pixi-rainman-game-engine 0.2.1 → 0.2.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (152) hide show
  1. package/dist/ComponentRegistry/ComponentRegistry.d.ts +0 -17
  2. package/dist/ComponentRegistry/ComponentRegistry.js +0 -17
  3. package/dist/ComponentRegistry/types.d.ts +1 -1
  4. package/dist/Money/MoneyText.d.ts +0 -2
  5. package/dist/Money/MoneyText.js +0 -2
  6. package/dist/Rainman/Rainman.d.ts +0 -2
  7. package/dist/Rainman/Rainman.js +0 -2
  8. package/dist/Rainman/appConfig.d.ts +0 -1
  9. package/dist/Rainman/appConfig.js +0 -1
  10. package/dist/application/ApiConfig/ApiConfig.d.ts +25 -43
  11. package/dist/application/ApiConfig/ApiConfig.js +25 -43
  12. package/dist/application/ApiConfig/SymbolId.d.ts +0 -5
  13. package/dist/application/ApiConfig/TransformationTypesId.d.ts +0 -4
  14. package/dist/application/ApiConfig/WinTypeId.d.ts +0 -4
  15. package/dist/application/ButtonsEventManager/ButtonsEventManager.d.ts +11 -32
  16. package/dist/application/ButtonsEventManager/ButtonsEventManager.js +11 -32
  17. package/dist/application/SoundManager/SoundManager.d.ts +8 -18
  18. package/dist/application/SoundManager/SoundManager.js +8 -18
  19. package/dist/application/SoundManager/types.d.ts +2 -4
  20. package/dist/application/SoundManager/types.js +1 -2
  21. package/dist/application/SpeedState/SpeedLevelHandler.d.ts +2 -8
  22. package/dist/application/SpeedState/SpeedLevelHandler.js +2 -8
  23. package/dist/application/SpinLogic/SpinLogic.d.ts +0 -2
  24. package/dist/application/SpinLogic/SpinLogic.js +0 -2
  25. package/dist/application/SpinLogic/SpinLogicDTO.d.ts +4 -9
  26. package/dist/application/SpinLogic/SpinLogicDTO.js +4 -9
  27. package/dist/application/SpinLogic/WinScenarios.d.ts +1 -1
  28. package/dist/application/SpinLogic/WinScenarios.js +1 -1
  29. package/dist/application/SpinLogic/util.d.ts +13 -18
  30. package/dist/application/SpinLogic/util.js +13 -20
  31. package/dist/components/AbstractFreeSpinContainer/AbstractFreeSpinContainer.d.ts +1 -3
  32. package/dist/components/AbstractFreeSpinContainer/AbstractFreeSpinContainer.js +1 -3
  33. package/dist/components/AbstractMainContainer/AbstractMainContainer.d.ts +19 -22
  34. package/dist/components/AbstractMainContainer/AbstractMainContainer.js +19 -22
  35. package/dist/components/GambleGame/GambleGame.d.ts +1 -3
  36. package/dist/components/GambleGame/GambleGame.js +1 -3
  37. package/dist/components/buttons/BaseButton/BaseButton.d.ts +1 -3
  38. package/dist/components/buttons/BaseButton/BaseButton.js +1 -3
  39. package/dist/components/buttons/BaseButton/ButtonState.d.ts +1 -1
  40. package/dist/components/buttons/BaseButton/ButtonState.js +1 -1
  41. package/dist/components/buttons/buttonGroups/LeftButtons.d.ts +1 -3
  42. package/dist/components/buttons/buttonGroups/LeftButtons.js +1 -3
  43. package/dist/components/buttons/buttonGroups/MiddleButtons.d.ts +0 -1
  44. package/dist/components/buttons/buttonGroups/MiddleButtons.js +0 -1
  45. package/dist/components/buttons/buttonGroups/RightButtons.d.ts +2 -3
  46. package/dist/components/buttons/buttonGroups/RightButtons.js +2 -3
  47. package/dist/components/buttons/buttonGroups/RightButtonsLandscape.d.ts +1 -1
  48. package/dist/components/buttons/buttonGroups/RightButtonsLandscape.js +1 -1
  49. package/dist/components/buttons/default/AutoplayButton.d.ts +2 -3
  50. package/dist/components/buttons/default/AutoplayButton.js +2 -3
  51. package/dist/components/buttons/default/BlackButton.d.ts +1 -2
  52. package/dist/components/buttons/default/BlackButton.js +1 -2
  53. package/dist/components/buttons/default/CollectButton.d.ts +2 -3
  54. package/dist/components/buttons/default/CollectButton.js +2 -3
  55. package/dist/components/buttons/default/InfoButton.d.ts +1 -1
  56. package/dist/components/buttons/default/InfoButton.js +1 -1
  57. package/dist/components/buttons/default/MoreButton.d.ts +1 -1
  58. package/dist/components/buttons/default/MoreButton.js +1 -1
  59. package/dist/components/buttons/default/NegButton.d.ts +1 -1
  60. package/dist/components/buttons/default/NegButton.js +1 -1
  61. package/dist/components/buttons/default/PlusButton.d.ts +1 -1
  62. package/dist/components/buttons/default/PlusButton.js +1 -1
  63. package/dist/components/buttons/default/RedButton.d.ts +1 -1
  64. package/dist/components/buttons/default/RedButton.js +1 -1
  65. package/dist/components/buttons/default/RefreshButton.d.ts +2 -1
  66. package/dist/components/buttons/default/RefreshButton.js +2 -1
  67. package/dist/components/buttons/default/SpeedControlButton.d.ts +1 -1
  68. package/dist/components/buttons/default/SpeedControlButton.js +1 -1
  69. package/dist/components/buttons/default/SpinConfirmationButton.d.ts +1 -0
  70. package/dist/components/buttons/default/SpinConfirmationButton.js +1 -0
  71. package/dist/components/buttons/default/VolumeButton.d.ts +1 -1
  72. package/dist/components/buttons/default/VolumeButton.js +1 -1
  73. package/dist/components/common/AnimatedBackground.d.ts +1 -5
  74. package/dist/components/common/AnimatedBackground.js +1 -5
  75. package/dist/components/common/Background.d.ts +3 -5
  76. package/dist/components/common/Background.js +3 -5
  77. package/dist/components/common/FreeSpinButton.d.ts +1 -3
  78. package/dist/components/common/FreeSpinButton.js +1 -3
  79. package/dist/components/common/Logo.d.ts +1 -3
  80. package/dist/components/common/Logo.js +1 -3
  81. package/dist/components/common/LogoStatic.d.ts +1 -3
  82. package/dist/components/common/LogoStatic.js +1 -3
  83. package/dist/components/common/ResumableContainers.d.ts +6 -6
  84. package/dist/components/common/ResumableContainers.js +6 -6
  85. package/dist/components/frame/AbstractColumnsContainer.d.ts +3 -9
  86. package/dist/components/frame/AbstractColumnsContainer.js +3 -9
  87. package/dist/components/frame/AbstractFrame.d.ts +6 -12
  88. package/dist/components/frame/AbstractFrame.js +6 -12
  89. package/dist/components/frame/AbstractInnerFrame.d.ts +1 -3
  90. package/dist/components/frame/AbstractInnerFrame.js +1 -3
  91. package/dist/components/frame/WinLineAnimation.d.ts +1 -3
  92. package/dist/components/frame/WinLineAnimation.js +1 -3
  93. package/dist/components/frame/constants.d.ts +7 -0
  94. package/dist/components/frame/constants.js +3 -0
  95. package/dist/components/frame/types.d.ts +4 -0
  96. package/dist/components/messageBox/MessageBox.d.ts +1 -3
  97. package/dist/components/messageBox/MessageBox.js +1 -3
  98. package/dist/components/symbols/AbstractSymbolBase.d.ts +1 -2
  99. package/dist/components/symbols/AbstractSymbolBase.js +1 -2
  100. package/dist/components/symbols/AbstractSymbolsColumn.d.ts +1 -3
  101. package/dist/components/symbols/AbstractSymbolsColumn.js +1 -3
  102. package/dist/components/symbols/DroppableSymbol.d.ts +0 -2
  103. package/dist/components/symbols/DroppableSymbol.js +0 -2
  104. package/dist/components/symbols/DroppableSymbolsColumn.d.ts +0 -2
  105. package/dist/components/symbols/DroppableSymbolsColumn.js +0 -2
  106. package/dist/components/symbols/types.d.ts +0 -1
  107. package/dist/components/symbols/types.js +0 -1
  108. package/dist/components/updatable/UpdatableTextComponent.d.ts +1 -3
  109. package/dist/components/updatable/UpdatableTextComponent.js +1 -3
  110. package/dist/components/updatable/UpdatableValueComponent.d.ts +1 -3
  111. package/dist/components/updatable/UpdatableValueComponent.js +1 -3
  112. package/dist/components/winLineIndicator/WinLineIndicator.d.ts +1 -3
  113. package/dist/components/winLineIndicator/WinLineIndicator.js +1 -3
  114. package/dist/connectivity/ConnectionWrapper.d.ts +1 -4
  115. package/dist/connectivity/ConnectionWrapper.js +1 -4
  116. package/dist/connectivity/LocalConnectionWrapper.d.ts +1 -1
  117. package/dist/connectivity/LocalConnectionWrapper.js +1 -1
  118. package/dist/connectivity/apiQueue.d.ts +2 -3
  119. package/dist/connectivity/apiQueue.js +2 -3
  120. package/dist/connectivity/wins.d.ts +0 -9
  121. package/dist/controllers/AbstractController.d.ts +26 -40
  122. package/dist/controllers/AbstractController.js +27 -40
  123. package/dist/controllers/QuickStopController.d.ts +1 -1
  124. package/dist/controllers/QuickStopController.js +1 -1
  125. package/dist/controllers/UiController.d.ts +2 -4
  126. package/dist/controllers/UiController.js +2 -4
  127. package/dist/loading/AbstractLoadingContainer.d.ts +1 -3
  128. package/dist/loading/AbstractLoadingContainer.js +1 -3
  129. package/dist/loading/ProgressiveLoader.d.ts +0 -2
  130. package/dist/loading/SpriteLoadingContainer.d.ts +1 -4
  131. package/dist/loading/SpriteLoadingContainer.js +1 -4
  132. package/dist/localStorage/localStorage.d.ts +0 -2
  133. package/dist/localStorage/localStorage.js +0 -2
  134. package/dist/stores/SettingsStore.d.ts +5 -10
  135. package/dist/stores/SettingsStore.js +5 -10
  136. package/dist/utils/assets/assetGetter.d.ts +10 -18
  137. package/dist/utils/assets/assetGetter.js +10 -18
  138. package/dist/utils/common/deviceOrientation.d.ts +1 -2
  139. package/dist/utils/common/deviceOrientation.js +1 -2
  140. package/dist/utils/common/functions.d.ts +7 -7
  141. package/dist/utils/common/functions.js +7 -7
  142. package/dist/utils/common/placementHelpers.d.ts +2 -3
  143. package/dist/utils/common/placementHelpers.js +4 -5
  144. package/dist/winComponents/AnimableParticlesEmitter.d.ts +1 -4
  145. package/dist/winComponents/AnimableParticlesEmitter.js +1 -4
  146. package/dist/winComponents/PositioningFrame.d.ts +1 -3
  147. package/dist/winComponents/PositioningFrame.js +1 -3
  148. package/dist/winComponents/UpdatableSpineContainer.d.ts +1 -3
  149. package/dist/winComponents/UpdatableSpineContainer.js +1 -3
  150. package/dist/winComponents/winFactory.d.ts +8 -9
  151. package/dist/winComponents/winFactory.js +8 -9
  152. package/package.json +3 -1
@@ -3,8 +3,6 @@ import { SpeedLevel } from "../application";
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  import { RegistryMap } from "./types";
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  /**
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  * Class for managing components in game
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- *
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- * @exports
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  * @class ComponentRegistry
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  */
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  export declare class ComponentRegistry {
@@ -15,53 +13,45 @@ export declare class ComponentRegistry {
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  constructor(app: Application);
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  /**
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  * Method for changing temporarily speed for turbo spin
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- *
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  * @public
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  * @param {SpeedLevel} newSpeedLevel
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  */
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  setTemporarySpeedLevel(newSpeedLevel: SpeedLevel): void;
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  /**
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  * Method for reverting speed level for turbo spin
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- *
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  * @public
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  */
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  revertTemporarySpeedLevel(): void;
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  /**
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  * Setter fo speed level
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- *
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  * @public
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  * @param {SpeedLevel} newSpeedLevel
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  */
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  setSpeedLevel(newSpeedLevel: SpeedLevel): void;
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  /**
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  * Setting the next available speed level
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- *
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  * @public
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  */
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  nextSpeedLevel(): void;
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  /**
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  * Getter for current speed level
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- *
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  * @public
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  * @returns {SpeedLevel}
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  */
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  getSpeedLevel(): SpeedLevel;
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  /**
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  * Setter for user activity time
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- *
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  * @public
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  */
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  setUserActivityTime(): void;
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  /**
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  * Function for adding components into ComponentRegistry
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- *
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  * @public
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  * @param {Container} component
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  */
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  add(component: Container): void;
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  /**
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  * Function for updating component that are in ComponentRegistry
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- *
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  * @public
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  * @param {Container} oldComponent
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  * @param {Container} newComponent
@@ -69,14 +59,12 @@ export declare class ComponentRegistry {
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  update(oldComponent: Container, newComponent: Container): void;
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  /**
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  * Function for removing components from Component Registry
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- *
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  * @public
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  * @param {Container} component
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  */
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  remove(component: Container): void;
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  /**
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  * Function that adapt speed of all components
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- *
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  * @public
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  * @param {SpeedLevel} speedLevel
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  */
@@ -84,7 +72,6 @@ export declare class ComponentRegistry {
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  /**
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  * Getter for components that are in ComponentRegistry
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  * Throws error if component is not present
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- *
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  * @public
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  * @template {keyof RegistryMap} T
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  * @param {T} componentName
@@ -93,7 +80,6 @@ export declare class ComponentRegistry {
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  get<T extends keyof RegistryMap>(componentName: T): RegistryMap[T];
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  /**
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  * Getter for existing components that are in ComponentRegistry
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- *
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  * @public
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  * @template {keyof RegistryMap} T
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  * @param {T} componentName
@@ -102,7 +88,6 @@ export declare class ComponentRegistry {
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  getIfExists<T extends keyof RegistryMap>(componentName: T): RegistryMap[T];
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  /**
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  * Helper function to check if the component is present in ComponentRegistry
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- *
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  * @public
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  * @template {keyof RegistryMap} T
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  * @param {T} componentName
@@ -111,14 +96,12 @@ export declare class ComponentRegistry {
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  has<T extends keyof RegistryMap>(componentName: T): boolean;
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  /**
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  * Function for adding components
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- *
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  * @public
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  * @param {Container[]} components
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  */
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  addMany(components: Container[]): void;
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  /**
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  * Function for removing components
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- *
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  * @public
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  * @param {Container[]} components
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  */
@@ -4,8 +4,6 @@ import { RainMan } from "../Rainman";
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  import { openFullscreen } from "../utils";
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  /**
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  * Class for managing components in game
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- *
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- * @exports
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  * @class ComponentRegistry
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  */
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  export class ComponentRegistry {
@@ -22,7 +20,6 @@ export class ComponentRegistry {
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  }
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  /**
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  * Method for changing temporarily speed for turbo spin
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- *
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  * @public
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  * @param {SpeedLevel} newSpeedLevel
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  */
@@ -32,7 +29,6 @@ export class ComponentRegistry {
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  }
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  /**
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  * Method for reverting speed level for turbo spin
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- *
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  * @public
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  */
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  revertTemporarySpeedLevel() {
@@ -41,7 +37,6 @@ export class ComponentRegistry {
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  }
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  /**
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  * Setter fo speed level
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- *
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  * @public
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  * @param {SpeedLevel} newSpeedLevel
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  */
@@ -53,7 +48,6 @@ export class ComponentRegistry {
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  }
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  /**
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  * Setting the next available speed level
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- *
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  * @public
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  */
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  nextSpeedLevel() {
@@ -64,7 +58,6 @@ export class ComponentRegistry {
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  }
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  /**
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  * Getter for current speed level
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- *
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  * @public
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  * @returns {SpeedLevel}
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  */
@@ -73,7 +66,6 @@ export class ComponentRegistry {
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  }
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  /**
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  * Setter for user activity time
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- *
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  * @public
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  */
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  setUserActivityTime() {
@@ -81,7 +73,6 @@ export class ComponentRegistry {
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  }
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  /**
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  * Function for adding components into ComponentRegistry
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- *
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  * @public
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  * @param {Container} component
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  */
@@ -103,7 +94,6 @@ export class ComponentRegistry {
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  }
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  /**
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  * Function for updating component that are in ComponentRegistry
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- *
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  * @public
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  * @param {Container} oldComponent
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  * @param {Container} newComponent
@@ -123,7 +113,6 @@ export class ComponentRegistry {
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  }
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  /**
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  * Function for removing components from Component Registry
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- *
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  * @public
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  * @param {Container} component
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  */
@@ -133,7 +122,6 @@ export class ComponentRegistry {
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  }
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  /**
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  * Function that adapt speed of all components
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- *
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  * @public
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  * @param {SpeedLevel} speedLevel
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  */
@@ -145,7 +133,6 @@ export class ComponentRegistry {
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  /**
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  * Getter for components that are in ComponentRegistry
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  * Throws error if component is not present
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- *
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  * @public
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  * @template {keyof RegistryMap} T
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  * @param {T} componentName
@@ -160,7 +147,6 @@ export class ComponentRegistry {
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  }
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  /**
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  * Getter for existing components that are in ComponentRegistry
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- *
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  * @public
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  * @template {keyof RegistryMap} T
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  * @param {T} componentName
@@ -172,7 +158,6 @@ export class ComponentRegistry {
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  }
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  /**
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  * Helper function to check if the component is present in ComponentRegistry
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- *
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  * @public
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  * @template {keyof RegistryMap} T
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  * @param {T} componentName
@@ -183,7 +168,6 @@ export class ComponentRegistry {
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  }
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  /**
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  * Function for adding components
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- *
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  * @public
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  * @param {Container[]} components
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  */
@@ -194,7 +178,6 @@ export class ComponentRegistry {
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  }
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  /**
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  * Function for removing components
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- *
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  * @public
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  * @param {Container[]} components
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  */
@@ -3,7 +3,7 @@ import { AbstractColumnsContainer, AbstractFrame, AbstractInnerFrame, AutoplayBu
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  * RegistryMap is a map of all components that are registered in the ComponentRegistry.
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  * It is used to type-check the components that are registered in the ComponentRegistry.
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  *
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- * @exports
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+ *
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  */
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  export interface RegistryMap {
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  [MessageBox.autoSpinTextRegistryName]: UpdatableValueComponent;
@@ -1,7 +1,5 @@
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  /**
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  * This class represents money in pixi application
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- *
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- * @export
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  * @class MoneyText
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  * @typedef {MoneyText}
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  */
@@ -2,8 +2,6 @@ import { Money } from "ts-money";
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  import { RainMan } from "../Rainman";
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  /**
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  * This class represents money in pixi application
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- *
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- * @export
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  * @class MoneyText
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  * @typedef {MoneyText}
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  */
@@ -10,8 +10,6 @@ import { AppConfig, Globals, OptionalAppConfig, RequiredAppConfig } from "./type
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  * - {@link RequiredAppConfig} and {@link OptionalAppConfig}
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  * - {@link SymbolIds} present in `gameEngineConfig`
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  * - {@link WinTypeIds} present in `gameEngineConfig`
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- *
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- * @export
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  * @class RainMan
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  */
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  export declare class RainMan {
@@ -10,8 +10,6 @@ import { defaultAppConfig } from "./appConfig";
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  * - {@link RequiredAppConfig} and {@link OptionalAppConfig}
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  * - {@link SymbolIds} present in `gameEngineConfig`
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  * - {@link WinTypeIds} present in `gameEngineConfig`
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- *
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- * @export
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  * @class RainMan
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  */
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  export class RainMan {
@@ -2,7 +2,6 @@ import { OptionalAppConfig } from "./types";
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  /**
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  * This object represents default object for pixi application
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  * Here you can specify the default font, color of text etc.
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- *
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  * @type {OptionalAppConfig}
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  */
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  export declare const defaultAppConfig: OptionalAppConfig;
@@ -2,7 +2,6 @@ import { Color } from "pixi.js";
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  /**
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  * This object represents default object for pixi application
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  * Here you can specify the default font, color of text etc.
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- *
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  * @type {OptionalAppConfig}
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  */
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  export const defaultAppConfig = {
@@ -5,8 +5,6 @@ import { TransformationTypeId } from "./TransformationTypesId";
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  import { WinTypeId } from "./WinTypeId";
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  /**
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  * Class representing config for connection to API
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- *
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- * @export
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  * @class ApiConfig
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  * @typedef {ApiConfig}
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  */
@@ -20,126 +18,110 @@ export declare class ApiConfig {
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  extraData: InitExtraData;
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  /**
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  * Create instance of ApiConfig, requires InitDataInterface
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- *
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- * @param {InitDataInterface} data
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+ * @param {InitDataInterface} data - initail data from backend
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  */
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  constructor(data: InitDataInterface);
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  /**
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  * Function to generate metadata for a particular spin
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- *
30
26
  * @public
31
- * @param {SpinDataInterface} spinLogicResponse
32
- * @returns AdaptedSpinResponse without results and standalone results, these should be created in each game
27
+ * @param {SpinDataInterface} spinLogicResponse - initial data from backend
28
+ * @returns {Omit<AdaptedSpinResponse, "results" | "standaloneTransformations">} AdaptedSpinResponse without results and standalone results, these should be created in each game
33
29
  */
34
30
  generateMetadata(spinLogicResponse: SpinDataInterface): Omit<AdaptedSpinResponse, "results" | "standaloneTransformations">;
35
31
  /**
36
32
  * Getter for win line number
37
- *
38
33
  * @public
39
- * @param winLineAnimationName
40
- * @param defaultNumber
41
- * @returns {string | number}
34
+ * @param {string} winLineAnimationName - name of win line
35
+ * @param {string} defaultNumber - default number if not found
36
+ * @returns {string | number} - number of win line
42
37
  */
43
38
  getWinLineNumber(winLineAnimationName: string, defaultNumber?: string): number | string;
44
39
  /**
45
40
  * Function for getting next bet from config
46
- *
47
41
  * @public
48
42
  * @param {number} currentBet current bet
49
- * @returns {number}
43
+ * @returns {number} - next bet
50
44
  */
51
45
  getNextBet(currentBet: number): number;
52
46
  /**
53
47
  * Function for getting previous bet from config
54
- *
55
48
  * @public
56
49
  * @param {number} currentBet current bet
57
- * @returns {number}
50
+ * @returns {number} - previous bet
58
51
  */
59
52
  getPreviousBet(currentBet: number): number;
60
53
  /**
61
54
  * Getting first bet from config
62
55
  * This functions is use for mechanic that getting the first available bet
63
- *
64
56
  * @public
65
- * @returns {number}
57
+ * @returns {number} - first bet
66
58
  */
67
59
  getFirstBet(): number;
68
60
  /**
69
61
  * Getting highest bet in config
70
- *
71
62
  * @public
72
- * @param {number} [limit=Number.POSITIVE_INFINITY] limit for the biggest available bet
73
- * @returns {number}
63
+ * @param {number} [limit] limit for the biggest available bet
64
+ * @returns {number} - highest bet
74
65
  */
75
66
  getHighestBet(limit?: number): number;
76
67
  /**
77
68
  * Mapper for symbolIds present in the game
78
- *
79
69
  * @public
80
70
  * @param {number} backendSymbolId id from backend to map
81
- * @returns {SymbolId}
71
+ * @returns {SymbolId} - symbol name
82
72
  */
83
73
  getSymbolId(backendSymbolId: number): SymbolId;
84
74
  /**
85
75
  * Function that maps backend win id into more readable one
86
- *
87
76
  * @public
88
- * @param {number} backendWinId
89
- * @returns {WinTypeId}
77
+ * @param {number} backendWinId - win id from backend
78
+ * @returns {WinTypeId} - win type name
90
79
  */
91
80
  getWinId(backendWinId: number): WinTypeId;
92
81
  /**
93
82
  * Function that maps backend win id into more readable one
94
- *
95
83
  * @public
96
- * @param {number} transformationBackendId
97
- * @returns {TransformationTypeId}
84
+ * @param {number} transformationBackendId - transformation id from backend
85
+ * @returns {TransformationTypeId} - transformation type name
98
86
  */
99
87
  getTransformationById(transformationBackendId: number): TransformationTypeId;
100
88
  /**
101
89
  * Mapper for symbol ids into symbol names
102
- *
103
90
  * @public
104
- * @param {number[][]} symbols_on_reels
105
- * @returns {SymbolId[][]}
91
+ * @param {number[][]} symbols_on_reels - symbols on reels
92
+ * @returns {SymbolId[][]} - symbols on reels
106
93
  */
107
94
  mapSymbolIdsToSymbolNames(symbols_on_reels: number[][]): SymbolId[][];
108
95
  /**
109
96
  * Getter for bet that placed in current position
110
- *
111
97
  * @private
112
- * @param {number} primaryPosition
113
- * @param {number} fallbackPosition
114
- * @returns {number}
98
+ * @param {number} primaryPosition - primary position
99
+ * @param {number} fallbackPosition - fallback position
100
+ * @returns {number} - bet
115
101
  */
116
102
  private getBetAtPosition;
117
103
  /**
118
104
  * Method for initializing symbol map in game
119
- *
120
105
  * @private
121
- * @param {InitDataInterface} data
106
+ * @param {InitDataInterface} data - initial data from backend
122
107
  */
123
108
  private initSymbolMap;
124
109
  /**
125
110
  * Method for initializing streak map in game
126
- *
127
111
  * @private
128
- * @param {InitDataInterface} data
112
+ * @param {InitDataInterface} data - initial data from backend
129
113
  */
130
114
  private initStreakMap;
131
115
  /**
132
116
  * Method for initializing win map in game
133
- *
134
117
  * @private
135
- * @param {InitDataInterface} data
118
+ * @param {InitDataInterface} data - initial data from backend
136
119
  */
137
120
  private initWinMap;
138
121
  /**
139
122
  * Method for initializing transformation map in game
140
- *
141
123
  * @private
142
- * @param {InitDataInterface} data
124
+ * @param {InitDataInterface} data - initial data from backend
143
125
  */
144
126
  private initTransformationMap;
145
127
  }
@@ -3,8 +3,6 @@ import { logError } from "../../utils";
3
3
  import { isBlindsConfiguredByTransformations } from "../SpinLogic";
4
4
  /**
5
5
  * Class representing config for connection to API
6
- *
7
- * @export
8
6
  * @class ApiConfig
9
7
  * @typedef {ApiConfig}
10
8
  */
@@ -18,8 +16,7 @@ export class ApiConfig {
18
16
  extraData;
19
17
  /**
20
18
  * Create instance of ApiConfig, requires InitDataInterface
21
- *
22
- * @param {InitDataInterface} data
19
+ * @param {InitDataInterface} data - initail data from backend
23
20
  */
24
21
  constructor(data) {
25
22
  if (data.action !== "init") {
@@ -35,10 +32,9 @@ export class ApiConfig {
35
32
  }
36
33
  /**
37
34
  * Function to generate metadata for a particular spin
38
- *
39
35
  * @public
40
- * @param {SpinDataInterface} spinLogicResponse
41
- * @returns AdaptedSpinResponse without results and standalone results, these should be created in each game
36
+ * @param {SpinDataInterface} spinLogicResponse - initial data from backend
37
+ * @returns {Omit<AdaptedSpinResponse, "results" | "standaloneTransformations">} AdaptedSpinResponse without results and standalone results, these should be created in each game
42
38
  */
43
39
  generateMetadata(spinLogicResponse) {
44
40
  const blindsConfiguredByResponse = this.mapSymbolIdsToSymbolNames(spinLogicResponse.symbols_on_reels);
@@ -58,21 +54,19 @@ export class ApiConfig {
58
54
  }
59
55
  /**
60
56
  * Getter for win line number
61
- *
62
57
  * @public
63
- * @param winLineAnimationName
64
- * @param defaultNumber
65
- * @returns {string | number}
58
+ * @param {string} winLineAnimationName - name of win line
59
+ * @param {string} defaultNumber - default number if not found
60
+ * @returns {string | number} - number of win line
66
61
  */
67
62
  getWinLineNumber(winLineAnimationName, defaultNumber = "") {
68
63
  return this.streakMap.get(winLineAnimationName) ?? defaultNumber;
69
64
  }
70
65
  /**
71
66
  * Function for getting next bet from config
72
- *
73
67
  * @public
74
68
  * @param {number} currentBet current bet
75
- * @returns {number}
69
+ * @returns {number} - next bet
76
70
  */
77
71
  getNextBet(currentBet) {
78
72
  const currentBetPosition = this.bets.indexOf(currentBet);
@@ -80,10 +74,9 @@ export class ApiConfig {
80
74
  }
81
75
  /**
82
76
  * Function for getting previous bet from config
83
- *
84
77
  * @public
85
78
  * @param {number} currentBet current bet
86
- * @returns {number}
79
+ * @returns {number} - previous bet
87
80
  */
88
81
  getPreviousBet(currentBet) {
89
82
  const currentBetPosition = this.bets.indexOf(currentBet);
@@ -92,19 +85,17 @@ export class ApiConfig {
92
85
  /**
93
86
  * Getting first bet from config
94
87
  * This functions is use for mechanic that getting the first available bet
95
- *
96
88
  * @public
97
- * @returns {number}
89
+ * @returns {number} - first bet
98
90
  */
99
91
  getFirstBet() {
100
92
  return this.getBetAtPosition(0, 0);
101
93
  }
102
94
  /**
103
95
  * Getting highest bet in config
104
- *
105
96
  * @public
106
- * @param {number} [limit=Number.POSITIVE_INFINITY] limit for the biggest available bet
107
- * @returns {number}
97
+ * @param {number} [limit] limit for the biggest available bet
98
+ * @returns {number} - highest bet
108
99
  */
109
100
  getHighestBet(limit = Number.POSITIVE_INFINITY) {
110
101
  const bet = [...this.bets].reverse().find((bet) => bet <= limit);
@@ -114,10 +105,9 @@ export class ApiConfig {
114
105
  }
115
106
  /**
116
107
  * Mapper for symbolIds present in the game
117
- *
118
108
  * @public
119
109
  * @param {number} backendSymbolId id from backend to map
120
- * @returns {SymbolId}
110
+ * @returns {SymbolId} - symbol name
121
111
  */
122
112
  getSymbolId(backendSymbolId) {
123
113
  if (!this.symbolMap.has(backendSymbolId)) {
@@ -127,10 +117,9 @@ export class ApiConfig {
127
117
  }
128
118
  /**
129
119
  * Function that maps backend win id into more readable one
130
- *
131
120
  * @public
132
- * @param {number} backendWinId
133
- * @returns {WinTypeId}
121
+ * @param {number} backendWinId - win id from backend
122
+ * @returns {WinTypeId} - win type name
134
123
  */
135
124
  getWinId(backendWinId) {
136
125
  if (!this.winMap.has(backendWinId)) {
@@ -140,10 +129,9 @@ export class ApiConfig {
140
129
  }
141
130
  /**
142
131
  * Function that maps backend win id into more readable one
143
- *
144
132
  * @public
145
- * @param {number} transformationBackendId
146
- * @returns {TransformationTypeId}
133
+ * @param {number} transformationBackendId - transformation id from backend
134
+ * @returns {TransformationTypeId} - transformation type name
147
135
  */
148
136
  getTransformationById(transformationBackendId) {
149
137
  if (!this.transformationMap.has(transformationBackendId)) {
@@ -153,10 +141,9 @@ export class ApiConfig {
153
141
  }
154
142
  /**
155
143
  * Mapper for symbol ids into symbol names
156
- *
157
144
  * @public
158
- * @param {number[][]} symbols_on_reels
159
- * @returns {SymbolId[][]}
145
+ * @param {number[][]} symbols_on_reels - symbols on reels
146
+ * @returns {SymbolId[][]} - symbols on reels
160
147
  */
161
148
  mapSymbolIdsToSymbolNames(symbols_on_reels) {
162
149
  return symbols_on_reels.map((reel) => {
@@ -165,11 +152,10 @@ export class ApiConfig {
165
152
  }
166
153
  /**
167
154
  * Getter for bet that placed in current position
168
- *
169
155
  * @private
170
- * @param {number} primaryPosition
171
- * @param {number} fallbackPosition
172
- * @returns {number}
156
+ * @param {number} primaryPosition - primary position
157
+ * @param {number} fallbackPosition - fallback position
158
+ * @returns {number} - bet
173
159
  */
174
160
  getBetAtPosition(primaryPosition, fallbackPosition) {
175
161
  if (typeof this.bets[primaryPosition] == "undefined") {
@@ -179,9 +165,8 @@ export class ApiConfig {
179
165
  }
180
166
  /**
181
167
  * Method for initializing symbol map in game
182
- *
183
168
  * @private
184
- * @param {InitDataInterface} data
169
+ * @param {InitDataInterface} data - initial data from backend
185
170
  */
186
171
  initSymbolMap(data) {
187
172
  if (Object.keys(RainMan.symbolIds).length !== data.symbols.length) {
@@ -200,9 +185,8 @@ export class ApiConfig {
200
185
  }
201
186
  /**
202
187
  * Method for initializing streak map in game
203
- *
204
188
  * @private
205
- * @param {InitDataInterface} data
189
+ * @param {InitDataInterface} data - initial data from backend
206
190
  */
207
191
  initStreakMap(data) {
208
192
  for (const [lineNumber, positions] of data.streaks.entries()) {
@@ -212,9 +196,8 @@ export class ApiConfig {
212
196
  }
213
197
  /**
214
198
  * Method for initializing win map in game
215
- *
216
199
  * @private
217
- * @param {InitDataInterface} data
200
+ * @param {InitDataInterface} data - initial data from backend
218
201
  */
219
202
  initWinMap(data) {
220
203
  for (const [key, name] of data.wins_names.entries()) {
@@ -227,9 +210,8 @@ export class ApiConfig {
227
210
  }
228
211
  /**
229
212
  * Method for initializing transformation map in game
230
- *
231
213
  * @private
232
- * @param {InitDataInterface} data
214
+ * @param {InitDataInterface} data - initial data from backend
233
215
  */
234
216
  initTransformationMap(data) {
235
217
  for (const [key, name] of data.transformations_names.entries()) {
@@ -1,7 +1,6 @@
1
1
  /**
2
2
  * Interface for specifying symbols in game
3
3
  * This type can be modified for each game in engine.d.ts file
4
- *
5
4
  * @example
6
5
  * ```
7
6
  * interface SymbolIds {
@@ -9,8 +8,6 @@
9
8
  * lemon: "lemon",
10
9
  * }
11
10
  * ```
12
- *
13
- * @export
14
11
  * @interface SymbolIds
15
12
  * @typedef {SymbolIds}
16
13
  */
@@ -18,8 +15,6 @@ export interface SymbolIds {
18
15
  }
19
16
  /**
20
17
  * Type for accessing symbols in game
21
- *
22
- * @export
23
18
  * @typedef {SymbolId}
24
19
  */
25
20
  export type SymbolId = SymbolIds[keyof SymbolIds];