pixi-rainman-game-engine 0.1.24 → 0.1.25

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -59,18 +59,17 @@
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  .autoplay-settings__stop-limits {
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  display: flex;
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- flex-direction: row;
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+ justify-content: center;
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  width: 100%;
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  height: 50px;
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- justify-content: center;
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  }
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  .autoplay-settings__limit {
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- width: 40px;
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- border: solid 2px white;
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  display: flex;
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  align-items: center;
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  justify-content: center;
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+ width: 40px;
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+ border: solid 2px white;
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  font-size: 20px;
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  font-weight: bolder;
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  margin: 0px 5px;
@@ -95,10 +94,14 @@
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  }
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  .left {
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+ background-color: #00000000;
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+ text-align: center;
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  border-radius: 34px 0px 0px 34px;
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  }
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  .right {
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+ background-color: #00000000;
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+ text-align: center;
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  border-radius: 0px 34px 34px 0px;
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  }
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@@ -109,6 +112,7 @@
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  }
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  .circle {
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+ background-color: #00000000;
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  border-radius: 34px;
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  font-size: 40px;
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  }
@@ -164,10 +168,6 @@
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  width: 90%;
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  }
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- .autoplay-settings__column {
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- flex-direction: column-reverse;
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- }
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-
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  .autoplay-settings__switches {
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  width: 100%;
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  flex-direction: column;
@@ -179,46 +179,66 @@
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  margin: 5px 0px;
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  }
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- .left {
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- width: 40px;
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- border-radius: 34px 0px 0px 34px;
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+ .autoplay-settings__limit {
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+ align-items: center;
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+ justify-content: center;
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+ text-align: center;
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+ margin: 0px;
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+ padding: 0px;
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  }
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  .right {
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- width: 40px;
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+ width: 34px;
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+ height: 34px;
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+ font-size: 12px;
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+ background-color: #00000000;
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  border-radius: 0px 34px 34px 0px;
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  }
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  .middle {
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- width: 70px;
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+ width: 34px;
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+ height: 34px;
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  font-size: 12px;
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+ background-color: #00000000;
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  border-radius: 0px 0px 0px 0px;
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  }
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+ .left {
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+ width: 34px;
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+ height: 34px;
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+ background-color: #00000000;
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+ font-size: 12px;
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+ border-radius: 34px 0px 0px 34px;
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+ }
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+
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  .circle {
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  border-radius: 34px;
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- font-size: 40px;
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- width: 30px;
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+ width: 34px;
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+ height: 34px;
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+ font-size: 20px;
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+ background-color: #00000000;
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  }
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  .autoplay-settings__stop-limits {
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- height: 35px;
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+ width: 100%;
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+ flex-wrap: wrap;
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+ height: fit-content;
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+ overflow: hidden;
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  }
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  .autoplay-settings__limit.circle p {
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  position: relative;
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- top: -4px;
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- font-size: 20px;
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  }
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  .autoplay-settings__limit.left p {
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  position: relative;
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- top: -2px;
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+ text-align: center;
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  }
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  .autoplay-settings__limit.right p {
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  position: relative;
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- top: -2px;
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+ text-align: center;
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+ margin: 0px;
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  }
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  .autoplay-settings__confirmation {
@@ -230,36 +250,6 @@
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  margin-top: 0px;
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  }
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- .left {
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- border-radius: 34px 0px 0px 34px;
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- }
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-
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- .right {
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- border-radius: 0px 34px 34px 0px;
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- }
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-
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- .middle {
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- width: 60px;
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- border-radius: 0px 0px 0px 0px;
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- }
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-
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- .circle {
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- border-radius: 34px;
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- font-size: 40px;
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- }
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-
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- .autoplay-settings__limit.circle p {
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- top: -2px;
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- }
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-
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- .autoplay-settings__limit.left p {
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- top: -2px;
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- }
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-
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- .autoplay-settings__limit.right p {
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- top: -2px;
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- }
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-
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  .autoplay-settings__exit {
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  right: -10px;
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  top: 10px;
@@ -56,7 +56,7 @@ export const AutoplaySettings = observer(() => {
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  <h2>{i18next.t("autoPlay")}</h2>
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  </div>
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  <div className="autoplay-settings__stop-limits">
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- <div className={`autoplay-settings__limit left ${infinitySpinsEnabled ? "autoplay-settings__limit--infinity" : ""}`} onClick={() => {
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+ <button className={`autoplay-settings__limit left ${infinitySpinsEnabled ? "autoplay-settings__limit--infinity" : ""}`} onClick={() => {
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  let indexOfSelectedSpinsLimit = availableAutoSpinLimits.findIndex((limitCount) => limitCount === howManyAutoSpinsLeft);
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  indexOfSelectedSpinsLimit -= 1;
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  if (indexOfSelectedSpinsLimit === -1) {
@@ -65,13 +65,11 @@ export const AutoplaySettings = observer(() => {
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  updateLimitsBounds(availableAutoSpinLimits[indexOfSelectedSpinsLimit]);
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  }}>
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  <p>-</p>
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- </div>
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- {limit_numbers.map((limiter, index) => {
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- return (<button key={`${limiter}${index}`} value={limiter} className={`autoplay-settings__limit ${limiter === howManyAutoSpinsLeft ? "autoplay-settings__limit--active" : ""} middle ${infinitySpinsEnabled ? "autoplay-settings__limit--infinity" : ""}`} onClick={(event) => updateLimitsBounds(Number(event.currentTarget.value))}>
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- <p>{limiter}</p>
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- </button>);
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- })}
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- <div className={`autoplay-settings__limit right ${infinitySpinsEnabled ? "autoplay-settings__limit--infinity" : ""}`} onClick={() => {
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+ </button>
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+ {limit_numbers.map((limiter, index) => (<button key={`${limiter}${index}`} value={limiter} className={`autoplay-settings__limit ${limiter === howManyAutoSpinsLeft ? "autoplay-settings__limit--active" : ""} middle ${infinitySpinsEnabled ? "autoplay-settings__limit--infinity" : ""}`} disabled={settingStore.infinitySpinsEnabled} onClick={(event) => updateLimitsBounds(Number(event.currentTarget.value))}>
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+ <p>{limiter}</p>
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+ </button>))}
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+ <button className={`autoplay-settings__limit right ${infinitySpinsEnabled ? "autoplay-settings__limit--infinity" : ""}`} onClick={() => {
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  let indexOfSelectedSpinsLimit = availableAutoSpinLimits.findIndex((limitCount) => limitCount === howManyAutoSpinsLeft);
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  indexOfSelectedSpinsLimit += 1;
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  if (indexOfSelectedSpinsLimit === availableAutoSpinLimits.length) {
@@ -81,12 +79,11 @@ export const AutoplaySettings = observer(() => {
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  updateLimitsBounds(newAutoSpinsLimitNumber);
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  }}>
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  <p>+</p>
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- </div>
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- <div className={`autoplay-settings__limit circle ${infinitySpinsEnabled ? "autoplay-settings__limit--active" : ""}`} onClick={() => flipInfinitySpinsFlag()}>
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+ </button>
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+ <button className={`autoplay-settings__limit circle ${infinitySpinsEnabled ? "autoplay-settings__limit--active" : ""}`} onClick={() => flipInfinitySpinsFlag()}>
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  <p>∞</p>
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- </div>
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+ </button>
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  </div>
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-
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  <div className="autoplay-settings__title">
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  <h2>{i18next.t("stopAutoPlay")}</h2>
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  </div>
@@ -106,16 +103,16 @@ export const AutoplaySettings = observer(() => {
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  </div>
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  <div className="autoplay-settings__confirmation">
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- <div className="autoplay-settings__confirmation-button" onClick={() => {
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+ <button className="autoplay-settings__confirmation-button" onClick={() => {
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  resetAutoplaySettings();
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  updateLimitsBounds(initialAutoSpinCount);
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  settingStore.handleModalInvocation?.(UI_ITEMS.autoplay);
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  }}>
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  <p>{i18next.t("cancel")}</p>
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- </div>
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- <div id={COMPONENTS.autoSpinConfirm} className="autoplay-settings__confirmation-button" onClick={() => settingStore.handleModalInvocation?.(UI_ITEMS.autoplay)}>
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+ </button>
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+ <button id={COMPONENTS.autoSpinConfirm} className="autoplay-settings__confirmation-button">
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  <p>{i18next.t("confirm")}</p>
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- </div>
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+ </button>
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  </div>
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  </div>);
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  });
@@ -161,3 +161,9 @@ html.is-locked .ios-scroller-animation {
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  opacity: 0;
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  z-index: -9999;
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  }
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+
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+ @media (orientation: landscape) {
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+ .modal-style {
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+ overflow-y: auto;
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+ }
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+ }
@@ -246,6 +246,7 @@ export class ButtonsEventManager {
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  const confirmAutoplayButton = window.document.getElementById(COMPONENTS.autoSpinConfirm);
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  if (confirmAutoplayButton !== null) {
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  confirmAutoplayButton.addEventListener("click", () => {
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+ RainMan.settingsStore.handleModalInvocation?.(UI_ITEMS.autoplay);
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  confirmAutoplayButtonCallback();
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  });
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  }
@@ -285,23 +286,16 @@ export class ButtonsEventManager {
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  * @param {string} layerName
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  */
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  handleModalInvocation(layerName) {
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- const alreadyInvokedLayer = this.getInvokedSettingItem();
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- if (alreadyInvokedLayer !== null) {
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- if (alreadyInvokedLayer.style.display === "flex") {
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- alreadyInvokedLayer.style.display = "none";
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- this.enableButtons();
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- }
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- }
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- else {
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- this.lastLayerInvoked = "";
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- }
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  const layer = window.document.getElementById(layerName);
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  if (layer !== null) {
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- if (layer.style.display !== "flex" && this.lastLayerInvoked !== layerName) {
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- this.lastLayerInvoked = layerName;
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+ if (layer.style.display !== "flex") {
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  layer.style.display = "flex";
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  this.disableButtons();
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  }
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+ else {
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+ layer.style.display = "none";
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+ this.enableButtons();
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+ }
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  }
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  }
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  }
@@ -25,7 +25,6 @@ export class AnimatedBackground extends ResumableContainer {
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  this.mobileSpineName = mobileSpineName;
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  this.name = AnimatedBackground.registryName;
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  this.parentLayer = BackgroundLayer;
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- RainMan.settingsStore.containersWithSpines.push(this);
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  }
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  resize() {
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  this.changeSpineForOrientation();
@@ -64,7 +64,7 @@ export const setTimeScale = (spine, flag) => {
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  spine.state.timeScale = spine.state.originalTimeScale;
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  }
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  else {
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- spine.state.originalTimeScale = spine.state.timeScale;
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+ spine.state.timeScale = 0;
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  }
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  };
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  export const changeResolution = (high) => {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "pixi-rainman-game-engine",
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- "version": "0.1.24",
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+ "version": "0.1.25",
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  "description": "This repository contains all of the mechanics that used in rainman games.",
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  "main": "./dist/index.js",
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  "module": "./dist/index.js",