pixi-rainman-game-engine 0.3.23 → 0.3.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/Rainman/Rainman.js
CHANGED
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@@ -56,7 +56,7 @@ export class RainMan {
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}
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}
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initLocalStorageSettings() {
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59
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-
setIfDoesntExistInLocalStorage(LOCAL_STORAGE.hiResolution,
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59
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+
setIfDoesntExistInLocalStorage(LOCAL_STORAGE.hiResolution, false);
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setIfDoesntExistInLocalStorage(LOCAL_STORAGE.batterySaver, false);
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setIfDoesntExistInLocalStorage(LOCAL_STORAGE.volumeLevel, 100);
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setToLocalStorage(LOCAL_STORAGE.isSoundFxEnabled, true);
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@@ -106,5 +106,11 @@ export declare class SoundManagerInstance implements SpeedAdapterInterface<Sound
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* @returns {void}
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*/
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stop(soundName: SoundTrack): void;
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109
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/**
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110
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* Function that resumes sounds and music when game is back in focus.
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* @public
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* @returns {void}
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*/
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resumeOnFocus(): Promise<void>;
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}
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export declare const SoundManager: SoundManagerInstance;
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@@ -224,5 +224,29 @@ export class SoundManagerInstance {
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stop(soundName) {
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this.musicCatalogue.get(soundName)?.stop();
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}
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/**
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* Function that resumes sounds and music when game is back in focus.
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* @public
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* @returns {void}
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*/
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async resumeOnFocus() {
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233
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const pixiSoundContext = sound.context;
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234
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const audioContext = pixiSoundContext.audioContext;
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const state = audioContext.state;
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236
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if (state === "suspended" || state === "interrupted") {
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try {
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await sound.context.audioContext.resume();
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}
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catch (error) {
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console.error("Could not resume audio");
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}
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const ambientMusic = this.musicCatalogue.get(RainMan.settingsStore.isFreeSpinsPlayEnabled ? "freeSpinsMusic" : "music");
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if (ambientMusic !== undefined &&
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ambientMusic.isPlaying !== true &&
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246
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RainMan.settingsStore.shouldPlayAmbientMusic) {
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ambientMusic.resume();
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}
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}
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}
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}
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export const SoundManager = SoundManagerInstance.getInstance();
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@@ -32,7 +32,7 @@ export class SettingsStore {
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infinitySpinsEnabled = false;
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roundNumber = 0;
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reelSetId = 0;
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35
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-
HiResolutionFlag = getFromLocalStorage(LOCAL_STORAGE.hiResolution,
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HiResolutionFlag = getFromLocalStorage(LOCAL_STORAGE.hiResolution, false);
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batterySaverFlag = getFromLocalStorage(LOCAL_STORAGE.batterySaver, false);
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isGambleGameAvailable = true;
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isGambleGameActive = false;
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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"name": "pixi-rainman-game-engine",
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-
"version": "0.3.
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+
"version": "0.3.24",
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"description": "This repository contains all of the mechanics that used in rainman games.",
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"main": "./dist/index.js",
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"module": "./dist/index.js",
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@@ -23,7 +23,7 @@
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"@pixi/filter-glow": "^5.2.1",
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"@pixi/layers": "^2.1.0",
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"@pixi/particle-emitter": "^5.0.8",
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-
"@pixi/sound": "
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"@pixi/sound": "5.2.3",
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"@tweenjs/tween.js": "18.6.4",
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"adaptive-scale": "^1.0.0",
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"i18next": "^23.10.1",
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