pixi-reels 1.0.0 → 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +6 -0
- package/dist/{debug-BeY8_ibp.js → debug-BxFw0a7S.js} +47 -36
- package/dist/{debug-BeY8_ibp.js.map → debug-BxFw0a7S.js.map} +1 -1
- package/dist/{debug-DRm4gd_O.cjs → debug-CZslk2KN.cjs} +4 -4
- package/dist/{debug-DRm4gd_O.cjs.map → debug-CZslk2KN.cjs.map} +1 -1
- package/dist/index.cjs +1 -1
- package/dist/index.js +1 -1
- package/dist/spin/phases/CascadeDropInPhase.d.ts.map +1 -1
- package/dist/spin/phases/CascadePlacePhase.d.ts +13 -0
- package/dist/spin/phases/CascadePlacePhase.d.ts.map +1 -1
- package/dist/testing.cjs +1 -1
- package/dist/testing.js +1 -1
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -1,5 +1,11 @@
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# pixi-reels
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## 1.0.1
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### Patch Changes
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- [#150](https://github.com/schmooky/pixi-reels/pull/150) [`6a96d60`](https://github.com/schmooky/pixi-reels/commit/6a96d603cbc8b9f1b80176268850ad9157177c26) Thanks [@igaming-bulochka](https://github.com/igaming-bulochka)! - Fix: buffer-anchored big symbols no longer render empty, and big-symbol blocks no longer jitter, when falling through a tumble cascade. `CascadePlacePhase` now preserves `bufferAbove` target cells, so a "tail-visible" block (anchor above the viewport) keeps its anchor through the animated place path instead of being overwritten with a random symbol and leaving its visible cell empty. The place and drop-in phases now animate each block anchor exactly once instead of once per occupied visible row — previously the duplicate drop tweens fought over the anchor's position (the jitter) and could land it a row off target.
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## 1.0.0
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### Major Changes
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@@ -2411,18 +2411,26 @@ var te = class extends g {
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let n = (t.delay ?? 0) / 1e3;
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n > 0 ? this._delayedCall = e().delayedCall(n, () => this._doPlace()) : this._doPlace();
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}
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_placement(e) {
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let t = this._reel.bufferAbove, n = e.slice(t, t + this._reel.visibleRows);
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for (let r = 1; r <= t; r++) n[-r] = e[t - r];
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return n;
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}
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_doPlace() {
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if (this._delayedCall = null, !this._config) return;
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let e = this._reel, { targetFrame: t, events: n } = this._config
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e.placeSymbols(
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let
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for (let t of
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let n = e.
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let e = this._reel, { targetFrame: t, events: n } = this._config;
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e.placeSymbols(this._placement(t)), e.snapToGrid(), e.notifySpinEnd();
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let r = W(e.visibleRows, this._config.winnerRows, { initial: this._config.initial }), i = [], a = /* @__PURE__ */ new Set();
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for (let t of r) {
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let n = e.getAnchorRow(t.row);
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if (n !== t.row && a.has(n)) continue;
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a.add(n);
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let r = e.getSymbolAt(t.row);
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r.view.visible = !0, r.view.alpha = +(t.offsetRows === 0), i.push(r);
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}
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n.emit("cascade:place:end", {
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reelIndex: e.reelIndex,
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placedSymbols:
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placedSymbols: i,
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isInitial: this._config.initial,
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winnerRows: this._config.winnerRows
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}), this._complete();
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@@ -2430,8 +2438,8 @@ var te = class extends g {
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update(e) {}
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onSkip() {
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if (this._delayedCall &&= (this._delayedCall.kill(), null), this._config) {
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let e = this._reel
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e.placeSymbols(
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let e = this._reel;
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e.placeSymbols(this._placement(this._config.targetFrame));
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for (let t = 0; t < e.visibleRows; t++) {
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let n = e.getSymbolAt(t).view;
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n.alpha = 1, n.visible = !0;
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@@ -2456,52 +2464,55 @@ var te = class extends g {
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this._drop = U(this._baseDrop, this._speed.tumble?.dropIn), this._skipAbort = new AbortController();
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let c = s === "gravity" ? "cascade:gravity:start" : "cascade:dropIn:start", l = s === "gravity" ? "cascade:gravity:symbol" : "cascade:dropIn:symbol", u = s === "gravity" ? "cascade:gravity:end" : "cascade:dropIn:end";
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this._events = a, this._endEvent = u, a.emit(c, { reelIndex: o });
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let d = W(r, t.winnerRows, { initial: t.initial }), f = [];
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let d = W(r, t.winnerRows, { initial: t.initial }), f = [], p = /* @__PURE__ */ new Set();
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for (let e of d) {
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let a = n.
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let a = n.getAnchorRow(e.row);
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if (a !== e.row && p.has(a)) continue;
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p.add(a);
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let o = n.getSymbolAt(e.row);
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if (e.offsetRows === 0) {
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o.view.visible = !0, o.view.alpha = 1;
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continue;
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}
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let
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let c = o.view.y, l;
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switch (this._drop.distance) {
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case "auto":
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l = !t.initial && e.originalRow >= 0 ? e.originalRow * i : c - r * i;
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break;
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case "perHole":
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-
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l = e.originalRow * i;
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break;
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default:
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default: l = c - this._drop.distance;
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}
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let
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if (s === "gravity" &&
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s === "gravity" &&
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let u = e.originalRow < 0;
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if (s === "gravity" && u || s === "new" && !u) {
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s === "gravity" && u ? (o.view.alpha = 0, o.view.visible = !0) : s === "new" && !u && (o.view.y = c, o.view.alpha = 1, o.view.visible = !0);
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continue;
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}
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o.view.y = l, o.view.alpha = 1, o.view.visible = !0, f.push({
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row: e.row,
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symbol:
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view:
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startY:
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finalY:
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symbol: o,
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view: o.view,
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startY: l,
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finalY: c,
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offsetRows: e.offsetRows
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});
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}
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this._jobs = f;
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let
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let m = () => {
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this._timeline = null, this._jobs = [], a.emit(u, { reelIndex: o }), this._events = null, this._skipAbort = null, s !== "gravity" && n.notifyLanded(), this._complete();
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},
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if (f.length === 0 ||
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}, h = this._drop.duration / 1e3, g = this._drop.rowStagger / 1e3;
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if (f.length === 0 || h <= 0) {
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for (let e of f) e.view.y = e.finalY;
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m();
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return;
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}
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let
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this._timeline =
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let
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let _ = e().timeline({ onComplete: m });
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this._timeline = _;
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let v = this._drop.rowOrder === "bottomToTop";
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for (let e = 0; e < f.length; e++) {
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let t = f[e], n = (
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let t = f[e], n = (v ? f.length - 1 - e : e) * g;
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_.call(() => {
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let e = this._skipAbort?.signal;
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e && a.emit(l, {
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symbol: t.symbol,
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@@ -2513,9 +2524,9 @@ var te = class extends g {
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offsetRows: t.offsetRows,
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signal: e
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});
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}, void 0, n),
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}, void 0, n), _.to(t.view, {
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y: t.finalY,
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duration:
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duration: h,
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ease: this._drop.ease
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}, n);
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}
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//#endregion
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export { h as C, a as D, c as E, p as S, f as T, O as _, Q as a, x as b, ie as c, P as d, N as f, k as g, A as h, oe as i, W as l, j as m, K as n, X as o, M as p, G as r, Z as s, $ as t, L as u, D as v, m as w, g as x, S as y };
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//# sourceMappingURL=debug-
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//# sourceMappingURL=debug-BxFw0a7S.js.map
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