pixi-rainman-game-engine 0.1.38 → 0.1.40

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@@ -92,6 +92,17 @@ export declare abstract class AbstractMainContainer extends Container {
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  * @returns {Nullable<UpdatableSpineContainer>}
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  */
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  protected createMysteryWinContainer(): Nullable<UpdatableSpineContainer>;
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+ /**
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+ * Function for specifying the container for the free spin summary
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+ * This needs to be implemented in each game
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+ * In some cases there will be free spin button that should be removed during free spins
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+ */
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+ protected changeContainerForFreeSpin(): void;
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+ /**
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+ * Function for specifying the container for base game
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+ * This needs to be implemented in each game
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+ */
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+ protected changeContainerForBaseGame(): void;
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  /**
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  * Function for invoking free spin plate
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  * If game draw an additional free spin, you can set isAdditionalFreeSpin to true
@@ -108,6 +108,17 @@ export class AbstractMainContainer extends Container {
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  createMysteryWinContainer() {
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  return null;
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  }
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+ /**
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+ * Function for specifying the container for the free spin summary
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+ * This needs to be implemented in each game
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+ * In some cases there will be free spin button that should be removed during free spins
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+ */
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+ changeContainerForFreeSpin() { }
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+ /**
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+ * Function for specifying the container for base game
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+ * This needs to be implemented in each game
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+ */
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+ changeContainerForBaseGame() { }
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  /**
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  * Function for invoking free spin plate
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  * If game draw an additional free spin, you can set isAdditionalFreeSpin to true
@@ -17,6 +17,22 @@ export declare class AnimatedBackground extends ResumableContainer {
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  protected spine: Spine;
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  constructor(desktopSpineName: string, animationName: string, mobileSpineName?: string);
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  resize(): void;
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+ /**
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+ * This method is called when free spins are triggered
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+ * It is used to change the background animation
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+ * Remember to change resize for this method
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+ *
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+ * @protected
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+ */
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+ protected changeForFreeSpins(): void;
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+ /**
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+ * This method is called when base game is triggered
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+ * It is used to change the background animation
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+ * Remember to change resize for this method
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+ *
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+ * @protected
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+ */
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+ protected changeForBaseGame(): void;
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  private setDesktopBackground;
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  private setMobileBackground;
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  private changeSpineForOrientation;
@@ -33,6 +33,22 @@ export class AnimatedBackground extends ResumableContainer {
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  this.width = RainMan.app.screen.width;
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  this.height = RainMan.app.screen.height;
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  }
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+ /**
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+ * This method is called when free spins are triggered
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+ * It is used to change the background animation
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+ * Remember to change resize for this method
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+ *
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+ * @protected
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+ */
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+ changeForFreeSpins() { }
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+ /**
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+ * This method is called when base game is triggered
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+ * It is used to change the background animation
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+ * Remember to change resize for this method
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+ *
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+ * @protected
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+ */
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+ changeForBaseGame() { }
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  setDesktopBackground() {
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  this.spine = new Spine(getSpineData(this.desktopSpineName));
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  this.spine.state.setAnimation(0, this.animationName, true);
@@ -46,6 +46,22 @@ export declare abstract class AbstractFrame extends ResumableContainer implement
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  protected setFrame(spineName: string, animationName: string): void;
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  resize(): void;
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  protected abstract reposition(): void;
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+ /**
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+ * This method is use when bonus games are triggered
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+ * It is used to change the frame animation
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+ * Remember to change resize for this method
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+ *
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+ * @protected
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+ */
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+ protected changeForBonusGame(): void;
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+ /**
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+ * This method is use when normal game is triggered
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+ * It is used to change the frame animation
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+ * Remember to change resize for this method
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+ *
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+ * @abstract
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+ */
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+ protected changeForNormalGame(): void;
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  protected abstract getFrameScale(): {
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  vertical: number;
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  horizontal: number;
@@ -127,6 +127,22 @@ export class AbstractFrame extends ResumableContainer {
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  this.winLineAnimations.forEach((winLineAnimation) => this.addChild(winLineAnimation));
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  this.reposition();
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  }
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+ /**
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+ * This method is use when bonus games are triggered
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+ * It is used to change the frame animation
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+ * Remember to change resize for this method
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+ *
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+ * @protected
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+ */
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+ changeForBonusGame() { }
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+ /**
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+ * This method is use when normal game is triggered
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+ * It is used to change the frame animation
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+ * Remember to change resize for this method
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+ *
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+ * @abstract
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+ */
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+ changeForNormalGame() { }
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  transformedWidth() {
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  return RainMan.app.screen.width * this.getFrameScale().horizontal;
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "pixi-rainman-game-engine",
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- "version": "0.1.38",
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+ "version": "0.1.40",
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  "description": "This repository contains all of the mechanics that used in rainman games.",
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  "main": "./dist/index.js",
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  "module": "./dist/index.js",