pixi-rainman-game-engine 0.1.28 → 0.1.29

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,4 @@
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- import { isIncentiveComponentInterface, isSpeedAdapterInterface, SpeedLevelHandler, TimedIncentiveController, } from "../application";
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+ import { isIncentiveComponentInterface, isSpeedAdapterInterface, SPEED_LEVELS, SpeedLevelHandler, TimedIncentiveController, } from "../application";
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  import { SpeedControlButton } from "../components";
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  import { RainMan } from "../Rainman";
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  import { openFullscreen } from "../utils";
@@ -52,6 +52,9 @@ export class ComponentRegistry {
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  */
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  nextSpeedLevel() {
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  this.speedLevelHandler.nextSpeed();
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+ if (this.speedLevelHandler.currentSpeed !== SPEED_LEVELS.slow) {
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+ RainMan.globals.disableSpeedPopup?.(false);
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+ }
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  RainMan.settingsStore.setSpeedLevel(this.speedLevelHandler.currentSpeed);
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  this.updateAllSpeedAdaptable(RainMan.settingsStore.currentSpeed);
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  this.get(SpeedControlButton.registryName).forceTextureUpdate();
@@ -15,6 +15,7 @@ export const defaultAppConfig = {
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  updatableTextValueColor: new Color(0xffffff).toHex(),
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  autoplayGlowColor: new Color(0xff3000).toNumber(),
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  fontFace: ["HelveticaNeueLTStd"],
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+ disableFreeSpinText: false,
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  winLineIndicatorSymbolScale: 0.75,
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  durationOfActions: {
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  eachColumnsSpinDelay: [0, 200, 700, 1200, 1800],
@@ -22,6 +22,7 @@ export type OptionalAppConfig = {
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  mobileFontFace?: string[];
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  autoplayGlowColor: number;
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  winLineIndicatorSymbolScale: number;
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+ disableFreeSpinText: boolean;
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  durationOfActions: {
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  eachColumnsSpinDelay: number[];
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  spinBaseTime: number;
@@ -56,5 +57,6 @@ export type OptionalAppConfig = {
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  export type AppConfig = RequiredAppConfig & DeepPartial<OptionalAppConfig>;
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  export interface Globals {
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  currency: Currency;
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+ disableSpeedPopup?: (value: boolean) => void;
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  throttledSpin?: () => void;
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  }
@@ -70,6 +70,7 @@ export class ButtonsEventManager {
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  RainMan.componentRegistry.setSpeedLevel(SPEED_LEVELS.normal);
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  this.setSpeedPopupVisibility("none");
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  messageBox.updateIncentiveText(i18n.t("rabbitSelected"));
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+ RainMan.globals.disableSpeedPopup?.(true);
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  });
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  }
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  }
@@ -80,6 +81,7 @@ export class ButtonsEventManager {
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  RainMan.componentRegistry.setSpeedLevel(SPEED_LEVELS.fast);
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  this.setSpeedPopupVisibility("none");
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  messageBox.updateIncentiveText(i18n.t("cheetahSelected"));
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+ RainMan.globals.disableSpeedPopup?.(true);
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  });
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  }
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  }
@@ -13,6 +13,7 @@ export interface SoundTracks {
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  mysteryFxEnd: "mysteryFxEnd";
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  mysteryFxLoop: "mysteryFxLoop";
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  line: "line";
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+ freeLine: "freeLine";
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  mysteryDrawLoop: "mysteryDrawLoop";
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  rollStop: "rollStop";
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  specialSymbolOnReel: "specialSymbolOnReel";
@@ -36,6 +37,7 @@ export type SoundTrack = SoundTracks[keyof SoundTracks];
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  * @property {string} mysteryFxEnd - on mystery fx hides
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  * @property {string} mysteryFxLoop - when mystery fx in visible in loop
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  * @property {string} line - default win line sound, for both single and multiple lines
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+ * @property {string} freeLine - win line sound for free spins
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  * @property {string} mysteryDrawLoop - on show mystery popup, play during randomizing win
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  * @property {string} rollStop - single reel stopping
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  * @property {string} specialSymbolOnReel - single reel stopping with special symbol like bonus or mystery
@@ -16,5 +16,6 @@ export const SoundTracks = {
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  rollStop: "rollStop",
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  specialSymbolOnReel: "specialSymbolOnReel",
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  start: "start",
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+ freeLine: "freeLine",
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  symbol: "symbol",
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  };
@@ -123,8 +123,8 @@ export class AbstractColumnsContainer extends Container {
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  promises.push(promise);
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  });
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  });
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- SoundManager.play(SoundTracks.line);
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- await Promise.all(promises);
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+ SoundManager.play(RainMan.settingsStore.isFreeSpinsPlayEnabled ? SoundTracks.freeLine : SoundTracks.line);
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+ await Promise.allSettled(promises);
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  }
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  resetPlayedSounds() {
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  this.playedSounds = [];
@@ -140,7 +140,7 @@ export class AbstractColumnsContainer extends Container {
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  return;
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  }
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  if (this.playLineSoundOnEachStreak)
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- SoundManager.play(SoundTracks.line);
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+ SoundManager.play(RainMan.settingsStore.isFreeSpinsPlayEnabled ? SoundTracks.freeLine : SoundTracks.line);
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  }
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  /**
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  * Function for playing animation of streak
@@ -100,6 +100,8 @@ export class MessageBox extends Container {
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  }
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  }
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  showCurrentWinText() {
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+ if (RainMan.settingsStore.isFreeSpinsPlayEnabled && RainMan.config.disableFreeSpinText)
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+ return;
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  this.hideIncentiveText();
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  if (this.currentWinShown)
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  return;
@@ -117,6 +119,8 @@ export class MessageBox extends Container {
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  this.addChild(this.autoSpinText);
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  }
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  showFreeSpinText() {
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+ if (RainMan.config.disableFreeSpinText)
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+ return;
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  this.hideIncentiveText();
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  this.hideAutoSpinText();
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  this.hideWinLineIndicator();
@@ -8,5 +8,6 @@ export declare class QuickStopController {
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  constructor(buttonsEventManager: ButtonsEventManager);
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  handleInvokingSpeedPopup(): void;
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  handleSpeedPopupInvocation(): void;
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+ setSpeedPopupDisabled(value: boolean): void;
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  handleResetCounter(shouldReset: boolean): void;
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  }
@@ -9,6 +9,7 @@ export class QuickStopController {
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  speedPopupDisabled = false;
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  constructor(buttonsEventManager) {
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  this.buttonsEventManager = buttonsEventManager;
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+ RainMan.globals.disableSpeedPopup = this.handleSpeedPopupInvocation.bind(this);
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  }
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  handleInvokingSpeedPopup() {
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  if (!this.quickStopCounterLock &&
@@ -29,6 +30,9 @@ export class QuickStopController {
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  }
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  this.quickStopCounterLock = false;
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  }
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+ setSpeedPopupDisabled(value) {
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+ this.speedPopupDisabled = value;
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+ }
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  handleResetCounter(shouldReset) {
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  if (shouldReset)
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  this.quickStopsCounter = 0;
@@ -4,7 +4,7 @@ import { RainMan } from "../Rainman";
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  import { ceilToDecimal } from "../utils";
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  export class UiController {
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  config;
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- lastBet = 0;
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+ lastBet = RainMan.settingsStore.bet ?? 0;
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  _messageBox;
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  _totalNumberOfFreeSpins = 0;
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  _totalFreeSpinWinAmount = 0;
@@ -71,7 +71,7 @@ export class UiController {
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  beforeUpdateBet(_lastBet) { }
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  afterUpdateBet(_bet) { }
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  updateBet(strategy) {
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- if (RainMan.settingsStore.isFreeSpinsPlayEnabled || RainMan.settingsStore.isAutoplayEnabled)
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+ if (RainMan.settingsStore.isFreeSpinsPlayEnabled)
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  return;
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  const bet = this.getNewBet(strategy);
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  this.beforeUpdateBet(this.lastBet);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "pixi-rainman-game-engine",
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- "version": "0.1.28",
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+ "version": "0.1.29",
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  "description": "This repository contains all of the mechanics that used in rainman games.",
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  "main": "./dist/index.js",
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  "module": "./dist/index.js",