pixi-effects 0.6.0 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. package/CHANGELOG.md +15 -0
  2. package/README.md +16 -10
  3. package/ai/SKILL.md +1 -1
  4. package/ai/reference/cheatsheet.md +5 -1
  5. package/ai/template.html +4 -3
  6. package/ai/tools/check.mjs +14 -5
  7. package/ai/tools/render.mjs +202 -0
  8. package/ai/tools/view.mjs +269 -0
  9. package/dist/{Base-4vNLl4tH.d.cts → Base-CSIulyIq.d.cts} +1 -1
  10. package/dist/{Base-CD4AoT5-.d.ts → Base-DVgwyIUj.d.ts} +1 -1
  11. package/dist/Composition-3KHQPRBA.cjs +14 -0
  12. package/dist/{Composition-Y5VZSDDP.cjs.map → Composition-3KHQPRBA.cjs.map} +1 -1
  13. package/dist/Composition-DT657FO5.js +5 -0
  14. package/dist/{Composition-7SO5WYHU.js.map → Composition-DT657FO5.js.map} +1 -1
  15. package/dist/Controller.cjs +67 -0
  16. package/dist/Controller.cjs.map +1 -1
  17. package/dist/Controller.d.cts +15 -2
  18. package/dist/Controller.d.ts +15 -2
  19. package/dist/Controller.js +67 -0
  20. package/dist/Controller.js.map +1 -1
  21. package/dist/{Movie-CADDBfpl.d.cts → Movie-B0OUKlZI.d.ts} +52 -2
  22. package/dist/{Movie-Ch2SUI1h.d.ts → Movie-BK9daiTt.d.cts} +52 -2
  23. package/dist/{chunk-B2FTJLNB.js → chunk-36Z4RIRK.js} +3 -3
  24. package/dist/{chunk-B2FTJLNB.js.map → chunk-36Z4RIRK.js.map} +1 -1
  25. package/dist/{chunk-7IJHJXDI.js → chunk-4O2NYDJG.js} +127 -10
  26. package/dist/chunk-4O2NYDJG.js.map +1 -0
  27. package/dist/{chunk-4AGJF5RK.cjs → chunk-4VSIJLU3.cjs} +21 -21
  28. package/dist/{chunk-4AGJF5RK.cjs.map → chunk-4VSIJLU3.cjs.map} +1 -1
  29. package/dist/{chunk-KQM2ZZMK.cjs → chunk-6I55T4OH.cjs} +166 -29
  30. package/dist/chunk-6I55T4OH.cjs.map +1 -0
  31. package/dist/index.cjs +188 -17
  32. package/dist/index.cjs.map +1 -1
  33. package/dist/index.d.cts +4 -4
  34. package/dist/index.d.ts +4 -4
  35. package/dist/index.js +180 -9
  36. package/dist/index.js.map +1 -1
  37. package/dist/three.cjs +6 -5
  38. package/dist/three.cjs.map +1 -1
  39. package/dist/three.d.cts +2 -2
  40. package/dist/three.d.ts +2 -2
  41. package/dist/three.js +2 -1
  42. package/dist/three.js.map +1 -1
  43. package/dist/{types-DrW9QeKU.d.ts → types-oJijbn-K.d.cts} +14 -1
  44. package/dist/{types-DrW9QeKU.d.cts → types-oJijbn-K.d.ts} +14 -1
  45. package/docs/api.md +6 -0
  46. package/docs/dsl.md +48 -1
  47. package/llms-full.txt +60 -3
  48. package/package.json +7 -4
  49. package/dist/Composition-7SO5WYHU.js +0 -4
  50. package/dist/Composition-Y5VZSDDP.cjs +0 -13
  51. package/dist/chunk-7IJHJXDI.js.map +0 -1
  52. package/dist/chunk-KQM2ZZMK.cjs.map +0 -1
package/dist/three.cjs CHANGED
@@ -1,10 +1,11 @@
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  'use strict';
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- var chunkKQM2ZZMK_cjs = require('./chunk-KQM2ZZMK.cjs');
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+ var chunk6I55T4OH_cjs = require('./chunk-6I55T4OH.cjs');
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+ require('./chunk-UQBGW5DO.cjs');
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  var pixi_js = require('pixi.js');
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  var three$1 = require('three');
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- var ThreeSequence = class extends chunkKQM2ZZMK_cjs.Sequence {
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+ var ThreeSequence = class extends chunk6I55T4OH_cjs.Sequence {
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  _renderer = null;
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  _scene = null;
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  _camera = null;
@@ -23,7 +24,7 @@ var ThreeSequence = class extends chunkKQM2ZZMK_cjs.Sequence {
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  if (this.duration === void 0) {
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  this.duration = this.parent?.duration ?? this.root.duration;
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  }
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- const scope = chunkKQM2ZZMK_cjs.buildScope(this, this.parent, this.root);
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+ const scope = chunk6I55T4OH_cjs.buildScope(this, this.parent, this.root);
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  const width = resolveDim(spec.width, scope) ?? this.parent?.width ?? this.root.width;
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  const height = resolveDim(spec.height, scope) ?? this.parent?.height ?? this.root.height;
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  const resolution = spec.resolution ?? 1;
@@ -143,12 +144,12 @@ var ThreeSequence = class extends chunkKQM2ZZMK_cjs.Sequence {
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  function resolveDim(v, scope) {
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  if (v === void 0) return void 0;
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  if (typeof v === "number") return v;
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- return chunkKQM2ZZMK_cjs.evaluateExpr(v, scope);
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+ return chunk6I55T4OH_cjs.evaluateExpr(v, scope);
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  }
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  // src/three/index.ts
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  function registerThree() {
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- chunkKQM2ZZMK_cjs.registerSequenceType("three", ThreeSequence);
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+ chunk6I55T4OH_cjs.registerSequenceType("three", ThreeSequence);
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  }
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  function three(spec) {
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  return spec;
@@ -1 +1 @@
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- 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{ Sprite, Texture } from 'pixi.js';\nimport { PerspectiveCamera, Scene, WebGLRenderer, type Camera } from 'three';\nimport { Sequence } from '../sequences/Base';\nimport { buildScope } from '../expr/Scope';\nimport { evaluateExpr } from '../expr/Parser';\nimport type { PathRouters } from '../core/Timeline';\nimport type { PropValue } from '../types';\nimport type { ThreeContext, ThreeSequenceSpec } from './types';\n\nexport class ThreeSequence extends Sequence {\n private _renderer: WebGLRenderer | null = null;\n private _scene: Scene | null = null;\n private _camera: Camera | null = null;\n private _ctx: ThreeContext | null = null;\n private _objects: Record<string, object> = {};\n private _warnedUpdate = false;\n private _warnedPaths = new Set<string>();\n\n private get _threeSpec(): ThreeSequenceSpec {\n return this.spec as unknown as ThreeSequenceSpec;\n }\n\n protected override pathRouters(): PathRouters {\n return { three: (path) => this._resolveThreePath(path) };\n }\n\n async build(): Promise<void> {\n const spec = this._threeSpec;\n if (this.duration === undefined) {\n this.duration = this.parent?.duration ?? this.root.duration;\n }\n\n // Resolve layer size. Expressions see the usual scope; intrinsic w/h are\n // still 0 here (same chicken-and-egg as shapes), so W/H/GW/GH carry it.\n const scope = buildScope(this, this.parent, this.root) as unknown as Record<string, number>;\n const width = resolveDim(spec.width, scope) ?? this.parent?.width ?? this.root.width;\n const height = resolveDim(spec.height, scope) ?? this.parent?.height ?? this.root.height;\n const resolution = spec.resolution ?? 1;\n\n // Offscreen canvas — never attached to the DOM. document.createElement\n // (not OffscreenCanvas) so PIXI's Texture.from and three both accept it.\n const canvas = document.createElement('canvas');\n const renderer = new WebGLRenderer({ canvas, alpha: true, antialias: true });\n this._renderer = renderer;\n try {\n renderer.setSize(Math.round(width * resolution), Math.round(height * resolution), false);\n renderer.setClearColor(0x000000, 0);\n\n const scene = new Scene();\n const camera: Camera = new PerspectiveCamera(50, width / height, 0.1, 2000);\n const ctx: ThreeContext = { scene, camera, renderer, width, height };\n\n const result = await spec.setup(ctx);\n if (result?.camera) ctx.camera = result.camera;\n this._scene = scene;\n this._camera = ctx.camera;\n this._ctx = ctx;\n this._objects = { ...(result?.objects ?? {}) };\n if (!('camera' in this._objects)) this._objects.camera = this._camera;\n\n // Frame 0 so the texture is never blank before the first tick.\n renderer.render(scene, this._camera);\n\n const texture = Texture.from(canvas);\n const sprite = new Sprite({ texture, label: spec.name });\n sprite.cullable = true;\n // Texture is canvas-sized (layer px × resolution); scale back to comp px.\n sprite.width = width;\n sprite.height = height;\n this.target = sprite;\n this.intrinsicWidth = width;\n this.intrinsicHeight = height;\n this.buildFilters();\n } catch (err) {\n this._disposeRenderer();\n throw err;\n }\n }\n\n /**\n * Per-frame sync hook. Movie._awaitVideoFrames duck-types on this method\n * (same contract as VideoSequence) and awaits it inside gotoFrame — the\n * single frame path shared by playback and export, which is what makes\n * three layers deterministic in both.\n */\n async awaitFrameAt(local: number): Promise<void> {\n if (!this._renderer || !this._scene || !this._camera || !this._ctx) return;\n const spec = this._threeSpec;\n const t = Math.max(0, Math.min(local, this.duration ?? local));\n if (spec.update) {\n try {\n spec.update(t, this._ctx);\n } catch (err) {\n if (!this._warnedUpdate) {\n this._warnedUpdate = true;\n console.warn('pixi-effects: three update() threw (reported once) —', err);\n }\n }\n }\n this._renderer.render(this._scene, this._camera);\n (this.target as Sprite | null)?.texture.source.update();\n }\n\n private _resolveThreePath(path: string): { target: object; prop: string } | null {\n const segs = path.split('.');\n if (segs.length < 2) {\n this._warnPath(path, 'needs at least <object>.<prop>');\n return null;\n }\n let obj: unknown = this._objects[segs[0]!];\n if (obj == null) {\n this._warnPath(path, `unknown object \"${segs[0]}\" — expose it via setup's { objects }`);\n return null;\n }\n for (let i = 1; i < segs.length - 1; i++) {\n obj = (obj as Record<string, unknown>)[segs[i]!];\n if (obj == null) {\n this._warnPath(path, `\"${segs[i]}\" is undefined along the path`);\n return null;\n }\n }\n const prop = segs[segs.length - 1]!;\n if (typeof obj !== 'object' || !(prop in (obj as object))) {\n this._warnPath(path, `no property \"${prop}\"`);\n return null;\n }\n return { target: obj as object, prop };\n }\n\n private _warnPath(path: string, why: string): void {\n if (this._warnedPaths.has(path)) return;\n this._warnedPaths.add(path);\n console.warn(`pixi-effects: keyframe path three.${path} ${why}; skipped`);\n }\n\n private _disposeRenderer(): void {\n if (!this._renderer) return;\n try {\n this._renderer.dispose();\n this._renderer.forceContextLoss();\n } catch (err) {\n console.warn('pixi-effects: three renderer dispose threw —', err);\n }\n this._renderer = null;\n }\n\n override destroy(): void {\n const spec = this._threeSpec;\n if (this._ctx && spec.dispose) {\n try { spec.dispose(this._ctx); } catch (err) {\n console.warn('pixi-effects: three dispose() threw —', err);\n }\n }\n const texture = (this.target as Sprite | null)?.texture;\n this._disposeRenderer();\n this._scene = null;\n this._camera = null;\n this._ctx = null;\n this._objects = {};\n super.destroy();\n texture?.destroy(true); // canvas-backed source is per-sequence; safe to kill\n }\n}\n\nfunction resolveDim(v: PropValue | undefined, scope: Record<string, number>): number | undefined {\n if (v === undefined) return undefined;\n if (typeof v === 'number') return v;\n return evaluateExpr(v, scope);\n}\n","/**\n * pixi-effects/three — optional three.js integration.\n *\n * Import this entry only when you use `type: 'three'` sequences; the core\n * `pixi-effects` entry never touches three.js. Call `registerThree()` once\n * before Movie.init builds a composition containing a three sequence.\n */\nimport { registerSequenceType, type SequenceCtor } from '../core/Composition';\nimport { ThreeSequence } from './ThreeSequence';\nimport type { SequenceSpec } from '../types';\nimport type { ThreeSequenceSpec } from './types';\n\nexport { ThreeSequence } from './ThreeSequence';\nexport type { ThreeContext, ThreeSetupResult, ThreeSequenceSpec } from './types';\n\n/** Register the 'three' sequence type. Idempotent; explicit call so `sideEffects: false` bundlers can't drop it. */\nexport function registerThree(): void {\n registerSequenceType('three', ThreeSequence as unknown as SequenceCtor);\n}\n\n/**\n * Typing helper: accepts a strongly-typed three spec and returns it as a\n * core SequenceSpec, keeping three.js types out of the core union.\n */\nexport function three(spec: ThreeSequenceSpec): SequenceSpec {\n return spec as unknown as SequenceSpec;\n}\n"]}
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{ Sprite, Texture } from 'pixi.js';\nimport { PerspectiveCamera, Scene, WebGLRenderer, type Camera } from 'three';\nimport { Sequence } from '../sequences/Base';\nimport { buildScope } from '../expr/Scope';\nimport { evaluateExpr } from '../expr/Parser';\nimport type { PathRouters } from '../core/Timeline';\nimport type { PropValue } from '../types';\nimport type { ThreeContext, ThreeSequenceSpec } from './types';\n\nexport class ThreeSequence extends Sequence {\n private _renderer: WebGLRenderer | null = null;\n private _scene: Scene | null = null;\n private _camera: Camera | null = null;\n private _ctx: ThreeContext | null = null;\n private _objects: Record<string, object> = {};\n private _warnedUpdate = false;\n private _warnedPaths = new Set<string>();\n\n private get _threeSpec(): ThreeSequenceSpec {\n return this.spec as unknown as ThreeSequenceSpec;\n }\n\n protected override pathRouters(): PathRouters {\n return { three: (path) => this._resolveThreePath(path) };\n }\n\n async build(): Promise<void> {\n const spec = this._threeSpec;\n if (this.duration === undefined) {\n this.duration = this.parent?.duration ?? this.root.duration;\n }\n\n // Resolve layer size. Expressions see the usual scope; intrinsic w/h are\n // still 0 here (same chicken-and-egg as shapes), so W/H/GW/GH carry it.\n const scope = buildScope(this, this.parent, this.root) as unknown as Record<string, number>;\n const width = resolveDim(spec.width, scope) ?? this.parent?.width ?? this.root.width;\n const height = resolveDim(spec.height, scope) ?? this.parent?.height ?? this.root.height;\n const resolution = spec.resolution ?? 1;\n\n // Offscreen canvas — never attached to the DOM. document.createElement\n // (not OffscreenCanvas) so PIXI's Texture.from and three both accept it.\n const canvas = document.createElement('canvas');\n const renderer = new WebGLRenderer({ canvas, alpha: true, antialias: true });\n this._renderer = renderer;\n try {\n renderer.setSize(Math.round(width * resolution), Math.round(height * resolution), false);\n renderer.setClearColor(0x000000, 0);\n\n const scene = new Scene();\n const camera: Camera = new PerspectiveCamera(50, width / height, 0.1, 2000);\n const ctx: ThreeContext = { scene, camera, renderer, width, height };\n\n const result = await spec.setup(ctx);\n if (result?.camera) ctx.camera = result.camera;\n this._scene = scene;\n this._camera = ctx.camera;\n this._ctx = ctx;\n this._objects = { ...(result?.objects ?? {}) };\n if (!('camera' in this._objects)) this._objects.camera = this._camera;\n\n // Frame 0 so the texture is never blank before the first tick.\n renderer.render(scene, this._camera);\n\n const texture = Texture.from(canvas);\n const sprite = new Sprite({ texture, label: spec.name });\n sprite.cullable = true;\n // Texture is canvas-sized (layer px × resolution); scale back to comp px.\n sprite.width = width;\n sprite.height = height;\n this.target = sprite;\n this.intrinsicWidth = width;\n this.intrinsicHeight = height;\n this.buildFilters();\n } catch (err) {\n this._disposeRenderer();\n throw err;\n }\n }\n\n /**\n * Per-frame sync hook. Movie._awaitVideoFrames duck-types on this method\n * (same contract as VideoSequence) and awaits it inside gotoFrame — the\n * single frame path shared by playback and export, which is what makes\n * three layers deterministic in both.\n */\n async awaitFrameAt(local: number): Promise<void> {\n if (!this._renderer || !this._scene || !this._camera || !this._ctx) return;\n const spec = this._threeSpec;\n const t = Math.max(0, Math.min(local, this.duration ?? local));\n if (spec.update) {\n try {\n spec.update(t, this._ctx);\n } catch (err) {\n if (!this._warnedUpdate) {\n this._warnedUpdate = true;\n console.warn('pixi-effects: three update() threw (reported once) —', err);\n }\n }\n }\n this._renderer.render(this._scene, this._camera);\n (this.target as Sprite | null)?.texture.source.update();\n }\n\n private _resolveThreePath(path: string): { target: object; prop: string } | null {\n const segs = path.split('.');\n if (segs.length < 2) {\n this._warnPath(path, 'needs at least <object>.<prop>');\n return null;\n }\n let obj: unknown = this._objects[segs[0]!];\n if (obj == null) {\n this._warnPath(path, `unknown object \"${segs[0]}\" — expose it via setup's { objects }`);\n return null;\n }\n for (let i = 1; i < segs.length - 1; i++) {\n obj = (obj as Record<string, unknown>)[segs[i]!];\n if (obj == null) {\n this._warnPath(path, `\"${segs[i]}\" is undefined along the path`);\n return null;\n }\n }\n const prop = segs[segs.length - 1]!;\n if (typeof obj !== 'object' || !(prop in (obj as object))) {\n this._warnPath(path, `no property \"${prop}\"`);\n return null;\n }\n return { target: obj as object, prop };\n }\n\n private _warnPath(path: string, why: string): void {\n if (this._warnedPaths.has(path)) return;\n this._warnedPaths.add(path);\n console.warn(`pixi-effects: keyframe path three.${path} ${why}; skipped`);\n }\n\n private _disposeRenderer(): void {\n if (!this._renderer) return;\n try {\n this._renderer.dispose();\n this._renderer.forceContextLoss();\n } catch (err) {\n console.warn('pixi-effects: three renderer dispose threw —', err);\n }\n this._renderer = null;\n }\n\n override destroy(): void {\n const spec = this._threeSpec;\n if (this._ctx && spec.dispose) {\n try { spec.dispose(this._ctx); } catch (err) {\n console.warn('pixi-effects: three dispose() threw —', err);\n }\n }\n const texture = (this.target as Sprite | null)?.texture;\n this._disposeRenderer();\n this._scene = null;\n this._camera = null;\n this._ctx = null;\n this._objects = {};\n super.destroy();\n texture?.destroy(true); // canvas-backed source is per-sequence; safe to kill\n }\n}\n\nfunction resolveDim(v: PropValue | undefined, scope: Record<string, number>): number | undefined {\n if (v === undefined) return undefined;\n if (typeof v === 'number') return v;\n return evaluateExpr(v, scope);\n}\n","/**\n * pixi-effects/three — optional three.js integration.\n *\n * Import this entry only when you use `type: 'three'` sequences; the core\n * `pixi-effects` entry never touches three.js. Call `registerThree()` once\n * before Movie.init builds a composition containing a three sequence.\n */\nimport { registerSequenceType, type SequenceCtor } from '../core/Composition';\nimport { ThreeSequence } from './ThreeSequence';\nimport type { SequenceSpec } from '../types';\nimport type { ThreeSequenceSpec } from './types';\n\nexport { ThreeSequence } from './ThreeSequence';\nexport type { ThreeContext, ThreeSetupResult, ThreeSequenceSpec } from './types';\n\n/** Register the 'three' sequence type. Idempotent; explicit call so `sideEffects: false` bundlers can't drop it. */\nexport function registerThree(): void {\n registerSequenceType('three', ThreeSequence as unknown as SequenceCtor);\n}\n\n/**\n * Typing helper: accepts a strongly-typed three spec and returns it as a\n * core SequenceSpec, keeping three.js types out of the core union.\n */\nexport function three(spec: ThreeSequenceSpec): SequenceSpec {\n return spec as unknown as SequenceSpec;\n}\n"]}
package/dist/three.d.cts CHANGED
@@ -1,6 +1,6 @@
1
- import { b as SequenceCommon, q as PropValue, S as SequenceSpec } from './types-DrW9QeKU.cjs';
1
+ import { b as SequenceCommon, q as PropValue, S as SequenceSpec } from './types-oJijbn-K.cjs';
2
2
  import { Scene, Camera, WebGLRenderer } from 'three';
3
- import { S as Sequence, P as PathRouters } from './Base-4vNLl4tH.cjs';
3
+ import { S as Sequence, P as PathRouters } from './Base-CSIulyIq.cjs';
4
4
  import 'pixi.js';
5
5
  import 'gsap';
6
6
 
package/dist/three.d.ts CHANGED
@@ -1,6 +1,6 @@
1
- import { b as SequenceCommon, q as PropValue, S as SequenceSpec } from './types-DrW9QeKU.js';
1
+ import { b as SequenceCommon, q as PropValue, S as SequenceSpec } from './types-oJijbn-K.js';
2
2
  import { Scene, Camera, WebGLRenderer } from 'three';
3
- import { S as Sequence, P as PathRouters } from './Base-CD4AoT5-.js';
3
+ import { S as Sequence, P as PathRouters } from './Base-DVgwyIUj.js';
4
4
  import 'pixi.js';
5
5
  import 'gsap';
6
6
 
package/dist/three.js CHANGED
@@ -1,4 +1,5 @@
1
- import { Sequence, buildScope, evaluateExpr, registerSequenceType } from './chunk-7IJHJXDI.js';
1
+ import { Sequence, buildScope, evaluateExpr, registerSequenceType } from './chunk-4O2NYDJG.js';
2
+ import './chunk-DKGG7WD4.js';
2
3
  import { Texture, Sprite } from 'pixi.js';
3
4
  import { WebGLRenderer, Scene, PerspectiveCamera } from 'three';
4
5
 
package/dist/three.js.map CHANGED
@@ -1 +1 @@
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{ Sprite, Texture } from 'pixi.js';\nimport { PerspectiveCamera, Scene, WebGLRenderer, type Camera } from 'three';\nimport { Sequence } from '../sequences/Base';\nimport { buildScope } from '../expr/Scope';\nimport { evaluateExpr } from '../expr/Parser';\nimport type { PathRouters } from '../core/Timeline';\nimport type { PropValue } from '../types';\nimport type { ThreeContext, ThreeSequenceSpec } from './types';\n\nexport class ThreeSequence extends Sequence {\n private _renderer: WebGLRenderer | null = null;\n private _scene: Scene | null = null;\n private _camera: Camera | null = null;\n private _ctx: ThreeContext | null = null;\n private _objects: Record<string, object> = {};\n private _warnedUpdate = false;\n private _warnedPaths = new Set<string>();\n\n private get _threeSpec(): ThreeSequenceSpec {\n return this.spec as unknown as ThreeSequenceSpec;\n }\n\n protected override pathRouters(): PathRouters {\n return { three: (path) => this._resolveThreePath(path) };\n }\n\n async build(): Promise<void> {\n const spec = this._threeSpec;\n if (this.duration === undefined) {\n this.duration = this.parent?.duration ?? this.root.duration;\n }\n\n // Resolve layer size. Expressions see the usual scope; intrinsic w/h are\n // still 0 here (same chicken-and-egg as shapes), so W/H/GW/GH carry it.\n const scope = buildScope(this, this.parent, this.root) as unknown as Record<string, number>;\n const width = resolveDim(spec.width, scope) ?? this.parent?.width ?? this.root.width;\n const height = resolveDim(spec.height, scope) ?? this.parent?.height ?? this.root.height;\n const resolution = spec.resolution ?? 1;\n\n // Offscreen canvas — never attached to the DOM. document.createElement\n // (not OffscreenCanvas) so PIXI's Texture.from and three both accept it.\n const canvas = document.createElement('canvas');\n const renderer = new WebGLRenderer({ canvas, alpha: true, antialias: true });\n this._renderer = renderer;\n try {\n renderer.setSize(Math.round(width * resolution), Math.round(height * resolution), false);\n renderer.setClearColor(0x000000, 0);\n\n const scene = new Scene();\n const camera: Camera = new PerspectiveCamera(50, width / height, 0.1, 2000);\n const ctx: ThreeContext = { scene, camera, renderer, width, height };\n\n const result = await spec.setup(ctx);\n if (result?.camera) ctx.camera = result.camera;\n this._scene = scene;\n this._camera = ctx.camera;\n this._ctx = ctx;\n this._objects = { ...(result?.objects ?? {}) };\n if (!('camera' in this._objects)) this._objects.camera = this._camera;\n\n // Frame 0 so the texture is never blank before the first tick.\n renderer.render(scene, this._camera);\n\n const texture = Texture.from(canvas);\n const sprite = new Sprite({ texture, label: spec.name });\n sprite.cullable = true;\n // Texture is canvas-sized (layer px × resolution); scale back to comp px.\n sprite.width = width;\n sprite.height = height;\n this.target = sprite;\n this.intrinsicWidth = width;\n this.intrinsicHeight = height;\n this.buildFilters();\n } catch (err) {\n this._disposeRenderer();\n throw err;\n }\n }\n\n /**\n * Per-frame sync hook. Movie._awaitVideoFrames duck-types on this method\n * (same contract as VideoSequence) and awaits it inside gotoFrame — the\n * single frame path shared by playback and export, which is what makes\n * three layers deterministic in both.\n */\n async awaitFrameAt(local: number): Promise<void> {\n if (!this._renderer || !this._scene || !this._camera || !this._ctx) return;\n const spec = this._threeSpec;\n const t = Math.max(0, Math.min(local, this.duration ?? local));\n if (spec.update) {\n try {\n spec.update(t, this._ctx);\n } catch (err) {\n if (!this._warnedUpdate) {\n this._warnedUpdate = true;\n console.warn('pixi-effects: three update() threw (reported once) —', err);\n }\n }\n }\n this._renderer.render(this._scene, this._camera);\n (this.target as Sprite | null)?.texture.source.update();\n }\n\n private _resolveThreePath(path: string): { target: object; prop: string } | null {\n const segs = path.split('.');\n if (segs.length < 2) {\n this._warnPath(path, 'needs at least <object>.<prop>');\n return null;\n }\n let obj: unknown = this._objects[segs[0]!];\n if (obj == null) {\n this._warnPath(path, `unknown object \"${segs[0]}\" — expose it via setup's { objects }`);\n return null;\n }\n for (let i = 1; i < segs.length - 1; i++) {\n obj = (obj as Record<string, unknown>)[segs[i]!];\n if (obj == null) {\n this._warnPath(path, `\"${segs[i]}\" is undefined along the path`);\n return null;\n }\n }\n const prop = segs[segs.length - 1]!;\n if (typeof obj !== 'object' || !(prop in (obj as object))) {\n this._warnPath(path, `no property \"${prop}\"`);\n return null;\n }\n return { target: obj as object, prop };\n }\n\n private _warnPath(path: string, why: string): void {\n if (this._warnedPaths.has(path)) return;\n this._warnedPaths.add(path);\n console.warn(`pixi-effects: keyframe path three.${path} ${why}; skipped`);\n }\n\n private _disposeRenderer(): void {\n if (!this._renderer) return;\n try {\n this._renderer.dispose();\n this._renderer.forceContextLoss();\n } catch (err) {\n console.warn('pixi-effects: three renderer dispose threw —', err);\n }\n this._renderer = null;\n }\n\n override destroy(): void {\n const spec = this._threeSpec;\n if (this._ctx && spec.dispose) {\n try { spec.dispose(this._ctx); } catch (err) {\n console.warn('pixi-effects: three dispose() threw —', err);\n }\n }\n const texture = (this.target as Sprite | null)?.texture;\n this._disposeRenderer();\n this._scene = null;\n this._camera = null;\n this._ctx = null;\n this._objects = {};\n super.destroy();\n texture?.destroy(true); // canvas-backed source is per-sequence; safe to kill\n }\n}\n\nfunction resolveDim(v: PropValue | undefined, scope: Record<string, number>): number | undefined {\n if (v === undefined) return undefined;\n if (typeof v === 'number') return v;\n return evaluateExpr(v, scope);\n}\n","/**\n * pixi-effects/three — optional three.js integration.\n *\n * Import this entry only when you use `type: 'three'` sequences; the core\n * `pixi-effects` entry never touches three.js. Call `registerThree()` once\n * before Movie.init builds a composition containing a three sequence.\n */\nimport { registerSequenceType, type SequenceCtor } from '../core/Composition';\nimport { ThreeSequence } from './ThreeSequence';\nimport type { SequenceSpec } from '../types';\nimport type { ThreeSequenceSpec } from './types';\n\nexport { ThreeSequence } from './ThreeSequence';\nexport type { ThreeContext, ThreeSetupResult, ThreeSequenceSpec } from './types';\n\n/** Register the 'three' sequence type. Idempotent; explicit call so `sideEffects: false` bundlers can't drop it. */\nexport function registerThree(): void {\n registerSequenceType('three', ThreeSequence as unknown as SequenceCtor);\n}\n\n/**\n * Typing helper: accepts a strongly-typed three spec and returns it as a\n * core SequenceSpec, keeping three.js types out of the core union.\n */\nexport function three(spec: ThreeSequenceSpec): SequenceSpec {\n return spec as unknown as SequenceSpec;\n}\n"]}
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{ Sprite, Texture } from 'pixi.js';\nimport { PerspectiveCamera, Scene, WebGLRenderer, type Camera } from 'three';\nimport { Sequence } from '../sequences/Base';\nimport { buildScope } from '../expr/Scope';\nimport { evaluateExpr } from '../expr/Parser';\nimport type { PathRouters } from '../core/Timeline';\nimport type { PropValue } from '../types';\nimport type { ThreeContext, ThreeSequenceSpec } from './types';\n\nexport class ThreeSequence extends Sequence {\n private _renderer: WebGLRenderer | null = null;\n private _scene: Scene | null = null;\n private _camera: Camera | null = null;\n private _ctx: ThreeContext | null = null;\n private _objects: Record<string, object> = {};\n private _warnedUpdate = false;\n private _warnedPaths = new Set<string>();\n\n private get _threeSpec(): ThreeSequenceSpec {\n return this.spec as unknown as ThreeSequenceSpec;\n }\n\n protected override pathRouters(): PathRouters {\n return { three: (path) => this._resolveThreePath(path) };\n }\n\n async build(): Promise<void> {\n const spec = this._threeSpec;\n if (this.duration === undefined) {\n this.duration = this.parent?.duration ?? this.root.duration;\n }\n\n // Resolve layer size. Expressions see the usual scope; intrinsic w/h are\n // still 0 here (same chicken-and-egg as shapes), so W/H/GW/GH carry it.\n const scope = buildScope(this, this.parent, this.root) as unknown as Record<string, number>;\n const width = resolveDim(spec.width, scope) ?? this.parent?.width ?? this.root.width;\n const height = resolveDim(spec.height, scope) ?? this.parent?.height ?? this.root.height;\n const resolution = spec.resolution ?? 1;\n\n // Offscreen canvas — never attached to the DOM. document.createElement\n // (not OffscreenCanvas) so PIXI's Texture.from and three both accept it.\n const canvas = document.createElement('canvas');\n const renderer = new WebGLRenderer({ canvas, alpha: true, antialias: true });\n this._renderer = renderer;\n try {\n renderer.setSize(Math.round(width * resolution), Math.round(height * resolution), false);\n renderer.setClearColor(0x000000, 0);\n\n const scene = new Scene();\n const camera: Camera = new PerspectiveCamera(50, width / height, 0.1, 2000);\n const ctx: ThreeContext = { scene, camera, renderer, width, height };\n\n const result = await spec.setup(ctx);\n if (result?.camera) ctx.camera = result.camera;\n this._scene = scene;\n this._camera = ctx.camera;\n this._ctx = ctx;\n this._objects = { ...(result?.objects ?? {}) };\n if (!('camera' in this._objects)) this._objects.camera = this._camera;\n\n // Frame 0 so the texture is never blank before the first tick.\n renderer.render(scene, this._camera);\n\n const texture = Texture.from(canvas);\n const sprite = new Sprite({ texture, label: spec.name });\n sprite.cullable = true;\n // Texture is canvas-sized (layer px × resolution); scale back to comp px.\n sprite.width = width;\n sprite.height = height;\n this.target = sprite;\n this.intrinsicWidth = width;\n this.intrinsicHeight = height;\n this.buildFilters();\n } catch (err) {\n this._disposeRenderer();\n throw err;\n }\n }\n\n /**\n * Per-frame sync hook. Movie._awaitVideoFrames duck-types on this method\n * (same contract as VideoSequence) and awaits it inside gotoFrame — the\n * single frame path shared by playback and export, which is what makes\n * three layers deterministic in both.\n */\n async awaitFrameAt(local: number): Promise<void> {\n if (!this._renderer || !this._scene || !this._camera || !this._ctx) return;\n const spec = this._threeSpec;\n const t = Math.max(0, Math.min(local, this.duration ?? local));\n if (spec.update) {\n try {\n spec.update(t, this._ctx);\n } catch (err) {\n if (!this._warnedUpdate) {\n this._warnedUpdate = true;\n console.warn('pixi-effects: three update() threw (reported once) —', err);\n }\n }\n }\n this._renderer.render(this._scene, this._camera);\n (this.target as Sprite | null)?.texture.source.update();\n }\n\n private _resolveThreePath(path: string): { target: object; prop: string } | null {\n const segs = path.split('.');\n if (segs.length < 2) {\n this._warnPath(path, 'needs at least <object>.<prop>');\n return null;\n }\n let obj: unknown = this._objects[segs[0]!];\n if (obj == null) {\n this._warnPath(path, `unknown object \"${segs[0]}\" — expose it via setup's { objects }`);\n return null;\n }\n for (let i = 1; i < segs.length - 1; i++) {\n obj = (obj as Record<string, unknown>)[segs[i]!];\n if (obj == null) {\n this._warnPath(path, `\"${segs[i]}\" is undefined along the path`);\n return null;\n }\n }\n const prop = segs[segs.length - 1]!;\n if (typeof obj !== 'object' || !(prop in (obj as object))) {\n this._warnPath(path, `no property \"${prop}\"`);\n return null;\n }\n return { target: obj as object, prop };\n }\n\n private _warnPath(path: string, why: string): void {\n if (this._warnedPaths.has(path)) return;\n this._warnedPaths.add(path);\n console.warn(`pixi-effects: keyframe path three.${path} ${why}; skipped`);\n }\n\n private _disposeRenderer(): void {\n if (!this._renderer) return;\n try {\n this._renderer.dispose();\n this._renderer.forceContextLoss();\n } catch (err) {\n console.warn('pixi-effects: three renderer dispose threw —', err);\n }\n this._renderer = null;\n }\n\n override destroy(): void {\n const spec = this._threeSpec;\n if (this._ctx && spec.dispose) {\n try { spec.dispose(this._ctx); } catch (err) {\n console.warn('pixi-effects: three dispose() threw —', err);\n }\n }\n const texture = (this.target as Sprite | null)?.texture;\n this._disposeRenderer();\n this._scene = null;\n this._camera = null;\n this._ctx = null;\n this._objects = {};\n super.destroy();\n texture?.destroy(true); // canvas-backed source is per-sequence; safe to kill\n }\n}\n\nfunction resolveDim(v: PropValue | undefined, scope: Record<string, number>): number | undefined {\n if (v === undefined) return undefined;\n if (typeof v === 'number') return v;\n return evaluateExpr(v, scope);\n}\n","/**\n * pixi-effects/three — optional three.js integration.\n *\n * Import this entry only when you use `type: 'three'` sequences; the core\n * `pixi-effects` entry never touches three.js. Call `registerThree()` once\n * before Movie.init builds a composition containing a three sequence.\n */\nimport { registerSequenceType, type SequenceCtor } from '../core/Composition';\nimport { ThreeSequence } from './ThreeSequence';\nimport type { SequenceSpec } from '../types';\nimport type { ThreeSequenceSpec } from './types';\n\nexport { ThreeSequence } from './ThreeSequence';\nexport type { ThreeContext, ThreeSetupResult, ThreeSequenceSpec } from './types';\n\n/** Register the 'three' sequence type. Idempotent; explicit call so `sideEffects: false` bundlers can't drop it. */\nexport function registerThree(): void {\n registerSequenceType('three', ThreeSequence as unknown as SequenceCtor);\n}\n\n/**\n * Typing helper: accepts a strongly-typed three spec and returns it as a\n * core SequenceSpec, keeping three.js types out of the core union.\n */\nexport function three(spec: ThreeSequenceSpec): SequenceSpec {\n return spec as unknown as SequenceSpec;\n}\n"]}
@@ -69,7 +69,20 @@ interface ChromaKeyFilterSpec {
69
69
  smoothing?: number;
70
70
  spill?: number;
71
71
  }
72
- type FilterSpec = ChromaKeyFilterSpec | CustomFilterSpec;
72
+ /**
73
+ * A filter by name: `{ type: 'glow', outerStrength: 3, color: '#ffd166' }`. The type is the filter's class name without
74
+ * `Filter` in camelCase (case does not matter); every other key is the filter's own option. `blur`, `noise`, `alpha` and
75
+ * `colorMatrix` (`preset: 'sepia' | 'grayscale' | …` or a 20-number `matrix`) come from pixi.js; the rest are the filters of
76
+ * the `pixi-filters` package (add it to the import map, or `npm i pixi-filters`), loaded on first use. Animate an option with
77
+ * `'filters.<name>.<option>'` like any other filter.
78
+ */
79
+ interface NamedFilterSpec {
80
+ type: NamedFilterType;
81
+ name?: string;
82
+ [option: string]: unknown;
83
+ }
84
+ type NamedFilterType = 'blur' | 'noise' | 'alpha' | 'colorMatrix' | 'adjustment' | 'advancedBloom' | 'ascii' | 'backdropBlur' | 'bevel' | 'bloom' | 'bulgePinch' | 'colorGradient' | 'colorMap' | 'colorOverlay' | 'colorReplace' | 'convolution' | 'crossHatch' | 'crt' | 'dot' | 'dropShadow' | 'emboss' | 'glitch' | 'glow' | 'godray' | 'grayscale' | 'hslAdjustment' | 'kawaseBlur' | 'motionBlur' | 'multiColorReplace' | 'oldFilm' | 'outline' | 'pixelate' | 'radialBlur' | 'reflection' | 'rgbSplit' | 'shockwave' | 'simpleLightmap' | 'simplexNoise' | 'tiltShift' | 'tiltShiftAxis' | 'twist' | 'zoomBlur';
85
+ type FilterSpec = ChromaKeyFilterSpec | CustomFilterSpec | NamedFilterSpec;
73
86
  interface TransitionCommon {
74
87
  /** Sibling sequence's `name` — the outgoing scene. */
75
88
  from: string;
@@ -69,7 +69,20 @@ interface ChromaKeyFilterSpec {
69
69
  smoothing?: number;
70
70
  spill?: number;
71
71
  }
72
- type FilterSpec = ChromaKeyFilterSpec | CustomFilterSpec;
72
+ /**
73
+ * A filter by name: `{ type: 'glow', outerStrength: 3, color: '#ffd166' }`. The type is the filter's class name without
74
+ * `Filter` in camelCase (case does not matter); every other key is the filter's own option. `blur`, `noise`, `alpha` and
75
+ * `colorMatrix` (`preset: 'sepia' | 'grayscale' | …` or a 20-number `matrix`) come from pixi.js; the rest are the filters of
76
+ * the `pixi-filters` package (add it to the import map, or `npm i pixi-filters`), loaded on first use. Animate an option with
77
+ * `'filters.<name>.<option>'` like any other filter.
78
+ */
79
+ interface NamedFilterSpec {
80
+ type: NamedFilterType;
81
+ name?: string;
82
+ [option: string]: unknown;
83
+ }
84
+ type NamedFilterType = 'blur' | 'noise' | 'alpha' | 'colorMatrix' | 'adjustment' | 'advancedBloom' | 'ascii' | 'backdropBlur' | 'bevel' | 'bloom' | 'bulgePinch' | 'colorGradient' | 'colorMap' | 'colorOverlay' | 'colorReplace' | 'convolution' | 'crossHatch' | 'crt' | 'dot' | 'dropShadow' | 'emboss' | 'glitch' | 'glow' | 'godray' | 'grayscale' | 'hslAdjustment' | 'kawaseBlur' | 'motionBlur' | 'multiColorReplace' | 'oldFilm' | 'outline' | 'pixelate' | 'radialBlur' | 'reflection' | 'rgbSplit' | 'shockwave' | 'simpleLightmap' | 'simplexNoise' | 'tiltShift' | 'tiltShiftAxis' | 'twist' | 'zoomBlur';
85
+ type FilterSpec = ChromaKeyFilterSpec | CustomFilterSpec | NamedFilterSpec;
73
86
  interface TransitionCommon {
74
87
  /** Sibling sequence's `name` — the outgoing scene. */
75
88
  from: string;
package/docs/api.md CHANGED
@@ -167,6 +167,12 @@ Returns a `Blob` whose `type` is the container's MIME (e.g. `video/mp4`). Emits
167
167
 
168
168
  The renderer also forces a keyframe every ~2 seconds so the resulting file scrubs efficiently in standard players.
169
169
 
170
+ ### `movie.timelineData(): TimelineData` and `movie.timelineChart(options?): string`
171
+
172
+ The whole movie as rows on a time axis, for a person to read at a glance. `timelineData()` is the data: `{ duration, rows, transitions }`, a row per layer with `name`, `type`, `depth` (1 inside a composition), absolute `start` / `end` in seconds, `keys` (when each keyframe starts) and, for a family of generated layers, `parts` (one span per layer). Layers of one type whose names differ only by numbers (`ring10-0`, `ring9-1`, `pop-3` …), four or more, become ONE row (`ring#-# ×19`), so a movie with 700 generated layers is a screenful. `timelineChart({ title })` returns one self-contained HTML page (an inline SVG, no scripts): bars coloured by type, ◆ at each keyframe start, a shaded band per transition, a tooltip per bar. `pixi-effects-check` writes it next to the contact sheet as `timeline.html`.
173
+
174
+ `movie.timelineSvg()` is the chart alone (one `<svg>`, geometry in `data-*` attributes, each row `<g class="row" data-start>`): `pixi-effects-view` puts a playhead on it and turns a click into a seek.
175
+
170
176
  ### `movie.destroy(): Promise<void>`
171
177
 
172
178
  Pauses playback, destroys the underlying PIXI Application, releases audio buffers and AudioContext, and marks the instance unusable.
package/docs/dsl.md CHANGED
@@ -934,6 +934,53 @@ Removes a key color from the source. Works on video, image, or composition layer
934
934
 
935
935
  Animatable: `threshold`, `smoothing`, `spill`. `keyColor` is set at build time.
936
936
 
937
+ ### Named filters (`{ type: 'glow', … }`)
938
+
939
+ A filter by name, as plain data. `type` is the filter's class name without `Filter`, in camelCase (case does not matter), and every other key is that filter's own option. No import, and the layer stays JSON:
940
+
941
+ ```ts
942
+ { type: 'text', text: 'NEON', style: { fontSize: 140, fill: '#fff' }, initial: { x: 'GW/2', y: 'GH/2', anchorX: 0.5, anchorY: 0.5 },
943
+ filters: [{ type: 'glow', name: 'halo', outerStrength: 0, color: '#ff4d9d', distance: 20 }],
944
+ keyframes: [{ at: 0, to: { 'filters.halo.outerStrength': 6 }, duration: 1 }] } // animate any scalar option by name
945
+ ```
946
+
947
+ Name a filter (`name: 'halo'`) to animate it with `'filters.halo.<option>'`. `blur`, `noise`, `alpha` and `colorMatrix` come from pixi.js. All the others come from the **`pixi-filters`** package, which is loaded the first time a layer uses one (add `"pixi-filters": "https://esm.sh/pixi-filters@6.1.5?external=pixi.js"` to the import map, or `npm i pixi-filters`; `ai/template.html` already has it). A misspelt type says what you probably meant. Verified rendering and exporting in a real browser (`examples/_checks/named-filters.html`, 24 filters):
948
+
949
+ | `type` | Options (the useful ones) | What it does |
950
+ |---|---|---|
951
+ | `blur` | `strength`, `quality` | Gaussian blur (pixi.js) |
952
+ | `noise` | `noise` (0–1), `seed` | Film grain (pixi.js) |
953
+ | `alpha` | `alpha` | Whole-layer opacity (pixi.js) |
954
+ | `colorMatrix` | `preset`: `'sepia' 'grayscale' 'negative' 'polaroid' 'technicolor' 'vintage' 'kodachrome' 'browni'`, or `matrix` (20 numbers) | Colour grade (pixi.js) |
955
+ | `adjustment` | `gamma contrast saturation brightness red green blue alpha` (1 = unchanged) | Colour grading |
956
+ | `hslAdjustment` | `hue` (degrees) `saturation lightness colorize alpha` | Hue shift |
957
+ | `grayscale` | – | Black and white |
958
+ | `glow` | `distance outerStrength innerStrength color alpha quality knockout` | Glow around the shape |
959
+ | `dropShadow` | `offset: { x, y }` `blur alpha color shadowOnly` | Shadow |
960
+ | `outline` | `thickness color alpha quality knockout` | Stroke around the shape |
961
+ | `pixelate` | `size` (a number, or `[w, h]`); animate `sizeX` / `sizeY` | Mosaic |
962
+ | `crt` | `curvature lineWidth lineContrast noise vignetting vignettingAlpha time` | Old monitor |
963
+ | `rgbSplit` | `red green blue` (each `{ x, y }` offset) | Chromatic aberration |
964
+ | `oldFilm` | `sepia noise scratch scratchDensity vignetting seed` | Aged film |
965
+ | `glitch` | `slices offset direction seed average` | Digital glitch |
966
+ | `bulgePinch` | `center radius strength` | Bulge (+) / pinch (−) |
967
+ | `twist` | `radius angle offset: { x, y }` | Swirl |
968
+ | `zoomBlur` | `strength center innerRadius radius` | Radial zoom streaks |
969
+ | `kawaseBlur` | `strength quality` | Cheap, wide blur |
970
+ | `radialBlur` / `motionBlur` | `angle center radius` / `velocity kernelSize` | Spin / directional blur |
971
+ | `emboss` | `strength` | Relief |
972
+ | `ascii` | `size color replaceColor` | Text-art |
973
+ | `colorOverlay` | `color alpha` | Tint over everything |
974
+ | `advancedBloom` / `bloom` | `threshold bloomScale brightness blur` | Bloom |
975
+ | `bevel`, `dot`, `crossHatch`, `tiltShift`, `reflection`, `shockwave`, `godray`, `simplexNoise`, `colorGradient`, `colorMap`, `colorReplace`, `multiColorReplace`, `convolution`, `backdropBlur`, `simpleLightmap`, `tiltShiftAxis` | see the [pixi-filters docs](https://pixijs.io/filters/docs/) | Other pixi-filters |
976
+
977
+ Gotchas, all measured:
978
+
979
+ - **Centres and offsets are in canvas pixels, not the layer's:** `twist.offset`, `bulgePinch.center`, `zoomBlur.center`, `radialBlur.center`, `shockwave.center` default to the canvas's top-left corner, so a layer in the middle looks unaffected. Put the centre on the layer: `{ type: 'twist', offset: { x: 640, y: 360 } }` for a layer centred on a 1280×720 canvas.
980
+ - **A filter works inside the layer's bounds.** Glow, dropShadow, outline and blur draw outside it and are clipped unless you widen the area (`filterArea: { x: -24, y: -24, width: w + 48, height: h + 48 }`, in the layer's own coordinates). Do not widen it for `grayscale`, `oldFilm` or other filters that paint the whole area: they fill the extra margin with black.
981
+ - **Animate scalars by name** (`'filters.halo.outerStrength'`). Options that are points (`rgbSplit.red`, `dropShadow.offset`) do not tween as a whole; animate `'filters.<name>.red.x'` if the filter exposes it, or swap the filter. `pixelate` animates through `sizeX` / `sizeY`, not `size`.
982
+ - Some filters take their value as one argument; the DSL hides that (`{ type: 'pixelate', size: 8 }`, `{ type: 'emboss', strength: 6 }`).
983
+
937
984
  ### `custom`
938
985
 
939
986
  Escape hatch for any PIXI `Filter` instance — including PIXI's own built-ins (`BlurFilter`, `ColorMatrixFilter`, `NoiseFilter`, etc.), [pixi-filters](https://github.com/pixijs/filters), community packages, or your own `Filter` subclass. The instance is used as-is; animation works the same way as for `chromaKey` as long as the filter has writable scalar properties at the addressed paths.
@@ -967,7 +1014,7 @@ Notes:
967
1014
  Notes:
968
1015
 
969
1016
  - `filter` must be a PIXI `Filter` instance (constructor must have run on the consumer side). Plain object literals throw.
970
- - `pixi-filters` is **not** a dependency of pixi-effects — install it on your side if you want to use it.
1017
+ - Use `custom` for a filter that has no name above (a community filter, or your own `Filter`). For everything in pixi.js and `pixi-filters`, prefer the named form.
971
1018
  - Without a `name`, the filter still applies but cannot be addressed via `filters.<name>.<prop>` keyframe paths.
972
1019
 
973
1020
  ---
package/llms-full.txt CHANGED
@@ -14,7 +14,7 @@ You describe a video as a tree of plain objects; the library plays it in a canva
14
14
 
15
15
  1. **Start from `template.html`** (copy it; it loads the library from a CDN, collects every console warning into `window.__logs`, and exposes `window.movie`). One HTML file, plain JS. Default canvas 1280×720 @ 30 fps.
16
16
  2. **Write the composition as data.** Anything repeated (letters, bars, particles, scenes) is a JS function or loop that returns specs — never copy-paste objects. Derive coordinates and times from constants/data, not magic numbers.
17
- 3. **Run the check — one command does steps 3, 4 and the export:** `node ai/tools/check.mjs my-video.html` (Node ≥ 22 and Chrome installed; no npm install; in an installed package it is `npx pixi-effects-check my-video.html`). It starts its own private Chrome (nothing is shared with other sessions), waits for `window.__ready`, and prints: console warnings, `movie.inspect` over the WHOLE timeline (grouped), `movie.inspectAudio()`, then exports an mp4 and decodes it again (video size and length, audio length, loudness per second, silence). It writes `check-out/<name>/sheet.png` — **open that picture and look at it** — plus the mp4 and `report.json`. Exit 0 = nothing to fix; exit 1 = a list of problems; fix them and run it again. Text that overlaps text is listed under `review` (not a failure: ghost layers, glow copies and per-letter boxes are often intentional; look at the sheet; `--strict` makes them fail). The manual steps below are for looking at one frame closely.
17
+ 3. **Show the human:** `node ai/tools/view.mjs my-video.html` opens their browser on the page with a scrubbable, zoomable timeline under it (click / drag to seek, + / − or Ctrl/⌘ + wheel to zoom) (`npx pixi-effects-view …` in an installed package); it keeps running until Ctrl-C. **Deliver the file:** `node ai/tools/render.mjs my-video.html -o my-video.mp4` (`npx pixi-effects-render …` in an installed package) renders the page headless to mp4 / webm / mov / mkv and exits 0 only when the file is written; run it AFTER the check below passes. **Run the check — one command does steps 3, 4 and the export:** `node ai/tools/check.mjs my-video.html` (Node ≥ 22 and Chrome installed; no npm install; in an installed package it is `npx pixi-effects-check my-video.html`). It starts its own private Chrome (nothing is shared with other sessions), waits for `window.__ready`, and writes `timeline.html` (every layer as a bar on a time axis: ◆ keyframes, shaded transitions; hand it to the human to open) and prints: console warnings, `movie.inspect` over the WHOLE timeline (grouped), `movie.inspectAudio()`, then exports an mp4 and decodes it again (video size and length, audio length, loudness per second, silence). It writes `check-out/<name>/sheet.png` — **open that picture and look at it** — plus the mp4 and `report.json`. Exit 0 = nothing to fix; exit 1 = a list of problems; fix them and run it again. Text that overlaps text is listed under `review` (not a failure: ghost layers, glow copies and per-letter boxes are often intentional; look at the sheet; `--strict` makes them fail). The manual steps below are for looking at one frame closely.
18
18
  **Or by hand: run it and read the logs first.** `window.__ready` must be `true` and `window.__logs` should be `[]`. A pixi-effects warning is an instruction: fix what it names.
19
19
  4. **Look at it** — you cannot judge motion from code. The library has the tools built in:
20
20
  - `await movie.contactSheet({ count: 6, as: 'dataURL' })` → ONE image of several labelled frames (pass `frames: [...]` / `times: [...]` to choose; include the middle of every transition and the last second). Save it and view it.
@@ -91,7 +91,7 @@ Operators `+ - * /`, parentheses, unary `-`. Functions `min max abs floor ceil r
91
91
  name, at, duration,
92
92
  initial: { ...props applied before any keyframe },
93
93
  keyframes: [ { at, duration, ease, set | to | from | (from + to), repeat?, yoyo?, repeatDelay? } ],
94
- filters: [ { type: 'chromaKey', keyColor, threshold, smoothing, spill } | { type: 'custom', name, filter: <Pixi Filter> } ],
94
+ filters: [ { type: 'chromaKey', keyColor, threshold, smoothing, spill } | { type: 'glow', name?, outerStrength: 3, color: '#ffd166' } /* any named filter, see below */ | { type: 'custom', name, filter: <Pixi Filter> } ],
95
95
  mask: <a layer spec>, maskInverted, // a mask with no `at` of its own starts and ends with the layer it masks (its keyframes count from that layer's start); an explicit mask `at` is composition time
96
96
  filterArea: { x, y, width, height } // in the layer's OWN coordinates; lets blur/glow draw past the layer's bounds
97
97
  threeD: true // opt into 2.5D (see below)
@@ -139,6 +139,10 @@ Style (`initial` / keyframes): `fillColor fillAlpha strokeColor strokeAlpha stro
139
139
 
140
140
  Add `threeD: true` to any visual layer, then use `z`, `rotationX`, `rotationY` (centre rotation with `anchorX/Y: 0.5` or `pivotX/Y`). Add a `{ type: 'camera' }` layer for a view. A `threeD` layer at `z: 0` with the default camera looks identical to a 2D one. Consecutive `threeD` layers are drawn farthest-first (equal `z` keeps array order); non-`threeD` layers ignore the camera and keep array order. Layers at/behind the camera plane are hidden. Not supported on `threeD` layers: masks, transitions, `filterArea`.
141
141
 
142
+ ## Filters by name (no import)
143
+
144
+ `filters: [{ type: 'glow', name: 'halo', outerStrength: 3, color: '#ffd166' }]` — `type` = the pixi / pixi-filters class name without `Filter`, camelCase (`glow dropShadow outline blur noise alpha adjustment hslAdjustment grayscale pixelate crt rgbSplit oldFilm glitch bulgePinch twist zoomBlur kawaseBlur radialBlur motionBlur emboss ascii colorOverlay advancedBloom bevel dot crossHatch tiltShift …`), the other keys are its options. `colorMatrix` takes `preset: 'sepia'|'grayscale'|'negative'|'polaroid'|'technicolor'|'vintage'|'kodachrome'|'browni'`. Name it to animate: `'filters.halo.outerStrength'` (scalars only; `pixelate` via `sizeX`/`sizeY`). Options: `glow` distance outerStrength innerStrength color alpha · `dropShadow` offset{x,y} blur alpha color · `outline` thickness color · `blur` strength · `adjustment` gamma contrast saturation brightness · `hslAdjustment` hue lightness saturation · `pixelate` size · `crt` curvature lineWidth noise vignetting · `rgbSplit` red/green/blue {x,y} · `oldFilm` sepia noise scratch vignetting · `glitch` slices offset · `twist` radius angle offset · `bulgePinch` center radius strength · `zoomBlur` strength center innerRadius · `colorOverlay` color alpha. **Centres/offsets are CANVAS pixels** (default top-left corner): put them on the layer. Glow / shadow / blur draw outside the layer: widen `filterArea` (not for `grayscale` / `oldFilm`, which fill the margin black). Full table: `docs/dsl.md` → Named filters.
145
+
142
146
  ## Transitions (on the parent composition)
143
147
 
144
148
  ```js
@@ -1743,6 +1747,53 @@ Removes a key color from the source. Works on video, image, or composition layer
1743
1747
 
1744
1748
  Animatable: `threshold`, `smoothing`, `spill`. `keyColor` is set at build time.
1745
1749
 
1750
+ ### Named filters (`{ type: 'glow', … }`)
1751
+
1752
+ A filter by name, as plain data. `type` is the filter's class name without `Filter`, in camelCase (case does not matter), and every other key is that filter's own option. No import, and the layer stays JSON:
1753
+
1754
+ ```ts
1755
+ { type: 'text', text: 'NEON', style: { fontSize: 140, fill: '#fff' }, initial: { x: 'GW/2', y: 'GH/2', anchorX: 0.5, anchorY: 0.5 },
1756
+ filters: [{ type: 'glow', name: 'halo', outerStrength: 0, color: '#ff4d9d', distance: 20 }],
1757
+ keyframes: [{ at: 0, to: { 'filters.halo.outerStrength': 6 }, duration: 1 }] } // animate any scalar option by name
1758
+ ```
1759
+
1760
+ Name a filter (`name: 'halo'`) to animate it with `'filters.halo.<option>'`. `blur`, `noise`, `alpha` and `colorMatrix` come from pixi.js. All the others come from the **`pixi-filters`** package, which is loaded the first time a layer uses one (add `"pixi-filters": "https://esm.sh/pixi-filters@6.1.5?external=pixi.js"` to the import map, or `npm i pixi-filters`; `ai/template.html` already has it). A misspelt type says what you probably meant. Verified rendering and exporting in a real browser (`examples/_checks/named-filters.html`, 24 filters):
1761
+
1762
+ | `type` | Options (the useful ones) | What it does |
1763
+ |---|---|---|
1764
+ | `blur` | `strength`, `quality` | Gaussian blur (pixi.js) |
1765
+ | `noise` | `noise` (0–1), `seed` | Film grain (pixi.js) |
1766
+ | `alpha` | `alpha` | Whole-layer opacity (pixi.js) |
1767
+ | `colorMatrix` | `preset`: `'sepia' 'grayscale' 'negative' 'polaroid' 'technicolor' 'vintage' 'kodachrome' 'browni'`, or `matrix` (20 numbers) | Colour grade (pixi.js) |
1768
+ | `adjustment` | `gamma contrast saturation brightness red green blue alpha` (1 = unchanged) | Colour grading |
1769
+ | `hslAdjustment` | `hue` (degrees) `saturation lightness colorize alpha` | Hue shift |
1770
+ | `grayscale` | – | Black and white |
1771
+ | `glow` | `distance outerStrength innerStrength color alpha quality knockout` | Glow around the shape |
1772
+ | `dropShadow` | `offset: { x, y }` `blur alpha color shadowOnly` | Shadow |
1773
+ | `outline` | `thickness color alpha quality knockout` | Stroke around the shape |
1774
+ | `pixelate` | `size` (a number, or `[w, h]`); animate `sizeX` / `sizeY` | Mosaic |
1775
+ | `crt` | `curvature lineWidth lineContrast noise vignetting vignettingAlpha time` | Old monitor |
1776
+ | `rgbSplit` | `red green blue` (each `{ x, y }` offset) | Chromatic aberration |
1777
+ | `oldFilm` | `sepia noise scratch scratchDensity vignetting seed` | Aged film |
1778
+ | `glitch` | `slices offset direction seed average` | Digital glitch |
1779
+ | `bulgePinch` | `center radius strength` | Bulge (+) / pinch (−) |
1780
+ | `twist` | `radius angle offset: { x, y }` | Swirl |
1781
+ | `zoomBlur` | `strength center innerRadius radius` | Radial zoom streaks |
1782
+ | `kawaseBlur` | `strength quality` | Cheap, wide blur |
1783
+ | `radialBlur` / `motionBlur` | `angle center radius` / `velocity kernelSize` | Spin / directional blur |
1784
+ | `emboss` | `strength` | Relief |
1785
+ | `ascii` | `size color replaceColor` | Text-art |
1786
+ | `colorOverlay` | `color alpha` | Tint over everything |
1787
+ | `advancedBloom` / `bloom` | `threshold bloomScale brightness blur` | Bloom |
1788
+ | `bevel`, `dot`, `crossHatch`, `tiltShift`, `reflection`, `shockwave`, `godray`, `simplexNoise`, `colorGradient`, `colorMap`, `colorReplace`, `multiColorReplace`, `convolution`, `backdropBlur`, `simpleLightmap`, `tiltShiftAxis` | see the [pixi-filters docs](https://pixijs.io/filters/docs/) | Other pixi-filters |
1789
+
1790
+ Gotchas, all measured:
1791
+
1792
+ - **Centres and offsets are in canvas pixels, not the layer's:** `twist.offset`, `bulgePinch.center`, `zoomBlur.center`, `radialBlur.center`, `shockwave.center` default to the canvas's top-left corner, so a layer in the middle looks unaffected. Put the centre on the layer: `{ type: 'twist', offset: { x: 640, y: 360 } }` for a layer centred on a 1280×720 canvas.
1793
+ - **A filter works inside the layer's bounds.** Glow, dropShadow, outline and blur draw outside it and are clipped unless you widen the area (`filterArea: { x: -24, y: -24, width: w + 48, height: h + 48 }`, in the layer's own coordinates). Do not widen it for `grayscale`, `oldFilm` or other filters that paint the whole area: they fill the extra margin with black.
1794
+ - **Animate scalars by name** (`'filters.halo.outerStrength'`). Options that are points (`rgbSplit.red`, `dropShadow.offset`) do not tween as a whole; animate `'filters.<name>.red.x'` if the filter exposes it, or swap the filter. `pixelate` animates through `sizeX` / `sizeY`, not `size`.
1795
+ - Some filters take their value as one argument; the DSL hides that (`{ type: 'pixelate', size: 8 }`, `{ type: 'emboss', strength: 6 }`).
1796
+
1746
1797
  ### `custom`
1747
1798
 
1748
1799
  Escape hatch for any PIXI `Filter` instance — including PIXI's own built-ins (`BlurFilter`, `ColorMatrixFilter`, `NoiseFilter`, etc.), [pixi-filters](https://github.com/pixijs/filters), community packages, or your own `Filter` subclass. The instance is used as-is; animation works the same way as for `chromaKey` as long as the filter has writable scalar properties at the addressed paths.
@@ -1776,7 +1827,7 @@ Notes:
1776
1827
  Notes:
1777
1828
 
1778
1829
  - `filter` must be a PIXI `Filter` instance (constructor must have run on the consumer side). Plain object literals throw.
1779
- - `pixi-filters` is **not** a dependency of pixi-effects — install it on your side if you want to use it.
1830
+ - Use `custom` for a filter that has no name above (a community filter, or your own `Filter`). For everything in pixi.js and `pixi-filters`, prefer the named form.
1780
1831
  - Without a `name`, the filter still applies but cannot be addressed via `filters.<name>.<prop>` keyframe paths.
1781
1832
 
1782
1833
  ---
@@ -2068,6 +2119,12 @@ Returns a `Blob` whose `type` is the container's MIME (e.g. `video/mp4`). Emits
2068
2119
 
2069
2120
  The renderer also forces a keyframe every ~2 seconds so the resulting file scrubs efficiently in standard players.
2070
2121
 
2122
+ ### `movie.timelineData(): TimelineData` and `movie.timelineChart(options?): string`
2123
+
2124
+ The whole movie as rows on a time axis, for a person to read at a glance. `timelineData()` is the data: `{ duration, rows, transitions }`, a row per layer with `name`, `type`, `depth` (1 inside a composition), absolute `start` / `end` in seconds, `keys` (when each keyframe starts) and, for a family of generated layers, `parts` (one span per layer). Layers of one type whose names differ only by numbers (`ring10-0`, `ring9-1`, `pop-3` …), four or more, become ONE row (`ring#-# ×19`), so a movie with 700 generated layers is a screenful. `timelineChart({ title })` returns one self-contained HTML page (an inline SVG, no scripts): bars coloured by type, ◆ at each keyframe start, a shaded band per transition, a tooltip per bar. `pixi-effects-check` writes it next to the contact sheet as `timeline.html`.
2125
+
2126
+ `movie.timelineSvg()` is the chart alone (one `<svg>`, geometry in `data-*` attributes, each row `<g class="row" data-start>`): `pixi-effects-view` puts a playhead on it and turns a click into a seek.
2127
+
2071
2128
  ### `movie.destroy(): Promise<void>`
2072
2129
 
2073
2130
  Pauses playback, destroys the underlying PIXI Application, releases audio buffers and AudioContext, and marks the instance unusable.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "pixi-effects",
3
- "version": "0.6.0",
3
+ "version": "0.7.0",
4
4
  "description": "Declarative composition and video rendering for the web. Built on PixiJS v8.",
5
5
  "type": "module",
6
6
  "exports": {
@@ -20,7 +20,7 @@
20
20
  "main": "./dist/index.cjs",
21
21
  "module": "./dist/index.js",
22
22
  "types": "./dist/index.d.ts",
23
- "bin": { "pixi-effects-check": "ai/tools/check.mjs" },
23
+ "bin": { "pixi-effects-check": "ai/tools/check.mjs", "pixi-effects-render": "ai/tools/render.mjs", "pixi-effects-view": "ai/tools/view.mjs" },
24
24
  "files": ["dist", "ai", "docs/dsl.md", "docs/api.md", "llms.txt", "llms-full.txt", "CHANGELOG.md", "README.md", "LICENSE"],
25
25
  "keywords": [
26
26
  "pixi", "pixijs", "video", "composition", "compositing", "rendering",
@@ -49,10 +49,12 @@
49
49
  "peerDependencies": {
50
50
  "gsap": "^3.12.0",
51
51
  "pixi.js": "^8.0.0",
52
- "three": ">=0.150.0"
52
+ "three": ">=0.150.0",
53
+ "pixi-filters": "^6.1.0"
53
54
  },
54
55
  "peerDependenciesMeta": {
55
- "three": { "optional": true }
56
+ "three": { "optional": true },
57
+ "pixi-filters": { "optional": true }
56
58
  },
57
59
  "devDependencies": {
58
60
  "tsup": "^8.0.0",
@@ -61,6 +63,7 @@
61
63
  "happy-dom": "^15.0.0",
62
64
  "gsap": "^3.12.0",
63
65
  "pixi.js": "^8.22.0",
66
+ "pixi-filters": "^6.1.5",
64
67
  "three": "^0.185.1",
65
68
  "@types/three": "^0.185.0"
66
69
  },
@@ -1,4 +0,0 @@
1
- export { CompositionSequence } from './chunk-B2FTJLNB.js';
2
- import './chunk-7IJHJXDI.js';
3
- //# sourceMappingURL=Composition-7SO5WYHU.js.map
4
- //# sourceMappingURL=Composition-7SO5WYHU.js.map
@@ -1,13 +0,0 @@
1
- 'use strict';
2
-
3
- var chunk4AGJF5RK_cjs = require('./chunk-4AGJF5RK.cjs');
4
- require('./chunk-KQM2ZZMK.cjs');
5
-
6
-
7
-
8
- Object.defineProperty(exports, "CompositionSequence", {
9
- enumerable: true,
10
- get: function () { return chunk4AGJF5RK_cjs.CompositionSequence; }
11
- });
12
- //# sourceMappingURL=Composition-Y5VZSDDP.cjs.map
13
- //# sourceMappingURL=Composition-Y5VZSDDP.cjs.map