pixi-effects 0.45.0 → 0.47.0

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Files changed (72) hide show
  1. package/CHANGELOG.md +17 -0
  2. package/README.md +5 -5
  3. package/ai/chat-template.html +3 -3
  4. package/ai/tools/check.mjs +2 -2
  5. package/ai/tools/lookup.mjs +6 -1
  6. package/ai/tools/pixi-effects.mjs +1 -0
  7. package/ai/tools/render.mjs +17 -1
  8. package/dist/Composition-NSY7A32Y.js +7 -0
  9. package/dist/{Composition-YGBQX3HZ.js.map → Composition-NSY7A32Y.js.map} +1 -1
  10. package/dist/Composition-PME3P5LP.cjs +16 -0
  11. package/dist/{Composition-N6BOROJ2.cjs.map → Composition-PME3P5LP.cjs.map} +1 -1
  12. package/dist/Controller.d.cts +2 -2
  13. package/dist/Controller.d.ts +2 -2
  14. package/dist/{Movie-C-d4zN-N.d.cts → Movie-BqrAWN0g.d.cts} +6 -1
  15. package/dist/{Movie-lMSS9JwX.d.ts → Movie-sV8nJr_f.d.ts} +6 -1
  16. package/dist/{Spans-XTIWYSNO.cjs → Spans-2TZCNREQ.cjs} +9 -9
  17. package/dist/{Spans-XTIWYSNO.cjs.map → Spans-2TZCNREQ.cjs.map} +1 -1
  18. package/dist/{Spans-6L2ZVECX.js → Spans-TESJPQKX.js} +4 -4
  19. package/dist/{Spans-6L2ZVECX.js.map → Spans-TESJPQKX.js.map} +1 -1
  20. package/dist/{chunk-O66JGPVV.cjs → chunk-23SXKSUI.cjs} +18 -4
  21. package/dist/chunk-23SXKSUI.cjs.map +1 -0
  22. package/dist/{chunk-K24FF4BT.js → chunk-4SEL6W7H.js} +18 -4
  23. package/dist/chunk-4SEL6W7H.js.map +1 -0
  24. package/dist/{chunk-3HZV3UHU.cjs → chunk-DKCMJILW.cjs} +67 -65
  25. package/dist/chunk-DKCMJILW.cjs.map +1 -0
  26. package/dist/{chunk-4QVQ5UJJ.js → chunk-DM2OLQOJ.js} +5 -6
  27. package/dist/chunk-DM2OLQOJ.js.map +1 -0
  28. package/dist/{chunk-ICI6ACHY.js → chunk-FPV3NPYC.js} +8 -6
  29. package/dist/chunk-FPV3NPYC.js.map +1 -0
  30. package/dist/{chunk-3IO5RWE4.cjs → chunk-I6VUQ2CR.cjs} +188 -74
  31. package/dist/chunk-I6VUQ2CR.cjs.map +1 -0
  32. package/dist/{chunk-X62H3RBG.cjs → chunk-LALEBV63.cjs} +5 -6
  33. package/dist/chunk-LALEBV63.cjs.map +1 -0
  34. package/dist/{chunk-Z6JQO7GX.js → chunk-W46VWAZC.js} +146 -32
  35. package/dist/chunk-W46VWAZC.js.map +1 -0
  36. package/dist/index.cjs +35 -35
  37. package/dist/index.d.cts +5 -3
  38. package/dist/index.d.ts +5 -3
  39. package/dist/index.js +4 -4
  40. package/dist/loader.css +1 -1
  41. package/dist/present.cjs +4 -4
  42. package/dist/present.d.cts +2 -2
  43. package/dist/present.d.ts +2 -2
  44. package/dist/present.js +4 -4
  45. package/dist/sound.cjs +2 -2
  46. package/dist/sound.js +1 -1
  47. package/dist/three.cjs +194 -15
  48. package/dist/three.cjs.map +1 -1
  49. package/dist/three.d.cts +75 -4
  50. package/dist/three.d.ts +75 -4
  51. package/dist/three.js +191 -13
  52. package/dist/three.js.map +1 -1
  53. package/dist/{types-C5xo0fzb.d.cts → types-CTSrPvY3.d.cts} +64 -58
  54. package/dist/{types-C5xo0fzb.d.ts → types-CTSrPvY3.d.ts} +64 -58
  55. package/docs/api.md +2 -1
  56. package/docs/dsl.md +25 -1
  57. package/llms-full.txt +65 -6
  58. package/package.json +1 -1
  59. package/skills/pixi-effects/SKILL.md +1 -1
  60. package/skills/pixi-effects/reference/cheatsheet.md +3 -3
  61. package/skills/pixi-effects/reference/recipes.md +34 -0
  62. package/skills/pixi-effects/template.html +6 -6
  63. package/dist/Composition-N6BOROJ2.cjs +0 -16
  64. package/dist/Composition-YGBQX3HZ.js +0 -7
  65. package/dist/chunk-3HZV3UHU.cjs.map +0 -1
  66. package/dist/chunk-3IO5RWE4.cjs.map +0 -1
  67. package/dist/chunk-4QVQ5UJJ.js.map +0 -1
  68. package/dist/chunk-ICI6ACHY.js.map +0 -1
  69. package/dist/chunk-K24FF4BT.js.map +0 -1
  70. package/dist/chunk-O66JGPVV.cjs.map +0 -1
  71. package/dist/chunk-X62H3RBG.cjs.map +0 -1
  72. package/dist/chunk-Z6JQO7GX.js.map +0 -1
package/CHANGELOG.md CHANGED
@@ -1,5 +1,22 @@
1
1
  # Changelog
2
2
 
3
+ ## 0.47.0
4
+
5
+ `init({ loudness })` now reaches its target over peaks, and the small things that cost 16 fresh agents time are fixed. Nothing breaks.
6
+
7
+ Found by a trial of 16 fresh agents (four models, four briefs) making videos with the published 0.46.0: all 16 delivered; these are what cost them time.
8
+
9
+ - **Changed: `movie.init({ loudness: -16 })` now reaches the target when the mix has peaks over a quiet bed.** The target was kept by one gain with the loudest sample held at -1 dBFS, so a click or a hit on top of a bed stopped the mix at -17 to -20 LUFS (5 of the 16 films) and the agents spent 3 to 5 `check` runs on volumes. A look-ahead limiter (3 ms ahead, 80 ms release, one gain for all channels, at most 10 dB) now takes such peaks down, and the true peak (not only the sample peak) is held at -1 dBTP. A mix without peaks gets the gain only, as before. On four of the trial films: -19.8, -17.4, -17.2, -17.4 LUFS became -16.1, -16, -16.1, -16. `check` says where the limiter worked hardest and which sounds play there (when it took 3 dB or more off), and, for a mix out of reach, the moment and the sounds that make it (it used to say "lower the sound that peaks" without naming it). The `buried` note now suggests a volume (about 3 dB under the mix).
10
+ - **New: `check` notes a music track that is a bar or more shorter than the longest one** (it falls silent from its last beat: usually a miscount; three agents), `pixi-effects quickstart` prints the first page (an agent typed it; AGENTS.md names a file), `render --help` lists every option with its default (it pointed into the source), and the cheatsheet says that `repeat: -1` is refused and that a `from` keyframe shows its start value from frame 0.
11
+ - **Fixed: `check` no longer ends a slow start early because of `/favicon.ico`.** A page without an icon link makes the browser ask for it and get a 404; that counted as a failed load and, 2.5 s later, as "the page did not become ready" with the favicon named as the cause (3 agents).
12
+ - **Fixed (docs): the `three-screen` recipe said the template's import map has `three/webgpu` and `three/tsl`.** It does not, and a three layer with the default renderer does not need them (the pixels are read back); only `renderer: 'webgpu'` does. All four app-launch agents hit it.
13
+ - **Changed: `animateText` takes `in: 'none'` / `out: 'none'` (same as `false`), says how an exit is written, and `out: { stagger }` gives the exit its own wave.** `out: { preset: 'fade', at: 6, stagger: 0 }` makes every piece leave at once after they came in letter by letter (5 agents asked for it). `out: { to }` now says that an exit takes `from` (the state the piece leaves to), and an unknown word says how to have no exit.
14
+
15
+ ## 0.46.0
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+
17
+ A live 2D layer can be the picture on a mesh of a `three` layer (a phone screen with an app running, a television, a label), clicks and hovers reach it, and a hidden source layer is no longer left culled. Nothing breaks.
18
+
19
+ - **New: `threeLayerTexture(ctx, 'screen')` puts a live 2D layer on a mesh of a `three` layer.** A phone or laptop screen with an app running, a television, a billboard, a label on a bottle: a `composition` listed before the three layer is drawn into a texture just before the three layer draws, and `screen.material` shows it on any mesh (or one face of a box). The 2D layer keeps its timeline, keyframes and filters and is no longer drawn on the stage. Colours equal the 2D layer channel for channel, on both routes: when the three layer is on PixiJS's GPU device the texture is PixiJS's own GPU texture used through three's `ExternalTexture` (no copy, 0.3 ms a frame), otherwise the pixels are read back (1.6 ms at 480 x 270, 4 ms at 1280 x 720). A function of the time (seek, export, `check`), kept across `setVars`. `{ transparent: true }` lets the empty and half-transparent parts show what is behind the mesh (same colours as the 2D layer over the same background, on every route); a texture seen small or at a slant is filtered, not aliased (mipmaps made after every draw on the shared GPU, anisotropy 4: 1-pixel stripes at a quarter size went from black and white stripes, spread 127, to one even grey, spread 0). **A click or hover on the mesh reaches the 2D layer:** `movie.pick(x, y)` on a point of the mesh answers for the layers inside the screen at the point of its picture under the pointer (`screen/button`, `local` in the layer's own pixels, `via` naming the three layer and the mesh), above the mesh itself; `only` / `ignore`, `movie.hover` and a page's click handler work through it. Found while reading the PixiJS 3D beta (its `ContainerTexture`). `tests/films/three-layer-texture`, recipe `three-screen`, `docs/dsl.md` "A 2D layer on a mesh".
3
20
  ## 0.45.0
4
21
 
5
22
  `check` stops waiting in silence when a page cannot load, says how the picture moves and ends, and the whole mix can be set to a loudness in one line. Nothing breaks.
package/README.md CHANGED
@@ -1,6 +1,6 @@
1
1
  # pixi-effects
2
2
 
3
- > **Status**: experimental — current release `0.45.0`. The API may still change between minor versions; see the [CHANGELOG](./CHANGELOG.md) for what each release changed.
3
+ > **Status**: experimental — current release `0.47.0`. The API may still change between minor versions; see the [CHANGELOG](./CHANGELOG.md) for what each release changed.
4
4
 
5
5
  **[Gallery →](https://yjmtmtk.github.io/pixi-effects/examples/gallery/)** · 43 pieces written as plain data by AI models · **[For AI →](https://yjmtmtk.github.io/pixi-effects/for-ai.html)** · what an AI reads and runs · **[Playground →](https://yjmtmtk.github.io/pixi-effects/examples/playground.html)** in the browser.
6
6
 
@@ -49,8 +49,8 @@ Drop the imports into an [importmap](https://developer.mozilla.org/docs/Web/HTML
49
49
  "imports": {
50
50
  "pixi.js": "https://esm.sh/pixi.js@8.22.0?bundle-deps",
51
51
  "mediabunny": "https://esm.sh/mediabunny",
52
- "pixi-effects": "https://cdn.jsdelivr.net/npm/pixi-effects@0.45.0/dist/index.js",
53
- "pixi-effects/controller": "https://cdn.jsdelivr.net/npm/pixi-effects@0.45.0/dist/Controller.js"
52
+ "pixi-effects": "https://cdn.jsdelivr.net/npm/pixi-effects@0.47.0/dist/index.js",
53
+ "pixi-effects/controller": "https://cdn.jsdelivr.net/npm/pixi-effects@0.47.0/dist/Controller.js"
54
54
  }
55
55
  }
56
56
  </script>
@@ -61,7 +61,7 @@ Drop the imports into an [importmap](https://developer.mozilla.org/docs/Web/HTML
61
61
  </script>
62
62
  ```
63
63
 
64
- Load the `dist/` files **as they are** (jsDelivr's `/npm/…/dist/…`, or unpkg's `https://unpkg.com/pixi-effects@0.45.0/dist/index.js`) rather than a CDN-rebundled build such as `esm.sh/pixi-effects` or jsDelivr's `+esm`: the entries (`pixi-effects`, `…/controller`, `…/three`) share internal chunks, which only works when each file is served untouched.
64
+ Load the `dist/` files **as they are** (jsDelivr's `/npm/…/dist/…`, or unpkg's `https://unpkg.com/pixi-effects@0.47.0/dist/index.js`) rather than a CDN-rebundled build such as `esm.sh/pixi-effects` or jsDelivr's `+esm`: the entries (`pixi-effects`, `…/controller`, `…/three`) share internal chunks, which only works when each file is served untouched.
65
65
 
66
66
  > **Using three.js?** Add two more entries (`three` and `pixi-effects/three`) to this importmap — see [Adding three.js](#adding-threejs-optional) below.
67
67
  >
@@ -78,7 +78,7 @@ Add two more entries to the importmap above: three.js itself, and the `pixi-effe
78
78
  "...": "(everything from the importmap above)",
79
79
  "three": "https://esm.sh/three@0.178.0",
80
80
  "three/addons/": "https://cdn.jsdelivr.net/npm/three@0.178.0/examples/jsm/",
81
- "pixi-effects/three": "https://cdn.jsdelivr.net/npm/pixi-effects@0.45.0/dist/three.js"
81
+ "pixi-effects/three": "https://cdn.jsdelivr.net/npm/pixi-effects@0.47.0/dist/three.js"
82
82
  }
83
83
  }
84
84
  </script>
@@ -59,9 +59,9 @@
59
59
  "imports": {
60
60
  "pixi.js": "https://cdn.jsdelivr.net/npm/pixi.js@8.22.0/dist/pixi.min.mjs",
61
61
  "mediabunny": "https://cdn.jsdelivr.net/npm/mediabunny@1.61.3/+esm",
62
- "pixi-effects": "https://cdn.jsdelivr.net/npm/pixi-effects@0.45.0/dist/index.js",
63
- "pixi-effects/controller": "https://cdn.jsdelivr.net/npm/pixi-effects@0.45.0/dist/Controller.js",
64
- "pixi-effects/present": "https://cdn.jsdelivr.net/npm/pixi-effects@0.45.0/dist/present.js"
62
+ "pixi-effects": "https://cdn.jsdelivr.net/npm/pixi-effects@0.47.0/dist/index.js",
63
+ "pixi-effects/controller": "https://cdn.jsdelivr.net/npm/pixi-effects@0.47.0/dist/Controller.js",
64
+ "pixi-effects/present": "https://cdn.jsdelivr.net/npm/pixi-effects@0.47.0/dist/present.js"
65
65
  }
66
66
  }
67
67
  </script>
@@ -13,7 +13,7 @@
13
13
  * Needs: Node >= 22 (built-in WebSocket), Chrome / Chromium installed (or --chrome PATH / CHROME=PATH). No npm dependencies.
14
14
  * The page must follow skills/pixi-effects/template.html: it exposes `window.movie` and sets `window.__ready = true` (and `window.__logs`).
15
15
  *
16
- * Options: --draft (the export is a draft: half size, low quality, no motion blur: a much smaller file; the drawing itself is not faster) · --at LIST (pictures at moments you name: 3.5, 50%, f120, title@end → frames/*.png and at.png) ·
16
+ * Options: --draft (the export is a draft: half size, low quality, no motion blur: a much smaller file; the drawing itself is not faster) · --at LIST (pictures at moments you name: 3.5, 50%, f120, title@end → frames/*.png and at.png: they are NOT in sheet.png, which is evenly spaced frames) ·
17
17
  * --query "a=1&b=2" (added to the page address: for a page that reads it, such as one video of a batch) ·
18
18
  * --crop X,Y,W,H (with --at: each picture is that part of the canvas, in canvas pixels, enlarged up to 4x so a small figure can be judged) ·
19
19
  * --pick X,Y (with --at, repeatable: what is under that canvas point at each moment, the top layer first, and the object a three layer met: `movie.pick`) ·
@@ -439,7 +439,7 @@ export async function runCheck(opts, log = console.log) {
439
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  cdp.on(m => {
440
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  if (m.method === 'Runtime.exceptionThrown') consoleLines.push(`uncaught: ${m.params.exceptionDetails.exception?.description || m.params.exceptionDetails.text}`);
441
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  else if (m.method === 'Network.requestWillBeSent') requests.set(m.params.requestId, { url: m.params.request.url, type: m.params.type });
442
- else if (m.method === 'Network.responseReceived' && m.params.response.status >= 400) {
442
+ else if (m.method === 'Network.responseReceived' && m.params.response.status >= 400 && !/\/favicon\.ico(\?|$)/.test(m.params.response.url)) { // (a page without an icon link makes the browser ask for /favicon.ico: not a failed load)
443
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  loadFailures.push({ url: m.params.response.url, status: m.params.response.status, type: m.params.type }); failureAt = Date.now();
444
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  } else if (m.method === 'Network.loadingFailed' && !m.params.canceled) {
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  const r = requests.get(m.params.requestId) ?? {};
@@ -12,6 +12,7 @@ import { fileURLToPath } from 'node:url';
12
12
 
13
13
  export const PACKAGE_ROOT = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '..', '..');
14
14
  const RECIPES = 'skills/pixi-effects/reference/recipes.md';
15
+ const QUICKSTART = 'skills/pixi-effects/reference/quickstart.md';
15
16
  /** What `help` reads, most useful first (the number is a small bonus in the ranking). */
16
17
  const CORPUS = [
17
18
  ['docs/dsl.md', 10], ['skills/pixi-effects/reference/cheatsheet.md', 8], ['skills/pixi-effects/reference/pitfalls.md', 6],
@@ -178,12 +179,16 @@ export function newPage(name, { cwd = process.cwd(), root = PACKAGE_ROOT, force
178
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179
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  const shownPath = (file, cwd) => { const r = path.relative(cwd, file); return r.startsWith('..') || path.isAbsolute(r) ? file : r; };
180
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181
- export const LOOKUP_COMMANDS = ['recipe', 'help', 'new'];
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+ export const LOOKUP_COMMANDS = ['recipe', 'help', 'new', 'quickstart'];
182
183
 
183
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  /** Run one of the commands: { code, stdout, stderr } (nothing is printed here). */
184
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  export function runLookup(cmd, args, { cwd = process.cwd(), root = PACKAGE_ROOT } = {}) {
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  const ok = (stdout) => ({ code: 0, stdout: stdout.endsWith('\n') ? stdout : stdout + '\n', stderr: '' });
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  const fail = (stderr, code = 1) => ({ code, stdout: '', stderr: stderr.endsWith('\n') ? stderr : stderr + '\n' });
188
+ if (cmd === 'quickstart') {
189
+ const md = readIf(path.join(root, QUICKSTART));
190
+ return md ? ok(md) : fail(`the quickstart is missing from this package (${QUICKSTART})`);
191
+ }
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  if (cmd === 'recipe') {
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  const md = readIf(path.join(root, RECIPES));
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  if (!md) return fail(`the recipes are missing from this package (${RECIPES})`);
@@ -29,6 +29,7 @@ const USAGE = `usage:
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29
  pixi-effects audio <file|url> -o <out.m4a> the sound of a file, copied out
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  pixi-effects concat <a> <b> … -o <out> join clips by copy and say where each starts
31
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  pixi-effects new <name> [--size 1080x1920] [--duration 20] a page to start from (<name>.html), 1280x720 and 6 s unless asked
32
+ pixi-effects quickstart the first page to read (2 KB): the workflow and the rules that cause most failures
32
33
  pixi-effects recipe [id] the tested recipes; with an id, one of them with its code
33
34
  pixi-effects help <word> the docs about a word (mask, threeD, keyframes, music …)
34
35
  (every option of a command is listed in the header of its file: node_modules/pixi-effects/ai/tools/<command>.mjs)`;
@@ -44,7 +44,23 @@ export function defaultOutput(page, format) {
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  return path.resolve(path.basename(page).replace(/\.[^.]+$/, '') + '.' + format);
45
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  }
46
46
 
47
- export const USAGE = 'usage: node ai/tools/render.mjs <page.html> [-o out.mp4] [--format mp4|webm|mov|mkv|wav|ogg|pdf] [--range A:B | --scene NAME] [--scale S] [--draft] [--quality very-low|low|medium|high|very-high] [--video-codec avc|hevc|vp9|av1|vp8] [--video-bitrate 8M|high] [--audio-codec C] [--motion-blur SAMPLES] [--shutter FRACTION] [--all-stops] [--query a=1] [--var name=value] [--size 1080x1920] [--strict] [--quiet] [--timeout S] [--root DIR] [--chrome PATH] [--help]\n(the header of ai/tools/render.mjs explains each option)';
47
+ const USAGE_LINE = 'usage: node ai/tools/render.mjs <page.html> [-o out.mp4] [--format mp4|webm|mov|mkv|wav|ogg|pdf] [--range A:B | --scene NAME] [--scale S] [--draft] [--quality very-low|low|medium|high|very-high] [--video-codec avc|hevc|vp9|av1|vp8] [--video-bitrate 8M|high] [--audio-codec C] [--motion-blur SAMPLES] [--shutter FRACTION] [--all-stops] [--query a=1] [--var name=value] [--size 1080x1920] [--strict] [--quiet] [--timeout S] [--root DIR] [--chrome PATH] [--help]';
48
+ export const USAGE = [
49
+ '%s',
50
+ 'options:',
51
+ ' -o, --out FILE the file to write (default ./<page name>.<format>; the container follows the extension: mp4 webm mov mkv)',
52
+ ' --format F mp4 webm mov mkv wav ogg pdf (wav / ogg: only the movie\'s sound; pdf: the deck as pages, one picture per page of a movie with `stops`; --all-stops makes a page of every stop)',
53
+ ' --quality Q very-low low medium high very-high: video and audio bitrate (default high)',
54
+ ' --range A:B only seconds A to B (2: runs to the end, :5 starts at the beginning) · --scene NAME: the span of a top-level layer, a movie\'s scene',
55
+ ' --scale S output size, 0 < S <= 1: a smaller picture, a smaller file',
56
+ ' --draft for looking: half size, low quality, no motion blur (a --quality you give still wins)',
57
+ ' --motion-blur N 2-64: each frame is drawn N times over the shutter and averaged (overrides the page\'s own motionBlur) · --shutter F: how long the shutter is open, 0-1 of a frame (default 0.5)',
58
+ ' --video-codec C avc hevc vp9 av1 vp8 · --video-bitrate B: a quality or bits a second (8M, 800k) · --audio-codec C',
59
+ ' --query "a=1&b=2" added to the page URL · --var name=value: a variable of the movie · --size WxH: render at another size',
60
+ ' --strict exit 1 when the page logged a warning (the file is still written) · --quiet: no progress line',
61
+ ' --timeout S seconds to wait (default 900) · --root DIR: the folder served (default: the nearest folder above the page with dist/) · --chrome PATH',
62
+ 'exit code: 0 the file was written, 1 the page or the render failed (no file), 2 bad usage',
63
+ ].join('\n').replace('%s', USAGE_LINE);
48
64
 
49
65
  export function parseRenderArgs(argv) {
50
66
  const o = { range: null, scene: null, scale: null, draft: false, qualityGiven: false, page: null, out: null, format: null, quality: 'high', videoCodec: null, videoBitrate: null, audioCodec: null, allStops: false, motionBlur: null, shutter: null, query: null, vars: [], size: null, strict: false, quiet: false, timeout: 900, root: null, chrome: null };
@@ -0,0 +1,7 @@
1
+ export { CompositionSequence } from './chunk-FPV3NPYC.js';
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+ import './chunk-DM2OLQOJ.js';
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+ import './chunk-VNP7QCJE.js';
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+ import './chunk-32MMNDDN.js';
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+ import './chunk-BXOCEZ4U.js';
6
+ //# sourceMappingURL=Composition-NSY7A32Y.js.map
7
+ //# sourceMappingURL=Composition-NSY7A32Y.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":[],"names":[],"mappings":"","file":"Composition-YGBQX3HZ.js"}
1
+ {"version":3,"sources":[],"names":[],"mappings":"","file":"Composition-NSY7A32Y.js"}
@@ -0,0 +1,16 @@
1
+ 'use strict';
2
+
3
+ var chunkDKCMJILW_cjs = require('./chunk-DKCMJILW.cjs');
4
+ require('./chunk-LALEBV63.cjs');
5
+ require('./chunk-JN7JHNZR.cjs');
6
+ require('./chunk-3SAS3ZE5.cjs');
7
+ require('./chunk-TWZNOUM7.cjs');
8
+
9
+
10
+
11
+ Object.defineProperty(exports, "CompositionSequence", {
12
+ enumerable: true,
13
+ get: function () { return chunkDKCMJILW_cjs.CompositionSequence; }
14
+ });
15
+ //# sourceMappingURL=Composition-PME3P5LP.cjs.map
16
+ //# sourceMappingURL=Composition-PME3P5LP.cjs.map
@@ -1 +1 @@
1
- {"version":3,"sources":[],"names":[],"mappings":"","file":"Composition-N6BOROJ2.cjs"}
1
+ {"version":3,"sources":[],"names":[],"mappings":"","file":"Composition-PME3P5LP.cjs"}
@@ -1,7 +1,7 @@
1
- import { M as Movie } from './Movie-C-d4zN-N.cjs';
1
+ import { M as Movie } from './Movie-BqrAWN0g.cjs';
2
2
  import 'pixi.js';
3
3
  import './soundEntry-DT13DNt8.cjs';
4
- import './types-C5xo0fzb.cjs';
4
+ import './types-CTSrPvY3.cjs';
5
5
 
6
6
  /**
7
7
  * The look of the bar. Each key sets a CSS custom property on the bar (so you can also set `--mc-accent` … in your own CSS, on the
@@ -1,7 +1,7 @@
1
- import { M as Movie } from './Movie-lMSS9JwX.js';
1
+ import { M as Movie } from './Movie-sV8nJr_f.js';
2
2
  import 'pixi.js';
3
3
  import './soundEntry-DT13DNt8.js';
4
- import './types-C5xo0fzb.js';
4
+ import './types-CTSrPvY3.js';
5
5
 
6
6
  /**
7
7
  * The look of the bar. Each key sets a CSS custom property on the bar (so you can also set `--mc-accent` … in your own CSS, on the
@@ -1,6 +1,6 @@
1
1
  import { Application } from 'pixi.js';
2
2
  import { A as AudioReport, a as AudioInspectOptions } from './soundEntry-DT13DNt8.cjs';
3
- import { a as Stop, A as AssetSpec, C as CompositionSpec } from './types-C5xo0fzb.cjs';
3
+ import { a as Stop, A as AssetSpec, C as CompositionSpec } from './types-CTSrPvY3.cjs';
4
4
 
5
5
  type EaseFn = (p: number) => number;
6
6
 
@@ -255,6 +255,11 @@ interface PickHit {
255
255
  x: number;
256
256
  y: number;
257
257
  };
258
+ /** The layer is shown on a mesh of a `three` layer (`threeLayerTexture`) and the point is on that mesh: the layer (`path` of the three layer) and the object (its name) it came through. `point` is still the canvas point; `local` is the point in the layer's own pixels. */
259
+ via?: {
260
+ path: string;
261
+ object: string;
262
+ };
258
263
  /** A `three` layer: what the ray through that point met first: the object (its name, or `''`), where (three's own units), and how far from the camera. */
259
264
  three?: {
260
265
  object: unknown;
@@ -1,6 +1,6 @@
1
1
  import { Application } from 'pixi.js';
2
2
  import { A as AudioReport, a as AudioInspectOptions } from './soundEntry-DT13DNt8.js';
3
- import { a as Stop, A as AssetSpec, C as CompositionSpec } from './types-C5xo0fzb.js';
3
+ import { a as Stop, A as AssetSpec, C as CompositionSpec } from './types-CTSrPvY3.js';
4
4
 
5
5
  type EaseFn = (p: number) => number;
6
6
 
@@ -255,6 +255,11 @@ interface PickHit {
255
255
  x: number;
256
256
  y: number;
257
257
  };
258
+ /** The layer is shown on a mesh of a `three` layer (`threeLayerTexture`) and the point is on that mesh: the layer (`path` of the three layer) and the object (its name) it came through. `point` is still the canvas point; `local` is the point in the layer's own pixels. */
259
+ via?: {
260
+ path: string;
261
+ object: string;
262
+ };
258
263
  /** A `three` layer: what the ray through that point met first: the object (its name, or `''`), where (three's own units), and how far from the camera. */
259
264
  three?: {
260
265
  object: unknown;
@@ -1,7 +1,7 @@
1
1
  'use strict';
2
2
 
3
- var chunk3HZV3UHU_cjs = require('./chunk-3HZV3UHU.cjs');
4
- var chunkX62H3RBG_cjs = require('./chunk-X62H3RBG.cjs');
3
+ var chunkDKCMJILW_cjs = require('./chunk-DKCMJILW.cjs');
4
+ var chunkLALEBV63_cjs = require('./chunk-LALEBV63.cjs');
5
5
  require('./chunk-JN7JHNZR.cjs');
6
6
  require('./chunk-3SAS3ZE5.cjs');
7
7
  require('./chunk-TWZNOUM7.cjs');
@@ -12,12 +12,12 @@ var strip = (props) => {
12
12
  const { visibleChars: _gone, ...rest } = props;
13
13
  return rest;
14
14
  };
15
- var SpansSequence = class extends chunk3HZV3UHU_cjs.CompositionSequence {
15
+ var SpansSequence = class extends chunkDKCMJILW_cjs.CompositionSequence {
16
16
  _meta;
17
17
  _count = { value: 0, visibleChars: 0 };
18
18
  constructor(spec, parent, root) {
19
19
  super(spec, parent, root);
20
- this._meta = chunkX62H3RBG_cjs.spansMeta.get(spec);
20
+ this._meta = chunkLALEBV63_cjs.spansMeta.get(spec);
21
21
  }
22
22
  /** `visibleChars` is the group's own counter, not a property to write on the container. */
23
23
  displayProps() {
@@ -33,8 +33,8 @@ var SpansSequence = class extends chunk3HZV3UHU_cjs.CompositionSequence {
33
33
  if (!this._meta?.typed) return;
34
34
  const scope = this.scope();
35
35
  const first = this.spec.initial?.visibleChars;
36
- this._count.visibleChars = first === void 0 ? 0 : chunkX62H3RBG_cjs.resolveNumber(first, scope);
37
- chunkX62H3RBG_cjs.bindCounterKeyframes(timeline, this._count, "visibleChars", () => this._distribute(), this.spec.keyframes ?? [], this.duration, offset + this.at, scope);
36
+ this._count.visibleChars = first === void 0 ? 0 : chunkLALEBV63_cjs.resolveNumber(first, scope);
37
+ chunkLALEBV63_cjs.bindCounterKeyframes(timeline, this._count, "visibleChars", () => this._distribute(), this.spec.keyframes ?? [], this.duration, offset + this.at, scope);
38
38
  this._distribute();
39
39
  }
40
40
  /** Every piece shows its part of the first N characters of the whole text. */
@@ -43,7 +43,7 @@ var SpansSequence = class extends chunk3HZV3UHU_cjs.CompositionSequence {
43
43
  const total = Math.max(0, Math.floor(this._count.visibleChars));
44
44
  let i = 0;
45
45
  for (const child of this._children) {
46
- if (!(child instanceof chunkX62H3RBG_cjs.TextSequence)) continue;
46
+ if (!(child instanceof chunkLALEBV63_cjs.TextSequence)) continue;
47
47
  const p = pieces[i++];
48
48
  if (p) child.setVisibleChars(Math.min(p.length, Math.max(0, total - p.start)));
49
49
  }
@@ -51,5 +51,5 @@ var SpansSequence = class extends chunk3HZV3UHU_cjs.CompositionSequence {
51
51
  };
52
52
 
53
53
  exports.SpansSequence = SpansSequence;
54
- //# sourceMappingURL=Spans-XTIWYSNO.cjs.map
55
- //# sourceMappingURL=Spans-XTIWYSNO.cjs.map
54
+ //# sourceMappingURL=Spans-2TZCNREQ.cjs.map
55
+ //# sourceMappingURL=Spans-2TZCNREQ.cjs.map
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../src/sequences/Spans.ts"],"names":["CompositionSequence","spansMeta","resolveNumber","bindCounterKeyframes","TextSequence"],"mappings":";;;;;;;;;AAQA,IAAM,KAAA,GAAQ,CAAC,KAAA,KAAgD;AAC7D,EAAA,IAAI,CAAC,KAAA,IAAS,EAAE,cAAA,IAAkB,QAAQ,OAAO,KAAA;AACjD,EAAA,MAAM,EAAE,YAAA,EAAc,KAAA,EAAO,GAAG,MAAK,GAAI,KAAA;AACzC,EAAA,OAAO,IAAA;AACT,CAAA;AAEO,IAAM,aAAA,GAAN,cAA4BA,qCAAA,CAAoB;AAAA,EACpC,KAAA;AAAA,EACA,MAAA,GAAuB,EAAE,KAAA,EAAO,CAAA,EAAG,cAAc,CAAA,EAAE;AAAA,EAEpE,WAAA,CAAY,IAAA,EAAoB,MAAA,EAAiC,IAAA,EAAwB;AACvF,IAAA,KAAA,CAAM,IAAA,EAAM,QAAQ,IAAI,CAAA;AACxB,IAAA,IAAA,CAAK,KAAA,GAAQC,2BAAA,CAAU,GAAA,CAAI,IAAI,CAAA;AAAA,EACjC;AAAA;AAAA,EAGmB,YAAA,GAAyH;AAC1I,IAAA,MAAM,CAAA,GAAI,MAAM,YAAA,EAAa;AAC7B,IAAA,IAAI,CAAC,IAAA,CAAK,KAAA,EAAO,KAAA,EAAO,OAAO,CAAA;AAC/B,IAAA,OAAO;AAAA,MACL,OAAA,EAAS,KAAA,CAAM,CAAA,CAAE,OAA4B,CAAA;AAAA,MAC7C,SAAA,EAAW,EAAE,SAAA,EAAW,GAAA,CAAI,SAAO,EAAE,GAAG,EAAA,EAAI,GAAA,EAAK,KAAA,CAAM,EAAA,CAAG,GAAG,CAAA,EAAG,EAAA,EAAI,KAAA,CAAM,EAAA,CAAG,EAAE,CAAA,EAAG,MAAM,KAAA,CAAM,EAAA,CAAG,IAAI,CAAA,EAAE,CAAE;AAAA,KAC3G;AAAA,EACF;AAAA,EAES,YAAA,CAAa,QAAA,EAAoB,MAAA,GAAS,CAAA,EAAS;AAC1D,IAAA,KAAA,CAAM,YAAA,CAAa,UAAU,MAAM,CAAA;AACnC,IAAA,IAAI,CAAC,IAAA,CAAK,KAAA,EAAO,KAAA,EAAO;AACxB,IAAA,MAAM,KAAA,GAAQ,KAAK,KAAA,EAAM;AACzB,IAAA,MAAM,KAAA,GAAS,IAAA,CAAK,IAAA,CAAK,OAAA,EAAiD,YAAA;AAC1E,IAAA,IAAA,CAAK,OAAO,YAAA,GAAe,KAAA,KAAU,SAAY,CAAA,GAAIC,+BAAA,CAAc,OAAO,KAAK,CAAA;AAC/E,IAAAC,sCAAA,CAAqB,UAAU,IAAA,CAAK,MAAA,EAAQ,gBAAgB,MAAM,IAAA,CAAK,aAAY,EAAG,IAAA,CAAK,IAAA,CAAK,SAAA,IAAa,EAAC,EAAG,IAAA,CAAK,UAAW,MAAA,GAAS,IAAA,CAAK,IAAI,KAAK,CAAA;AACxJ,IAAA,IAAA,CAAK,WAAA,EAAY;AAAA,EACnB;AAAA;AAAA,EAGQ,WAAA,GAAoB;AAC1B,IAAA,MAAM,MAAA,GAAS,KAAK,KAAA,CAAO,MAAA;AAC3B,IAAA,MAAM,KAAA,GAAQ,KAAK,GAAA,CAAI,CAAA,EAAG,KAAK,KAAA,CAAM,IAAA,CAAK,MAAA,CAAO,YAAY,CAAC,CAAA;AAC9D,IAAA,IAAI,CAAA,GAAI,CAAA;AACR,IAAA,KAAA,MAAW,KAAA,IAAS,KAAK,SAAA,EAAW;AAClC,MAAA,IAAI,EAAE,iBAAiBC,8BAAA,CAAA,EAAe;AACtC,MAAA,MAAM,CAAA,GAAI,OAAO,CAAA,EAAG,CAAA;AACpB,MAAA,IAAI,CAAA,EAAG,KAAA,CAAM,eAAA,CAAgB,IAAA,CAAK,IAAI,CAAA,CAAE,MAAA,EAAQ,IAAA,CAAK,GAAA,CAAI,CAAA,EAAG,KAAA,GAAQ,CAAA,CAAE,KAAK,CAAC,CAAC,CAAA;AAAA,IAC/E;AAAA,EACF;AACF","file":"Spans-2TZCNREQ.cjs","sourcesContent":["// The sequence behind a text layer with `spans`: a composition of ordinary text layers (see src/text/spans.ts) that also owns the typewriter\n// (`visibleChars`) of the whole text: it counts over every character of every piece, and tells each piece how many of its own to show.\nimport { CompositionSequence } from './Composition';\nimport { TextSequence, bindCounterKeyframes, resolveNumber, type CounterState } from './Text';\nimport { spansMeta, type SpansMeta } from '../text/spans';\nimport type { CompositionShape, SequenceSpec, Props } from '../types';\nimport type { Timeline } from '../core/timelineEngine';\n\nconst strip = (props: Props | undefined): Props | undefined => {\n if (!props || !('visibleChars' in props)) return props;\n const { visibleChars: _gone, ...rest } = props as Record<string, unknown>;\n return rest as unknown as Props;\n};\n\nexport class SpansSequence extends CompositionSequence {\n private readonly _meta: SpansMeta | undefined;\n private readonly _count: CounterState = { value: 0, visibleChars: 0 };\n\n constructor(spec: SequenceSpec, parent: CompositionShape | null, root: CompositionShape) {\n super(spec, parent, root);\n this._meta = spansMeta.get(spec);\n }\n\n /** `visibleChars` is the group's own counter, not a property to write on the container. */\n protected override displayProps(): { initial: CompositionSequence['spec']['initial']; keyframes: CompositionSequence['spec']['keyframes'] } {\n const p = super.displayProps();\n if (!this._meta?.typed) return p;\n return {\n initial: strip(p.initial as Props | undefined) as never,\n keyframes: p.keyframes?.map(kf => ({ ...kf, set: strip(kf.set), to: strip(kf.to), from: strip(kf.from) })),\n };\n }\n\n override bindTimeline(timeline: Timeline, offset = 0): void {\n super.bindTimeline(timeline, offset);\n if (!this._meta?.typed) return;\n const scope = this.scope();\n const first = (this.spec.initial as Record<string, unknown> | undefined)?.visibleChars;\n this._count.visibleChars = first === undefined ? 0 : resolveNumber(first, scope); // like a text: it starts at 0 once it is animated\n bindCounterKeyframes(timeline, this._count, 'visibleChars', () => this._distribute(), this.spec.keyframes ?? [], this.duration!, offset + this.at, scope);\n this._distribute();\n }\n\n /** Every piece shows its part of the first N characters of the whole text. */\n private _distribute(): void {\n const pieces = this._meta!.pieces;\n const total = Math.max(0, Math.floor(this._count.visibleChars));\n let i = 0;\n for (const child of this._children) {\n if (!(child instanceof TextSequence)) continue;\n const p = pieces[i++];\n if (p) child.setVisibleChars(Math.min(p.length, Math.max(0, total - p.start)));\n }\n }\n}\n"]}
@@ -1,5 +1,5 @@
1
- import { CompositionSequence } from './chunk-ICI6ACHY.js';
2
- import { spansMeta, resolveNumber, bindCounterKeyframes, TextSequence } from './chunk-4QVQ5UJJ.js';
1
+ import { CompositionSequence } from './chunk-FPV3NPYC.js';
2
+ import { spansMeta, resolveNumber, bindCounterKeyframes, TextSequence } from './chunk-DM2OLQOJ.js';
3
3
  import './chunk-VNP7QCJE.js';
4
4
  import './chunk-32MMNDDN.js';
5
5
  import './chunk-BXOCEZ4U.js';
@@ -49,5 +49,5 @@ var SpansSequence = class extends CompositionSequence {
49
49
  };
50
50
 
51
51
  export { SpansSequence };
52
- //# sourceMappingURL=Spans-6L2ZVECX.js.map
53
- //# sourceMappingURL=Spans-6L2ZVECX.js.map
52
+ //# sourceMappingURL=Spans-TESJPQKX.js.map
53
+ //# sourceMappingURL=Spans-TESJPQKX.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/sequences/Spans.ts"],"names":[],"mappings":";;;;;;;AAQA,IAAM,KAAA,GAAQ,CAAC,KAAA,KAAgD;AAC7D,EAAA,IAAI,CAAC,KAAA,IAAS,EAAE,cAAA,IAAkB,QAAQ,OAAO,KAAA;AACjD,EAAA,MAAM,EAAE,YAAA,EAAc,KAAA,EAAO,GAAG,MAAK,GAAI,KAAA;AACzC,EAAA,OAAO,IAAA;AACT,CAAA;AAEO,IAAM,aAAA,GAAN,cAA4B,mBAAA,CAAoB;AAAA,EACpC,KAAA;AAAA,EACA,MAAA,GAAuB,EAAE,KAAA,EAAO,CAAA,EAAG,cAAc,CAAA,EAAE;AAAA,EAEpE,WAAA,CAAY,IAAA,EAAoB,MAAA,EAAiC,IAAA,EAAwB;AACvF,IAAA,KAAA,CAAM,IAAA,EAAM,QAAQ,IAAI,CAAA;AACxB,IAAA,IAAA,CAAK,KAAA,GAAQ,SAAA,CAAU,GAAA,CAAI,IAAI,CAAA;AAAA,EACjC;AAAA;AAAA,EAGmB,YAAA,GAAyH;AAC1I,IAAA,MAAM,CAAA,GAAI,MAAM,YAAA,EAAa;AAC7B,IAAA,IAAI,CAAC,IAAA,CAAK,KAAA,EAAO,KAAA,EAAO,OAAO,CAAA;AAC/B,IAAA,OAAO;AAAA,MACL,OAAA,EAAS,KAAA,CAAM,CAAA,CAAE,OAA4B,CAAA;AAAA,MAC7C,SAAA,EAAW,EAAE,SAAA,EAAW,GAAA,CAAI,SAAO,EAAE,GAAG,EAAA,EAAI,GAAA,EAAK,KAAA,CAAM,EAAA,CAAG,GAAG,CAAA,EAAG,EAAA,EAAI,KAAA,CAAM,EAAA,CAAG,EAAE,CAAA,EAAG,MAAM,KAAA,CAAM,EAAA,CAAG,IAAI,CAAA,EAAE,CAAE;AAAA,KAC3G;AAAA,EACF;AAAA,EAES,YAAA,CAAa,QAAA,EAAoB,MAAA,GAAS,CAAA,EAAS;AAC1D,IAAA,KAAA,CAAM,YAAA,CAAa,UAAU,MAAM,CAAA;AACnC,IAAA,IAAI,CAAC,IAAA,CAAK,KAAA,EAAO,KAAA,EAAO;AACxB,IAAA,MAAM,KAAA,GAAQ,KAAK,KAAA,EAAM;AACzB,IAAA,MAAM,KAAA,GAAS,IAAA,CAAK,IAAA,CAAK,OAAA,EAAiD,YAAA;AAC1E,IAAA,IAAA,CAAK,OAAO,YAAA,GAAe,KAAA,KAAU,SAAY,CAAA,GAAI,aAAA,CAAc,OAAO,KAAK,CAAA;AAC/E,IAAA,oBAAA,CAAqB,UAAU,IAAA,CAAK,MAAA,EAAQ,gBAAgB,MAAM,IAAA,CAAK,aAAY,EAAG,IAAA,CAAK,IAAA,CAAK,SAAA,IAAa,EAAC,EAAG,IAAA,CAAK,UAAW,MAAA,GAAS,IAAA,CAAK,IAAI,KAAK,CAAA;AACxJ,IAAA,IAAA,CAAK,WAAA,EAAY;AAAA,EACnB;AAAA;AAAA,EAGQ,WAAA,GAAoB;AAC1B,IAAA,MAAM,MAAA,GAAS,KAAK,KAAA,CAAO,MAAA;AAC3B,IAAA,MAAM,KAAA,GAAQ,KAAK,GAAA,CAAI,CAAA,EAAG,KAAK,KAAA,CAAM,IAAA,CAAK,MAAA,CAAO,YAAY,CAAC,CAAA;AAC9D,IAAA,IAAI,CAAA,GAAI,CAAA;AACR,IAAA,KAAA,MAAW,KAAA,IAAS,KAAK,SAAA,EAAW;AAClC,MAAA,IAAI,EAAE,iBAAiB,YAAA,CAAA,EAAe;AACtC,MAAA,MAAM,CAAA,GAAI,OAAO,CAAA,EAAG,CAAA;AACpB,MAAA,IAAI,CAAA,EAAG,KAAA,CAAM,eAAA,CAAgB,IAAA,CAAK,IAAI,CAAA,CAAE,MAAA,EAAQ,IAAA,CAAK,GAAA,CAAI,CAAA,EAAG,KAAA,GAAQ,CAAA,CAAE,KAAK,CAAC,CAAC,CAAA;AAAA,IAC/E;AAAA,EACF;AACF","file":"Spans-6L2ZVECX.js","sourcesContent":["// The sequence behind a text layer with `spans`: a composition of ordinary text layers (see src/text/spans.ts) that also owns the typewriter\n// (`visibleChars`) of the whole text: it counts over every character of every piece, and tells each piece how many of its own to show.\nimport { CompositionSequence } from './Composition';\nimport { TextSequence, bindCounterKeyframes, resolveNumber, type CounterState } from './Text';\nimport { spansMeta, type SpansMeta } from '../text/spans';\nimport type { CompositionShape, SequenceSpec, Props } from '../types';\nimport type { Timeline } from '../core/timelineEngine';\n\nconst strip = (props: Props | undefined): Props | undefined => {\n if (!props || !('visibleChars' in props)) return props;\n const { visibleChars: _gone, ...rest } = props as Record<string, unknown>;\n return rest as unknown as Props;\n};\n\nexport class SpansSequence extends CompositionSequence {\n private readonly _meta: SpansMeta | undefined;\n private readonly _count: CounterState = { value: 0, visibleChars: 0 };\n\n constructor(spec: SequenceSpec, parent: CompositionShape | null, root: CompositionShape) {\n super(spec, parent, root);\n this._meta = spansMeta.get(spec);\n }\n\n /** `visibleChars` is the group's own counter, not a property to write on the container. */\n protected override displayProps(): { initial: CompositionSequence['spec']['initial']; keyframes: CompositionSequence['spec']['keyframes'] } {\n const p = super.displayProps();\n if (!this._meta?.typed) return p;\n return {\n initial: strip(p.initial as Props | undefined) as never,\n keyframes: p.keyframes?.map(kf => ({ ...kf, set: strip(kf.set), to: strip(kf.to), from: strip(kf.from) })),\n };\n }\n\n override bindTimeline(timeline: Timeline, offset = 0): void {\n super.bindTimeline(timeline, offset);\n if (!this._meta?.typed) return;\n const scope = this.scope();\n const first = (this.spec.initial as Record<string, unknown> | undefined)?.visibleChars;\n this._count.visibleChars = first === undefined ? 0 : resolveNumber(first, scope); // like a text: it starts at 0 once it is animated\n bindCounterKeyframes(timeline, this._count, 'visibleChars', () => this._distribute(), this.spec.keyframes ?? [], this.duration!, offset + this.at, scope);\n this._distribute();\n }\n\n /** Every piece shows its part of the first N characters of the whole text. */\n private _distribute(): void {\n const pieces = this._meta!.pieces;\n const total = Math.max(0, Math.floor(this._count.visibleChars));\n let i = 0;\n for (const child of this._children) {\n if (!(child instanceof TextSequence)) continue;\n const p = pieces[i++];\n if (p) child.setVisibleChars(Math.min(p.length, Math.max(0, total - p.start)));\n }\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/sequences/Spans.ts"],"names":[],"mappings":";;;;;;;AAQA,IAAM,KAAA,GAAQ,CAAC,KAAA,KAAgD;AAC7D,EAAA,IAAI,CAAC,KAAA,IAAS,EAAE,cAAA,IAAkB,QAAQ,OAAO,KAAA;AACjD,EAAA,MAAM,EAAE,YAAA,EAAc,KAAA,EAAO,GAAG,MAAK,GAAI,KAAA;AACzC,EAAA,OAAO,IAAA;AACT,CAAA;AAEO,IAAM,aAAA,GAAN,cAA4B,mBAAA,CAAoB;AAAA,EACpC,KAAA;AAAA,EACA,MAAA,GAAuB,EAAE,KAAA,EAAO,CAAA,EAAG,cAAc,CAAA,EAAE;AAAA,EAEpE,WAAA,CAAY,IAAA,EAAoB,MAAA,EAAiC,IAAA,EAAwB;AACvF,IAAA,KAAA,CAAM,IAAA,EAAM,QAAQ,IAAI,CAAA;AACxB,IAAA,IAAA,CAAK,KAAA,GAAQ,SAAA,CAAU,GAAA,CAAI,IAAI,CAAA;AAAA,EACjC;AAAA;AAAA,EAGmB,YAAA,GAAyH;AAC1I,IAAA,MAAM,CAAA,GAAI,MAAM,YAAA,EAAa;AAC7B,IAAA,IAAI,CAAC,IAAA,CAAK,KAAA,EAAO,KAAA,EAAO,OAAO,CAAA;AAC/B,IAAA,OAAO;AAAA,MACL,OAAA,EAAS,KAAA,CAAM,CAAA,CAAE,OAA4B,CAAA;AAAA,MAC7C,SAAA,EAAW,EAAE,SAAA,EAAW,GAAA,CAAI,SAAO,EAAE,GAAG,EAAA,EAAI,GAAA,EAAK,KAAA,CAAM,EAAA,CAAG,GAAG,CAAA,EAAG,EAAA,EAAI,KAAA,CAAM,EAAA,CAAG,EAAE,CAAA,EAAG,MAAM,KAAA,CAAM,EAAA,CAAG,IAAI,CAAA,EAAE,CAAE;AAAA,KAC3G;AAAA,EACF;AAAA,EAES,YAAA,CAAa,QAAA,EAAoB,MAAA,GAAS,CAAA,EAAS;AAC1D,IAAA,KAAA,CAAM,YAAA,CAAa,UAAU,MAAM,CAAA;AACnC,IAAA,IAAI,CAAC,IAAA,CAAK,KAAA,EAAO,KAAA,EAAO;AACxB,IAAA,MAAM,KAAA,GAAQ,KAAK,KAAA,EAAM;AACzB,IAAA,MAAM,KAAA,GAAS,IAAA,CAAK,IAAA,CAAK,OAAA,EAAiD,YAAA;AAC1E,IAAA,IAAA,CAAK,OAAO,YAAA,GAAe,KAAA,KAAU,SAAY,CAAA,GAAI,aAAA,CAAc,OAAO,KAAK,CAAA;AAC/E,IAAA,oBAAA,CAAqB,UAAU,IAAA,CAAK,MAAA,EAAQ,gBAAgB,MAAM,IAAA,CAAK,aAAY,EAAG,IAAA,CAAK,IAAA,CAAK,SAAA,IAAa,EAAC,EAAG,IAAA,CAAK,UAAW,MAAA,GAAS,IAAA,CAAK,IAAI,KAAK,CAAA;AACxJ,IAAA,IAAA,CAAK,WAAA,EAAY;AAAA,EACnB;AAAA;AAAA,EAGQ,WAAA,GAAoB;AAC1B,IAAA,MAAM,MAAA,GAAS,KAAK,KAAA,CAAO,MAAA;AAC3B,IAAA,MAAM,KAAA,GAAQ,KAAK,GAAA,CAAI,CAAA,EAAG,KAAK,KAAA,CAAM,IAAA,CAAK,MAAA,CAAO,YAAY,CAAC,CAAA;AAC9D,IAAA,IAAI,CAAA,GAAI,CAAA;AACR,IAAA,KAAA,MAAW,KAAA,IAAS,KAAK,SAAA,EAAW;AAClC,MAAA,IAAI,EAAE,iBAAiB,YAAA,CAAA,EAAe;AACtC,MAAA,MAAM,CAAA,GAAI,OAAO,CAAA,EAAG,CAAA;AACpB,MAAA,IAAI,CAAA,EAAG,KAAA,CAAM,eAAA,CAAgB,IAAA,CAAK,IAAI,CAAA,CAAE,MAAA,EAAQ,IAAA,CAAK,GAAA,CAAI,CAAA,EAAG,KAAA,GAAQ,CAAA,CAAE,KAAK,CAAC,CAAC,CAAA;AAAA,IAC/E;AAAA,EACF;AACF","file":"Spans-TESJPQKX.js","sourcesContent":["// The sequence behind a text layer with `spans`: a composition of ordinary text layers (see src/text/spans.ts) that also owns the typewriter\n// (`visibleChars`) of the whole text: it counts over every character of every piece, and tells each piece how many of its own to show.\nimport { CompositionSequence } from './Composition';\nimport { TextSequence, bindCounterKeyframes, resolveNumber, type CounterState } from './Text';\nimport { spansMeta, type SpansMeta } from '../text/spans';\nimport type { CompositionShape, SequenceSpec, Props } from '../types';\nimport type { Timeline } from '../core/timelineEngine';\n\nconst strip = (props: Props | undefined): Props | undefined => {\n if (!props || !('visibleChars' in props)) return props;\n const { visibleChars: _gone, ...rest } = props as Record<string, unknown>;\n return rest as unknown as Props;\n};\n\nexport class SpansSequence extends CompositionSequence {\n private readonly _meta: SpansMeta | undefined;\n private readonly _count: CounterState = { value: 0, visibleChars: 0 };\n\n constructor(spec: SequenceSpec, parent: CompositionShape | null, root: CompositionShape) {\n super(spec, parent, root);\n this._meta = spansMeta.get(spec);\n }\n\n /** `visibleChars` is the group's own counter, not a property to write on the container. */\n protected override displayProps(): { initial: CompositionSequence['spec']['initial']; keyframes: CompositionSequence['spec']['keyframes'] } {\n const p = super.displayProps();\n if (!this._meta?.typed) return p;\n return {\n initial: strip(p.initial as Props | undefined) as never,\n keyframes: p.keyframes?.map(kf => ({ ...kf, set: strip(kf.set), to: strip(kf.to), from: strip(kf.from) })),\n };\n }\n\n override bindTimeline(timeline: Timeline, offset = 0): void {\n super.bindTimeline(timeline, offset);\n if (!this._meta?.typed) return;\n const scope = this.scope();\n const first = (this.spec.initial as Record<string, unknown> | undefined)?.visibleChars;\n this._count.visibleChars = first === undefined ? 0 : resolveNumber(first, scope); // like a text: it starts at 0 once it is animated\n bindCounterKeyframes(timeline, this._count, 'visibleChars', () => this._distribute(), this.spec.keyframes ?? [], this.duration!, offset + this.at, scope);\n this._distribute();\n }\n\n /** Every piece shows its part of the first N characters of the whole text. */\n private _distribute(): void {\n const pieces = this._meta!.pieces;\n const total = Math.max(0, Math.floor(this._count.visibleChars));\n let i = 0;\n for (const child of this._children) {\n if (!(child instanceof TextSequence)) continue;\n const p = pieces[i++];\n if (p) child.setVisibleChars(Math.min(p.length, Math.max(0, total - p.start)));\n }\n }\n}\n"]}
@@ -357,6 +357,12 @@ function analyzeAudio(mix, sources, stats, movieDuration, opts = {}) {
357
357
  const over = s.music.seconds - plays;
358
358
  if (over > 2 && over / s.music.seconds > 0.15) scoreNotes.push(`${layer} (${source}): the score is ${Math.round(s.music.seconds * 10) / 10}s long but only ${Math.round(plays * 100) / 100}s of it play, so it is cut off mid-phrase. Write fewer bars (or a faster tempo) so it ends with the movie`);
359
359
  }
360
+ if (s.music && s.music.tracks.length > 1) {
361
+ const short = s.music.tracks.filter((t) => t.beats <= s.music.beats - s.music.meter);
362
+ if (short.length > 0) {
363
+ scoreNotes.push(`${layer} (${source}): ${short.slice(0, 3).map((t) => `the ${t.inst} track is ${Math.round(t.beats * 100) / 100} beats long against ${s.music.beats} for the longest and falls silent from beat ${Math.round(t.beats * 100) / 100} (bar ${Math.floor(t.beats / s.music.meter) + 1})`).join("; ")}. If that is a miscount, add its missing beats (a rest is \`_:4\`); if it is on purpose, ignore this`);
364
+ }
365
+ }
360
366
  let belowMixDb;
361
367
  if (!clock && !s.sourceMap && s.start < movieDuration && ownDb > INAUDIBLE_DB) {
362
368
  const at = s.start + sound.loudestAt;
@@ -371,7 +377,7 @@ function analyzeAudio(mix, sources, stats, movieDuration, opts = {}) {
371
377
  if (buried.length > 0) {
372
378
  const worst = buried.reduce((a, b) => b.belowMixDb > a.belowMixDb ? b : a);
373
379
  const distinct = new Set(buried.map((x) => (x.layer === "an audio layer" ? `#${buried.indexOf(x)}` : x.layer) + x.source)).size;
374
- scoreNotes.push(`${distinct === 1 ? "1 sound effect is" : `${distinct} sound effects are`} buried (${BURIED_DB} dB or more under the loudest sample of the mix around its loudest moment${buried.length > distinct ? `, ${buried.length} times in all` : ""}): the worst is ${worst.layer} (${worst.source}), its own peak ${worst.ownDb} dBFS at volume ${Math.round(worst.topVolume * 100) / 100} against ${worst.around} dBFS at ${worst.at} s, ${worst.belowMixDb} dB louder. If it is meant to be heard, raise its volume (an accent over music needs 2 to 3) or lower what plays there; every source's belowMixDb has its own number`);
380
+ scoreNotes.push(`${distinct === 1 ? "1 sound effect is" : `${distinct} sound effects are`} buried (${BURIED_DB} dB or more under the loudest sample of the mix around its loudest moment${buried.length > distinct ? `, ${buried.length} times in all` : ""}): the worst is ${worst.layer} (${worst.source}), its own peak ${worst.ownDb} dBFS at volume ${Math.round(worst.topVolume * 100) / 100} against ${worst.around} dBFS at ${worst.at} s, ${worst.belowMixDb} dB louder. If it is meant to be heard, raise its volume (this one to about ${Math.round(Math.min(4, worst.topVolume * 10 ** ((worst.belowMixDb - 3) / 20)) * 10) / 10}, which puts it about 3 dB under the mix; an accent over music needs 2 to 3) or lower what plays there; every source's belowMixDb has its own number`);
375
381
  }
376
382
  const whole = measureLoudness(chans, sr);
377
383
  const silences = findSilences(chans, sr, { minLength: 1 });
@@ -385,8 +391,16 @@ function analyzeAudio(mix, sources, stats, movieDuration, opts = {}) {
385
391
  if (whole.truePeakDb > LOUDNESS_NOTES.headroomDb && whole.truePeakDb <= 0) notes.push(`the true peak is ${whole.truePeakDb} dBTP: little headroom left for encoding (keep it below ${LOUDNESS_NOTES.headroomDb} dBTP)`);
386
392
  const asked = stats?.loudness;
387
393
  if (asked) {
394
+ const playingAt = (t) => {
395
+ const at = sources.filter((x) => x.start <= t && t < Math.min(x.end, movieDuration)).map((x) => x.layer && x.layer !== "an audio layer" ? `${x.layer}${x.source ? ` (${x.source})` : ""}` : x.source ?? "audio");
396
+ return [...new Set(at)].slice(0, 6).join(", ") || "nothing that is listed";
397
+ };
388
398
  if (asked.gainDb !== 0) notes.push(`the whole mix was ${asked.gainDb > 0 ? "raised" : "lowered"} by ${Math.abs(asked.gainDb)} dB to reach ${asked.target} LUFS (init({ loudness: ${asked.target} }))`);
389
- if (asked.limited) notes.push(`the mix could not reach ${asked.target} LUFS: its loudest sample would pass -1 dBFS, so it stopped at ${asked.reachedLufs} LUFS; lower the sound that peaks (a click or hit on top of a quiet bed), or ask for less`);
399
+ if (asked.limited) {
400
+ notes.push(`the mix could not reach ${asked.target} LUFS: it stopped at ${asked.reachedLufs} LUFS because its loudest moment${asked.limiterAt !== void 0 ? ` (at ${asked.limiterAt} s, where ${playingAt(asked.limiterAt)} play)` : ""} would need more than ${asked.limiterDb ?? 10} dB of limiting to stay under -1 dBTP; lower the sound that peaks there (a click or hit on top of a quiet bed), or ask for less`);
401
+ } else if (asked.limiterDb !== void 0 && asked.limiterDb >= 3) {
402
+ notes.push(`a limiter took up to ${asked.limiterDb} dB off the loudest peak (at ${asked.limiterAt} s, where ${playingAt(asked.limiterAt ?? 0)} play) so that the mix reaches ${asked.target} LUFS without passing -1 dBTP: if that sound should hit harder, lower what plays under it`);
403
+ }
390
404
  }
391
405
  for (const q of silences.slice(0, 3)) notes.push(`the mix is silent from ${q.from} s to ${q.to} s (${Math.round((q.to - q.from) * 10) / 10} s)`);
392
406
  if (silences.length > 3) notes.push(`and ${silences.length - 3} more silent stretch(es) (loudness.silences lists them all)`);
@@ -433,5 +447,5 @@ exports.inspectSound = inspectSound;
433
447
  exports.measureLoudness = measureLoudness;
434
448
  exports.playSpan = playSpan;
435
449
  exports.resampleThrough = resampleThrough;
436
- //# sourceMappingURL=chunk-O66JGPVV.cjs.map
437
- //# sourceMappingURL=chunk-O66JGPVV.cjs.map
450
+ //# sourceMappingURL=chunk-23SXKSUI.cjs.map
451
+ //# sourceMappingURL=chunk-23SXKSUI.cjs.map
@@ -0,0 +1 @@
1
+ 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type { AudioDescriptor } from '../types';\n\ntype RemapFields = Pick<AudioDescriptor, 'start' | 'end' | 'loop' | 'initialVolume' | 'volumeKeyframes' | 'warp' | 'sourceMap'>;\n\n/** The gain of a sound at its own time `u`: `initialVolume` from `start`, then straight lines to each point (what the Web Audio ramps did). */\nfunction gainAt(a: RemapFields, u: number): number {\n let prevT = a.start, prevV = a.initialVolume ?? 1;\n if (u <= prevT) return prevV;\n for (const kf of a.volumeKeyframes ?? []) {\n if (u <= kf.time) return kf.time === prevT ? kf.value : prevV + (kf.value - prevV) * ((u - prevT) / (kf.time - prevT));\n prevT = kf.time; prevV = kf.value;\n }\n return prevV;\n}\n\nconst CELL = 1 / 1000;\n\n/**\n * Render a sound through its time maps. For every output sample T: u = warp(T) (sampled every millisecond, interpolated), the position\n * in the sound is sourceMap(u) (or u - start), and the sample is read with linear interpolation. Where the position hardly moves (a\n * freeze) it fades to silence rather than hold one sample as a DC offset. Returns null when it is never audible. `at` is where in the\n * mix the returned samples begin. Pitch follows speed (a resample, like a tape).\n */\nexport function resampleThrough(\n a: RemapFields, left: Float32Array, right: Float32Array, srcRate: number, outRate: number, total: number,\n): { L: Float32Array; R: Float32Array; at: number } | null {\n const nCell = Math.ceil(total / CELL) + 2;\n const U = new Float64Array(nCell);\n let first = -1, last = -1;\n for (let k = 0; k < nCell; k++) {\n const u = a.warp ? a.warp(k * CELL) : k * CELL;\n U[k] = u;\n if (Number.isFinite(u) && u >= a.start && u < a.end) { if (first < 0) first = k; last = k; }\n }\n if (first < 0) return null;\n const lo = Math.max(0, (first - 1) * CELL), hi = Math.min(total, (last + 2) * CELL);\n const n = Math.max(1, Math.ceil((hi - lo) * outRate));\n const L = new Float32Array(n), R = new Float32Array(n);\n const dur = left.length / srcRate;\n let prevPos = NaN;\n for (let i = 0; i < n; i++) {\n const T = lo + i / outRate;\n const x = T / CELL, k = Math.min(Math.floor(x), nCell - 2), f = x - k;\n const u0 = U[k]!, u1 = U[k + 1]!;\n if (!(Number.isFinite(u0) && Number.isFinite(u1))) { prevPos = NaN; continue; }\n const u = u0 * (1 - f) + u1 * f;\n if (u < a.start || u >= a.end) { prevPos = NaN; continue; }\n const raw = a.sourceMap ? a.sourceMap(u) : u - a.start;\n let pos = raw;\n if (a.loop) pos = ((pos % dur) + dur) % dur;\n const rate = Number.isNaN(prevPos) ? 1 : Math.abs(raw - prevPos) * outRate;\n prevPos = raw;\n if (pos < 0 || pos >= dur) continue;\n const g = gainAt(a, u) * Math.min(1, rate / 0.02);\n const sp = pos * srcRate, j = Math.floor(sp), fr = sp - j, j1 = Math.min(j + 1, left.length - 1);\n L[i] = (left[j]! * (1 - fr) + left[j1]! * fr) * g;\n R[i] = (right[j]! * (1 - fr) + right[j1]! * fr) * g;\n }\n return { L, R, at: lo };\n}\n\n/**\n * When a sound plays, in the MOVIE's time. Without a `warp` that is `start`..`end`; with one (the sound sits in a remapped composition)\n * `start` / `end` are the composition's local times, so the span is where the warp lands inside them. `total` is the movie's length.\n */\nexport function playSpan(a: Pick<AudioDescriptor, 'start' | 'end' | 'warp'>, total: number): { start: number; end: number } {\n if (!a.warp) return { start: a.start, end: a.end };\n let first = -1, last = -1;\n const n = Math.ceil(total / CELL) + 1;\n for (let k = 0; k <= n; k++) {\n const u = a.warp(k * CELL);\n if (Number.isFinite(u) && u >= a.start && u < a.end) { if (first < 0) first = k; last = k; }\n }\n return first < 0 ? { start: total, end: total } : { start: first * CELL, end: (last + 1) * CELL };\n}\n\n/**\n * The farthest local time the warp (the clock of the composition the sound sits in) reaches during the movie. A sound whose local `end` is\n * beyond it is cut short by that clock (it stops or stands still) — a different cause than the end of the movie.\n */\nexport function clockReach(a: Pick<AudioDescriptor, 'warp'>, total: number): number {\n let reach = -Infinity;\n const n = Math.ceil(total / CELL) + 1;\n for (let k = 0; k <= n; k++) {\n const u = a.warp ? a.warp(k * CELL) : k * CELL;\n if (Number.isFinite(u) && u > reach) reach = u;\n }\n return reach;\n}\n","/** In-place radix-2 FFT (re/im arrays of the same power-of-two length). */\nexport function fft(re: Float64Array, im: Float64Array): void {\n const n = re.length;\n for (let i = 1, j = 0; i < n; i++) {\n let bit = n >> 1;\n for (; j & bit; bit >>= 1) j ^= bit;\n j ^= bit;\n if (i < j) { [re[i], re[j]] = [re[j]!, re[i]!]; [im[i], im[j]] = [im[j]!, im[i]!]; }\n }\n for (let len = 2; len <= n; len <<= 1) {\n const ang = (-2 * Math.PI) / len;\n for (let i = 0; i < n; i += len) {\n for (let k = 0; k < len / 2; k++) {\n const wr = Math.cos(ang * k), wi = Math.sin(ang * k);\n const a = i + k, b = a + len / 2;\n const xr = re[b]! * wr - im[b]! * wi, xi = re[b]! * wi + im[b]! * wr;\n re[b] = re[a]! - xr; im[b] = im[a]! - xi;\n re[a] = re[a]! + xr; im[a] = im[a]! + xi;\n }\n }\n }\n}\n\nconst FRAME = 2048;\n\n/**\n * Spectral centroid (\"brightness\") in Hz of `samples[from, to)`: the power-weighted mean frequency\n * over Hann-windowed 2048-sample frames (louder frames count more). 0 for silence.\n * Rough guide: < 500 Hz dark / boomy, 1–3 kHz mid, > 4 kHz bright / airy.\n */\nexport function spectralCentroid(samples: Float32Array, sampleRate: number, from = 0, to = samples.length): number {\n let num = 0;\n let den = 0;\n const re = new Float64Array(FRAME);\n const im = new Float64Array(FRAME);\n const end = Math.min(to, samples.length);\n for (let start = Math.max(0, from); start < end; start += FRAME / 2) {\n for (let i = 0; i < FRAME; i++) {\n const k = start + i;\n const w = 0.5 - 0.5 * Math.cos((2 * Math.PI * i) / (FRAME - 1));\n re[i] = k < end ? samples[k]! * w : 0;\n im[i] = 0;\n }\n fft(re, im);\n for (let b = 1; b < FRAME / 2; b++) {\n const power = re[b]! * re[b]! + im[b]! * im[b]!;\n num += power * ((b * sampleRate) / FRAME);\n den += power;\n }\n }\n return den > 1e-9 ? Math.round(num / den / 10) * 10 : 0;\n}\n","/** Loudness of a mix, ITU-R BS.1770-4 / EBU R128, without a dependency. Pure: takes channels, returns numbers. */\nexport interface LoudnessReport { integratedLufs: number | null; truePeakDb: number | null; samplePeakDb: number; clippedSamples: number }\n\n/** Where the advice in `inspectAudio().notes` starts: one place, so the docs can point at it. */\nexport const LOUDNESS_NOTES = { quietBelow: -20, loudAbove: -9, headroomDb: -1 } as const;\n\ninterface Biquad { b: [number, number, number]; a: [number, number, number] }\n\n/** The K-weighting of BS.1770-4: a high shelf, then a 38 Hz high-pass, as biquads for any sample rate (bilinear transform). */\nfunction kWeighting(fs: number): [Biquad, Biquad] {\n const f0 = 1681.974450955533, G = 3.999843853973347, Q = 0.7071752369554196;\n const K = Math.tan(Math.PI * f0 / fs), Vh = 10 ** (G / 20), Vb = Vh ** 0.4996667741545416;\n const a0 = 1 + K / Q + K * K;\n const shelf: Biquad = {\n b: [(Vh + Vb * K / Q + K * K) / a0, 2 * (K * K - Vh) / a0, (Vh - Vb * K / Q + K * K) / a0],\n a: [1, 2 * (K * K - 1) / a0, (1 - K / Q + K * K) / a0],\n };\n const f1 = 38.13547087602444, Q1 = 0.5003270373238773, K1 = Math.tan(Math.PI * f1 / fs), a1 = 1 + K1 / Q1 + K1 * K1;\n const high: Biquad = { b: [1, -2, 1], a: [1, 2 * (K1 * K1 - 1) / a1, (1 - K1 / Q1 + K1 * K1) / a1] };\n return [shelf, high];\n}\n\nfunction filter(x: Float32Array, stages: Biquad[]): Float32Array {\n let cur = x;\n for (const { b, a } of stages) {\n const out = new Float32Array(cur.length); // Float32 between stages: half the memory, far below the measurement's resolution\n let x1 = 0, x2 = 0, y1 = 0, y2 = 0;\n for (let i = 0; i < cur.length; i++) {\n const xi = cur[i]!, y = b[0] * xi + b[1] * x1 + b[2] * x2 - a[1] * y1 - a[2] * y2;\n x2 = x1; x1 = xi; y2 = y1; y1 = y; out[i] = y;\n }\n cur = out;\n }\n return cur;\n}\n\nconst toDb = (x: number): number => Math.round(200 * Math.log10(Math.max(x, 1e-6))) / 10; // 0.1 dB, floor -120\n\nconst TP_HALF = 12, TP_BLOCK = 32;\nconst TP_KERNELS = [0.25, 0.5, 0.75].map(p => Float64Array.from({ length: 2 * TP_HALF }, (_, j) => {\n const k = j - TP_HALF + 1, x = k - p, s = x === 0 ? 1 : Math.sin(Math.PI * x) / (Math.PI * x);\n return s * (0.5 + 0.5 * Math.cos(Math.PI * x / (TP_HALF + 1)));\n}));\n/** No interpolated value can exceed (the loudest sample around it) x this: where that cannot beat the peak so far, skip the sums. */\nconst TP_GAIN = Math.max(...TP_KERNELS.map(k => k.reduce((a, v) => a + Math.abs(v), 0)));\n\n/** 4x oversampled peak (windowed-sinc interpolation, 12 samples either side): catches peaks between samples. Equal to checking every phase of every sample, only faster. */\nfunction truePeak(chans: Float32Array[]): number {\n let peak = 0;\n for (const c of chans) {\n const n = c.length;\n const blocks = Math.ceil(n / TP_BLOCK), blockMax = new Float32Array(blocks + 2); // [b + 1] is block b; the ends stay 0\n for (let i = 0; i < n; i++) { const a = Math.abs(c[i]!), b = (i / TP_BLOCK | 0) + 1; if (a > blockMax[b]!) blockMax[b] = a; if (a > peak) peak = a; }\n const padded = new Float32Array(n + 2 * TP_HALF); // zeros around, so the sums need no bounds check\n padded.set(c, TP_HALF);\n for (let i = 0; i < n; i++) {\n const b = (i / TP_BLOCK | 0) + 1;\n const local = Math.max(blockMax[b - 1]!, blockMax[b]!, blockMax[b + 1]!); // the 24 samples around i lie in these three blocks\n if (local * TP_GAIN <= peak) continue;\n for (let pi = 0; pi < 3; pi++) {\n const k = TP_KERNELS[pi]!;\n let v = 0;\n for (let j = 0; j < 2 * TP_HALF; j++) v += padded[i + 1 + j]! * k[j]!;\n const a = Math.abs(v);\n if (a > peak) peak = a;\n }\n }\n }\n return peak;\n}\n\nexport function measureLoudness(channels: Float32Array[], sampleRate: number, opts: { truePeak?: boolean } = {}): LoudnessReport {\n let samplePeak = 0, clipped = 0;\n for (const c of channels) for (let i = 0; i < c.length; i++) { const a = Math.abs(c[i]!); if (a > samplePeak) samplePeak = a; if (a >= 1) clipped++; }\n const stages = kWeighting(sampleRate);\n const weighted = channels.map(c => filter(c, stages));\n const block = Math.round(0.4 * sampleRate), hop = Math.round(0.1 * sampleRate);\n const energies: number[] = [];\n for (let s = 0; s + block <= (weighted[0]?.length ?? 0); s += hop) {\n let sum = 0;\n for (const w of weighted) { let z = 0; for (let i = s; i < s + block; i++) z += w[i]! * w[i]!; sum += z / block; } // the weight is 1 for L, R and mono\n energies.push(sum);\n }\n const lufs = (e: number): number => -0.691 + 10 * Math.log10(e);\n const absolute = energies.filter(e => e > 0 && lufs(e) > -70);\n let integrated: number | null = null;\n if (absolute.length) {\n const relative = lufs(absolute.reduce((a, b) => a + b, 0) / absolute.length) - 10;\n const gated = absolute.filter(e => lufs(e) > relative);\n if (gated.length) integrated = Math.round(10 * lufs(gated.reduce((a, b) => a + b, 0) / gated.length)) / 10;\n }\n return { integratedLufs: integrated, truePeakDb: opts.truePeak === false ? null : toDb(truePeak(channels)), samplePeakDb: toDb(samplePeak), clippedSamples: clipped };\n}\n\n/** Runs of at least `minLength` seconds where every channel stays below `thresholdDb` (default -60 dBFS). */\nexport function findSilences(channels: Float32Array[], sampleRate: number, opts: { minLength?: number; thresholdDb?: number } = {}): Array<{ from: number; to: number }> {\n const min = Math.round((opts.minLength ?? 1) * sampleRate), limit = 10 ** ((opts.thresholdDb ?? -60) / 20);\n const n = channels[0]?.length ?? 0, out: Array<{ from: number; to: number }> = [];\n let start = -1;\n const quiet = (i: number): boolean => channels.every(c => Math.abs(c[i]!) < limit);\n for (let i = 0; i <= n; i++) {\n const q = i < n && quiet(i);\n if (q && start < 0) start = i;\n if (!q && start >= 0) { if (i - start >= min) out.push({ from: Math.round(start / sampleRate * 1000) / 1000, to: Math.round(i / sampleRate * 1000) / 1000 }); start = -1; }\n }\n return out;\n}\n","import type { AudioDescriptor } from '../types';\nimport type { MusicSummary } from '../audio/music/events';\nimport { playSpan, clockReach } from './audioRemap';\nimport type { MixStats } from './AudioMixer';\nimport { spectralCentroid } from './spectrum';\nimport { findSilences, LOUDNESS_NOTES, measureLoudness } from '../audio/loudness';\n\nexport interface AudioInspectOptions {\n /** Width of each loudness window in seconds. Default 0.1. */\n window?: number;\n /** The scenes to measure one by one (`movie.inspectAudio()` fills this from the movie's named top-level compositions). Default: the whole movie as one. */\n scenes?: Array<{ name: string; start: number; end: number }>;\n}\n\n/** One sound measured ON ITS OWN (not mixed), so overlapping layers do not blur it. */\nexport interface SoundMeasure {\n /** Seconds of audio the source has (an sfx: its length; a file: the file's length). */\n length: number;\n /** Its own loudest sample, dBFS (before the layer's volume). */\n peakDb: number;\n /** Seconds from its start to its loudest sample — the moment to line up with the picture. */\n loudestAt: number;\n /** Spectral centroid in Hz: < 500 dark / boomy, 1–4 k mid, > 8 k airy / hissy. */\n brightnessHz: number;\n}\n\nexport interface AudioSourceReport {\n /** `layer \"pop-1\"` (or `unnamed audio layer`). */\n layer: string;\n /** `sfx \"pop\"`, `asset \"bgm\"`, `video \"green\"`. */\n source: string;\n /** Movie time, seconds. */\n start: number;\n end: number;\n /** Loudest sample of the MIX while this source plays, dBFS (−120 = silence). */\n peakDb: number;\n sound: SoundMeasure;\n /**\n * How far below the loudest sample of the MIX around its own loudest moment this source is, dB (0 = it is the loudest thing there; 20 = the mix is 20 dB louder, so\n * the source is hardly heard). Absent for a sound inside a remapped composition (its time is not the movie's).\n */\n belowMixDb?: number;\n /** For a `music` layer: its score read back (bars per track, what starts in each bar, the drum spans). */\n music?: MusicSummary;\n}\n\nexport interface AudioReport {\n duration: number;\n sampleRate: number;\n /** Loudest sample of the mix before limiting, dBFS. Above 0 the mix was limited. */\n peakDb: number;\n peakAt: number;\n /** Every audio layer / video soundtrack in the mix, in start order. */\n sources: AudioSourceReport[];\n /** The mix over time: one row per window, `t` = window start. */\n windows: Array<{ t: number; rmsDb: number; peakDb: number; brightnessHz: number }>;\n /** Problems worth fixing: limiting, clipping, a true peak above 0 dBTP, inaudible layers, sounds cut off by the end of the movie. Read this first. */\n issues: string[];\n /** The mix as a whole (ITU-R BS.1770 loudness; `integratedLufs` is null for a mix shorter than 0.4 s or with nothing above −70 LUFS). */\n loudness: { integratedLufs: number | null; truePeakDb: number; clippedSamples: number; silences: Array<{ from: number; to: number }> };\n /** The same measure for each scene (`silent`: nothing above −60 dBFS). */\n scenes: Array<{ name: string; from: number; to: number; lufs: number | null; peakDb: number; silent: boolean }>;\n /** When each sound starts: what a waveform marks. */\n cues: Array<{ t: number; name: string }>;\n /** Advice, not faults: a mix that is quiet or loud for web video, little headroom, silent stretches. */\n notes: string[];\n}\n\ninterface PcmLike {\n numberOfChannels: number;\n sampleRate: number;\n length: number;\n getChannelData(ch: number): Float32Array;\n}\n\n/** A short sound effect this many dB under the loudest sample of the mix around its loudest moment is hardly heard. */\nconst BURIED_DB = 12;\n/** Below this a source counts as inaudible. */\nconst INAUDIBLE_DB = -50;\n\nconst db = (x: number): number => Math.round(10 * Math.max(-120, 20 * Math.log10(x))) / 10;\nconst mono = (chans: Float32Array[]): Float32Array => {\n if (chans.length === 1) return chans[0]!;\n const out = new Float32Array(chans[0]!.length);\n for (const d of chans) for (let i = 0; i < out.length; i++) out[i] = out[i]! + d[i]! / chans.length;\n return out;\n};\n\nfunction measure(chans: Float32Array[], sampleRate: number): SoundMeasure {\n let peak = 0;\n let at = 0;\n for (const d of chans) for (let i = 0; i < d.length; i++) if (Math.abs(d[i]!) > peak) { peak = Math.abs(d[i]!); at = i; }\n return {\n length: Math.round((chans[0]!.length / sampleRate) * 1000) / 1000,\n peakDb: db(peak),\n loudestAt: Math.round((at / sampleRate) * 1000) / 1000,\n brightnessHz: spectralCentroid(mono(chans), sampleRate),\n };\n}\n\n/**\n * Measure the soundtrack so an author who cannot listen can still check it: every sound on its own\n * (length, level, loudest moment, brightness), when it plays and how loud the mix is there, the mix over\n * time, and issues. Pure: takes the mix and the list of sources that went into it.\n */\nexport function analyzeAudio(\n mix: PcmLike | null, sources: AudioDescriptor[], stats: MixStats | null, movieDuration: number, opts: AudioInspectOptions = {},\n): AudioReport {\n // A sound inside a remapped composition has `start` / `end` in that composition's local time: report when it plays in the MOVIE's time.\n const warped = new Map<AudioDescriptor, { localEnd: number; reach: number }>();\n sources = sources.map(s => {\n if (!s.warp) return s;\n const moved = { ...s, ...playSpan(s, movieDuration) };\n warped.set(moved, { localEnd: s.end, reach: clockReach(s, movieDuration) });\n return moved;\n });\n if (!mix) {\n return { duration: movieDuration, sampleRate: 0, peakDb: -120, peakAt: 0, sources: [], windows: [],\n loudness: { integratedLufs: null, truePeakDb: -120, clippedSamples: 0, silences: [] }, scenes: [], cues: [], notes: [], issues: ['no audio: the movie has no audio layers (sound effects need no files: { type: \"audio\", sfx: \"pop\", at: 1 })'] };\n }\n const sr = mix.sampleRate;\n const chans = Array.from({ length: mix.numberOfChannels }, (_, c) => mix.getChannelData(c));\n const mixMono = mono(chans);\n const peakIn = (t0: number, t1: number): number => {\n let p = 0;\n const i1 = Math.min(mix.length, Math.ceil(t1 * sr));\n for (const d of chans) for (let i = Math.max(0, Math.floor(t0 * sr)); i < i1; i++) p = Math.max(p, Math.abs(d[i]!));\n return p;\n };\n\n // at least 10 ms: a smaller window would ask for a spectrum per sample\n const win = opts.window && opts.window > 0 ? Math.max(0.01, opts.window) : 0.1;\n const windows: AudioReport['windows'] = [];\n for (let t = 0; t < movieDuration - 1e-9; t += win) {\n const i0 = Math.floor(t * sr);\n const i1 = Math.min(mix.length, Math.floor((t + win) * sr));\n let sum = 0;\n let peak = 0;\n for (const d of chans) {\n for (let i = i0; i < i1; i++) {\n sum += d[i]! * d[i]!;\n peak = Math.max(peak, Math.abs(d[i]!));\n }\n }\n const n = Math.max(1, (i1 - i0) * chans.length);\n windows.push({ t: Math.round(t * 1000) / 1000, rmsDb: db(Math.sqrt(sum / n)), peakDb: db(peak), brightnessHz: spectralCentroid(mixMono, sr, i0, i1) });\n }\n\n const issues: string[] = [];\n if (stats && stats.peak > 1) {\n issues.push(`the mix peaks at ${db(stats.peak)} dBFS at ${stats.peakAt.toFixed(2)}s and was limited — lower the volume of the layers playing there`);\n }\n const rendered = new Map<string, SoundMeasure>();\n const soundOf = (s: AudioDescriptor): SoundMeasure => {\n if (s.synth) {\n let m = rendered.get(s.synth.key);\n if (!m) rendered.set(s.synth.key, (m = measure(s.synth.render(sr), sr)));\n return m;\n }\n const b = s.buffer!;\n return measure(Array.from({ length: b.numberOfChannels }, (_, c) => b.getChannelData(c)), b.sampleRate);\n };\n const scoreNotes: string[] = [];\n const buried: Array<{ layer: string; source: string; ownDb: number; topVolume: number; around: number; belowMixDb: number; at: number }> = [];\n const list = [...sources].sort((a, b) => a.start - b.start).map(s => {\n const layer = s.layer ?? 'an audio layer';\n const source = s.source ?? 'audio';\n const peakDb = db(peakIn(s.start, Math.min(s.end, movieDuration)));\n const sound = soundOf(s);\n // The layer's OWN level: the sound's peak at the loudest volume it ever has. Judging the mix instead would\n // hide a nearly silent layer under a loud one.\n const topVolume = Math.max(s.initialVolume ?? 1, ...(s.volumeKeyframes ?? []).map(k => k.value));\n const ownDb = db(Math.pow(10, sound.peakDb / 20) * Math.max(0, topVolume));\n if (s.start >= movieDuration) {\n issues.push(`${layer} (${source}) starts at ${s.start.toFixed(2)}s, after the movie ends (${movieDuration}s)`);\n } else if (ownDb < INAUDIBLE_DB || peakDb < INAUDIBLE_DB) {\n issues.push(`${layer} (${source}) is inaudible from ${s.start.toFixed(2)}s to ${s.end.toFixed(2)}s (its own peak ${ownDb} dBFS at volume ${topVolume}; mix peak there ${peakDb} dBFS) — check its volume`);\n }\n const clock = warped.get(s);\n if (s.synth && s.start < movieDuration) {\n if (clock) {\n // inside a remapped composition: it is cut short when the composition's clock never gets to the end of the sound\n if (clock.reach < clock.localEnd - 1e-3) {\n issues.push(`${layer} (${source}) is cut off: its composition's clock only reaches ${clock.reach.toFixed(2)}s (the sound is ${clock.localEnd.toFixed(2)}s long), because the clock stops or the movie ends first — give the layer a shorter duration, or let the clock run on`);\n }\n } else if (s.end > movieDuration + 1e-6) {\n issues.push(`${layer} (${source}) is cut off by the end of the movie at ${movieDuration}s (it runs to ${s.end.toFixed(2)}s)`);\n }\n }\n // A written score (`music`) much longer than what plays: said as a NOTE (a trial: 19.2 s of music under a 10 s film; the read-back showed it but nothing said it).\n // Not a fault: music that outlasts the movie ends with it (see Audio.ts). A tail under 2 s or 15 % over is only the reverb tail; a looping layer is meant to be cut.\n if (s.music && !s.loop && s.start < movieDuration && !clock) {\n const plays = Math.min(s.end, movieDuration) - s.start;\n const over = s.music.seconds - plays;\n if (over > 2 && over / s.music.seconds > 0.15) scoreNotes.push(`${layer} (${source}): the score is ${Math.round(s.music.seconds * 10) / 10}s long but only ${Math.round(plays * 100) / 100}s of it play, so it is cut off mid-phrase. Write fewer bars (or a faster tempo) so it ends with the movie`);\n }\n // A track a bar or more shorter than the longest one is silent from its end on: usually a miscount of the beats (a trial: three agents; only the read-back showed it). A note, not a fault: a bell may come and go on purpose.\n if (s.music && s.music.tracks.length > 1) {\n const short = s.music.tracks.filter(t => t.beats <= s.music!.beats - s.music!.meter);\n if (short.length > 0) {\n scoreNotes.push(`${layer} (${source}): ${short.slice(0, 3).map(t => `the ${t.inst} track is ${Math.round(t.beats * 100) / 100} beats long against ${s.music!.beats} for the longest and falls silent from beat ${Math.round(t.beats * 100) / 100} (bar ${Math.floor(t.beats / s.music!.meter) + 1})`).join('; ')}. If that is a miscount, add its missing beats (a rest is \\`_:4\\`); if it is on purpose, ignore this`);\n }\n }\n // Buried: the sound's own peak against the mix around its loudest moment. A short sound effect 12 dB or more under what plays with it is a hit nobody hears.\n // (A layer with its own speed or `time` plays the sound at another pace: its loudest moment is not at start + loudestAt, so it is left out.)\n let belowMixDb: number | undefined;\n if (!clock && !s.sourceMap && s.start < movieDuration && ownDb > INAUDIBLE_DB) {\n const at = s.start + sound.loudestAt;\n const around = db(peakIn(Math.max(0, at - 0.05), Math.min(movieDuration, at + 0.05)));\n belowMixDb = Math.max(0, Math.round((around - ownDb) * 10) / 10);\n if (!s.music && source.startsWith('sfx') && sound.length <= 4 && belowMixDb >= BURIED_DB) {\n buried.push({ layer, source, ownDb, topVolume, around, belowMixDb, at: Math.round(at * 100) / 100 });\n }\n }\n return { layer, source, start: s.start, end: s.end, peakDb, sound, ...(belowMixDb !== undefined ? { belowMixDb } : {}), ...(s.music ? { music: s.music } : {}) };\n });\n\n // ONE note for the movie (an accent that is meant to be subtle is common: the numbers are in every source's `belowMixDb`): how many, and the worst\n if (buried.length > 0) {\n const worst = buried.reduce((a, b) => (b.belowMixDb > a.belowMixDb ? b : a));\n // layers with no name all carry the same label, so they are counted one by one; a named layer that plays many times counts once\n const distinct = new Set(buried.map(x => (x.layer === 'an audio layer' ? `#${buried.indexOf(x)}` : x.layer) + x.source)).size;\n scoreNotes.push(`${distinct === 1 ? '1 sound effect is' : `${distinct} sound effects are`} buried (${BURIED_DB} dB or more under the loudest sample of the mix around its loudest moment${buried.length > distinct ? `, ${buried.length} times in all` : ''}): the worst is ${worst.layer} (${worst.source}), its own peak ${worst.ownDb} dBFS at volume ${Math.round(worst.topVolume * 100) / 100} against ${worst.around} dBFS at ${worst.at} s, ${worst.belowMixDb} dB louder. If it is meant to be heard, raise its volume (this one to about ${Math.round(Math.min(4, worst.topVolume * 10 ** ((worst.belowMixDb - 3) / 20)) * 10) / 10}, which puts it about 3 dB under the mix; an accent over music needs 2 to 3) or lower what plays there; every source's belowMixDb has its own number`);\n }\n // the mix as a whole, scene by scene, and the advice\n const whole = measureLoudness(chans, sr);\n const silences = findSilences(chans, sr, { minLength: 1 });\n if (whole.clippedSamples > 0) issues.push(`${whole.clippedSamples} sample(s) of the mix are at full scale (clipped) — lower the volume of the layers that play loudest`);\n if (whole.truePeakDb! > 0) issues.push(`the mix's true peak is ${whole.truePeakDb} dBTP: it will distort when the video is encoded — lower the volume`);\n const notes: string[] = [...scoreNotes];\n if (whole.integratedLufs !== null) {\n if (whole.integratedLufs < LOUDNESS_NOTES.quietBelow) notes.push(`the mix is quiet for web video: ${whole.integratedLufs} LUFS (typical −14 to −16); raise the volume, or ask for a loudness: movie.init({ loudness: -16 }), if that is not on purpose`);\n else if (whole.integratedLufs > LOUDNESS_NOTES.loudAbove) notes.push(`the mix is loud: ${whole.integratedLufs} LUFS (typical web video −14 to −16)`);\n }\n if (whole.truePeakDb! > LOUDNESS_NOTES.headroomDb && whole.truePeakDb! <= 0) notes.push(`the true peak is ${whole.truePeakDb} dBTP: little headroom left for encoding (keep it below ${LOUDNESS_NOTES.headroomDb} dBTP)`);\n const asked = stats?.loudness;\n if (asked) {\n // which layers play at a moment (the ones a peak there is made of); an unnamed layer is told by what it plays\n const playingAt = (t: number): string => {\n const at = sources.filter(x => x.start <= t && t < Math.min(x.end, movieDuration)).map(x => (x.layer && x.layer !== 'an audio layer' ? `${x.layer}${x.source ? ` (${x.source})` : ''}` : x.source ?? 'audio'));\n return [...new Set(at)].slice(0, 6).join(', ') || 'nothing that is listed';\n };\n if (asked.gainDb !== 0) notes.push(`the whole mix was ${asked.gainDb > 0 ? 'raised' : 'lowered'} by ${Math.abs(asked.gainDb)} dB to reach ${asked.target} LUFS (init({ loudness: ${asked.target} }))`);\n if (asked.limited) {\n notes.push(`the mix could not reach ${asked.target} LUFS: it stopped at ${asked.reachedLufs} LUFS because its loudest moment${asked.limiterAt !== undefined ? ` (at ${asked.limiterAt} s, where ${playingAt(asked.limiterAt)} play)` : ''} would need more than ${asked.limiterDb ?? 10} dB of limiting to stay under -1 dBTP; lower the sound that peaks there (a click or hit on top of a quiet bed), or ask for less`);\n } else if (asked.limiterDb !== undefined && asked.limiterDb >= 3) {\n notes.push(`a limiter took up to ${asked.limiterDb} dB off the loudest peak (at ${asked.limiterAt} s, where ${playingAt(asked.limiterAt ?? 0)} play) so that the mix reaches ${asked.target} LUFS without passing -1 dBTP: if that sound should hit harder, lower what plays under it`);\n }\n }\n for (const q of silences.slice(0, 3)) notes.push(`the mix is silent from ${q.from} s to ${q.to} s (${Math.round((q.to - q.from) * 10) / 10} s)`);\n if (silences.length > 3) notes.push(`and ${silences.length - 3} more silent stretch(es) (loudness.silences lists them all)`);\n const sceneList = (opts.scenes && opts.scenes.length ? opts.scenes : [{ name: 'movie', start: 0, end: movieDuration }]).map(sc => {\n const a = Math.max(0, Math.round(sc.start * sr)), b = Math.min(mix.length, Math.round(sc.end * sr));\n const part = chans.map(c => c.subarray(a, Math.max(a, b)));\n const m = measureLoudness(part, sr, { truePeak: false }); // the true peak is the slow part and is only wanted for the whole mix\n return { name: sc.name, from: sc.start, to: sc.end, lufs: m.integratedLufs, peakDb: m.samplePeakDb, silent: m.samplePeakDb < -60 };\n });\n\n return {\n duration: movieDuration,\n sampleRate: sr,\n peakDb: db(stats?.peak ?? peakIn(0, movieDuration)),\n peakAt: stats?.peakAt ?? 0,\n sources: list,\n windows,\n issues,\n loudness: { integratedLufs: whole.integratedLufs, truePeakDb: whole.truePeakDb ?? -120, clippedSamples: whole.clippedSamples, silences },\n scenes: sceneList,\n cues: list.map(s => ({ t: s.start, name: `${s.layer} (${s.source})` })),\n notes,\n };\n}\n\n/** What `inspectSound` says about a sound. */\nexport interface SoundReport {\n /** Seconds, the sample rate and the number of channels of what was measured. */\n duration: number;\n sampleRate: number;\n channels: number;\n /** The loudest sample, dBFS. */\n peakDb: number;\n /** ITU-R BS.1770 loudness, true peak, samples at full scale and silences, as `check` reports them for a movie's mix. */\n loudness: AudioReport['loudness'];\n /** The level over time: the RMS of each window (`window` seconds, 0.1 by default), dBFS. */\n windows: Array<{ t: number; rmsDb: number }>;\n /** Advice (quiet or loud for web video, little headroom, silent stretches) and what would distort when encoded. */\n notes: string[];\n}\n\n/**\n * Measure the sound of any file, not only a movie's mix: its loudness, peak, clipping, silences and level over time, with the same code `movie.inspectAudio()` uses, so\n * `check` and the `pixi-effects sound` command give the same numbers for the same samples. Takes decoded PCM (an AudioBuffer works).\n */\nexport function inspectSound(pcm: PcmLike, opts: { window?: number } = {}): SoundReport {\n const duration = pcm.length / pcm.sampleRate;\n const r = analyzeAudio(pcm, [], null, duration, opts.window ? { window: opts.window } : {});\n // a file that ends a few ms into a window would show that sliver as a row (a 36 ms tail of encoder padding reads as −90 dBFS): a last window under half the width is dropped\n const width = opts.window ?? 0.1;\n let windows = r.windows;\n if (windows.length > 1 && duration - windows[windows.length - 1]!.t < width / 2) windows = windows.slice(0, -1);\n return {\n duration: Math.round(duration * 1000) / 1000, sampleRate: pcm.sampleRate, channels: pcm.numberOfChannels, peakDb: r.peakDb,\n loudness: r.loudness, windows: windows.map(w => ({ t: w.t, rmsDb: w.rmsDb })), notes: [...r.notes, ...r.issues],\n };\n}\n\n"]}