pixi-fusion 1.1.0 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md
CHANGED
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@@ -96,7 +96,6 @@ This monorepo contains configuration for VSCode editor. It doesn't mean that you
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2. To build monorepo use: `npm run build`
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3. To lint monorepo use: `npm run lint`
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4. To initialize pre-commit hooks use: `npm run prepare`
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5. To run storybook `npm run storybook`
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## Workflow
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@@ -12,7 +12,7 @@ export const GameContext = createContext({
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endTime: null
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});
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export const GameContextProvider = ({ children, timeout: inputTimeout = 0, events }) => {
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const timerRef = useRef();
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const timerRef = useRef(null);
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const timeout = Math.max(0, inputTimeout);
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const [status, setStatus] = useState(GameStatus.READY);
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const [startTime, setStartTime] = useState(null);
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@@ -80,7 +80,9 @@ export const GameContextProvider = ({ children, timeout: inputTimeout = 0, event
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const stop = () => {
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const newStatus = GameStatus.COMPLETED;
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const newEndTime = +new Date();
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if (timerRef.current) {
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clearTimeout(timerRef.current);
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}
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setEndTime(+new Date());
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setStatus(GameStatus.COMPLETED);
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events?.onStop?.({
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@@ -94,7 +96,9 @@ export const GameContextProvider = ({ children, timeout: inputTimeout = 0, event
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const pause = () => {
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const newStatus = GameStatus.PAUSED;
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const newPausedAtTime = +new Date();
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if (timerRef.current) {
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clearTimeout(timerRef.current);
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}
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setStatus(GameStatus.PAUSED);
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setPausedAtTime(newPausedAtTime);
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events?.onPause?.({
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package/package.json
CHANGED
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@@ -5,13 +5,13 @@
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"url": "https://github.com/laverve/fusion/issues"
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},
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"dependencies": {
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"@types/matter-js": "^0.19.
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"@types/matter-js": "^0.19.8",
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"matter-js": "^0.20.0",
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"pixi.js": "^8.
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"pixi-viewport": "^
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"pixi.js": "^8.6.6",
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"pixi-viewport": "^6.0.3"
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},
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"peerDependencies": {
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"react": "^
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"react": "^19.0.0"
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},
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"description": "This module offers a set of common components needed for playing games.",
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"keywords": [
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@@ -47,6 +47,6 @@
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"build": "tsc",
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"build:dev": "tsc -w"
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},
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"version": "
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"version": "2.0.0",
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"webpack": "./src/index.ts"
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}
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@@ -43,7 +43,7 @@ export const GameContextProvider: React.FC<GameContextProviderProps> = ({
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timeout: inputTimeout = 0,
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events
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}) => {
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const timerRef = useRef<NodeJS.Timeout>();
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const timerRef = useRef<NodeJS.Timeout>(null);
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const timeout = Math.max(0, inputTimeout);
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const [status, setStatus] = useState(GameStatus.READY);
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@@ -125,7 +125,9 @@ export const GameContextProvider: React.FC<GameContextProviderProps> = ({
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const newStatus = GameStatus.COMPLETED;
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const newEndTime = +new Date();
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if (timerRef.current) {
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clearTimeout(timerRef.current);
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}
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setEndTime(+new Date());
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setStatus(GameStatus.COMPLETED);
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@@ -142,7 +144,9 @@ export const GameContextProvider: React.FC<GameContextProviderProps> = ({
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const newStatus = GameStatus.PAUSED;
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const newPausedAtTime = +new Date();
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if (timerRef.current) {
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clearTimeout(timerRef.current);
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}
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setStatus(GameStatus.PAUSED);
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setPausedAtTime(newPausedAtTime);
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