })(CLEAR_MODES$3 || (CLEAR_MODES$3 = {}));
39079
+ })(CLEAR_MODES || (CLEAR_MODES = {}));
39064
39080
  /**
39065
39081
  * The gc modes that are supported by pixi.
39066
39082
  *
@@ -39080,11 +39096,11 @@ var PIXI = (function (exports) {
39080
39096
  * @property {number} AUTO - Garbage collection will happen periodically automatically
39081
39097
  * @property {number} MANUAL - Garbage collection will need to be called manually
39082
39098
  */
39083
- var GC_MODES$3;
39099
+ var GC_MODES;
39084
39100
  (function (GC_MODES) {
39085
39101
  GC_MODES[GC_MODES["AUTO"] = 0] = "AUTO";
39086
39102
  GC_MODES[GC_MODES["MANUAL"] = 1] = "MANUAL";
39087
- })(GC_MODES$3 || (GC_MODES$3 = {}));
39103
+ })(GC_MODES || (GC_MODES = {}));
39088
39104
  /**
39089
39105
  * Constants that specify float precision in shaders.
39090
39106
  *
@@ -39097,12 +39113,12 @@ var PIXI = (function (exports) {
39097
39113
  * @property {string} MEDIUM='mediump'
39098
39114
  * @property {string} HIGH='highp'
39099
39115
  */
39100
- var PRECISION$3;
39116
+ var PRECISION;
39101
39117
  (function (PRECISION) {
39102
39118
  PRECISION["LOW"] = "lowp";
39103
39119
  PRECISION["MEDIUM"] = "mediump";
39104
39120
  PRECISION["HIGH"] = "highp";
39105
- })(PRECISION$3 || (PRECISION$3 = {}));
39121
+ })(PRECISION || (PRECISION = {}));
39106
39122
  /**
39107
39123
  * Constants for mask implementations.
39108
39124
  * We use `type` suffix because it leads to very different behaviours
@@ -39116,13 +39132,13 @@ var PIXI = (function (exports) {
39116
39132
  * @property {number} STENCIL - Stencil mask, 1-bit, medium, works only if renderer supports stencil
39117
39133
  * @property {number} SPRITE - Mask that uses SpriteMaskFilter, uses temporary RenderTexture
39118
39134
  */
39119
- var MASK_TYPES$3;
39135
+ var MASK_TYPES;
39120
39136
  (function (MASK_TYPES) {
39121
39137
  MASK_TYPES[MASK_TYPES["NONE"] = 0] = "NONE";
39122
39138
  MASK_TYPES[MASK_TYPES["SCISSOR"] = 1] = "SCISSOR";
39123
39139
  MASK_TYPES[MASK_TYPES["STENCIL"] = 2] = "STENCIL";
39124
39140
  MASK_TYPES[MASK_TYPES["SPRITE"] = 3] = "SPRITE";
39125
- })(MASK_TYPES$3 || (MASK_TYPES$3 = {}));
39141
+ })(MASK_TYPES || (MASK_TYPES = {}));
39126
39142
  /**
39127
39143
  * Constants for multi-sampling antialiasing.
39128
39144
  *
@@ -39137,13 +39153,13 @@ var PIXI = (function (exports) {
39137
39153
  * @property {number} MEDIUM - Try 4 samples
39138
39154
  * @property {number} HIGH - Try 8 samples
39139
39155
  */
39140
- var MSAA_QUALITY$3;
39156
+ var MSAA_QUALITY;
39141
39157
  (function (MSAA_QUALITY) {
39142
39158
  MSAA_QUALITY[MSAA_QUALITY["NONE"] = 0] = "NONE";
39143
39159
  MSAA_QUALITY[MSAA_QUALITY["LOW"] = 2] = "LOW";
39144
39160
  MSAA_QUALITY[MSAA_QUALITY["MEDIUM"] = 4] = "MEDIUM";
39145
39161
  MSAA_QUALITY[MSAA_QUALITY["HIGH"] = 8] = "HIGH";
39146
- })(MSAA_QUALITY$3 || (MSAA_QUALITY$3 = {}));
39162
+ })(MSAA_QUALITY || (MSAA_QUALITY = {}));
39147
39163
  /**
39148
39164
  * Constants for various buffer types in Pixi
39149
39165
  *
@@ -39157,19 +39173,19 @@ var PIXI = (function (exports) {
39157
39173
  * @property {number} ARRAY_BUFFER - buffer type for using attribute data
39158
39174
  * @property {number} UNIFORM_BUFFER - the buffer type is for uniform buffer objects
39159
39175
  */
39160
- var BUFFER_TYPE$3;
39176
+ var BUFFER_TYPE;
39161
39177
  (function (BUFFER_TYPE) {
39162
39178
  BUFFER_TYPE[BUFFER_TYPE["ELEMENT_ARRAY_BUFFER"] = 34963] = "ELEMENT_ARRAY_BUFFER";
39163
39179
  BUFFER_TYPE[BUFFER_TYPE["ARRAY_BUFFER"] = 34962] = "ARRAY_BUFFER";
39164
39180
  // NOT YET SUPPORTED
39165
39181
  BUFFER_TYPE[BUFFER_TYPE["UNIFORM_BUFFER"] = 35345] = "UNIFORM_BUFFER";
39166
- })(BUFFER_TYPE$3 || (BUFFER_TYPE$3 = {}));
39182
+ })(BUFFER_TYPE || (BUFFER_TYPE = {}));
39167
39183
 
39168
39184
  var _tempMatrix = new Matrix();
39169
39185
  DisplayObject.prototype._cacheAsBitmap = false;
39170
39186
  DisplayObject.prototype._cacheData = null;
39171
39187
  DisplayObject.prototype._cacheAsBitmapResolution = null;
39172
- DisplayObject.prototype._cacheAsBitmapMultisample = MSAA_QUALITY$3.NONE;
39188
+ DisplayObject.prototype._cacheAsBitmapMultisample = MSAA_QUALITY.NONE;
39173
39189
  // figured there's no point adding ALL the extra variables to prototype.
39174
39190
  // this model can hold the information needed. This can also be generated on demand as
39175
39191
  // most objects are not cached as bitmaps.
@@ -39542,8 +39558,8 @@ var PIXI = (function (exports) {
39542
39558
  };
39543
39559
 
39544
39560
  /*!
39545
- * @pixi/mixin-get-child-by-name - v6.3.0
39546
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
39561
+ * @pixi/mixin-get-child-by-name - v6.3.1
39562
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
39547
39563
  *
39548
39564
  * @pixi/mixin-get-child-by-name is licensed under the MIT License.
39549
39565
  * http://www.opensource.org/licenses/mit-license
@@ -39589,8 +39605,8 @@ var PIXI = (function (exports) {
39589
39605
  };
39590
39606
 
39591
39607
  /*!
39592
- * @pixi/mixin-get-global-position - v6.3.0
39593
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
39608
+ * @pixi/mixin-get-global-position - v6.3.1
39609
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
39594
39610
  *
39595
39611
  * @pixi/mixin-get-global-position is licensed under the MIT License.
39596
39612
  * http://www.opensource.org/licenses/mit-license
@@ -39621,8 +39637,8 @@ var PIXI = (function (exports) {
39621
39637
  };
39622
39638
 
39623
39639
  /*!
39624
- * @pixi/mesh-extras - v6.3.0
39625
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
39640
+ * @pixi/mesh-extras - v6.3.1
39641
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
39626
39642
  *
39627
39643
  * @pixi/mesh-extras is licensed under the MIT License.
39628
39644
  * http://www.opensource.org/licenses/mit-license
@@ -39644,15 +39660,15 @@ var PIXI = (function (exports) {
39644
39660
  ***************************************************************************** */
39645
39661
  /* global Reflect, Promise */
39646
39662
 
39647
- var extendStatics$i = function(d, b) {
39648
- extendStatics$i = Object.setPrototypeOf ||
39663
+ var extendStatics$1 = function(d, b) {
39664
+ extendStatics$1 = Object.setPrototypeOf ||
39649
39665
  ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
39650
39666
  function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
39651
- return extendStatics$i(d, b);
39667
+ return extendStatics$1(d, b);
39652
39668
  };
39653
39669
 
39654
- function __extends$i(d, b) {
39655
- extendStatics$i(d, b);
39670
+ function __extends$1(d, b) {
39671
+ extendStatics$1(d, b);
39656
39672
  function __() { this.constructor = d; }
39657
39673
  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
39658
39674
  }
@@ -39661,7 +39677,7 @@ var PIXI = (function (exports) {
39661
39677
  * @memberof PIXI
39662
39678
  */
39663
39679
  var PlaneGeometry = /** @class */ (function (_super) {
39664
- __extends$i(PlaneGeometry, _super);
39680
+ __extends$1(PlaneGeometry, _super);
39665
39681
  /**
39666
39682
  * @param width - The width of the plane.
39667
39683
  * @param height - The height of the plane.
@@ -39734,7 +39750,7 @@ var PIXI = (function (exports) {
39734
39750
  * @memberof PIXI
39735
39751
  */
39736
39752
  var RopeGeometry = /** @class */ (function (_super) {
39737
- __extends$i(RopeGeometry, _super);
39753
+ __extends$1(RopeGeometry, _super);
39738
39754
  /**
39739
39755
  * @param width - The width (i.e., thickness) of the rope.
39740
39756
  * @param points - An array of {@link PIXI.Point} objects to construct this rope.
@@ -39894,7 +39910,7 @@ var PIXI = (function (exports) {
39894
39910
  * @memberof PIXI
39895
39911
  */
39896
39912
  var SimpleRope = /** @class */ (function (_super) {
39897
- __extends$i(SimpleRope, _super);
39913
+ __extends$1(SimpleRope, _super);
39898
39914
  /**
39899
39915
  * @param texture - The texture to use on the rope.
39900
39916
  * @param points - An array of {@link PIXI.Point} objects to construct this rope.
@@ -39944,7 +39960,7 @@ var PIXI = (function (exports) {
39944
39960
  * @memberof PIXI
39945
39961
  */
39946
39962
  var SimplePlane = /** @class */ (function (_super) {
39947
- __extends$i(SimplePlane, _super);
39963
+ __extends$1(SimplePlane, _super);
39948
39964
  /**
39949
39965
  * @param texture - The texture to use on the SimplePlane.
39950
39966
  * @param verticesX - The number of vertices in the x-axis
@@ -40017,7 +40033,7 @@ var PIXI = (function (exports) {
40017
40033
  * @memberof PIXI
40018
40034
  */
40019
40035
  var SimpleMesh = /** @class */ (function (_super) {
40020
- __extends$i(SimpleMesh, _super);
40036
+ __extends$1(SimpleMesh, _super);
40021
40037
  /**
40022
40038
  * @param texture - The texture to use
40023
40039
  * @param {Float32Array} [vertices] - if you want to specify the vertices
@@ -40088,7 +40104,7 @@ var PIXI = (function (exports) {
40088
40104
  * @memberof PIXI
40089
40105
  */
40090
40106
  var NineSlicePlane = /** @class */ (function (_super) {
40091
- __extends$i(NineSlicePlane, _super);
40107
+ __extends$1(NineSlicePlane, _super);
40092
40108
  /**
40093
40109
  * @param texture - The texture to use on the NineSlicePlane.
40094
40110
  * @param {number} [leftWidth=10] - size of the left vertical bar (A)
@@ -40256,8 +40272,8 @@ var PIXI = (function (exports) {
40256
40272
  }(SimplePlane));
40257
40273
 
40258
40274
  /*!
40259
- * @pixi/sprite-animated - v6.3.0
40260
- * Compiled Wed, 23 Mar 2022 18:58:56 UTC
40275
+ * @pixi/sprite-animated - v6.3.1
40276
+ * Compiled Tue, 03 May 2022 13:21:19 UTC
40261
40277
  *
40262
40278
  * @pixi/sprite-animated is licensed under the MIT License.
40263
40279
  * http://www.opensource.org/licenses/mit-license
@@ -40279,15 +40295,15 @@ var PIXI = (function (exports) {
40279
40295
  ***************************************************************************** */
40280
40296
  /* global Reflect, Promise */
40281
40297
 
40282
- var extendStatics$j = function(d, b) {
40283
- extendStatics$j = Object.setPrototypeOf ||
40298
+ var extendStatics = function(d, b) {
40299
+ extendStatics = Object.setPrototypeOf ||
40284
40300
  ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
40285
40301
  function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
40286
- return extendStatics$j(d, b);
40302
+ return extendStatics(d, b);
40287
40303
  };
40288
40304
 
40289
- function __extends$j(d, b) {
40290
- extendStatics$j(d, b);
40305
+ function __extends(d, b) {
40306
+ extendStatics(d, b);
40291
40307
  function __() { this.constructor = d; }
40292
40308
  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
40293
40309
  }
@@ -40324,7 +40340,7 @@ var PIXI = (function (exports) {
40324
40340
  * @memberof PIXI
40325
40341
  */
40326
40342
  var AnimatedSprite = /** @class */ (function (_super) {
40327
- __extends$j(AnimatedSprite, _super);
40343
+ __extends(AnimatedSprite, _super);
40328
40344
  /**
40329
40345
  * @param textures - An array of {@link PIXI.Texture} or frame
40330
40346
  * objects that make up the animation.
@@ -40629,7 +40645,7 @@ var PIXI = (function (exports) {
40629
40645
  * @name VERSION
40630
40646
  * @type {string}
40631
40647
  */
40632
- var VERSION$1 = '6.3.0';
40648
+ var VERSION = '6.3.1';
40633
40649
  /**
40634
40650
  * @namespace PIXI
40635
40651
  */
@@ -40804,7 +40820,7 @@ var PIXI = (function (exports) {
40804
40820
  exports.TimeLimiter = TimeLimiter;
40805
40821
  exports.Transform = Transform;
40806
40822
  exports.UniformGroup = UniformGroup;
40807
- exports.VERSION = VERSION$1;
40823
+ exports.VERSION = VERSION;
40808
40824
  exports.VideoResource = VideoResource;
40809
40825
  exports.ViewableBuffer = ViewableBuffer;
40810
40826
  exports.accessibleTarget = accessibleTarget;
@@ -40813,7 +40829,7 @@ var PIXI = (function (exports) {
40813
40829
  exports.checkMaxIfStatementsInShader = checkMaxIfStatementsInShader;
40814
40830
  exports.createUBOElements = createUBOElements;
40815
40831
  exports.defaultFilterVertex = defaultFilterVertex;
40816
- exports.defaultVertex = defaultVertex$2;
40832
+ exports.defaultVertex = defaultVertex$1;
40817
40833
  exports.filters = filters;
40818
40834
  exports.generateProgram = generateProgram;
40819
40835
  exports.generateUniformBufferSync = generateUniformBufferSync;
@@ -40822,14 +40838,16 @@ var PIXI = (function (exports) {
40822
40838
  exports.graphicsUtils = graphicsUtils;
40823
40839
  exports.groupD8 = groupD8;
40824
40840
  exports.interactiveTarget = interactiveTarget;
40825
- exports.isMobile = isMobile$1;
40841
+ exports.isMobile = isMobile;
40826
40842
  exports.resources = resources;
40827
40843
  exports.settings = settings;
40828
40844
  exports.systems = systems;
40829
40845
  exports.uniformParsers = uniformParsers;
40830
40846
  exports.utils = utils;
40831
40847
 
40848
+ Object.defineProperty(exports, '__esModule', { value: true });
40849
+
40832
40850
  return exports;
40833
40851
 
40834
- }({}));
40852
+ })({});
40835
40853
  //# sourceMappingURL=pixi.js.map