pixi-effects 0.48.1 → 0.49.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (88) hide show
  1. package/CHANGELOG.md +15 -0
  2. package/README.md +51 -7
  3. package/ai/chat-template.html +8 -4
  4. package/ai/tools/check.mjs +6 -6
  5. package/dist/3d.cjs +963 -0
  6. package/dist/3d.cjs.map +1 -0
  7. package/dist/3d.d.cts +303 -0
  8. package/dist/3d.d.ts +303 -0
  9. package/dist/3d.js +956 -0
  10. package/dist/3d.js.map +1 -0
  11. package/dist/Canvas-BfZkAFJm.d.cts +12 -0
  12. package/dist/Canvas-BfZkAFJm.d.ts +12 -0
  13. package/dist/Composition-464AWDV6.cjs +16 -0
  14. package/dist/{Composition-ZZEOEETS.cjs.map → Composition-464AWDV6.cjs.map} +1 -1
  15. package/dist/Composition-5U63LMPX.js +7 -0
  16. package/dist/{Composition-BOLWGT2R.js.map → Composition-5U63LMPX.js.map} +1 -1
  17. package/dist/Controller.d.cts +2 -2
  18. package/dist/Controller.d.ts +2 -2
  19. package/dist/{Movie--qSYKgAQ.d.ts → Movie-6EWOz6Yw.d.ts} +21 -5
  20. package/dist/{Movie-svZQF-9Z.d.cts → Movie-BxB7bauG.d.cts} +21 -5
  21. package/dist/{Spans-MWYFG7RI.cjs → Spans-DUR2W5EH.cjs} +11 -11
  22. package/dist/{Spans-MWYFG7RI.cjs.map → Spans-DUR2W5EH.cjs.map} +1 -1
  23. package/dist/{Spans-PGXRMD6J.js → Spans-W5VJRMGC.js} +6 -6
  24. package/dist/{Spans-PGXRMD6J.js.map → Spans-W5VJRMGC.js.map} +1 -1
  25. package/dist/{blendModes-V5XHC7U4.cjs → blendModes-NC76DNVX.cjs} +5 -5
  26. package/dist/{blendModes-V5XHC7U4.cjs.map → blendModes-NC76DNVX.cjs.map} +1 -1
  27. package/dist/{blendModes-535EMYGK.js → blendModes-ZOBLPSR3.js} +4 -4
  28. package/dist/{blendModes-535EMYGK.js.map → blendModes-ZOBLPSR3.js.map} +1 -1
  29. package/dist/{chunk-V3VBHSK6.cjs → chunk-33USHRV5.cjs} +94 -104
  30. package/dist/chunk-33USHRV5.cjs.map +1 -0
  31. package/dist/{chunk-WYR2AU4W.cjs → chunk-5YNME6AH.cjs} +5 -5
  32. package/dist/{chunk-WYR2AU4W.cjs.map → chunk-5YNME6AH.cjs.map} +1 -1
  33. package/dist/{chunk-NGJXVJB7.cjs → chunk-ABWRISRK.cjs} +3 -2
  34. package/dist/chunk-ABWRISRK.cjs.map +1 -0
  35. package/dist/{chunk-M2LFQY2E.cjs → chunk-BSFWVTSR.cjs} +93 -93
  36. package/dist/chunk-BSFWVTSR.cjs.map +1 -0
  37. package/dist/{chunk-L3MEZZAV.js → chunk-DOGY3EAW.js} +25 -17
  38. package/dist/chunk-DOGY3EAW.js.map +1 -0
  39. package/dist/{chunk-L3XC464G.cjs → chunk-GUDLIAIG.cjs} +89 -66
  40. package/dist/chunk-GUDLIAIG.cjs.map +1 -0
  41. package/dist/{chunk-BFRWSV3R.js → chunk-H363KMJR.js} +3 -3
  42. package/dist/chunk-H363KMJR.js.map +1 -0
  43. package/dist/{chunk-JBDBICS2.js → chunk-MXACRKAN.js} +4 -4
  44. package/dist/{chunk-JBDBICS2.js.map → chunk-MXACRKAN.js.map} +1 -1
  45. package/dist/{chunk-IY5YTIK3.js → chunk-PBMDZT2T.js} +47 -24
  46. package/dist/chunk-PBMDZT2T.js.map +1 -0
  47. package/dist/{chunk-AJWUCFGM.js → chunk-USUUAYTE.js} +6 -6
  48. package/dist/chunk-USUUAYTE.js.map +1 -0
  49. package/dist/index.cjs +35 -35
  50. package/dist/index.d.cts +3 -3
  51. package/dist/index.d.ts +3 -3
  52. package/dist/index.js +5 -5
  53. package/dist/loader.css +1 -1
  54. package/dist/{music-P4JRT73P.js → music-ATX22VAT.js} +3 -3
  55. package/dist/{music-P4JRT73P.js.map → music-ATX22VAT.js.map} +1 -1
  56. package/dist/{music-XQEPBIDT.cjs → music-OFVM3PYH.cjs} +3 -3
  57. package/dist/{music-XQEPBIDT.cjs.map → music-OFVM3PYH.cjs.map} +1 -1
  58. package/dist/present.cjs +5 -5
  59. package/dist/present.d.cts +2 -2
  60. package/dist/present.d.ts +2 -2
  61. package/dist/present.js +5 -5
  62. package/dist/three.cjs +7 -8
  63. package/dist/three.cjs.map +1 -1
  64. package/dist/three.d.cts +2 -12
  65. package/dist/three.d.ts +2 -12
  66. package/dist/three.js +2 -3
  67. package/dist/three.js.map +1 -1
  68. package/dist/{types-CTSrPvY3.d.cts → types-kt7DQKfO.d.cts} +1 -1
  69. package/dist/{types-CTSrPvY3.d.ts → types-kt7DQKfO.d.ts} +1 -1
  70. package/docs/api.md +41 -1
  71. package/docs/dsl.md +81 -1
  72. package/llms-full.txt +218 -5
  73. package/package.json +19 -3
  74. package/skills/pixi-effects/SKILL.md +3 -2
  75. package/skills/pixi-effects/reference/cheatsheet.md +2 -0
  76. package/skills/pixi-effects/reference/pitfalls.md +14 -0
  77. package/skills/pixi-effects/reference/recipes.md +77 -1
  78. package/skills/pixi-effects/template.html +13 -8
  79. package/dist/Composition-BOLWGT2R.js +0 -7
  80. package/dist/Composition-ZZEOEETS.cjs +0 -16
  81. package/dist/chunk-AJWUCFGM.js.map +0 -1
  82. package/dist/chunk-BFRWSV3R.js.map +0 -1
  83. package/dist/chunk-IY5YTIK3.js.map +0 -1
  84. package/dist/chunk-L3MEZZAV.js.map +0 -1
  85. package/dist/chunk-L3XC464G.cjs.map +0 -1
  86. package/dist/chunk-M2LFQY2E.cjs.map +0 -1
  87. package/dist/chunk-NGJXVJB7.cjs.map +0 -1
  88. package/dist/chunk-V3VBHSK6.cjs.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/filters/blendModes.ts"],"names":["BlendModeFilter","ExtensionType","extensions","setBlendFilterFactory"],"mappings":";;;;;;;AAaA,IAAM,SAAA,GAAiC;AAAA,EACrC,OAAA,EAAe,EAAE,EAAA,EAAI,oEAAA,EAAsE,KAAK,0EAAA,EAA2E;AAAA,EAC3K,YAAA,EAAe,EAAE,EAAA,EAAI,oEAAA,EAAsE,KAAK,0EAAA,EAA2E;AAAA,EAC3K,YAAA,EAAe;AAAA,IACb,EAAA,EAAI,oKAAA;AAAA,IACJ,GAAA,EAAK;AAAA,GACP;AAAA,EACA,aAAA,EAAe,EAAE,EAAA,EAAI,4EAAA,EAA8E,KAAK,sFAAA,EAAuF;AAAA,EAC/L,YAAA,EAAe,EAAE,EAAA,EAAI,kFAAA,EAAoF,KAAK,4FAAA,EAA6F;AAAA,EAC3M,MAAA,EAAe,EAAE,EAAA,EAAI,mBAAA,EAAqB,KAAK,mBAAA,EAAoB;AAAA,EACnE,OAAA,EAAe,EAAE,EAAA,EAAI,mBAAA,EAAqB,KAAK,mBAAA,EAAoB;AAAA,EACnE,UAAA,EAAe,EAAE,EAAA,EAAI,oBAAA,EAAsB,KAAK,oBAAA,EAAqB;AAAA,EACrE,SAAA,EAAe,EAAE,EAAA,EAAI,6BAAA,EAA+B,KAAK,6BAAA,EAA8B;AAAA,EACvF,aAAA,EAAe,EAAE,EAAA,EAAI,+BAAA,EAAiC,KAAK,+BAAA;AAC7D,CAAA;AAEA,IAAM,SAAA,GAAY;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,+JAAA,CAAA;AAOlB,IAAM,UAAA,GAAa;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,wMAAA,CAAA;AAOnB,IAAM,MAAA,GAAsD;AAAA,EAC1D,GAAA,EAAY,EAAE,EAAA,EAAI,8CAAA,EAAgD,KAAK,8CAAA,EAA+C;AAAA,EACtH,UAAA,EAAY,EAAE,EAAA,EAAI,8CAAA,EAAgD,KAAK,8CAAA,EAA+C;AAAA,EACtH,KAAA,EAAY,EAAE,EAAA,EAAI,6BAAA,EAA+B,KAAK,6BAAA,EAA8B;AAAA,EACpF,UAAA,EAAY,EAAE,EAAA,EAAI,6BAAA,EAA+B,KAAK,6BAAA;AACxD,CAAA;AAEA,IAAM,OAAA,GAAU;AAAA;AAAA;AAAA;AAAA,kDAAA,CAAA;AAKhB,IAAM,QAAA,GAAW;AAAA;AAAA;AAAA;AAAA,8DAAA,CAAA;AAMjB,IAAM,OAAA,uBAAc,GAAA,EAAuC;AAGpD,SAAS,kBAAkB,IAAA,EAAsC;AACtE,EAAA,MAAM,CAAA,GAAI,OAAA,CAAQ,GAAA,CAAI,IAAI,CAAA;AAC1B,EAAA,OAAO,CAAA,GAAK,IAAI,CAAA,EAAE,GAAmC,IAAA;AACvD;AAEA,SAAS,IAAA,CAAK,IAAA,EAAc,EAAA,EAAY,GAAA,EAAmB;AACzD,EAAA,MAAM,CAAA,GAAI,cAAcA,uBAAA,CAAgB;AAAA,IACtC,OAAO,SAAA,GAAY,EAAE,IAAA,EAAM,IAAA,EAAMC,sBAAc,SAAA,EAAU;AAAA,IACzD,WAAA,GAAc;AAAE,MAAA,KAAA,CAAM,EAAE,EAAA,EAAI,EAAE,SAAA,EAAW,IAAI,IAAA,EAAM,OAAA,EAAQ,EAAG,GAAA,EAAK,EAAE,SAAA,EAAW,GAAA,EAAK,IAAA,EAAM,QAAA,IAAY,CAAA;AAAA,IAAG;AAAA,GAC5G;AACA,EAAA,OAAA,CAAQ,GAAA,CAAI,MAAM,CAAC,CAAA;AACnB,EAAAC,kBAAA,CAAW,IAAI,CAAU,CAAA;AAC3B;AAEO,IAAM,SAAA,GAA+B,CAAC,GAAG,MAAA,CAAO,IAAA,CAAK,SAAS,CAAA,EAAG,GAAG,MAAA,CAAO,IAAA,CAAK,MAAM,CAAC;AAE9F,IAAI,IAAA,GAAO,KAAA;AAEJ,SAAS,kBAAA,GAA2B;AACzC,EAAAC,uCAAA,CAAsB,iBAAiB,CAAA;AACvC,EAAA,IAAI,IAAA,EAAM;AACV,EAAA,IAAA,GAAO,IAAA;AACP,EAAA,KAAA,MAAW,CAAC,IAAA,EAAM,CAAC,KAAK,MAAA,CAAO,OAAA,CAAQ,SAAS,CAAA,EAAG;AACjD,IAAA,IAAA;AAAA,MAAK,IAAA;AAAA,MACH,CAAA,4BAAA,EAA+B,EAAE,EAAE,CAAA;AAAA,6FAAA,CAAA;AAAA,MACnC,CAAA,8BAAA,EAAiC,EAAE,GAAG,CAAA;AAAA,yHAAA;AAAA,KAA+H;AAAA,EACzK;AACA,EAAA,KAAA,MAAW,CAAC,IAAA,EAAM,CAAC,KAAK,MAAA,CAAO,OAAA,CAAQ,MAAM,CAAA,EAAG;AAC9C,IAAA,IAAA,CAAK,IAAA,EAAM,GAAG,SAAS;AAAA,kCAAA,EAAuC,CAAA,CAAE,EAAE,CAAA,EAAA,CAAA,EAAM,CAAA,EAAG,UAAU;AAAA,yDAAA,EAA8D,CAAA,CAAE,GAAG,CAAA,EAAA,CAAI,CAAA;AAAA,EAC9J;AACF","file":"blendModes-V5XHC7U4.cjs","sourcesContent":["import { BlendModeFilter, ExtensionType, extensions } from 'pixi.js';\nimport { setBlendFilterFactory, type BlendFilterLike } from '../core/blend';\n\n/**\n * The W3C compositing blend modes as our own `BlendModeFilter`s, registered on the SAME pixi instance the movie uses (this file imports\n * 'pixi.js' like the rest of the library; `import 'pixi.js/advanced-blend-modes'` would register on its own copy of `extensions` when\n * the page maps pixi.js to an esm.sh bundle, and then nothing is registered and the layer silently draws as `normal`). It also avoids\n * what pixi 8.22's own versions get wrong: the source colour is premultiplied (a half-transparent layer was blended with its darkened\n * colour and then faded again), the backdrop's alpha is ignored, soft-light is inverted on WebGPU (`select` arguments swapped),\n * linear-light and saturation are wrong. Loaded by `Movie.init` only when a layer uses one of these (see `usesAdvancedBlend`).\n */\ntype Sep = { gl: string; gpu: string }; // a separable blend: the body of B(b, s) for one channel\n\nconst SEPARABLE: Record<string, Sep> = {\n overlay: { gl: 'return b <= 0.5 ? 2.0 * b * s : 1.0 - 2.0 * (1.0 - b) * (1.0 - s);', gpu: 'return select(1.0 - 2.0 * (1.0 - b) * (1.0 - s), 2.0 * b * s, b <= 0.5);' },\n 'hard-light': { gl: 'return s <= 0.5 ? 2.0 * b * s : 1.0 - 2.0 * (1.0 - b) * (1.0 - s);', gpu: 'return select(1.0 - 2.0 * (1.0 - b) * (1.0 - s), 2.0 * b * s, s <= 0.5);' },\n 'soft-light': {\n gl: 'if (s <= 0.5) return b - (1.0 - 2.0 * s) * b * (1.0 - b); float d = b <= 0.25 ? ((16.0 * b - 12.0) * b + 4.0) * b : sqrt(b); return b + (2.0 * s - 1.0) * (d - b);',\n gpu: 'let d = select(sqrt(b), ((16.0 * b - 12.0) * b + 4.0) * b, b <= 0.25); return select(b + (2.0 * s - 1.0) * (d - b), b - (1.0 - 2.0 * s) * b * (1.0 - b), s <= 0.5);',\n },\n 'color-dodge': { gl: 'if (b <= 0.0) return 0.0; return s >= 1.0 ? 1.0 : min(1.0, b / (1.0 - s));', gpu: 'if (b <= 0.0) { return 0.0; } return select(min(1.0, b / (1.0 - s)), 1.0, s >= 1.0);' },\n 'color-burn': { gl: 'if (b >= 1.0) return 1.0; return s <= 0.0 ? 0.0 : 1.0 - min(1.0, (1.0 - b) / s);', gpu: 'if (b >= 1.0) { return 1.0; } return select(1.0 - min(1.0, (1.0 - b) / s), 0.0, s <= 0.0);' },\n darken: { gl: 'return min(b, s);', gpu: 'return min(b, s);' },\n lighten: { gl: 'return max(b, s);', gpu: 'return max(b, s);' },\n difference: { gl: 'return abs(b - s);', gpu: 'return abs(b - s);' },\n exclusion: { gl: 'return b + s - 2.0 * b * s;', gpu: 'return b + s - 2.0 * b * s;' },\n 'linear-burn': { gl: 'return max(0.0, b + s - 1.0);', gpu: 'return max(0.0, b + s - 1.0);' },\n};\n\nconst GL_NONSEP = `\nfloat lum(vec3 c) { return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; }\nvec3 clipColor(vec3 c) { float l = lum(c); float n = min(c.r, min(c.g, c.b)); float x = max(c.r, max(c.g, c.b));\n if (n < 0.0) c = l + (c - l) * l / (l - n); if (x > 1.0) c = l + (c - l) * (1.0 - l) / (x - l); return c; }\nvec3 setLum(vec3 c, float l) { return clipColor(c + (l - lum(c))); }\nfloat sat(vec3 c) { return max(c.r, max(c.g, c.b)) - min(c.r, min(c.g, c.b)); }\nvec3 setSat(vec3 c, float s) { float mx = max(c.r, max(c.g, c.b)); float mn = min(c.r, min(c.g, c.b)); return mx > mn ? (c - mn) * s / (mx - mn) : vec3(0.0); }`;\nconst GPU_NONSEP = `\nfn lum(c: vec3<f32>) -> f32 { return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; }\nfn clipColor(c0: vec3<f32>) -> vec3<f32> { var c = c0; let l = lum(c); let n = min(c.r, min(c.g, c.b)); let x = max(c.r, max(c.g, c.b));\n if (n < 0.0) { c = l + (c - l) * l / (l - n); } if (x > 1.0) { c = l + (c - l) * (1.0 - l) / (x - l); } return c; }\nfn setLum(c: vec3<f32>, l: f32) -> vec3<f32> { return clipColor(c + (l - lum(c))); }\nfn sat(c: vec3<f32>) -> f32 { return max(c.r, max(c.g, c.b)) - min(c.r, min(c.g, c.b)); }\nfn setSat(c: vec3<f32>, s: f32) -> vec3<f32> { let mx = max(c.r, max(c.g, c.b)); let mn = min(c.r, min(c.g, c.b)); if (mx > mn) { return (c - vec3<f32>(mn)) * s / (mx - mn); } return vec3<f32>(0.0); }`;\nconst NONSEP: Record<string, { gl: string; gpu: string }> = {\n hue: { gl: 'return setLum(setSat(cs, sat(cb)), lum(cb));', gpu: 'return setLum(setSat(cs, sat(cb)), lum(cb));' },\n saturation: { gl: 'return setLum(setSat(cb, sat(cs)), lum(cb));', gpu: 'return setLum(setSat(cb, sat(cs)), lum(cb));' },\n color: { gl: 'return setLum(cs, lum(cb));', gpu: 'return setLum(cs, lum(cb));' },\n luminosity: { gl: 'return setLum(cb, lum(cs));', gpu: 'return setLum(cb, lum(cs));' },\n};\n\nconst GL_MAIN = `\n vec3 cs = front.a > 0.0 ? front.rgb / front.a : vec3(0.0);\n vec3 cb = back.a > 0.0 ? back.rgb / back.a : vec3(0.0);\n vec3 mixed = front.rgb * (1.0 - back.a) + front.a * back.a * blendRGB(cb, cs) + (1.0 - front.a) * back.rgb;\n finalColor = vec4(mixed, blendedAlpha) * uBlend;`;\nconst GPU_MAIN = `\n let cs = select(vec3<f32>(0.0), front.rgb / front.a, front.a > 0.0);\n let cb = select(vec3<f32>(0.0), back.rgb / back.a, back.a > 0.0);\n let mixed = front.rgb * (1.0 - back.a) + front.a * back.a * blendRGB(cb, cs) + (1.0 - front.a) * back.rgb;\n out = vec4<f32>(mixed, blendedAlpha) * blendUniforms.uBlend;`;\n\nconst CLASSES = new Map<string, new () => BlendModeFilter>();\n\n/** A fresh blend filter for a layer that has filters of its own (it goes last in the chain and reads the backdrop). */\nexport function createBlendFilter(name: string): BlendFilterLike | null {\n const C = CLASSES.get(name);\n return C ? (new C() as unknown as BlendFilterLike) : null;\n}\n\nfunction make(name: string, gl: string, gpu: string): void {\n const C = class extends BlendModeFilter {\n static extension = { name, type: ExtensionType.BlendMode };\n constructor() { super({ gl: { functions: gl, main: GL_MAIN }, gpu: { functions: gpu, main: GPU_MAIN } }); }\n };\n CLASSES.set(name, C);\n extensions.add(C as never);\n}\n\nexport const OWN_MODES: readonly string[] = [...Object.keys(SEPARABLE), ...Object.keys(NONSEP)];\n\nlet done = false;\n/** Register the blends (once per page), and give `core/blend.ts` the maker for the filter chain case. */\nexport function registerBlendModes(): void {\n setBlendFilterFactory(createBlendFilter); // every call: the registration below is once per page, the maker is cheap to hand over again\n if (done) return;\n done = true;\n for (const [name, s] of Object.entries(SEPARABLE)) {\n make(name,\n `float B(float b, float s) { ${s.gl} }\\nvec3 blendRGB(vec3 cb, vec3 cs) { return vec3(B(cb.r, cs.r), B(cb.g, cs.g), B(cb.b, cs.b)); }`,\n `fn B(b: f32, s: f32) -> f32 { ${s.gpu} }\\nfn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { return vec3<f32>(B(cb.r, cs.r), B(cb.g, cs.g), B(cb.b, cs.b)); }`);\n }\n for (const [name, s] of Object.entries(NONSEP)) {\n make(name, `${GL_NONSEP}\\nvec3 blendRGB(vec3 cb, vec3 cs) { ${s.gl} }`, `${GPU_NONSEP}\\nfn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { ${s.gpu} }`);\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/filters/blendModes.ts"],"names":["BlendModeFilter","ExtensionType","extensions","setBlendFilterFactory"],"mappings":";;;;;;;AAaA,IAAM,SAAA,GAAiC;AAAA,EACrC,OAAA,EAAe,EAAE,EAAA,EAAI,oEAAA,EAAsE,KAAK,0EAAA,EAA2E;AAAA,EAC3K,YAAA,EAAe,EAAE,EAAA,EAAI,oEAAA,EAAsE,KAAK,0EAAA,EAA2E;AAAA,EAC3K,YAAA,EAAe;AAAA,IACb,EAAA,EAAI,oKAAA;AAAA,IACJ,GAAA,EAAK;AAAA,GACP;AAAA,EACA,aAAA,EAAe,EAAE,EAAA,EAAI,4EAAA,EAA8E,KAAK,sFAAA,EAAuF;AAAA,EAC/L,YAAA,EAAe,EAAE,EAAA,EAAI,kFAAA,EAAoF,KAAK,4FAAA,EAA6F;AAAA,EAC3M,MAAA,EAAe,EAAE,EAAA,EAAI,mBAAA,EAAqB,KAAK,mBAAA,EAAoB;AAAA,EACnE,OAAA,EAAe,EAAE,EAAA,EAAI,mBAAA,EAAqB,KAAK,mBAAA,EAAoB;AAAA,EACnE,UAAA,EAAe,EAAE,EAAA,EAAI,oBAAA,EAAsB,KAAK,oBAAA,EAAqB;AAAA,EACrE,SAAA,EAAe,EAAE,EAAA,EAAI,6BAAA,EAA+B,KAAK,6BAAA,EAA8B;AAAA,EACvF,aAAA,EAAe,EAAE,EAAA,EAAI,+BAAA,EAAiC,KAAK,+BAAA;AAC7D,CAAA;AAEA,IAAM,SAAA,GAAY;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,+JAAA,CAAA;AAOlB,IAAM,UAAA,GAAa;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,wMAAA,CAAA;AAOnB,IAAM,MAAA,GAAsD;AAAA,EAC1D,GAAA,EAAY,EAAE,EAAA,EAAI,8CAAA,EAAgD,KAAK,8CAAA,EAA+C;AAAA,EACtH,UAAA,EAAY,EAAE,EAAA,EAAI,8CAAA,EAAgD,KAAK,8CAAA,EAA+C;AAAA,EACtH,KAAA,EAAY,EAAE,EAAA,EAAI,6BAAA,EAA+B,KAAK,6BAAA,EAA8B;AAAA,EACpF,UAAA,EAAY,EAAE,EAAA,EAAI,6BAAA,EAA+B,KAAK,6BAAA;AACxD,CAAA;AAEA,IAAM,OAAA,GAAU;AAAA;AAAA;AAAA;AAAA,kDAAA,CAAA;AAKhB,IAAM,QAAA,GAAW;AAAA;AAAA;AAAA;AAAA,8DAAA,CAAA;AAMjB,IAAM,OAAA,uBAAc,GAAA,EAAuC;AAGpD,SAAS,kBAAkB,IAAA,EAAsC;AACtE,EAAA,MAAM,CAAA,GAAI,OAAA,CAAQ,GAAA,CAAI,IAAI,CAAA;AAC1B,EAAA,OAAO,CAAA,GAAK,IAAI,CAAA,EAAE,GAAmC,IAAA;AACvD;AAEA,SAAS,IAAA,CAAK,IAAA,EAAc,EAAA,EAAY,GAAA,EAAmB;AACzD,EAAA,MAAM,CAAA,GAAI,cAAcA,uBAAA,CAAgB;AAAA,IACtC,OAAO,SAAA,GAAY,EAAE,IAAA,EAAM,IAAA,EAAMC,sBAAc,SAAA,EAAU;AAAA,IACzD,WAAA,GAAc;AAAE,MAAA,KAAA,CAAM,EAAE,EAAA,EAAI,EAAE,SAAA,EAAW,IAAI,IAAA,EAAM,OAAA,EAAQ,EAAG,GAAA,EAAK,EAAE,SAAA,EAAW,GAAA,EAAK,IAAA,EAAM,QAAA,IAAY,CAAA;AAAA,IAAG;AAAA,GAC5G;AACA,EAAA,OAAA,CAAQ,GAAA,CAAI,MAAM,CAAC,CAAA;AACnB,EAAAC,kBAAA,CAAW,IAAI,CAAU,CAAA;AAC3B;AAEO,IAAM,SAAA,GAA+B,CAAC,GAAG,MAAA,CAAO,IAAA,CAAK,SAAS,CAAA,EAAG,GAAG,MAAA,CAAO,IAAA,CAAK,MAAM,CAAC;AAE9F,IAAI,IAAA,GAAO,KAAA;AAEJ,SAAS,kBAAA,GAA2B;AACzC,EAAAC,uCAAA,CAAsB,iBAAiB,CAAA;AACvC,EAAA,IAAI,IAAA,EAAM;AACV,EAAA,IAAA,GAAO,IAAA;AACP,EAAA,KAAA,MAAW,CAAC,IAAA,EAAM,CAAC,KAAK,MAAA,CAAO,OAAA,CAAQ,SAAS,CAAA,EAAG;AACjD,IAAA,IAAA;AAAA,MAAK,IAAA;AAAA,MACH,CAAA,4BAAA,EAA+B,EAAE,EAAE,CAAA;AAAA,6FAAA,CAAA;AAAA,MACnC,CAAA,8BAAA,EAAiC,EAAE,GAAG,CAAA;AAAA,yHAAA;AAAA,KAA+H;AAAA,EACzK;AACA,EAAA,KAAA,MAAW,CAAC,IAAA,EAAM,CAAC,KAAK,MAAA,CAAO,OAAA,CAAQ,MAAM,CAAA,EAAG;AAC9C,IAAA,IAAA,CAAK,IAAA,EAAM,GAAG,SAAS;AAAA,kCAAA,EAAuC,CAAA,CAAE,EAAE,CAAA,EAAA,CAAA,EAAM,CAAA,EAAG,UAAU;AAAA,yDAAA,EAA8D,CAAA,CAAE,GAAG,CAAA,EAAA,CAAI,CAAA;AAAA,EAC9J;AACF","file":"blendModes-NC76DNVX.cjs","sourcesContent":["import { BlendModeFilter, ExtensionType, extensions } from 'pixi.js';\nimport { setBlendFilterFactory, type BlendFilterLike } from '../core/blend';\n\n/**\n * The W3C compositing blend modes as our own `BlendModeFilter`s, registered on the SAME pixi instance the movie uses (this file imports\n * 'pixi.js' like the rest of the library; `import 'pixi.js/advanced-blend-modes'` would register on its own copy of `extensions` when\n * the page maps pixi.js to an esm.sh bundle, and then nothing is registered and the layer silently draws as `normal`). It also avoids\n * what pixi 8.22's own versions get wrong: the source colour is premultiplied (a half-transparent layer was blended with its darkened\n * colour and then faded again), the backdrop's alpha is ignored, soft-light is inverted on WebGPU (`select` arguments swapped),\n * linear-light and saturation are wrong. Loaded by `Movie.init` only when a layer uses one of these (see `usesAdvancedBlend`).\n */\ntype Sep = { gl: string; gpu: string }; // a separable blend: the body of B(b, s) for one channel\n\nconst SEPARABLE: Record<string, Sep> = {\n overlay: { gl: 'return b <= 0.5 ? 2.0 * b * s : 1.0 - 2.0 * (1.0 - b) * (1.0 - s);', gpu: 'return select(1.0 - 2.0 * (1.0 - b) * (1.0 - s), 2.0 * b * s, b <= 0.5);' },\n 'hard-light': { gl: 'return s <= 0.5 ? 2.0 * b * s : 1.0 - 2.0 * (1.0 - b) * (1.0 - s);', gpu: 'return select(1.0 - 2.0 * (1.0 - b) * (1.0 - s), 2.0 * b * s, s <= 0.5);' },\n 'soft-light': {\n gl: 'if (s <= 0.5) return b - (1.0 - 2.0 * s) * b * (1.0 - b); float d = b <= 0.25 ? ((16.0 * b - 12.0) * b + 4.0) * b : sqrt(b); return b + (2.0 * s - 1.0) * (d - b);',\n gpu: 'let d = select(sqrt(b), ((16.0 * b - 12.0) * b + 4.0) * b, b <= 0.25); return select(b + (2.0 * s - 1.0) * (d - b), b - (1.0 - 2.0 * s) * b * (1.0 - b), s <= 0.5);',\n },\n 'color-dodge': { gl: 'if (b <= 0.0) return 0.0; return s >= 1.0 ? 1.0 : min(1.0, b / (1.0 - s));', gpu: 'if (b <= 0.0) { return 0.0; } return select(min(1.0, b / (1.0 - s)), 1.0, s >= 1.0);' },\n 'color-burn': { gl: 'if (b >= 1.0) return 1.0; return s <= 0.0 ? 0.0 : 1.0 - min(1.0, (1.0 - b) / s);', gpu: 'if (b >= 1.0) { return 1.0; } return select(1.0 - min(1.0, (1.0 - b) / s), 0.0, s <= 0.0);' },\n darken: { gl: 'return min(b, s);', gpu: 'return min(b, s);' },\n lighten: { gl: 'return max(b, s);', gpu: 'return max(b, s);' },\n difference: { gl: 'return abs(b - s);', gpu: 'return abs(b - s);' },\n exclusion: { gl: 'return b + s - 2.0 * b * s;', gpu: 'return b + s - 2.0 * b * s;' },\n 'linear-burn': { gl: 'return max(0.0, b + s - 1.0);', gpu: 'return max(0.0, b + s - 1.0);' },\n};\n\nconst GL_NONSEP = `\nfloat lum(vec3 c) { return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; }\nvec3 clipColor(vec3 c) { float l = lum(c); float n = min(c.r, min(c.g, c.b)); float x = max(c.r, max(c.g, c.b));\n if (n < 0.0) c = l + (c - l) * l / (l - n); if (x > 1.0) c = l + (c - l) * (1.0 - l) / (x - l); return c; }\nvec3 setLum(vec3 c, float l) { return clipColor(c + (l - lum(c))); }\nfloat sat(vec3 c) { return max(c.r, max(c.g, c.b)) - min(c.r, min(c.g, c.b)); }\nvec3 setSat(vec3 c, float s) { float mx = max(c.r, max(c.g, c.b)); float mn = min(c.r, min(c.g, c.b)); return mx > mn ? (c - mn) * s / (mx - mn) : vec3(0.0); }`;\nconst GPU_NONSEP = `\nfn lum(c: vec3<f32>) -> f32 { return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; }\nfn clipColor(c0: vec3<f32>) -> vec3<f32> { var c = c0; let l = lum(c); let n = min(c.r, min(c.g, c.b)); let x = max(c.r, max(c.g, c.b));\n if (n < 0.0) { c = l + (c - l) * l / (l - n); } if (x > 1.0) { c = l + (c - l) * (1.0 - l) / (x - l); } return c; }\nfn setLum(c: vec3<f32>, l: f32) -> vec3<f32> { return clipColor(c + (l - lum(c))); }\nfn sat(c: vec3<f32>) -> f32 { return max(c.r, max(c.g, c.b)) - min(c.r, min(c.g, c.b)); }\nfn setSat(c: vec3<f32>, s: f32) -> vec3<f32> { let mx = max(c.r, max(c.g, c.b)); let mn = min(c.r, min(c.g, c.b)); if (mx > mn) { return (c - vec3<f32>(mn)) * s / (mx - mn); } return vec3<f32>(0.0); }`;\nconst NONSEP: Record<string, { gl: string; gpu: string }> = {\n hue: { gl: 'return setLum(setSat(cs, sat(cb)), lum(cb));', gpu: 'return setLum(setSat(cs, sat(cb)), lum(cb));' },\n saturation: { gl: 'return setLum(setSat(cb, sat(cs)), lum(cb));', gpu: 'return setLum(setSat(cb, sat(cs)), lum(cb));' },\n color: { gl: 'return setLum(cs, lum(cb));', gpu: 'return setLum(cs, lum(cb));' },\n luminosity: { gl: 'return setLum(cb, lum(cs));', gpu: 'return setLum(cb, lum(cs));' },\n};\n\nconst GL_MAIN = `\n vec3 cs = front.a > 0.0 ? front.rgb / front.a : vec3(0.0);\n vec3 cb = back.a > 0.0 ? back.rgb / back.a : vec3(0.0);\n vec3 mixed = front.rgb * (1.0 - back.a) + front.a * back.a * blendRGB(cb, cs) + (1.0 - front.a) * back.rgb;\n finalColor = vec4(mixed, blendedAlpha) * uBlend;`;\nconst GPU_MAIN = `\n let cs = select(vec3<f32>(0.0), front.rgb / front.a, front.a > 0.0);\n let cb = select(vec3<f32>(0.0), back.rgb / back.a, back.a > 0.0);\n let mixed = front.rgb * (1.0 - back.a) + front.a * back.a * blendRGB(cb, cs) + (1.0 - front.a) * back.rgb;\n out = vec4<f32>(mixed, blendedAlpha) * blendUniforms.uBlend;`;\n\nconst CLASSES = new Map<string, new () => BlendModeFilter>();\n\n/** A fresh blend filter for a layer that has filters of its own (it goes last in the chain and reads the backdrop). */\nexport function createBlendFilter(name: string): BlendFilterLike | null {\n const C = CLASSES.get(name);\n return C ? (new C() as unknown as BlendFilterLike) : null;\n}\n\nfunction make(name: string, gl: string, gpu: string): void {\n const C = class extends BlendModeFilter {\n static extension = { name, type: ExtensionType.BlendMode };\n constructor() { super({ gl: { functions: gl, main: GL_MAIN }, gpu: { functions: gpu, main: GPU_MAIN } }); }\n };\n CLASSES.set(name, C);\n extensions.add(C as never);\n}\n\nexport const OWN_MODES: readonly string[] = [...Object.keys(SEPARABLE), ...Object.keys(NONSEP)];\n\nlet done = false;\n/** Register the blends (once per page), and give `core/blend.ts` the maker for the filter chain case. */\nexport function registerBlendModes(): void {\n setBlendFilterFactory(createBlendFilter); // every call: the registration below is once per page, the maker is cheap to hand over again\n if (done) return;\n done = true;\n for (const [name, s] of Object.entries(SEPARABLE)) {\n make(name,\n `float B(float b, float s) { ${s.gl} }\\nvec3 blendRGB(vec3 cb, vec3 cs) { return vec3(B(cb.r, cs.r), B(cb.g, cs.g), B(cb.b, cs.b)); }`,\n `fn B(b: f32, s: f32) -> f32 { ${s.gpu} }\\nfn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { return vec3<f32>(B(cb.r, cs.r), B(cb.g, cs.g), B(cb.b, cs.b)); }`);\n }\n for (const [name, s] of Object.entries(NONSEP)) {\n make(name, `${GL_NONSEP}\\nvec3 blendRGB(vec3 cb, vec3 cs) { ${s.gl} }`, `${GPU_NONSEP}\\nfn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { ${s.gpu} }`);\n }\n}\n"]}
@@ -1,5 +1,5 @@
1
- import { setBlendFilterFactory } from './chunk-JBDBICS2.js';
2
- import './chunk-BFRWSV3R.js';
1
+ import { setBlendFilterFactory } from './chunk-MXACRKAN.js';
2
+ import './chunk-H363KMJR.js';
3
3
  import './chunk-WGRWFQOB.js';
4
4
  import { BlendModeFilter, ExtensionType, extensions } from 'pixi.js';
5
5
 
@@ -86,5 +86,5 @@ fn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { ${s.gpu} }`);
86
86
  }
87
87
 
88
88
  export { OWN_MODES, createBlendFilter, registerBlendModes };
89
- //# sourceMappingURL=blendModes-535EMYGK.js.map
90
- //# sourceMappingURL=blendModes-535EMYGK.js.map
89
+ //# sourceMappingURL=blendModes-ZOBLPSR3.js.map
90
+ //# sourceMappingURL=blendModes-ZOBLPSR3.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/filters/blendModes.ts"],"names":[],"mappings":";;;;;AAaA,IAAM,SAAA,GAAiC;AAAA,EACrC,OAAA,EAAe,EAAE,EAAA,EAAI,oEAAA,EAAsE,KAAK,0EAAA,EAA2E;AAAA,EAC3K,YAAA,EAAe,EAAE,EAAA,EAAI,oEAAA,EAAsE,KAAK,0EAAA,EAA2E;AAAA,EAC3K,YAAA,EAAe;AAAA,IACb,EAAA,EAAI,oKAAA;AAAA,IACJ,GAAA,EAAK;AAAA,GACP;AAAA,EACA,aAAA,EAAe,EAAE,EAAA,EAAI,4EAAA,EAA8E,KAAK,sFAAA,EAAuF;AAAA,EAC/L,YAAA,EAAe,EAAE,EAAA,EAAI,kFAAA,EAAoF,KAAK,4FAAA,EAA6F;AAAA,EAC3M,MAAA,EAAe,EAAE,EAAA,EAAI,mBAAA,EAAqB,KAAK,mBAAA,EAAoB;AAAA,EACnE,OAAA,EAAe,EAAE,EAAA,EAAI,mBAAA,EAAqB,KAAK,mBAAA,EAAoB;AAAA,EACnE,UAAA,EAAe,EAAE,EAAA,EAAI,oBAAA,EAAsB,KAAK,oBAAA,EAAqB;AAAA,EACrE,SAAA,EAAe,EAAE,EAAA,EAAI,6BAAA,EAA+B,KAAK,6BAAA,EAA8B;AAAA,EACvF,aAAA,EAAe,EAAE,EAAA,EAAI,+BAAA,EAAiC,KAAK,+BAAA;AAC7D,CAAA;AAEA,IAAM,SAAA,GAAY;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,+JAAA,CAAA;AAOlB,IAAM,UAAA,GAAa;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,wMAAA,CAAA;AAOnB,IAAM,MAAA,GAAsD;AAAA,EAC1D,GAAA,EAAY,EAAE,EAAA,EAAI,8CAAA,EAAgD,KAAK,8CAAA,EAA+C;AAAA,EACtH,UAAA,EAAY,EAAE,EAAA,EAAI,8CAAA,EAAgD,KAAK,8CAAA,EAA+C;AAAA,EACtH,KAAA,EAAY,EAAE,EAAA,EAAI,6BAAA,EAA+B,KAAK,6BAAA,EAA8B;AAAA,EACpF,UAAA,EAAY,EAAE,EAAA,EAAI,6BAAA,EAA+B,KAAK,6BAAA;AACxD,CAAA;AAEA,IAAM,OAAA,GAAU;AAAA;AAAA;AAAA;AAAA,kDAAA,CAAA;AAKhB,IAAM,QAAA,GAAW;AAAA;AAAA;AAAA;AAAA,8DAAA,CAAA;AAMjB,IAAM,OAAA,uBAAc,GAAA,EAAuC;AAGpD,SAAS,kBAAkB,IAAA,EAAsC;AACtE,EAAA,MAAM,CAAA,GAAI,OAAA,CAAQ,GAAA,CAAI,IAAI,CAAA;AAC1B,EAAA,OAAO,CAAA,GAAK,IAAI,CAAA,EAAE,GAAmC,IAAA;AACvD;AAEA,SAAS,IAAA,CAAK,IAAA,EAAc,EAAA,EAAY,GAAA,EAAmB;AACzD,EAAA,MAAM,CAAA,GAAI,cAAc,eAAA,CAAgB;AAAA,IACtC,OAAO,SAAA,GAAY,EAAE,IAAA,EAAM,IAAA,EAAM,cAAc,SAAA,EAAU;AAAA,IACzD,WAAA,GAAc;AAAE,MAAA,KAAA,CAAM,EAAE,EAAA,EAAI,EAAE,SAAA,EAAW,IAAI,IAAA,EAAM,OAAA,EAAQ,EAAG,GAAA,EAAK,EAAE,SAAA,EAAW,GAAA,EAAK,IAAA,EAAM,QAAA,IAAY,CAAA;AAAA,IAAG;AAAA,GAC5G;AACA,EAAA,OAAA,CAAQ,GAAA,CAAI,MAAM,CAAC,CAAA;AACnB,EAAA,UAAA,CAAW,IAAI,CAAU,CAAA;AAC3B;AAEO,IAAM,SAAA,GAA+B,CAAC,GAAG,MAAA,CAAO,IAAA,CAAK,SAAS,CAAA,EAAG,GAAG,MAAA,CAAO,IAAA,CAAK,MAAM,CAAC;AAE9F,IAAI,IAAA,GAAO,KAAA;AAEJ,SAAS,kBAAA,GAA2B;AACzC,EAAA,qBAAA,CAAsB,iBAAiB,CAAA;AACvC,EAAA,IAAI,IAAA,EAAM;AACV,EAAA,IAAA,GAAO,IAAA;AACP,EAAA,KAAA,MAAW,CAAC,IAAA,EAAM,CAAC,KAAK,MAAA,CAAO,OAAA,CAAQ,SAAS,CAAA,EAAG;AACjD,IAAA,IAAA;AAAA,MAAK,IAAA;AAAA,MACH,CAAA,4BAAA,EAA+B,EAAE,EAAE,CAAA;AAAA,6FAAA,CAAA;AAAA,MACnC,CAAA,8BAAA,EAAiC,EAAE,GAAG,CAAA;AAAA,yHAAA;AAAA,KAA+H;AAAA,EACzK;AACA,EAAA,KAAA,MAAW,CAAC,IAAA,EAAM,CAAC,KAAK,MAAA,CAAO,OAAA,CAAQ,MAAM,CAAA,EAAG;AAC9C,IAAA,IAAA,CAAK,IAAA,EAAM,GAAG,SAAS;AAAA,kCAAA,EAAuC,CAAA,CAAE,EAAE,CAAA,EAAA,CAAA,EAAM,CAAA,EAAG,UAAU;AAAA,yDAAA,EAA8D,CAAA,CAAE,GAAG,CAAA,EAAA,CAAI,CAAA;AAAA,EAC9J;AACF","file":"blendModes-535EMYGK.js","sourcesContent":["import { BlendModeFilter, ExtensionType, extensions } from 'pixi.js';\nimport { setBlendFilterFactory, type BlendFilterLike } from '../core/blend';\n\n/**\n * The W3C compositing blend modes as our own `BlendModeFilter`s, registered on the SAME pixi instance the movie uses (this file imports\n * 'pixi.js' like the rest of the library; `import 'pixi.js/advanced-blend-modes'` would register on its own copy of `extensions` when\n * the page maps pixi.js to an esm.sh bundle, and then nothing is registered and the layer silently draws as `normal`). It also avoids\n * what pixi 8.22's own versions get wrong: the source colour is premultiplied (a half-transparent layer was blended with its darkened\n * colour and then faded again), the backdrop's alpha is ignored, soft-light is inverted on WebGPU (`select` arguments swapped),\n * linear-light and saturation are wrong. Loaded by `Movie.init` only when a layer uses one of these (see `usesAdvancedBlend`).\n */\ntype Sep = { gl: string; gpu: string }; // a separable blend: the body of B(b, s) for one channel\n\nconst SEPARABLE: Record<string, Sep> = {\n overlay: { gl: 'return b <= 0.5 ? 2.0 * b * s : 1.0 - 2.0 * (1.0 - b) * (1.0 - s);', gpu: 'return select(1.0 - 2.0 * (1.0 - b) * (1.0 - s), 2.0 * b * s, b <= 0.5);' },\n 'hard-light': { gl: 'return s <= 0.5 ? 2.0 * b * s : 1.0 - 2.0 * (1.0 - b) * (1.0 - s);', gpu: 'return select(1.0 - 2.0 * (1.0 - b) * (1.0 - s), 2.0 * b * s, s <= 0.5);' },\n 'soft-light': {\n gl: 'if (s <= 0.5) return b - (1.0 - 2.0 * s) * b * (1.0 - b); float d = b <= 0.25 ? ((16.0 * b - 12.0) * b + 4.0) * b : sqrt(b); return b + (2.0 * s - 1.0) * (d - b);',\n gpu: 'let d = select(sqrt(b), ((16.0 * b - 12.0) * b + 4.0) * b, b <= 0.25); return select(b + (2.0 * s - 1.0) * (d - b), b - (1.0 - 2.0 * s) * b * (1.0 - b), s <= 0.5);',\n },\n 'color-dodge': { gl: 'if (b <= 0.0) return 0.0; return s >= 1.0 ? 1.0 : min(1.0, b / (1.0 - s));', gpu: 'if (b <= 0.0) { return 0.0; } return select(min(1.0, b / (1.0 - s)), 1.0, s >= 1.0);' },\n 'color-burn': { gl: 'if (b >= 1.0) return 1.0; return s <= 0.0 ? 0.0 : 1.0 - min(1.0, (1.0 - b) / s);', gpu: 'if (b >= 1.0) { return 1.0; } return select(1.0 - min(1.0, (1.0 - b) / s), 0.0, s <= 0.0);' },\n darken: { gl: 'return min(b, s);', gpu: 'return min(b, s);' },\n lighten: { gl: 'return max(b, s);', gpu: 'return max(b, s);' },\n difference: { gl: 'return abs(b - s);', gpu: 'return abs(b - s);' },\n exclusion: { gl: 'return b + s - 2.0 * b * s;', gpu: 'return b + s - 2.0 * b * s;' },\n 'linear-burn': { gl: 'return max(0.0, b + s - 1.0);', gpu: 'return max(0.0, b + s - 1.0);' },\n};\n\nconst GL_NONSEP = `\nfloat lum(vec3 c) { return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; }\nvec3 clipColor(vec3 c) { float l = lum(c); float n = min(c.r, min(c.g, c.b)); float x = max(c.r, max(c.g, c.b));\n if (n < 0.0) c = l + (c - l) * l / (l - n); if (x > 1.0) c = l + (c - l) * (1.0 - l) / (x - l); return c; }\nvec3 setLum(vec3 c, float l) { return clipColor(c + (l - lum(c))); }\nfloat sat(vec3 c) { return max(c.r, max(c.g, c.b)) - min(c.r, min(c.g, c.b)); }\nvec3 setSat(vec3 c, float s) { float mx = max(c.r, max(c.g, c.b)); float mn = min(c.r, min(c.g, c.b)); return mx > mn ? (c - mn) * s / (mx - mn) : vec3(0.0); }`;\nconst GPU_NONSEP = `\nfn lum(c: vec3<f32>) -> f32 { return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; }\nfn clipColor(c0: vec3<f32>) -> vec3<f32> { var c = c0; let l = lum(c); let n = min(c.r, min(c.g, c.b)); let x = max(c.r, max(c.g, c.b));\n if (n < 0.0) { c = l + (c - l) * l / (l - n); } if (x > 1.0) { c = l + (c - l) * (1.0 - l) / (x - l); } return c; }\nfn setLum(c: vec3<f32>, l: f32) -> vec3<f32> { return clipColor(c + (l - lum(c))); }\nfn sat(c: vec3<f32>) -> f32 { return max(c.r, max(c.g, c.b)) - min(c.r, min(c.g, c.b)); }\nfn setSat(c: vec3<f32>, s: f32) -> vec3<f32> { let mx = max(c.r, max(c.g, c.b)); let mn = min(c.r, min(c.g, c.b)); if (mx > mn) { return (c - vec3<f32>(mn)) * s / (mx - mn); } return vec3<f32>(0.0); }`;\nconst NONSEP: Record<string, { gl: string; gpu: string }> = {\n hue: { gl: 'return setLum(setSat(cs, sat(cb)), lum(cb));', gpu: 'return setLum(setSat(cs, sat(cb)), lum(cb));' },\n saturation: { gl: 'return setLum(setSat(cb, sat(cs)), lum(cb));', gpu: 'return setLum(setSat(cb, sat(cs)), lum(cb));' },\n color: { gl: 'return setLum(cs, lum(cb));', gpu: 'return setLum(cs, lum(cb));' },\n luminosity: { gl: 'return setLum(cb, lum(cs));', gpu: 'return setLum(cb, lum(cs));' },\n};\n\nconst GL_MAIN = `\n vec3 cs = front.a > 0.0 ? front.rgb / front.a : vec3(0.0);\n vec3 cb = back.a > 0.0 ? back.rgb / back.a : vec3(0.0);\n vec3 mixed = front.rgb * (1.0 - back.a) + front.a * back.a * blendRGB(cb, cs) + (1.0 - front.a) * back.rgb;\n finalColor = vec4(mixed, blendedAlpha) * uBlend;`;\nconst GPU_MAIN = `\n let cs = select(vec3<f32>(0.0), front.rgb / front.a, front.a > 0.0);\n let cb = select(vec3<f32>(0.0), back.rgb / back.a, back.a > 0.0);\n let mixed = front.rgb * (1.0 - back.a) + front.a * back.a * blendRGB(cb, cs) + (1.0 - front.a) * back.rgb;\n out = vec4<f32>(mixed, blendedAlpha) * blendUniforms.uBlend;`;\n\nconst CLASSES = new Map<string, new () => BlendModeFilter>();\n\n/** A fresh blend filter for a layer that has filters of its own (it goes last in the chain and reads the backdrop). */\nexport function createBlendFilter(name: string): BlendFilterLike | null {\n const C = CLASSES.get(name);\n return C ? (new C() as unknown as BlendFilterLike) : null;\n}\n\nfunction make(name: string, gl: string, gpu: string): void {\n const C = class extends BlendModeFilter {\n static extension = { name, type: ExtensionType.BlendMode };\n constructor() { super({ gl: { functions: gl, main: GL_MAIN }, gpu: { functions: gpu, main: GPU_MAIN } }); }\n };\n CLASSES.set(name, C);\n extensions.add(C as never);\n}\n\nexport const OWN_MODES: readonly string[] = [...Object.keys(SEPARABLE), ...Object.keys(NONSEP)];\n\nlet done = false;\n/** Register the blends (once per page), and give `core/blend.ts` the maker for the filter chain case. */\nexport function registerBlendModes(): void {\n setBlendFilterFactory(createBlendFilter); // every call: the registration below is once per page, the maker is cheap to hand over again\n if (done) return;\n done = true;\n for (const [name, s] of Object.entries(SEPARABLE)) {\n make(name,\n `float B(float b, float s) { ${s.gl} }\\nvec3 blendRGB(vec3 cb, vec3 cs) { return vec3(B(cb.r, cs.r), B(cb.g, cs.g), B(cb.b, cs.b)); }`,\n `fn B(b: f32, s: f32) -> f32 { ${s.gpu} }\\nfn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { return vec3<f32>(B(cb.r, cs.r), B(cb.g, cs.g), B(cb.b, cs.b)); }`);\n }\n for (const [name, s] of Object.entries(NONSEP)) {\n make(name, `${GL_NONSEP}\\nvec3 blendRGB(vec3 cb, vec3 cs) { ${s.gl} }`, `${GPU_NONSEP}\\nfn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { ${s.gpu} }`);\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/filters/blendModes.ts"],"names":[],"mappings":";;;;;AAaA,IAAM,SAAA,GAAiC;AAAA,EACrC,OAAA,EAAe,EAAE,EAAA,EAAI,oEAAA,EAAsE,KAAK,0EAAA,EAA2E;AAAA,EAC3K,YAAA,EAAe,EAAE,EAAA,EAAI,oEAAA,EAAsE,KAAK,0EAAA,EAA2E;AAAA,EAC3K,YAAA,EAAe;AAAA,IACb,EAAA,EAAI,oKAAA;AAAA,IACJ,GAAA,EAAK;AAAA,GACP;AAAA,EACA,aAAA,EAAe,EAAE,EAAA,EAAI,4EAAA,EAA8E,KAAK,sFAAA,EAAuF;AAAA,EAC/L,YAAA,EAAe,EAAE,EAAA,EAAI,kFAAA,EAAoF,KAAK,4FAAA,EAA6F;AAAA,EAC3M,MAAA,EAAe,EAAE,EAAA,EAAI,mBAAA,EAAqB,KAAK,mBAAA,EAAoB;AAAA,EACnE,OAAA,EAAe,EAAE,EAAA,EAAI,mBAAA,EAAqB,KAAK,mBAAA,EAAoB;AAAA,EACnE,UAAA,EAAe,EAAE,EAAA,EAAI,oBAAA,EAAsB,KAAK,oBAAA,EAAqB;AAAA,EACrE,SAAA,EAAe,EAAE,EAAA,EAAI,6BAAA,EAA+B,KAAK,6BAAA,EAA8B;AAAA,EACvF,aAAA,EAAe,EAAE,EAAA,EAAI,+BAAA,EAAiC,KAAK,+BAAA;AAC7D,CAAA;AAEA,IAAM,SAAA,GAAY;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,+JAAA,CAAA;AAOlB,IAAM,UAAA,GAAa;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,wMAAA,CAAA;AAOnB,IAAM,MAAA,GAAsD;AAAA,EAC1D,GAAA,EAAY,EAAE,EAAA,EAAI,8CAAA,EAAgD,KAAK,8CAAA,EAA+C;AAAA,EACtH,UAAA,EAAY,EAAE,EAAA,EAAI,8CAAA,EAAgD,KAAK,8CAAA,EAA+C;AAAA,EACtH,KAAA,EAAY,EAAE,EAAA,EAAI,6BAAA,EAA+B,KAAK,6BAAA,EAA8B;AAAA,EACpF,UAAA,EAAY,EAAE,EAAA,EAAI,6BAAA,EAA+B,KAAK,6BAAA;AACxD,CAAA;AAEA,IAAM,OAAA,GAAU;AAAA;AAAA;AAAA;AAAA,kDAAA,CAAA;AAKhB,IAAM,QAAA,GAAW;AAAA;AAAA;AAAA;AAAA,8DAAA,CAAA;AAMjB,IAAM,OAAA,uBAAc,GAAA,EAAuC;AAGpD,SAAS,kBAAkB,IAAA,EAAsC;AACtE,EAAA,MAAM,CAAA,GAAI,OAAA,CAAQ,GAAA,CAAI,IAAI,CAAA;AAC1B,EAAA,OAAO,CAAA,GAAK,IAAI,CAAA,EAAE,GAAmC,IAAA;AACvD;AAEA,SAAS,IAAA,CAAK,IAAA,EAAc,EAAA,EAAY,GAAA,EAAmB;AACzD,EAAA,MAAM,CAAA,GAAI,cAAc,eAAA,CAAgB;AAAA,IACtC,OAAO,SAAA,GAAY,EAAE,IAAA,EAAM,IAAA,EAAM,cAAc,SAAA,EAAU;AAAA,IACzD,WAAA,GAAc;AAAE,MAAA,KAAA,CAAM,EAAE,EAAA,EAAI,EAAE,SAAA,EAAW,IAAI,IAAA,EAAM,OAAA,EAAQ,EAAG,GAAA,EAAK,EAAE,SAAA,EAAW,GAAA,EAAK,IAAA,EAAM,QAAA,IAAY,CAAA;AAAA,IAAG;AAAA,GAC5G;AACA,EAAA,OAAA,CAAQ,GAAA,CAAI,MAAM,CAAC,CAAA;AACnB,EAAA,UAAA,CAAW,IAAI,CAAU,CAAA;AAC3B;AAEO,IAAM,SAAA,GAA+B,CAAC,GAAG,MAAA,CAAO,IAAA,CAAK,SAAS,CAAA,EAAG,GAAG,MAAA,CAAO,IAAA,CAAK,MAAM,CAAC;AAE9F,IAAI,IAAA,GAAO,KAAA;AAEJ,SAAS,kBAAA,GAA2B;AACzC,EAAA,qBAAA,CAAsB,iBAAiB,CAAA;AACvC,EAAA,IAAI,IAAA,EAAM;AACV,EAAA,IAAA,GAAO,IAAA;AACP,EAAA,KAAA,MAAW,CAAC,IAAA,EAAM,CAAC,KAAK,MAAA,CAAO,OAAA,CAAQ,SAAS,CAAA,EAAG;AACjD,IAAA,IAAA;AAAA,MAAK,IAAA;AAAA,MACH,CAAA,4BAAA,EAA+B,EAAE,EAAE,CAAA;AAAA,6FAAA,CAAA;AAAA,MACnC,CAAA,8BAAA,EAAiC,EAAE,GAAG,CAAA;AAAA,yHAAA;AAAA,KAA+H;AAAA,EACzK;AACA,EAAA,KAAA,MAAW,CAAC,IAAA,EAAM,CAAC,KAAK,MAAA,CAAO,OAAA,CAAQ,MAAM,CAAA,EAAG;AAC9C,IAAA,IAAA,CAAK,IAAA,EAAM,GAAG,SAAS;AAAA,kCAAA,EAAuC,CAAA,CAAE,EAAE,CAAA,EAAA,CAAA,EAAM,CAAA,EAAG,UAAU;AAAA,yDAAA,EAA8D,CAAA,CAAE,GAAG,CAAA,EAAA,CAAI,CAAA;AAAA,EAC9J;AACF","file":"blendModes-ZOBLPSR3.js","sourcesContent":["import { BlendModeFilter, ExtensionType, extensions } from 'pixi.js';\nimport { setBlendFilterFactory, type BlendFilterLike } from '../core/blend';\n\n/**\n * The W3C compositing blend modes as our own `BlendModeFilter`s, registered on the SAME pixi instance the movie uses (this file imports\n * 'pixi.js' like the rest of the library; `import 'pixi.js/advanced-blend-modes'` would register on its own copy of `extensions` when\n * the page maps pixi.js to an esm.sh bundle, and then nothing is registered and the layer silently draws as `normal`). It also avoids\n * what pixi 8.22's own versions get wrong: the source colour is premultiplied (a half-transparent layer was blended with its darkened\n * colour and then faded again), the backdrop's alpha is ignored, soft-light is inverted on WebGPU (`select` arguments swapped),\n * linear-light and saturation are wrong. Loaded by `Movie.init` only when a layer uses one of these (see `usesAdvancedBlend`).\n */\ntype Sep = { gl: string; gpu: string }; // a separable blend: the body of B(b, s) for one channel\n\nconst SEPARABLE: Record<string, Sep> = {\n overlay: { gl: 'return b <= 0.5 ? 2.0 * b * s : 1.0 - 2.0 * (1.0 - b) * (1.0 - s);', gpu: 'return select(1.0 - 2.0 * (1.0 - b) * (1.0 - s), 2.0 * b * s, b <= 0.5);' },\n 'hard-light': { gl: 'return s <= 0.5 ? 2.0 * b * s : 1.0 - 2.0 * (1.0 - b) * (1.0 - s);', gpu: 'return select(1.0 - 2.0 * (1.0 - b) * (1.0 - s), 2.0 * b * s, s <= 0.5);' },\n 'soft-light': {\n gl: 'if (s <= 0.5) return b - (1.0 - 2.0 * s) * b * (1.0 - b); float d = b <= 0.25 ? ((16.0 * b - 12.0) * b + 4.0) * b : sqrt(b); return b + (2.0 * s - 1.0) * (d - b);',\n gpu: 'let d = select(sqrt(b), ((16.0 * b - 12.0) * b + 4.0) * b, b <= 0.25); return select(b + (2.0 * s - 1.0) * (d - b), b - (1.0 - 2.0 * s) * b * (1.0 - b), s <= 0.5);',\n },\n 'color-dodge': { gl: 'if (b <= 0.0) return 0.0; return s >= 1.0 ? 1.0 : min(1.0, b / (1.0 - s));', gpu: 'if (b <= 0.0) { return 0.0; } return select(min(1.0, b / (1.0 - s)), 1.0, s >= 1.0);' },\n 'color-burn': { gl: 'if (b >= 1.0) return 1.0; return s <= 0.0 ? 0.0 : 1.0 - min(1.0, (1.0 - b) / s);', gpu: 'if (b >= 1.0) { return 1.0; } return select(1.0 - min(1.0, (1.0 - b) / s), 0.0, s <= 0.0);' },\n darken: { gl: 'return min(b, s);', gpu: 'return min(b, s);' },\n lighten: { gl: 'return max(b, s);', gpu: 'return max(b, s);' },\n difference: { gl: 'return abs(b - s);', gpu: 'return abs(b - s);' },\n exclusion: { gl: 'return b + s - 2.0 * b * s;', gpu: 'return b + s - 2.0 * b * s;' },\n 'linear-burn': { gl: 'return max(0.0, b + s - 1.0);', gpu: 'return max(0.0, b + s - 1.0);' },\n};\n\nconst GL_NONSEP = `\nfloat lum(vec3 c) { return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; }\nvec3 clipColor(vec3 c) { float l = lum(c); float n = min(c.r, min(c.g, c.b)); float x = max(c.r, max(c.g, c.b));\n if (n < 0.0) c = l + (c - l) * l / (l - n); if (x > 1.0) c = l + (c - l) * (1.0 - l) / (x - l); return c; }\nvec3 setLum(vec3 c, float l) { return clipColor(c + (l - lum(c))); }\nfloat sat(vec3 c) { return max(c.r, max(c.g, c.b)) - min(c.r, min(c.g, c.b)); }\nvec3 setSat(vec3 c, float s) { float mx = max(c.r, max(c.g, c.b)); float mn = min(c.r, min(c.g, c.b)); return mx > mn ? (c - mn) * s / (mx - mn) : vec3(0.0); }`;\nconst GPU_NONSEP = `\nfn lum(c: vec3<f32>) -> f32 { return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; }\nfn clipColor(c0: vec3<f32>) -> vec3<f32> { var c = c0; let l = lum(c); let n = min(c.r, min(c.g, c.b)); let x = max(c.r, max(c.g, c.b));\n if (n < 0.0) { c = l + (c - l) * l / (l - n); } if (x > 1.0) { c = l + (c - l) * (1.0 - l) / (x - l); } return c; }\nfn setLum(c: vec3<f32>, l: f32) -> vec3<f32> { return clipColor(c + (l - lum(c))); }\nfn sat(c: vec3<f32>) -> f32 { return max(c.r, max(c.g, c.b)) - min(c.r, min(c.g, c.b)); }\nfn setSat(c: vec3<f32>, s: f32) -> vec3<f32> { let mx = max(c.r, max(c.g, c.b)); let mn = min(c.r, min(c.g, c.b)); if (mx > mn) { return (c - vec3<f32>(mn)) * s / (mx - mn); } return vec3<f32>(0.0); }`;\nconst NONSEP: Record<string, { gl: string; gpu: string }> = {\n hue: { gl: 'return setLum(setSat(cs, sat(cb)), lum(cb));', gpu: 'return setLum(setSat(cs, sat(cb)), lum(cb));' },\n saturation: { gl: 'return setLum(setSat(cb, sat(cs)), lum(cb));', gpu: 'return setLum(setSat(cb, sat(cs)), lum(cb));' },\n color: { gl: 'return setLum(cs, lum(cb));', gpu: 'return setLum(cs, lum(cb));' },\n luminosity: { gl: 'return setLum(cb, lum(cs));', gpu: 'return setLum(cb, lum(cs));' },\n};\n\nconst GL_MAIN = `\n vec3 cs = front.a > 0.0 ? front.rgb / front.a : vec3(0.0);\n vec3 cb = back.a > 0.0 ? back.rgb / back.a : vec3(0.0);\n vec3 mixed = front.rgb * (1.0 - back.a) + front.a * back.a * blendRGB(cb, cs) + (1.0 - front.a) * back.rgb;\n finalColor = vec4(mixed, blendedAlpha) * uBlend;`;\nconst GPU_MAIN = `\n let cs = select(vec3<f32>(0.0), front.rgb / front.a, front.a > 0.0);\n let cb = select(vec3<f32>(0.0), back.rgb / back.a, back.a > 0.0);\n let mixed = front.rgb * (1.0 - back.a) + front.a * back.a * blendRGB(cb, cs) + (1.0 - front.a) * back.rgb;\n out = vec4<f32>(mixed, blendedAlpha) * blendUniforms.uBlend;`;\n\nconst CLASSES = new Map<string, new () => BlendModeFilter>();\n\n/** A fresh blend filter for a layer that has filters of its own (it goes last in the chain and reads the backdrop). */\nexport function createBlendFilter(name: string): BlendFilterLike | null {\n const C = CLASSES.get(name);\n return C ? (new C() as unknown as BlendFilterLike) : null;\n}\n\nfunction make(name: string, gl: string, gpu: string): void {\n const C = class extends BlendModeFilter {\n static extension = { name, type: ExtensionType.BlendMode };\n constructor() { super({ gl: { functions: gl, main: GL_MAIN }, gpu: { functions: gpu, main: GPU_MAIN } }); }\n };\n CLASSES.set(name, C);\n extensions.add(C as never);\n}\n\nexport const OWN_MODES: readonly string[] = [...Object.keys(SEPARABLE), ...Object.keys(NONSEP)];\n\nlet done = false;\n/** Register the blends (once per page), and give `core/blend.ts` the maker for the filter chain case. */\nexport function registerBlendModes(): void {\n setBlendFilterFactory(createBlendFilter); // every call: the registration below is once per page, the maker is cheap to hand over again\n if (done) return;\n done = true;\n for (const [name, s] of Object.entries(SEPARABLE)) {\n make(name,\n `float B(float b, float s) { ${s.gl} }\\nvec3 blendRGB(vec3 cb, vec3 cs) { return vec3(B(cb.r, cs.r), B(cb.g, cs.g), B(cb.b, cs.b)); }`,\n `fn B(b: f32, s: f32) -> f32 { ${s.gpu} }\\nfn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { return vec3<f32>(B(cb.r, cs.r), B(cb.g, cs.g), B(cb.b, cs.b)); }`);\n }\n for (const [name, s] of Object.entries(NONSEP)) {\n make(name, `${GL_NONSEP}\\nvec3 blendRGB(vec3 cb, vec3 cs) { ${s.gl} }`, `${GPU_NONSEP}\\nfn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { ${s.gpu} }`);\n }\n}\n"]}