pixi-rainman-game-engine 0.1.4 → 0.1.5

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@@ -1,8 +1,9 @@
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  import { createRoot } from "react-dom/client";
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  import { RainMan } from "../Rainman";
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  import { SettingsUI } from "../SettingsUI";
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- import { getDeviceOrientation, invokeStatsBoard, resizeCanvas, setupFullscreenForIOS } from "../utils";
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+ import { changeResolution, getDeviceOrientation, invokeStatsBoard, resizeCanvas, setupFullscreenForIOS, } from "../utils";
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  export const setup = () => {
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+ changeResolution(RainMan.settingsStore.HiResolutionFlag);
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  resizeCanvas();
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  setupFullscreenForIOS();
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  const gameRoot = document.createElement("div");
@@ -293,7 +293,7 @@ export class AbstractSymbolsColumn extends Container {
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  for (let i = 0; i <= RainMan.config.numberOfColumns; i++) {
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  const currentColumn = this.columnsContainer.getColumnAtPosition(i);
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  const hasBonus = !!currentColumn.symbols
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- .toSpliced(RainMan.config.numberOfRows, 1)
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+ .slice(0, RainMan.config.numberOfRows)
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  .find((symbol) => symbol.id === this.bonusSymbol);
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  if (hasBonus && currentColumn === this)
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  return true;
@@ -3,7 +3,7 @@ import { SoundManager, SoundTracks } from "../application";
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  import { PaytableTypes } from "../constants";
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  import { getFromLocalStorage, LOCAL_STORAGE, setToLocalStorage } from "../localStorage";
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  import { RainMan } from "../Rainman";
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- import { debug } from "../utils";
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+ import { changeResolution, debug } from "../utils";
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  const INITIAL_AUTO_SPIN_COUNT = 50;
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  export class SettingsStore {
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  static instance = null;
@@ -132,10 +132,10 @@ export class SettingsStore {
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  }
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  }
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  setHiResolutionFlag(flag) {
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- window.alert(`page will reload!`);
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  this.HiResolutionFlag = flag;
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  setToLocalStorage(LOCAL_STORAGE.hiResolution, flag);
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- location.reload();
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+ changeResolution(flag);
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+ window.dispatchEvent(new Event("resize"));
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  }
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  setSpeedLevel(speedLevel) {
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  this.currentSpeed = speedLevel;
@@ -9,3 +9,4 @@ export declare const togglePaytable: () => void;
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  export declare const waitForAnimationToEnd: (spine: Spine, animationName: string, loopAnimationName?: string) => Promise<void>;
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  export declare const debug: (...msg: unknown[]) => void;
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  export declare const setTimeScale: (spine: Spine, flag: boolean) => void;
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+ export declare const changeResolution: (high: boolean) => void;
@@ -1,3 +1,4 @@
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+ import { RainMan } from "../../Rainman";
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  import { allUiItems, UI_ITEMS } from "./uiItems";
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  export const ceilToDecimal = (value, decimalPlaces = 2) => {
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  return Number(value.toFixed(decimalPlaces));
@@ -66,3 +67,6 @@ export const setTimeScale = (spine, flag) => {
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  spine.state.timeScale = 0;
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  }
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  };
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+ export const changeResolution = (high) => {
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+ RainMan.app.renderer.resolution = high ? window.devicePixelRatio : 1;
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+ };
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "pixi-rainman-game-engine",
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- "version": "0.1.4",
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+ "version": "0.1.5",
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  "description": "This repository contains all of the mechanics that used in rainman games.",
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  "main": "./dist/index.js",
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  "module": "./dist/index.js",