pixi-rainman-game-engine 0.1.6 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (97) hide show
  1. package/dist/ComponentRegistry/ComponentRegistry.d.ts +95 -0
  2. package/dist/ComponentRegistry/ComponentRegistry.js +95 -0
  3. package/dist/Money/MoneyText.d.ts +7 -0
  4. package/dist/Money/MoneyText.js +9 -2
  5. package/dist/Rainman/Rainman.d.ts +2 -0
  6. package/dist/Rainman/Rainman.js +3 -0
  7. package/dist/Rainman/appConfig.d.ts +6 -0
  8. package/dist/Rainman/appConfig.js +7 -3
  9. package/dist/Rainman/types.d.ts +1 -3
  10. package/dist/application/ApiConfig/ApiConfig.d.ts +113 -4
  11. package/dist/application/ApiConfig/ApiConfig.js +119 -12
  12. package/dist/application/ApiConfig/SymbolId.d.ts +13 -0
  13. package/dist/application/ApiConfig/TransformationTypesId.d.ts +14 -1
  14. package/dist/application/ApiConfig/WinTypeId.d.ts +14 -1
  15. package/dist/application/ButtonsEventManager/ButtonsEventManager.d.ts +95 -0
  16. package/dist/application/ButtonsEventManager/ButtonsEventManager.js +99 -4
  17. package/dist/application/SoundManager/SoundManager.d.ts +37 -3
  18. package/dist/application/SoundManager/SoundManager.js +36 -0
  19. package/dist/application/SoundManager/types.d.ts +1 -0
  20. package/dist/application/SpinLogic/SpinLogic.d.ts +7 -0
  21. package/dist/application/SpinLogic/SpinLogic.js +7 -0
  22. package/dist/application/SpinLogic/types.d.ts +2 -2
  23. package/dist/application/SpinLogic/util.d.ts +4 -2
  24. package/dist/application/SpinLogic/util.js +18 -1
  25. package/dist/application/setup.d.ts +7 -0
  26. package/dist/application/setup.js +7 -0
  27. package/dist/components/AbstractFreeSpinContainer/AbstractFreeSpinContainer.d.ts +9 -0
  28. package/dist/components/AbstractFreeSpinContainer/AbstractFreeSpinContainer.js +9 -0
  29. package/dist/components/AbstractMainContainer/AbstractMainContainer.d.ts +6 -4
  30. package/dist/components/AbstractMainContainer/AbstractMainContainer.js +8 -6
  31. package/dist/components/GambleGame/GambleGame.d.ts +10 -0
  32. package/dist/components/GambleGame/GambleGame.js +10 -0
  33. package/dist/components/buttons/BaseButton/ButtonState.js +1 -1
  34. package/dist/components/common/AnimatedBackground.d.ts +12 -3
  35. package/dist/components/common/AnimatedBackground.js +15 -12
  36. package/dist/components/common/Background.d.ts +8 -0
  37. package/dist/components/common/Background.js +8 -0
  38. package/dist/components/common/FreeSpinBox.d.ts +8 -0
  39. package/dist/components/common/FreeSpinBox.js +8 -0
  40. package/dist/components/common/IResizableContainer.d.ts +3 -0
  41. package/dist/components/common/IResizableContainer.js +1 -0
  42. package/dist/components/common/Logo.d.ts +8 -0
  43. package/dist/components/common/Logo.js +8 -0
  44. package/dist/components/common/LogoStatic.d.ts +8 -0
  45. package/dist/components/common/LogoStatic.js +8 -0
  46. package/dist/components/common/ResumableContainers.d.ts +5 -1
  47. package/dist/components/common/ResumableContainers.js +7 -1
  48. package/dist/components/frame/AbstractColumnsContainer.d.ts +38 -3
  49. package/dist/components/frame/AbstractColumnsContainer.js +45 -19
  50. package/dist/components/frame/AbstractFrame.d.ts +18 -2
  51. package/dist/components/frame/AbstractFrame.js +30 -1
  52. package/dist/components/frame/AbstractInnerFrame.d.ts +9 -0
  53. package/dist/components/frame/AbstractInnerFrame.js +9 -0
  54. package/dist/components/frame/WinLineAnimation.d.ts +14 -2
  55. package/dist/components/frame/WinLineAnimation.js +20 -2
  56. package/dist/components/messageBox/MessageBox.d.ts +8 -0
  57. package/dist/components/messageBox/MessageBox.js +8 -0
  58. package/dist/components/symbols/AbstractSymbolBase.d.ts +9 -0
  59. package/dist/components/symbols/AbstractSymbolBase.js +9 -0
  60. package/dist/components/symbols/AbstractSymbolsColumn.d.ts +17 -4
  61. package/dist/components/symbols/AbstractSymbolsColumn.js +13 -3
  62. package/dist/components/symbols/DroppableSymbol.d.ts +7 -0
  63. package/dist/components/symbols/DroppableSymbol.js +7 -0
  64. package/dist/components/symbols/DroppableSymbolsColumn.d.ts +7 -0
  65. package/dist/components/symbols/DroppableSymbolsColumn.js +7 -0
  66. package/dist/connectivity/ConnectionWrapper.js +2 -0
  67. package/dist/connectivity/LocalConnectionWrapper.js +3 -0
  68. package/dist/connectivity/serverData.d.ts +2 -2
  69. package/dist/connectivity/transformation.d.ts +36 -2
  70. package/dist/connectivity/wins.d.ts +1 -1
  71. package/dist/controllers/AbstractController.d.ts +3 -2
  72. package/dist/controllers/AbstractController.js +2 -0
  73. package/dist/errors/SpineDataNotFound.d.ts +3 -0
  74. package/dist/errors/SpineDataNotFound.js +5 -0
  75. package/dist/errors/TextureNotFound.d.ts +3 -0
  76. package/dist/errors/TextureNotFound.js +5 -0
  77. package/dist/errors/index.d.ts +2 -0
  78. package/dist/errors/index.js +2 -0
  79. package/dist/index.d.ts +1 -0
  80. package/dist/index.js +1 -0
  81. package/dist/loading/AbstractLoadingContainer.d.ts +9 -0
  82. package/dist/loading/AbstractLoadingContainer.js +9 -0
  83. package/dist/localStorage/localStorage.d.ts +5 -0
  84. package/dist/localStorage/localStorage.js +5 -0
  85. package/dist/stores/SettingsStore.d.ts +9 -2
  86. package/dist/stores/SettingsStore.js +8 -3
  87. package/dist/utils/assets/assetGetter.d.ts +44 -0
  88. package/dist/utils/assets/assetGetter.js +47 -2
  89. package/dist/utils/common/functions.d.ts +1 -0
  90. package/dist/utils/common/functions.js +3 -0
  91. package/dist/winComponents/AnimableParticlesEmitter.d.ts +13 -0
  92. package/dist/winComponents/AnimableParticlesEmitter.js +13 -0
  93. package/dist/winComponents/PositioningFrame.d.ts +8 -0
  94. package/dist/winComponents/PositioningFrame.js +8 -0
  95. package/dist/winComponents/UpdatableSpineContainer.d.ts +9 -0
  96. package/dist/winComponents/UpdatableSpineContainer.js +9 -0
  97. package/package.json +1 -1
@@ -7,19 +7,114 @@ export declare class ComponentRegistry {
7
7
  private incentiveJobsManager;
8
8
  private speedLevelHandler;
9
9
  constructor(app: Application);
10
+ /**
11
+ * Method for changing temporarily speed for turbo spin
12
+ *
13
+ * @public
14
+ * @param {SpeedLevel} newSpeedLevel
15
+ */
10
16
  setTemporarySpeedLevel(newSpeedLevel: SpeedLevel): void;
17
+ /**
18
+ * Method for reverting speed level for turbo spin
19
+ *
20
+ * @public
21
+ */
11
22
  revertTemporarySpeedLevel(): void;
23
+ /**
24
+ * Setter fo speed level
25
+ *
26
+ * @public
27
+ * @param {SpeedLevel} newSpeedLevel
28
+ */
12
29
  setSpeedLevel(newSpeedLevel: SpeedLevel): void;
30
+ /**
31
+ * Setting the next available speed level
32
+ *
33
+ * @public
34
+ */
13
35
  nextSpeedLevel(): void;
36
+ /**
37
+ * Getter for current speed level
38
+ *
39
+ * @public
40
+ * @returns {SpeedLevel}
41
+ */
14
42
  getSpeedLevel(): SpeedLevel;
43
+ /**
44
+ * Setter for user activity time
45
+ *
46
+ * @public
47
+ */
15
48
  setUserActivityTime(): void;
49
+ /**
50
+ * Function for adding components into ComponentRegistry
51
+ *
52
+ * @public
53
+ * @param {Container} component
54
+ */
16
55
  add(component: Container): void;
56
+ /**
57
+ * Function for updating component that are in ComponentRegistry
58
+ *
59
+ * @public
60
+ * @param {Container} oldComponent
61
+ * @param {Container} newComponent
62
+ */
17
63
  update(oldComponent: Container, newComponent: Container): void;
64
+ /**
65
+ * Function for removing components from Component Registry
66
+ *
67
+ * @public
68
+ * @param {Container} component
69
+ */
18
70
  remove(component: Container): void;
71
+ /**
72
+ * Function that adapt speed of all components
73
+ *
74
+ * @public
75
+ * @param {SpeedLevel} speedLevel
76
+ */
19
77
  updateAllSpeedAdaptable(speedLevel: SpeedLevel): void;
78
+ /**
79
+ * Getter for components that are in ComponentRegistry
80
+ * Throws error if component is not present
81
+ *
82
+ * @public
83
+ * @template {keyof RegistryMap} T
84
+ * @param {T} componentName
85
+ * @returns {RegistryMap[T]}
86
+ */
20
87
  get<T extends keyof RegistryMap>(componentName: T): RegistryMap[T];
88
+ /**
89
+ * Getter for existing components that are in ComponentRegistry
90
+ *
91
+ * @public
92
+ * @template {keyof RegistryMap} T
93
+ * @param {T} componentName
94
+ * @returns {RegistryMap[T]}
95
+ */
21
96
  getIfExists<T extends keyof RegistryMap>(componentName: T): RegistryMap[T];
97
+ /**
98
+ * Helper function to check if the component is present in ComponentRegistry
99
+ *
100
+ * @public
101
+ * @template {keyof RegistryMap} T
102
+ * @param {T} componentName
103
+ * @returns {boolean}
104
+ */
22
105
  has<T extends keyof RegistryMap>(componentName: T): boolean;
106
+ /**
107
+ * Function for adding components
108
+ *
109
+ * @public
110
+ * @param {Container[]} components
111
+ */
23
112
  addMany(components: Container[]): void;
113
+ /**
114
+ * Function for removing components
115
+ *
116
+ * @public
117
+ * @param {Container[]} components
118
+ */
24
119
  removeMany(components: Container[]): void;
25
120
  }
@@ -14,32 +14,71 @@ export class ComponentRegistry {
14
14
  openFullscreen();
15
15
  });
16
16
  }
17
+ /**
18
+ * Method for changing temporarily speed for turbo spin
19
+ *
20
+ * @public
21
+ * @param {SpeedLevel} newSpeedLevel
22
+ */
17
23
  setTemporarySpeedLevel(newSpeedLevel) {
18
24
  this.speedLevelHandler.setSpeed(newSpeedLevel);
19
25
  this.updateAllSpeedAdaptable(this.speedLevelHandler.currentSpeed);
20
26
  }
27
+ /**
28
+ * Method for reverting speed level for turbo spin
29
+ *
30
+ * @public
31
+ */
21
32
  revertTemporarySpeedLevel() {
22
33
  this.speedLevelHandler.setSpeed(RainMan.settingsStore.currentSpeed);
23
34
  this.updateAllSpeedAdaptable(this.speedLevelHandler.currentSpeed);
24
35
  }
36
+ /**
37
+ * Setter fo speed level
38
+ *
39
+ * @public
40
+ * @param {SpeedLevel} newSpeedLevel
41
+ */
25
42
  setSpeedLevel(newSpeedLevel) {
26
43
  this.speedLevelHandler.setSpeed(newSpeedLevel);
27
44
  RainMan.settingsStore.setSpeedLevel(this.speedLevelHandler.currentSpeed);
28
45
  this.updateAllSpeedAdaptable(RainMan.settingsStore.currentSpeed);
29
46
  this.get(SpeedControlButton.registryName).forceTextureUpdate();
30
47
  }
48
+ /**
49
+ * Setting the next available speed level
50
+ *
51
+ * @public
52
+ */
31
53
  nextSpeedLevel() {
32
54
  this.speedLevelHandler.nextSpeed();
33
55
  RainMan.settingsStore.setSpeedLevel(this.speedLevelHandler.currentSpeed);
34
56
  this.updateAllSpeedAdaptable(RainMan.settingsStore.currentSpeed);
35
57
  this.get(SpeedControlButton.registryName).forceTextureUpdate();
36
58
  }
59
+ /**
60
+ * Getter for current speed level
61
+ *
62
+ * @public
63
+ * @returns {SpeedLevel}
64
+ */
37
65
  getSpeedLevel() {
38
66
  return this.speedLevelHandler.currentSpeed;
39
67
  }
68
+ /**
69
+ * Setter for user activity time
70
+ *
71
+ * @public
72
+ */
40
73
  setUserActivityTime() {
41
74
  this.incentiveJobsManager.updateLastTimeClicked();
42
75
  }
76
+ /**
77
+ * Function for adding components into ComponentRegistry
78
+ *
79
+ * @public
80
+ * @param {Container} component
81
+ */
43
82
  add(component) {
44
83
  if (isSpeedAdapterInterface(component)) {
45
84
  this.speedAdaptableComponents.add(component);
@@ -56,6 +95,13 @@ export class ComponentRegistry {
56
95
  }
57
96
  throw Error(`Cannot re-add component with the same name: ${component.name}`);
58
97
  }
98
+ /**
99
+ * Function for updating component that are in ComponentRegistry
100
+ *
101
+ * @public
102
+ * @param {Container} oldComponent
103
+ * @param {Container} newComponent
104
+ */
59
105
  update(oldComponent, newComponent) {
60
106
  if (oldComponent.name !== newComponent.name) {
61
107
  throw new Error(`Cannot update component ${oldComponent.name} to ${newComponent.name}`);
@@ -69,15 +115,36 @@ export class ComponentRegistry {
69
115
  if (oldComponent.name)
70
116
  this.registry.set(oldComponent.name, newComponent);
71
117
  }
118
+ /**
119
+ * Function for removing components from Component Registry
120
+ *
121
+ * @public
122
+ * @param {Container} component
123
+ */
72
124
  remove(component) {
73
125
  if (component.name)
74
126
  this.registry.delete(component.name);
75
127
  }
128
+ /**
129
+ * Function that adapt speed of all components
130
+ *
131
+ * @public
132
+ * @param {SpeedLevel} speedLevel
133
+ */
76
134
  updateAllSpeedAdaptable(speedLevel) {
77
135
  this.speedAdaptableComponents.forEach((speedAdaptableComponent) => {
78
136
  speedAdaptableComponent.adaptToSpeed(speedLevel);
79
137
  });
80
138
  }
139
+ /**
140
+ * Getter for components that are in ComponentRegistry
141
+ * Throws error if component is not present
142
+ *
143
+ * @public
144
+ * @template {keyof RegistryMap} T
145
+ * @param {T} componentName
146
+ * @returns {RegistryMap[T]}
147
+ */
81
148
  get(componentName) {
82
149
  const componentToReturn = this.registry.get(componentName);
83
150
  if (componentToReturn == undefined) {
@@ -85,18 +152,46 @@ export class ComponentRegistry {
85
152
  }
86
153
  return componentToReturn;
87
154
  }
155
+ /**
156
+ * Getter for existing components that are in ComponentRegistry
157
+ *
158
+ * @public
159
+ * @template {keyof RegistryMap} T
160
+ * @param {T} componentName
161
+ * @returns {RegistryMap[T]}
162
+ */
88
163
  getIfExists(componentName) {
89
164
  const componentToReturn = this.registry.get(componentName);
90
165
  return componentToReturn;
91
166
  }
167
+ /**
168
+ * Helper function to check if the component is present in ComponentRegistry
169
+ *
170
+ * @public
171
+ * @template {keyof RegistryMap} T
172
+ * @param {T} componentName
173
+ * @returns {boolean}
174
+ */
92
175
  has(componentName) {
93
176
  return this.registry.has(componentName);
94
177
  }
178
+ /**
179
+ * Function for adding components
180
+ *
181
+ * @public
182
+ * @param {Container[]} components
183
+ */
95
184
  addMany(components) {
96
185
  for (const component of components) {
97
186
  this.add(component);
98
187
  }
99
188
  }
189
+ /**
190
+ * Function for removing components
191
+ *
192
+ * @public
193
+ * @param {Container[]} components
194
+ */
100
195
  removeMany(components) {
101
196
  for (const component of components) {
102
197
  this.remove(component);
@@ -1,3 +1,10 @@
1
+ /**
2
+ * This class represents money in pixi application
3
+ *
4
+ * @export
5
+ * @class MoneyText
6
+ * @typedef {MoneyText}
7
+ */
1
8
  export declare class MoneyText {
2
9
  private readonly money;
3
10
  constructor(amount: number);
@@ -1,11 +1,18 @@
1
1
  import { Money } from "ts-money";
2
2
  import { RainMan } from "../Rainman";
3
+ /**
4
+ * This class represents money in pixi application
5
+ *
6
+ * @export
7
+ * @class MoneyText
8
+ * @typedef {MoneyText}
9
+ */
3
10
  export class MoneyText {
4
11
  money;
5
12
  constructor(amount) {
6
- this.money = Money.fromDecimal(amount, RainMan.config.currency, Math.round);
13
+ this.money = Money.fromDecimal(amount, RainMan.currency, Math.round);
7
14
  }
8
15
  toString() {
9
- return `${this.money} ${RainMan.config.currency.symbol_native}`;
16
+ return `${this.money} ${RainMan.currency.symbol_native}`;
10
17
  }
11
18
  }
@@ -1,5 +1,6 @@
1
1
  import "../components/dictionary/i18n";
2
2
  import { Application } from "pixi.js";
3
+ import { Currency } from "ts-money";
3
4
  import { SpinLogicFactory, SymbolIds, WinTypeIds } from "../application";
4
5
  import { ComponentRegistry } from "../ComponentRegistry";
5
6
  import { SettingsStore } from "../stores";
@@ -12,5 +13,6 @@ export declare class RainMan {
12
13
  static settingsStore: SettingsStore;
13
14
  static componentRegistry: ComponentRegistry;
14
15
  static spinLogicFactory: SpinLogicFactory;
16
+ static currency: Currency;
15
17
  constructor(app: Application, config: AppConfig, symbolIds: SymbolIds, winTypeIds: WinTypeIds, spinLogicFactory: SpinLogicFactory);
16
18
  }
@@ -1,5 +1,6 @@
1
1
  import "../components/dictionary/i18n";
2
2
  import { merge } from "lodash";
3
+ import { Currencies } from "ts-money";
3
4
  import { ComponentRegistry } from "../ComponentRegistry";
4
5
  import { settingStore } from "../SettingsUI/hooks";
5
6
  import { defaultAppConfig } from "./appConfig";
@@ -11,6 +12,7 @@ export class RainMan {
11
12
  static settingsStore;
12
13
  static componentRegistry;
13
14
  static spinLogicFactory;
15
+ static currency;
14
16
  constructor(app, config, symbolIds, winTypeIds, spinLogicFactory) {
15
17
  RainMan.app = app;
16
18
  RainMan.config = merge(defaultAppConfig, config);
@@ -19,5 +21,6 @@ export class RainMan {
19
21
  RainMan.settingsStore = settingStore;
20
22
  RainMan.componentRegistry = new ComponentRegistry(app);
21
23
  RainMan.spinLogicFactory = spinLogicFactory;
24
+ RainMan.currency = Currencies["USD"];
22
25
  }
23
26
  }
@@ -1,2 +1,8 @@
1
1
  import { OptionalAppConfig } from "./types";
2
+ /**
3
+ * This object represents default object for pixi application
4
+ * Here you can specify the default font, color of text etc.
5
+ *
6
+ * @type {OptionalAppConfig}
7
+ */
2
8
  export declare const defaultAppConfig: OptionalAppConfig;
@@ -1,5 +1,10 @@
1
1
  import { Color } from "pixi.js";
2
- import { Currencies } from "ts-money";
2
+ /**
3
+ * This object represents default object for pixi application
4
+ * Here you can specify the default font, color of text etc.
5
+ *
6
+ * @type {OptionalAppConfig}
7
+ */
3
8
  export const defaultAppConfig = {
4
9
  gameWidth: 1920,
5
10
  gameHeight: 1080,
@@ -9,8 +14,7 @@ export const defaultAppConfig = {
9
14
  updatableSpineContainerFontSize: 50,
10
15
  fontColor: new Color(0xfbd400).toHex(),
11
16
  updatableTextValueColor: new Color(0xffffff).toHex(),
12
- fontFace: "HelveticaNeueLTStd",
13
- currency: Currencies["USD"],
17
+ fontFace: ["HelveticaNeueLTStd"],
14
18
  durationOfActions: {
15
19
  eachColumnsSpinDelay: [0, 200, 700, 1200, 1800],
16
20
  spinBaseTime: 800,
@@ -1,4 +1,3 @@
1
- import { Currency } from "ts-money";
2
1
  import { DeepPartial } from "../utils";
3
2
  export type RequiredAppConfig = {
4
3
  websocketUrl: string;
@@ -12,13 +11,12 @@ export type OptionalAppConfig = {
12
11
  gameWidth: number;
13
12
  gameHeight: number;
14
13
  idleTimeout: number;
15
- currency: Currency;
16
14
  fontSize: number;
17
15
  updatableSpineContainerFontSize: number;
18
16
  mobileFontSize: number;
19
17
  fontColor: string;
20
18
  updatableTextValueColor: string;
21
- fontFace: string;
19
+ fontFace: string[];
22
20
  durationOfActions: {
23
21
  eachColumnsSpinDelay: number[];
24
22
  spinBaseTime: number;
@@ -1,25 +1,134 @@
1
1
  import { InitDataInterface } from "../../connectivity";
2
2
  import { SymbolId } from "./SymbolId";
3
+ import { TransformationTypeId } from "./TransformationTypesId";
4
+ import { WinTypeId } from "./WinTypeId";
5
+ /**
6
+ * Class representing config for connection to API
7
+ *
8
+ * @export
9
+ * @class ApiConfig
10
+ * @typedef {ApiConfig}
11
+ */
3
12
  export declare class ApiConfig {
4
13
  readonly token: string;
5
14
  symbolMap: Map<number, never>;
6
15
  streakMap: Map<string, number>;
7
- private bets;
16
+ private readonly bets;
8
17
  private winMap;
9
18
  private transformationMap;
19
+ /**
20
+ * Create instance of ApiConfig, requires InitDataInterfac
21
+ *
22
+ * @param {InitDataInterface} data
23
+ */
10
24
  constructor(data: InitDataInterface);
25
+ /**
26
+ * Getter for win line number
27
+ *
28
+ * @public
29
+ * @param winLineAnimationName
30
+ * @returns {string | number}
31
+ */
11
32
  getWinLineNumber(winLineAnimationName: string): number | string;
33
+ /**
34
+ * Function for getting next bet from config
35
+ *
36
+ * @public
37
+ * @param {number} currentBet current bet
38
+ * @returns {number}
39
+ */
12
40
  getNextBet(currentBet: number): number;
41
+ /**
42
+ * Function for getting previous bet from config
43
+ *
44
+ * @public
45
+ * @param {number} currentBet current bet
46
+ * @returns {number}
47
+ */
13
48
  getPreviousBet(currentBet: number): number;
49
+ /**
50
+ * Getting first bet from config
51
+ * This functions is use for mechanic that getting the first available bet
52
+ *
53
+ * @public
54
+ * @returns {number}
55
+ */
14
56
  getFirstBet(): number;
57
+ /**
58
+ * Getting highest bet in config
59
+ *
60
+ * @public
61
+ * @param {number} [limit=Number.POSITIVE_INFINITY] limit for the biggest available bet
62
+ * @returns {number}
63
+ */
15
64
  getHighestBet(limit?: number): number;
16
- getSymbolId(number: number): SymbolId;
17
- getWinId<T>(number: number): T;
18
- getTransformationById<T>(transformationNumber: number): T;
65
+ /**
66
+ * Mapper for symbolIds present in the game
67
+ *
68
+ * @public
69
+ * @param {number} backendSymbolId id from backend to map
70
+ * @returns {SymbolId}
71
+ */
72
+ getSymbolId(backendSymbolId: number): SymbolId;
73
+ /**
74
+ * Function that maps backend win id into more readable one
75
+ *
76
+ * @public
77
+ * @param {number} backendWinId
78
+ * @returns {WinTypeId}
79
+ */
80
+ getWinId(backendWinId: number): WinTypeId;
81
+ /**
82
+ * Function that maps backend win id into more readable one
83
+ *
84
+ * @public
85
+ * @param {number} transformationBackendId
86
+ * @returns {TransformationTypeId}
87
+ */
88
+ getTransformationById(transformationBackendId: number): TransformationTypeId;
89
+ /**
90
+ * Mapper for symbol ids into symbol names
91
+ *
92
+ * @public
93
+ * @param {number[][]} symbols_on_reels
94
+ * @returns {SymbolId[]}
95
+ */
19
96
  mapSymbolIdsToSymbolNames(symbols_on_reels: number[][]): SymbolId[];
97
+ /**
98
+ * Getter for bet that placed in current position
99
+ *
100
+ * @private
101
+ * @param {number} primaryPosition
102
+ * @param {number} fallbackPosition
103
+ * @returns {number}
104
+ */
20
105
  private getBetAtPosition;
106
+ /**
107
+ * Method for initializing symbol map in game
108
+ *
109
+ * @private
110
+ * @param {InitDataInterface} data
111
+ */
21
112
  private initSymbolMap;
113
+ /**
114
+ * Method for initializing streak map in game
115
+ *
116
+ * @private
117
+ * @param {InitDataInterface} data
118
+ */
22
119
  private initStreakMap;
120
+ /**
121
+ * Method for initializing win map in game
122
+ *
123
+ * @private
124
+ * @param {InitDataInterface} data
125
+ */
23
126
  private initWinMap;
127
+ /**
128
+ * Method for initializing transformation map in game
129
+ *
130
+ * @private
131
+ * @param {InitDataInterface} data
132
+ */
24
133
  private initTransformationMap;
25
134
  }