pixi-effects 0.48.2 → 0.49.0

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Files changed (88) hide show
  1. package/CHANGELOG.md +8 -0
  2. package/README.md +51 -7
  3. package/ai/chat-template.html +8 -4
  4. package/ai/tools/check.mjs +6 -6
  5. package/dist/3d.cjs +963 -0
  6. package/dist/3d.cjs.map +1 -0
  7. package/dist/3d.d.cts +303 -0
  8. package/dist/3d.d.ts +303 -0
  9. package/dist/3d.js +956 -0
  10. package/dist/3d.js.map +1 -0
  11. package/dist/Canvas-BfZkAFJm.d.cts +12 -0
  12. package/dist/Canvas-BfZkAFJm.d.ts +12 -0
  13. package/dist/Composition-464AWDV6.cjs +16 -0
  14. package/dist/{Composition-TJ5D7Z63.cjs.map → Composition-464AWDV6.cjs.map} +1 -1
  15. package/dist/Composition-5U63LMPX.js +7 -0
  16. package/dist/{Composition-5FKV2IBP.js.map → Composition-5U63LMPX.js.map} +1 -1
  17. package/dist/Controller.d.cts +2 -2
  18. package/dist/Controller.d.ts +2 -2
  19. package/dist/{Movie--qSYKgAQ.d.ts → Movie-6EWOz6Yw.d.ts} +21 -5
  20. package/dist/{Movie-svZQF-9Z.d.cts → Movie-BxB7bauG.d.cts} +21 -5
  21. package/dist/{Spans-5ENZ3XGS.cjs → Spans-DUR2W5EH.cjs} +11 -11
  22. package/dist/{Spans-5ENZ3XGS.cjs.map → Spans-DUR2W5EH.cjs.map} +1 -1
  23. package/dist/{Spans-6A3VLHRH.js → Spans-W5VJRMGC.js} +6 -6
  24. package/dist/{Spans-6A3VLHRH.js.map → Spans-W5VJRMGC.js.map} +1 -1
  25. package/dist/{blendModes-V5XHC7U4.cjs → blendModes-NC76DNVX.cjs} +5 -5
  26. package/dist/{blendModes-V5XHC7U4.cjs.map → blendModes-NC76DNVX.cjs.map} +1 -1
  27. package/dist/{blendModes-535EMYGK.js → blendModes-ZOBLPSR3.js} +4 -4
  28. package/dist/{blendModes-535EMYGK.js.map → blendModes-ZOBLPSR3.js.map} +1 -1
  29. package/dist/{chunk-Z3DM4ETD.cjs → chunk-33USHRV5.cjs} +43 -32
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  31. package/dist/{chunk-WYR2AU4W.cjs → chunk-5YNME6AH.cjs} +5 -5
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  33. package/dist/{chunk-NGJXVJB7.cjs → chunk-ABWRISRK.cjs} +3 -2
  34. package/dist/chunk-ABWRISRK.cjs.map +1 -0
  35. package/dist/{chunk-CCPJD76D.cjs → chunk-BSFWVTSR.cjs} +93 -93
  36. package/dist/chunk-BSFWVTSR.cjs.map +1 -0
  37. package/dist/{chunk-IVKI6CPH.js → chunk-DOGY3EAW.js} +19 -9
  38. package/dist/chunk-DOGY3EAW.js.map +1 -0
  39. package/dist/{chunk-45ALIMAF.cjs → chunk-GUDLIAIG.cjs} +58 -55
  40. package/dist/chunk-GUDLIAIG.cjs.map +1 -0
  41. package/dist/{chunk-BFRWSV3R.js → chunk-H363KMJR.js} +3 -3
  42. package/dist/chunk-H363KMJR.js.map +1 -0
  43. package/dist/{chunk-JBDBICS2.js → chunk-MXACRKAN.js} +4 -4
  44. package/dist/{chunk-JBDBICS2.js.map → chunk-MXACRKAN.js.map} +1 -1
  45. package/dist/{chunk-RCKLUCB7.js → chunk-PBMDZT2T.js} +15 -12
  46. package/dist/chunk-PBMDZT2T.js.map +1 -0
  47. package/dist/{chunk-6D4W2KZQ.js → chunk-USUUAYTE.js} +6 -6
  48. package/dist/chunk-USUUAYTE.js.map +1 -0
  49. package/dist/index.cjs +35 -35
  50. package/dist/index.d.cts +3 -3
  51. package/dist/index.d.ts +3 -3
  52. package/dist/index.js +5 -5
  53. package/dist/loader.css +1 -1
  54. package/dist/{music-P4JRT73P.js → music-ATX22VAT.js} +3 -3
  55. package/dist/{music-P4JRT73P.js.map → music-ATX22VAT.js.map} +1 -1
  56. package/dist/{music-XQEPBIDT.cjs → music-OFVM3PYH.cjs} +3 -3
  57. package/dist/{music-XQEPBIDT.cjs.map → music-OFVM3PYH.cjs.map} +1 -1
  58. package/dist/present.cjs +5 -5
  59. package/dist/present.d.cts +2 -2
  60. package/dist/present.d.ts +2 -2
  61. package/dist/present.js +5 -5
  62. package/dist/three.cjs +7 -8
  63. package/dist/three.cjs.map +1 -1
  64. package/dist/three.d.cts +2 -12
  65. package/dist/three.d.ts +2 -12
  66. package/dist/three.js +2 -3
  67. package/dist/three.js.map +1 -1
  68. package/dist/{types-CTSrPvY3.d.cts → types-kt7DQKfO.d.cts} +1 -1
  69. package/dist/{types-CTSrPvY3.d.ts → types-kt7DQKfO.d.ts} +1 -1
  70. package/docs/api.md +41 -1
  71. package/docs/dsl.md +81 -1
  72. package/llms-full.txt +218 -5
  73. package/package.json +19 -3
  74. package/skills/pixi-effects/SKILL.md +3 -2
  75. package/skills/pixi-effects/reference/cheatsheet.md +2 -0
  76. package/skills/pixi-effects/reference/pitfalls.md +14 -0
  77. package/skills/pixi-effects/reference/recipes.md +77 -1
  78. package/skills/pixi-effects/template.html +13 -8
  79. package/dist/Composition-5FKV2IBP.js +0 -7
  80. package/dist/Composition-TJ5D7Z63.cjs +0 -16
  81. package/dist/chunk-45ALIMAF.cjs.map +0 -1
  82. package/dist/chunk-6D4W2KZQ.js.map +0 -1
  83. package/dist/chunk-BFRWSV3R.js.map +0 -1
  84. package/dist/chunk-CCPJD76D.cjs.map +0 -1
  85. package/dist/chunk-IVKI6CPH.js.map +0 -1
  86. package/dist/chunk-NGJXVJB7.cjs.map +0 -1
  87. package/dist/chunk-RCKLUCB7.js.map +0 -1
  88. package/dist/chunk-Z3DM4ETD.cjs.map +0 -1
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It also avoids\n * what pixi 8.22's own versions get wrong: the source colour is premultiplied (a half-transparent layer was blended with its darkened\n * colour and then faded again), the backdrop's alpha is ignored, soft-light is inverted on WebGPU (`select` arguments swapped),\n * linear-light and saturation are wrong. Loaded by `Movie.init` only when a layer uses one of these (see `usesAdvancedBlend`).\n */\ntype Sep = { gl: string; gpu: string }; // a separable blend: the body of B(b, s) for one channel\n\nconst SEPARABLE: Record<string, Sep> = {\n overlay: { gl: 'return b <= 0.5 ? 2.0 * b * s : 1.0 - 2.0 * (1.0 - b) * (1.0 - s);', gpu: 'return select(1.0 - 2.0 * (1.0 - b) * (1.0 - s), 2.0 * b * s, b <= 0.5);' },\n 'hard-light': { gl: 'return s <= 0.5 ? 2.0 * b * s : 1.0 - 2.0 * (1.0 - b) * (1.0 - s);', gpu: 'return select(1.0 - 2.0 * (1.0 - b) * (1.0 - s), 2.0 * b * s, s <= 0.5);' },\n 'soft-light': {\n gl: 'if (s <= 0.5) return b - (1.0 - 2.0 * s) * b * (1.0 - b); float d = b <= 0.25 ? ((16.0 * b - 12.0) * b + 4.0) * b : sqrt(b); return b + (2.0 * s - 1.0) * (d - b);',\n gpu: 'let d = select(sqrt(b), ((16.0 * b - 12.0) * b + 4.0) * b, b <= 0.25); return select(b + (2.0 * s - 1.0) * (d - b), b - (1.0 - 2.0 * s) * b * (1.0 - b), s <= 0.5);',\n },\n 'color-dodge': { gl: 'if (b <= 0.0) return 0.0; return s >= 1.0 ? 1.0 : min(1.0, b / (1.0 - s));', gpu: 'if (b <= 0.0) { return 0.0; } return select(min(1.0, b / (1.0 - s)), 1.0, s >= 1.0);' },\n 'color-burn': { gl: 'if (b >= 1.0) return 1.0; return s <= 0.0 ? 0.0 : 1.0 - min(1.0, (1.0 - b) / s);', gpu: 'if (b >= 1.0) { return 1.0; } return select(1.0 - min(1.0, (1.0 - b) / s), 0.0, s <= 0.0);' },\n darken: { gl: 'return min(b, s);', gpu: 'return min(b, s);' },\n lighten: { gl: 'return max(b, s);', gpu: 'return max(b, s);' },\n difference: { gl: 'return abs(b - s);', gpu: 'return abs(b - s);' },\n exclusion: { gl: 'return b + s - 2.0 * b * s;', gpu: 'return b + s - 2.0 * b * s;' },\n 'linear-burn': { gl: 'return max(0.0, b + s - 1.0);', gpu: 'return max(0.0, b + s - 1.0);' },\n};\n\nconst GL_NONSEP = `\nfloat lum(vec3 c) { return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; }\nvec3 clipColor(vec3 c) { float l = lum(c); float n = min(c.r, min(c.g, c.b)); float x = max(c.r, max(c.g, c.b));\n if (n < 0.0) c = l + (c - l) * l / (l - n); if (x > 1.0) c = l + (c - l) * (1.0 - l) / (x - l); return c; }\nvec3 setLum(vec3 c, float l) { return clipColor(c + (l - lum(c))); }\nfloat sat(vec3 c) { return max(c.r, max(c.g, c.b)) - min(c.r, min(c.g, c.b)); }\nvec3 setSat(vec3 c, float s) { float mx = max(c.r, max(c.g, c.b)); float mn = min(c.r, min(c.g, c.b)); return mx > mn ? (c - mn) * s / (mx - mn) : vec3(0.0); }`;\nconst GPU_NONSEP = `\nfn lum(c: vec3<f32>) -> f32 { return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; }\nfn clipColor(c0: vec3<f32>) -> vec3<f32> { var c = c0; let l = lum(c); let n = min(c.r, min(c.g, c.b)); let x = max(c.r, max(c.g, c.b));\n if (n < 0.0) { c = l + (c - l) * l / (l - n); } if (x > 1.0) { c = l + (c - l) * (1.0 - l) / (x - l); } return c; }\nfn setLum(c: vec3<f32>, l: f32) -> vec3<f32> { return clipColor(c + (l - lum(c))); }\nfn sat(c: vec3<f32>) -> f32 { return max(c.r, max(c.g, c.b)) - min(c.r, min(c.g, c.b)); }\nfn setSat(c: vec3<f32>, s: f32) -> vec3<f32> { let mx = max(c.r, max(c.g, c.b)); let mn = min(c.r, min(c.g, c.b)); if (mx > mn) { return (c - vec3<f32>(mn)) * s / (mx - mn); } return vec3<f32>(0.0); }`;\nconst NONSEP: Record<string, { gl: string; gpu: string }> = {\n hue: { gl: 'return setLum(setSat(cs, sat(cb)), lum(cb));', gpu: 'return setLum(setSat(cs, sat(cb)), lum(cb));' },\n saturation: { gl: 'return setLum(setSat(cb, sat(cs)), lum(cb));', gpu: 'return setLum(setSat(cb, sat(cs)), lum(cb));' },\n color: { gl: 'return setLum(cs, lum(cb));', gpu: 'return setLum(cs, lum(cb));' },\n luminosity: { gl: 'return setLum(cb, lum(cs));', gpu: 'return setLum(cb, lum(cs));' },\n};\n\nconst GL_MAIN = `\n vec3 cs = front.a > 0.0 ? front.rgb / front.a : vec3(0.0);\n vec3 cb = back.a > 0.0 ? back.rgb / back.a : vec3(0.0);\n vec3 mixed = front.rgb * (1.0 - back.a) + front.a * back.a * blendRGB(cb, cs) + (1.0 - front.a) * back.rgb;\n finalColor = vec4(mixed, blendedAlpha) * uBlend;`;\nconst GPU_MAIN = `\n let cs = select(vec3<f32>(0.0), front.rgb / front.a, front.a > 0.0);\n let cb = select(vec3<f32>(0.0), back.rgb / back.a, back.a > 0.0);\n let mixed = front.rgb * (1.0 - back.a) + front.a * back.a * blendRGB(cb, cs) + (1.0 - front.a) * back.rgb;\n out = vec4<f32>(mixed, blendedAlpha) * blendUniforms.uBlend;`;\n\nconst CLASSES = new Map<string, new () => BlendModeFilter>();\n\n/** A fresh blend filter for a layer that has filters of its own (it goes last in the chain and reads the backdrop). */\nexport function createBlendFilter(name: string): BlendFilterLike | null {\n const C = CLASSES.get(name);\n return C ? (new C() as unknown as BlendFilterLike) : null;\n}\n\nfunction make(name: string, gl: string, gpu: string): void {\n const C = class extends BlendModeFilter {\n static extension = { name, type: ExtensionType.BlendMode };\n constructor() { super({ gl: { functions: gl, main: GL_MAIN }, gpu: { functions: gpu, main: GPU_MAIN } }); }\n };\n CLASSES.set(name, C);\n extensions.add(C as never);\n}\n\nexport const OWN_MODES: readonly string[] = [...Object.keys(SEPARABLE), ...Object.keys(NONSEP)];\n\nlet done = false;\n/** Register the blends (once per page), and give `core/blend.ts` the maker for the filter chain case. */\nexport function registerBlendModes(): void {\n setBlendFilterFactory(createBlendFilter); // every call: the registration below is once per page, the maker is cheap to hand over again\n if (done) return;\n done = true;\n for (const [name, s] of Object.entries(SEPARABLE)) {\n make(name,\n `float B(float b, float s) { ${s.gl} }\\nvec3 blendRGB(vec3 cb, vec3 cs) { return vec3(B(cb.r, cs.r), B(cb.g, cs.g), B(cb.b, cs.b)); }`,\n `fn B(b: f32, s: f32) -> f32 { ${s.gpu} }\\nfn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { return vec3<f32>(B(cb.r, cs.r), B(cb.g, cs.g), B(cb.b, cs.b)); }`);\n }\n for (const [name, s] of Object.entries(NONSEP)) {\n make(name, `${GL_NONSEP}\\nvec3 blendRGB(vec3 cb, vec3 cs) { ${s.gl} }`, `${GPU_NONSEP}\\nfn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { ${s.gpu} }`);\n }\n}\n"]}
1
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It also avoids\n * what pixi 8.22's own versions get wrong: the source colour is premultiplied (a half-transparent layer was blended with its darkened\n * colour and then faded again), the backdrop's alpha is ignored, soft-light is inverted on WebGPU (`select` arguments swapped),\n * linear-light and saturation are wrong. Loaded by `Movie.init` only when a layer uses one of these (see `usesAdvancedBlend`).\n */\ntype Sep = { gl: string; gpu: string }; // a separable blend: the body of B(b, s) for one channel\n\nconst SEPARABLE: Record<string, Sep> = {\n overlay: { gl: 'return b <= 0.5 ? 2.0 * b * s : 1.0 - 2.0 * (1.0 - b) * (1.0 - s);', gpu: 'return select(1.0 - 2.0 * (1.0 - b) * (1.0 - s), 2.0 * b * s, b <= 0.5);' },\n 'hard-light': { gl: 'return s <= 0.5 ? 2.0 * b * s : 1.0 - 2.0 * (1.0 - b) * (1.0 - s);', gpu: 'return select(1.0 - 2.0 * (1.0 - b) * (1.0 - s), 2.0 * b * s, s <= 0.5);' },\n 'soft-light': {\n gl: 'if (s <= 0.5) return b - (1.0 - 2.0 * s) * b * (1.0 - b); float d = b <= 0.25 ? ((16.0 * b - 12.0) * b + 4.0) * b : sqrt(b); return b + (2.0 * s - 1.0) * (d - b);',\n gpu: 'let d = select(sqrt(b), ((16.0 * b - 12.0) * b + 4.0) * b, b <= 0.25); return select(b + (2.0 * s - 1.0) * (d - b), b - (1.0 - 2.0 * s) * b * (1.0 - b), s <= 0.5);',\n },\n 'color-dodge': { gl: 'if (b <= 0.0) return 0.0; return s >= 1.0 ? 1.0 : min(1.0, b / (1.0 - s));', gpu: 'if (b <= 0.0) { return 0.0; } return select(min(1.0, b / (1.0 - s)), 1.0, s >= 1.0);' },\n 'color-burn': { gl: 'if (b >= 1.0) return 1.0; return s <= 0.0 ? 0.0 : 1.0 - min(1.0, (1.0 - b) / s);', gpu: 'if (b >= 1.0) { return 1.0; } return select(1.0 - min(1.0, (1.0 - b) / s), 0.0, s <= 0.0);' },\n darken: { gl: 'return min(b, s);', gpu: 'return min(b, s);' },\n lighten: { gl: 'return max(b, s);', gpu: 'return max(b, s);' },\n difference: { gl: 'return abs(b - s);', gpu: 'return abs(b - s);' },\n exclusion: { gl: 'return b + s - 2.0 * b * s;', gpu: 'return b + s - 2.0 * b * s;' },\n 'linear-burn': { gl: 'return max(0.0, b + s - 1.0);', gpu: 'return max(0.0, b + s - 1.0);' },\n};\n\nconst GL_NONSEP = `\nfloat lum(vec3 c) { return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; }\nvec3 clipColor(vec3 c) { float l = lum(c); float n = min(c.r, min(c.g, c.b)); float x = max(c.r, max(c.g, c.b));\n if (n < 0.0) c = l + (c - l) * l / (l - n); if (x > 1.0) c = l + (c - l) * (1.0 - l) / (x - l); return c; }\nvec3 setLum(vec3 c, float l) { return clipColor(c + (l - lum(c))); }\nfloat sat(vec3 c) { return max(c.r, max(c.g, c.b)) - min(c.r, min(c.g, c.b)); }\nvec3 setSat(vec3 c, float s) { float mx = max(c.r, max(c.g, c.b)); float mn = min(c.r, min(c.g, c.b)); return mx > mn ? (c - mn) * s / (mx - mn) : vec3(0.0); }`;\nconst GPU_NONSEP = `\nfn lum(c: vec3<f32>) -> f32 { return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; }\nfn clipColor(c0: vec3<f32>) -> vec3<f32> { var c = c0; let l = lum(c); let n = min(c.r, min(c.g, c.b)); let x = max(c.r, max(c.g, c.b));\n if (n < 0.0) { c = l + (c - l) * l / (l - n); } if (x > 1.0) { c = l + (c - l) * (1.0 - l) / (x - l); } return c; }\nfn setLum(c: vec3<f32>, l: f32) -> vec3<f32> { return clipColor(c + (l - lum(c))); }\nfn sat(c: vec3<f32>) -> f32 { return max(c.r, max(c.g, c.b)) - min(c.r, min(c.g, c.b)); }\nfn setSat(c: vec3<f32>, s: f32) -> vec3<f32> { let mx = max(c.r, max(c.g, c.b)); let mn = min(c.r, min(c.g, c.b)); if (mx > mn) { return (c - vec3<f32>(mn)) * s / (mx - mn); } return vec3<f32>(0.0); }`;\nconst NONSEP: Record<string, { gl: string; gpu: string }> = {\n hue: { gl: 'return setLum(setSat(cs, sat(cb)), lum(cb));', gpu: 'return setLum(setSat(cs, sat(cb)), lum(cb));' },\n saturation: { gl: 'return setLum(setSat(cb, sat(cs)), lum(cb));', gpu: 'return setLum(setSat(cb, sat(cs)), lum(cb));' },\n color: { gl: 'return setLum(cs, lum(cb));', gpu: 'return setLum(cs, lum(cb));' },\n luminosity: { gl: 'return setLum(cb, lum(cs));', gpu: 'return setLum(cb, lum(cs));' },\n};\n\nconst GL_MAIN = `\n vec3 cs = front.a > 0.0 ? front.rgb / front.a : vec3(0.0);\n vec3 cb = back.a > 0.0 ? back.rgb / back.a : vec3(0.0);\n vec3 mixed = front.rgb * (1.0 - back.a) + front.a * back.a * blendRGB(cb, cs) + (1.0 - front.a) * back.rgb;\n finalColor = vec4(mixed, blendedAlpha) * uBlend;`;\nconst GPU_MAIN = `\n let cs = select(vec3<f32>(0.0), front.rgb / front.a, front.a > 0.0);\n let cb = select(vec3<f32>(0.0), back.rgb / back.a, back.a > 0.0);\n let mixed = front.rgb * (1.0 - back.a) + front.a * back.a * blendRGB(cb, cs) + (1.0 - front.a) * back.rgb;\n out = vec4<f32>(mixed, blendedAlpha) * blendUniforms.uBlend;`;\n\nconst CLASSES = new Map<string, new () => BlendModeFilter>();\n\n/** A fresh blend filter for a layer that has filters of its own (it goes last in the chain and reads the backdrop). */\nexport function createBlendFilter(name: string): BlendFilterLike | null {\n const C = CLASSES.get(name);\n return C ? (new C() as unknown as BlendFilterLike) : null;\n}\n\nfunction make(name: string, gl: string, gpu: string): void {\n const C = class extends BlendModeFilter {\n static extension = { name, type: ExtensionType.BlendMode };\n constructor() { super({ gl: { functions: gl, main: GL_MAIN }, gpu: { functions: gpu, main: GPU_MAIN } }); }\n };\n CLASSES.set(name, C);\n extensions.add(C as never);\n}\n\nexport const OWN_MODES: readonly string[] = [...Object.keys(SEPARABLE), ...Object.keys(NONSEP)];\n\nlet done = false;\n/** Register the blends (once per page), and give `core/blend.ts` the maker for the filter chain case. */\nexport function registerBlendModes(): void {\n setBlendFilterFactory(createBlendFilter); // every call: the registration below is once per page, the maker is cheap to hand over again\n if (done) return;\n done = true;\n for (const [name, s] of Object.entries(SEPARABLE)) {\n make(name,\n `float B(float b, float s) { ${s.gl} }\\nvec3 blendRGB(vec3 cb, vec3 cs) { return vec3(B(cb.r, cs.r), B(cb.g, cs.g), B(cb.b, cs.b)); }`,\n `fn B(b: f32, s: f32) -> f32 { ${s.gpu} }\\nfn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { return vec3<f32>(B(cb.r, cs.r), B(cb.g, cs.g), B(cb.b, cs.b)); }`);\n }\n for (const [name, s] of Object.entries(NONSEP)) {\n make(name, `${GL_NONSEP}\\nvec3 blendRGB(vec3 cb, vec3 cs) { ${s.gl} }`, `${GPU_NONSEP}\\nfn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { ${s.gpu} }`);\n }\n}\n"]}
@@ -1,5 +1,5 @@
1
- import { setBlendFilterFactory } from './chunk-JBDBICS2.js';
2
- import './chunk-BFRWSV3R.js';
1
+ import { setBlendFilterFactory } from './chunk-MXACRKAN.js';
2
+ import './chunk-H363KMJR.js';
3
3
  import './chunk-WGRWFQOB.js';
4
4
  import { BlendModeFilter, ExtensionType, extensions } from 'pixi.js';
5
5
 
@@ -86,5 +86,5 @@ fn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { ${s.gpu} }`);
86
86
  }
87
87
 
88
88
  export { OWN_MODES, createBlendFilter, registerBlendModes };
89
- //# sourceMappingURL=blendModes-535EMYGK.js.map
90
- //# sourceMappingURL=blendModes-535EMYGK.js.map
89
+ //# sourceMappingURL=blendModes-ZOBLPSR3.js.map
90
+ //# sourceMappingURL=blendModes-ZOBLPSR3.js.map
@@ -1 +1 @@
1
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It also avoids\n * what pixi 8.22's own versions get wrong: the source colour is premultiplied (a half-transparent layer was blended with its darkened\n * colour and then faded again), the backdrop's alpha is ignored, soft-light is inverted on WebGPU (`select` arguments swapped),\n * linear-light and saturation are wrong. Loaded by `Movie.init` only when a layer uses one of these (see `usesAdvancedBlend`).\n */\ntype Sep = { gl: string; gpu: string }; // a separable blend: the body of B(b, s) for one channel\n\nconst SEPARABLE: Record<string, Sep> = {\n overlay: { gl: 'return b <= 0.5 ? 2.0 * b * s : 1.0 - 2.0 * (1.0 - b) * (1.0 - s);', gpu: 'return select(1.0 - 2.0 * (1.0 - b) * (1.0 - s), 2.0 * b * s, b <= 0.5);' },\n 'hard-light': { gl: 'return s <= 0.5 ? 2.0 * b * s : 1.0 - 2.0 * (1.0 - b) * (1.0 - s);', gpu: 'return select(1.0 - 2.0 * (1.0 - b) * (1.0 - s), 2.0 * b * s, s <= 0.5);' },\n 'soft-light': {\n gl: 'if (s <= 0.5) return b - (1.0 - 2.0 * s) * b * (1.0 - b); float d = b <= 0.25 ? ((16.0 * b - 12.0) * b + 4.0) * b : sqrt(b); return b + (2.0 * s - 1.0) * (d - b);',\n gpu: 'let d = select(sqrt(b), ((16.0 * b - 12.0) * b + 4.0) * b, b <= 0.25); return select(b + (2.0 * s - 1.0) * (d - b), b - (1.0 - 2.0 * s) * b * (1.0 - b), s <= 0.5);',\n },\n 'color-dodge': { gl: 'if (b <= 0.0) return 0.0; return s >= 1.0 ? 1.0 : min(1.0, b / (1.0 - s));', gpu: 'if (b <= 0.0) { return 0.0; } return select(min(1.0, b / (1.0 - s)), 1.0, s >= 1.0);' },\n 'color-burn': { gl: 'if (b >= 1.0) return 1.0; return s <= 0.0 ? 0.0 : 1.0 - min(1.0, (1.0 - b) / s);', gpu: 'if (b >= 1.0) { return 1.0; } return select(1.0 - min(1.0, (1.0 - b) / s), 0.0, s <= 0.0);' },\n darken: { gl: 'return min(b, s);', gpu: 'return min(b, s);' },\n lighten: { gl: 'return max(b, s);', gpu: 'return max(b, s);' },\n difference: { gl: 'return abs(b - s);', gpu: 'return abs(b - s);' },\n exclusion: { gl: 'return b + s - 2.0 * b * s;', gpu: 'return b + s - 2.0 * b * s;' },\n 'linear-burn': { gl: 'return max(0.0, b + s - 1.0);', gpu: 'return max(0.0, b + s - 1.0);' },\n};\n\nconst GL_NONSEP = `\nfloat lum(vec3 c) { return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; }\nvec3 clipColor(vec3 c) { float l = lum(c); float n = min(c.r, min(c.g, c.b)); float x = max(c.r, max(c.g, c.b));\n if (n < 0.0) c = l + (c - l) * l / (l - n); if (x > 1.0) c = l + (c - l) * (1.0 - l) / (x - l); return c; }\nvec3 setLum(vec3 c, float l) { return clipColor(c + (l - lum(c))); }\nfloat sat(vec3 c) { return max(c.r, max(c.g, c.b)) - min(c.r, min(c.g, c.b)); }\nvec3 setSat(vec3 c, float s) { float mx = max(c.r, max(c.g, c.b)); float mn = min(c.r, min(c.g, c.b)); return mx > mn ? (c - mn) * s / (mx - mn) : vec3(0.0); }`;\nconst GPU_NONSEP = `\nfn lum(c: vec3<f32>) -> f32 { return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; }\nfn clipColor(c0: vec3<f32>) -> vec3<f32> { var c = c0; let l = lum(c); let n = min(c.r, min(c.g, c.b)); let x = max(c.r, max(c.g, c.b));\n if (n < 0.0) { c = l + (c - l) * l / (l - n); } if (x > 1.0) { c = l + (c - l) * (1.0 - l) / (x - l); } return c; }\nfn setLum(c: vec3<f32>, l: f32) -> vec3<f32> { return clipColor(c + (l - lum(c))); }\nfn sat(c: vec3<f32>) -> f32 { return max(c.r, max(c.g, c.b)) - min(c.r, min(c.g, c.b)); }\nfn setSat(c: vec3<f32>, s: f32) -> vec3<f32> { let mx = max(c.r, max(c.g, c.b)); let mn = min(c.r, min(c.g, c.b)); if (mx > mn) { return (c - vec3<f32>(mn)) * s / (mx - mn); } return vec3<f32>(0.0); }`;\nconst NONSEP: Record<string, { gl: string; gpu: string }> = {\n hue: { gl: 'return setLum(setSat(cs, sat(cb)), lum(cb));', gpu: 'return setLum(setSat(cs, sat(cb)), lum(cb));' },\n saturation: { gl: 'return setLum(setSat(cb, sat(cs)), lum(cb));', gpu: 'return setLum(setSat(cb, sat(cs)), lum(cb));' },\n color: { gl: 'return setLum(cs, lum(cb));', gpu: 'return setLum(cs, lum(cb));' },\n luminosity: { gl: 'return setLum(cb, lum(cs));', gpu: 'return setLum(cb, lum(cs));' },\n};\n\nconst GL_MAIN = `\n vec3 cs = front.a > 0.0 ? front.rgb / front.a : vec3(0.0);\n vec3 cb = back.a > 0.0 ? back.rgb / back.a : vec3(0.0);\n vec3 mixed = front.rgb * (1.0 - back.a) + front.a * back.a * blendRGB(cb, cs) + (1.0 - front.a) * back.rgb;\n finalColor = vec4(mixed, blendedAlpha) * uBlend;`;\nconst GPU_MAIN = `\n let cs = select(vec3<f32>(0.0), front.rgb / front.a, front.a > 0.0);\n let cb = select(vec3<f32>(0.0), back.rgb / back.a, back.a > 0.0);\n let mixed = front.rgb * (1.0 - back.a) + front.a * back.a * blendRGB(cb, cs) + (1.0 - front.a) * back.rgb;\n out = vec4<f32>(mixed, blendedAlpha) * blendUniforms.uBlend;`;\n\nconst CLASSES = new Map<string, new () => BlendModeFilter>();\n\n/** A fresh blend filter for a layer that has filters of its own (it goes last in the chain and reads the backdrop). */\nexport function createBlendFilter(name: string): BlendFilterLike | null {\n const C = CLASSES.get(name);\n return C ? (new C() as unknown as BlendFilterLike) : null;\n}\n\nfunction make(name: string, gl: string, gpu: string): void {\n const C = class extends BlendModeFilter {\n static extension = { name, type: ExtensionType.BlendMode };\n constructor() { super({ gl: { functions: gl, main: GL_MAIN }, gpu: { functions: gpu, main: GPU_MAIN } }); }\n };\n CLASSES.set(name, C);\n extensions.add(C as never);\n}\n\nexport const OWN_MODES: readonly string[] = [...Object.keys(SEPARABLE), ...Object.keys(NONSEP)];\n\nlet done = false;\n/** Register the blends (once per page), and give `core/blend.ts` the maker for the filter chain case. */\nexport function registerBlendModes(): void {\n setBlendFilterFactory(createBlendFilter); // every call: the registration below is once per page, the maker is cheap to hand over again\n if (done) return;\n done = true;\n for (const [name, s] of Object.entries(SEPARABLE)) {\n make(name,\n `float B(float b, float s) { ${s.gl} }\\nvec3 blendRGB(vec3 cb, vec3 cs) { return vec3(B(cb.r, cs.r), B(cb.g, cs.g), B(cb.b, cs.b)); }`,\n `fn B(b: f32, s: f32) -> f32 { ${s.gpu} }\\nfn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { return vec3<f32>(B(cb.r, cs.r), B(cb.g, cs.g), B(cb.b, cs.b)); }`);\n }\n for (const [name, s] of Object.entries(NONSEP)) {\n make(name, `${GL_NONSEP}\\nvec3 blendRGB(vec3 cb, vec3 cs) { ${s.gl} }`, `${GPU_NONSEP}\\nfn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { ${s.gpu} }`);\n }\n}\n"]}
1
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It also avoids\n * what pixi 8.22's own versions get wrong: the source colour is premultiplied (a half-transparent layer was blended with its darkened\n * colour and then faded again), the backdrop's alpha is ignored, soft-light is inverted on WebGPU (`select` arguments swapped),\n * linear-light and saturation are wrong. Loaded by `Movie.init` only when a layer uses one of these (see `usesAdvancedBlend`).\n */\ntype Sep = { gl: string; gpu: string }; // a separable blend: the body of B(b, s) for one channel\n\nconst SEPARABLE: Record<string, Sep> = {\n overlay: { gl: 'return b <= 0.5 ? 2.0 * b * s : 1.0 - 2.0 * (1.0 - b) * (1.0 - s);', gpu: 'return select(1.0 - 2.0 * (1.0 - b) * (1.0 - s), 2.0 * b * s, b <= 0.5);' },\n 'hard-light': { gl: 'return s <= 0.5 ? 2.0 * b * s : 1.0 - 2.0 * (1.0 - b) * (1.0 - s);', gpu: 'return select(1.0 - 2.0 * (1.0 - b) * (1.0 - s), 2.0 * b * s, s <= 0.5);' },\n 'soft-light': {\n gl: 'if (s <= 0.5) return b - (1.0 - 2.0 * s) * b * (1.0 - b); float d = b <= 0.25 ? ((16.0 * b - 12.0) * b + 4.0) * b : sqrt(b); return b + (2.0 * s - 1.0) * (d - b);',\n gpu: 'let d = select(sqrt(b), ((16.0 * b - 12.0) * b + 4.0) * b, b <= 0.25); return select(b + (2.0 * s - 1.0) * (d - b), b - (1.0 - 2.0 * s) * b * (1.0 - b), s <= 0.5);',\n },\n 'color-dodge': { gl: 'if (b <= 0.0) return 0.0; return s >= 1.0 ? 1.0 : min(1.0, b / (1.0 - s));', gpu: 'if (b <= 0.0) { return 0.0; } return select(min(1.0, b / (1.0 - s)), 1.0, s >= 1.0);' },\n 'color-burn': { gl: 'if (b >= 1.0) return 1.0; return s <= 0.0 ? 0.0 : 1.0 - min(1.0, (1.0 - b) / s);', gpu: 'if (b >= 1.0) { return 1.0; } return select(1.0 - min(1.0, (1.0 - b) / s), 0.0, s <= 0.0);' },\n darken: { gl: 'return min(b, s);', gpu: 'return min(b, s);' },\n lighten: { gl: 'return max(b, s);', gpu: 'return max(b, s);' },\n difference: { gl: 'return abs(b - s);', gpu: 'return abs(b - s);' },\n exclusion: { gl: 'return b + s - 2.0 * b * s;', gpu: 'return b + s - 2.0 * b * s;' },\n 'linear-burn': { gl: 'return max(0.0, b + s - 1.0);', gpu: 'return max(0.0, b + s - 1.0);' },\n};\n\nconst GL_NONSEP = `\nfloat lum(vec3 c) { return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; }\nvec3 clipColor(vec3 c) { float l = lum(c); float n = min(c.r, min(c.g, c.b)); float x = max(c.r, max(c.g, c.b));\n if (n < 0.0) c = l + (c - l) * l / (l - n); if (x > 1.0) c = l + (c - l) * (1.0 - l) / (x - l); return c; }\nvec3 setLum(vec3 c, float l) { return clipColor(c + (l - lum(c))); }\nfloat sat(vec3 c) { return max(c.r, max(c.g, c.b)) - min(c.r, min(c.g, c.b)); }\nvec3 setSat(vec3 c, float s) { float mx = max(c.r, max(c.g, c.b)); float mn = min(c.r, min(c.g, c.b)); return mx > mn ? (c - mn) * s / (mx - mn) : vec3(0.0); }`;\nconst GPU_NONSEP = `\nfn lum(c: vec3<f32>) -> f32 { return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; }\nfn clipColor(c0: vec3<f32>) -> vec3<f32> { var c = c0; let l = lum(c); let n = min(c.r, min(c.g, c.b)); let x = max(c.r, max(c.g, c.b));\n if (n < 0.0) { c = l + (c - l) * l / (l - n); } if (x > 1.0) { c = l + (c - l) * (1.0 - l) / (x - l); } return c; }\nfn setLum(c: vec3<f32>, l: f32) -> vec3<f32> { return clipColor(c + (l - lum(c))); }\nfn sat(c: vec3<f32>) -> f32 { return max(c.r, max(c.g, c.b)) - min(c.r, min(c.g, c.b)); }\nfn setSat(c: vec3<f32>, s: f32) -> vec3<f32> { let mx = max(c.r, max(c.g, c.b)); let mn = min(c.r, min(c.g, c.b)); if (mx > mn) { return (c - vec3<f32>(mn)) * s / (mx - mn); } return vec3<f32>(0.0); }`;\nconst NONSEP: Record<string, { gl: string; gpu: string }> = {\n hue: { gl: 'return setLum(setSat(cs, sat(cb)), lum(cb));', gpu: 'return setLum(setSat(cs, sat(cb)), lum(cb));' },\n saturation: { gl: 'return setLum(setSat(cb, sat(cs)), lum(cb));', gpu: 'return setLum(setSat(cb, sat(cs)), lum(cb));' },\n color: { gl: 'return setLum(cs, lum(cb));', gpu: 'return setLum(cs, lum(cb));' },\n luminosity: { gl: 'return setLum(cb, lum(cs));', gpu: 'return setLum(cb, lum(cs));' },\n};\n\nconst GL_MAIN = `\n vec3 cs = front.a > 0.0 ? front.rgb / front.a : vec3(0.0);\n vec3 cb = back.a > 0.0 ? back.rgb / back.a : vec3(0.0);\n vec3 mixed = front.rgb * (1.0 - back.a) + front.a * back.a * blendRGB(cb, cs) + (1.0 - front.a) * back.rgb;\n finalColor = vec4(mixed, blendedAlpha) * uBlend;`;\nconst GPU_MAIN = `\n let cs = select(vec3<f32>(0.0), front.rgb / front.a, front.a > 0.0);\n let cb = select(vec3<f32>(0.0), back.rgb / back.a, back.a > 0.0);\n let mixed = front.rgb * (1.0 - back.a) + front.a * back.a * blendRGB(cb, cs) + (1.0 - front.a) * back.rgb;\n out = vec4<f32>(mixed, blendedAlpha) * blendUniforms.uBlend;`;\n\nconst CLASSES = new Map<string, new () => BlendModeFilter>();\n\n/** A fresh blend filter for a layer that has filters of its own (it goes last in the chain and reads the backdrop). */\nexport function createBlendFilter(name: string): BlendFilterLike | null {\n const C = CLASSES.get(name);\n return C ? (new C() as unknown as BlendFilterLike) : null;\n}\n\nfunction make(name: string, gl: string, gpu: string): void {\n const C = class extends BlendModeFilter {\n static extension = { name, type: ExtensionType.BlendMode };\n constructor() { super({ gl: { functions: gl, main: GL_MAIN }, gpu: { functions: gpu, main: GPU_MAIN } }); }\n };\n CLASSES.set(name, C);\n extensions.add(C as never);\n}\n\nexport const OWN_MODES: readonly string[] = [...Object.keys(SEPARABLE), ...Object.keys(NONSEP)];\n\nlet done = false;\n/** Register the blends (once per page), and give `core/blend.ts` the maker for the filter chain case. */\nexport function registerBlendModes(): void {\n setBlendFilterFactory(createBlendFilter); // every call: the registration below is once per page, the maker is cheap to hand over again\n if (done) return;\n done = true;\n for (const [name, s] of Object.entries(SEPARABLE)) {\n make(name,\n `float B(float b, float s) { ${s.gl} }\\nvec3 blendRGB(vec3 cb, vec3 cs) { return vec3(B(cb.r, cs.r), B(cb.g, cs.g), B(cb.b, cs.b)); }`,\n `fn B(b: f32, s: f32) -> f32 { ${s.gpu} }\\nfn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { return vec3<f32>(B(cb.r, cs.r), B(cb.g, cs.g), B(cb.b, cs.b)); }`);\n }\n for (const [name, s] of Object.entries(NONSEP)) {\n make(name, `${GL_NONSEP}\\nvec3 blendRGB(vec3 cb, vec3 cs) { ${s.gl} }`, `${GPU_NONSEP}\\nfn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { ${s.gpu} }`);\n }\n}\n"]}
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
 
3
- var chunkNGJXVJB7_cjs = require('./chunk-NGJXVJB7.cjs');
3
+ var chunkABWRISRK_cjs = require('./chunk-ABWRISRK.cjs');
4
4
  var chunkDOLTCXCL_cjs = require('./chunk-DOLTCXCL.cjs');
5
5
  var pixi_js = require('pixi.js');
6
6
 
@@ -2976,7 +2976,7 @@ var TextSequence = class extends Sequence {
2976
2976
  if (this.spec.resolution !== void 0) {
2977
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  const r = this.spec.resolution;
2978
2978
  if (typeof r === "number" && r >= 1 && r <= 8) text.resolution = r;
2979
- else console.warn(`pixi-effects: ${chunkNGJXVJB7_cjs.describeLayer(this.spec)}: resolution must be a number from 1 to 8 (the text is drawn at that many times the pixels), got ${JSON.stringify(r)}: ignored`);
2979
+ else console.warn(`pixi-effects: ${chunkABWRISRK_cjs.describeLayer(this.spec)}: resolution must be a number from 1 to 8 (the text is drawn at that many times the pixels), got ${JSON.stringify(r)}: ignored`);
2980
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  }
2981
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  this.target = text;
2982
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  this.intrinsicWidth = text.width;
@@ -2992,7 +2992,7 @@ var TextSequence = class extends Sequence {
2992
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  { skipKeys: STYLE_OPAQUE_KEYS }
2993
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  );
2994
2994
  const unset = Object.keys(resolved).filter((k) => resolved[k] === void 0);
2995
- if (unset.length) console.warn(`pixi-effects: ${chunkNGJXVJB7_cjs.describeLayer(this.spec)}: ${unset.map((k) => `style.${k}`).join(", ")} ${unset.length > 1 ? "are" : "is"} undefined (a variable that was never set?), so ${unset.length > 1 ? "they are" : "it is"} ignored and the default is used: omit the key instead`);
2995
+ if (unset.length) console.warn(`pixi-effects: ${chunkABWRISRK_cjs.describeLayer(this.spec)}: ${unset.map((k) => `style.${k}`).join(", ")} ${unset.length > 1 ? "are" : "is"} undefined (a variable that was never set?), so ${unset.length > 1 ? "they are" : "it is"} ignored and the default is used: omit the key instead`);
2996
2996
  const outline = resolved.stroke;
2997
2997
  if (outline && typeof outline === "object" && !("join" in outline) && !("lineJoin" in outline)) resolved.stroke = { ...outline, join: "round" };
2998
2998
  for (const k of Object.keys(resolved)) {
@@ -3004,7 +3004,7 @@ var TextSequence = class extends Sequence {
3004
3004
  }
3005
3005
  const startFill = initialProps.fill;
3006
3006
  if (typeof startFill === "string" || typeof startFill === "number") text.style.fill = startFill;
3007
- validateGradientKeyframes(this.spec, chunkNGJXVJB7_cjs.describeLayer(this.spec), void 0, "text");
3007
+ validateGradientKeyframes(this.spec, chunkABWRISRK_cjs.describeLayer(this.spec), void 0, "text");
3008
3008
  const gradientSpec = this.spec.fillGradient ?? initialProps.fillGradient;
3009
3009
  if (gradientSpec) {
3010
3010
  this._grad = { grad: gradStateFrom(gradientSpec) };
@@ -3040,7 +3040,7 @@ var TextSequence = class extends Sequence {
3040
3040
  bindTextKeyframes(timeline, keyframes, this.duration, origin, () => this._template, (t) => {
3041
3041
  this._template = t;
3042
3042
  refresh();
3043
- }, chunkNGJXVJB7_cjs.describeLayer(this.spec));
3043
+ }, chunkABWRISRK_cjs.describeLayer(this.spec));
3044
3044
  }
3045
3045
  };
3046
3046
  function runSuperWithStrippedSpec(inst, strippedSpec, timeline, offset) {
@@ -3490,7 +3490,7 @@ var CameraSequence = class extends Sequence {
3490
3490
  carrier.fogColor = "#000000";
3491
3491
  carrier.fogAmount = 1;
3492
3492
  this.target = carrier;
3493
- const keys = chunkNGJXVJB7_cjs.collectPropKeys(this.spec);
3493
+ const keys = chunkABWRISRK_cjs.collectPropKeys(this.spec);
3494
3494
  this.autoZ = !keys.has("z");
3495
3495
  this.dof = keys.has("focus") || keys.has("aperture");
3496
3496
  this.fog = keys.has("fogNear") || keys.has("fogFar") || keys.has("fogColor") || keys.has("fogAmount");
@@ -3811,7 +3811,7 @@ function resolveSpansStyle(style, scope, who, warn = defaultWarn) {
3811
3811
  var TEXT_ONLY = ["type", "spans", "text", "style", "format", "colorSpace", "fillGradient", "initial", "keyframes", "resolution"];
3812
3812
  var NOT_FOR_A_GROUP = ["fill", "text", "value", "fillGradient"];
3813
3813
  function expandSpans(spec, warn = defaultWarn, scope) {
3814
- const who = chunkNGJXVJB7_cjs.describeLayer(spec);
3814
+ const who = chunkABWRISRK_cjs.describeLayer(spec);
3815
3815
  const s = spec;
3816
3816
  if (s.text !== void 0) warn(`pixi-effects: ${who}: "text" is ignored when the layer has spans: write the text as spans`);
3817
3817
  const style = resolveSpansStyle(s.style ?? {}, scope, who, warn);
@@ -3870,7 +3870,7 @@ var ImageSequence = class extends Sequence {
3870
3870
  const source = texture.source;
3871
3871
  if (source && !ORIGINAL_SCALE_MODE.has(source)) ORIGINAL_SCALE_MODE.set(source, source.scaleMode);
3872
3872
  const mode = this.spec.scaleMode;
3873
- if (mode !== void 0 && mode !== "nearest" && mode !== "linear") console.warn(`pixi-effects: ${chunkNGJXVJB7_cjs.describeLayer(this.spec)}: scaleMode "${String(mode)}" is not "nearest" or "linear": ignored`);
3873
+ if (mode !== void 0 && mode !== "nearest" && mode !== "linear") console.warn(`pixi-effects: ${chunkABWRISRK_cjs.describeLayer(this.spec)}: scaleMode "${String(mode)}" is not "nearest" or "linear": ignored`);
3874
3874
  if (source) source.scaleMode = mode === "nearest" || mode === "linear" ? mode : ORIGINAL_SCALE_MODE.get(source);
3875
3875
  const sprite = new pixi_js.Sprite({ texture, label: this.spec.name });
3876
3876
  sprite.cullable = true;
@@ -3979,12 +3979,12 @@ var AudioSequence = class extends Sequence {
3979
3979
  const playable = this._remap && this._remap.timeKfs.length > 0 ? Infinity : (data.duration ?? Infinity) / constant;
3980
3980
  if (!spec.loop && Number.isFinite(playable) && this.duration > playable + 0.05) {
3981
3981
  console.warn(
3982
- `pixi-effects: ${chunkNGJXVJB7_cjs.describeLayer(spec)}: audio asset "${spec.asset}" plays for ${playable.toFixed(1)}s (${data.duration.toFixed(1)}s at speed ${constant}) but the layer lasts ${this.duration.toFixed(1)}s, so it goes silent after ${playable.toFixed(1)}s. Add loop: true, or shorten the layer's duration.`
3982
+ `pixi-effects: ${chunkABWRISRK_cjs.describeLayer(spec)}: audio asset "${spec.asset}" plays for ${playable.toFixed(1)}s (${data.duration.toFixed(1)}s at speed ${constant}) but the layer lasts ${this.duration.toFixed(1)}s, so it goes silent after ${playable.toFixed(1)}s. Add loop: true, or shorten the layer's duration.`
3983
3983
  );
3984
3984
  }
3985
3985
  }
3986
3986
  async _buildSfx(spec) {
3987
- const who = chunkNGJXVJB7_cjs.describeLayer(spec);
3987
+ const who = chunkABWRISRK_cjs.describeLayer(spec);
3988
3988
  const raw = spec;
3989
3989
  if (raw.asset !== void 0) console.warn(`pixi-effects: ${who}: has both asset and sfx \u2014 the sfx plays; remove one`);
3990
3990
  if (raw.loop) console.warn(`pixi-effects: ${who}: loop has no effect on an sfx \u2014 to repeat it, add one audio layer per hit (a JS loop)`);
@@ -4003,11 +4003,11 @@ var AudioSequence = class extends Sequence {
4003
4003
  });
4004
4004
  }
4005
4005
  async _buildMusic(spec) {
4006
- const who = chunkNGJXVJB7_cjs.describeLayer(spec);
4006
+ const who = chunkABWRISRK_cjs.describeLayer(spec);
4007
4007
  const raw = spec;
4008
4008
  if (raw.asset !== void 0) console.warn(`pixi-effects: ${who}: has both asset and music \u2014 the music plays; remove one`);
4009
4009
  if (raw.sfx !== void 0) console.warn(`pixi-effects: ${who}: has both sfx and music \u2014 the music plays; remove one`);
4010
- const { resolveMusic, renderMusic, renderMusicAsync, musicLength, musicKey, summarizeMusic } = await import('./music-XQEPBIDT.cjs');
4010
+ const { resolveMusic, renderMusic, renderMusicAsync, musicLength, musicKey, summarizeMusic } = await import('./music-OFVM3PYH.cjs');
4011
4011
  const music = resolveMusic(spec.music, who);
4012
4012
  if (!music) return;
4013
4013
  const natural = musicLength(music);
@@ -4038,7 +4038,7 @@ var AudioSequence = class extends Sequence {
4038
4038
  out.push({
4039
4039
  ...sourceMap ? { sourceMap } : {},
4040
4040
  ...this._audioBuffer ? { buffer: this._audioBuffer } : { synth: this._synth },
4041
- layer: chunkNGJXVJB7_cjs.describeLayer(this.spec),
4041
+ layer: chunkABWRISRK_cjs.describeLayer(this.spec),
4042
4042
  source: this._source,
4043
4043
  ...this._music ? { music: this._music } : {},
4044
4044
  loop: !this._synth && !!this.spec.loop,
@@ -4580,7 +4580,7 @@ var VideoSequence = class extends Sequence {
4580
4580
  out.push({
4581
4581
  ...sourceMap ? { sourceMap } : {},
4582
4582
  buffer: this._audioBuffer,
4583
- layer: chunkNGJXVJB7_cjs.describeLayer(this.spec),
4583
+ layer: chunkABWRISRK_cjs.describeLayer(this.spec),
4584
4584
  source: `video "${this.spec.asset}"`,
4585
4585
  loop: !!this.spec.loop,
4586
4586
  start: baseTime + this.at,
@@ -4890,20 +4890,20 @@ var ShapeSequence = class extends Sequence {
4890
4890
  for (const k of geomKeys) this._liveKeys.add(k);
4891
4891
  seedGeometry(this._state, this.spec, scope);
4892
4892
  seedStyle(this._state, this.spec.initial ?? {}, scope);
4893
- seedStrokeStyle(this._state, this.spec, this.spec.initial ?? {}, chunkNGJXVJB7_cjs.describeLayer(this.spec));
4893
+ seedStrokeStyle(this._state, this.spec, this.spec.initial ?? {}, chunkABWRISRK_cjs.describeLayer(this.spec));
4894
4894
  if (this.spec.shape === "arc") {
4895
4895
  this._state.startAngle ??= 0;
4896
4896
  this._state.endAngle ??= 360;
4897
4897
  const top = this.spec, ini = this.spec.initial ?? {};
4898
4898
  if ("trimStart" in top || "trimEnd" in top || "trimStart" in ini || "trimEnd" in ini) {
4899
- console.warn(`pixi-effects: ${chunkNGJXVJB7_cjs.describeLayer(this.spec)}: trimStart / trimEnd do not apply to an arc: animate its endAngle (and startAngle) instead`);
4899
+ console.warn(`pixi-effects: ${chunkABWRISRK_cjs.describeLayer(this.spec)}: trimStart / trimEnd do not apply to an arc: animate its endAngle (and startAngle) instead`);
4900
4900
  }
4901
4901
  } else {
4902
4902
  this._state.trimStart ??= 0;
4903
4903
  this._state.trimEnd ??= 1;
4904
4904
  }
4905
4905
  const gradientSpec = this.spec.fillGradient ?? this.spec.initial?.fillGradient;
4906
- validateGradientKeyframes(this.spec, chunkNGJXVJB7_cjs.describeLayer(this.spec));
4906
+ validateGradientKeyframes(this.spec, chunkABWRISRK_cjs.describeLayer(this.spec));
4907
4907
  if (gradientSpec) {
4908
4908
  if (hasGradientKeys(this.spec.keyframes)) {
4909
4909
  this._grad = { grad: gradStateFrom(gradientSpec) };
@@ -4947,9 +4947,9 @@ var ShapeSequence = class extends Sequence {
4947
4947
  }
4948
4948
  /** The prepared morph between `d` and `morphTo`, or null (and a warning when the spec asked for one that cannot work). */
4949
4949
  _setupMorph() {
4950
- const who = chunkNGJXVJB7_cjs.describeLayer(this.spec);
4950
+ const who = chunkABWRISRK_cjs.describeLayer(this.spec);
4951
4951
  const top = this.spec;
4952
- const wanted = this.spec.shape === "path" && (this._state.morph !== void 0 || chunkNGJXVJB7_cjs.collectPropKeys(this.spec).has("morph"));
4952
+ const wanted = this.spec.shape === "path" && (this._state.morph !== void 0 || chunkABWRISRK_cjs.collectPropKeys(this.spec).has("morph"));
4953
4953
  if (this.spec.shape !== "path") {
4954
4954
  if ("morphTo" in top) console.warn(`pixi-effects: ${who}: morphTo only works on a path shape (shape: 'path'); ignored`);
4955
4955
  return null;
@@ -5585,7 +5585,7 @@ var ShaderSequence = class extends Sequence {
5585
5585
  }
5586
5586
  async build() {
5587
5587
  const spec = this.shaderSpec;
5588
- const who = chunkNGJXVJB7_cjs.describeLayer(spec);
5588
+ const who = chunkABWRISRK_cjs.describeLayer(spec);
5589
5589
  for (const m of shaderProblems(spec)) console.warn(`pixi-effects: ${who}: ${m}`);
5590
5590
  if (this.duration === void 0) this.duration = this.parent?.duration ?? this.root.duration;
5591
5591
  const scope = buildScope(this, this.parent, this.root);
@@ -5629,7 +5629,7 @@ var ShaderSequence = class extends Sequence {
5629
5629
  const warn = (why) => {
5630
5630
  if (this.warnedPaths.has(path)) return;
5631
5631
  this.warnedPaths.add(path);
5632
- console.warn(`pixi-effects: ${chunkNGJXVJB7_cjs.describeLayer(this.spec)}: keyframe path uniforms.${path} ${why}; skipped`);
5632
+ console.warn(`pixi-effects: ${chunkABWRISRK_cjs.describeLayer(this.spec)}: keyframe path uniforms.${path} ${why}; skipped`);
5633
5633
  };
5634
5634
  if (slot === void 0) {
5635
5635
  const guess = chunkDOLTCXCL_cjs.suggestName(name, Object.keys(this.carrier));
@@ -5664,7 +5664,7 @@ var ShaderSequence = class extends Sequence {
5664
5664
  this.failed = true;
5665
5665
  if (!this.warnedNoGl) {
5666
5666
  this.warnedNoGl = true;
5667
- console.warn(`pixi-effects: ${chunkNGJXVJB7_cjs.describeLayer(this.spec)}: this browser has no WebGL2, so the shader cannot run; the layer is drawn as a checkerboard`);
5667
+ console.warn(`pixi-effects: ${chunkABWRISRK_cjs.describeLayer(this.spec)}: this browser has no WebGL2, so the shader cannot run; the layer is drawn as a checkerboard`);
5668
5668
  }
5669
5669
  }
5670
5670
  compile() {
@@ -5695,7 +5695,7 @@ var ShaderSequence = class extends Sequence {
5695
5695
  gl.deleteProgram(p);
5696
5696
  this.failed = true;
5697
5697
  this.prog = null;
5698
- console.warn(`pixi-effects: ${chunkNGJXVJB7_cjs.describeLayer(this.spec)}: the fragment shader did not compile (the line numbers are the lines of your code):
5698
+ console.warn(`pixi-effects: ${chunkABWRISRK_cjs.describeLayer(this.spec)}: the fragment shader did not compile (the line numbers are the lines of your code):
5699
5699
  ${glslErrors(log).join("\n")}
5700
5700
  The layer is drawn as a checkerboard until it is fixed.`);
5701
5701
  return;
@@ -5774,10 +5774,14 @@ function resolveDim(v, scope) {
5774
5774
  if (typeof v === "number") return v;
5775
5775
  return evaluateExpr(v, scope);
5776
5776
  }
5777
+
5778
+ // src/core/purity.ts
5779
+ var NOT_PURE = /\bMath\s*\.\s*random\s*\(|\bDate\s*\.\s*now\s*\(|\bperformance\s*\.\s*now\s*\(|\bnew\s+Date\s*\(/;
5780
+
5781
+ // src/sequences/Canvas.ts
5777
5782
  var MAX_SIZE = 8192;
5778
5783
  var MIN_RESOLUTION = 0.25;
5779
5784
  var MAX_RESOLUTION = 4;
5780
- var NOT_PURE = /\bMath\s*\.\s*random\s*\(|\bDate\s*\.\s*now\s*\(|\bperformance\s*\.\s*now\s*\(|\bnew\s+Date\s*\(/;
5781
5785
  function seeded(seed) {
5782
5786
  let a = seed >>> 0;
5783
5787
  return () => {
@@ -5822,7 +5826,7 @@ var CanvasSequence = class extends Sequence {
5822
5826
  }
5823
5827
  async build() {
5824
5828
  const spec = this.canvasSpec;
5825
- const who = chunkNGJXVJB7_cjs.describeLayer(spec);
5829
+ const who = chunkABWRISRK_cjs.describeLayer(spec);
5826
5830
  if (this.duration === void 0) this.duration = this.parent?.duration ?? this.root.duration;
5827
5831
  const scope = buildScope(this, this.parent, this.root);
5828
5832
  this.layerW = this.size("width", spec.width, scope, this.parent?.width ?? this.root.width, who);
@@ -5907,7 +5911,7 @@ var CanvasSequence = class extends Sequence {
5907
5911
  say(why) {
5908
5912
  if (this.warnedDraw) return;
5909
5913
  this.warnedDraw = true;
5910
- console.warn(`pixi-effects: ${chunkNGJXVJB7_cjs.describeLayer(this.spec)}: ${why}`);
5914
+ console.warn(`pixi-effects: ${chunkABWRISRK_cjs.describeLayer(this.spec)}: ${why}`);
5911
5915
  }
5912
5916
  info(local) {
5913
5917
  const duration = this.duration ?? 0;
@@ -5934,7 +5938,7 @@ var CanvasSequence = class extends Sequence {
5934
5938
  if (!this.warnedPaths.has(path)) {
5935
5939
  this.warnedPaths.add(path);
5936
5940
  const guess = chunkDOLTCXCL_cjs.suggestName(path.split(".")[0], Object.keys(this.carrier));
5937
- console.warn(`pixi-effects: ${chunkNGJXVJB7_cjs.describeLayer(this.spec)}: keyframe path params.${path} names no param "${path}"${guess ? `; did you mean "${guess}"?` : ""} (declare it in params with a starting value); skipped`);
5941
+ console.warn(`pixi-effects: ${chunkABWRISRK_cjs.describeLayer(this.spec)}: keyframe path params.${path} names no param "${path}"${guess ? `; did you mean "${guess}"?` : ""} (declare it in params with a starting value); skipped`);
5938
5942
  }
5939
5943
  return null;
5940
5944
  }
@@ -6072,13 +6076,13 @@ var CanvasSequence = class extends Sequence {
6072
6076
  var _CompositionSequence = null;
6073
6077
  async function getCompositionSequence() {
6074
6078
  if (!_CompositionSequence) {
6075
- _CompositionSequence = (await import('./Composition-TJ5D7Z63.cjs')).CompositionSequence;
6079
+ _CompositionSequence = (await import('./Composition-464AWDV6.cjs')).CompositionSequence;
6076
6080
  }
6077
6081
  return _CompositionSequence;
6078
6082
  }
6079
6083
  var _SpansSequence = null;
6080
6084
  async function getSpansSequence() {
6081
- if (!_SpansSequence) _SpansSequence = (await import('./Spans-5ENZ3XGS.cjs')).SpansSequence;
6085
+ if (!_SpansSequence) _SpansSequence = (await import('./Spans-DUR2W5EH.cjs')).SpansSequence;
6082
6086
  return _SpansSequence;
6083
6087
  }
6084
6088
  var staticTypes = {
@@ -6097,6 +6101,10 @@ var registry2 = {};
6097
6101
  function registerSequenceType(type, ctor) {
6098
6102
  registry2[type] = ctor;
6099
6103
  }
6104
+ var OPTIONAL_ENTRIES = {
6105
+ scene3d: { from: "pixi-effects/3d", call: "register3D" },
6106
+ three: { from: "pixi-effects/three", call: "registerThree" }
6107
+ };
6100
6108
  async function buildSequenceTree(specs, parent, root, out = []) {
6101
6109
  for (let spec of specs) {
6102
6110
  let Cls = staticTypes[spec.type] ?? registry2[spec.type];
@@ -6108,7 +6116,9 @@ async function buildSequenceTree(specs, parent, root, out = []) {
6108
6116
  Cls = await getCompositionSequence();
6109
6117
  }
6110
6118
  if (!Cls) {
6111
- console.warn(`pixi-effects: unknown sequence type "${spec.type}"`);
6119
+ const type = spec.type;
6120
+ const entry = OPTIONAL_ENTRIES[type];
6121
+ console.warn(`pixi-effects: unknown sequence type "${type}"${entry ? `: import { ${entry.call} } from '${entry.from}' and call ${entry.call}() before movie.init` : ""}`);
6112
6122
  await root.onLayerBuilt?.();
6113
6123
  continue;
6114
6124
  }
@@ -6137,6 +6147,7 @@ exports.MAX_CASTERS = MAX_CASTERS;
6137
6147
  exports.MAX_LIGHTS = MAX_LIGHTS;
6138
6148
  exports.MIN_BLUR = MIN_BLUR;
6139
6149
  exports.NEAR = NEAR;
6150
+ exports.NOT_PURE = NOT_PURE;
6140
6151
  exports.NullSequence = NullSequence;
6141
6152
  exports.SHADOW_TAPS = SHADOW_TAPS;
6142
6153
  exports.Sequence = Sequence;
@@ -6178,5 +6189,5 @@ exports.spansMeta = spansMeta;
6178
6189
  exports.springDuration = springDuration;
6179
6190
  exports.timeRemapOf = timeRemapOf;
6180
6191
  exports.trimPolylines = trimPolylines;
6181
- //# sourceMappingURL=chunk-Z3DM4ETD.cjs.map
6182
- //# sourceMappingURL=chunk-Z3DM4ETD.cjs.map
6192
+ //# sourceMappingURL=chunk-33USHRV5.cjs.map
6193
+ //# sourceMappingURL=chunk-33USHRV5.cjs.map