pixi-rainman-game-engine 0.1.48 → 0.1.49
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -437,7 +437,7 @@ export class AbstractController {
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autoplaySpin() {
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if (!RainMan.settingsStore.howManyAutoSpinsLeft)
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return;
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440
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-
if (!RainMan.settingsStore.infinitySpinsEnabled
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+
if (!RainMan.settingsStore.infinitySpinsEnabled) {
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RainMan.settingsStore.decreaseAutoSpinsCount();
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}
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if (RainMan.settingsStore.howManyAutoSpinsLeft === 0) {
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@@ -592,7 +592,7 @@ export class AbstractController {
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this.unlockLogicAfterSpinning();
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if (RainMan.settingsStore.isFreeSpinsPlayEnabled) {
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this.uiController.increaseTotalFreeSpinWinAmount(spinLogic.winTotalAmountWithoutMystery);
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595
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-
this.uiController.limitWinAmount(
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this.uiController.limitWinAmount(this.uiController.totalFreeSpinWinAmount);
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}
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else {
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this.uiController.limitWinAmount(spinLogic.winTotalAmount);
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@@ -713,12 +713,10 @@ export class AbstractController {
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return;
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const amount = customAmount || this.uiController.recentWin;
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this.mainContainer.invokeBigWin();
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716
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this.changeGamePhase(gamePhases.BIG_WIN_INVOKED);
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const animationTimeDivider = RainMan.settingsStore.currentSpeed === SPEED_LEVELS.fast ? 3 : 1;
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await RainMan.componentRegistry
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.get(COMPONENTS.bigWin)
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.update(amount, RainMan.config.durationOfActions.updatableTextCountingDuration / animationTimeDivider);
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-
this.changeGamePhase(gamePhases.STOPPING_HANDLING_ACTIONS);
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await new Promise((resolve) => {
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this.resolveBigWin = resolve;
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setTimeout(() => {
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@@ -727,7 +725,6 @@ export class AbstractController {
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this.mainContainer.destroyBigWin();
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this.resolveBigWin();
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this.resolveBigWin = undefined;
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-
this.changeGamePhase(gamePhases.IDLE);
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}, RainMan.config.durationOfActions.bigWinPhaseTimeout / animationTimeDivider);
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});
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}
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@@ -736,12 +733,10 @@ export class AbstractController {
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return;
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const amount = winAmount || this.uiController.recentWin;
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this.mainContainer.invokeBonusWin();
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739
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this.changeGamePhase(gamePhases.BONUS_WIN_INVOKED);
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const animationTimeDivider = RainMan.settingsStore.currentSpeed === SPEED_LEVELS.fast ? 3 : 1;
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await RainMan.componentRegistry
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.get(COMPONENTS.bonusWin)
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.update(amount, RainMan.config.durationOfActions.updatableTextCountingDuration / animationTimeDivider);
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this.changeGamePhase(gamePhases.STOPPING_HANDLING_ACTIONS);
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await new Promise((resolve) => {
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this.resolveBonusWin = resolve;
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setTimeout(() => {
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@@ -750,7 +745,6 @@ export class AbstractController {
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this.mainContainer.destroyBonusWin();
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this.resolveBonusWin();
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this.resolveBonusWin = undefined;
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this.changeGamePhase(gamePhases.IDLE);
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}, RainMan.config.durationOfActions.bonusWinPhaseTimeout / animationTimeDivider);
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});
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}
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@@ -759,12 +753,10 @@ export class AbstractController {
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return;
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const amount = winAmount || RainMan.settingsStore.cumulativeWinAmount;
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this.mainContainer.invokeSuperBonusWin();
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this.changeGamePhase(gamePhases.SUPER_BONUS_WIN_INVOKED);
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const animationTimeDivider = RainMan.settingsStore.currentSpeed === SPEED_LEVELS.fast ? 3 : 1;
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await RainMan.componentRegistry
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.get(COMPONENTS.superBonusWin)
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.update(amount, RainMan.config.durationOfActions.updatableTextCountingDuration / animationTimeDivider);
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this.changeGamePhase(gamePhases.STOPPING_HANDLING_ACTIONS);
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await new Promise((resolve) => {
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this.resolveSuperBonusWin = resolve;
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setTimeout(() => {
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@@ -773,7 +765,6 @@ export class AbstractController {
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this.mainContainer.destroySuperBonusWin();
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this.resolveSuperBonusWin();
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this.resolveSuperBonusWin = undefined;
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this.changeGamePhase(gamePhases.IDLE);
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}, RainMan.config.durationOfActions.superBonusWinPhaseTimeout / animationTimeDivider);
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});
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}
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package/package.json
CHANGED