pixi-rainman-game-engine 0.2.3 → 0.2.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -10,6 +10,7 @@ export const defaultAppConfig = {
10
10
  idleTimeout: 10000,
11
11
  fontSize: 35,
12
12
  mobileFontSize: 45,
13
+ shouldSpeedUpMobileReels: false,
13
14
  updatableSpineContainerFontSize: 50,
14
15
  updatableTextValueColor: new Color(0xffffff).toHex(),
15
16
  autoplayGlowColor: new Color(0xff3000).toNumber(),
@@ -14,6 +14,7 @@ export type OptionalAppConfig = {
14
14
  gameHeight: number;
15
15
  idleTimeout: number;
16
16
  fontSize: number;
17
+ shouldSpeedUpMobileReels: boolean;
17
18
  updatableSpineContainerFontSize: number;
18
19
  mobileFontSize: number;
19
20
  mobileFontColor?: string;
@@ -4,7 +4,7 @@ import { Container } from "pixi.js";
4
4
  import { animationsSpeedLevels, defaultSpeedConfig, SoundManager, SoundTracks, SPEED_LEVELS, } from "../../application";
5
5
  import { FrameLayer } from "../../layers";
6
6
  import { RainMan } from "../../Rainman";
7
- import { logInfo } from "../../utils";
7
+ import { getDeviceOrientation, logInfo } from "../../utils";
8
8
  import { droppableSymbolsFactory } from "./DroppableSymbolsColumn";
9
9
  import { Phase, Speed } from "./types";
10
10
  /**
@@ -138,7 +138,8 @@ export class AbstractSymbolsColumn extends Container {
138
138
  if (!this.topMostSymbol) {
139
139
  return;
140
140
  }
141
- const distance = Math.round(this.velocity * this.velocityMultiplier * delta);
141
+ const mobileSpeedUp = getDeviceOrientation() === "mobile-portrait" && RainMan.config.shouldSpeedUpMobileReels ? 1.3 : 1;
142
+ const distance = Math.round(this.velocity * this.velocityMultiplier * delta * mobileSpeedUp);
142
143
  for (const symbol of this.symbols) {
143
144
  symbol.y += distance;
144
145
  }
@@ -47,6 +47,7 @@ export declare abstract class AbstractController<T> {
47
47
  private componentRegistry;
48
48
  protected skipFreeSpinSummary: boolean;
49
49
  protected scatterCountForFx: number;
50
+ protected summaryStop: boolean;
50
51
  protected _lastWinAmount: number;
51
52
  protected constructor(buttonsEventManager: ButtonsEventManager, mainContainer: AbstractMainContainer, connection: SubscribableConnectionWrapper);
52
53
  init(): void;
@@ -46,6 +46,7 @@ export class AbstractController {
46
46
  componentRegistry;
47
47
  skipFreeSpinSummary = false;
48
48
  scatterCountForFx = 2;
49
+ summaryStop = false;
49
50
  _lastWinAmount = 0;
50
51
  constructor(buttonsEventManager, mainContainer, connection) {
51
52
  this.buttonsEventManager = buttonsEventManager;
@@ -194,8 +195,9 @@ export class AbstractController {
194
195
  refreshButton.on("touchstart", () => {
195
196
  this.mobileSpinTimeout = setInterval(() => {
196
197
  this.handleDisablingButtons(true);
198
+ this.summaryStop = this.skipFreeSpinSummary ? false : this.invokeFreeSpinSummaryPlateAfterWin;
197
199
  if (this.invokeFreeSpinPlateAfterWin ||
198
- this.invokeFreeSpinSummaryPlateAfterWin ||
200
+ this.summaryStop ||
199
201
  this.resolveBigWin !== undefined ||
200
202
  this.resolveSuperBonusWin !== undefined ||
201
203
  this.resolveMysteryWin !== undefined) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "pixi-rainman-game-engine",
3
- "version": "0.2.3",
3
+ "version": "0.2.4",
4
4
  "description": "This repository contains all of the mechanics that used in rainman games.",
5
5
  "main": "./dist/index.js",
6
6
  "module": "./dist/index.js",