pixi.js 6.2.0 → 6.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,6 @@
1
1
  /*!
2
- * pixi.js - v6.2.0
3
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
2
+ * pixi.js - v6.2.1
3
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
4
4
  *
5
5
  * pixi.js is licensed under the MIT License.
6
6
  * http://www.opensource.org/licenses/mit-license
@@ -420,8 +420,8 @@ var objectAssign = shouldUseNative() ? Object.assign : function (target, source)
420
420
  };
421
421
 
422
422
  /*!
423
- * @pixi/polyfill - v6.2.0
424
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
423
+ * @pixi/polyfill - v6.2.1
424
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
425
425
  *
426
426
  * @pixi/polyfill is licensed under the MIT License.
427
427
  * http://www.opensource.org/licenses/mit-license
@@ -656,8 +656,8 @@ function isMobile(param) {
656
656
  }
657
657
 
658
658
  /*!
659
- * @pixi/settings - v6.2.0
660
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
659
+ * @pixi/settings - v6.2.1
660
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
661
661
  *
662
662
  * @pixi/settings is licensed under the MIT License.
663
663
  * http://www.opensource.org/licenses/mit-license
@@ -719,8 +719,8 @@ function canUploadSameBuffer() {
719
719
  }
720
720
 
721
721
  /*!
722
- * @pixi/constants - v6.2.0
723
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
722
+ * @pixi/constants - v6.2.1
723
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
724
724
  *
725
725
  * @pixi/constants is licensed under the MIT License.
726
726
  * http://www.opensource.org/licenses/mit-license
@@ -3968,8 +3968,8 @@ var url = {
3968
3968
  };
3969
3969
 
3970
3970
  /*!
3971
- * @pixi/constants - v6.2.0
3972
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
3971
+ * @pixi/constants - v6.2.1
3972
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
3973
3973
  *
3974
3974
  * @pixi/constants is licensed under the MIT License.
3975
3975
  * http://www.opensource.org/licenses/mit-license
@@ -4483,8 +4483,8 @@ var BUFFER_TYPE$1;
4483
4483
  })(BUFFER_TYPE$1 || (BUFFER_TYPE$1 = {}));
4484
4484
 
4485
4485
  /*!
4486
- * @pixi/utils - v6.2.0
4487
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
4486
+ * @pixi/utils - v6.2.1
4487
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
4488
4488
  *
4489
4489
  * @pixi/utils is licensed under the MIT License.
4490
4490
  * http://www.opensource.org/licenses/mit-license
@@ -4542,7 +4542,7 @@ settings.RETINA_PREFIX = /@([0-9\.]+)x/;
4542
4542
  settings.FAIL_IF_MAJOR_PERFORMANCE_CAVEAT = false;
4543
4543
 
4544
4544
  var saidHello = false;
4545
- var VERSION = '6.2.0';
4545
+ var VERSION = '6.2.1';
4546
4546
  /**
4547
4547
  * Skips the hello message of renderers that are created after this is run.
4548
4548
  *
@@ -5706,8 +5706,8 @@ var utils = {
5706
5706
  };
5707
5707
 
5708
5708
  /*!
5709
- * @pixi/math - v6.2.0
5710
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
5709
+ * @pixi/math - v6.2.1
5710
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
5711
5711
  *
5712
5712
  * @pixi/math is licensed under the MIT License.
5713
5713
  * http://www.opensource.org/licenses/mit-license
@@ -5762,64 +5762,33 @@ var SHAPES;
5762
5762
  *
5763
5763
  * @memberof PIXI
5764
5764
  * @typedef {object} ISize
5765
- * @property {number} width - Width component
5766
- * @property {number} height - Height component
5767
5765
  */
5768
5766
  /**
5769
5767
  * Rectangle object is an area defined by its position, as indicated by its top-left corner
5770
5768
  * point (x, y) and by its width and its height.
5771
5769
  *
5772
- * @class
5773
5770
  * @memberof PIXI
5774
5771
  */
5775
5772
  var Rectangle = /** @class */ (function () {
5776
5773
  /**
5777
- * @param {number} [x=0] - The X coordinate of the upper-left corner of the rectangle
5778
- * @param {number} [y=0] - The Y coordinate of the upper-left corner of the rectangle
5779
- * @param {number} [width=0] - The overall width of this rectangle
5780
- * @param {number} [height=0] - The overall height of this rectangle
5774
+ * @param x - The X coordinate of the upper-left corner of the rectangle
5775
+ * @param y - The Y coordinate of the upper-left corner of the rectangle
5776
+ * @param width - The overall width of the rectangle
5777
+ * @param height - The overall height of the rectangle
5781
5778
  */
5782
5779
  function Rectangle(x, y, width, height) {
5783
5780
  if (x === void 0) { x = 0; }
5784
5781
  if (y === void 0) { y = 0; }
5785
5782
  if (width === void 0) { width = 0; }
5786
5783
  if (height === void 0) { height = 0; }
5787
- /**
5788
- * @member {number}
5789
- * @default 0
5790
- */
5791
5784
  this.x = Number(x);
5792
- /**
5793
- * @member {number}
5794
- * @default 0
5795
- */
5796
5785
  this.y = Number(y);
5797
- /**
5798
- * @member {number}
5799
- * @default 0
5800
- */
5801
5786
  this.width = Number(width);
5802
- /**
5803
- * @member {number}
5804
- * @default 0
5805
- */
5806
5787
  this.height = Number(height);
5807
- /**
5808
- * The type of the object, mainly used to avoid `instanceof` checks
5809
- *
5810
- * @member {number}
5811
- * @readOnly
5812
- * @default PIXI.SHAPES.RECT
5813
- * @see PIXI.SHAPES
5814
- */
5815
5788
  this.type = SHAPES.RECT;
5816
5789
  }
5817
5790
  Object.defineProperty(Rectangle.prototype, "left", {
5818
- /**
5819
- * returns the left edge of the rectangle
5820
- *
5821
- * @member {number}
5822
- */
5791
+ /** Returns the left edge of the rectangle. */
5823
5792
  get: function () {
5824
5793
  return this.x;
5825
5794
  },
@@ -5827,11 +5796,7 @@ var Rectangle = /** @class */ (function () {
5827
5796
  configurable: true
5828
5797
  });
5829
5798
  Object.defineProperty(Rectangle.prototype, "right", {
5830
- /**
5831
- * returns the right edge of the rectangle
5832
- *
5833
- * @member {number}
5834
- */
5799
+ /** Returns the right edge of the rectangle. */
5835
5800
  get: function () {
5836
5801
  return this.x + this.width;
5837
5802
  },
@@ -5839,11 +5804,7 @@ var Rectangle = /** @class */ (function () {
5839
5804
  configurable: true
5840
5805
  });
5841
5806
  Object.defineProperty(Rectangle.prototype, "top", {
5842
- /**
5843
- * returns the top edge of the rectangle
5844
- *
5845
- * @member {number}
5846
- */
5807
+ /** Returns the top edge of the rectangle. */
5847
5808
  get: function () {
5848
5809
  return this.y;
5849
5810
  },
@@ -5851,11 +5812,7 @@ var Rectangle = /** @class */ (function () {
5851
5812
  configurable: true
5852
5813
  });
5853
5814
  Object.defineProperty(Rectangle.prototype, "bottom", {
5854
- /**
5855
- * returns the bottom edge of the rectangle
5856
- *
5857
- * @member {number}
5858
- */
5815
+ /** Returns the bottom edge of the rectangle. */
5859
5816
  get: function () {
5860
5817
  return this.y + this.height;
5861
5818
  },
@@ -5863,14 +5820,7 @@ var Rectangle = /** @class */ (function () {
5863
5820
  configurable: true
5864
5821
  });
5865
5822
  Object.defineProperty(Rectangle, "EMPTY", {
5866
- /**
5867
- * A constant empty rectangle.
5868
- *
5869
- * @static
5870
- * @constant
5871
- * @member {PIXI.Rectangle}
5872
- * @return {PIXI.Rectangle} An empty rectangle
5873
- */
5823
+ /** A constant empty rectangle. */
5874
5824
  get: function () {
5875
5825
  return new Rectangle(0, 0, 0, 0);
5876
5826
  },
@@ -5880,7 +5830,7 @@ var Rectangle = /** @class */ (function () {
5880
5830
  /**
5881
5831
  * Creates a clone of this Rectangle
5882
5832
  *
5883
- * @return {PIXI.Rectangle} a copy of the rectangle
5833
+ * @return a copy of the rectangle
5884
5834
  */
5885
5835
  Rectangle.prototype.clone = function () {
5886
5836
  return new Rectangle(this.x, this.y, this.width, this.height);
@@ -5888,8 +5838,8 @@ var Rectangle = /** @class */ (function () {
5888
5838
  /**
5889
5839
  * Copies another rectangle to this one.
5890
5840
  *
5891
- * @param {PIXI.Rectangle} rectangle - The rectangle to copy from.
5892
- * @return {PIXI.Rectangle} Returns itself.
5841
+ * @param rectangle - The rectangle to copy from.
5842
+ * @return Returns itself.
5893
5843
  */
5894
5844
  Rectangle.prototype.copyFrom = function (rectangle) {
5895
5845
  this.x = rectangle.x;
@@ -5901,8 +5851,8 @@ var Rectangle = /** @class */ (function () {
5901
5851
  /**
5902
5852
  * Copies this rectangle to another one.
5903
5853
  *
5904
- * @param {PIXI.Rectangle} rectangle - The rectangle to copy to.
5905
- * @return {PIXI.Rectangle} Returns given parameter.
5854
+ * @param rectangle - The rectangle to copy to.
5855
+ * @return Returns given parameter.
5906
5856
  */
5907
5857
  Rectangle.prototype.copyTo = function (rectangle) {
5908
5858
  rectangle.x = this.x;
@@ -5914,9 +5864,9 @@ var Rectangle = /** @class */ (function () {
5914
5864
  /**
5915
5865
  * Checks whether the x and y coordinates given are contained within this Rectangle
5916
5866
  *
5917
- * @param {number} x - The X coordinate of the point to test
5918
- * @param {number} y - The Y coordinate of the point to test
5919
- * @return {boolean} Whether the x/y coordinates are within this Rectangle
5867
+ * @param x - The X coordinate of the point to test
5868
+ * @param y - The Y coordinate of the point to test
5869
+ * @return Whether the x/y coordinates are within this Rectangle
5920
5870
  */
5921
5871
  Rectangle.prototype.contains = function (x, y) {
5922
5872
  if (this.width <= 0 || this.height <= 0) {
@@ -5933,9 +5883,9 @@ var Rectangle = /** @class */ (function () {
5933
5883
  * Pads the rectangle making it grow in all directions.
5934
5884
  * If paddingY is omitted, both paddingX and paddingY will be set to paddingX.
5935
5885
  *
5936
- * @param {number} [paddingX=0] - The horizontal padding amount.
5937
- * @param {number} [paddingY=0] - The vertical padding amount.
5938
- * @return {PIXI.Rectangle} Returns itself.
5886
+ * @param paddingX - The horizontal padding amount.
5887
+ * @param paddingY - The vertical padding amount.
5888
+ * @return Returns itself.
5939
5889
  */
5940
5890
  Rectangle.prototype.pad = function (paddingX, paddingY) {
5941
5891
  if (paddingX === void 0) { paddingX = 0; }
@@ -5949,8 +5899,8 @@ var Rectangle = /** @class */ (function () {
5949
5899
  /**
5950
5900
  * Fits this rectangle around the passed one.
5951
5901
  *
5952
- * @param {PIXI.Rectangle} rectangle - The rectangle to fit.
5953
- * @return {PIXI.Rectangle} Returns itself.
5902
+ * @param rectangle - The rectangle to fit.
5903
+ * @return Returns itself.
5954
5904
  */
5955
5905
  Rectangle.prototype.fit = function (rectangle) {
5956
5906
  var x1 = Math.max(this.x, rectangle.x);
@@ -5966,9 +5916,9 @@ var Rectangle = /** @class */ (function () {
5966
5916
  /**
5967
5917
  * Enlarges rectangle that way its corners lie on grid
5968
5918
  *
5969
- * @param {number} [resolution=1] - resolution
5970
- * @param {number} [eps=0.001] - precision
5971
- * @return {PIXI.Rectangle} Returns itself.
5919
+ * @param resolution - resolution
5920
+ * @param eps - precision
5921
+ * @return Returns itself.
5972
5922
  */
5973
5923
  Rectangle.prototype.ceil = function (resolution, eps) {
5974
5924
  if (resolution === void 0) { resolution = 1; }
@@ -5984,8 +5934,8 @@ var Rectangle = /** @class */ (function () {
5984
5934
  /**
5985
5935
  * Enlarges this rectangle to include the passed rectangle.
5986
5936
  *
5987
- * @param {PIXI.Rectangle} rectangle - The rectangle to include.
5988
- * @return {PIXI.Rectangle} Returns itself.
5937
+ * @param rectangle - The rectangle to include.
5938
+ * @return Returns itself.
5989
5939
  */
5990
5940
  Rectangle.prototype.enlarge = function (rectangle) {
5991
5941
  var x1 = Math.min(this.x, rectangle.x);
@@ -6130,7 +6080,6 @@ var Ellipse = /** @class */ (function () {
6130
6080
  /**
6131
6081
  * A class to define a shape via user defined coordinates.
6132
6082
  *
6133
- * @class
6134
6083
  * @memberof PIXI
6135
6084
  */
6136
6085
  var Polygon = /** @class */ (function () {
@@ -6157,32 +6106,14 @@ var Polygon = /** @class */ (function () {
6157
6106
  }
6158
6107
  flat = p;
6159
6108
  }
6160
- /**
6161
- * An array of the points of this polygon
6162
- *
6163
- * @member {number[]}
6164
- */
6165
6109
  this.points = flat;
6166
- /**
6167
- * The type of the object, mainly used to avoid `instanceof` checks
6168
- *
6169
- * @member {number}
6170
- * @readOnly
6171
- * @default PIXI.SHAPES.POLY
6172
- * @see PIXI.SHAPES
6173
- */
6174
6110
  this.type = SHAPES.POLY;
6175
- /**
6176
- * `false` after moveTo, `true` after `closePath`. In all other cases it is `true`.
6177
- * @member {boolean}
6178
- * @default true
6179
- */
6180
6111
  this.closeStroke = true;
6181
6112
  }
6182
6113
  /**
6183
- * Creates a clone of this polygon
6114
+ * Creates a clone of this polygon.
6184
6115
  *
6185
- * @return {PIXI.Polygon} a copy of the polygon
6116
+ * @return - A copy of the polygon.
6186
6117
  */
6187
6118
  Polygon.prototype.clone = function () {
6188
6119
  var points = this.points.slice();
@@ -6191,11 +6122,11 @@ var Polygon = /** @class */ (function () {
6191
6122
  return polygon;
6192
6123
  };
6193
6124
  /**
6194
- * Checks whether the x and y coordinates passed to this function are contained within this polygon
6125
+ * Checks whether the x and y coordinates passed to this function are contained within this polygon.
6195
6126
  *
6196
- * @param {number} x - The X coordinate of the point to test
6197
- * @param {number} y - The Y coordinate of the point to test
6198
- * @return {boolean} Whether the x/y coordinates are within this polygon
6127
+ * @param x - The X coordinate of the point to test.
6128
+ * @param y - The Y coordinate of the point to test.
6129
+ * @return - Whether the x/y coordinates are within this polygon.
6199
6130
  */
6200
6131
  Polygon.prototype.contains = function (x, y) {
6201
6132
  var inside = false;
@@ -6299,25 +6230,26 @@ var RoundedRectangle = /** @class */ (function () {
6299
6230
  }
6300
6231
  if (x >= this.x && x <= this.x + this.width) {
6301
6232
  if (y >= this.y && y <= this.y + this.height) {
6302
- if ((y >= this.y + this.radius && y <= this.y + this.height - this.radius)
6303
- || (x >= this.x + this.radius && x <= this.x + this.width - this.radius)) {
6233
+ var radius = Math.max(0, Math.min(this.radius, Math.min(this.width, this.height) / 2));
6234
+ if ((y >= this.y + radius && y <= this.y + this.height - radius)
6235
+ || (x >= this.x + radius && x <= this.x + this.width - radius)) {
6304
6236
  return true;
6305
6237
  }
6306
- var dx = x - (this.x + this.radius);
6307
- var dy = y - (this.y + this.radius);
6308
- var radius2 = this.radius * this.radius;
6238
+ var dx = x - (this.x + radius);
6239
+ var dy = y - (this.y + radius);
6240
+ var radius2 = radius * radius;
6309
6241
  if ((dx * dx) + (dy * dy) <= radius2) {
6310
6242
  return true;
6311
6243
  }
6312
- dx = x - (this.x + this.width - this.radius);
6244
+ dx = x - (this.x + this.width - radius);
6313
6245
  if ((dx * dx) + (dy * dy) <= radius2) {
6314
6246
  return true;
6315
6247
  }
6316
- dy = y - (this.y + this.height - this.radius);
6248
+ dy = y - (this.y + this.height - radius);
6317
6249
  if ((dx * dx) + (dy * dy) <= radius2) {
6318
6250
  return true;
6319
6251
  }
6320
- dx = x - (this.x + this.radius);
6252
+ dx = x - (this.x + radius);
6321
6253
  if ((dx * dx) + (dy * dy) <= radius2) {
6322
6254
  return true;
6323
6255
  }
@@ -7394,8 +7326,8 @@ var Transform = /** @class */ (function () {
7394
7326
  }());
7395
7327
 
7396
7328
  /*!
7397
- * @pixi/display - v6.2.0
7398
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
7329
+ * @pixi/display - v6.2.1
7330
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
7399
7331
  *
7400
7332
  * @pixi/display is licensed under the MIT License.
7401
7333
  * http://www.opensource.org/licenses/mit-license
@@ -8784,8 +8716,8 @@ var TemporaryDisplayObject = /** @class */ (function (_super) {
8784
8716
  DisplayObject.prototype.displayObjectUpdateTransform = DisplayObject.prototype.updateTransform;
8785
8717
 
8786
8718
  /*!
8787
- * @pixi/constants - v6.2.0
8788
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
8719
+ * @pixi/constants - v6.2.1
8720
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
8789
8721
  *
8790
8722
  * @pixi/constants is licensed under the MIT License.
8791
8723
  * http://www.opensource.org/licenses/mit-license
@@ -9896,8 +9828,8 @@ var Container = /** @class */ (function (_super) {
9896
9828
  Container.prototype.containerUpdateTransform = Container.prototype.updateTransform;
9897
9829
 
9898
9830
  /*!
9899
- * @pixi/accessibility - v6.2.0
9900
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
9831
+ * @pixi/accessibility - v6.2.1
9832
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
9901
9833
  *
9902
9834
  * @pixi/accessibility is licensed under the MIT License.
9903
9835
  * http://www.opensource.org/licenses/mit-license
@@ -10441,8 +10373,8 @@ var AccessibilityManager = /** @class */ (function () {
10441
10373
  }());
10442
10374
 
10443
10375
  /*!
10444
- * @pixi/ticker - v6.2.0
10445
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
10376
+ * @pixi/ticker - v6.2.1
10377
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
10446
10378
  *
10447
10379
  * @pixi/ticker is licensed under the MIT License.
10448
10380
  * http://www.opensource.org/licenses/mit-license
@@ -11185,8 +11117,8 @@ var TickerPlugin = /** @class */ (function () {
11185
11117
  }());
11186
11118
 
11187
11119
  /*!
11188
- * @pixi/interaction - v6.2.0
11189
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
11120
+ * @pixi/interaction - v6.2.1
11121
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
11190
11122
  *
11191
11123
  * @pixi/interaction is licensed under the MIT License.
11192
11124
  * http://www.opensource.org/licenses/mit-license
@@ -13424,8 +13356,8 @@ var InteractionManager = /** @class */ (function (_super) {
13424
13356
  }(eventemitter3));
13425
13357
 
13426
13358
  /*!
13427
- * @pixi/runner - v6.2.0
13428
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
13359
+ * @pixi/runner - v6.2.1
13360
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
13429
13361
  *
13430
13362
  * @pixi/runner is licensed under the MIT License.
13431
13363
  * http://www.opensource.org/licenses/mit-license
@@ -13613,8 +13545,8 @@ Object.defineProperties(Runner.prototype, {
13613
13545
  });
13614
13546
 
13615
13547
  /*!
13616
- * @pixi/core - v6.2.0
13617
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
13548
+ * @pixi/core - v6.2.1
13549
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
13618
13550
  *
13619
13551
  * @pixi/core is licensed under the MIT License.
13620
13552
  * http://www.opensource.org/licenses/mit-license
@@ -13790,73 +13722,28 @@ function __rest(s, e) {
13790
13722
  *
13791
13723
  * Uploading of a base texture to the GPU is required.
13792
13724
  *
13793
- * @class
13794
13725
  * @memberof PIXI
13795
13726
  */
13796
13727
  var Resource = /** @class */ (function () {
13797
13728
  /**
13798
- * @param {number} [width=0] - Width of the resource
13799
- * @param {number} [height=0] - Height of the resource
13729
+ * @param width - Width of the resource
13730
+ * @param height - Height of the resource
13800
13731
  */
13801
13732
  function Resource(width, height) {
13802
13733
  if (width === void 0) { width = 0; }
13803
13734
  if (height === void 0) { height = 0; }
13804
- /**
13805
- * Internal width of the resource
13806
- * @member {number}
13807
- * @protected
13808
- */
13809
13735
  this._width = width;
13810
- /**
13811
- * Internal height of the resource
13812
- * @member {number}
13813
- * @protected
13814
- */
13815
13736
  this._height = height;
13816
- /**
13817
- * If resource has been destroyed
13818
- * @member {boolean}
13819
- * @readonly
13820
- * @default false
13821
- */
13822
13737
  this.destroyed = false;
13823
- /**
13824
- * `true` if resource is created by BaseTexture
13825
- * useful for doing cleanup with BaseTexture destroy
13826
- * and not cleaning up resources that were created
13827
- * externally.
13828
- * @member {boolean}
13829
- * @protected
13830
- */
13831
13738
  this.internal = false;
13832
- /**
13833
- * Mini-runner for handling resize events
13834
- * accepts 2 parameters: width, height
13835
- *
13836
- * @member {Runner}
13837
- * @private
13838
- */
13839
13739
  this.onResize = new Runner('setRealSize');
13840
- /**
13841
- * Mini-runner for handling update events
13842
- *
13843
- * @member {Runner}
13844
- * @private
13845
- */
13846
13740
  this.onUpdate = new Runner('update');
13847
- /**
13848
- * Handle internal errors, such as loading errors
13849
- * accepts 1 param: error
13850
- *
13851
- * @member {Runner}
13852
- * @private
13853
- */
13854
13741
  this.onError = new Runner('onError');
13855
13742
  }
13856
13743
  /**
13857
13744
  * Bind to a parent BaseTexture
13858
13745
  *
13859
- * @param {PIXI.BaseTexture} baseTexture - Parent texture
13746
+ * @param baseTexture - Parent texture
13860
13747
  */
13861
13748
  Resource.prototype.bind = function (baseTexture) {
13862
13749
  this.onResize.add(baseTexture);
@@ -13871,7 +13758,7 @@ var Resource = /** @class */ (function () {
13871
13758
  /**
13872
13759
  * Unbind to a parent BaseTexture
13873
13760
  *
13874
- * @param {PIXI.BaseTexture} baseTexture - Parent texture
13761
+ * @param baseTexture - Parent texture
13875
13762
  */
13876
13763
  Resource.prototype.unbind = function (baseTexture) {
13877
13764
  this.onResize.remove(baseTexture);
@@ -13880,8 +13767,9 @@ var Resource = /** @class */ (function () {
13880
13767
  };
13881
13768
  /**
13882
13769
  * Trigger a resize event
13883
- * @param {number} width - X dimension
13884
- * @param {number} height - Y dimension
13770
+ *
13771
+ * @param width - X dimension
13772
+ * @param height - Y dimension
13885
13773
  */
13886
13774
  Resource.prototype.resize = function (width, height) {
13887
13775
  if (width !== this._width || height !== this._height) {
@@ -13893,8 +13781,8 @@ var Resource = /** @class */ (function () {
13893
13781
  Object.defineProperty(Resource.prototype, "valid", {
13894
13782
  /**
13895
13783
  * Has been validated
13784
+ *
13896
13785
  * @readonly
13897
- * @member {boolean}
13898
13786
  */
13899
13787
  get: function () {
13900
13788
  return !!this._width && !!this._height;
@@ -13902,9 +13790,7 @@ var Resource = /** @class */ (function () {
13902
13790
  enumerable: false,
13903
13791
  configurable: true
13904
13792
  });
13905
- /**
13906
- * Has been updated trigger event
13907
- */
13793
+ /** Has been updated trigger event. */
13908
13794
  Resource.prototype.update = function () {
13909
13795
  if (!this.destroyed) {
13910
13796
  this.onUpdate.emit();
@@ -13913,8 +13799,9 @@ var Resource = /** @class */ (function () {
13913
13799
  /**
13914
13800
  * This can be overridden to start preloading a resource
13915
13801
  * or do any other prepare step.
13802
+ *
13916
13803
  * @protected
13917
- * @return {Promise<void>} Handle the validate event
13804
+ * @return Handle the validate event
13918
13805
  */
13919
13806
  Resource.prototype.load = function () {
13920
13807
  return Promise.resolve(this);
@@ -13923,7 +13810,6 @@ var Resource = /** @class */ (function () {
13923
13810
  /**
13924
13811
  * The width of the resource.
13925
13812
  *
13926
- * @member {number}
13927
13813
  * @readonly
13928
13814
  */
13929
13815
  get: function () {
@@ -13936,7 +13822,6 @@ var Resource = /** @class */ (function () {
13936
13822
  /**
13937
13823
  * The height of the resource.
13938
13824
  *
13939
- * @member {number}
13940
13825
  * @readonly
13941
13826
  */
13942
13827
  get: function () {
@@ -13948,19 +13833,15 @@ var Resource = /** @class */ (function () {
13948
13833
  /**
13949
13834
  * Set the style, optional to override
13950
13835
  *
13951
- * @param {PIXI.Renderer} renderer - yeah, renderer!
13952
- * @param {PIXI.BaseTexture} baseTexture - the texture
13953
- * @param {PIXI.GLTexture} glTexture - texture instance for this webgl context
13954
- * @returns {boolean} `true` is success
13836
+ * @param renderer - yeah, renderer!
13837
+ * @param baseTexture - the texture
13838
+ * @param glTexture - texture instance for this webgl context
13839
+ * @returns - `true` is success
13955
13840
  */
13956
13841
  Resource.prototype.style = function (_renderer, _baseTexture, _glTexture) {
13957
13842
  return false;
13958
13843
  };
13959
- /**
13960
- * Clean up anything, this happens when destroying is ready.
13961
- *
13962
- * @protected
13963
- */
13844
+ /** Clean up anything, this happens when destroying is ready. */
13964
13845
  Resource.prototype.dispose = function () {
13965
13846
  // override
13966
13847
  };
@@ -13982,9 +13863,8 @@ var Resource = /** @class */ (function () {
13982
13863
  }
13983
13864
  };
13984
13865
  /**
13985
- * Abstract, used to auto-detect resource type
13866
+ * Abstract, used to auto-detect resource type.
13986
13867
  *
13987
- * @static
13988
13868
  * @param {*} source - The source object
13989
13869
  * @param {string} extension - The extension of source, if set
13990
13870
  */
@@ -13999,15 +13879,14 @@ var Resource = /** @class */ (function () {
13999
13879
  */
14000
13880
  /**
14001
13881
  * Buffer resource with data of typed array.
14002
- * @class
14003
- * @extends PIXI.Resource
13882
+ *
14004
13883
  * @memberof PIXI
14005
13884
  */
14006
13885
  var BufferResource = /** @class */ (function (_super) {
14007
13886
  __extends$2(BufferResource, _super);
14008
13887
  /**
14009
- * @param {Float32Array|Uint8Array|Uint32Array} source - Source buffer
14010
- * @param {object} options - Options
13888
+ * @param source - Source buffer
13889
+ * @param options - Options
14011
13890
  * @param {number} options.width - Width of the texture
14012
13891
  * @param {number} options.height - Height of the texture
14013
13892
  */
@@ -14018,21 +13897,16 @@ var BufferResource = /** @class */ (function (_super) {
14018
13897
  throw new Error('BufferResource width or height invalid');
14019
13898
  }
14020
13899
  _this = _super.call(this, width, height) || this;
14021
- /**
14022
- * Source array
14023
- * Cannot be ClampedUint8Array because it cant be uploaded to WebGL
14024
- *
14025
- * @member {Float32Array|Uint8Array|Uint32Array}
14026
- */
14027
13900
  _this.data = source;
14028
13901
  return _this;
14029
13902
  }
14030
13903
  /**
14031
13904
  * Upload the texture to the GPU.
14032
- * @param {PIXI.Renderer} renderer - Upload to the renderer
14033
- * @param {PIXI.BaseTexture} baseTexture - Reference to parent texture
14034
- * @param {PIXI.GLTexture} glTexture - glTexture
14035
- * @returns {boolean} true is success
13905
+ *
13906
+ * @param renderer - Upload to the renderer
13907
+ * @param baseTexture - Reference to parent texture
13908
+ * @param glTexture - glTexture
13909
+ * @returns - true is success
14036
13910
  */
14037
13911
  BufferResource.prototype.upload = function (renderer, baseTexture, glTexture) {
14038
13912
  var gl = renderer.gl;
@@ -14049,17 +13923,13 @@ var BufferResource = /** @class */ (function (_super) {
14049
13923
  }
14050
13924
  return true;
14051
13925
  };
14052
- /**
14053
- * Destroy and don't use after this
14054
- * @override
14055
- */
13926
+ /** Destroy and don't use after this. */
14056
13927
  BufferResource.prototype.dispose = function () {
14057
13928
  this.data = null;
14058
13929
  };
14059
13930
  /**
14060
13931
  * Used to auto-detect the type of resource.
14061
13932
  *
14062
- * @static
14063
13933
  * @param {*} source - The source object
14064
13934
  * @return {boolean} `true` if <canvas>
14065
13935
  */
@@ -14548,15 +14418,13 @@ var BaseTexture = /** @class */ (function (_super) {
14548
14418
  * All resources need to have the same pixel size.
14549
14419
  * Parent class for CubeResource and ArrayResource
14550
14420
  *
14551
- * @class
14552
- * @extends PIXI.Resource
14553
14421
  * @memberof PIXI
14554
14422
  */
14555
14423
  var AbstractMultiResource = /** @class */ (function (_super) {
14556
14424
  __extends$2(AbstractMultiResource, _super);
14557
14425
  /**
14558
- * @param {number} length
14559
- * @param {object} [options] - Options to for Resource constructor
14426
+ * @param length
14427
+ * @param options - Options to for Resource constructor
14560
14428
  * @param {number} [options.width] - Width of the resource
14561
14429
  * @param {number} [options.height] - Height of the resource
14562
14430
  */
@@ -14564,17 +14432,7 @@ var AbstractMultiResource = /** @class */ (function (_super) {
14564
14432
  var _this = this;
14565
14433
  var _a = options || {}, width = _a.width, height = _a.height;
14566
14434
  _this = _super.call(this, width, height) || this;
14567
- /**
14568
- * Collection of partial baseTextures that correspond to resources
14569
- * @member {Array<PIXI.BaseTexture>}
14570
- * @readonly
14571
- */
14572
14435
  _this.items = [];
14573
- /**
14574
- * Dirty IDs for each part
14575
- * @member {Array<number>}
14576
- * @readonly
14577
- */
14578
14436
  _this.itemDirtyIds = [];
14579
14437
  for (var i = 0; i < length; i++) {
14580
14438
  var partTexture = new BaseTexture();
@@ -14584,33 +14442,17 @@ var AbstractMultiResource = /** @class */ (function (_super) {
14584
14442
  // >=0 - texture item uploaded , in sync with items[i].dirtyId
14585
14443
  _this.itemDirtyIds.push(-2);
14586
14444
  }
14587
- /**
14588
- * Number of elements in array
14589
- *
14590
- * @member {number}
14591
- * @readonly
14592
- */
14593
14445
  _this.length = length;
14594
- /**
14595
- * Promise when loading
14596
- * @member {Promise}
14597
- * @private
14598
- * @default null
14599
- */
14600
14446
  _this._load = null;
14601
- /**
14602
- * Bound baseTexture, there can only be one
14603
- * @member {PIXI.BaseTexture}
14604
- */
14605
14447
  _this.baseTexture = null;
14606
14448
  return _this;
14607
14449
  }
14608
14450
  /**
14609
- * used from ArrayResource and CubeResource constructors
14610
- * @param {Array<*>} resources - Can be resources, image elements, canvas, etc. ,
14451
+ * Used from ArrayResource and CubeResource constructors.
14452
+ *
14453
+ * @param resources - Can be resources, image elements, canvas, etc. ,
14611
14454
  * length should be same as constructor length
14612
- * @param {object} [options] - detect options for resources
14613
- * @protected
14455
+ * @param options - Detect options for resources
14614
14456
  */
14615
14457
  AbstractMultiResource.prototype.initFromArray = function (resources, options) {
14616
14458
  for (var i = 0; i < this.length; i++) {
@@ -14628,10 +14470,7 @@ var AbstractMultiResource = /** @class */ (function (_super) {
14628
14470
  }
14629
14471
  }
14630
14472
  };
14631
- /**
14632
- * Destroy this BaseImageResource
14633
- * @override
14634
- */
14473
+ /** Destroy this BaseImageResource. */
14635
14474
  AbstractMultiResource.prototype.dispose = function () {
14636
14475
  for (var i = 0, len = this.length; i < len; i++) {
14637
14476
  this.items[i].destroy();
@@ -14643,9 +14482,9 @@ var AbstractMultiResource = /** @class */ (function (_super) {
14643
14482
  /**
14644
14483
  * Set a resource by ID
14645
14484
  *
14646
- * @param {PIXI.Resource} resource
14647
- * @param {number} index - Zero-based index of resource to set
14648
- * @return {PIXI.ArrayResource} Instance for chaining
14485
+ * @param resource
14486
+ * @param index - Zero-based index of resource to set
14487
+ * @return - Instance for chaining
14649
14488
  */
14650
14489
  AbstractMultiResource.prototype.addResourceAt = function (resource, index) {
14651
14490
  if (!this.items[index]) {
@@ -14658,11 +14497,7 @@ var AbstractMultiResource = /** @class */ (function (_super) {
14658
14497
  this.items[index].setResource(resource);
14659
14498
  return this;
14660
14499
  };
14661
- /**
14662
- * Set the parent base texture
14663
- * @member {PIXI.BaseTexture}
14664
- * @override
14665
- */
14500
+ /** Set the parent base texture. */
14666
14501
  AbstractMultiResource.prototype.bind = function (baseTexture) {
14667
14502
  if (this.baseTexture !== null) {
14668
14503
  throw new Error('Only one base texture per TextureArray is allowed');
@@ -14673,11 +14508,7 @@ var AbstractMultiResource = /** @class */ (function (_super) {
14673
14508
  this.items[i].on('update', baseTexture.update, baseTexture);
14674
14509
  }
14675
14510
  };
14676
- /**
14677
- * Unset the parent base texture
14678
- * @member {PIXI.BaseTexture}
14679
- * @override
14680
- */
14511
+ /** Unset the parent base texture. */
14681
14512
  AbstractMultiResource.prototype.unbind = function (baseTexture) {
14682
14513
  _super.prototype.unbind.call(this, baseTexture);
14683
14514
  for (var i = 0; i < this.length; i++) {
@@ -14687,8 +14518,8 @@ var AbstractMultiResource = /** @class */ (function (_super) {
14687
14518
  };
14688
14519
  /**
14689
14520
  * Load all the resources simultaneously
14690
- * @override
14691
- * @return {Promise<void>} When load is resolved
14521
+ *
14522
+ * @return - When load is resolved
14692
14523
  */
14693
14524
  AbstractMultiResource.prototype.load = function () {
14694
14525
  var _this = this;
@@ -14712,16 +14543,14 @@ var AbstractMultiResource = /** @class */ (function (_super) {
14712
14543
  /**
14713
14544
  * A resource that contains a number of sources.
14714
14545
  *
14715
- * @class
14716
- * @extends PIXI.Resource
14717
14546
  * @memberof PIXI
14718
14547
  */
14719
14548
  var ArrayResource = /** @class */ (function (_super) {
14720
14549
  __extends$2(ArrayResource, _super);
14721
14550
  /**
14722
- * @param {number|Array<*>} source - Number of items in array or the collection
14551
+ * @param source - Number of items in array or the collection
14723
14552
  * of image URLs to use. Can also be resources, image elements, canvas, etc.
14724
- * @param {object} [options] - Options to apply to {@link PIXI.autoDetectResource}
14553
+ * @param options - Options to apply to {@link PIXI.autoDetectResource}
14725
14554
  * @param {number} [options.width] - Width of the resource
14726
14555
  * @param {number} [options.height] - Height of the resource
14727
14556
  */
@@ -14747,9 +14576,9 @@ var ArrayResource = /** @class */ (function (_super) {
14747
14576
  * Set a baseTexture by ID,
14748
14577
  * ArrayResource just takes resource from it, nothing more
14749
14578
  *
14750
- * @param {PIXI.BaseTexture} baseTexture
14751
- * @param {number} index - Zero-based index of resource to set
14752
- * @return {PIXI.ArrayResource} Instance for chaining
14579
+ * @param baseTexture
14580
+ * @param index - Zero-based index of resource to set
14581
+ * @return - Instance for chaining
14753
14582
  */
14754
14583
  ArrayResource.prototype.addBaseTextureAt = function (baseTexture, index) {
14755
14584
  if (baseTexture.resource) {
@@ -14760,21 +14589,18 @@ var ArrayResource = /** @class */ (function (_super) {
14760
14589
  }
14761
14590
  return this;
14762
14591
  };
14763
- /**
14764
- * Add binding
14765
- * @member {PIXI.BaseTexture}
14766
- * @override
14767
- */
14592
+ /** Add binding */
14768
14593
  ArrayResource.prototype.bind = function (baseTexture) {
14769
14594
  _super.prototype.bind.call(this, baseTexture);
14770
14595
  baseTexture.target = TARGETS$1.TEXTURE_2D_ARRAY;
14771
14596
  };
14772
14597
  /**
14773
14598
  * Upload the resources to the GPU.
14774
- * @param {PIXI.Renderer} renderer
14775
- * @param {PIXI.BaseTexture} texture
14776
- * @param {PIXI.GLTexture} glTexture
14777
- * @returns {boolean} whether texture was uploaded
14599
+ *
14600
+ * @param renderer
14601
+ * @param texture
14602
+ * @param glTexture
14603
+ * @returns - whether texture was uploaded
14778
14604
  */
14779
14605
  ArrayResource.prototype.upload = function (renderer, texture, glTexture) {
14780
14606
  var _a = this, length = _a.length, itemDirtyIds = _a.itemDirtyIds, items = _a.items;
@@ -14800,9 +14626,8 @@ var ArrayResource = /** @class */ (function (_super) {
14800
14626
  }(AbstractMultiResource));
14801
14627
 
14802
14628
  /**
14803
- * Base for all the image/canvas resources
14804
- * @class
14805
- * @extends PIXI.Resource
14629
+ * Base for all the image/canvas resources.
14630
+ *
14806
14631
  * @memberof PIXI
14807
14632
  */
14808
14633
  var BaseImageResource = /** @class */ (function (_super) {
@@ -14816,28 +14641,16 @@ var BaseImageResource = /** @class */ (function (_super) {
14816
14641
  var width = sourceAny.naturalWidth || sourceAny.videoWidth || sourceAny.width;
14817
14642
  var height = sourceAny.naturalHeight || sourceAny.videoHeight || sourceAny.height;
14818
14643
  _this = _super.call(this, width, height) || this;
14819
- /**
14820
- * The source element
14821
- * @member {HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|SVGElement}
14822
- * @readonly
14823
- */
14824
14644
  _this.source = source;
14825
- /**
14826
- * If set to `true`, will force `texImage2D` over `texSubImage2D` for uploading.
14827
- * Certain types of media (e.g. video) using `texImage2D` is more performant.
14828
- * @member {boolean}
14829
- * @default false
14830
- * @private
14831
- */
14832
14645
  _this.noSubImage = false;
14833
14646
  return _this;
14834
14647
  }
14835
14648
  /**
14836
14649
  * Set cross origin based detecting the url and the crossorigin
14837
- * @protected
14838
- * @param {HTMLElement} element - Element to apply crossOrigin
14839
- * @param {string} url - URL to check
14840
- * @param {boolean|string} [crossorigin=true] - Cross origin value to use
14650
+ *
14651
+ * @param element - Element to apply crossOrigin
14652
+ * @param url - URL to check
14653
+ * @param crossorigin - Cross origin value to use
14841
14654
  */
14842
14655
  BaseImageResource.crossOrigin = function (element, url, crossorigin) {
14843
14656
  if (crossorigin === undefined && url.indexOf('data:') !== 0) {
@@ -14849,11 +14662,12 @@ var BaseImageResource = /** @class */ (function (_super) {
14849
14662
  };
14850
14663
  /**
14851
14664
  * Upload the texture to the GPU.
14852
- * @param {PIXI.Renderer} renderer - Upload to the renderer
14853
- * @param {PIXI.BaseTexture} baseTexture - Reference to parent texture
14854
- * @param {PIXI.GLTexture} glTexture
14665
+ *
14666
+ * @param renderer - Upload to the renderer
14667
+ * @param baseTexture - Reference to parent texture
14668
+ * @param glTexture
14855
14669
  * @param {HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|SVGElement} [source] - (optional)
14856
- * @returns {boolean} true is success
14670
+ * @returns - true is success
14857
14671
  */
14858
14672
  BaseImageResource.prototype.upload = function (renderer, baseTexture, glTexture, source) {
14859
14673
  var gl = renderer.gl;
@@ -14888,10 +14702,7 @@ var BaseImageResource = /** @class */ (function (_super) {
14888
14702
  this.resize(width, height);
14889
14703
  _super.prototype.update.call(this);
14890
14704
  };
14891
- /**
14892
- * Destroy this BaseImageResource
14893
- * @override
14894
- */
14705
+ /** Destroy this {@link BaseImageResource} */
14895
14706
  BaseImageResource.prototype.dispose = function () {
14896
14707
  this.source = null;
14897
14708
  };
@@ -14903,14 +14714,13 @@ var BaseImageResource = /** @class */ (function (_super) {
14903
14714
  */
14904
14715
  /**
14905
14716
  * Resource type for HTMLCanvasElement.
14906
- * @class
14907
- * @extends PIXI.BaseImageResource
14717
+ *
14908
14718
  * @memberof PIXI
14909
14719
  */
14910
14720
  var CanvasResource = /** @class */ (function (_super) {
14911
14721
  __extends$2(CanvasResource, _super);
14912
14722
  /**
14913
- * @param {HTMLCanvasElement} source - Canvas element to use
14723
+ * @param source - Canvas element to use
14914
14724
  */
14915
14725
  // eslint-disable-next-line @typescript-eslint/no-useless-constructor
14916
14726
  function CanvasResource(source) {
@@ -14919,8 +14729,7 @@ var CanvasResource = /** @class */ (function (_super) {
14919
14729
  /**
14920
14730
  * Used to auto-detect the type of resource.
14921
14731
  *
14922
- * @static
14923
- * @param {HTMLCanvasElement|OffscreenCanvas} source - The source object
14732
+ * @param {*} source - The source object
14924
14733
  * @return {boolean} `true` if source is HTMLCanvasElement or OffscreenCanvas
14925
14734
  */
14926
14735
  CanvasResource.test = function (source) {
@@ -14937,8 +14746,6 @@ var CanvasResource = /** @class */ (function (_super) {
14937
14746
  /**
14938
14747
  * Resource for a CubeTexture which contains six resources.
14939
14748
  *
14940
- * @class
14941
- * @extends PIXI.ArrayResource
14942
14749
  * @memberof PIXI
14943
14750
  */
14944
14751
  var CubeResource = /** @class */ (function (_super) {
@@ -14946,7 +14753,7 @@ var CubeResource = /** @class */ (function (_super) {
14946
14753
  /**
14947
14754
  * @param {Array<string|PIXI.Resource>} [source] - Collection of URLs or resources
14948
14755
  * to use as the sides of the cube.
14949
- * @param {object} [options] - ImageResource options
14756
+ * @param options - ImageResource options
14950
14757
  * @param {number} [options.width] - Width of resource
14951
14758
  * @param {number} [options.height] - Height of resource
14952
14759
  * @param {number} [options.autoLoad=true] - Whether to auto-load resources
@@ -14963,11 +14770,6 @@ var CubeResource = /** @class */ (function (_super) {
14963
14770
  for (var i = 0; i < CubeResource.SIDES; i++) {
14964
14771
  _this.items[i].target = TARGETS$1.TEXTURE_CUBE_MAP_POSITIVE_X + i;
14965
14772
  }
14966
- /**
14967
- * In case BaseTextures are supplied, whether to use same resource or bind baseTexture itself
14968
- * @member {boolean}
14969
- * @protected
14970
- */
14971
14773
  _this.linkBaseTexture = linkBaseTexture !== false;
14972
14774
  if (source) {
14973
14775
  _this.initFromArray(source, options);
@@ -14978,10 +14780,9 @@ var CubeResource = /** @class */ (function (_super) {
14978
14780
  return _this;
14979
14781
  }
14980
14782
  /**
14981
- * Add binding
14783
+ * Add binding.
14982
14784
  *
14983
- * @override
14984
- * @param {PIXI.BaseTexture} baseTexture - parent base texture
14785
+ * @param baseTexture - parent base texture
14985
14786
  */
14986
14787
  CubeResource.prototype.bind = function (baseTexture) {
14987
14788
  _super.prototype.bind.call(this, baseTexture);
@@ -15044,36 +14845,27 @@ var CubeResource = /** @class */ (function (_super) {
15044
14845
  /**
15045
14846
  * Used to auto-detect the type of resource.
15046
14847
  *
15047
- * @static
15048
- * @param {object} source - The source object
14848
+ * @param {*} source - The source object
15049
14849
  * @return {boolean} `true` if source is an array of 6 elements
15050
14850
  */
15051
14851
  CubeResource.test = function (source) {
15052
14852
  return Array.isArray(source) && source.length === CubeResource.SIDES;
15053
14853
  };
15054
- /**
15055
- * Number of texture sides to store for CubeResources
15056
- *
15057
- * @name PIXI.CubeResource.SIDES
15058
- * @static
15059
- * @member {number}
15060
- * @default 6
15061
- */
14854
+ /** Number of texture sides to store for CubeResources. */
15062
14855
  CubeResource.SIDES = 6;
15063
14856
  return CubeResource;
15064
14857
  }(AbstractMultiResource));
15065
14858
 
15066
14859
  /**
15067
14860
  * Resource type for HTMLImageElement.
15068
- * @class
15069
- * @extends PIXI.BaseImageResource
14861
+ *
15070
14862
  * @memberof PIXI
15071
14863
  */
15072
14864
  var ImageResource = /** @class */ (function (_super) {
15073
14865
  __extends$2(ImageResource, _super);
15074
14866
  /**
15075
- * @param {HTMLImageElement|string} source - image source or URL
15076
- * @param {object} [options]
14867
+ * @param source - image source or URL
14868
+ * @param options
15077
14869
  * @param {boolean} [options.autoLoad=true] - start loading process
15078
14870
  * @param {boolean} [options.createBitmap=PIXI.settings.CREATE_IMAGE_BITMAP] - whether its required to create
15079
14871
  * a bitmap before upload
@@ -15098,51 +14890,13 @@ var ImageResource = /** @class */ (function (_super) {
15098
14890
  _this._width = 0;
15099
14891
  _this._height = 0;
15100
14892
  }
15101
- /**
15102
- * URL of the image source
15103
- * @member {string}
15104
- */
15105
14893
  _this.url = source.src;
15106
- /**
15107
- * When process is completed
15108
- * @member {Promise<void>}
15109
- * @private
15110
- */
15111
14894
  _this._process = null;
15112
- /**
15113
- * If the image should be disposed after upload
15114
- * @member {boolean}
15115
- * @default false
15116
- */
15117
14895
  _this.preserveBitmap = false;
15118
- /**
15119
- * If capable, convert the image using createImageBitmap API
15120
- * @member {boolean}
15121
- * @default PIXI.settings.CREATE_IMAGE_BITMAP
15122
- */
15123
14896
  _this.createBitmap = (options.createBitmap !== undefined
15124
14897
  ? options.createBitmap : settings.CREATE_IMAGE_BITMAP) && !!self.createImageBitmap;
15125
- /**
15126
- * Controls texture alphaMode field
15127
- * Copies from options
15128
- * Default is `null`, copies option from baseTexture
15129
- *
15130
- * @member {PIXI.ALPHA_MODES|null}
15131
- * @readonly
15132
- */
15133
14898
  _this.alphaMode = typeof options.alphaMode === 'number' ? options.alphaMode : null;
15134
- /**
15135
- * The ImageBitmap element created for HTMLImageElement
15136
- * @member {ImageBitmap}
15137
- * @default null
15138
- */
15139
14899
  _this.bitmap = null;
15140
- /**
15141
- * Promise when loading
15142
- * @member {Promise<void>}
15143
- * @private
15144
- * @default null
15145
- */
15146
14900
  _this._load = null;
15147
14901
  if (options.autoLoad !== false) {
15148
14902
  _this.load();
@@ -15150,10 +14904,9 @@ var ImageResource = /** @class */ (function (_super) {
15150
14904
  return _this;
15151
14905
  }
15152
14906
  /**
15153
- * returns a promise when image will be loaded and processed
14907
+ * Returns a promise when image will be loaded and processed.
15154
14908
  *
15155
- * @param {boolean} [createBitmap] - whether process image into bitmap
15156
- * @returns {Promise<void>}
14909
+ * @param createBitmap - whether process image into bitmap
15157
14910
  */
15158
14911
  ImageResource.prototype.load = function (createBitmap) {
15159
14912
  var _this = this;
@@ -15199,7 +14952,7 @@ var ImageResource = /** @class */ (function (_super) {
15199
14952
  * Called when we need to convert image into BitmapImage.
15200
14953
  * Can be called multiple times, real promise is cached inside.
15201
14954
  *
15202
- * @returns {Promise<void>} cached promise to fill that bitmap
14955
+ * @return - Cached promise to fill that bitmap
15203
14956
  */
15204
14957
  ImageResource.prototype.process = function () {
15205
14958
  var _this = this;
@@ -15233,9 +14986,9 @@ var ImageResource = /** @class */ (function (_super) {
15233
14986
  /**
15234
14987
  * Upload the image resource to GPU.
15235
14988
  *
15236
- * @param {PIXI.Renderer} renderer - Renderer to upload to
15237
- * @param {PIXI.BaseTexture} baseTexture - BaseTexture for this resource
15238
- * @param {PIXI.GLTexture} glTexture - GLTexture to use
14989
+ * @param renderer - Renderer to upload to
14990
+ * @param baseTexture - BaseTexture for this resource
14991
+ * @param glTexture - GLTexture to use
15239
14992
  * @returns {boolean} true is success
15240
14993
  */
15241
14994
  ImageResource.prototype.upload = function (renderer, baseTexture, glTexture) {
@@ -15274,10 +15027,7 @@ var ImageResource = /** @class */ (function (_super) {
15274
15027
  }
15275
15028
  return true;
15276
15029
  };
15277
- /**
15278
- * Destroys this texture
15279
- * @override
15280
- */
15030
+ /** Destroys this resource. */
15281
15031
  ImageResource.prototype.dispose = function () {
15282
15032
  this.source.onload = null;
15283
15033
  this.source.onerror = null;
@@ -15292,8 +15042,7 @@ var ImageResource = /** @class */ (function (_super) {
15292
15042
  /**
15293
15043
  * Used to auto-detect the type of resource.
15294
15044
  *
15295
- * @static
15296
- * @param {string|HTMLImageElement} source - The source object
15045
+ * @param {*} source - The source object
15297
15046
  * @return {boolean} `true` if source is string or HTMLImageElement
15298
15047
  */
15299
15048
  ImageResource.test = function (source) {
@@ -15304,14 +15053,13 @@ var ImageResource = /** @class */ (function (_super) {
15304
15053
 
15305
15054
  /**
15306
15055
  * Resource type for SVG elements and graphics.
15307
- * @class
15308
- * @extends PIXI.BaseImageResource
15056
+ *
15309
15057
  * @memberof PIXI
15310
15058
  */
15311
15059
  var SVGResource = /** @class */ (function (_super) {
15312
15060
  __extends$2(SVGResource, _super);
15313
15061
  /**
15314
- * @param {string} source - Base64 encoded SVG element or URL for SVG file.
15062
+ * @param sourceBase64 - Base64 encoded SVG element or URL for SVG file.
15315
15063
  * @param {object} [options] - Options to use
15316
15064
  * @param {number} [options.scale=1] - Scale to apply to SVG. Overridden by...
15317
15065
  * @param {number} [options.width] - Rasterize SVG this wide. Aspect ratio preserved if height not specified.
@@ -15324,48 +15072,12 @@ var SVGResource = /** @class */ (function (_super) {
15324
15072
  _this = _super.call(this, document.createElement('canvas')) || this;
15325
15073
  _this._width = 0;
15326
15074
  _this._height = 0;
15327
- /**
15328
- * Base64 encoded SVG element or URL for SVG file
15329
- * @readonly
15330
- * @member {string}
15331
- */
15332
15075
  _this.svg = sourceBase64;
15333
- /**
15334
- * The source scale to apply when rasterizing on load
15335
- * @readonly
15336
- * @member {number}
15337
- */
15338
15076
  _this.scale = options.scale || 1;
15339
- /**
15340
- * A width override for rasterization on load
15341
- * @readonly
15342
- * @member {number}
15343
- */
15344
15077
  _this._overrideWidth = options.width;
15345
- /**
15346
- * A height override for rasterization on load
15347
- * @readonly
15348
- * @member {number}
15349
- */
15350
15078
  _this._overrideHeight = options.height;
15351
- /**
15352
- * Call when completely loaded
15353
- * @private
15354
- * @member {function}
15355
- */
15356
15079
  _this._resolve = null;
15357
- /**
15358
- * Cross origin value to use
15359
- * @private
15360
- * @member {boolean|string}
15361
- */
15362
15080
  _this._crossorigin = options.crossorigin;
15363
- /**
15364
- * Promise when loading
15365
- * @member {Promise<void>}
15366
- * @private
15367
- * @default null
15368
- */
15369
15081
  _this._load = null;
15370
15082
  if (options.autoLoad !== false) {
15371
15083
  _this.load();
@@ -15394,11 +15106,7 @@ var SVGResource = /** @class */ (function (_super) {
15394
15106
  });
15395
15107
  return this._load;
15396
15108
  };
15397
- /**
15398
- * Loads an SVG image from `imageUrl` or `data URL`.
15399
- *
15400
- * @private
15401
- */
15109
+ /** Loads an SVG image from `imageUrl` or `data URL`. */
15402
15110
  SVGResource.prototype._loadSvg = function () {
15403
15111
  var _this = this;
15404
15112
  var tempImage = new Image();
@@ -15443,11 +15151,10 @@ var SVGResource = /** @class */ (function (_super) {
15443
15151
  };
15444
15152
  };
15445
15153
  /**
15446
- * Get size from an svg string using regexp.
15154
+ * Get size from an svg string using a regular expression.
15447
15155
  *
15448
- * @method
15449
- * @param {string} svgString - a serialized svg element
15450
- * @return {PIXI.ISize} image extension
15156
+ * @param svgString - a serialized svg element
15157
+ * @return - image extension
15451
15158
  */
15452
15159
  SVGResource.getSize = function (svgString) {
15453
15160
  var sizeMatch = SVGResource.SVG_SIZE.exec(svgString);
@@ -15458,10 +15165,7 @@ var SVGResource = /** @class */ (function (_super) {
15458
15165
  }
15459
15166
  return size;
15460
15167
  };
15461
- /**
15462
- * Destroys this texture
15463
- * @override
15464
- */
15168
+ /** Destroys this texture. */
15465
15169
  SVGResource.prototype.dispose = function () {
15466
15170
  _super.prototype.dispose.call(this);
15467
15171
  this._resolve = null;
@@ -15470,9 +15174,9 @@ var SVGResource = /** @class */ (function (_super) {
15470
15174
  /**
15471
15175
  * Used to auto-detect the type of resource.
15472
15176
  *
15473
- * @static
15474
15177
  * @param {*} source - The source object
15475
15178
  * @param {string} extension - The extension of source, if set
15179
+ * @return {boolean} - If the source is a SVG source or data file
15476
15180
  */
15477
15181
  SVGResource.test = function (source, extension) {
15478
15182
  // url file extension is SVG
@@ -15483,27 +15187,25 @@ var SVGResource = /** @class */ (function (_super) {
15483
15187
  || (typeof source === 'string' && SVGResource.SVG_XML.test(source));
15484
15188
  };
15485
15189
  /**
15486
- * RegExp for SVG XML document.
15190
+ * Regular expression for SVG XML document.
15487
15191
  *
15488
15192
  * @example &lt;?xml version="1.0" encoding="utf-8" ?&gt;&lt;!-- image/svg --&gt;&lt;svg
15193
+ * @readonly
15489
15194
  */
15490
15195
  SVGResource.SVG_XML = /^(<\?xml[^?]+\?>)?\s*(<!--[^(-->)]*-->)?\s*\<svg/m;
15491
15196
  /**
15492
- * RegExp for SVG size.
15197
+ * Regular expression for SVG size.
15493
15198
  *
15494
- * @static
15495
- * @constant {RegExp|string} SVG_SIZE
15496
- * @memberof PIXI.SVGResource
15497
15199
  * @example &lt;svg width="100" height="100"&gt;&lt;/svg&gt;
15200
+ * @readonly
15498
15201
  */
15499
15202
  SVGResource.SVG_SIZE = /<svg[^>]*(?:\s(width|height)=('|")(\d*(?:\.\d+)?)(?:px)?('|"))[^>]*(?:\s(width|height)=('|")(\d*(?:\.\d+)?)(?:px)?('|"))[^>]*>/i; // eslint-disable-line max-len
15500
15203
  return SVGResource;
15501
15204
  }(BaseImageResource));
15502
15205
 
15503
15206
  /**
15504
- * Resource type for HTMLVideoElement.
15505
- * @class
15506
- * @extends PIXI.BaseImageResource
15207
+ * Resource type for {@code HTMLVideoElement}.
15208
+ *
15507
15209
  * @memberof PIXI
15508
15210
  */
15509
15211
  var VideoResource = /** @class */ (function (_super) {
@@ -15548,44 +15250,12 @@ var VideoResource = /** @class */ (function (_super) {
15548
15250
  }
15549
15251
  _this = _super.call(this, source) || this;
15550
15252
  _this.noSubImage = true;
15551
- /**
15552
- * `true` to use PIXI.Ticker.shared to auto update the base texture.
15553
- *
15554
- * @type {boolean}
15555
- * @default true
15556
- * @private
15557
- */
15558
15253
  _this._autoUpdate = true;
15559
- /**
15560
- * `true` if the instance is currently connected to PIXI.Ticker.shared to auto update the base texture.
15561
- *
15562
- * @type {boolean}
15563
- * @default false
15564
- * @private
15565
- */
15566
15254
  _this._isConnectedToTicker = false;
15567
15255
  _this._updateFPS = options.updateFPS || 0;
15568
15256
  _this._msToNextUpdate = 0;
15569
- /**
15570
- * When set to true will automatically play videos used by this texture once
15571
- * they are loaded. If false, it will not modify the playing state.
15572
- *
15573
- * @member {boolean}
15574
- * @default true
15575
- */
15576
15257
  _this.autoPlay = options.autoPlay !== false;
15577
- /**
15578
- * Promise when loading
15579
- * @member {Promise<void>}
15580
- * @private
15581
- * @default null
15582
- */
15583
15258
  _this._load = null;
15584
- /**
15585
- * Callback when completed with load.
15586
- * @member {function}
15587
- * @private
15588
- */
15589
15259
  _this._resolve = null;
15590
15260
  // Bind for listeners
15591
15261
  _this._onCanPlay = _this._onCanPlay.bind(_this);
@@ -15596,9 +15266,9 @@ var VideoResource = /** @class */ (function (_super) {
15596
15266
  return _this;
15597
15267
  }
15598
15268
  /**
15599
- * Trigger updating of the texture
15269
+ * Trigger updating of the texture.
15600
15270
  *
15601
- * @param {number} [deltaTime=0] - time delta since last tick
15271
+ * @param deltaTime - time delta since last tick
15602
15272
  */
15603
15273
  VideoResource.prototype.update = function (_deltaTime) {
15604
15274
  if (!this.destroyed) {
@@ -15614,7 +15284,6 @@ var VideoResource = /** @class */ (function (_super) {
15614
15284
  /**
15615
15285
  * Start preloading the video resource.
15616
15286
  *
15617
- * @protected
15618
15287
  * @return {Promise<void>} Handle the validate event
15619
15288
  */
15620
15289
  VideoResource.prototype.load = function () {
@@ -15648,11 +15317,7 @@ var VideoResource = /** @class */ (function (_super) {
15648
15317
  });
15649
15318
  return this._load;
15650
15319
  };
15651
- /**
15652
- * Handle video error events.
15653
- *
15654
- * @private
15655
- */
15320
+ /** Handle video error events. */
15656
15321
  VideoResource.prototype._onError = function (event) {
15657
15322
  this.source.removeEventListener('error', this._onError, true);
15658
15323
  this.onError.emit(event);
@@ -15660,8 +15325,7 @@ var VideoResource = /** @class */ (function (_super) {
15660
15325
  /**
15661
15326
  * Returns true if the underlying source is playing.
15662
15327
  *
15663
- * @private
15664
- * @return {boolean} True if playing.
15328
+ * @return - True if playing.
15665
15329
  */
15666
15330
  VideoResource.prototype._isSourcePlaying = function () {
15667
15331
  var source = this.source;
@@ -15670,18 +15334,13 @@ var VideoResource = /** @class */ (function (_super) {
15670
15334
  /**
15671
15335
  * Returns true if the underlying source is ready for playing.
15672
15336
  *
15673
- * @private
15674
- * @return {boolean} True if ready.
15337
+ * @return - True if ready.
15675
15338
  */
15676
15339
  VideoResource.prototype._isSourceReady = function () {
15677
15340
  var source = this.source;
15678
15341
  return source.readyState === 3 || source.readyState === 4;
15679
15342
  };
15680
- /**
15681
- * Runs the update loop when the video is ready to play
15682
- *
15683
- * @private
15684
- */
15343
+ /** Runs the update loop when the video is ready to play. */
15685
15344
  VideoResource.prototype._onPlayStart = function () {
15686
15345
  // Just in case the video has not received its can play even yet..
15687
15346
  if (!this.valid) {
@@ -15692,22 +15351,14 @@ var VideoResource = /** @class */ (function (_super) {
15692
15351
  this._isConnectedToTicker = true;
15693
15352
  }
15694
15353
  };
15695
- /**
15696
- * Fired when a pause event is triggered, stops the update loop
15697
- *
15698
- * @private
15699
- */
15354
+ /** Fired when a pause event is triggered, stops the update loop. */
15700
15355
  VideoResource.prototype._onPlayStop = function () {
15701
15356
  if (this._isConnectedToTicker) {
15702
15357
  Ticker.shared.remove(this.update, this);
15703
15358
  this._isConnectedToTicker = false;
15704
15359
  }
15705
15360
  };
15706
- /**
15707
- * Fired when the video is loaded and ready to play
15708
- *
15709
- * @private
15710
- */
15361
+ /** Fired when the video is loaded and ready to play. */
15711
15362
  VideoResource.prototype._onCanPlay = function () {
15712
15363
  var source = this.source;
15713
15364
  source.removeEventListener('canplay', this._onCanPlay);
@@ -15726,10 +15377,7 @@ var VideoResource = /** @class */ (function (_super) {
15726
15377
  source.play();
15727
15378
  }
15728
15379
  };
15729
- /**
15730
- * Destroys this texture
15731
- * @override
15732
- */
15380
+ /** Destroys this texture. */
15733
15381
  VideoResource.prototype.dispose = function () {
15734
15382
  if (this._isConnectedToTicker) {
15735
15383
  Ticker.shared.remove(this.update, this);
@@ -15745,11 +15393,7 @@ var VideoResource = /** @class */ (function (_super) {
15745
15393
  _super.prototype.dispose.call(this);
15746
15394
  };
15747
15395
  Object.defineProperty(VideoResource.prototype, "autoUpdate", {
15748
- /**
15749
- * Should the base texture automatically update itself, set to true by default
15750
- *
15751
- * @member {boolean}
15752
- */
15396
+ /** Should the base texture automatically update itself, set to true by default. */
15753
15397
  get: function () {
15754
15398
  return this._autoUpdate;
15755
15399
  },
@@ -15773,8 +15417,6 @@ var VideoResource = /** @class */ (function (_super) {
15773
15417
  /**
15774
15418
  * How many times a second to update the texture from the video. Leave at 0 to update at every render.
15775
15419
  * A lower fps can help performance, as updating the texture at 60fps on a 30ps video may not be efficient.
15776
- *
15777
- * @member {number}
15778
15420
  */
15779
15421
  get: function () {
15780
15422
  return this._updateFPS;
@@ -15790,7 +15432,6 @@ var VideoResource = /** @class */ (function (_super) {
15790
15432
  /**
15791
15433
  * Used to auto-detect the type of resource.
15792
15434
  *
15793
- * @static
15794
15435
  * @param {*} source - The source object
15795
15436
  * @param {string} extension - The extension of source, if set
15796
15437
  * @return {boolean} `true` if video source
@@ -15801,17 +15442,13 @@ var VideoResource = /** @class */ (function (_super) {
15801
15442
  };
15802
15443
  /**
15803
15444
  * List of common video file extensions supported by VideoResource.
15804
- * @constant
15805
- * @member {Array<string>}
15806
- * @static
15445
+ *
15807
15446
  * @readonly
15808
15447
  */
15809
15448
  VideoResource.TYPES = ['mp4', 'm4v', 'webm', 'ogg', 'ogv', 'h264', 'avi', 'mov'];
15810
15449
  /**
15811
15450
  * Map of video MIME types that can't be directly derived from file extensions.
15812
- * @constant
15813
- * @member {object}
15814
- * @static
15451
+ *
15815
15452
  * @readonly
15816
15453
  */
15817
15454
  VideoResource.MIME_TYPES = {
@@ -15824,14 +15461,13 @@ var VideoResource = /** @class */ (function (_super) {
15824
15461
 
15825
15462
  /**
15826
15463
  * Resource type for ImageBitmap.
15827
- * @class
15828
- * @extends PIXI.BaseImageResource
15464
+ *
15829
15465
  * @memberof PIXI
15830
15466
  */
15831
15467
  var ImageBitmapResource = /** @class */ (function (_super) {
15832
15468
  __extends$2(ImageBitmapResource, _super);
15833
15469
  /**
15834
- * @param {ImageBitmap} source - Image element to use
15470
+ * @param source - Image element to use
15835
15471
  */
15836
15472
  // eslint-disable-next-line @typescript-eslint/no-useless-constructor
15837
15473
  function ImageBitmapResource(source) {
@@ -15840,8 +15476,7 @@ var ImageBitmapResource = /** @class */ (function (_super) {
15840
15476
  /**
15841
15477
  * Used to auto-detect the type of resource.
15842
15478
  *
15843
- * @static
15844
- * @param {ImageBitmap} source - The source object
15479
+ * @param {*} source - The source object
15845
15480
  * @return {boolean} `true` if source is an ImageBitmap
15846
15481
  */
15847
15482
  ImageBitmapResource.test = function (source) {
@@ -15871,8 +15506,7 @@ var _resources = {
15871
15506
 
15872
15507
  /**
15873
15508
  * Resource type for DepthTexture.
15874
- * @class
15875
- * @extends PIXI.BufferResource
15509
+ *
15876
15510
  * @memberof PIXI
15877
15511
  */
15878
15512
  var DepthResource = /** @class */ (function (_super) {
@@ -15882,10 +15516,11 @@ var DepthResource = /** @class */ (function (_super) {
15882
15516
  }
15883
15517
  /**
15884
15518
  * Upload the texture to the GPU.
15885
- * @param {PIXI.Renderer} renderer - Upload to the renderer
15886
- * @param {PIXI.BaseTexture} baseTexture - Reference to parent texture
15887
- * @param {PIXI.GLTexture} glTexture - glTexture
15888
- * @returns {boolean} true is success
15519
+ *
15520
+ * @param renderer - Upload to the renderer
15521
+ * @param baseTexture - Reference to parent texture
15522
+ * @param glTexture - glTexture
15523
+ * @return - true is success
15889
15524
  */
15890
15525
  DepthResource.prototype.upload = function (renderer, baseTexture, glTexture) {
15891
15526
  var gl = renderer.gl;
@@ -17209,17 +16844,17 @@ var RenderTexturePool = /** @class */ (function () {
17209
16844
  * This does not contain the actual data, but instead has a buffer id that maps to a {@link PIXI.Buffer}
17210
16845
  * This can include anything from positions, uvs, normals, colors etc.
17211
16846
  *
17212
- * @class
17213
16847
  * @memberof PIXI
17214
16848
  */
17215
16849
  var Attribute = /** @class */ (function () {
17216
16850
  /**
17217
- * @param {string} buffer - the id of the buffer that this attribute will look for
17218
- * @param {Number} [size=0] - the size of the attribute. If you have 2 floats per vertex (eg position x and y) this would be 2.
17219
- * @param {Boolean} [normalized=false] - should the data be normalized.
16851
+ * @param buffer - the id of the buffer that this attribute will look for
16852
+ * @param size - the size of the attribute. If you have 2 floats per vertex (eg position x and y) this would be 2.
16853
+ * @param normalized - should the data be normalized.
17220
16854
  * @param {PIXI.TYPES} [type=PIXI.TYPES.FLOAT] - what type of number is the attribute. Check {@link PIXI.TYPES} to see the ones available
17221
- * @param {Number} [stride=0] - How far apart, in bytes, the start of each value is. (used for interleaving data)
17222
- * @param {Number} [start=0] - How far into the array to start reading values (used for interleaving data)
16855
+ * @param [stride=0] - How far apart, in bytes, the start of each value is. (used for interleaving data)
16856
+ * @param [start=0] - How far into the array to start reading values (used for interleaving data)
16857
+ * @param [instance=false] - Whether the geometry is instanced.
17223
16858
  */
17224
16859
  function Attribute(buffer, size, normalized, type, stride, start, instance) {
17225
16860
  if (size === void 0) { size = 0; }
@@ -17233,23 +16868,19 @@ var Attribute = /** @class */ (function () {
17233
16868
  this.start = start;
17234
16869
  this.instance = instance;
17235
16870
  }
17236
- /**
17237
- * Destroys the Attribute.
17238
- */
16871
+ /** Destroys the Attribute. */
17239
16872
  Attribute.prototype.destroy = function () {
17240
16873
  this.buffer = null;
17241
16874
  };
17242
16875
  /**
17243
16876
  * Helper function that creates an Attribute based on the information provided
17244
16877
  *
17245
- * @static
17246
- * @param {string} buffer - the id of the buffer that this attribute will look for
17247
- * @param {Number} [size=0] - the size of the attribute. If you have 2 floats per vertex (eg position x and y) this would be 2
17248
- * @param {Boolean} [normalized=false] - should the data be normalized.
17249
- * @param {PIXI.TYPES} [type=PIXI.TYPES.FLOAT] - what type of number is the attribute. Check {@link PIXI.TYPES} to see the ones available
17250
- * @param {Number} [stride=0] - How far apart, in bytes, the start of each value is. (used for interleaving data)
17251
- *
17252
- * @returns {PIXI.Attribute} A new {@link PIXI.Attribute} based on the information provided
16878
+ * @param buffer - the id of the buffer that this attribute will look for
16879
+ * @param [size=0] - the size of the attribute. If you have 2 floats per vertex (eg position x and y) this would be 2
16880
+ * @param [normalized=false] - should the data be normalized.
16881
+ * @param [type=PIXI.TYPES.FLOAT] - what type of number is the attribute. Check {@link PIXI.TYPES} to see the ones available
16882
+ * @param [stride=0] - How far apart, in bytes, the start of each value is. (used for interleaving data)
16883
+ * @returns - A new {@link PIXI.Attribute} based on the information provided
17253
16884
  */
17254
16885
  Attribute.from = function (buffer, size, normalized, type, stride) {
17255
16886
  return new Attribute(buffer, size, normalized, type, stride);
@@ -17261,30 +16892,18 @@ var UID = 0;
17261
16892
  /**
17262
16893
  * A wrapper for data so that it can be used and uploaded by WebGL
17263
16894
  *
17264
- * @class
17265
16895
  * @memberof PIXI
17266
16896
  */
17267
16897
  var Buffer = /** @class */ (function () {
17268
16898
  /**
17269
16899
  * @param {ArrayBuffer| SharedArrayBuffer|ArrayBufferView} data - the data to store in the buffer.
17270
- * @param {boolean} [_static=true] - `true` for static buffer
17271
- * @param {boolean} [index=false] - `true` for index buffer
16900
+ * @param _static - `true` for static buffer
16901
+ * @param index - `true` for index buffer
17272
16902
  */
17273
16903
  function Buffer(data, _static, index) {
17274
16904
  if (_static === void 0) { _static = true; }
17275
16905
  if (index === void 0) { index = false; }
17276
- /**
17277
- * The data in the buffer, as a typed array
17278
- *
17279
- * @member {ArrayBuffer| SharedArrayBuffer | ArrayBufferView}
17280
- */
17281
16906
  this.data = (data || new Float32Array(1));
17282
- /**
17283
- * A map of renderer IDs to webgl buffer
17284
- *
17285
- * @private
17286
- * @member {object<number, GLBuffer>}
17287
- */
17288
16907
  this._glBuffers = {};
17289
16908
  this._updateID = 0;
17290
16909
  this.index = index;
@@ -17294,7 +16913,7 @@ var Buffer = /** @class */ (function () {
17294
16913
  }
17295
16914
  // TODO could explore flagging only a partial upload?
17296
16915
  /**
17297
- * flags this buffer as requiring an upload to the GPU
16916
+ * Flags this buffer as requiring an upload to the GPU.
17298
16917
  * @param {ArrayBuffer|SharedArrayBuffer|ArrayBufferView|number[]} [data] - the data to update in the buffer.
17299
16918
  */
17300
16919
  Buffer.prototype.update = function (data) {
@@ -17304,15 +16923,11 @@ var Buffer = /** @class */ (function () {
17304
16923
  this.data = data || this.data;
17305
16924
  this._updateID++;
17306
16925
  };
17307
- /**
17308
- * disposes WebGL resources that are connected to this geometry
17309
- */
16926
+ /** Disposes WebGL resources that are connected to this geometry. */
17310
16927
  Buffer.prototype.dispose = function () {
17311
16928
  this.disposeRunner.emit(this, false);
17312
16929
  };
17313
- /**
17314
- * Destroys the buffer
17315
- */
16930
+ /** Destroys the buffer. */
17316
16931
  Buffer.prototype.destroy = function () {
17317
16932
  this.dispose();
17318
16933
  this.data = null;
@@ -17338,9 +16953,8 @@ var Buffer = /** @class */ (function () {
17338
16953
  /**
17339
16954
  * Helper function that creates a buffer based on an array or TypedArray
17340
16955
  *
17341
- * @static
17342
16956
  * @param {ArrayBufferView | number[]} data - the TypedArray that the buffer will store. If this is a regular Array it will be converted to a Float32Array.
17343
- * @return {PIXI.Buffer} A new Buffer based on the data provided.
16957
+ * @return - A new Buffer based on the data provided.
17344
16958
  */
17345
16959
  Buffer.from = function (data) {
17346
16960
  if (data instanceof Array) {
@@ -17412,15 +17026,14 @@ var map$1$1 = {
17412
17026
  * geometry.addAttribute('positions', [0, 0, 100, 0, 100, 100, 0, 100], 2);
17413
17027
  * geometry.addAttribute('uvs', [0,0,1,0,1,1,0,1],2)
17414
17028
  * geometry.addIndex([0,1,2,1,3,2])
17415
- *
17416
17029
  * ```
17417
- * @class
17030
+ *
17418
17031
  * @memberof PIXI
17419
17032
  */
17420
17033
  var Geometry = /** @class */ (function () {
17421
17034
  /**
17422
- * @param {PIXI.Buffer[]} [buffers] - an array of buffers. optional.
17423
- * @param {object} [attributes] - of the geometry, optional structure of the attributes layout
17035
+ * @param buffers - An array of buffers. optional.
17036
+ * @param attributes - Of the geometry, optional structure of the attributes layout
17424
17037
  */
17425
17038
  function Geometry(buffers, attributes) {
17426
17039
  if (buffers === void 0) { buffers = []; }
@@ -17428,44 +17041,28 @@ var Geometry = /** @class */ (function () {
17428
17041
  this.buffers = buffers;
17429
17042
  this.indexBuffer = null;
17430
17043
  this.attributes = attributes;
17431
- /**
17432
- * A map of renderer IDs to webgl VAOs
17433
- *
17434
- * @protected
17435
- * @type {object}
17436
- */
17437
17044
  this.glVertexArrayObjects = {};
17438
17045
  this.id = UID$1++;
17439
17046
  this.instanced = false;
17440
- /**
17441
- * Number of instances in this geometry, pass it to `GeometrySystem.draw()`
17442
- * @member {number}
17443
- * @default 1
17444
- */
17445
17047
  this.instanceCount = 1;
17446
17048
  this.disposeRunner = new Runner('disposeGeometry');
17447
- /**
17448
- * Count of existing (not destroyed) meshes that reference this geometry
17449
- * @member {number}
17450
- */
17451
17049
  this.refCount = 0;
17452
17050
  }
17453
17051
  /**
17454
- *
17455
- * Adds an attribute to the geometry
17456
- * Note: `stride` and `start` should be `undefined` if you dont know them, not 0!
17457
- *
17458
- * @param {String} id - the name of the attribute (matching up to a shader)
17459
- * @param {PIXI.Buffer|number[]} buffer - the buffer that holds the data of the attribute . You can also provide an Array and a buffer will be created from it.
17460
- * @param {Number} [size=0] - the size of the attribute. If you have 2 floats per vertex (eg position x and y) this would be 2
17461
- * @param {Boolean} [normalized=false] - should the data be normalized.
17462
- * @param {PIXI.TYPES} [type=PIXI.TYPES.FLOAT] - what type of number is the attribute. Check {PIXI.TYPES} to see the ones available
17463
- * @param {Number} [stride] - How far apart, in bytes, the start of each value is. (used for interleaving data)
17464
- * @param {Number} [start] - How far into the array to start reading values (used for interleaving data)
17465
- * @param {boolean} [instance=false] - Instancing flag
17466
- *
17467
- * @return {PIXI.Geometry} returns self, useful for chaining.
17468
- */
17052
+ *
17053
+ * Adds an attribute to the geometry
17054
+ * Note: `stride` and `start` should be `undefined` if you dont know them, not 0!
17055
+ *
17056
+ * @param id - the name of the attribute (matching up to a shader)
17057
+ * @param {PIXI.Buffer|number[]} buffer - the buffer that holds the data of the attribute . You can also provide an Array and a buffer will be created from it.
17058
+ * @param size - the size of the attribute. If you have 2 floats per vertex (eg position x and y) this would be 2
17059
+ * @param normalized - should the data be normalized.
17060
+ * @param [type=PIXI.TYPES.FLOAT] - what type of number is the attribute. Check {PIXI.TYPES} to see the ones available
17061
+ * @param [stride=0] - How far apart, in bytes, the start of each value is. (used for interleaving data)
17062
+ * @param [start=0] - How far into the array to start reading values (used for interleaving data)
17063
+ * @param instance - Instancing flag
17064
+ * @return - Returns self, useful for chaining.
17065
+ */
17469
17066
  Geometry.prototype.addAttribute = function (id, buffer, size, normalized, type, stride, start, instance) {
17470
17067
  if (size === void 0) { size = 0; }
17471
17068
  if (normalized === void 0) { normalized = false; }
@@ -17499,19 +17096,19 @@ var Geometry = /** @class */ (function () {
17499
17096
  return this;
17500
17097
  };
17501
17098
  /**
17502
- * returns the requested attribute
17099
+ * Returns the requested attribute.
17503
17100
  *
17504
- * @param {String} id - the name of the attribute required
17505
- * @return {PIXI.Attribute} the attribute requested.
17101
+ * @param id - The name of the attribute required
17102
+ * @return - The attribute requested.
17506
17103
  */
17507
17104
  Geometry.prototype.getAttribute = function (id) {
17508
17105
  return this.attributes[id];
17509
17106
  };
17510
17107
  /**
17511
- * returns the requested buffer
17108
+ * Returns the requested buffer.
17512
17109
  *
17513
- * @param {String} id - the name of the buffer required
17514
- * @return {PIXI.Buffer} the buffer requested.
17110
+ * @param id - The name of the buffer required.
17111
+ * @return - The buffer requested.
17515
17112
  */
17516
17113
  Geometry.prototype.getBuffer = function (id) {
17517
17114
  return this.buffers[this.getAttribute(id).buffer];
@@ -17521,8 +17118,8 @@ var Geometry = /** @class */ (function () {
17521
17118
  * Adds an index buffer to the geometry
17522
17119
  * The index buffer contains integers, three for each triangle in the geometry, which reference the various attribute buffers (position, colour, UV coordinates, other UV coordinates, normal, …). There is only ONE index buffer.
17523
17120
  *
17524
- * @param {PIXI.Buffer|number[]} [buffer] - the buffer that holds the data of the index buffer. You can also provide an Array and a buffer will be created from it.
17525
- * @return {PIXI.Geometry} returns self, useful for chaining.
17121
+ * @param {PIXI.Buffer|number[]} [buffer] - The buffer that holds the data of the index buffer. You can also provide an Array and a buffer will be created from it.
17122
+ * @return - Returns self, useful for chaining.
17526
17123
  */
17527
17124
  Geometry.prototype.addIndex = function (buffer) {
17528
17125
  if (!(buffer instanceof Buffer)) {
@@ -17540,18 +17137,18 @@ var Geometry = /** @class */ (function () {
17540
17137
  return this;
17541
17138
  };
17542
17139
  /**
17543
- * returns the index buffer
17140
+ * Returns the index buffer
17544
17141
  *
17545
- * @return {PIXI.Buffer} the index buffer.
17142
+ * @return - The index buffer.
17546
17143
  */
17547
17144
  Geometry.prototype.getIndex = function () {
17548
17145
  return this.indexBuffer;
17549
17146
  };
17550
17147
  /**
17551
- * this function modifies the structure so that all current attributes become interleaved into a single buffer
17148
+ * This function modifies the structure so that all current attributes become interleaved into a single buffer
17552
17149
  * This can be useful if your model remains static as it offers a little performance boost
17553
17150
  *
17554
- * @return {PIXI.Geometry} returns self, useful for chaining.
17151
+ * @return - Returns self, useful for chaining.
17555
17152
  */
17556
17153
  Geometry.prototype.interleave = function () {
17557
17154
  // a simple check to see if buffers are already interleaved..
@@ -17581,6 +17178,7 @@ var Geometry = /** @class */ (function () {
17581
17178
  }
17582
17179
  return this;
17583
17180
  };
17181
+ /** Get the size of the geometries, in vertices. */
17584
17182
  Geometry.prototype.getSize = function () {
17585
17183
  for (var i in this.attributes) {
17586
17184
  var attribute = this.attributes[i];
@@ -17589,15 +17187,11 @@ var Geometry = /** @class */ (function () {
17589
17187
  }
17590
17188
  return 0;
17591
17189
  };
17592
- /**
17593
- * disposes WebGL resources that are connected to this geometry
17594
- */
17190
+ /** Disposes WebGL resources that are connected to this geometry. */
17595
17191
  Geometry.prototype.dispose = function () {
17596
17192
  this.disposeRunner.emit(this, false);
17597
17193
  };
17598
- /**
17599
- * Destroys the geometry.
17600
- */
17194
+ /** Destroys the geometry. */
17601
17195
  Geometry.prototype.destroy = function () {
17602
17196
  this.dispose();
17603
17197
  this.buffers = null;
@@ -17605,9 +17199,9 @@ var Geometry = /** @class */ (function () {
17605
17199
  this.attributes = null;
17606
17200
  };
17607
17201
  /**
17608
- * returns a clone of the geometry
17202
+ * Returns a clone of the geometry.
17609
17203
  *
17610
- * @returns {PIXI.Geometry} a new clone of this geometry
17204
+ * @returns - A new clone of this geometry.
17611
17205
  */
17612
17206
  Geometry.prototype.clone = function () {
17613
17207
  var geometry = new Geometry();
@@ -17625,11 +17219,12 @@ var Geometry = /** @class */ (function () {
17625
17219
  return geometry;
17626
17220
  };
17627
17221
  /**
17628
- * merges an array of geometries into a new single one
17629
- * geometry attribute styles must match for this operation to work
17222
+ * Merges an array of geometries into a new single one.
17630
17223
  *
17631
- * @param {PIXI.Geometry[]} geometries - array of geometries to merge
17632
- * @returns {PIXI.Geometry} shiny new geometry!
17224
+ * Geometry attribute styles must match for this operation to work.
17225
+ *
17226
+ * @param geometries - array of geometries to merge
17227
+ * @return - Shiny new geometry!
17633
17228
  */
17634
17229
  Geometry.merge = function (geometries) {
17635
17230
  // todo add a geometry check!
@@ -17937,81 +17532,25 @@ var UniformGroup = /** @class */ (function () {
17937
17532
  /**
17938
17533
  * System plugin to the renderer to manage filter states.
17939
17534
  *
17940
- * @class
17941
- * @private
17535
+ * @ignore
17942
17536
  */
17943
17537
  var FilterState = /** @class */ (function () {
17944
17538
  function FilterState() {
17945
17539
  this.renderTexture = null;
17946
- /**
17947
- * Target of the filters
17948
- * We store for case when custom filter wants to know the element it was applied on
17949
- * @member {PIXI.DisplayObject}
17950
- * @private
17951
- */
17952
17540
  this.target = null;
17953
- /**
17954
- * Compatibility with PixiJS v4 filters
17955
- * @member {boolean}
17956
- * @default false
17957
- * @private
17958
- */
17959
17541
  this.legacy = false;
17960
- /**
17961
- * Resolution of filters
17962
- * @member {number}
17963
- * @default 1
17964
- * @private
17965
- */
17966
17542
  this.resolution = 1;
17967
- /**
17968
- * Number of samples
17969
- * @member {PIXI.MSAA_QUALITY}
17970
- * @default MSAA_QUALITY.NONE
17971
- * @private
17972
- */
17973
17543
  this.multisample = MSAA_QUALITY$1.NONE;
17974
17544
  // next three fields are created only for root
17975
17545
  // re-assigned for everything else
17976
- /**
17977
- * Source frame
17978
- * @member {PIXI.Rectangle}
17979
- * @private
17980
- */
17981
17546
  this.sourceFrame = new Rectangle();
17982
- /**
17983
- * Destination frame
17984
- * @member {PIXI.Rectangle}
17985
- * @private
17986
- */
17987
17547
  this.destinationFrame = new Rectangle();
17988
- /**
17989
- * Original render-target source frame
17990
- * @private
17991
- */
17992
17548
  this.bindingSourceFrame = new Rectangle();
17993
- /**
17994
- * Original render-target destination frame
17995
- * @private
17996
- */
17997
17549
  this.bindingDestinationFrame = new Rectangle();
17998
- /**
17999
- * Collection of filters
18000
- * @member {PIXI.Filter[]}
18001
- * @private
18002
- */
18003
17550
  this.filters = [];
18004
- /**
18005
- * Projection system transform saved by link.
18006
- * @member {PIXI.Matrix}
18007
- * @private
18008
- */
18009
17551
  this.transform = null;
18010
17552
  }
18011
- /**
18012
- * clears the state
18013
- * @private
18014
- */
17553
+ /** Clears the state */
18015
17554
  FilterState.prototype.clear = function () {
18016
17555
  this.target = null;
18017
17556
  this.filters = null;
@@ -18046,64 +17585,22 @@ var tempMatrix = new Matrix();
18046
17585
  * * **pop**: Use {@link PIXI.FilterSystem#pop} to pop & execute the filters you initially pushed. It will apply them
18047
17586
  * serially and output to the bounds of the filter-target.
18048
17587
  *
18049
- * @class
18050
17588
  * @memberof PIXI
18051
- * @extends PIXI.System
18052
17589
  */
18053
17590
  var FilterSystem = /** @class */ (function () {
18054
17591
  /**
18055
- * @param {PIXI.Renderer} renderer - The renderer this System works for.
17592
+ * @param renderer - The renderer this System works for.
18056
17593
  */
18057
17594
  function FilterSystem(renderer) {
18058
17595
  this.renderer = renderer;
18059
- /**
18060
- * List of filters for the FilterSystem
18061
- * @member {Object[]}
18062
- * @readonly
18063
- */
18064
17596
  this.defaultFilterStack = [{}];
18065
- /**
18066
- * stores a bunch of PO2 textures used for filtering
18067
- * @member {Object}
18068
- */
18069
17597
  this.texturePool = new RenderTexturePool();
18070
17598
  this.texturePool.setScreenSize(renderer.view);
18071
- /**
18072
- * a pool for storing filter states, save us creating new ones each tick
18073
- * @member {Object[]}
18074
- */
18075
17599
  this.statePool = [];
18076
- /**
18077
- * A very simple geometry used when drawing a filter effect to the screen
18078
- * @member {PIXI.Quad}
18079
- */
18080
17600
  this.quad = new Quad();
18081
- /**
18082
- * Quad UVs
18083
- * @member {PIXI.QuadUv}
18084
- */
18085
17601
  this.quadUv = new QuadUv();
18086
- /**
18087
- * Temporary rect for maths
18088
- * @type {PIXI.Rectangle}
18089
- */
18090
17602
  this.tempRect = new Rectangle();
18091
- /**
18092
- * Active state
18093
- * @member {object}
18094
- */
18095
17603
  this.activeState = {};
18096
- /**
18097
- * This uniform group is attached to filter uniforms when used
18098
- * @member {PIXI.UniformGroup}
18099
- * @property {PIXI.Rectangle} outputFrame
18100
- * @property {Float32Array} inputSize
18101
- * @property {Float32Array} inputPixel
18102
- * @property {Float32Array} inputClamp
18103
- * @property {Number} resolution
18104
- * @property {Float32Array} filterArea
18105
- * @property {Float32Array} filterClamp
18106
- */
18107
17604
  this.globalUniforms = new UniformGroup({
18108
17605
  outputFrame: new Rectangle(),
18109
17606
  inputSize: new Float32Array(4),
@@ -18114,17 +17611,7 @@ var FilterSystem = /** @class */ (function () {
18114
17611
  filterArea: new Float32Array(4),
18115
17612
  filterClamp: new Float32Array(4),
18116
17613
  }, true);
18117
- /**
18118
- * Whether to clear output renderTexture in AUTO/BLIT mode. See {@link PIXI.CLEAR_MODES}
18119
- * @member {boolean}
18120
- */
18121
17614
  this.forceClear = false;
18122
- /**
18123
- * Old padding behavior is to use the max amount instead of sum padding.
18124
- * Use this flag if you need the old behavior.
18125
- * @member {boolean}
18126
- * @default false
18127
- */
18128
17615
  this.useMaxPadding = false;
18129
17616
  }
18130
17617
  /**
@@ -18132,9 +17619,10 @@ var FilterSystem = /** @class */ (function () {
18132
17619
  * input render-texture for the rest of the filtering pipeline.
18133
17620
  *
18134
17621
  * @param {PIXI.DisplayObject} target - The target of the filter to render.
18135
- * @param {PIXI.Filter[]} filters - The filters to apply.
17622
+ * @param filters - The filters to apply.
18136
17623
  */
18137
17624
  FilterSystem.prototype.push = function (target, filters) {
17625
+ var _a, _b;
18138
17626
  var renderer = this.renderer;
18139
17627
  var filterStack = this.defaultFilterStack;
18140
17628
  var state = this.statePool.pop() || new FilterState();
@@ -18143,7 +17631,9 @@ var FilterSystem = /** @class */ (function () {
18143
17631
  var multisample = filters[0].multisample;
18144
17632
  var padding = filters[0].padding;
18145
17633
  var autoFit = filters[0].autoFit;
18146
- var legacy = filters[0].legacy;
17634
+ // We don't know whether it's a legacy filter until it was bound for the first time,
17635
+ // therefore we have to assume that it is if legacy is undefined.
17636
+ var legacy = (_a = filters[0].legacy) !== null && _a !== void 0 ? _a : true;
18147
17637
  for (var i = 1; i < filters.length; i++) {
18148
17638
  var filter = filters[i];
18149
17639
  // let's use the lowest resolution
@@ -18158,7 +17648,7 @@ var FilterSystem = /** @class */ (function () {
18158
17648
  : padding + filter.padding;
18159
17649
  // only auto fit if all filters are autofit
18160
17650
  autoFit = autoFit && filter.autoFit;
18161
- legacy = legacy || filter.legacy;
17651
+ legacy = legacy || ((_b = filter.legacy) !== null && _b !== void 0 ? _b : true);
18162
17652
  }
18163
17653
  if (filterStack.length === 1) {
18164
17654
  this.defaultFilterStack[0].renderTexture = renderTextureSystem.current;
@@ -18197,9 +17687,7 @@ var FilterSystem = /** @class */ (function () {
18197
17687
  renderTextureSystem.bind(state.renderTexture, state.sourceFrame, destinationFrame);
18198
17688
  renderer.framebuffer.clear(0, 0, 0, 0);
18199
17689
  };
18200
- /**
18201
- * Pops off the filter and applies it.
18202
- */
17690
+ /** Pops off the filter and applies it. */
18203
17691
  FilterSystem.prototype.pop = function () {
18204
17692
  var filterStack = this.defaultFilterStack;
18205
17693
  var state = filterStack.pop();
@@ -18268,8 +17756,8 @@ var FilterSystem = /** @class */ (function () {
18268
17756
  /**
18269
17757
  * Binds a renderTexture with corresponding `filterFrame`, clears it if mode corresponds.
18270
17758
  *
18271
- * @param {PIXI.RenderTexture} filterTexture - renderTexture to bind, should belong to filter pool or filter stack
18272
- * @param {PIXI.CLEAR_MODES} [clearMode] - clearMode, by default its CLEAR/YES. See {@link PIXI.CLEAR_MODES}
17759
+ * @param filterTexture - renderTexture to bind, should belong to filter pool or filter stack
17760
+ * @param clearMode - clearMode, by default its CLEAR/YES. See {@link PIXI.CLEAR_MODES}
18273
17761
  */
18274
17762
  FilterSystem.prototype.bindAndClear = function (filterTexture, clearMode) {
18275
17763
  if (clearMode === void 0) { clearMode = CLEAR_MODES$1.CLEAR; }
@@ -18309,12 +17797,14 @@ var FilterSystem = /** @class */ (function () {
18309
17797
  }
18310
17798
  };
18311
17799
  /**
18312
- * Draws a filter.
17800
+ * Draws a filter using the default rendering process.
18313
17801
  *
18314
- * @param {PIXI.Filter} filter - The filter to draw.
18315
- * @param {PIXI.RenderTexture} input - The input render target.
18316
- * @param {PIXI.RenderTexture} output - The target to output to.
18317
- * @param {PIXI.CLEAR_MODES} [clearMode] - Should the output be cleared before rendering to it
17802
+ * This should be called only by {@link Filter#apply}.
17803
+ *
17804
+ * @param filter - The filter to draw.
17805
+ * @param input - The input render target.
17806
+ * @param output - The target to output to.
17807
+ * @param clearMode - Should the output be cleared before rendering to it
18318
17808
  */
18319
17809
  FilterSystem.prototype.applyFilter = function (filter, input, output, clearMode) {
18320
17810
  var renderer = this.renderer;
@@ -18345,9 +17835,9 @@ var FilterSystem = /** @class */ (function () {
18345
17835
  *
18346
17836
  * Use `outputMatrix * vTextureCoord` in the shader.
18347
17837
  *
18348
- * @param {PIXI.Matrix} outputMatrix - The matrix to output to.
17838
+ * @param outputMatrix - The matrix to output to.
18349
17839
  * @param {PIXI.Sprite} sprite - The sprite to map to.
18350
- * @return {PIXI.Matrix} The mapped matrix.
17840
+ * @return The mapped matrix.
18351
17841
  */
18352
17842
  FilterSystem.prototype.calculateSpriteMatrix = function (outputMatrix, sprite) {
18353
17843
  var _a = this.activeState, sourceFrame = _a.sourceFrame, destinationFrame = _a.destinationFrame;
@@ -18360,9 +17850,7 @@ var FilterSystem = /** @class */ (function () {
18360
17850
  mappedMatrix.translate(sprite.anchor.x, sprite.anchor.y);
18361
17851
  return mappedMatrix;
18362
17852
  };
18363
- /**
18364
- * Destroys this Filter System.
18365
- */
17853
+ /** Destroys this Filter System. */
18366
17854
  FilterSystem.prototype.destroy = function () {
18367
17855
  this.renderer = null;
18368
17856
  // Those textures has to be destroyed by RenderTextureSystem or FramebufferSystem
@@ -18371,12 +17859,11 @@ var FilterSystem = /** @class */ (function () {
18371
17859
  /**
18372
17860
  * Gets a Power-of-Two render texture or fullScreen texture
18373
17861
  *
18374
- * @protected
18375
- * @param {number} minWidth - The minimum width of the render texture in real pixels.
18376
- * @param {number} minHeight - The minimum height of the render texture in real pixels.
18377
- * @param {number} [resolution=1] - The resolution of the render texture.
18378
- * @param {PIXI.MSAA_QUALITY} [multisample=PIXI.MSAA_QUALITY.NONE] - Number of samples of the render texture.
18379
- * @return {PIXI.RenderTexture} The new render texture.
17862
+ * @param minWidth - The minimum width of the render texture in real pixels.
17863
+ * @param minHeight - The minimum height of the render texture in real pixels.
17864
+ * @param resolution - The resolution of the render texture.
17865
+ * @param multisample - Number of samples of the render texture.
17866
+ * @return - The new render texture.
18380
17867
  */
18381
17868
  FilterSystem.prototype.getOptimalFilterTexture = function (minWidth, minHeight, resolution, multisample) {
18382
17869
  if (resolution === void 0) { resolution = 1; }
@@ -18387,10 +17874,9 @@ var FilterSystem = /** @class */ (function () {
18387
17874
  * Gets extra render texture to use inside current filter
18388
17875
  * To be compliant with older filters, you can use params in any order
18389
17876
  *
18390
- * @param {PIXI.RenderTexture} [input] - renderTexture from which size and resolution will be copied
18391
- * @param {number} [resolution] - override resolution of the renderTexture
18392
- * @param {PIXI.MSAA_QUALITY} [multisample=PIXI.MSAA_QUALITY.NONE] - number of samples of the renderTexture
18393
- * @returns {PIXI.RenderTexture}
17877
+ * @param input - renderTexture from which size and resolution will be copied
17878
+ * @param resolution - override resolution of the renderTexture
17879
+ * @param multisample - number of samples of the renderTexture
18394
17880
  */
18395
17881
  FilterSystem.prototype.getFilterTexture = function (input, resolution, multisample) {
18396
17882
  if (typeof input === 'number') {
@@ -18406,26 +17892,22 @@ var FilterSystem = /** @class */ (function () {
18406
17892
  /**
18407
17893
  * Frees a render texture back into the pool.
18408
17894
  *
18409
- * @param {PIXI.RenderTexture} renderTexture - The renderTarget to free
17895
+ * @param renderTexture - The renderTarget to free
18410
17896
  */
18411
17897
  FilterSystem.prototype.returnFilterTexture = function (renderTexture) {
18412
17898
  this.texturePool.returnTexture(renderTexture);
18413
17899
  };
18414
- /**
18415
- * Empties the texture pool.
18416
- */
17900
+ /** Empties the texture pool. */
18417
17901
  FilterSystem.prototype.emptyPool = function () {
18418
17902
  this.texturePool.clear(true);
18419
17903
  };
18420
- /**
18421
- * calls `texturePool.resize()`, affects fullScreen renderTextures
18422
- */
17904
+ /** Calls `texturePool.resize()`, affects fullScreen renderTextures. */
18423
17905
  FilterSystem.prototype.resize = function () {
18424
17906
  this.texturePool.setScreenSize(this.renderer.view);
18425
17907
  };
18426
17908
  /**
18427
- * @param {PIXI.Matrix} matrix - first param
18428
- * @param {PIXI.Rectangle} rect - second param
17909
+ * @param matrix - first param
17910
+ * @param rect - second param
18429
17911
  */
18430
17912
  FilterSystem.prototype.transformAABB = function (matrix, rect) {
18431
17913
  var lt = tempPoints[0];
@@ -19389,46 +18871,20 @@ var byteSizeMap$1 = { 5126: 4, 5123: 2, 5121: 1 };
19389
18871
  /**
19390
18872
  * System plugin to the renderer to manage geometry.
19391
18873
  *
19392
- * @class
19393
- * @extends PIXI.System
19394
18874
  * @memberof PIXI
19395
18875
  */
19396
18876
  var GeometrySystem = /** @class */ (function () {
19397
- /**
19398
- * @param {PIXI.Renderer} renderer - The renderer this System works for.
19399
- */
18877
+ /** @param renderer - The renderer this System works for. */
19400
18878
  function GeometrySystem(renderer) {
19401
18879
  this.renderer = renderer;
19402
18880
  this._activeGeometry = null;
19403
18881
  this._activeVao = null;
19404
- /**
19405
- * `true` if we has `*_vertex_array_object` extension
19406
- * @member {boolean}
19407
- * @readonly
19408
- */
19409
18882
  this.hasVao = true;
19410
- /**
19411
- * `true` if has `ANGLE_instanced_arrays` extension
19412
- * @member {boolean}
19413
- * @readonly
19414
- */
19415
18883
  this.hasInstance = true;
19416
- /**
19417
- * `true` if support `gl.UNSIGNED_INT` in `gl.drawElements` or `gl.drawElementsInstanced`
19418
- * @member {boolean}
19419
- * @readonly
19420
- */
19421
18884
  this.canUseUInt32ElementIndex = false;
19422
- /**
19423
- * Cache for all geometries by id, used in case renderer gets destroyed or for profiling
19424
- * @member {object}
19425
- * @readonly
19426
- */
19427
18885
  this.managedGeometries = {};
19428
18886
  }
19429
- /**
19430
- * Sets up the renderer context and necessary buffers.
19431
- */
18887
+ /** Sets up the renderer context and necessary buffers. */
19432
18888
  GeometrySystem.prototype.contextChange = function () {
19433
18889
  this.disposeAll(true);
19434
18890
  var gl = this.gl = this.renderer.gl;
@@ -19487,8 +18943,8 @@ var GeometrySystem = /** @class */ (function () {
19487
18943
  /**
19488
18944
  * Binds geometry so that is can be drawn. Creating a Vao if required
19489
18945
  *
19490
- * @param {PIXI.Geometry} geometry - instance of geometry to bind
19491
- * @param {PIXI.Shader} [shader] - instance of shader to use vao for
18946
+ * @param geometry - Instance of geometry to bind.
18947
+ * @param shader - Instance of shader to use vao for.
19492
18948
  */
19493
18949
  GeometrySystem.prototype.bind = function (geometry, shader) {
19494
18950
  shader = shader || this.renderer.shader.shader;
@@ -19521,16 +18977,11 @@ var GeometrySystem = /** @class */ (function () {
19521
18977
  // maybe look to add an 'autoupdate' to geometry?
19522
18978
  this.updateBuffers();
19523
18979
  };
19524
- /**
19525
- * Reset and unbind any active VAO and geometry
19526
- */
18980
+ /** Reset and unbind any active VAO and geometry. */
19527
18981
  GeometrySystem.prototype.reset = function () {
19528
18982
  this.unbind();
19529
18983
  };
19530
- /**
19531
- * Update buffers
19532
- * @protected
19533
- */
18984
+ /** Update buffers of the currently bound geometry. */
19534
18985
  GeometrySystem.prototype.updateBuffers = function () {
19535
18986
  var geometry = this._activeGeometry;
19536
18987
  var bufferSystem = this.renderer.buffer;
@@ -19541,9 +18992,9 @@ var GeometrySystem = /** @class */ (function () {
19541
18992
  };
19542
18993
  /**
19543
18994
  * Check compatibility between a geometry and a program
19544
- * @protected
19545
- * @param {PIXI.Geometry} geometry - Geometry instance
19546
- * @param {PIXI.Program} program - Program instance
18995
+ *
18996
+ * @param geometry - Geometry instance.
18997
+ * @param program - Program instance.
19547
18998
  */
19548
18999
  GeometrySystem.prototype.checkCompatibility = function (geometry, program) {
19549
19000
  // geometry must have at least all the attributes that the shader requires.
@@ -19558,10 +19009,9 @@ var GeometrySystem = /** @class */ (function () {
19558
19009
  /**
19559
19010
  * Takes a geometry and program and generates a unique signature for them.
19560
19011
  *
19561
- * @param {PIXI.Geometry} geometry - to get signature from
19562
- * @param {PIXI.Program} program - to test geometry against
19563
- * @returns {String} Unique signature of the geometry and program
19564
- * @protected
19012
+ * @param geometry - To get signature from.
19013
+ * @param program - To test geometry against.
19014
+ * @return - Unique signature of the geometry and program
19565
19015
  */
19566
19016
  GeometrySystem.prototype.getSignature = function (geometry, program) {
19567
19017
  var attribs = geometry.attributes;
@@ -19569,7 +19019,7 @@ var GeometrySystem = /** @class */ (function () {
19569
19019
  var strings = ['g', geometry.id];
19570
19020
  for (var i in attribs) {
19571
19021
  if (shaderAttributes[i]) {
19572
- strings.push(i);
19022
+ strings.push(i, shaderAttributes[i].location);
19573
19023
  }
19574
19024
  }
19575
19025
  return strings.join('-');
@@ -19579,10 +19029,9 @@ var GeometrySystem = /** @class */ (function () {
19579
19029
  * If vao is created, it is bound automatically. We use a shader to infer what and how to set up the
19580
19030
  * attribute locations.
19581
19031
  *
19582
- * @protected
19583
- * @param {PIXI.Geometry} geometry - Instance of geometry to to generate Vao for
19584
- * @param {PIXI.Shader} shader - Instance of the shader
19585
- * @param {boolean} [incRefCount=false] - Increment refCount of all geometry buffers
19032
+ * @param geometry - Instance of geometry to to generate Vao for.
19033
+ * @param shader - Instance of the shader.
19034
+ * @param incRefCount - Increment refCount of all geometry buffers.
19586
19035
  */
19587
19036
  GeometrySystem.prototype.initGeometryVao = function (geometry, shader, incRefCount) {
19588
19037
  if (incRefCount === void 0) { incRefCount = true; }
@@ -19656,9 +19105,10 @@ var GeometrySystem = /** @class */ (function () {
19656
19105
  return vao;
19657
19106
  };
19658
19107
  /**
19659
- * Disposes geometry
19660
- * @param {PIXI.Geometry} geometry - Geometry with buffers. Only VAO will be disposed
19661
- * @param {boolean} [contextLost=false] - If context was lost, we suppress deleteVertexArray
19108
+ * Disposes geometry.
19109
+ *
19110
+ * @param geometry - Geometry with buffers. Only VAO will be disposed
19111
+ * @param [contextLost=false] - If context was lost, we suppress deleteVertexArray
19662
19112
  */
19663
19113
  GeometrySystem.prototype.disposeGeometry = function (geometry, contextLost) {
19664
19114
  var _a;
@@ -19704,8 +19154,9 @@ var GeometrySystem = /** @class */ (function () {
19704
19154
  delete geometry.glVertexArrayObjects[this.CONTEXT_UID];
19705
19155
  };
19706
19156
  /**
19707
- * dispose all WebGL resources of all managed geometries
19708
- * @param {boolean} [contextLost=false] - If context was lost, we suppress `gl.delete` calls
19157
+ * Dispose all WebGL resources of all managed geometries.
19158
+ *
19159
+ * @param [contextLost=false] - If context was lost, we suppress `gl.delete` calls
19709
19160
  */
19710
19161
  GeometrySystem.prototype.disposeAll = function (contextLost) {
19711
19162
  var all = Object.keys(this.managedGeometries);
@@ -19714,11 +19165,10 @@ var GeometrySystem = /** @class */ (function () {
19714
19165
  }
19715
19166
  };
19716
19167
  /**
19717
- * Activate vertex array object
19168
+ * Activate vertex array object.
19718
19169
  *
19719
- * @protected
19720
- * @param {PIXI.Geometry} geometry - Geometry instance
19721
- * @param {PIXI.Program} program - Shader program instance
19170
+ * @param geometry - Geometry instance.
19171
+ * @param program - Shader program instance.
19722
19172
  */
19723
19173
  GeometrySystem.prototype.activateVao = function (geometry, program) {
19724
19174
  var gl = this.gl;
@@ -19759,12 +19209,15 @@ var GeometrySystem = /** @class */ (function () {
19759
19209
  }
19760
19210
  };
19761
19211
  /**
19762
- * Draw the geometry
19212
+ * Draws the currently bound geometry.
19763
19213
  *
19764
- * @param {Number} type - the type primitive to render
19765
- * @param {Number} [size] - the number of elements to be rendered
19766
- * @param {Number} [start] - Starting index
19767
- * @param {Number} [instanceCount] - the number of instances of the set of elements to execute
19214
+ * @param type - The type primitive to render.
19215
+ * @param size - The number of elements to be rendered. If not specified, all vertices after the
19216
+ * starting vertex will be drawn.
19217
+ * @param start - The starting vertex in the geometry to start drawing from. If not specified,
19218
+ * drawing will start from the first vertex.
19219
+ * @param instanceCount - The number of instances of the set of elements to execute. If not specified,
19220
+ * all instances will be drawn.
19768
19221
  */
19769
19222
  GeometrySystem.prototype.draw = function (type, size, start, instanceCount) {
19770
19223
  var gl = this.gl;
@@ -19798,18 +19251,12 @@ var GeometrySystem = /** @class */ (function () {
19798
19251
  }
19799
19252
  return this;
19800
19253
  };
19801
- /**
19802
- * Unbind/reset everything
19803
- * @protected
19804
- */
19254
+ /** Unbind/reset everything. */
19805
19255
  GeometrySystem.prototype.unbind = function () {
19806
19256
  this.gl.bindVertexArray(null);
19807
19257
  this._activeVao = null;
19808
19258
  this._activeGeometry = null;
19809
19259
  };
19810
- /**
19811
- * @ignore
19812
- */
19813
19260
  GeometrySystem.prototype.destroy = function () {
19814
19261
  this.renderer = null;
19815
19262
  };
@@ -20957,53 +20404,24 @@ var defaultFragment$1 = "varying vec2 vTextureCoord;\n\nuniform sampler2D uSampl
20957
20404
  * Since PixiJS only had a handful of built-in filters, additional filters can be downloaded
20958
20405
  * {@link https://github.com/pixijs/pixi-filters here} from the PixiJS Filters repository.
20959
20406
  *
20960
- * @class
20961
20407
  * @memberof PIXI
20962
- * @extends PIXI.Shader
20963
20408
  */
20964
20409
  var Filter = /** @class */ (function (_super) {
20965
20410
  __extends$2(Filter, _super);
20966
20411
  /**
20967
- * @param {string} [vertexSrc] - The source of the vertex shader.
20968
- * @param {string} [fragmentSrc] - The source of the fragment shader.
20969
- * @param {object} [uniforms] - Custom uniforms to use to augment the built-in ones.
20412
+ * @param vertexSrc - The source of the vertex shader.
20413
+ * @param fragmentSrc - The source of the fragment shader.
20414
+ * @param uniforms - Custom uniforms to use to augment the built-in ones.
20970
20415
  */
20971
20416
  function Filter(vertexSrc, fragmentSrc, uniforms) {
20972
20417
  var _this = this;
20973
20418
  var program = Program.from(vertexSrc || Filter.defaultVertexSrc, fragmentSrc || Filter.defaultFragmentSrc);
20974
20419
  _this = _super.call(this, program, uniforms) || this;
20975
- /**
20976
- * The padding of the filter. Some filters require extra space to breath such as a blur.
20977
- * Increasing this will add extra width and height to the bounds of the object that the
20978
- * filter is applied to.
20979
- *
20980
- * @member {number}
20981
- */
20982
20420
  _this.padding = 0;
20983
20421
  _this.resolution = settings.FILTER_RESOLUTION;
20984
- /**
20985
- * The samples of the filter.
20986
- *
20987
- * @member {PIXI.MSAA_QUALITY}
20988
- */
20989
20422
  _this.multisample = settings.FILTER_MULTISAMPLE;
20990
- /**
20991
- * If enabled is true the filter is applied, if false it will not.
20992
- *
20993
- * @member {boolean}
20994
- */
20995
20423
  _this.enabled = true;
20996
- /**
20997
- * If enabled, PixiJS will fit the filter area into boundaries for better performance.
20998
- * Switch it off if it does not work for specific shader.
20999
- *
21000
- * @member {boolean}
21001
- */
21002
20424
  _this.autoFit = true;
21003
- /**
21004
- * The WebGL state the filter requires to render
21005
- * @member {PIXI.State}
21006
- */
21007
20425
  _this.state = new State();
21008
20426
  return _this;
21009
20427
  }
@@ -21025,9 +20443,8 @@ var Filter = /** @class */ (function (_super) {
21025
20443
  };
21026
20444
  Object.defineProperty(Filter.prototype, "blendMode", {
21027
20445
  /**
21028
- * Sets the blendmode of the filter
20446
+ * Sets the blend mode of the filter.
21029
20447
  *
21030
- * @member {number}
21031
20448
  * @default PIXI.BLEND_MODES.NORMAL
21032
20449
  */
21033
20450
  get: function () {
@@ -21043,8 +20460,6 @@ var Filter = /** @class */ (function (_super) {
21043
20460
  /**
21044
20461
  * The resolution of the filter. Setting this to be lower will lower the quality but
21045
20462
  * increase the performance of the filter.
21046
- *
21047
- * @member {number}
21048
20463
  */
21049
20464
  get: function () {
21050
20465
  return this._resolution;
@@ -21059,8 +20474,6 @@ var Filter = /** @class */ (function (_super) {
21059
20474
  /**
21060
20475
  * The default vertex shader source
21061
20476
  *
21062
- * @static
21063
- * @type {string}
21064
20477
  * @constant
21065
20478
  */
21066
20479
  get: function () {
@@ -21073,8 +20486,6 @@ var Filter = /** @class */ (function (_super) {
21073
20486
  /**
21074
20487
  * The default fragment shader source
21075
20488
  *
21076
- * @static
21077
- * @type {string}
21078
20489
  * @constant
21079
20490
  */
21080
20491
  get: function () {
@@ -21256,15 +20667,11 @@ var TextureMatrix = /** @class */ (function () {
21256
20667
  *
21257
20668
  * WebGL only.
21258
20669
  *
21259
- * @class
21260
- * @extends PIXI.Filter
21261
20670
  * @memberof PIXI
21262
20671
  */
21263
20672
  var SpriteMaskFilter = /** @class */ (function (_super) {
21264
20673
  __extends$2(SpriteMaskFilter, _super);
21265
- /**
21266
- * @ignore
21267
- */
20674
+ /** @ignore */
21268
20675
  function SpriteMaskFilter(vertexSrc, fragmentSrc, uniforms) {
21269
20676
  var _this = this;
21270
20677
  var sprite = null;
@@ -21275,19 +20682,16 @@ var SpriteMaskFilter = /** @class */ (function (_super) {
21275
20682
  uniforms = undefined;
21276
20683
  }
21277
20684
  _this = _super.call(this, vertexSrc || vertex, fragmentSrc || fragment, uniforms) || this;
21278
- /**
21279
- * Sprite mask
21280
- * @member {PIXI.Sprite}
21281
- */
21282
20685
  _this.maskSprite = sprite;
21283
- /**
21284
- * Mask matrix
21285
- * @member {PIXI.Matrix}
21286
- */
21287
20686
  _this.maskMatrix = new Matrix();
21288
20687
  return _this;
21289
20688
  }
21290
20689
  Object.defineProperty(SpriteMaskFilter.prototype, "maskSprite", {
20690
+ /**
20691
+ * Sprite mask
20692
+ *
20693
+ * @type {PIXI.DisplayObject}
20694
+ */
21291
20695
  get: function () {
21292
20696
  return this._maskSprite;
21293
20697
  },
@@ -21303,10 +20707,10 @@ var SpriteMaskFilter = /** @class */ (function (_super) {
21303
20707
  /**
21304
20708
  * Applies the filter
21305
20709
  *
21306
- * @param {PIXI.FilterSystem} filterManager - The renderer to retrieve the filter from
21307
- * @param {PIXI.RenderTexture} input - The input render target.
21308
- * @param {PIXI.RenderTexture} output - The target to output to.
21309
- * @param {PIXI.CLEAR_MODES} clearMode - Should the output be cleared before rendering to it.
20710
+ * @param filterManager - The renderer to retrieve the filter from
20711
+ * @param input - The input render target.
20712
+ * @param output - The target to output to.
20713
+ * @param clearMode - Should the output be cleared before rendering to it.
21310
20714
  */
21311
20715
  SpriteMaskFilter.prototype.apply = function (filterManager, input, output, clearMode) {
21312
20716
  var maskSprite = this._maskSprite;
@@ -21768,6 +21172,8 @@ var StencilSystem = /** @class */ (function (_super) {
21768
21172
  if (prevMaskCount === 0) {
21769
21173
  // force use stencil texture in current framebuffer
21770
21174
  this.renderer.framebuffer.forceStencil();
21175
+ gl.clearStencil(0);
21176
+ gl.clear(gl.STENCIL_BUFFER_BIT);
21771
21177
  gl.enable(gl.STENCIL_TEST);
21772
21178
  }
21773
21179
  maskData._stencilCounter++;
@@ -21791,8 +21197,6 @@ var StencilSystem = /** @class */ (function (_super) {
21791
21197
  if (this.getStackLength() === 0) {
21792
21198
  // the stack is empty!
21793
21199
  gl.disable(gl.STENCIL_TEST);
21794
- gl.clearStencil(0);
21795
- gl.clear(gl.STENCIL_BUFFER_BIT);
21796
21200
  }
21797
21201
  else {
21798
21202
  // Decrement the reference stencil value where the popped mask overlaps with the other ones
@@ -25146,8 +24550,8 @@ for (var name in _systems) {
25146
24550
  }
25147
24551
 
25148
24552
  /*!
25149
- * @pixi/app - v6.2.0
25150
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
24553
+ * @pixi/app - v6.2.1
24554
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
25151
24555
  *
25152
24556
  * @pixi/app is licensed under the MIT License.
25153
24557
  * http://www.opensource.org/licenses/mit-license
@@ -25411,8 +24815,8 @@ var ResizePlugin = /** @class */ (function () {
25411
24815
  Application.registerPlugin(ResizePlugin);
25412
24816
 
25413
24817
  /*!
25414
- * @pixi/extract - v6.2.0
25415
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
24818
+ * @pixi/extract - v6.2.1
24819
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
25416
24820
  *
25417
24821
  * @pixi/extract is licensed under the MIT License.
25418
24822
  * http://www.opensource.org/licenses/mit-license
@@ -25619,8 +25023,8 @@ var Extract = /** @class */ (function () {
25619
25023
  }());
25620
25024
 
25621
25025
  /*!
25622
- * @pixi/loaders - v6.2.0
25623
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
25026
+ * @pixi/loaders - v6.2.1
25027
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
25624
25028
  *
25625
25029
  * @pixi/loaders is licensed under the MIT License.
25626
25030
  * http://www.opensource.org/licenses/mit-license
@@ -27637,8 +27041,8 @@ Loader.registerPlugin({ use: parsing });
27637
27041
  Loader.registerPlugin(TextureLoader);
27638
27042
 
27639
27043
  /*!
27640
- * @pixi/compressed-textures - v6.2.0
27641
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
27044
+ * @pixi/compressed-textures - v6.2.1
27045
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
27642
27046
  *
27643
27047
  * @pixi/compressed-textures is licensed under the MIT License.
27644
27048
  * http://www.opensource.org/licenses/mit-license
@@ -28860,8 +28264,8 @@ var KTXLoader = /** @class */ (function () {
28860
28264
  }());
28861
28265
 
28862
28266
  /*!
28863
- * @pixi/particle-container - v6.2.0
28864
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
28267
+ * @pixi/particle-container - v6.2.1
28268
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
28865
28269
  *
28866
28270
  * @pixi/particle-container is licensed under the MIT License.
28867
28271
  * http://www.opensource.org/licenses/mit-license
@@ -29663,8 +29067,8 @@ var ParticleRenderer = /** @class */ (function (_super) {
29663
29067
  }(ObjectRenderer));
29664
29068
 
29665
29069
  /*!
29666
- * @pixi/graphics - v6.2.0
29667
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
29070
+ * @pixi/graphics - v6.2.1
29071
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
29668
29072
  *
29669
29073
  * @pixi/graphics is licensed under the MIT License.
29670
29074
  * http://www.opensource.org/licenses/mit-license
@@ -32707,8 +32111,8 @@ var graphicsUtils = {
32707
32111
  };
32708
32112
 
32709
32113
  /*!
32710
- * @pixi/sprite - v6.2.0
32711
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
32114
+ * @pixi/sprite - v6.2.1
32115
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
32712
32116
  *
32713
32117
  * @pixi/sprite is licensed under the MIT License.
32714
32118
  * http://www.opensource.org/licenses/mit-license
@@ -33159,8 +32563,8 @@ var Sprite = /** @class */ (function (_super) {
33159
32563
  }(Container));
33160
32564
 
33161
32565
  /*!
33162
- * @pixi/text - v6.2.0
33163
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
32566
+ * @pixi/text - v6.2.1
32567
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
33164
32568
  *
33165
32569
  * @pixi/text is licensed under the MIT License.
33166
32570
  * http://www.opensource.org/licenses/mit-license
@@ -34536,11 +33940,6 @@ var defaultDestroyOptions = {
34536
33940
  children: false,
34537
33941
  baseTexture: true,
34538
33942
  };
34539
- // Checking that we can use moddern canvas2D api
34540
- // https://developer.chrome.com/origintrials/#/view_trial/3585991203293757441
34541
- // note: this is unstable API, Chrome less 94 use a `textLetterSpacing`, newest use a letterSpacing
34542
- // eslint-disable-next-line max-len
34543
- var supportLetterSpacing = 'letterSpacing' in CanvasRenderingContext2D.prototype || 'textLetterSpacing' in CanvasRenderingContext2D.prototype;
34544
33943
  /**
34545
33944
  * A Text Object will create a line or multiple lines of text.
34546
33945
  *
@@ -34720,6 +34119,12 @@ var Text = /** @class */ (function (_super) {
34720
34119
  var style = this._style;
34721
34120
  // letterSpacing of 0 means normal
34722
34121
  var letterSpacing = style.letterSpacing;
34122
+ // Checking that we can use moddern canvas2D api
34123
+ // https://developer.chrome.com/origintrials/#/view_trial/3585991203293757441
34124
+ // note: this is unstable API, Chrome less 94 use a `textLetterSpacing`, newest use a letterSpacing
34125
+ // eslint-disable-next-line max-len
34126
+ var supportLetterSpacing = 'letterSpacing' in CanvasRenderingContext2D.prototype
34127
+ || 'textLetterSpacing' in CanvasRenderingContext2D.prototype;
34723
34128
  if (letterSpacing === 0 || supportLetterSpacing) {
34724
34129
  if (supportLetterSpacing) {
34725
34130
  this.context.letterSpacing = letterSpacing;
@@ -35054,8 +34459,8 @@ var Text = /** @class */ (function (_super) {
35054
34459
  }(Sprite));
35055
34460
 
35056
34461
  /*!
35057
- * @pixi/prepare - v6.2.0
35058
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
34462
+ * @pixi/prepare - v6.2.1
34463
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
35059
34464
  *
35060
34465
  * @pixi/prepare is licensed under the MIT License.
35061
34466
  * http://www.opensource.org/licenses/mit-license
@@ -35580,36 +34985,22 @@ var Prepare = /** @class */ (function (_super) {
35580
34985
  * TimeLimiter limits the number of items handled by a {@link PIXI.BasePrepare} to a specified
35581
34986
  * number of milliseconds per frame.
35582
34987
  *
35583
- * @class
35584
34988
  * @memberof PIXI
35585
34989
  */
35586
34990
  var TimeLimiter = /** @class */ (function () {
35587
- /**
35588
- * @param {number} maxMilliseconds - The maximum milliseconds that can be spent preparing items each frame.
35589
- */
34991
+ /** @param maxMilliseconds - The maximum milliseconds that can be spent preparing items each frame. */
35590
34992
  function TimeLimiter(maxMilliseconds) {
35591
- /**
35592
- * The maximum milliseconds that can be spent preparing items each frame.
35593
- * @type {number}
35594
- * @private
35595
- */
35596
34993
  this.maxMilliseconds = maxMilliseconds;
35597
- /**
35598
- * The start time of the current frame.
35599
- * @type {number}
35600
- * @private
35601
- */
35602
34994
  this.frameStart = 0;
35603
34995
  }
35604
- /**
35605
- * Resets any counting properties to start fresh on a new frame.
35606
- */
34996
+ /** Resets any counting properties to start fresh on a new frame. */
35607
34997
  TimeLimiter.prototype.beginFrame = function () {
35608
34998
  this.frameStart = Date.now();
35609
34999
  };
35610
35000
  /**
35611
35001
  * Checks to see if another item can be uploaded. This should only be called once per item.
35612
- * @return {boolean} If the item is allowed to be uploaded.
35002
+ *
35003
+ * @return - If the item is allowed to be uploaded.
35613
35004
  */
35614
35005
  TimeLimiter.prototype.allowedToUpload = function () {
35615
35006
  return Date.now() - this.frameStart < this.maxMilliseconds;
@@ -35618,8 +35009,8 @@ var TimeLimiter = /** @class */ (function () {
35618
35009
  }());
35619
35010
 
35620
35011
  /*!
35621
- * @pixi/spritesheet - v6.2.0
35622
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
35012
+ * @pixi/spritesheet - v6.2.1
35013
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
35623
35014
  *
35624
35015
  * @pixi/spritesheet is licensed under the MIT License.
35625
35016
  * http://www.opensource.org/licenses/mit-license
@@ -35932,8 +35323,8 @@ var SpritesheetLoader = /** @class */ (function () {
35932
35323
  }());
35933
35324
 
35934
35325
  /*!
35935
- * @pixi/sprite-tiling - v6.2.0
35936
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
35326
+ * @pixi/sprite-tiling - v6.2.1
35327
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
35937
35328
  *
35938
35329
  * @pixi/sprite-tiling is licensed under the MIT License.
35939
35330
  * http://www.opensource.org/licenses/mit-license
@@ -36293,8 +35684,8 @@ var TilingSpriteRenderer = /** @class */ (function (_super) {
36293
35684
  }(ObjectRenderer));
36294
35685
 
36295
35686
  /*!
36296
- * @pixi/mesh - v6.2.0
36297
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
35687
+ * @pixi/mesh - v6.2.1
35688
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
36298
35689
  *
36299
35690
  * @pixi/mesh is licensed under the MIT License.
36300
35691
  * http://www.opensource.org/licenses/mit-license
@@ -36391,7 +35782,7 @@ var tempPolygon = new Polygon();
36391
35782
  *
36392
35783
  * This class empowers you to have maximum flexibility to render any kind of WebGL visuals you can think of.
36393
35784
  * This class assumes a certain level of WebGL knowledge.
36394
- * If you know a bit this should abstract enough away to make you life easier!
35785
+ * If you know a bit this should abstract enough away to make your life easier!
36395
35786
  *
36396
35787
  * Pretty much ALL WebGL can be broken down into the following:
36397
35788
  * - Geometry - The structure and data for the mesh. This can include anything from positions, uvs, normals, colors etc..
@@ -36400,92 +35791,32 @@ var tempPolygon = new Polygon();
36400
35791
  *
36401
35792
  * Through a combination of the above elements you can render anything you want, 2D or 3D!
36402
35793
  *
36403
- * @class
36404
- * @extends PIXI.Container
36405
35794
  * @memberof PIXI
36406
35795
  */
36407
35796
  var Mesh = /** @class */ (function (_super) {
36408
35797
  __extends$a(Mesh, _super);
36409
35798
  /**
36410
- * @param {PIXI.Geometry} geometry - the geometry the mesh will use
36411
- * @param {PIXI.MeshMaterial} shader - the shader the mesh will use
36412
- * @param {PIXI.State} [state] - the state that the WebGL context is required to be in to render the mesh
35799
+ * @param geometry - The geometry the mesh will use.
35800
+ * @param {PIXI.MeshMaterial} shader - The shader the mesh will use.
35801
+ * @param state - The state that the WebGL context is required to be in to render the mesh
36413
35802
  * if no state is provided, uses {@link PIXI.State.for2d} to create a 2D state for PixiJS.
36414
- * @param {number} [drawMode=PIXI.DRAW_MODES.TRIANGLES] - the drawMode, can be any of the PIXI.DRAW_MODES consts
35803
+ * @param drawMode - The drawMode, can be any of the {@link PIXI.DRAW_MODES} constants.
36415
35804
  */
36416
35805
  function Mesh(geometry, shader, state, drawMode) {
36417
35806
  if (drawMode === void 0) { drawMode = DRAW_MODES$1.TRIANGLES; }
36418
35807
  var _this = _super.call(this) || this;
36419
35808
  _this.geometry = geometry;
36420
- /**
36421
- * Represents the vertex and fragment shaders that processes the geometry and runs on the GPU.
36422
- * Can be shared between multiple Mesh objects.
36423
- * @member {PIXI.Shader|PIXI.MeshMaterial}
36424
- */
36425
35809
  _this.shader = shader;
36426
- /**
36427
- * Represents the WebGL state the Mesh required to render, excludes shader and geometry. E.g.,
36428
- * blend mode, culling, depth testing, direction of rendering triangles, backface, etc.
36429
- * @member {PIXI.State}
36430
- */
36431
35810
  _this.state = state || State.for2d();
36432
- /**
36433
- * The way the Mesh should be drawn, can be any of the {@link PIXI.DRAW_MODES} constants.
36434
- *
36435
- * @member {number}
36436
- * @see PIXI.DRAW_MODES
36437
- */
36438
35811
  _this.drawMode = drawMode;
36439
- /**
36440
- * Typically the index of the IndexBuffer where to start drawing.
36441
- * @member {number}
36442
- * @default 0
36443
- */
36444
35812
  _this.start = 0;
36445
- /**
36446
- * How much of the geometry to draw, by default `0` renders everything.
36447
- * @member {number}
36448
- * @default 0
36449
- */
36450
35813
  _this.size = 0;
36451
- /**
36452
- * these are used as easy access for batching
36453
- * @member {Float32Array}
36454
- * @private
36455
- */
36456
35814
  _this.uvs = null;
36457
- /**
36458
- * these are used as easy access for batching
36459
- * @member {Uint16Array}
36460
- * @private
36461
- */
36462
35815
  _this.indices = null;
36463
- /**
36464
- * this is the caching layer used by the batcher
36465
- * @member {Float32Array}
36466
- * @private
36467
- */
36468
35816
  _this.vertexData = new Float32Array(1);
36469
- /**
36470
- * If geometry is changed used to decide to re-transform
36471
- * the vertexData.
36472
- * @member {number}
36473
- * @private
36474
- */
36475
35817
  _this.vertexDirty = -1;
36476
35818
  _this._transformID = -1;
36477
- /**
36478
- * Internal roundPixels field
36479
- *
36480
- * @member {boolean}
36481
- * @private
36482
- */
36483
35819
  _this._roundPixels = settings.ROUND_PIXELS;
36484
- /**
36485
- * Batched UV's are cached for atlas textures
36486
- * @member {PIXI.MeshBatchUvs}
36487
- * @private
36488
- */
36489
35820
  _this.batchUvs = null;
36490
35821
  return _this;
36491
35822
  }
@@ -36494,7 +35825,6 @@ var Mesh = /** @class */ (function (_super) {
36494
35825
  * Includes vertex positions, face indices, normals, colors, UVs, and
36495
35826
  * custom attributes within buffers, reducing the cost of passing all
36496
35827
  * this data to the GPU. Can be shared between multiple Mesh objects.
36497
- * @member {PIXI.Geometry}
36498
35828
  */
36499
35829
  get: function () {
36500
35830
  return this._geometry;
@@ -36521,7 +35851,7 @@ var Mesh = /** @class */ (function (_super) {
36521
35851
  Object.defineProperty(Mesh.prototype, "uvBuffer", {
36522
35852
  /**
36523
35853
  * To change mesh uv's, change its uvBuffer data and increment its _updateID.
36524
- * @member {PIXI.Buffer}
35854
+ *
36525
35855
  * @readonly
36526
35856
  */
36527
35857
  get: function () {
@@ -36534,7 +35864,7 @@ var Mesh = /** @class */ (function (_super) {
36534
35864
  /**
36535
35865
  * To change mesh vertices, change its uvBuffer data and increment its _updateID.
36536
35866
  * Incrementing _updateID is optional because most of Mesh objects do it anyway.
36537
- * @member {PIXI.Buffer}
35867
+ *
36538
35868
  * @readonly
36539
35869
  */
36540
35870
  get: function () {
@@ -36547,10 +35877,7 @@ var Mesh = /** @class */ (function (_super) {
36547
35877
  get: function () {
36548
35878
  return this.shader;
36549
35879
  },
36550
- /**
36551
- * Alias for {@link PIXI.Mesh#shader}.
36552
- * @member {PIXI.MeshMaterial}
36553
- */
35880
+ /** Alias for {@link PIXI.Mesh#shader}. */
36554
35881
  set: function (value) {
36555
35882
  this.shader = value;
36556
35883
  },
@@ -36565,9 +35892,7 @@ var Mesh = /** @class */ (function (_super) {
36565
35892
  * The blend mode to be applied to the Mesh. Apply a value of
36566
35893
  * `PIXI.BLEND_MODES.NORMAL` to reset the blend mode.
36567
35894
  *
36568
- * @member {number}
36569
35895
  * @default PIXI.BLEND_MODES.NORMAL;
36570
- * @see PIXI.BLEND_MODES
36571
35896
  */
36572
35897
  set: function (value) {
36573
35898
  this.state.blendMode = value;
@@ -36585,7 +35910,6 @@ var Mesh = /** @class */ (function (_super) {
36585
35910
  * The main disadvantage is movement of objects may appear less smooth.
36586
35911
  * To set the global default, change {@link PIXI.settings.ROUND_PIXELS}
36587
35912
  *
36588
- * @member {boolean}
36589
35913
  * @default false
36590
35914
  */
36591
35915
  set: function (value) {
@@ -36603,7 +35927,7 @@ var Mesh = /** @class */ (function (_super) {
36603
35927
  * `0xFFFFFF` will remove any tint effect.
36604
35928
  *
36605
35929
  * Null for non-MeshMaterial shaders
36606
- * @member {number}
35930
+ *
36607
35931
  * @default 0xFFFFFF
36608
35932
  */
36609
35933
  get: function () {
@@ -36620,7 +35944,6 @@ var Mesh = /** @class */ (function (_super) {
36620
35944
  * The texture that the Mesh uses.
36621
35945
  *
36622
35946
  * Null for non-MeshMaterial shaders
36623
- * @member {PIXI.Texture}
36624
35947
  */
36625
35948
  get: function () {
36626
35949
  return 'texture' in this.shader ? this.shader.texture : null;
@@ -36633,8 +35956,8 @@ var Mesh = /** @class */ (function (_super) {
36633
35956
  });
36634
35957
  /**
36635
35958
  * Standard renderer draw.
36636
- * @protected
36637
- * @param {PIXI.Renderer} renderer - Instance to renderer.
35959
+ *
35960
+ * @param renderer - Instance to renderer.
36638
35961
  */
36639
35962
  Mesh.prototype._render = function (renderer) {
36640
35963
  // set properties for batching..
@@ -36653,8 +35976,8 @@ var Mesh = /** @class */ (function (_super) {
36653
35976
  };
36654
35977
  /**
36655
35978
  * Standard non-batching way of rendering.
36656
- * @protected
36657
- * @param {PIXI.Renderer} renderer - Instance to renderer.
35979
+ *
35980
+ * @param renderer - Instance to renderer.
36658
35981
  */
36659
35982
  Mesh.prototype._renderDefault = function (renderer) {
36660
35983
  var shader = this.shader;
@@ -36675,8 +35998,8 @@ var Mesh = /** @class */ (function (_super) {
36675
35998
  };
36676
35999
  /**
36677
36000
  * Rendering by using the Batch system.
36678
- * @protected
36679
- * @param {PIXI.Renderer} renderer - Instance to renderer.
36001
+ *
36002
+ * @param renderer - Instance to renderer.
36680
36003
  */
36681
36004
  Mesh.prototype._renderToBatch = function (renderer) {
36682
36005
  var geometry = this.geometry;
@@ -36694,9 +36017,7 @@ var Mesh = /** @class */ (function (_super) {
36694
36017
  renderer.batch.setObjectRenderer(renderer.plugins[pluginName]);
36695
36018
  renderer.plugins[pluginName].render(this);
36696
36019
  };
36697
- /**
36698
- * Updates vertexData field based on transform and vertices
36699
- */
36020
+ /** Updates vertexData field based on transform and vertices. */
36700
36021
  Mesh.prototype.calculateVertices = function () {
36701
36022
  var geometry = this.geometry;
36702
36023
  var verticesBuffer = geometry.buffers[0];
@@ -36731,9 +36052,7 @@ var Mesh = /** @class */ (function (_super) {
36731
36052
  }
36732
36053
  this.vertexDirty = vertexDirtyId;
36733
36054
  };
36734
- /**
36735
- * Updates uv field based on from geometry uv's or batchUvs
36736
- */
36055
+ /** Updates uv field based on from geometry uv's or batchUvs. */
36737
36056
  Mesh.prototype.calculateUvs = function () {
36738
36057
  var geomUvs = this.geometry.buffers[1];
36739
36058
  var shader = this.shader;
@@ -36751,8 +36070,6 @@ var Mesh = /** @class */ (function (_super) {
36751
36070
  /**
36752
36071
  * Updates the bounds of the mesh as a rectangle. The bounds calculation takes the worldTransform into account.
36753
36072
  * there must be a aVertexPosition attribute present in the geometry for bounds to be calculated correctly.
36754
- *
36755
- * @protected
36756
36073
  */
36757
36074
  Mesh.prototype._calculateBounds = function () {
36758
36075
  this.calculateVertices();
@@ -36761,8 +36078,8 @@ var Mesh = /** @class */ (function (_super) {
36761
36078
  /**
36762
36079
  * Tests if a point is inside this mesh. Works only for PIXI.DRAW_MODES.TRIANGLES.
36763
36080
  *
36764
- * @param {PIXI.IPointData} point - the point to test
36765
- * @return {boolean} the result of the test
36081
+ * @param point - The point to test.
36082
+ * @return - The result of the test.
36766
36083
  */
36767
36084
  Mesh.prototype.containsPoint = function (point) {
36768
36085
  if (!this.getBounds().contains(point.x, point.y)) {
@@ -36790,14 +36107,6 @@ var Mesh = /** @class */ (function (_super) {
36790
36107
  }
36791
36108
  return false;
36792
36109
  };
36793
- /**
36794
- * Destroys the Mesh object.
36795
- *
36796
- * @param {object|boolean} [options] - Options parameter. A boolean will act as if all
36797
- * options have been set to that value
36798
- * @param {boolean} [options.children=false] - if set to true, all the children will have
36799
- * their destroy method called as well. 'options' will be passed on to those calls.
36800
- */
36801
36110
  Mesh.prototype.destroy = function (options) {
36802
36111
  _super.prototype.destroy.call(this, options);
36803
36112
  if (this._cachedTexture) {
@@ -36814,9 +36123,6 @@ var Mesh = /** @class */ (function (_super) {
36814
36123
  /**
36815
36124
  * The maximum number of vertices to consider batchable. Generally, the complexity
36816
36125
  * of the geometry.
36817
- * @memberof PIXI.Mesh
36818
- * @static
36819
- * @member {number} BATCHABLE_SIZE
36820
36126
  */
36821
36127
  Mesh.BATCHABLE_SIZE = 100;
36822
36128
  return Mesh;
@@ -37024,8 +36330,8 @@ var MeshGeometry = /** @class */ (function (_super) {
37024
36330
  }(Geometry));
37025
36331
 
37026
36332
  /*!
37027
- * @pixi/text-bitmap - v6.2.0
37028
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
36333
+ * @pixi/text-bitmap - v6.2.1
36334
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
37029
36335
  *
37030
36336
  * @pixi/text-bitmap is licensed under the MIT License.
37031
36337
  * http://www.opensource.org/licenses/mit-license
@@ -37064,82 +36370,23 @@ function __extends$b(d, b) {
37064
36370
  /**
37065
36371
  * Normalized parsed data from .fnt files.
37066
36372
  *
37067
- * @class
37068
36373
  * @memberof PIXI
37069
36374
  */
37070
36375
  var BitmapFontData = /** @class */ (function () {
37071
36376
  function BitmapFontData() {
37072
- /**
37073
- * @member {PIXI.IBitmapFontDataInfo[]}
37074
- * @readOnly
37075
- */
37076
36377
  this.info = [];
37077
- /**
37078
- * @member {PIXI.IBitmapFontDataCommon[]}
37079
- * @readOnly
37080
- */
37081
36378
  this.common = [];
37082
- /**
37083
- * @member {PIXI.IBitmapFontDataPage[]}
37084
- * @readOnly
37085
- */
37086
36379
  this.page = [];
37087
- /**
37088
- * @member {PIXI.IBitmapFontDataChar[]}
37089
- * @readOnly
37090
- */
37091
36380
  this.char = [];
37092
- /**
37093
- * @member {PIXI.IBitmapFontDataKerning[]}
37094
- * @readOnly
37095
- */
37096
36381
  this.kerning = [];
37097
36382
  this.distanceField = [];
37098
36383
  }
37099
36384
  return BitmapFontData;
37100
36385
  }());
37101
- /**
37102
- * @memberof PIXI
37103
- * @typedef {object} IBitmapFontDataInfo
37104
- * @property {string} face
37105
- * @property {number} size
37106
- */
37107
- /**
37108
- * @memberof PIXI
37109
- * @typedef {object} IBitmapFontDataCommon
37110
- * @property {number} lineHeight
37111
- */
37112
- /**
37113
- * @memberof PIXI
37114
- * @typedef {object} IBitmapFontDataPage
37115
- * @property {number} id
37116
- * @property {string} file
37117
- */
37118
- /**
37119
- * @memberof PIXI
37120
- * @typedef {object} IBitmapFontDataChar
37121
- * @property {string} id
37122
- * @property {number} page
37123
- * @property {number} x
37124
- * @property {number} y
37125
- * @property {number} width
37126
- * @property {number} height
37127
- * @property {number} xoffset
37128
- * @property {number} yoffset
37129
- * @property {number} xadvance
37130
- */
37131
- /**
37132
- * @memberof PIXI
37133
- * @typedef {object} IBitmapFontDataKerning
37134
- * @property {number} first
37135
- * @property {number} second
37136
- * @property {number} amount
37137
- */
37138
36386
 
37139
36387
  /**
37140
36388
  * BitmapFont format that's Text-based.
37141
36389
  *
37142
- * @class
37143
36390
  * @private
37144
36391
  */
37145
36392
  var TextFormat = /** @class */ (function () {
@@ -37148,10 +36395,8 @@ var TextFormat = /** @class */ (function () {
37148
36395
  /**
37149
36396
  * Check if resource refers to txt font data.
37150
36397
  *
37151
- * @static
37152
- * @private
37153
- * @param {any} data
37154
- * @return {boolean} True if resource could be treated as font data, false otherwise.
36398
+ * @param data
36399
+ * @return - True if resource could be treated as font data, false otherwise.
37155
36400
  */
37156
36401
  TextFormat.test = function (data) {
37157
36402
  return typeof data === 'string' && data.indexOf('info face=') === 0;
@@ -37159,10 +36404,8 @@ var TextFormat = /** @class */ (function () {
37159
36404
  /**
37160
36405
  * Convert text font data to a javascript object.
37161
36406
  *
37162
- * @static
37163
- * @private
37164
- * @param {string} txt - Raw string data to be converted
37165
- * @return {PIXI.BitmapFontData} Parsed font data
36407
+ * @param txt - Raw string data to be converted
36408
+ * @return - Parsed font data
37166
36409
  */
37167
36410
  TextFormat.parse = function (txt) {
37168
36411
  // Retrieve data item
@@ -37239,7 +36482,6 @@ var TextFormat = /** @class */ (function () {
37239
36482
  /**
37240
36483
  * BitmapFont format that's XML-based.
37241
36484
  *
37242
- * @class
37243
36485
  * @private
37244
36486
  */
37245
36487
  var XMLFormat = /** @class */ (function () {
@@ -37248,10 +36490,8 @@ var XMLFormat = /** @class */ (function () {
37248
36490
  /**
37249
36491
  * Check if resource refers to xml font data.
37250
36492
  *
37251
- * @static
37252
- * @private
37253
- * @param {any} data
37254
- * @return {boolean} True if resource could be treated as font data, false otherwise.
36493
+ * @param data
36494
+ * @return - True if resource could be treated as font data, false otherwise.
37255
36495
  */
37256
36496
  XMLFormat.test = function (data) {
37257
36497
  return data instanceof XMLDocument
@@ -37261,10 +36501,8 @@ var XMLFormat = /** @class */ (function () {
37261
36501
  /**
37262
36502
  * Convert the XML into BitmapFontData that we can use.
37263
36503
  *
37264
- * @static
37265
- * @private
37266
- * @param {XMLDocument} xml
37267
- * @return {BitmapFontData} Data to use for BitmapFont
36504
+ * @param xml
36505
+ * @return - Data to use for BitmapFont
37268
36506
  */
37269
36507
  XMLFormat.parse = function (xml) {
37270
36508
  var data = new BitmapFontData();
@@ -37326,7 +36564,6 @@ var XMLFormat = /** @class */ (function () {
37326
36564
  /**
37327
36565
  * BitmapFont format that's XML-based.
37328
36566
  *
37329
- * @class
37330
36567
  * @private
37331
36568
  */
37332
36569
  var XMLStringFormat = /** @class */ (function () {
@@ -37335,10 +36572,8 @@ var XMLStringFormat = /** @class */ (function () {
37335
36572
  /**
37336
36573
  * Check if resource refers to text xml font data.
37337
36574
  *
37338
- * @static
37339
- * @private
37340
- * @param {any} data
37341
- * @return {boolean} True if resource could be treated as font data, false otherwise.
36575
+ * @param data
36576
+ * @return - True if resource could be treated as font data, false otherwise.
37342
36577
  */
37343
36578
  XMLStringFormat.test = function (data) {
37344
36579
  if (typeof data === 'string' && data.indexOf('<font>') > -1) {
@@ -37350,10 +36585,8 @@ var XMLStringFormat = /** @class */ (function () {
37350
36585
  /**
37351
36586
  * Convert the text XML into BitmapFontData that we can use.
37352
36587
  *
37353
- * @static
37354
- * @private
37355
- * @param {string} xmlTxt
37356
- * @return {BitmapFontData} Data to use for BitmapFont
36588
+ * @param xmlTxt
36589
+ * @return - Data to use for BitmapFont
37357
36590
  */
37358
36591
  XMLStringFormat.parse = function (xmlTxt) {
37359
36592
  var xml = new self.DOMParser().parseFromString(xmlTxt, 'text/xml');
@@ -37977,15 +37210,13 @@ var charRenderDataPool = [];
37977
37210
  * });
37978
37211
  * ```
37979
37212
  *
37980
- * @class
37981
- * @extends PIXI.Container
37982
37213
  * @memberof PIXI
37983
37214
  */
37984
37215
  var BitmapText = /** @class */ (function (_super) {
37985
37216
  __extends$b(BitmapText, _super);
37986
37217
  /**
37987
- * @param {string} text - A string that you would like the text to display.
37988
- * @param {object} style - The style parameters.
37218
+ * @param text - A string that you would like the text to display.
37219
+ * @param style - The style parameters.
37989
37220
  * @param {string} style.fontName - The installed BitmapFont name.
37990
37221
  * @param {number} [style.fontSize] - The size of the font in pixels, e.g. 24. If undefined,
37991
37222
  *. this will default to the BitmapFont size.
@@ -37998,116 +37229,31 @@ var BitmapText = /** @class */ (function (_super) {
37998
37229
  function BitmapText(text, style) {
37999
37230
  if (style === void 0) { style = {}; }
38000
37231
  var _this = _super.call(this) || this;
37232
+ /**
37233
+ * Private tracker for the current tint.
37234
+ *
37235
+ * @private
37236
+ */
38001
37237
  _this._tint = 0xFFFFFF;
38002
37238
  // Apply the defaults
38003
37239
  var _a = Object.assign({}, BitmapText.styleDefaults, style), align = _a.align, tint = _a.tint, maxWidth = _a.maxWidth, letterSpacing = _a.letterSpacing, fontName = _a.fontName, fontSize = _a.fontSize;
38004
37240
  if (!BitmapFont.available[fontName]) {
38005
37241
  throw new Error("Missing BitmapFont \"" + fontName + "\"");
38006
37242
  }
38007
- /**
38008
- * Collection of page mesh data.
38009
- *
38010
- * @member {object}
38011
- * @private
38012
- */
38013
37243
  _this._activePagesMeshData = [];
38014
- /**
38015
- * Private tracker for the width of the overall text
38016
- *
38017
- * @member {number}
38018
- * @private
38019
- */
38020
37244
  _this._textWidth = 0;
38021
- /**
38022
- * Private tracker for the height of the overall text
38023
- *
38024
- * @member {number}
38025
- * @private
38026
- */
38027
37245
  _this._textHeight = 0;
38028
- /**
38029
- * Private tracker for the current text align.
38030
- *
38031
- * @member {string}
38032
- * @private
38033
- */
38034
37246
  _this._align = align;
38035
- /**
38036
- * Private tracker for the current tint.
38037
- *
38038
- * @member {number}
38039
- * @private
38040
- */
38041
37247
  _this._tint = tint;
38042
- /**
38043
- * Private tracker for the current font name.
38044
- *
38045
- * @member {string}
38046
- * @private
38047
- */
38048
37248
  _this._fontName = fontName;
38049
- /**
38050
- * Private tracker for the current font size.
38051
- *
38052
- * @member {number}
38053
- * @private
38054
- */
38055
37249
  _this._fontSize = fontSize || BitmapFont.available[fontName].size;
38056
- /**
38057
- * Private tracker for the current text.
38058
- *
38059
- * @member {string}
38060
- * @private
38061
- */
38062
37250
  _this._text = text;
38063
- /**
38064
- * The max width of this bitmap text in pixels. If the text provided is longer than the
38065
- * value provided, line breaks will be automatically inserted in the last whitespace.
38066
- * Disable by setting value to 0
38067
- *
38068
- * @member {number}
38069
- * @private
38070
- */
38071
37251
  _this._maxWidth = maxWidth;
38072
- /**
38073
- * The max line height. This is useful when trying to use the total height of the Text,
38074
- * ie: when trying to vertically align. (Internally used)
38075
- *
38076
- * @member {number}
38077
- * @private
38078
- */
38079
37252
  _this._maxLineHeight = 0;
38080
- /**
38081
- * Letter spacing. This is useful for setting the space between characters.
38082
- * @member {number}
38083
- * @private
38084
- */
38085
37253
  _this._letterSpacing = letterSpacing;
38086
- /**
38087
- * Text anchor. read-only
38088
- *
38089
- * @member {PIXI.ObservablePoint}
38090
- * @private
38091
- */
38092
37254
  _this._anchor = new ObservablePoint(function () { _this.dirty = true; }, _this, 0, 0);
38093
- /**
38094
- * If true PixiJS will Math.floor() x/y values when rendering
38095
- *
38096
- * @member {boolean}
38097
- * @default PIXI.settings.ROUND_PIXELS
38098
- */
38099
37255
  _this._roundPixels = settings.ROUND_PIXELS;
38100
- /**
38101
- * Set to `true` if the BitmapText needs to be redrawn.
38102
- *
38103
- * @member {boolean}
38104
- */
38105
37256
  _this.dirty = true;
38106
- /**
38107
- * Cached char texture is destroyed when BitmapText is destroyed
38108
- * @member {Record<number, Texture>}
38109
- * @private
38110
- */
38111
37257
  _this._textureCache = {};
38112
37258
  return _this;
38113
37259
  }
@@ -38383,11 +37529,6 @@ var BitmapText = /** @class */ (function (_super) {
38383
37529
  charRenderDataPool.push(chars[i]);
38384
37530
  }
38385
37531
  };
38386
- /**
38387
- * Updates the transform of this object
38388
- *
38389
- * @private
38390
- */
38391
37532
  BitmapText.prototype.updateTransform = function () {
38392
37533
  this.validate();
38393
37534
  this.containerUpdateTransform();
@@ -38412,7 +37553,7 @@ var BitmapText = /** @class */ (function (_super) {
38412
37553
  /**
38413
37554
  * Validates text before calling parent's getLocalBounds
38414
37555
  *
38415
- * @return {PIXI.Rectangle} The rectangular bounding area
37556
+ * @return - The rectangular bounding area
38416
37557
  */
38417
37558
  BitmapText.prototype.getLocalBounds = function () {
38418
37559
  this.validate();
@@ -38433,7 +37574,6 @@ var BitmapText = /** @class */ (function (_super) {
38433
37574
  /**
38434
37575
  * The tint of the BitmapText object.
38435
37576
  *
38436
- * @member {number}
38437
37577
  * @default 0xffffff
38438
37578
  */
38439
37579
  get: function () {
@@ -38470,11 +37610,7 @@ var BitmapText = /** @class */ (function (_super) {
38470
37610
  configurable: true
38471
37611
  });
38472
37612
  Object.defineProperty(BitmapText.prototype, "fontName", {
38473
- /**
38474
- * The name of the BitmapFont.
38475
- *
38476
- * @member {string}
38477
- */
37613
+ /** The name of the BitmapFont. */
38478
37614
  get: function () {
38479
37615
  return this._fontName;
38480
37616
  },
@@ -38491,11 +37627,7 @@ var BitmapText = /** @class */ (function (_super) {
38491
37627
  configurable: true
38492
37628
  });
38493
37629
  Object.defineProperty(BitmapText.prototype, "fontSize", {
38494
- /**
38495
- * The size of the font to display.
38496
- *
38497
- * @member {number}
38498
- */
37630
+ /** The size of the font to display. */
38499
37631
  get: function () {
38500
37632
  return this._fontSize;
38501
37633
  },
@@ -38517,8 +37649,6 @@ var BitmapText = /** @class */ (function (_super) {
38517
37649
  * Setting the anchor to `(0.5,0.5)` means the text's origin is centered.
38518
37650
  *
38519
37651
  * Setting the anchor to `(1,1)` would mean the text's origin point will be the bottom right corner.
38520
- *
38521
- * @member {PIXI.Point | number}
38522
37652
  */
38523
37653
  get: function () {
38524
37654
  return this._anchor;
@@ -38535,11 +37665,7 @@ var BitmapText = /** @class */ (function (_super) {
38535
37665
  configurable: true
38536
37666
  });
38537
37667
  Object.defineProperty(BitmapText.prototype, "text", {
38538
- /**
38539
- * The text of the BitmapText object.
38540
- *
38541
- * @member {string}
38542
- */
37668
+ /** The text of the BitmapText object. */
38543
37669
  get: function () {
38544
37670
  return this._text;
38545
37671
  },
@@ -38559,8 +37685,6 @@ var BitmapText = /** @class */ (function (_super) {
38559
37685
  * The max width of this bitmap text in pixels. If the text provided is longer than the
38560
37686
  * value provided, line breaks will be automatically inserted in the last whitespace.
38561
37687
  * Disable by setting the value to 0.
38562
- *
38563
- * @member {number}
38564
37688
  */
38565
37689
  get: function () {
38566
37690
  return this._maxWidth;
@@ -38580,7 +37704,6 @@ var BitmapText = /** @class */ (function (_super) {
38580
37704
  * The max line height. This is useful when trying to use the total height of the Text,
38581
37705
  * i.e. when trying to vertically align.
38582
37706
  *
38583
- * @member {number}
38584
37707
  * @readonly
38585
37708
  */
38586
37709
  get: function () {
@@ -38595,7 +37718,6 @@ var BitmapText = /** @class */ (function (_super) {
38595
37718
  * The width of the overall text, different from fontSize,
38596
37719
  * which is defined in the style object.
38597
37720
  *
38598
- * @member {number}
38599
37721
  * @readonly
38600
37722
  */
38601
37723
  get: function () {
@@ -38606,11 +37728,7 @@ var BitmapText = /** @class */ (function (_super) {
38606
37728
  configurable: true
38607
37729
  });
38608
37730
  Object.defineProperty(BitmapText.prototype, "letterSpacing", {
38609
- /**
38610
- * Additional space between characters.
38611
- *
38612
- * @member {number}
38613
- */
37731
+ /** Additional space between characters. */
38614
37732
  get: function () {
38615
37733
  return this._letterSpacing;
38616
37734
  },
@@ -38630,7 +37748,6 @@ var BitmapText = /** @class */ (function (_super) {
38630
37748
  * The main disadvantage is movement of objects may appear less smooth.
38631
37749
  * To set the global default, change {@link PIXI.settings.ROUND_PIXELS}
38632
37750
  *
38633
- * @member {boolean}
38634
37751
  * @default PIXI.settings.ROUND_PIXELS
38635
37752
  */
38636
37753
  get: function () {
@@ -38650,7 +37767,6 @@ var BitmapText = /** @class */ (function (_super) {
38650
37767
  * The height of the overall text, different from fontSize,
38651
37768
  * which is defined in the style object.
38652
37769
  *
38653
- * @member {number}
38654
37770
  * @readonly
38655
37771
  */
38656
37772
  get: function () {
@@ -38682,9 +37798,8 @@ var BitmapText = /** @class */ (function (_super) {
38682
37798
  /**
38683
37799
  * {@link PIXI.Loader Loader} middleware for loading
38684
37800
  * bitmap-based fonts suitable for using with {@link PIXI.BitmapText}.
38685
- * @class
37801
+ *
38686
37802
  * @memberof PIXI
38687
- * @implements PIXI.ILoaderPlugin
38688
37803
  */
38689
37804
  var BitmapFontLoader = /** @class */ (function () {
38690
37805
  function BitmapFontLoader() {
@@ -38699,6 +37814,7 @@ var BitmapFontLoader = /** @class */ (function () {
38699
37814
  };
38700
37815
  /**
38701
37816
  * Called after a resource is loaded.
37817
+ *
38702
37818
  * @see PIXI.Loader.loaderMiddleware
38703
37819
  * @param {PIXI.LoaderResource} resource
38704
37820
  * @param {function} next
@@ -38756,13 +37872,7 @@ var BitmapFontLoader = /** @class */ (function () {
38756
37872
  }
38757
37873
  }
38758
37874
  };
38759
- /**
38760
- * Get folder path from a resource
38761
- * @private
38762
- * @param {PIXI.Loader} loader
38763
- * @param {PIXI.LoaderResource} resource
38764
- * @return {string}
38765
- */
37875
+ /** Get folder path from a resource. */
38766
37876
  BitmapFontLoader.getBaseUrl = function (loader, resource) {
38767
37877
  var resUrl = !resource.isDataUrl ? BitmapFontLoader.dirname(resource.url) : '';
38768
37878
  if (resource.isDataUrl) {
@@ -38786,7 +37896,7 @@ var BitmapFontLoader = /** @class */ (function () {
38786
37896
  };
38787
37897
  /**
38788
37898
  * Replacement for NodeJS's path.dirname
38789
- * @private
37899
+ *
38790
37900
  * @param {string} url - Path to get directory for
38791
37901
  */
38792
37902
  BitmapFontLoader.dirname = function (url) {
@@ -38808,8 +37918,8 @@ var BitmapFontLoader = /** @class */ (function () {
38808
37918
  }());
38809
37919
 
38810
37920
  /*!
38811
- * @pixi/filter-alpha - v6.2.0
38812
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
37921
+ * @pixi/filter-alpha - v6.2.1
37922
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
38813
37923
  *
38814
37924
  * @pixi/filter-alpha is licensed under the MIT License.
38815
37925
  * http://www.opensource.org/licenses/mit-license
@@ -38891,8 +38001,8 @@ var AlphaFilter = /** @class */ (function (_super) {
38891
38001
  }(Filter));
38892
38002
 
38893
38003
  /*!
38894
- * @pixi/filter-blur - v6.2.0
38895
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
38004
+ * @pixi/filter-blur - v6.2.1
38005
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
38896
38006
  *
38897
38007
  * @pixi/filter-blur is licensed under the MIT License.
38898
38008
  * http://www.opensource.org/licenses/mit-license
@@ -38989,8 +38099,8 @@ function generateBlurFragSource(kernelSize) {
38989
38099
  }
38990
38100
 
38991
38101
  /*!
38992
- * @pixi/constants - v6.2.0
38993
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
38102
+ * @pixi/constants - v6.2.1
38103
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
38994
38104
  *
38995
38105
  * @pixi/constants is licensed under the MIT License.
38996
38106
  * http://www.opensource.org/licenses/mit-license
@@ -39789,8 +38899,8 @@ var BlurFilter = /** @class */ (function (_super) {
39789
38899
  }(Filter));
39790
38900
 
39791
38901
  /*!
39792
- * @pixi/filter-color-matrix - v6.2.0
39793
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
38902
+ * @pixi/filter-color-matrix - v6.2.1
38903
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
39794
38904
  *
39795
38905
  * @pixi/filter-color-matrix is licensed under the MIT License.
39796
38906
  * http://www.opensource.org/licenses/mit-license
@@ -39838,8 +38948,6 @@ var fragment$4 = "varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nunif
39838
38948
  * colorMatrix.contrast(2);
39839
38949
  * ```
39840
38950
  * @author Clément Chenebault <clement@goodboydigital.com>
39841
- * @class
39842
- * @extends PIXI.Filter
39843
38951
  * @memberof PIXI.filters
39844
38952
  */
39845
38953
  var ColorMatrixFilter = /** @class */ (function (_super) {
@@ -39861,7 +38969,7 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
39861
38969
  * Transforms current matrix and set the new one
39862
38970
  *
39863
38971
  * @param {number[]} matrix - 5x4 matrix
39864
- * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,
38972
+ * @param multiply - if true, current matrix and matrix are multiplied. If false,
39865
38973
  * just set the current matrix with @param matrix
39866
38974
  */
39867
38975
  ColorMatrixFilter.prototype._loadMatrix = function (matrix, multiply) {
@@ -39878,9 +38986,9 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
39878
38986
  * Multiplies two mat5's
39879
38987
  *
39880
38988
  * @private
39881
- * @param {number[]} out - 5x4 matrix the receiving matrix
39882
- * @param {number[]} a - 5x4 matrix the first operand
39883
- * @param {number[]} b - 5x4 matrix the second operand
38989
+ * @param out - 5x4 matrix the receiving matrix
38990
+ * @param a - 5x4 matrix the first operand
38991
+ * @param b - 5x4 matrix the second operand
39884
38992
  * @returns {number[]} 5x4 matrix
39885
38993
  */
39886
38994
  ColorMatrixFilter.prototype._multiply = function (out, a, b) {
@@ -39913,7 +39021,6 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
39913
39021
  /**
39914
39022
  * Create a Float32 Array and normalize the offset component to 0-1
39915
39023
  *
39916
- * @private
39917
39024
  * @param {number[]} matrix - 5x4 matrix
39918
39025
  * @return {number[]} 5x4 matrix with all values between 0-1
39919
39026
  */
@@ -39929,8 +39036,8 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
39929
39036
  /**
39930
39037
  * Adjusts brightness
39931
39038
  *
39932
- * @param {number} b - value of the brigthness (0-1, where 0 is black)
39933
- * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,
39039
+ * @param b - value of the brigthness (0-1, where 0 is black)
39040
+ * @param multiply - if true, current matrix and matrix are multiplied. If false,
39934
39041
  * just set the current matrix with @param matrix
39935
39042
  */
39936
39043
  ColorMatrixFilter.prototype.brightness = function (b, multiply) {
@@ -39946,8 +39053,8 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
39946
39053
  * This can be used to achieve a tinting effect on Containers similar to the tint field of some
39947
39054
  * display objects like Sprite, Text, Graphics, and Mesh.
39948
39055
  *
39949
- * @param {number} color - Color of the tint. This is a hex value.
39950
- * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,
39056
+ * @param color - Color of the tint. This is a hex value.
39057
+ * @param multiply - if true, current matrix and matrix are multiplied. If false,
39951
39058
  * just set the current matrix with @param matrix
39952
39059
  */
39953
39060
  ColorMatrixFilter.prototype.tint = function (color, multiply) {
@@ -39964,8 +39071,8 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
39964
39071
  /**
39965
39072
  * Set the matrices in grey scales
39966
39073
  *
39967
- * @param {number} scale - value of the grey (0-1, where 0 is black)
39968
- * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,
39074
+ * @param scale - value of the grey (0-1, where 0 is black)
39075
+ * @param multiply - if true, current matrix and matrix are multiplied. If false,
39969
39076
  * just set the current matrix with @param matrix
39970
39077
  */
39971
39078
  ColorMatrixFilter.prototype.greyscale = function (scale, multiply) {
@@ -39979,7 +39086,7 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
39979
39086
  /**
39980
39087
  * Set the black and white matrice.
39981
39088
  *
39982
- * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,
39089
+ * @param multiply - if true, current matrix and matrix are multiplied. If false,
39983
39090
  * just set the current matrix with @param matrix
39984
39091
  */
39985
39092
  ColorMatrixFilter.prototype.blackAndWhite = function (multiply) {
@@ -39993,8 +39100,8 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
39993
39100
  /**
39994
39101
  * Set the hue property of the color
39995
39102
  *
39996
- * @param {number} rotation - in degrees
39997
- * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,
39103
+ * @param rotation - in degrees
39104
+ * @param multiply - if true, current matrix and matrix are multiplied. If false,
39998
39105
  * just set the current matrix with @param matrix
39999
39106
  */
40000
39107
  ColorMatrixFilter.prototype.hue = function (rotation, multiply) {
@@ -40037,8 +39144,8 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
40037
39144
  * Increase contrast : shadows darker and highlights brighter
40038
39145
  * Decrease contrast : bring the shadows up and the highlights down
40039
39146
  *
40040
- * @param {number} amount - value of the contrast (0-1)
40041
- * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,
39147
+ * @param amount - value of the contrast (0-1)
39148
+ * @param multiply - if true, current matrix and matrix are multiplied. If false,
40042
39149
  * just set the current matrix with @param matrix
40043
39150
  */
40044
39151
  ColorMatrixFilter.prototype.contrast = function (amount, multiply) {
@@ -40055,8 +39162,8 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
40055
39162
  * Set the saturation matrix, increase the separation between colors
40056
39163
  * Increase saturation : increase contrast, brightness, and sharpness
40057
39164
  *
40058
- * @param {number} amount - The saturation amount (0-1)
40059
- * @param {boolean} [multiply] - if true, current matrix and matrix are multiplied. If false,
39165
+ * @param amount - The saturation amount (0-1)
39166
+ * @param multiply - if true, current matrix and matrix are multiplied. If false,
40060
39167
  * just set the current matrix with @param matrix
40061
39168
  */
40062
39169
  ColorMatrixFilter.prototype.saturate = function (amount, multiply) {
@@ -40074,7 +39181,6 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
40074
39181
  * Desaturate image (remove color)
40075
39182
  *
40076
39183
  * Call the saturate function
40077
- *
40078
39184
  */
40079
39185
  ColorMatrixFilter.prototype.desaturate = function () {
40080
39186
  this.saturate(-1);
@@ -40082,7 +39188,7 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
40082
39188
  /**
40083
39189
  * Negative image (inverse of classic rgb matrix)
40084
39190
  *
40085
- * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,
39191
+ * @param multiply - if true, current matrix and matrix are multiplied. If false,
40086
39192
  * just set the current matrix with @param matrix
40087
39193
  */
40088
39194
  ColorMatrixFilter.prototype.negative = function (multiply) {
@@ -40096,7 +39202,7 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
40096
39202
  /**
40097
39203
  * Sepia image
40098
39204
  *
40099
- * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,
39205
+ * @param multiply - if true, current matrix and matrix are multiplied. If false,
40100
39206
  * just set the current matrix with @param matrix
40101
39207
  */
40102
39208
  ColorMatrixFilter.prototype.sepia = function (multiply) {
@@ -40110,7 +39216,7 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
40110
39216
  /**
40111
39217
  * Color motion picture process invented in 1916 (thanks Dominic Szablewski)
40112
39218
  *
40113
- * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,
39219
+ * @param multiply - if true, current matrix and matrix are multiplied. If false,
40114
39220
  * just set the current matrix with @param matrix
40115
39221
  */
40116
39222
  ColorMatrixFilter.prototype.technicolor = function (multiply) {
@@ -40124,7 +39230,7 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
40124
39230
  /**
40125
39231
  * Polaroid filter
40126
39232
  *
40127
- * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,
39233
+ * @param multiply - if true, current matrix and matrix are multiplied. If false,
40128
39234
  * just set the current matrix with @param matrix
40129
39235
  */
40130
39236
  ColorMatrixFilter.prototype.polaroid = function (multiply) {
@@ -40138,7 +39244,7 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
40138
39244
  /**
40139
39245
  * Filter who transforms : Red -> Blue and Blue -> Red
40140
39246
  *
40141
- * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,
39247
+ * @param multiply - if true, current matrix and matrix are multiplied. If false,
40142
39248
  * just set the current matrix with @param matrix
40143
39249
  */
40144
39250
  ColorMatrixFilter.prototype.toBGR = function (multiply) {
@@ -40152,7 +39258,7 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
40152
39258
  /**
40153
39259
  * Color reversal film introduced by Eastman Kodak in 1935. (thanks Dominic Szablewski)
40154
39260
  *
40155
- * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,
39261
+ * @param multiply - if true, current matrix and matrix are multiplied. If false,
40156
39262
  * just set the current matrix with @param matrix
40157
39263
  */
40158
39264
  ColorMatrixFilter.prototype.kodachrome = function (multiply) {
@@ -40166,7 +39272,7 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
40166
39272
  /**
40167
39273
  * Brown delicious browni filter (thanks Dominic Szablewski)
40168
39274
  *
40169
- * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,
39275
+ * @param multiply - if true, current matrix and matrix are multiplied. If false,
40170
39276
  * just set the current matrix with @param matrix
40171
39277
  */
40172
39278
  ColorMatrixFilter.prototype.browni = function (multiply) {
@@ -40180,7 +39286,7 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
40180
39286
  /**
40181
39287
  * Vintage filter (thanks Dominic Szablewski)
40182
39288
  *
40183
- * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,
39289
+ * @param multiply - if true, current matrix and matrix are multiplied. If false,
40184
39290
  * just set the current matrix with @param matrix
40185
39291
  */
40186
39292
  ColorMatrixFilter.prototype.vintage = function (multiply) {
@@ -40194,11 +39300,11 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
40194
39300
  /**
40195
39301
  * We don't know exactly what it does, kind of gradient map, but funny to play with!
40196
39302
  *
40197
- * @param {number} desaturation - Tone values.
40198
- * @param {number} toned - Tone values.
40199
- * @param {number} lightColor - Tone values, example: `0xFFE580`
40200
- * @param {number} darkColor - Tone values, example: `0xFFE580`
40201
- * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,
39303
+ * @param desaturation - Tone values.
39304
+ * @param toned - Tone values.
39305
+ * @param lightColor - Tone values, example: `0xFFE580`
39306
+ * @param darkColor - Tone values, example: `0xFFE580`
39307
+ * @param multiply - if true, current matrix and matrix are multiplied. If false,
40202
39308
  * just set the current matrix with @param matrix
40203
39309
  */
40204
39310
  ColorMatrixFilter.prototype.colorTone = function (desaturation, toned, lightColor, darkColor, multiply) {
@@ -40222,8 +39328,8 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
40222
39328
  /**
40223
39329
  * Night effect
40224
39330
  *
40225
- * @param {number} intensity - The intensity of the night effect.
40226
- * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,
39331
+ * @param intensity - The intensity of the night effect.
39332
+ * @param multiply - if true, current matrix and matrix are multiplied. If false,
40227
39333
  * just set the current matrix with @param matrix
40228
39334
  */
40229
39335
  ColorMatrixFilter.prototype.night = function (intensity, multiply) {
@@ -40240,8 +39346,8 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
40240
39346
  *
40241
39347
  * Erase the current matrix by setting a new indepent one
40242
39348
  *
40243
- * @param {number} amount - how much the predator feels his future victim
40244
- * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,
39349
+ * @param amount - how much the predator feels his future victim
39350
+ * @param multiply - if true, current matrix and matrix are multiplied. If false,
40245
39351
  * just set the current matrix with @param matrix
40246
39352
  */
40247
39353
  ColorMatrixFilter.prototype.predator = function (amount, multiply) {
@@ -40273,7 +39379,7 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
40273
39379
  *
40274
39380
  * Multiply the current matrix
40275
39381
  *
40276
- * @param {boolean} multiply - if true, current matrix and matrix are multiplied. If false,
39382
+ * @param multiply - if true, current matrix and matrix are multiplied. If false,
40277
39383
  * just set the current matrix with @param matrix
40278
39384
  */
40279
39385
  ColorMatrixFilter.prototype.lsd = function (multiply) {
@@ -40284,10 +39390,7 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
40284
39390
  0, 0, 0, 1, 0 ];
40285
39391
  this._loadMatrix(matrix, multiply);
40286
39392
  };
40287
- /**
40288
- * Erase the current matrix by setting the default one
40289
- *
40290
- */
39393
+ /** Erase the current matrix by setting the default one. */
40291
39394
  ColorMatrixFilter.prototype.reset = function () {
40292
39395
  var matrix = [
40293
39396
  1, 0, 0, 0, 0,
@@ -40320,7 +39423,6 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
40320
39423
  * When the value is 1, the result color is used.
40321
39424
  * When in the range (0, 1) the color is interpolated between the original and result by this amount.
40322
39425
  *
40323
- * @member {number}
40324
39426
  * @default 1
40325
39427
  */
40326
39428
  get: function () {
@@ -40338,8 +39440,8 @@ var ColorMatrixFilter = /** @class */ (function (_super) {
40338
39440
  ColorMatrixFilter.prototype.grayscale = ColorMatrixFilter.prototype.greyscale;
40339
39441
 
40340
39442
  /*!
40341
- * @pixi/filter-displacement - v6.2.0
40342
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
39443
+ * @pixi/filter-displacement - v6.2.1
39444
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
40343
39445
  *
40344
39446
  * @pixi/filter-displacement is licensed under the MIT License.
40345
39447
  * http://www.opensource.org/licenses/mit-license
@@ -40392,15 +39494,13 @@ var vertex$3 = "attribute vec2 aVertexPosition;\n\nuniform mat3 projectionMatrix
40392
39494
  * For example, if a displacement map pixel has `red = 1` and the filter scale is `20`,
40393
39495
  * this filter will output the pixel approximately 20 pixels to the right of the original.
40394
39496
  *
40395
- * @class
40396
- * @extends PIXI.Filter
40397
39497
  * @memberof PIXI.filters
40398
39498
  */
40399
39499
  var DisplacementFilter = /** @class */ (function (_super) {
40400
39500
  __extends$f(DisplacementFilter, _super);
40401
39501
  /**
40402
39502
  * @param {PIXI.Sprite} sprite - The sprite used for the displacement map. (make sure its added to the scene!)
40403
- * @param {number} [scale] - The scale of the displacement
39503
+ * @param scale - The scale of the displacement
40404
39504
  */
40405
39505
  function DisplacementFilter(sprite, scale) {
40406
39506
  var _this = this;
@@ -40427,10 +39527,10 @@ var DisplacementFilter = /** @class */ (function (_super) {
40427
39527
  /**
40428
39528
  * Applies the filter.
40429
39529
  *
40430
- * @param {PIXI.FilterSystem} filterManager - The manager.
40431
- * @param {PIXI.RenderTexture} input - The input target.
40432
- * @param {PIXI.RenderTexture} output - The output target.
40433
- * @param {PIXI.CLEAR_MODES} clearMode - clearMode.
39530
+ * @param filterManager - The manager.
39531
+ * @param input - The input target.
39532
+ * @param output - The output target.
39533
+ * @param clearMode - clearMode.
40434
39534
  */
40435
39535
  DisplacementFilter.prototype.apply = function (filterManager, input, output, clearMode) {
40436
39536
  // fill maskMatrix with _normalized sprite texture coords_
@@ -40451,11 +39551,7 @@ var DisplacementFilter = /** @class */ (function (_super) {
40451
39551
  filterManager.applyFilter(this, input, output, clearMode);
40452
39552
  };
40453
39553
  Object.defineProperty(DisplacementFilter.prototype, "map", {
40454
- /**
40455
- * The texture used for the displacement map. Must be power of 2 sized texture.
40456
- *
40457
- * @member {PIXI.Texture}
40458
- */
39554
+ /** The texture used for the displacement map. Must be power of 2 sized texture. */
40459
39555
  get: function () {
40460
39556
  return this.uniforms.mapSampler;
40461
39557
  },
@@ -40469,8 +39565,8 @@ var DisplacementFilter = /** @class */ (function (_super) {
40469
39565
  }(Filter));
40470
39566
 
40471
39567
  /*!
40472
- * @pixi/filter-fxaa - v6.2.0
40473
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
39568
+ * @pixi/filter-fxaa - v6.2.1
39569
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
40474
39570
  *
40475
39571
  * @pixi/filter-fxaa is licensed under the MIT License.
40476
39572
  * http://www.opensource.org/licenses/mit-license
@@ -40515,10 +39611,7 @@ var fragment$6 = "varying vec2 v_rgbNW;\nvarying vec2 v_rgbNE;\nvarying vec2 v_r
40515
39611
  *
40516
39612
  * @see https://github.com/mitsuhiko/webgl-meincraft
40517
39613
  *
40518
- * @class
40519
- * @extends PIXI.Filter
40520
39614
  * @memberof PIXI.filters
40521
- *
40522
39615
  */
40523
39616
  var FXAAFilter = /** @class */ (function (_super) {
40524
39617
  __extends$g(FXAAFilter, _super);
@@ -40530,8 +39623,8 @@ var FXAAFilter = /** @class */ (function (_super) {
40530
39623
  }(Filter));
40531
39624
 
40532
39625
  /*!
40533
- * @pixi/filter-noise - v6.2.0
40534
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
39626
+ * @pixi/filter-noise - v6.2.1
39627
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
40535
39628
  *
40536
39629
  * @pixi/filter-noise is licensed under the MIT License.
40537
39630
  * http://www.opensource.org/licenses/mit-license
@@ -40573,8 +39666,6 @@ var fragment$7 = "precision highp float;\n\nvarying vec2 vTextureCoord;\nvarying
40573
39666
  *
40574
39667
  * original filter: https://github.com/evanw/glfx.js/blob/master/src/filters/adjust/noise.js
40575
39668
  *
40576
- * @class
40577
- * @extends PIXI.Filter
40578
39669
  * @memberof PIXI.filters
40579
39670
  * @author Vico @vicocotea
40580
39671
  */
@@ -40599,7 +39690,6 @@ var NoiseFilter = /** @class */ (function (_super) {
40599
39690
  /**
40600
39691
  * The amount of noise to apply, this value should be in the range (0, 1].
40601
39692
  *
40602
- * @member {number}
40603
39693
  * @default 0.5
40604
39694
  */
40605
39695
  get: function () {
@@ -40612,11 +39702,7 @@ var NoiseFilter = /** @class */ (function (_super) {
40612
39702
  configurable: true
40613
39703
  });
40614
39704
  Object.defineProperty(NoiseFilter.prototype, "seed", {
40615
- /**
40616
- * A seed value to apply to the random noise generation. `Math.random()` is a good value to use.
40617
- *
40618
- * @member {number}
40619
- */
39705
+ /** A seed value to apply to the random noise generation. `Math.random()` is a good value to use. */
40620
39706
  get: function () {
40621
39707
  return this.uniforms.uSeed;
40622
39708
  },
@@ -40630,16 +39716,16 @@ var NoiseFilter = /** @class */ (function (_super) {
40630
39716
  }(Filter));
40631
39717
 
40632
39718
  /*!
40633
- * @pixi/mixin-cache-as-bitmap - v6.2.0
40634
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
39719
+ * @pixi/mixin-cache-as-bitmap - v6.2.1
39720
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
40635
39721
  *
40636
39722
  * @pixi/mixin-cache-as-bitmap is licensed under the MIT License.
40637
39723
  * http://www.opensource.org/licenses/mit-license
40638
39724
  */
40639
39725
 
40640
39726
  /*!
40641
- * @pixi/constants - v6.2.0
40642
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
39727
+ * @pixi/constants - v6.2.1
39728
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
40643
39729
  *
40644
39730
  * @pixi/constants is licensed under the MIT License.
40645
39731
  * http://www.opensource.org/licenses/mit-license
@@ -41333,7 +40419,7 @@ DisplayObject.prototype._initCachedDisplayObject = function _initCachedDisplayOb
41333
40419
  // TODO pass an object to clone too? saves having to create a new one each time!
41334
40420
  var bounds = this.getLocalBounds(null, true).clone();
41335
40421
  // add some padding!
41336
- if (this.filters) {
40422
+ if (this.filters && this.filters.length) {
41337
40423
  var padding = this.filters[0].padding;
41338
40424
  bounds.pad(padding);
41339
40425
  }
@@ -41529,8 +40615,8 @@ DisplayObject.prototype._cacheAsBitmapDestroy = function _cacheAsBitmapDestroy(o
41529
40615
  };
41530
40616
 
41531
40617
  /*!
41532
- * @pixi/mixin-get-child-by-name - v6.2.0
41533
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
40618
+ * @pixi/mixin-get-child-by-name - v6.2.1
40619
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
41534
40620
  *
41535
40621
  * @pixi/mixin-get-child-by-name is licensed under the MIT License.
41536
40622
  * http://www.opensource.org/licenses/mit-license
@@ -41576,8 +40662,8 @@ Container.prototype.getChildByName = function getChildByName(name, deep) {
41576
40662
  };
41577
40663
 
41578
40664
  /*!
41579
- * @pixi/mixin-get-global-position - v6.2.0
41580
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
40665
+ * @pixi/mixin-get-global-position - v6.2.1
40666
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
41581
40667
  *
41582
40668
  * @pixi/mixin-get-global-position is licensed under the MIT License.
41583
40669
  * http://www.opensource.org/licenses/mit-license
@@ -41608,8 +40694,8 @@ DisplayObject.prototype.getGlobalPosition = function getGlobalPosition(point, sk
41608
40694
  };
41609
40695
 
41610
40696
  /*!
41611
- * @pixi/mesh-extras - v6.2.0
41612
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
40697
+ * @pixi/mesh-extras - v6.2.1
40698
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
41613
40699
  *
41614
40700
  * @pixi/mesh-extras is licensed under the MIT License.
41615
40701
  * http://www.opensource.org/licenses/mit-license
@@ -42263,8 +41349,8 @@ var NineSlicePlane = /** @class */ (function (_super) {
42263
41349
  }(SimplePlane));
42264
41350
 
42265
41351
  /*!
42266
- * @pixi/sprite-animated - v6.2.0
42267
- * Compiled Mon, 01 Nov 2021 16:52:10 UTC
41352
+ * @pixi/sprite-animated - v6.2.1
41353
+ * Compiled Tue, 21 Dec 2021 19:56:15 UTC
42268
41354
  *
42269
41355
  * @pixi/sprite-animated is licensed under the MIT License.
42270
41356
  * http://www.opensource.org/licenses/mit-license
@@ -42636,7 +41722,7 @@ Application.registerPlugin(AppLoaderPlugin);
42636
41722
  * @name VERSION
42637
41723
  * @type {string}
42638
41724
  */
42639
- var VERSION$1 = '6.2.0';
41725
+ var VERSION$1 = '6.2.1';
42640
41726
  /**
42641
41727
  * @namespace PIXI
42642
41728
  */