pixi-reels 2.2.0 → 2.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -11,7 +11,7 @@ export type { ReelCurveConfig, ReelCurveInput, CurveFocus, CurveMode } from './c
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  export { CURVE_FOCUS_WEIGHT } from './core/ReelCurve.js';
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  export { SpeedPresets } from './config/SpeedPresets.js';
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  export { DEFAULTS } from './config/defaults.js';
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- export type { SpeedProfile, SpinOptions, SymbolData, ReelGridConfig, ReelExtraSymbols, ReelCellQuad, ReelCellInset, TrapezoidConfig, NoOffsetConfig, OffsetConfig, CrossOffsetMode, Matrix, Position, CellBounds, SymbolPosition, Win, MaskConfig, MultiWaysConfig, ReelAnchor, Stacking, AnticipationStagger, AnticipationSlowdown, AnticipationOptions, } from './config/types.js';
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+ export type { SpeedProfile, SpinOptions, SymbolData, ReelGridConfig, ReelExtraSymbols, ReelCellQuad, ReelCellInset, TrapezoidConfig, NoOffsetConfig, OffsetConfig, CrossOffsetMode, Matrix, Position, CellBounds, SymbolPosition, Win, MaskConfig, MultiWaysConfig, ReelAnchor, Stacking, AnticipationStagger, AnticipationSlowdown, AnticipationOptions, AnticipationProtect, SlamOptions, } from './config/types.js';
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  export type { ReelMaskRect, MaskStrategy, MaskContext } from './core/ReelViewport.js';
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  export { MASK_STRATEGY_VERSION, RectMaskStrategy, SharedRectMaskStrategy, } from './core/ReelViewport.js';
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  export { ReelSymbol } from './symbols/ReelSymbol.js';
@@ -30,8 +30,18 @@ export { StaticSpinSymbol } from './snapshot/StaticSpinSymbol.js';
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  export { CardSymbol, CARD_DECK, WILD_CARD } from './symbols/CardSymbol.js';
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  export type { CardSymbolOptions } from './symbols/CardSymbol.js';
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  export type { StaticSpinSymbolOptions } from './snapshot/StaticSpinSymbol.js';
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+ export { setLogLevel, getLogLevel } from './utils/notify.js';
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+ export type { LogLevel } from './utils/notify.js';
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  export { ReelPhase } from './spin/phases/ReelPhase.js';
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  export { PhaseFactory } from './spin/phases/PhaseFactory.js';
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+ export { StartPhase } from './spin/phases/StartPhase.js';
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+ export { SpinPhase } from './spin/phases/SpinPhase.js';
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+ export { StopPhase } from './spin/phases/StopPhase.js';
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+ export { AnticipationPhase } from './spin/phases/AnticipationPhase.js';
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+ export { AdjustPhase } from './spin/phases/AdjustPhase.js';
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+ export { CascadeFallPhase } from './spin/phases/CascadeFallPhase.js';
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+ export { CascadePlacePhase } from './spin/phases/CascadePlacePhase.js';
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+ export { CascadeDropInPhase } from './spin/phases/CascadeDropInPhase.js';
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  export type { PhaseConstructor, PhaseCreatorFn } from './spin/phases/PhaseFactory.js';
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  export type { StartPhaseConfig } from './spin/phases/StartPhase.js';
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  export type { SpinPhaseConfig } from './spin/phases/SpinPhase.js';
@@ -41,6 +51,8 @@ export type { AdjustPhaseConfig, PinOverlayTween } from './spin/phases/AdjustPha
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  export { anticipationForScatters } from './spin/anticipationRecipes.js';
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  export type { ScatterAnticipationOptions } from './spin/anticipationRecipes.js';
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  export type { TumbleConfig, TumbleFallConfig, TumbleDropInConfig } from './cascade/TumbleConfig.js';
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+ export { resolveTumbleConfig } from './cascade/TumbleConfig.js';
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+ export type { ResolvedTumbleConfig } from './cascade/TumbleConfig.js';
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  export type { Cell, DropOffset } from './cascade/tumbleAlgorithm.js';
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  export { computeDropOffsets } from './cascade/tumbleAlgorithm.js';
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  export type { CascadeFallPhaseConfig } from './spin/phases/CascadeFallPhase.js';
@@ -1 +1 @@
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1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAC1D,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,YAAY,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC/D,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,QAAQ,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAChE,YAAY,EAAE,QAAQ,EAAE,WAAW,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC3E,OAAO,EAAE,SAAS,EAAE,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AACpE,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAC9C,YAAY,EAAE,eAAe,EAAE,cAAc,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAClG,OAAO,EAAE,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AAGzD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,YAAY,EACV,YAAY,EACZ,WAAW,EACX,UAAU,EACV,cAAc,EACd,gBAAgB,EAChB,YAAY,EACZ,aAAa,EACb,eAAe,EACf,cAAc,EACd,YAAY,EACZ,eAAe,EACf,MAAM,EACN,QAAQ,EACR,UAAU,EACV,cAAc,EACd,GAAG,EACH,UAAU,EACV,eAAe,EACf,UAAU,EACV,QAAQ,EACR,mBAAmB,EACnB,oBAAoB,EACpB,mBAAmB,EACnB,mBAAmB,EACnB,WAAW,GACZ,MAAM,mBAAmB,CAAC;AAC3B,YAAY,EAAE,YAAY,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACtF,OAAO,EACL,qBAAqB,EACrB,gBAAgB,EAChB,sBAAsB,GACvB,MAAM,wBAAwB,CAAC;AAGhC,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AACrD,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,YAAY,EAAE,mBAAmB,EAAE,MAAM,2BAA2B,CAAC;AACrE,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AACzE,YAAY,EAAE,2BAA2B,EAAE,MAAM,mCAAmC,CAAC;AACrF,OAAO,EAAE,WAAW,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AACvE,YAAY,EAAE,kBAAkB,EAAE,MAAM,0BAA0B,CAAC;AACnE,OAAO,EAAE,eAAe,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AACpG,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAC7D,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAGvD,OAAO,EAAE,gBAAgB,EAAE,mBAAmB,EAAE,MAAM,gCAAgC,CAAC;AACvF,YAAY,EACV,uBAAuB,EACvB,iBAAiB,EACjB,gBAAgB,EAChB,0BAA0B,GAC3B,MAAM,gCAAgC,CAAC;AACxC,OAAO,EAAE,gBAAgB,EAAE,MAAM,gCAAgC,CAAC;AAIlE,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAC3E,YAAY,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AACjE,YAAY,EAAE,uBAAuB,EAAE,MAAM,gCAAgC,CAAC;AAoB9E,OAAO,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAC7D,YAAY,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAElD,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AACvD,OAAO,EAAE,YAAY,EAAE,MAAM,+BAA+B,CAAC;AAC7D,OAAO,EAAE,UAAU,EAAE,MAAM,6BAA6B,CAAC;AACzD,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AACvD,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AACvD,OAAO,EAAE,iBAAiB,EAAE,MAAM,oCAAoC,CAAC;AACvE,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAC3D,OAAO,EAAE,gBAAgB,EAAE,MAAM,mCAAmC,CAAC;AACrE,OAAO,EAAE,iBAAiB,EAAE,MAAM,oCAAoC,CAAC;AACvE,OAAO,EAAE,kBAAkB,EAAE,MAAM,qCAAqC,CAAC;AAGzE,YAAY,EAAE,gBAAgB,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AACtF,YAAY,EAAE,gBAAgB,EAAE,MAAM,6BAA6B,CAAC;AACpE,YAAY,EAAE,eAAe,EAAE,MAAM,4BAA4B,CAAC;AAClE,YAAY,EAAE,eAAe,EAAE,MAAM,4BAA4B,CAAC;AAClE,YAAY,EAAE,uBAAuB,EAAE,MAAM,oCAAoC,CAAC;AAClF,YAAY,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAGvF,OAAO,EAAE,uBAAuB,EAAE,MAAM,+BAA+B,CAAC;AACxE,YAAY,EAAE,0BAA0B,EAAE,MAAM,+BAA+B,CAAC;AAGhF,YAAY,EAAE,YAAY,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,MAAM,2BAA2B,CAAC;AAMpG,OAAO,EAAE,mBAAmB,EAAE,MAAM,2BAA2B,CAAC;AAChE,YAAY,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AACtE,YAAY,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AACrE,OAAO,EAAE,kBAAkB,EAAE,MAAM,8BAA8B,CAAC;AAClE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mCAAmC,CAAC;AAChF,YAAY,EAAE,uBAAuB,EAAE,MAAM,oCAAoC,CAAC;AAClF,YAAY,EAAE,wBAAwB,EAAE,MAAM,qCAAqC,CAAC;AAGpF,YAAY,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AACjE,OAAO,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAC5D,OAAO,EAAE,WAAW,EAAE,MAAM,6BAA6B,CAAC;AAC1D,OAAO,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AAG9D,OAAO,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAC;AAGvD,OAAO,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAC;AACvD,YAAY,EAAE,YAAY,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAC7E,YAAY,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAC;AAC5D,YAAY,EACV,mBAAmB,EACnB,UAAU,EACV,eAAe,EACf,eAAe,GAChB,MAAM,uBAAuB,CAAC;AAC/B,OAAO,EACL,iBAAiB,EACjB,mBAAmB,EACnB,aAAa,EACb,aAAa,GACd,MAAM,yBAAyB,CAAC;AASjC,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAGlD,OAAO,EAAE,eAAe,EAAE,MAAM,gCAAgC,CAAC;AACjE,YAAY,EAAE,gBAAgB,EAAE,OAAO,EAAE,YAAY,EAAE,MAAM,gCAAgC,CAAC;AAO9F,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,YAAY,EAAE,SAAS,EAAE,eAAe,EAAE,YAAY,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AACvG,OAAO,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AACjE,OAAO,EAAE,eAAe,EAAE,MAAM,4BAA4B,CAAC;AAK7D,YAAY,EAAE,qBAAqB,EAAE,MAAM,4BAA4B,CAAC;AAGxE,OAAO,EAAE,eAAe,EAAE,MAAM,4BAA4B,CAAC;AAC7D,YAAY,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AAI1D,OAAO,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAC7C,YAAY,EACV,MAAM,EACN,MAAM,EACN,cAAc,EACd,cAAc,EACd,qBAAqB,EACrB,QAAQ,EACR,iBAAiB,GAClB,MAAM,oBAAoB,CAAC;AAG5B,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,YAAY,EAAE,mBAAmB,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACjF,OAAO,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AAGhD,YAAY,EACV,OAAO,EACP,cAAc,EACd,eAAe,EACf,YAAY,EACZ,SAAS,EACT,cAAc,GACf,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAG3C,YAAY,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAIlD,YAAY,EACV,qBAAqB,EACrB,aAAa,EACb,YAAY,EACZ,iBAAiB,EACjB,gBAAgB,GACjB,MAAM,mBAAmB,CAAC;AAG3B,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AACxD,YAAY,EACV,aAAa,EACb,UAAU,EACV,UAAU,GACX,MAAM,wBAAwB,CAAC;AAGhC,YAAY,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACxD,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,YAAY,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAC3D,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAI5D,YAAY,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAG5C,OAAO,EACL,aAAa,EACb,SAAS,EACT,WAAW,EACX,cAAc,EACd,aAAa,EACb,SAAS,EACT,WAAW,GACZ,MAAM,kBAAkB,CAAC;AAC1B,YAAY,EACV,aAAa,EACb,iBAAiB,EACjB,aAAa,EACb,qBAAqB,GACtB,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACtE,YAAY,EACV,iBAAiB,EACjB,mBAAmB,EACnB,kBAAkB,EAClB,oBAAoB,EACpB,oBAAoB,GACrB,MAAM,yBAAyB,CAAC"}
package/dist/index.js CHANGED
@@ -1,7 +1,7 @@
1
- import { A as e, B as t, C as n, D as r, E as i, F as a, I as o, L as s, M as c, N as l, O as u, P as d, R as f, S as p, T as m, _ as h, a as g, b as _, c as ee, d as v, f as y, g as b, h as x, i as S, j as C, k as w, l as T, m as E, n as te, o as ne, p as re, r as ie, s as ae, t as oe, u as D, v as se, w as ce, x as le, y as O, z as k } from "./debug-BVIT3Sjs.js";
2
- import { n as A, t as j } from "./ReelSymbol-CRXD3IO3.js";
3
- import { n as M, t as N } from "./SpineSymbol-BApOkJM6.js";
4
- import { AnimatedSprite as P, BlurFilter as F, Container as I, Graphics as L, PerspectiveMesh as R, Rectangle as z, Sprite as B, Text as V } from "pixi.js";
1
+ import { A as e, B as t, C as n, D as r, E as i, F as a, G as o, H as s, I as c, J as l, K as u, L as d, M as f, N as p, O as m, P as h, Q as g, R as _, S as ee, T as v, U as y, V as te, W as ne, X as re, Y as ie, Z as ae, _ as oe, a as se, b, c as ce, d as le, f as ue, g as de, h as fe, i as pe, j as me, k as he, l as ge, m as _e, n as x, o as S, p as C, q as w, r as T, s as E, t as D, u as O, v as k, w as A, x as j, y as M, z as N } from "./debug-BwsaPR3I.js";
2
+ import { n as P, t as F } from "./ReelSymbol-CRXD3IO3.js";
3
+ import { n as I, t as ve } from "./SpineSymbol-BApOkJM6.js";
4
+ import { AnimatedSprite as ye, BlurFilter as L, Container as R, Graphics as z, PerspectiveMesh as be, Rectangle as B, Sprite as V, Text as xe } from "pixi.js";
5
5
  //#region src/symbols/PerspectiveCell.ts
6
6
  function H(e) {
7
7
  let t = e.trim, n = e.orig;
@@ -49,7 +49,7 @@ var W = 10, G = class {
49
49
  this._mesh && (this._mesh.destroy(), this._mesh = null, this._active = !1, this._uvScratch = null, this._uvSource = null);
50
50
  }
51
51
  _ensureMesh(e) {
52
- return this._mesh ? this._mesh : (this._mesh = new R({
52
+ return this._mesh ? this._mesh : (this._mesh = new be({
53
53
  texture: e,
54
54
  verticesX: W,
55
55
  verticesY: W
@@ -67,7 +67,7 @@ var W = 10, G = class {
67
67
  }
68
68
  e.geometry.uvs = n;
69
69
  }
70
- }, ue = class extends j {
70
+ }, Se = class extends F {
71
71
  _sprite;
72
72
  _textures;
73
73
  _winTween = null;
@@ -78,7 +78,7 @@ var W = 10, G = class {
78
78
  x: 0,
79
79
  y: 0
80
80
  };
81
- this._sprite = new B(), this._sprite.anchor.set(t.x, t.y), this.view.addChild(this._sprite), this._perspective = new G(this.view, this._sprite);
81
+ this._sprite = new V(), this._sprite.anchor.set(t.x, t.y), this.view.addChild(this._sprite), this._perspective = new G(this.view, this._sprite);
82
82
  }
83
83
  onActivate(e) {
84
84
  let t = this._textures[e];
@@ -124,7 +124,7 @@ var W = 10, G = class {
124
124
  _killWinTween() {
125
125
  this._winTween &&= (this._winTween.kill(), null);
126
126
  }
127
- }, de = class extends j {
127
+ }, Ce = class extends F {
128
128
  _animSprite;
129
129
  _frames;
130
130
  _animationSpeed;
@@ -136,7 +136,7 @@ var W = 10, G = class {
136
136
  x: 0,
137
137
  y: 0
138
138
  }, n = Object.values(this._frames)[0] ?? [];
139
- this._animSprite = new P(n.length > 0 ? n : []), this._animSprite.anchor.set(t.x, t.y), this._animSprite.animationSpeed = this._animationSpeed, this._animSprite.loop = !1, this.view.addChild(this._animSprite), this._perspective = new G(this.view, this._animSprite), this._animSprite.onFrameChange = () => {
139
+ this._animSprite = new ye(n.length > 0 ? n : []), this._animSprite.anchor.set(t.x, t.y), this._animSprite.animationSpeed = this._animationSpeed, this._animSprite.loop = !1, this.view.addChild(this._animSprite), this._perspective = new G(this.view, this._animSprite), this._animSprite.onFrameChange = () => {
140
140
  this._perspective.syncTexture(this._animSprite.texture);
141
141
  };
142
142
  }
@@ -173,13 +173,13 @@ var W = 10, G = class {
173
173
  onDestroy() {
174
174
  this._animSprite.onFrameChange = void 0, this._perspective.destroy();
175
175
  }
176
- }, K = class extends j {
176
+ }, K = class extends F {
177
177
  onActivate(e) {}
178
178
  onDeactivate() {}
179
179
  async playWin() {}
180
180
  stopAnimation() {}
181
181
  resize(e, t) {}
182
- }, fe = class {
182
+ }, we = class {
183
183
  _renderer;
184
184
  _resolution;
185
185
  _blurDefaults;
@@ -222,7 +222,7 @@ var W = 10, G = class {
222
222
  if (i && (!i.owned || i.width === n && i.height === r)) return i.texture;
223
223
  let a = this._renderer.generateTexture({
224
224
  target: t,
225
- frame: new z(0, 0, n, r),
225
+ frame: new B(0, 0, n, r),
226
226
  resolution: this._resolution,
227
227
  antialias: !0
228
228
  });
@@ -238,19 +238,19 @@ var W = 10, G = class {
238
238
  if (a && (!a.owned || a.width === t && a.height === n && a.axis === i)) return a.texture;
239
239
  let o = this.getStatic(e);
240
240
  if (!o) throw Error(`SpinTextureCache.captureBlurred('${e}'): no static texture to blur. Call captureStatic() or setStatic() for this symbolId first.`);
241
- let s = r?.strength ?? this._blurDefaults.strength ?? (i === "y" ? n : t) * .2, c = r?.quality ?? this._blurDefaults.quality ?? 4, l = r?.padding ?? this._blurDefaults.padding ?? Math.ceil(s), u = new I(), d = new B(o);
242
- d.width = t, d.height = n, i === "y" ? (d.y = l, d.filters = [new F({
241
+ let s = r?.strength ?? this._blurDefaults.strength ?? (i === "y" ? n : t) * .2, c = r?.quality ?? this._blurDefaults.quality ?? 4, l = r?.padding ?? this._blurDefaults.padding ?? Math.ceil(s), u = new R(), d = new V(o);
242
+ d.width = t, d.height = n, i === "y" ? (d.y = l, d.filters = [new L({
243
243
  strengthX: 0,
244
244
  strengthY: s,
245
245
  quality: c
246
- })]) : (d.x = l, d.filters = [new F({
246
+ })]) : (d.x = l, d.filters = [new L({
247
247
  strengthX: s,
248
248
  strengthY: 0,
249
249
  quality: c
250
250
  })]), u.addChild(d);
251
251
  let f = this._renderer.generateTexture({
252
252
  target: u,
253
- frame: new z(0, 0, t + (i === "x" ? l * 2 : 0), n + (i === "y" ? l * 2 : 0)),
253
+ frame: new B(0, 0, t + (i === "x" ? l * 2 : 0), n + (i === "y" ? l * 2 : 0)),
254
254
  resolution: this._resolution,
255
255
  antialias: !0
256
256
  });
@@ -283,7 +283,7 @@ var W = 10, G = class {
283
283
  n?.owned && n.texture.destroy(!0), e.delete(t);
284
284
  }
285
285
  };
286
- function pe(e) {
286
+ function Te(e) {
287
287
  let { cache: t, ids: n, width: r, height: i } = e, a = e.blurred ?? !0, o = e.createSymbol();
288
288
  try {
289
289
  for (let s of n) o.symbolId !== s && o.activate(s), o.resize(r, i), t.captureStatic(s, o.view, r, i), a && t.captureBlurred(s, r, i, e.blur);
@@ -293,7 +293,7 @@ function pe(e) {
293
293
  }
294
294
  //#endregion
295
295
  //#region src/snapshot/StaticSpinSymbol.ts
296
- var me = class extends j {
296
+ var Ee = class extends F {
297
297
  _inner;
298
298
  _cache;
299
299
  _mode;
@@ -307,7 +307,7 @@ var me = class extends j {
307
307
  _cellH = 0;
308
308
  _rampTween = null;
309
309
  constructor(e) {
310
- super(), this._inner = e.createInner(), this._cache = e.cache, this._mode = e.spinTexture ?? "blurred", this._rampMs = e.blurRampMs ?? 120, this._blurOpts = e.blur, this.view.addChild(this._inner.view), this._staticSprite = new B(), this._staticSprite.anchor.set(.5, .5), this._staticSprite.visible = !1, this._blurSprite = new B(), this._blurSprite.anchor.set(.5, .5), this._blurSprite.visible = !1, this.view.addChild(this._staticSprite, this._blurSprite);
310
+ super(), this._inner = e.createInner(), this._cache = e.cache, this._mode = e.spinTexture ?? "blurred", this._rampMs = e.blurRampMs ?? 120, this._blurOpts = e.blur, this.view.addChild(this._inner.view), this._staticSprite = new V(), this._staticSprite.anchor.set(.5, .5), this._staticSprite.visible = !1, this._blurSprite = new V(), this._blurSprite.anchor.set(.5, .5), this._blurSprite.visible = !1, this.view.addChild(this._staticSprite, this._blurSprite);
311
311
  }
312
312
  get inner() {
313
313
  return this._inner;
@@ -421,14 +421,14 @@ var me = class extends j {
421
421
  _killRamp() {
422
422
  this._rampTween &&= (this._rampTween.kill(), null);
423
423
  }
424
- }, he = class extends j {
424
+ }, De = class extends F {
425
425
  _color;
426
426
  _label;
427
427
  _textColor;
428
428
  _gfx;
429
429
  _text;
430
430
  constructor(e) {
431
- super(), this._color = e.color, this._label = e.label, this._textColor = e.textColor ?? 16777215, this._gfx = new L(), this._text = new V({
431
+ super(), this._color = e.color, this._label = e.label, this._textColor = e.textColor ?? 16777215, this._gfx = new z(), this._text = new xe({
432
432
  text: this._label,
433
433
  style: {
434
434
  fontFamily: "\"Roboto Condensed\", \"Arial Narrow\", \"Helvetica Neue Condensed\", \"Liberation Sans Narrow\", system-ui, sans-serif",
@@ -484,7 +484,7 @@ var me = class extends j {
484
484
  let n = Math.max(1, this._label.length), r = t * .38, i = e * .7 / (n * .45);
485
485
  this._text.style.fontSize = Math.max(7, Math.floor(Math.min(r, i)));
486
486
  }
487
- }, ge = [
487
+ }, Oe = [
488
488
  {
489
489
  id: "7",
490
490
  color: 12597547,
@@ -525,7 +525,7 @@ var me = class extends j {
525
525
  color: 2899536,
526
526
  label: "A"
527
527
  }
528
- ], _e = {
528
+ ], ke = {
529
529
  id: "wild",
530
530
  color: 16774048,
531
531
  label: "WILD",
@@ -533,7 +533,7 @@ var me = class extends j {
533
533
  };
534
534
  //#endregion
535
535
  //#region src/spin/anticipationRecipes.ts
536
- function ve(e, t) {
536
+ function Ae(e, t) {
537
537
  let n = t.trigger ?? 2, r = t.mode ?? "all-remaining", i = e.map((e) => e.visible.filter((e) => e === t.symbol).length), a = 0, o = -1;
538
538
  for (let e = 0; e < i.length; e++) if (a += i[e], a >= n) {
539
539
  o = e;
@@ -546,7 +546,7 @@ function ve(e, t) {
546
546
  }
547
547
  //#endregion
548
548
  //#region src/spin/modes/CascadeMode.ts
549
- var ye = class {
549
+ var je = class {
550
550
  name = "cascade";
551
551
  _gravity;
552
552
  constructor(e = 1.5) {
@@ -556,12 +556,12 @@ var ye = class {
556
556
  let r = e * t * this._gravity * n / 1e3;
557
557
  return Math.min(r, e);
558
558
  }
559
- }, q = class {
559
+ }, Me = class {
560
560
  name = "immediate";
561
561
  computeDelta(e, t, n) {
562
562
  return 0;
563
563
  }
564
- }, J = (e) => `${e.reel},${e.cell}`, be = "default", Y = class {
564
+ }, q = (e) => `${e.reel},${e.cell}`, J = "default", Y = class {
565
565
  container;
566
566
  cols;
567
567
  rows;
@@ -573,31 +573,31 @@ var ye = class {
573
573
  _destroyed = !1;
574
574
  constructor(e) {
575
575
  if (!e.ticker) throw Error("BoardGrid: a ticker is required.");
576
- this.cols = e.cols, this.rows = e.rows, this.cellSize = e.cellSize, this.gap = e.gap ?? 4, this.emptyId = e.emptyId ?? "empty", this.container = new I();
577
- let t = e.profiles && Object.keys(e.profiles).length > 0 ? e.profiles : { [be]: {
578
- ...x.NORMAL,
576
+ this.cols = e.cols, this.rows = e.rows, this.cellSize = e.cellSize, this.gap = e.gap ?? 4, this.emptyId = e.emptyId ?? "empty", this.container = new R();
577
+ let t = e.profiles && Object.keys(e.profiles).length > 0 ? e.profiles : { [J]: {
578
+ ...b.NORMAL,
579
579
  minimumSpinTime: 320
580
580
  } }, n = Object.keys(t), r = (e, t) => typeof e == "function" ? e(t) : e;
581
- for (let a = 0; a < e.cols; a++) for (let o = 0; o < e.rows; o++) {
582
- let s = {
583
- reel: a,
584
- cell: o
585
- }, c = this._origin(s);
581
+ for (let i = 0; i < e.cols; i++) for (let a = 0; a < e.rows; a++) {
582
+ let o = {
583
+ reel: i,
584
+ cell: a
585
+ }, s = this._origin(o);
586
586
  if (e.chrome) {
587
- let t = new L();
588
- e.chrome(t, this.cellSize), t.position.set(c.x, c.y), this.container.addChild(t);
587
+ let t = new z();
588
+ e.chrome(t, this.cellSize), t.position.set(s.x, s.y), this.container.addChild(t);
589
589
  }
590
- let l = new D().reels(1).visibleCells(1).symbolSize(this.cellSize, this.cellSize).symbolGap(0, 0).maskStrategy(new i()).symbols((t) => {
590
+ let c = new O().reels(1).visibleCells(1).symbolSize(this.cellSize, this.cellSize).symbolGap(0, 0).maskStrategy(new _()).symbols((t) => {
591
591
  e.symbols(t), t.has(this.emptyId) || t.register(this.emptyId, K, {});
592
592
  }).initialFrame([{
593
593
  visible: [this.emptyId],
594
594
  bufferStart: [this.emptyId],
595
595
  bufferEnd: [this.emptyId]
596
596
  }]).ticker(e.ticker).orientation(e.orientation ?? "vertical").direction(e.direction ?? "forward").initialSpeed(n[0]);
597
- for (let [e, n] of Object.entries(t)) l.speed(e, r(n, s));
598
- e.weights && l.weights(e.weights), e.symbolData && l.symbolData(e.symbolData), e.rng && l.rng(e.rng);
599
- let u = l.build();
600
- u.position.set(c.x, c.y), this.container.addChild(u), this._reels.set(J(s), u), this._cells.push(s);
597
+ for (let [e, n] of Object.entries(t)) c.speed(e, r(n, o));
598
+ e.weights && c.weights(e.weights), e.symbolData && c.symbolData(e.symbolData), e.rng && c.rng(e.rng);
599
+ let l = c.build();
600
+ l.position.set(s.x, s.y), this.container.addChild(l), this._reels.set(q(o), l), this._cells.push(o);
601
601
  }
602
602
  }
603
603
  cells() {
@@ -675,8 +675,8 @@ var ye = class {
675
675
  };
676
676
  }
677
677
  _reel(e) {
678
- let t = this._reels.get(J(e));
679
- if (!t) throw Error(`BoardGrid: cell ${J(e)} is outside the ${this.cols}x${this.rows} grid.`);
678
+ let t = this._reels.get(q(e));
679
+ if (!t) throw Error(`BoardGrid: cell ${q(e)} is outside the ${this.cols}x${this.rows} grid.`);
680
680
  return t;
681
681
  }
682
682
  }, X = (e) => `${e.reel},${e.cell}`, Z = class {
@@ -863,8 +863,8 @@ var ye = class {
863
863
  _assertInGrid(e, t) {
864
864
  if (!this._cellSet.has(X(e))) throw Error(`HoldAndWinBoard: ${t}() targets cell ${X(e)} outside the grid.`);
865
865
  }
866
- }, xe = 1100, Q = class {
867
- events = new t();
866
+ }, Ne = 1100, Q = class {
867
+ events = new g();
868
868
  cols;
869
869
  rows;
870
870
  _grid;
@@ -895,7 +895,7 @@ var ye = class {
895
895
  }),
896
896
  tension: (n) => ({
897
897
  ...e.baseProfile,
898
- minimumSpinTime: t(n) + xe
898
+ minimumSpinTime: t(n) + Ne
899
899
  })
900
900
  }
901
901
  }), this._state = new Z(this._grid.cells(), e.respins);
@@ -991,7 +991,7 @@ var ye = class {
991
991
  this._grid.isDestroyed || (this.events.removeAllListeners(), this._grid.destroy());
992
992
  }
993
993
  _apply(e) {
994
- for (let t of e) this.events.emit(t.type, t.payload), t.type === "coin:locked" && this.symbolAt(t.payload.coin.cell).playWin().catch((e) => console.warn("HoldAndWinBoard: coin win animation failed.", e));
994
+ for (let t of e) this.events.emit(t.type, t.payload), t.type === "coin:locked" && this.symbolAt(t.payload.coin.cell).playWin().catch((e) => r("hw-coin-win-failed", "HoldAndWinBoard: coin win animation failed.", e));
995
995
  }
996
996
  _anticipating() {
997
997
  return this._anticipateWhen ? this._anticipateWhen({
@@ -1000,7 +1000,7 @@ var ye = class {
1000
1000
  respinsLeft: this._state.respinsLeft
1001
1001
  }) : !1;
1002
1002
  }
1003
- }, Se = class {
1003
+ }, Pe = class {
1004
1004
  _cols = 5;
1005
1005
  _rows = 3;
1006
1006
  _cell = 72;
@@ -1011,7 +1011,7 @@ var ye = class {
1011
1011
  _weights = null;
1012
1012
  _symbolData = null;
1013
1013
  _baseProfile = {
1014
- ...x.NORMAL,
1014
+ ...b.NORMAL,
1015
1015
  minimumSpinTime: 320
1016
1016
  };
1017
1017
  _stagger = (e, t) => (e + t) * 70;
@@ -1097,7 +1097,7 @@ function $(e) {
1097
1097
  }
1098
1098
  //#endregion
1099
1099
  //#region src/wins/WinPresenter.ts
1100
- var Ce = class e {
1100
+ var Fe = class e {
1101
1101
  _reelSet;
1102
1102
  _options;
1103
1103
  _abort = null;
@@ -1198,7 +1198,7 @@ var Ce = class e {
1198
1198
  };
1199
1199
  //#endregion
1200
1200
  //#region src/utils/gsapTicker.ts
1201
- function we(e, t = A) {
1201
+ function Ie(e, t = P) {
1202
1202
  let n = t;
1203
1203
  n.ticker.remove(n.updateRoot);
1204
1204
  let r = () => {
@@ -1211,6 +1211,6 @@ function we(e, t = A) {
1211
1211
  };
1212
1212
  }
1213
1213
  //#endregion
1214
- export { de as AnimatedSpriteSymbol, Y as BoardGrid, ge as CARD_DECK, a as CURVE_FOCUS_WEIGHT, he as CardSymbol, ye as CascadeMode, b as DEFAULTS, K as EmptySymbol, t as EventEmitter, y as FrameBuilder, Q as HoldAndWinBoard, Se as HoldAndWinBuilder, Z as HoldAndWinState, q as ImmediateMode, n as MASK_STRATEGY_VERSION, ee as OVERLAY_LABEL, re as ObjectPool, G as PerspectiveCell, le as PhaseFactory, ce as RectMaskStrategy, r as Reel, o as ReelCurve, p as ReelPhase, h as ReelSet, D as ReelSetBuilder, j as ReelSymbol, m as ReelViewport, l as ReelWarp, i as SharedRectMaskStrategy, _ as SpeedManager, x as SpeedPresets, fe as SpinTextureCache, N as SpineSymbol, ue as SpriteSymbol, u as StandardMode, me as StaticSpinSymbol, E as SymbolRegistry, O as SymbolSpotlight, d as TickerRef, f as VERTICAL_FORWARD, _e as WILD_CARD, Ce as WinPresenter, ve as anticipationForScatters, U as canProjectTexture, X as cellKey, oe as clearFrames, w as cloneColumnTarget, e as columnTargetToStrip, v as computeDropOffsets, te as debugGrid, T as debugOverlay, ie as debugSnapshot, we as driveGsapWithTicker, S as enableDebug, g as getFrames, C as getTargetSlot, se as pinKey, pe as prewarmSpinTextures, k as reelAxis, s as resolveCurveConfig, c as setTargetSlot, $ as sortByValueDesc, ne as startRecording, ae as stopRecording, H as textureCellInset, M as whenSpineReady };
1214
+ export { le as AdjustPhase, Ce as AnimatedSpriteSymbol, e as AnticipationPhase, Y as BoardGrid, Oe as CARD_DECK, w as CURVE_FOCUS_WEIGHT, De as CardSymbol, ue as CascadeDropInPhase, fe as CascadeFallPhase, je as CascadeMode, C as CascadePlacePhase, j as DEFAULTS, K as EmptySymbol, g as EventEmitter, oe as FrameBuilder, Q as HoldAndWinBoard, Pe as HoldAndWinBuilder, Z as HoldAndWinState, Me as ImmediateMode, a as MASK_STRATEGY_VERSION, ce as OVERLAY_LABEL, k as ObjectPool, G as PerspectiveCell, he as PhaseFactory, c as RectMaskStrategy, N as Reel, l as ReelCurve, h as ReelPhase, ee as ReelSet, O as ReelSetBuilder, F as ReelSymbol, d as ReelViewport, o as ReelWarp, _ as SharedRectMaskStrategy, v as SpeedManager, b as SpeedPresets, f as SpinPhase, we as SpinTextureCache, ve as SpineSymbol, Se as SpriteSymbol, t as StandardMode, p as StartPhase, Ee as StaticSpinSymbol, me as StopPhase, M as SymbolRegistry, A as SymbolSpotlight, u as TickerRef, re as VERTICAL_FORWARD, ke as WILD_CARD, Fe as WinPresenter, Ae as anticipationForScatters, U as canProjectTexture, X as cellKey, D as clearFrames, te as cloneColumnTarget, s as columnTargetToStrip, _e as computeDropOffsets, x as debugGrid, ge as debugOverlay, T as debugSnapshot, Ie as driveGsapWithTicker, pe as enableDebug, se as getFrames, i as getLogLevel, y as getTargetSlot, n as pinKey, Te as prewarmSpinTextures, ae as reelAxis, ie as resolveCurveConfig, de as resolveTumbleConfig, m as setLogLevel, ne as setTargetSlot, $ as sortByValueDesc, S as startRecording, E as stopRecording, H as textureCellInset, I as whenSpineReady };
1215
1215
 
1216
1216
  //# sourceMappingURL=index.js.map