pixi-effects 0.31.0 → 0.32.0

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Files changed (74) hide show
  1. package/CHANGELOG.md +18 -0
  2. package/README.md +5 -5
  3. package/ai/chat-template.html +3 -3
  4. package/ai/tools/render.mjs +19 -2
  5. package/dist/{Base-jRiMHcWT.d.ts → Base-CXsMdmJB.d.ts} +1 -1
  6. package/dist/{Base-BKagtWc0.d.cts → Base-pNq6sVGl.d.cts} +1 -1
  7. package/dist/Composition-LNMKWXSL.cjs +16 -0
  8. package/dist/{Composition-V2XYSW6P.cjs.map → Composition-LNMKWXSL.cjs.map} +1 -1
  9. package/dist/Composition-RF7QOEXT.js +7 -0
  10. package/dist/{Composition-DQCPJPFE.js.map → Composition-RF7QOEXT.js.map} +1 -1
  11. package/dist/Controller.d.cts +2 -2
  12. package/dist/Controller.d.ts +2 -2
  13. package/dist/{Movie-BH81stkb.d.cts → Movie-CL6SsAWe.d.cts} +1 -1
  14. package/dist/{Movie-CfFPItoL.d.ts → Movie-f0tQG9y5.d.ts} +1 -1
  15. package/dist/Spans-NQGKVMR5.cjs +55 -0
  16. package/dist/Spans-NQGKVMR5.cjs.map +1 -0
  17. package/dist/Spans-SDXABOV6.js +53 -0
  18. package/dist/Spans-SDXABOV6.js.map +1 -0
  19. package/dist/{blendModes-RIVZXL5A.js → blendModes-MVRLG3T7.js} +4 -4
  20. package/dist/{blendModes-RIVZXL5A.js.map → blendModes-MVRLG3T7.js.map} +1 -1
  21. package/dist/{blendModes-ETMYWATF.cjs → blendModes-VTKDXWEN.cjs} +5 -5
  22. package/dist/{blendModes-ETMYWATF.cjs.map → blendModes-VTKDXWEN.cjs.map} +1 -1
  23. package/dist/{chunk-MMTESMJ5.js → chunk-AW5NPDE4.js} +1363 -1151
  24. package/dist/chunk-AW5NPDE4.js.map +1 -0
  25. package/dist/{chunk-RCVZX2JP.js → chunk-C5BNHVKK.js} +36 -3
  26. package/dist/chunk-C5BNHVKK.js.map +1 -0
  27. package/dist/{chunk-L73KRFXI.cjs → chunk-CRUDOKSD.cjs} +91 -91
  28. package/dist/chunk-CRUDOKSD.cjs.map +1 -0
  29. package/dist/{chunk-BGMCZA36.js → chunk-D5BFQVKL.js} +6 -6
  30. package/dist/chunk-D5BFQVKL.js.map +1 -0
  31. package/dist/{chunk-LYOKH7KE.cjs → chunk-FCGYJCVO.cjs} +36 -3
  32. package/dist/chunk-FCGYJCVO.cjs.map +1 -0
  33. package/dist/{chunk-UTIBYMIO.js → chunk-FCMOREIS.js} +10 -6
  34. package/dist/chunk-FCMOREIS.js.map +1 -0
  35. package/dist/{chunk-X3WHETQ3.cjs → chunk-K3MAEKFM.cjs} +42 -38
  36. package/dist/chunk-K3MAEKFM.cjs.map +1 -0
  37. package/dist/{chunk-4KB3GUEK.js → chunk-QFNS6BFL.js} +4 -4
  38. package/dist/{chunk-4KB3GUEK.js.map → chunk-QFNS6BFL.js.map} +1 -1
  39. package/dist/{chunk-DJ5B7IKT.cjs → chunk-QHDN6TF5.cjs} +1377 -1161
  40. package/dist/chunk-QHDN6TF5.cjs.map +1 -0
  41. package/dist/{chunk-2DXPTKQZ.cjs → chunk-Z437UWI4.cjs} +5 -5
  42. package/dist/{chunk-2DXPTKQZ.cjs.map → chunk-Z437UWI4.cjs.map} +1 -1
  43. package/dist/index.cjs +33 -33
  44. package/dist/index.d.cts +5 -5
  45. package/dist/index.d.ts +5 -5
  46. package/dist/index.js +5 -5
  47. package/dist/loader.css +1 -1
  48. package/dist/present.cjs +5 -5
  49. package/dist/present.d.cts +2 -2
  50. package/dist/present.d.ts +2 -2
  51. package/dist/present.js +5 -5
  52. package/dist/three.cjs +6 -6
  53. package/dist/three.d.cts +2 -2
  54. package/dist/three.d.ts +2 -2
  55. package/dist/three.js +2 -2
  56. package/dist/{types-CK_crNAI.d.ts → types-CavnUvd5.d.cts} +26 -1
  57. package/dist/{types-CK_crNAI.d.cts → types-CavnUvd5.d.ts} +26 -1
  58. package/docs/dsl.md +14 -4
  59. package/llms-full.txt +19 -8
  60. package/package.json +1 -1
  61. package/skills/pixi-effects/SKILL.md +1 -1
  62. package/skills/pixi-effects/reference/cheatsheet.md +2 -2
  63. package/skills/pixi-effects/reference/pitfalls.md +2 -2
  64. package/skills/pixi-effects/template.html +6 -6
  65. package/dist/Composition-DQCPJPFE.js +0 -7
  66. package/dist/Composition-V2XYSW6P.cjs +0 -16
  67. package/dist/chunk-BGMCZA36.js.map +0 -1
  68. package/dist/chunk-DJ5B7IKT.cjs.map +0 -1
  69. package/dist/chunk-L73KRFXI.cjs.map +0 -1
  70. package/dist/chunk-LYOKH7KE.cjs.map +0 -1
  71. package/dist/chunk-MMTESMJ5.js.map +0 -1
  72. package/dist/chunk-RCVZX2JP.js.map +0 -1
  73. package/dist/chunk-UTIBYMIO.js.map +0 -1
  74. package/dist/chunk-X3WHETQ3.cjs.map +0 -1
package/CHANGELOG.md CHANGED
@@ -1,5 +1,23 @@
1
1
  # Changelog
2
2
 
3
+ ## 0.32.0
4
+
5
+ **`spans`: colour and style inside one text layer, and the papercuts of five films (planned as 0.32)**
6
+
7
+ - **`spans`** (design: `docs/superpowers/specs/2026-10-12-spans-design.md`): a text layer takes `spans: [{ text: 'type', fill: '#7fa07f' }, ': ', { text: "'a'", fill: '#ffd166', fontWeight: '700' }, ',\n next']` instead of `text`. A span changes `fill`, `fontWeight`, `fontStyle`, `fontVariant`, `letterSpacing` or `dropShadow` (a size, a font, `lineHeight`, `align` or a `stroke` is warned about and ignored: they belong to the layer's `style`; the style's expressions and variables are resolved before measuring, and a missing `fontSize` is measured as the text layer's default); `\n` starts a line; `style.align` places the lines. At build time the layer becomes a group of ordinary text layers `<name>.0 …` (so every keyframe, filter and mask works, `anchorX` / `anchorY` centre the whole block, `inspect`, `check` and the timeline view see the pieces); a `visibleChars` typewriter counts over all the spans, the newline included; `{name}` variables inside spans are read before the layout, so `setVars` lays the line out again. Needs the font loaded, like `splitText`. The films needed one text layer per token to stream coloured code.
8
+ - **A dotted keyframe key on a filter now moves the leaf of a point option** (`'filters.s.red.x'`): it used to be written as a property literally named `red.x` and nothing moved, silently. A path that leads nowhere is warned about once. The docs said both that it works and that it does not; they say one true sentence now (the whole point `red: { x, y }` as a keyframe value still does not tween).
9
+ - **Filter options are copied** when the filter is made: a keyframe on `'filters.s.red.x'` writes the leaf of the point in place, which wrote into the author's spec object (after a `rebuild` a `to` keyframe then started from the last frame that had been drawn). A dotted key in `initial` / a `set` is a path too.
10
+ - **`pixi-effects render` prints the length of the FILE** (it printed the length of the whole movie for a `--range` or `--scene`).
11
+ - **A property written on a layer instead of in `initial`** (`z`, `x`, `alpha`, `rotationX` …) now says "put it in `initial`" instead of guessing another key ("did you mean d?" on a path).
12
+ - **The depth-of-field warning says where it starts** ("it warns from 20") and has a test.
13
+ - Docs: `animateText` without `out` (the pieces stay), what the default `dissolve` looks like (blotches; `scale: 200` is grain), a `path` in canvas coordinates takes no `x` / `y`. The roadmap's 0.32 list was checked against the 0.31.0 build before work began: of 11 gaps reported by AI agents, 6 were already documented or warned about.
14
+
15
+ **Landing: two 45-second films next to the reel**
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+
17
+ - `examples/films/ink-and-paper.html` and `examples/films/light-as-material.html`: two films, each one HTML page of data, played live from the landing page on a click (the same way as the reel). They open in a terminal where an AI is asked for a video and then combine Rough.js, D3 and three.js with the library's own features (springs, particles, shaders, warp, light and shadows, depth of field, camera paths, time remap, music and sfx written as text). Written by an AI model from the docs and a short brief. Their web fonts load inside the film pages only; the landing page itself still loads nothing from third parties.
18
+ - They are not gallery pieces (the gallery's rules are 8–14 s and no third-party fonts), so the gallery's 52 is unchanged.
19
+ - A browser test: each of the two cards loads its page on a click, the page is ready and logs nothing.
20
+
3
21
  ## 0.31.0
4
22
 
5
23
  **Added: variables, and a composition that is built again (design: `docs/superpowers/specs/2026-10-11-variables-0.31-design.md`)**
package/README.md CHANGED
@@ -1,6 +1,6 @@
1
1
  # pixi-effects
2
2
 
3
- > **Status**: experimental — current release `0.31.0`. The API may still change between minor versions; see the [CHANGELOG](./CHANGELOG.md) for what each release changed.
3
+ > **Status**: experimental — current release `0.32.0`. The API may still change between minor versions; see the [CHANGELOG](./CHANGELOG.md) for what each release changed.
4
4
 
5
5
  **[Guide →](https://yjmtmtk.github.io/pixi-effects/guide/)** · **[Gallery →](https://yjmtmtk.github.io/pixi-effects/examples/gallery/)** · 52 portfolio pieces written as plain data by AI models · **[Examples →](https://yjmtmtk.github.io/pixi-effects/examples/)** · 15 numbered examples, a music lab + an in-browser playground.
6
6
 
@@ -49,8 +49,8 @@ Drop the imports into an [importmap](https://developer.mozilla.org/docs/Web/HTML
49
49
  "imports": {
50
50
  "pixi.js": "https://esm.sh/pixi.js@8.22.0?bundle-deps",
51
51
  "mediabunny": "https://esm.sh/mediabunny",
52
- "pixi-effects": "https://cdn.jsdelivr.net/npm/pixi-effects@0.31.0/dist/index.js",
53
- "pixi-effects/controller": "https://cdn.jsdelivr.net/npm/pixi-effects@0.31.0/dist/Controller.js"
52
+ "pixi-effects": "https://cdn.jsdelivr.net/npm/pixi-effects@0.32.0/dist/index.js",
53
+ "pixi-effects/controller": "https://cdn.jsdelivr.net/npm/pixi-effects@0.32.0/dist/Controller.js"
54
54
  }
55
55
  }
56
56
  </script>
@@ -61,7 +61,7 @@ Drop the imports into an [importmap](https://developer.mozilla.org/docs/Web/HTML
61
61
  </script>
62
62
  ```
63
63
 
64
- Load the `dist/` files **as they are** (jsDelivr's `/npm/…/dist/…`, or unpkg's `https://unpkg.com/pixi-effects@0.31.0/dist/index.js`) rather than a CDN-rebundled build such as `esm.sh/pixi-effects` or jsDelivr's `+esm`: the entries (`pixi-effects`, `…/controller`, `…/three`) share internal chunks, which only works when each file is served untouched.
64
+ Load the `dist/` files **as they are** (jsDelivr's `/npm/…/dist/…`, or unpkg's `https://unpkg.com/pixi-effects@0.32.0/dist/index.js`) rather than a CDN-rebundled build such as `esm.sh/pixi-effects` or jsDelivr's `+esm`: the entries (`pixi-effects`, `…/controller`, `…/three`) share internal chunks, which only works when each file is served untouched.
65
65
 
66
66
  > **Using three.js?** Add two more entries (`three` and `pixi-effects/three`) to this importmap — see [Adding three.js](#adding-threejs-optional) below.
67
67
  >
@@ -77,7 +77,7 @@ Add two more entries to the importmap above: three.js itself, and the `pixi-effe
77
77
  "imports": {
78
78
  "...": "(everything from the importmap above)",
79
79
  "three": "https://esm.sh/three@0.178.0",
80
- "pixi-effects/three": "https://cdn.jsdelivr.net/npm/pixi-effects@0.31.0/dist/three.js"
80
+ "pixi-effects/three": "https://cdn.jsdelivr.net/npm/pixi-effects@0.32.0/dist/three.js"
81
81
  }
82
82
  }
83
83
  </script>
@@ -59,9 +59,9 @@
59
59
  "imports": {
60
60
  "pixi.js": "https://cdn.jsdelivr.net/npm/pixi.js@8.22.0/dist/pixi.min.mjs",
61
61
  "mediabunny": "https://cdn.jsdelivr.net/npm/mediabunny@1.61.3/+esm",
62
- "pixi-effects": "https://cdn.jsdelivr.net/npm/pixi-effects@0.31.0/dist/index.js",
63
- "pixi-effects/controller": "https://cdn.jsdelivr.net/npm/pixi-effects@0.31.0/dist/Controller.js",
64
- "pixi-effects/present": "https://cdn.jsdelivr.net/npm/pixi-effects@0.31.0/dist/present.js"
62
+ "pixi-effects": "https://cdn.jsdelivr.net/npm/pixi-effects@0.32.0/dist/index.js",
63
+ "pixi-effects/controller": "https://cdn.jsdelivr.net/npm/pixi-effects@0.32.0/dist/Controller.js",
64
+ "pixi-effects/present": "https://cdn.jsdelivr.net/npm/pixi-effects@0.32.0/dist/present.js"
65
65
  }
66
66
  }
67
67
  </script>
@@ -124,12 +124,28 @@ const renderScript = (format, quality, videoCodec, audioCodec, motionBlur, shutt
124
124
  : await movie.render({ format: ${JSON.stringify(format)}, ${SOUND_ONLY.includes(format) ? '' : 'video, '}audio${part.range ? `, range: [${part.range[0] ?? 0}, ${part.range[1] ?? 'movie.duration'}]` : ''}${part.scene ? `, range: ${JSON.stringify(part.scene)}` : ''}${part.scale ? `, scale: ${part.scale}` : ''}${part.draft ? ', draft: true' : ''}${motionBlur ? `, motionBlur: { samples: ${motionBlur}${shutter ? `, shutter: ${shutter}` : ''} }` : ''} });
125
125
  const res = await fetch(${JSON.stringify(UPLOAD)}, { method: 'PUT', body: blob });
126
126
  if (!res.ok) throw new Error('could not hand the file to the command (' + res.status + ')');
127
- window.__r = { state: 'done', bytes: blob.size, type: blob.type };
127
+ // how long the FILE is (a range or a scene is shorter than the movie): ask a media element, which reads the metadata of what was written; null when it cannot
128
+ let length = null;
129
+ try {
130
+ if (${JSON.stringify(format)} !== 'pdf') {
131
+ const el = document.createElement(${SOUND_ONLY.includes(format) ? "'audio'" : "'video'"}); el.preload = 'metadata'; el.muted = true; el.src = URL.createObjectURL(blob);
132
+ length = await new Promise(res => { el.onloadedmetadata = () => res(Number.isFinite(el.duration) ? Math.round(el.duration * 10) / 10 : null); el.onerror = () => res(null); setTimeout(() => res(null), 5000); });
133
+ URL.revokeObjectURL(el.src);
134
+ }
135
+ } catch { /* the length stays unknown: the command falls back to the movie's */ }
136
+ window.__r = { state: 'done', bytes: blob.size, type: blob.type, length };
128
137
  } catch (e) { window.__r = { state: 'error', message: String((e && e.message) || e) }; }
129
138
  })();
130
139
  return 0;
131
140
  })()`;
132
141
 
142
+ /** The length to print: the file's own (read in the page); when that could not be read, the range asked for, and only then the whole movie's. */
143
+ export function fileSeconds(r, opts) {
144
+ if (r.length != null) return r.length;
145
+ if (opts.range && r.duration != null) return Math.round(((opts.range[1] ?? r.duration) - (opts.range[0] ?? 0)) * 10) / 10;
146
+ return r.duration;
147
+ }
148
+
133
149
  export async function runRender(opts, log = console.log, progress = () => {}) {
134
150
  const pagePath = path.resolve(opts.page);
135
151
  if (!fs.existsSync(pagePath)) throw new Error(`page not found: ${opts.page}`);
@@ -209,6 +225,7 @@ export async function runRender(opts, log = console.log, progress = () => {}) {
209
225
  fs.renameSync(part, out);
210
226
  result.file = out;
211
227
  result.bytes = written;
228
+ result.length = result.render?.length ?? null; // the file's own length; a range or a scene is not the whole movie
212
229
  result.seconds = Math.round((Date.now() - t0) / 100) / 10;
213
230
  return result;
214
231
  } finally {
@@ -244,7 +261,7 @@ if (process.argv[1] && import.meta.url === pathToFileURL(fs.realpathSync(process
244
261
  console.error(`pixi-effects render failed: ${r.problems.join('; ') || 'no file written'}`);
245
262
  process.exit(1);
246
263
  }
247
- console.log(`${shown(r.file)} ${kb(r.bytes)} · ${r.duration} s · ${SOUND_ONLY.includes(opts.format) ? 'sound only' : `${r.width}×${r.height} @ ${r.frameRate} fps`} · ${opts.format} · rendered in ${r.seconds} s`);
264
+ console.log(`${shown(r.file)} ${kb(r.bytes)} · ${fileSeconds(r, opts)} s · ${SOUND_ONLY.includes(opts.format) ? 'sound only' : `${r.width}×${r.height} @ ${r.frameRate} fps`} · ${opts.format} · rendered in ${r.seconds} s`);
248
265
  process.exit(opts.strict && r.logs.length ? 1 : 0);
249
266
  } catch (e) {
250
267
  console.error(`pixi-effects render failed: ${e.message}`);
@@ -1,5 +1,5 @@
1
1
  import { Container } from 'pixi.js';
2
- import { S as SequenceSpec, C as CompositionShape } from './types-CK_crNAI.js';
2
+ import { S as SequenceSpec, C as CompositionShape } from './types-CavnUvd5.js';
3
3
 
4
4
  /**
5
5
  * Resolves a routed keyframe path to a concrete tween target.
@@ -1,5 +1,5 @@
1
1
  import { Container } from 'pixi.js';
2
- import { S as SequenceSpec, C as CompositionShape } from './types-CK_crNAI.cjs';
2
+ import { S as SequenceSpec, C as CompositionShape } from './types-CavnUvd5.cjs';
3
3
 
4
4
  /**
5
5
  * Resolves a routed keyframe path to a concrete tween target.
@@ -0,0 +1,16 @@
1
+ 'use strict';
2
+
3
+ var chunkCRUDOKSD_cjs = require('./chunk-CRUDOKSD.cjs');
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+ require('./chunk-QHDN6TF5.cjs');
5
+ require('./chunk-Z437UWI4.cjs');
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+ require('./chunk-FCGYJCVO.cjs');
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+ require('./chunk-TWZNOUM7.cjs');
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+
9
+
10
+
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+ Object.defineProperty(exports, "CompositionSequence", {
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+ enumerable: true,
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+ get: function () { return chunkCRUDOKSD_cjs.CompositionSequence; }
14
+ });
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+ //# sourceMappingURL=Composition-LNMKWXSL.cjs.map
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+ //# sourceMappingURL=Composition-LNMKWXSL.cjs.map
@@ -1 +1 @@
1
- {"version":3,"sources":[],"names":[],"mappings":"","file":"Composition-V2XYSW6P.cjs"}
1
+ {"version":3,"sources":[],"names":[],"mappings":"","file":"Composition-LNMKWXSL.cjs"}
@@ -0,0 +1,7 @@
1
+ export { CompositionSequence } from './chunk-D5BFQVKL.js';
2
+ import './chunk-AW5NPDE4.js';
3
+ import './chunk-QFNS6BFL.js';
4
+ import './chunk-C5BNHVKK.js';
5
+ import './chunk-BXOCEZ4U.js';
6
+ //# sourceMappingURL=Composition-RF7QOEXT.js.map
7
+ //# sourceMappingURL=Composition-RF7QOEXT.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":[],"names":[],"mappings":"","file":"Composition-DQCPJPFE.js"}
1
+ {"version":3,"sources":[],"names":[],"mappings":"","file":"Composition-RF7QOEXT.js"}
@@ -1,6 +1,6 @@
1
- import { l as Movie } from './Movie-BH81stkb.cjs';
1
+ import { l as Movie } from './Movie-CL6SsAWe.cjs';
2
2
  import 'pixi.js';
3
- import './types-CK_crNAI.cjs';
3
+ import './types-CavnUvd5.cjs';
4
4
 
5
5
  /**
6
6
  * The look of the bar. Each key sets a CSS custom property on the bar (so you can also set `--mc-accent` … in your own CSS, on the
@@ -1,6 +1,6 @@
1
- import { l as Movie } from './Movie-CfFPItoL.js';
1
+ import { l as Movie } from './Movie-f0tQG9y5.js';
2
2
  import 'pixi.js';
3
- import './types-CK_crNAI.js';
3
+ import './types-CavnUvd5.js';
4
4
 
5
5
  /**
6
6
  * The look of the bar. Each key sets a CSS custom property on the bar (so you can also set `--mc-accent` … in your own CSS, on the
@@ -1,5 +1,5 @@
1
1
  import { Application } from 'pixi.js';
2
- import { Z as Stop, c as AssetSpec, k as CompositionSpec } from './types-CK_crNAI.cjs';
2
+ import { Z as Stop, c as AssetSpec, k as CompositionSpec } from './types-CavnUvd5.cjs';
3
3
 
4
4
  type EaseFn = (p: number) => number;
5
5
 
@@ -1,5 +1,5 @@
1
1
  import { Application } from 'pixi.js';
2
- import { Z as Stop, c as AssetSpec, k as CompositionSpec } from './types-CK_crNAI.js';
2
+ import { Z as Stop, c as AssetSpec, k as CompositionSpec } from './types-CavnUvd5.js';
3
3
 
4
4
  type EaseFn = (p: number) => number;
5
5
 
@@ -0,0 +1,55 @@
1
+ 'use strict';
2
+
3
+ var chunkCRUDOKSD_cjs = require('./chunk-CRUDOKSD.cjs');
4
+ var chunkQHDN6TF5_cjs = require('./chunk-QHDN6TF5.cjs');
5
+ require('./chunk-Z437UWI4.cjs');
6
+ require('./chunk-FCGYJCVO.cjs');
7
+ require('./chunk-TWZNOUM7.cjs');
8
+
9
+ // src/sequences/Spans.ts
10
+ var strip = (props) => {
11
+ if (!props || !("visibleChars" in props)) return props;
12
+ const { visibleChars: _gone, ...rest } = props;
13
+ return rest;
14
+ };
15
+ var SpansSequence = class extends chunkCRUDOKSD_cjs.CompositionSequence {
16
+ _meta;
17
+ _count = { value: 0, visibleChars: 0 };
18
+ constructor(spec, parent, root) {
19
+ super(spec, parent, root);
20
+ this._meta = chunkQHDN6TF5_cjs.spansMeta.get(spec);
21
+ }
22
+ /** `visibleChars` is the group's own counter, not a property to write on the container. */
23
+ displayProps() {
24
+ const p = super.displayProps();
25
+ if (!this._meta?.typed) return p;
26
+ return {
27
+ initial: strip(p.initial),
28
+ keyframes: p.keyframes?.map((kf) => ({ ...kf, set: strip(kf.set), to: strip(kf.to), from: strip(kf.from) }))
29
+ };
30
+ }
31
+ bindTimeline(timeline, offset = 0) {
32
+ super.bindTimeline(timeline, offset);
33
+ if (!this._meta?.typed) return;
34
+ const scope = this.scope();
35
+ const first = this.spec.initial?.visibleChars;
36
+ this._count.visibleChars = first === void 0 ? 0 : chunkQHDN6TF5_cjs.resolveNumber(first, scope);
37
+ chunkQHDN6TF5_cjs.bindCounterKeyframes(timeline, this._count, "visibleChars", () => this._distribute(), this.spec.keyframes ?? [], this.duration, offset + this.at, scope);
38
+ this._distribute();
39
+ }
40
+ /** Every piece shows its part of the first N characters of the whole text. */
41
+ _distribute() {
42
+ const pieces = this._meta.pieces;
43
+ const total = Math.max(0, Math.floor(this._count.visibleChars));
44
+ let i = 0;
45
+ for (const child of this._children) {
46
+ if (!(child instanceof chunkQHDN6TF5_cjs.TextSequence)) continue;
47
+ const p = pieces[i++];
48
+ if (p) child.setVisibleChars(Math.min(p.length, Math.max(0, total - p.start)));
49
+ }
50
+ }
51
+ };
52
+
53
+ exports.SpansSequence = SpansSequence;
54
+ //# sourceMappingURL=Spans-NQGKVMR5.cjs.map
55
+ //# sourceMappingURL=Spans-NQGKVMR5.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/sequences/Spans.ts"],"names":["CompositionSequence","spansMeta","resolveNumber","bindCounterKeyframes","TextSequence"],"mappings":";;;;;;;;;AAQA,IAAM,KAAA,GAAQ,CAAC,KAAA,KAAgD;AAC7D,EAAA,IAAI,CAAC,KAAA,IAAS,EAAE,cAAA,IAAkB,QAAQ,OAAO,KAAA;AACjD,EAAA,MAAM,EAAE,YAAA,EAAc,KAAA,EAAO,GAAG,MAAK,GAAI,KAAA;AACzC,EAAA,OAAO,IAAA;AACT,CAAA;AAEO,IAAM,aAAA,GAAN,cAA4BA,qCAAA,CAAoB;AAAA,EACpC,KAAA;AAAA,EACA,MAAA,GAAuB,EAAE,KAAA,EAAO,CAAA,EAAG,cAAc,CAAA,EAAE;AAAA,EAEpE,WAAA,CAAY,IAAA,EAAoB,MAAA,EAAiC,IAAA,EAAwB;AACvF,IAAA,KAAA,CAAM,IAAA,EAAM,QAAQ,IAAI,CAAA;AACxB,IAAA,IAAA,CAAK,KAAA,GAAQC,2BAAA,CAAU,GAAA,CAAI,IAAI,CAAA;AAAA,EACjC;AAAA;AAAA,EAGmB,YAAA,GAAyH;AAC1I,IAAA,MAAM,CAAA,GAAI,MAAM,YAAA,EAAa;AAC7B,IAAA,IAAI,CAAC,IAAA,CAAK,KAAA,EAAO,KAAA,EAAO,OAAO,CAAA;AAC/B,IAAA,OAAO;AAAA,MACL,OAAA,EAAS,KAAA,CAAM,CAAA,CAAE,OAA4B,CAAA;AAAA,MAC7C,SAAA,EAAW,EAAE,SAAA,EAAW,GAAA,CAAI,SAAO,EAAE,GAAG,EAAA,EAAI,GAAA,EAAK,KAAA,CAAM,EAAA,CAAG,GAAG,CAAA,EAAG,EAAA,EAAI,KAAA,CAAM,EAAA,CAAG,EAAE,CAAA,EAAG,MAAM,KAAA,CAAM,EAAA,CAAG,IAAI,CAAA,EAAE,CAAE;AAAA,KAC3G;AAAA,EACF;AAAA,EAES,YAAA,CAAa,QAAA,EAAoB,MAAA,GAAS,CAAA,EAAS;AAC1D,IAAA,KAAA,CAAM,YAAA,CAAa,UAAU,MAAM,CAAA;AACnC,IAAA,IAAI,CAAC,IAAA,CAAK,KAAA,EAAO,KAAA,EAAO;AACxB,IAAA,MAAM,KAAA,GAAQ,KAAK,KAAA,EAAM;AACzB,IAAA,MAAM,KAAA,GAAS,IAAA,CAAK,IAAA,CAAK,OAAA,EAAiD,YAAA;AAC1E,IAAA,IAAA,CAAK,OAAO,YAAA,GAAe,KAAA,KAAU,SAAY,CAAA,GAAIC,+BAAA,CAAc,OAAO,KAAK,CAAA;AAC/E,IAAAC,sCAAA,CAAqB,UAAU,IAAA,CAAK,MAAA,EAAQ,gBAAgB,MAAM,IAAA,CAAK,aAAY,EAAG,IAAA,CAAK,IAAA,CAAK,SAAA,IAAa,EAAC,EAAG,IAAA,CAAK,UAAW,MAAA,GAAS,IAAA,CAAK,IAAI,KAAK,CAAA;AACxJ,IAAA,IAAA,CAAK,WAAA,EAAY;AAAA,EACnB;AAAA;AAAA,EAGQ,WAAA,GAAoB;AAC1B,IAAA,MAAM,MAAA,GAAS,KAAK,KAAA,CAAO,MAAA;AAC3B,IAAA,MAAM,KAAA,GAAQ,KAAK,GAAA,CAAI,CAAA,EAAG,KAAK,KAAA,CAAM,IAAA,CAAK,MAAA,CAAO,YAAY,CAAC,CAAA;AAC9D,IAAA,IAAI,CAAA,GAAI,CAAA;AACR,IAAA,KAAA,MAAW,KAAA,IAAS,KAAK,SAAA,EAAW;AAClC,MAAA,IAAI,EAAE,iBAAiBC,8BAAA,CAAA,EAAe;AACtC,MAAA,MAAM,CAAA,GAAI,OAAO,CAAA,EAAG,CAAA;AACpB,MAAA,IAAI,CAAA,EAAG,KAAA,CAAM,eAAA,CAAgB,IAAA,CAAK,IAAI,CAAA,CAAE,MAAA,EAAQ,IAAA,CAAK,GAAA,CAAI,CAAA,EAAG,KAAA,GAAQ,CAAA,CAAE,KAAK,CAAC,CAAC,CAAA;AAAA,IAC/E;AAAA,EACF;AACF","file":"Spans-NQGKVMR5.cjs","sourcesContent":["// The sequence behind a text layer with `spans`: a composition of ordinary text layers (see src/text/spans.ts) that also owns the typewriter\n// (`visibleChars`) of the whole text: it counts over every character of every piece, and tells each piece how many of its own to show.\nimport { CompositionSequence } from './Composition';\nimport { TextSequence, bindCounterKeyframes, resolveNumber, type CounterState } from './Text';\nimport { spansMeta, type SpansMeta } from '../text/spans';\nimport type { CompositionShape, SequenceSpec, Props } from '../types';\nimport type { Timeline } from '../core/timelineEngine';\n\nconst strip = (props: Props | undefined): Props | undefined => {\n if (!props || !('visibleChars' in props)) return props;\n const { visibleChars: _gone, ...rest } = props as Record<string, unknown>;\n return rest as unknown as Props;\n};\n\nexport class SpansSequence extends CompositionSequence {\n private readonly _meta: SpansMeta | undefined;\n private readonly _count: CounterState = { value: 0, visibleChars: 0 };\n\n constructor(spec: SequenceSpec, parent: CompositionShape | null, root: CompositionShape) {\n super(spec, parent, root);\n this._meta = spansMeta.get(spec);\n }\n\n /** `visibleChars` is the group's own counter, not a property to write on the container. */\n protected override displayProps(): { initial: CompositionSequence['spec']['initial']; keyframes: CompositionSequence['spec']['keyframes'] } {\n const p = super.displayProps();\n if (!this._meta?.typed) return p;\n return {\n initial: strip(p.initial as Props | undefined) as never,\n keyframes: p.keyframes?.map(kf => ({ ...kf, set: strip(kf.set), to: strip(kf.to), from: strip(kf.from) })),\n };\n }\n\n override bindTimeline(timeline: Timeline, offset = 0): void {\n super.bindTimeline(timeline, offset);\n if (!this._meta?.typed) return;\n const scope = this.scope();\n const first = (this.spec.initial as Record<string, unknown> | undefined)?.visibleChars;\n this._count.visibleChars = first === undefined ? 0 : resolveNumber(first, scope); // like a text: it starts at 0 once it is animated\n bindCounterKeyframes(timeline, this._count, 'visibleChars', () => this._distribute(), this.spec.keyframes ?? [], this.duration!, offset + this.at, scope);\n this._distribute();\n }\n\n /** Every piece shows its part of the first N characters of the whole text. */\n private _distribute(): void {\n const pieces = this._meta!.pieces;\n const total = Math.max(0, Math.floor(this._count.visibleChars));\n let i = 0;\n for (const child of this._children) {\n if (!(child instanceof TextSequence)) continue;\n const p = pieces[i++];\n if (p) child.setVisibleChars(Math.min(p.length, Math.max(0, total - p.start)));\n }\n }\n}\n"]}
@@ -0,0 +1,53 @@
1
+ import { CompositionSequence } from './chunk-D5BFQVKL.js';
2
+ import { spansMeta, resolveNumber, bindCounterKeyframes, TextSequence } from './chunk-AW5NPDE4.js';
3
+ import './chunk-QFNS6BFL.js';
4
+ import './chunk-C5BNHVKK.js';
5
+ import './chunk-BXOCEZ4U.js';
6
+
7
+ // src/sequences/Spans.ts
8
+ var strip = (props) => {
9
+ if (!props || !("visibleChars" in props)) return props;
10
+ const { visibleChars: _gone, ...rest } = props;
11
+ return rest;
12
+ };
13
+ var SpansSequence = class extends CompositionSequence {
14
+ _meta;
15
+ _count = { value: 0, visibleChars: 0 };
16
+ constructor(spec, parent, root) {
17
+ super(spec, parent, root);
18
+ this._meta = spansMeta.get(spec);
19
+ }
20
+ /** `visibleChars` is the group's own counter, not a property to write on the container. */
21
+ displayProps() {
22
+ const p = super.displayProps();
23
+ if (!this._meta?.typed) return p;
24
+ return {
25
+ initial: strip(p.initial),
26
+ keyframes: p.keyframes?.map((kf) => ({ ...kf, set: strip(kf.set), to: strip(kf.to), from: strip(kf.from) }))
27
+ };
28
+ }
29
+ bindTimeline(timeline, offset = 0) {
30
+ super.bindTimeline(timeline, offset);
31
+ if (!this._meta?.typed) return;
32
+ const scope = this.scope();
33
+ const first = this.spec.initial?.visibleChars;
34
+ this._count.visibleChars = first === void 0 ? 0 : resolveNumber(first, scope);
35
+ bindCounterKeyframes(timeline, this._count, "visibleChars", () => this._distribute(), this.spec.keyframes ?? [], this.duration, offset + this.at, scope);
36
+ this._distribute();
37
+ }
38
+ /** Every piece shows its part of the first N characters of the whole text. */
39
+ _distribute() {
40
+ const pieces = this._meta.pieces;
41
+ const total = Math.max(0, Math.floor(this._count.visibleChars));
42
+ let i = 0;
43
+ for (const child of this._children) {
44
+ if (!(child instanceof TextSequence)) continue;
45
+ const p = pieces[i++];
46
+ if (p) child.setVisibleChars(Math.min(p.length, Math.max(0, total - p.start)));
47
+ }
48
+ }
49
+ };
50
+
51
+ export { SpansSequence };
52
+ //# sourceMappingURL=Spans-SDXABOV6.js.map
53
+ //# sourceMappingURL=Spans-SDXABOV6.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/sequences/Spans.ts"],"names":[],"mappings":";;;;;;;AAQA,IAAM,KAAA,GAAQ,CAAC,KAAA,KAAgD;AAC7D,EAAA,IAAI,CAAC,KAAA,IAAS,EAAE,cAAA,IAAkB,QAAQ,OAAO,KAAA;AACjD,EAAA,MAAM,EAAE,YAAA,EAAc,KAAA,EAAO,GAAG,MAAK,GAAI,KAAA;AACzC,EAAA,OAAO,IAAA;AACT,CAAA;AAEO,IAAM,aAAA,GAAN,cAA4B,mBAAA,CAAoB;AAAA,EACpC,KAAA;AAAA,EACA,MAAA,GAAuB,EAAE,KAAA,EAAO,CAAA,EAAG,cAAc,CAAA,EAAE;AAAA,EAEpE,WAAA,CAAY,IAAA,EAAoB,MAAA,EAAiC,IAAA,EAAwB;AACvF,IAAA,KAAA,CAAM,IAAA,EAAM,QAAQ,IAAI,CAAA;AACxB,IAAA,IAAA,CAAK,KAAA,GAAQ,SAAA,CAAU,GAAA,CAAI,IAAI,CAAA;AAAA,EACjC;AAAA;AAAA,EAGmB,YAAA,GAAyH;AAC1I,IAAA,MAAM,CAAA,GAAI,MAAM,YAAA,EAAa;AAC7B,IAAA,IAAI,CAAC,IAAA,CAAK,KAAA,EAAO,KAAA,EAAO,OAAO,CAAA;AAC/B,IAAA,OAAO;AAAA,MACL,OAAA,EAAS,KAAA,CAAM,CAAA,CAAE,OAA4B,CAAA;AAAA,MAC7C,SAAA,EAAW,EAAE,SAAA,EAAW,GAAA,CAAI,SAAO,EAAE,GAAG,EAAA,EAAI,GAAA,EAAK,KAAA,CAAM,EAAA,CAAG,GAAG,CAAA,EAAG,EAAA,EAAI,KAAA,CAAM,EAAA,CAAG,EAAE,CAAA,EAAG,MAAM,KAAA,CAAM,EAAA,CAAG,IAAI,CAAA,EAAE,CAAE;AAAA,KAC3G;AAAA,EACF;AAAA,EAES,YAAA,CAAa,QAAA,EAAoB,MAAA,GAAS,CAAA,EAAS;AAC1D,IAAA,KAAA,CAAM,YAAA,CAAa,UAAU,MAAM,CAAA;AACnC,IAAA,IAAI,CAAC,IAAA,CAAK,KAAA,EAAO,KAAA,EAAO;AACxB,IAAA,MAAM,KAAA,GAAQ,KAAK,KAAA,EAAM;AACzB,IAAA,MAAM,KAAA,GAAS,IAAA,CAAK,IAAA,CAAK,OAAA,EAAiD,YAAA;AAC1E,IAAA,IAAA,CAAK,OAAO,YAAA,GAAe,KAAA,KAAU,SAAY,CAAA,GAAI,aAAA,CAAc,OAAO,KAAK,CAAA;AAC/E,IAAA,oBAAA,CAAqB,UAAU,IAAA,CAAK,MAAA,EAAQ,gBAAgB,MAAM,IAAA,CAAK,aAAY,EAAG,IAAA,CAAK,IAAA,CAAK,SAAA,IAAa,EAAC,EAAG,IAAA,CAAK,UAAW,MAAA,GAAS,IAAA,CAAK,IAAI,KAAK,CAAA;AACxJ,IAAA,IAAA,CAAK,WAAA,EAAY;AAAA,EACnB;AAAA;AAAA,EAGQ,WAAA,GAAoB;AAC1B,IAAA,MAAM,MAAA,GAAS,KAAK,KAAA,CAAO,MAAA;AAC3B,IAAA,MAAM,KAAA,GAAQ,KAAK,GAAA,CAAI,CAAA,EAAG,KAAK,KAAA,CAAM,IAAA,CAAK,MAAA,CAAO,YAAY,CAAC,CAAA;AAC9D,IAAA,IAAI,CAAA,GAAI,CAAA;AACR,IAAA,KAAA,MAAW,KAAA,IAAS,KAAK,SAAA,EAAW;AAClC,MAAA,IAAI,EAAE,iBAAiB,YAAA,CAAA,EAAe;AACtC,MAAA,MAAM,CAAA,GAAI,OAAO,CAAA,EAAG,CAAA;AACpB,MAAA,IAAI,CAAA,EAAG,KAAA,CAAM,eAAA,CAAgB,IAAA,CAAK,IAAI,CAAA,CAAE,MAAA,EAAQ,IAAA,CAAK,GAAA,CAAI,CAAA,EAAG,KAAA,GAAQ,CAAA,CAAE,KAAK,CAAC,CAAC,CAAA;AAAA,IAC/E;AAAA,EACF;AACF","file":"Spans-SDXABOV6.js","sourcesContent":["// The sequence behind a text layer with `spans`: a composition of ordinary text layers (see src/text/spans.ts) that also owns the typewriter\n// (`visibleChars`) of the whole text: it counts over every character of every piece, and tells each piece how many of its own to show.\nimport { CompositionSequence } from './Composition';\nimport { TextSequence, bindCounterKeyframes, resolveNumber, type CounterState } from './Text';\nimport { spansMeta, type SpansMeta } from '../text/spans';\nimport type { CompositionShape, SequenceSpec, Props } from '../types';\nimport type { Timeline } from '../core/timelineEngine';\n\nconst strip = (props: Props | undefined): Props | undefined => {\n if (!props || !('visibleChars' in props)) return props;\n const { visibleChars: _gone, ...rest } = props as Record<string, unknown>;\n return rest as unknown as Props;\n};\n\nexport class SpansSequence extends CompositionSequence {\n private readonly _meta: SpansMeta | undefined;\n private readonly _count: CounterState = { value: 0, visibleChars: 0 };\n\n constructor(spec: SequenceSpec, parent: CompositionShape | null, root: CompositionShape) {\n super(spec, parent, root);\n this._meta = spansMeta.get(spec);\n }\n\n /** `visibleChars` is the group's own counter, not a property to write on the container. */\n protected override displayProps(): { initial: CompositionSequence['spec']['initial']; keyframes: CompositionSequence['spec']['keyframes'] } {\n const p = super.displayProps();\n if (!this._meta?.typed) return p;\n return {\n initial: strip(p.initial as Props | undefined) as never,\n keyframes: p.keyframes?.map(kf => ({ ...kf, set: strip(kf.set), to: strip(kf.to), from: strip(kf.from) })),\n };\n }\n\n override bindTimeline(timeline: Timeline, offset = 0): void {\n super.bindTimeline(timeline, offset);\n if (!this._meta?.typed) return;\n const scope = this.scope();\n const first = (this.spec.initial as Record<string, unknown> | undefined)?.visibleChars;\n this._count.visibleChars = first === undefined ? 0 : resolveNumber(first, scope); // like a text: it starts at 0 once it is animated\n bindCounterKeyframes(timeline, this._count, 'visibleChars', () => this._distribute(), this.spec.keyframes ?? [], this.duration!, offset + this.at, scope);\n this._distribute();\n }\n\n /** Every piece shows its part of the first N characters of the whole text. */\n private _distribute(): void {\n const pieces = this._meta!.pieces;\n const total = Math.max(0, Math.floor(this._count.visibleChars));\n let i = 0;\n for (const child of this._children) {\n if (!(child instanceof TextSequence)) continue;\n const p = pieces[i++];\n if (p) child.setVisibleChars(Math.min(p.length, Math.max(0, total - p.start)));\n }\n }\n}\n"]}
@@ -1,5 +1,5 @@
1
- import { setBlendFilterFactory } from './chunk-4KB3GUEK.js';
2
- import './chunk-RCVZX2JP.js';
1
+ import { setBlendFilterFactory } from './chunk-QFNS6BFL.js';
2
+ import './chunk-C5BNHVKK.js';
3
3
  import './chunk-BXOCEZ4U.js';
4
4
  import { BlendModeFilter, ExtensionType, extensions } from 'pixi.js';
5
5
 
@@ -86,5 +86,5 @@ fn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { ${s.gpu} }`);
86
86
  }
87
87
 
88
88
  export { OWN_MODES, createBlendFilter, registerBlendModes };
89
- //# sourceMappingURL=blendModes-RIVZXL5A.js.map
90
- //# sourceMappingURL=blendModes-RIVZXL5A.js.map
89
+ //# sourceMappingURL=blendModes-MVRLG3T7.js.map
90
+ //# sourceMappingURL=blendModes-MVRLG3T7.js.map
@@ -1 +1 @@
1
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It also avoids\n * what pixi 8.22's own versions get wrong: the source colour is premultiplied (a half-transparent layer was blended with its darkened\n * colour and then faded again), the backdrop's alpha is ignored, soft-light is inverted on WebGPU (`select` arguments swapped),\n * linear-light and saturation are wrong. Loaded by `Movie.init` only when a layer uses one of these (see `usesAdvancedBlend`).\n */\ntype Sep = { gl: string; gpu: string }; // a separable blend: the body of B(b, s) for one channel\n\nconst SEPARABLE: Record<string, Sep> = {\n overlay: { gl: 'return b <= 0.5 ? 2.0 * b * s : 1.0 - 2.0 * (1.0 - b) * (1.0 - s);', gpu: 'return select(1.0 - 2.0 * (1.0 - b) * (1.0 - s), 2.0 * b * s, b <= 0.5);' },\n 'hard-light': { gl: 'return s <= 0.5 ? 2.0 * b * s : 1.0 - 2.0 * (1.0 - b) * (1.0 - s);', gpu: 'return select(1.0 - 2.0 * (1.0 - b) * (1.0 - s), 2.0 * b * s, s <= 0.5);' },\n 'soft-light': {\n gl: 'if (s <= 0.5) return b - (1.0 - 2.0 * s) * b * (1.0 - b); float d = b <= 0.25 ? ((16.0 * b - 12.0) * b + 4.0) * b : sqrt(b); return b + (2.0 * s - 1.0) * (d - b);',\n gpu: 'let d = select(sqrt(b), ((16.0 * b - 12.0) * b + 4.0) * b, b <= 0.25); return select(b + (2.0 * s - 1.0) * (d - b), b - (1.0 - 2.0 * s) * b * (1.0 - b), s <= 0.5);',\n },\n 'color-dodge': { gl: 'if (b <= 0.0) return 0.0; return s >= 1.0 ? 1.0 : min(1.0, b / (1.0 - s));', gpu: 'if (b <= 0.0) { return 0.0; } return select(min(1.0, b / (1.0 - s)), 1.0, s >= 1.0);' },\n 'color-burn': { gl: 'if (b >= 1.0) return 1.0; return s <= 0.0 ? 0.0 : 1.0 - min(1.0, (1.0 - b) / s);', gpu: 'if (b >= 1.0) { return 1.0; } return select(1.0 - min(1.0, (1.0 - b) / s), 0.0, s <= 0.0);' },\n darken: { gl: 'return min(b, s);', gpu: 'return min(b, s);' },\n lighten: { gl: 'return max(b, s);', gpu: 'return max(b, s);' },\n difference: { gl: 'return abs(b - s);', gpu: 'return abs(b - s);' },\n exclusion: { gl: 'return b + s - 2.0 * b * s;', gpu: 'return b + s - 2.0 * b * s;' },\n 'linear-burn': { gl: 'return max(0.0, b + s - 1.0);', gpu: 'return max(0.0, b + s - 1.0);' },\n};\n\nconst GL_NONSEP = `\nfloat lum(vec3 c) { return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; }\nvec3 clipColor(vec3 c) { float l = lum(c); float n = min(c.r, min(c.g, c.b)); float x = max(c.r, max(c.g, c.b));\n if (n < 0.0) c = l + (c - l) * l / (l - n); if (x > 1.0) c = l + (c - l) * (1.0 - l) / (x - l); return c; }\nvec3 setLum(vec3 c, float l) { return clipColor(c + (l - lum(c))); }\nfloat sat(vec3 c) { return max(c.r, max(c.g, c.b)) - min(c.r, min(c.g, c.b)); }\nvec3 setSat(vec3 c, float s) { float mx = max(c.r, max(c.g, c.b)); float mn = min(c.r, min(c.g, c.b)); return mx > mn ? (c - mn) * s / (mx - mn) : vec3(0.0); }`;\nconst GPU_NONSEP = `\nfn lum(c: vec3<f32>) -> f32 { return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; }\nfn clipColor(c0: vec3<f32>) -> vec3<f32> { var c = c0; let l = lum(c); let n = min(c.r, min(c.g, c.b)); let x = max(c.r, max(c.g, c.b));\n if (n < 0.0) { c = l + (c - l) * l / (l - n); } if (x > 1.0) { c = l + (c - l) * (1.0 - l) / (x - l); } return c; }\nfn setLum(c: vec3<f32>, l: f32) -> vec3<f32> { return clipColor(c + (l - lum(c))); }\nfn sat(c: vec3<f32>) -> f32 { return max(c.r, max(c.g, c.b)) - min(c.r, min(c.g, c.b)); }\nfn setSat(c: vec3<f32>, s: f32) -> vec3<f32> { let mx = max(c.r, max(c.g, c.b)); let mn = min(c.r, min(c.g, c.b)); if (mx > mn) { return (c - vec3<f32>(mn)) * s / (mx - mn); } return vec3<f32>(0.0); }`;\nconst NONSEP: Record<string, { gl: string; gpu: string }> = {\n hue: { gl: 'return setLum(setSat(cs, sat(cb)), lum(cb));', gpu: 'return setLum(setSat(cs, sat(cb)), lum(cb));' },\n saturation: { gl: 'return setLum(setSat(cb, sat(cs)), lum(cb));', gpu: 'return setLum(setSat(cb, sat(cs)), lum(cb));' },\n color: { gl: 'return setLum(cs, lum(cb));', gpu: 'return setLum(cs, lum(cb));' },\n luminosity: { gl: 'return setLum(cb, lum(cs));', gpu: 'return setLum(cb, lum(cs));' },\n};\n\nconst GL_MAIN = `\n vec3 cs = front.a > 0.0 ? front.rgb / front.a : vec3(0.0);\n vec3 cb = back.a > 0.0 ? back.rgb / back.a : vec3(0.0);\n vec3 mixed = front.rgb * (1.0 - back.a) + front.a * back.a * blendRGB(cb, cs) + (1.0 - front.a) * back.rgb;\n finalColor = vec4(mixed, blendedAlpha) * uBlend;`;\nconst GPU_MAIN = `\n let cs = select(vec3<f32>(0.0), front.rgb / front.a, front.a > 0.0);\n let cb = select(vec3<f32>(0.0), back.rgb / back.a, back.a > 0.0);\n let mixed = front.rgb * (1.0 - back.a) + front.a * back.a * blendRGB(cb, cs) + (1.0 - front.a) * back.rgb;\n out = vec4<f32>(mixed, blendedAlpha) * blendUniforms.uBlend;`;\n\nconst CLASSES = new Map<string, new () => BlendModeFilter>();\n\n/** A fresh blend filter for a layer that has filters of its own (it goes last in the chain and reads the backdrop). */\nexport function createBlendFilter(name: string): BlendFilterLike | null {\n const C = CLASSES.get(name);\n return C ? (new C() as unknown as BlendFilterLike) : null;\n}\n\nfunction make(name: string, gl: string, gpu: string): void {\n const C = class extends BlendModeFilter {\n static extension = { name, type: ExtensionType.BlendMode };\n constructor() { super({ gl: { functions: gl, main: GL_MAIN }, gpu: { functions: gpu, main: GPU_MAIN } }); }\n };\n CLASSES.set(name, C);\n extensions.add(C as never);\n}\n\nexport const OWN_MODES: readonly string[] = [...Object.keys(SEPARABLE), ...Object.keys(NONSEP)];\n\nlet done = false;\n/** Register the blends (once per page), and give `core/blend.ts` the maker for the filter chain case. */\nexport function registerBlendModes(): void {\n setBlendFilterFactory(createBlendFilter); // every call: the registration below is once per page, the maker is cheap to hand over again\n if (done) return;\n done = true;\n for (const [name, s] of Object.entries(SEPARABLE)) {\n make(name,\n `float B(float b, float s) { ${s.gl} }\\nvec3 blendRGB(vec3 cb, vec3 cs) { return vec3(B(cb.r, cs.r), B(cb.g, cs.g), B(cb.b, cs.b)); }`,\n `fn B(b: f32, s: f32) -> f32 { ${s.gpu} }\\nfn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { return vec3<f32>(B(cb.r, cs.r), B(cb.g, cs.g), B(cb.b, cs.b)); }`);\n }\n for (const [name, s] of Object.entries(NONSEP)) {\n make(name, `${GL_NONSEP}\\nvec3 blendRGB(vec3 cb, vec3 cs) { ${s.gl} }`, `${GPU_NONSEP}\\nfn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { ${s.gpu} }`);\n }\n}\n"]}
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It also avoids\n * what pixi 8.22's own versions get wrong: the source colour is premultiplied (a half-transparent layer was blended with its darkened\n * colour and then faded again), the backdrop's alpha is ignored, soft-light is inverted on WebGPU (`select` arguments swapped),\n * linear-light and saturation are wrong. Loaded by `Movie.init` only when a layer uses one of these (see `usesAdvancedBlend`).\n */\ntype Sep = { gl: string; gpu: string }; // a separable blend: the body of B(b, s) for one channel\n\nconst SEPARABLE: Record<string, Sep> = {\n overlay: { gl: 'return b <= 0.5 ? 2.0 * b * s : 1.0 - 2.0 * (1.0 - b) * (1.0 - s);', gpu: 'return select(1.0 - 2.0 * (1.0 - b) * (1.0 - s), 2.0 * b * s, b <= 0.5);' },\n 'hard-light': { gl: 'return s <= 0.5 ? 2.0 * b * s : 1.0 - 2.0 * (1.0 - b) * (1.0 - s);', gpu: 'return select(1.0 - 2.0 * (1.0 - b) * (1.0 - s), 2.0 * b * s, s <= 0.5);' },\n 'soft-light': {\n gl: 'if (s <= 0.5) return b - (1.0 - 2.0 * s) * b * (1.0 - b); float d = b <= 0.25 ? ((16.0 * b - 12.0) * b + 4.0) * b : sqrt(b); return b + (2.0 * s - 1.0) * (d - b);',\n gpu: 'let d = select(sqrt(b), ((16.0 * b - 12.0) * b + 4.0) * b, b <= 0.25); return select(b + (2.0 * s - 1.0) * (d - b), b - (1.0 - 2.0 * s) * b * (1.0 - b), s <= 0.5);',\n },\n 'color-dodge': { gl: 'if (b <= 0.0) return 0.0; return s >= 1.0 ? 1.0 : min(1.0, b / (1.0 - s));', gpu: 'if (b <= 0.0) { return 0.0; } return select(min(1.0, b / (1.0 - s)), 1.0, s >= 1.0);' },\n 'color-burn': { gl: 'if (b >= 1.0) return 1.0; return s <= 0.0 ? 0.0 : 1.0 - min(1.0, (1.0 - b) / s);', gpu: 'if (b >= 1.0) { return 1.0; } return select(1.0 - min(1.0, (1.0 - b) / s), 0.0, s <= 0.0);' },\n darken: { gl: 'return min(b, s);', gpu: 'return min(b, s);' },\n lighten: { gl: 'return max(b, s);', gpu: 'return max(b, s);' },\n difference: { gl: 'return abs(b - s);', gpu: 'return abs(b - s);' },\n exclusion: { gl: 'return b + s - 2.0 * b * s;', gpu: 'return b + s - 2.0 * b * s;' },\n 'linear-burn': { gl: 'return max(0.0, b + s - 1.0);', gpu: 'return max(0.0, b + s - 1.0);' },\n};\n\nconst GL_NONSEP = `\nfloat lum(vec3 c) { return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; }\nvec3 clipColor(vec3 c) { float l = lum(c); float n = min(c.r, min(c.g, c.b)); float x = max(c.r, max(c.g, c.b));\n if (n < 0.0) c = l + (c - l) * l / (l - n); if (x > 1.0) c = l + (c - l) * (1.0 - l) / (x - l); return c; }\nvec3 setLum(vec3 c, float l) { return clipColor(c + (l - lum(c))); }\nfloat sat(vec3 c) { return max(c.r, max(c.g, c.b)) - min(c.r, min(c.g, c.b)); }\nvec3 setSat(vec3 c, float s) { float mx = max(c.r, max(c.g, c.b)); float mn = min(c.r, min(c.g, c.b)); return mx > mn ? (c - mn) * s / (mx - mn) : vec3(0.0); }`;\nconst GPU_NONSEP = `\nfn lum(c: vec3<f32>) -> f32 { return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; }\nfn clipColor(c0: vec3<f32>) -> vec3<f32> { var c = c0; let l = lum(c); let n = min(c.r, min(c.g, c.b)); let x = max(c.r, max(c.g, c.b));\n if (n < 0.0) { c = l + (c - l) * l / (l - n); } if (x > 1.0) { c = l + (c - l) * (1.0 - l) / (x - l); } return c; }\nfn setLum(c: vec3<f32>, l: f32) -> vec3<f32> { return clipColor(c + (l - lum(c))); }\nfn sat(c: vec3<f32>) -> f32 { return max(c.r, max(c.g, c.b)) - min(c.r, min(c.g, c.b)); }\nfn setSat(c: vec3<f32>, s: f32) -> vec3<f32> { let mx = max(c.r, max(c.g, c.b)); let mn = min(c.r, min(c.g, c.b)); if (mx > mn) { return (c - vec3<f32>(mn)) * s / (mx - mn); } return vec3<f32>(0.0); }`;\nconst NONSEP: Record<string, { gl: string; gpu: string }> = {\n hue: { gl: 'return setLum(setSat(cs, sat(cb)), lum(cb));', gpu: 'return setLum(setSat(cs, sat(cb)), lum(cb));' },\n saturation: { gl: 'return setLum(setSat(cb, sat(cs)), lum(cb));', gpu: 'return setLum(setSat(cb, sat(cs)), lum(cb));' },\n color: { gl: 'return setLum(cs, lum(cb));', gpu: 'return setLum(cs, lum(cb));' },\n luminosity: { gl: 'return setLum(cb, lum(cs));', gpu: 'return setLum(cb, lum(cs));' },\n};\n\nconst GL_MAIN = `\n vec3 cs = front.a > 0.0 ? front.rgb / front.a : vec3(0.0);\n vec3 cb = back.a > 0.0 ? back.rgb / back.a : vec3(0.0);\n vec3 mixed = front.rgb * (1.0 - back.a) + front.a * back.a * blendRGB(cb, cs) + (1.0 - front.a) * back.rgb;\n finalColor = vec4(mixed, blendedAlpha) * uBlend;`;\nconst GPU_MAIN = `\n let cs = select(vec3<f32>(0.0), front.rgb / front.a, front.a > 0.0);\n let cb = select(vec3<f32>(0.0), back.rgb / back.a, back.a > 0.0);\n let mixed = front.rgb * (1.0 - back.a) + front.a * back.a * blendRGB(cb, cs) + (1.0 - front.a) * back.rgb;\n out = vec4<f32>(mixed, blendedAlpha) * blendUniforms.uBlend;`;\n\nconst CLASSES = new Map<string, new () => BlendModeFilter>();\n\n/** A fresh blend filter for a layer that has filters of its own (it goes last in the chain and reads the backdrop). */\nexport function createBlendFilter(name: string): BlendFilterLike | null {\n const C = CLASSES.get(name);\n return C ? (new C() as unknown as BlendFilterLike) : null;\n}\n\nfunction make(name: string, gl: string, gpu: string): void {\n const C = class extends BlendModeFilter {\n static extension = { name, type: ExtensionType.BlendMode };\n constructor() { super({ gl: { functions: gl, main: GL_MAIN }, gpu: { functions: gpu, main: GPU_MAIN } }); }\n };\n CLASSES.set(name, C);\n extensions.add(C as never);\n}\n\nexport const OWN_MODES: readonly string[] = [...Object.keys(SEPARABLE), ...Object.keys(NONSEP)];\n\nlet done = false;\n/** Register the blends (once per page), and give `core/blend.ts` the maker for the filter chain case. */\nexport function registerBlendModes(): void {\n setBlendFilterFactory(createBlendFilter); // every call: the registration below is once per page, the maker is cheap to hand over again\n if (done) return;\n done = true;\n for (const [name, s] of Object.entries(SEPARABLE)) {\n make(name,\n `float B(float b, float s) { ${s.gl} }\\nvec3 blendRGB(vec3 cb, vec3 cs) { return vec3(B(cb.r, cs.r), B(cb.g, cs.g), B(cb.b, cs.b)); }`,\n `fn B(b: f32, s: f32) -> f32 { ${s.gpu} }\\nfn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { return vec3<f32>(B(cb.r, cs.r), B(cb.g, cs.g), B(cb.b, cs.b)); }`);\n }\n for (const [name, s] of Object.entries(NONSEP)) {\n make(name, `${GL_NONSEP}\\nvec3 blendRGB(vec3 cb, vec3 cs) { ${s.gl} }`, `${GPU_NONSEP}\\nfn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { ${s.gpu} }`);\n }\n}\n"]}
@@ -1,7 +1,7 @@
1
1
  'use strict';
2
2
 
3
- var chunk2DXPTKQZ_cjs = require('./chunk-2DXPTKQZ.cjs');
4
- require('./chunk-LYOKH7KE.cjs');
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+ var chunkZ437UWI4_cjs = require('./chunk-Z437UWI4.cjs');
4
+ require('./chunk-FCGYJCVO.cjs');
5
5
  require('./chunk-TWZNOUM7.cjs');
6
6
  var pixi_js = require('pixi.js');
7
7
 
@@ -68,7 +68,7 @@ function make(name, gl, gpu) {
68
68
  var OWN_MODES = [...Object.keys(SEPARABLE), ...Object.keys(NONSEP)];
69
69
  var done = false;
70
70
  function registerBlendModes() {
71
- chunk2DXPTKQZ_cjs.setBlendFilterFactory(createBlendFilter);
71
+ chunkZ437UWI4_cjs.setBlendFilterFactory(createBlendFilter);
72
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  if (done) return;
73
73
  done = true;
74
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  for (const [name, s] of Object.entries(SEPARABLE)) {
@@ -90,5 +90,5 @@ fn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { ${s.gpu} }`);
90
90
  exports.OWN_MODES = OWN_MODES;
91
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  exports.createBlendFilter = createBlendFilter;
92
92
  exports.registerBlendModes = registerBlendModes;
93
- //# sourceMappingURL=blendModes-ETMYWATF.cjs.map
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- //# sourceMappingURL=blendModes-ETMYWATF.cjs.map
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+ //# sourceMappingURL=blendModes-VTKDXWEN.cjs.map
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+ //# sourceMappingURL=blendModes-VTKDXWEN.cjs.map
@@ -1 +1 @@
1
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It also avoids\n * what pixi 8.22's own versions get wrong: the source colour is premultiplied (a half-transparent layer was blended with its darkened\n * colour and then faded again), the backdrop's alpha is ignored, soft-light is inverted on WebGPU (`select` arguments swapped),\n * linear-light and saturation are wrong. Loaded by `Movie.init` only when a layer uses one of these (see `usesAdvancedBlend`).\n */\ntype Sep = { gl: string; gpu: string }; // a separable blend: the body of B(b, s) for one channel\n\nconst SEPARABLE: Record<string, Sep> = {\n overlay: { gl: 'return b <= 0.5 ? 2.0 * b * s : 1.0 - 2.0 * (1.0 - b) * (1.0 - s);', gpu: 'return select(1.0 - 2.0 * (1.0 - b) * (1.0 - s), 2.0 * b * s, b <= 0.5);' },\n 'hard-light': { gl: 'return s <= 0.5 ? 2.0 * b * s : 1.0 - 2.0 * (1.0 - b) * (1.0 - s);', gpu: 'return select(1.0 - 2.0 * (1.0 - b) * (1.0 - s), 2.0 * b * s, s <= 0.5);' },\n 'soft-light': {\n gl: 'if (s <= 0.5) return b - (1.0 - 2.0 * s) * b * (1.0 - b); float d = b <= 0.25 ? ((16.0 * b - 12.0) * b + 4.0) * b : sqrt(b); return b + (2.0 * s - 1.0) * (d - b);',\n gpu: 'let d = select(sqrt(b), ((16.0 * b - 12.0) * b + 4.0) * b, b <= 0.25); return select(b + (2.0 * s - 1.0) * (d - b), b - (1.0 - 2.0 * s) * b * (1.0 - b), s <= 0.5);',\n },\n 'color-dodge': { gl: 'if (b <= 0.0) return 0.0; return s >= 1.0 ? 1.0 : min(1.0, b / (1.0 - s));', gpu: 'if (b <= 0.0) { return 0.0; } return select(min(1.0, b / (1.0 - s)), 1.0, s >= 1.0);' },\n 'color-burn': { gl: 'if (b >= 1.0) return 1.0; return s <= 0.0 ? 0.0 : 1.0 - min(1.0, (1.0 - b) / s);', gpu: 'if (b >= 1.0) { return 1.0; } return select(1.0 - min(1.0, (1.0 - b) / s), 0.0, s <= 0.0);' },\n darken: { gl: 'return min(b, s);', gpu: 'return min(b, s);' },\n lighten: { gl: 'return max(b, s);', gpu: 'return max(b, s);' },\n difference: { gl: 'return abs(b - s);', gpu: 'return abs(b - s);' },\n exclusion: { gl: 'return b + s - 2.0 * b * s;', gpu: 'return b + s - 2.0 * b * s;' },\n 'linear-burn': { gl: 'return max(0.0, b + s - 1.0);', gpu: 'return max(0.0, b + s - 1.0);' },\n};\n\nconst GL_NONSEP = `\nfloat lum(vec3 c) { return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; }\nvec3 clipColor(vec3 c) { float l = lum(c); float n = min(c.r, min(c.g, c.b)); float x = max(c.r, max(c.g, c.b));\n if (n < 0.0) c = l + (c - l) * l / (l - n); if (x > 1.0) c = l + (c - l) * (1.0 - l) / (x - l); return c; }\nvec3 setLum(vec3 c, float l) { return clipColor(c + (l - lum(c))); }\nfloat sat(vec3 c) { return max(c.r, max(c.g, c.b)) - min(c.r, min(c.g, c.b)); }\nvec3 setSat(vec3 c, float s) { float mx = max(c.r, max(c.g, c.b)); float mn = min(c.r, min(c.g, c.b)); return mx > mn ? (c - mn) * s / (mx - mn) : vec3(0.0); }`;\nconst GPU_NONSEP = `\nfn lum(c: vec3<f32>) -> f32 { return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; }\nfn clipColor(c0: vec3<f32>) -> vec3<f32> { var c = c0; let l = lum(c); let n = min(c.r, min(c.g, c.b)); let x = max(c.r, max(c.g, c.b));\n if (n < 0.0) { c = l + (c - l) * l / (l - n); } if (x > 1.0) { c = l + (c - l) * (1.0 - l) / (x - l); } return c; }\nfn setLum(c: vec3<f32>, l: f32) -> vec3<f32> { return clipColor(c + (l - lum(c))); }\nfn sat(c: vec3<f32>) -> f32 { return max(c.r, max(c.g, c.b)) - min(c.r, min(c.g, c.b)); }\nfn setSat(c: vec3<f32>, s: f32) -> vec3<f32> { let mx = max(c.r, max(c.g, c.b)); let mn = min(c.r, min(c.g, c.b)); if (mx > mn) { return (c - vec3<f32>(mn)) * s / (mx - mn); } return vec3<f32>(0.0); }`;\nconst NONSEP: Record<string, { gl: string; gpu: string }> = {\n hue: { gl: 'return setLum(setSat(cs, sat(cb)), lum(cb));', gpu: 'return setLum(setSat(cs, sat(cb)), lum(cb));' },\n saturation: { gl: 'return setLum(setSat(cb, sat(cs)), lum(cb));', gpu: 'return setLum(setSat(cb, sat(cs)), lum(cb));' },\n color: { gl: 'return setLum(cs, lum(cb));', gpu: 'return setLum(cs, lum(cb));' },\n luminosity: { gl: 'return setLum(cb, lum(cs));', gpu: 'return setLum(cb, lum(cs));' },\n};\n\nconst GL_MAIN = `\n vec3 cs = front.a > 0.0 ? front.rgb / front.a : vec3(0.0);\n vec3 cb = back.a > 0.0 ? back.rgb / back.a : vec3(0.0);\n vec3 mixed = front.rgb * (1.0 - back.a) + front.a * back.a * blendRGB(cb, cs) + (1.0 - front.a) * back.rgb;\n finalColor = vec4(mixed, blendedAlpha) * uBlend;`;\nconst GPU_MAIN = `\n let cs = select(vec3<f32>(0.0), front.rgb / front.a, front.a > 0.0);\n let cb = select(vec3<f32>(0.0), back.rgb / back.a, back.a > 0.0);\n let mixed = front.rgb * (1.0 - back.a) + front.a * back.a * blendRGB(cb, cs) + (1.0 - front.a) * back.rgb;\n out = vec4<f32>(mixed, blendedAlpha) * blendUniforms.uBlend;`;\n\nconst CLASSES = new Map<string, new () => BlendModeFilter>();\n\n/** A fresh blend filter for a layer that has filters of its own (it goes last in the chain and reads the backdrop). */\nexport function createBlendFilter(name: string): BlendFilterLike | null {\n const C = CLASSES.get(name);\n return C ? (new C() as unknown as BlendFilterLike) : null;\n}\n\nfunction make(name: string, gl: string, gpu: string): void {\n const C = class extends BlendModeFilter {\n static extension = { name, type: ExtensionType.BlendMode };\n constructor() { super({ gl: { functions: gl, main: GL_MAIN }, gpu: { functions: gpu, main: GPU_MAIN } }); }\n };\n CLASSES.set(name, C);\n extensions.add(C as never);\n}\n\nexport const OWN_MODES: readonly string[] = [...Object.keys(SEPARABLE), ...Object.keys(NONSEP)];\n\nlet done = false;\n/** Register the blends (once per page), and give `core/blend.ts` the maker for the filter chain case. */\nexport function registerBlendModes(): void {\n setBlendFilterFactory(createBlendFilter); // every call: the registration below is once per page, the maker is cheap to hand over again\n if (done) return;\n done = true;\n for (const [name, s] of Object.entries(SEPARABLE)) {\n make(name,\n `float B(float b, float s) { ${s.gl} }\\nvec3 blendRGB(vec3 cb, vec3 cs) { return vec3(B(cb.r, cs.r), B(cb.g, cs.g), B(cb.b, cs.b)); }`,\n `fn B(b: f32, s: f32) -> f32 { ${s.gpu} }\\nfn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { return vec3<f32>(B(cb.r, cs.r), B(cb.g, cs.g), B(cb.b, cs.b)); }`);\n }\n for (const [name, s] of Object.entries(NONSEP)) {\n make(name, `${GL_NONSEP}\\nvec3 blendRGB(vec3 cb, vec3 cs) { ${s.gl} }`, `${GPU_NONSEP}\\nfn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { ${s.gpu} }`);\n }\n}\n"]}
1
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It also avoids\n * what pixi 8.22's own versions get wrong: the source colour is premultiplied (a half-transparent layer was blended with its darkened\n * colour and then faded again), the backdrop's alpha is ignored, soft-light is inverted on WebGPU (`select` arguments swapped),\n * linear-light and saturation are wrong. Loaded by `Movie.init` only when a layer uses one of these (see `usesAdvancedBlend`).\n */\ntype Sep = { gl: string; gpu: string }; // a separable blend: the body of B(b, s) for one channel\n\nconst SEPARABLE: Record<string, Sep> = {\n overlay: { gl: 'return b <= 0.5 ? 2.0 * b * s : 1.0 - 2.0 * (1.0 - b) * (1.0 - s);', gpu: 'return select(1.0 - 2.0 * (1.0 - b) * (1.0 - s), 2.0 * b * s, b <= 0.5);' },\n 'hard-light': { gl: 'return s <= 0.5 ? 2.0 * b * s : 1.0 - 2.0 * (1.0 - b) * (1.0 - s);', gpu: 'return select(1.0 - 2.0 * (1.0 - b) * (1.0 - s), 2.0 * b * s, s <= 0.5);' },\n 'soft-light': {\n gl: 'if (s <= 0.5) return b - (1.0 - 2.0 * s) * b * (1.0 - b); float d = b <= 0.25 ? ((16.0 * b - 12.0) * b + 4.0) * b : sqrt(b); return b + (2.0 * s - 1.0) * (d - b);',\n gpu: 'let d = select(sqrt(b), ((16.0 * b - 12.0) * b + 4.0) * b, b <= 0.25); return select(b + (2.0 * s - 1.0) * (d - b), b - (1.0 - 2.0 * s) * b * (1.0 - b), s <= 0.5);',\n },\n 'color-dodge': { gl: 'if (b <= 0.0) return 0.0; return s >= 1.0 ? 1.0 : min(1.0, b / (1.0 - s));', gpu: 'if (b <= 0.0) { return 0.0; } return select(min(1.0, b / (1.0 - s)), 1.0, s >= 1.0);' },\n 'color-burn': { gl: 'if (b >= 1.0) return 1.0; return s <= 0.0 ? 0.0 : 1.0 - min(1.0, (1.0 - b) / s);', gpu: 'if (b >= 1.0) { return 1.0; } return select(1.0 - min(1.0, (1.0 - b) / s), 0.0, s <= 0.0);' },\n darken: { gl: 'return min(b, s);', gpu: 'return min(b, s);' },\n lighten: { gl: 'return max(b, s);', gpu: 'return max(b, s);' },\n difference: { gl: 'return abs(b - s);', gpu: 'return abs(b - s);' },\n exclusion: { gl: 'return b + s - 2.0 * b * s;', gpu: 'return b + s - 2.0 * b * s;' },\n 'linear-burn': { gl: 'return max(0.0, b + s - 1.0);', gpu: 'return max(0.0, b + s - 1.0);' },\n};\n\nconst GL_NONSEP = `\nfloat lum(vec3 c) { return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; }\nvec3 clipColor(vec3 c) { float l = lum(c); float n = min(c.r, min(c.g, c.b)); float x = max(c.r, max(c.g, c.b));\n if (n < 0.0) c = l + (c - l) * l / (l - n); if (x > 1.0) c = l + (c - l) * (1.0 - l) / (x - l); return c; }\nvec3 setLum(vec3 c, float l) { return clipColor(c + (l - lum(c))); }\nfloat sat(vec3 c) { return max(c.r, max(c.g, c.b)) - min(c.r, min(c.g, c.b)); }\nvec3 setSat(vec3 c, float s) { float mx = max(c.r, max(c.g, c.b)); float mn = min(c.r, min(c.g, c.b)); return mx > mn ? (c - mn) * s / (mx - mn) : vec3(0.0); }`;\nconst GPU_NONSEP = `\nfn lum(c: vec3<f32>) -> f32 { return 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; }\nfn clipColor(c0: vec3<f32>) -> vec3<f32> { var c = c0; let l = lum(c); let n = min(c.r, min(c.g, c.b)); let x = max(c.r, max(c.g, c.b));\n if (n < 0.0) { c = l + (c - l) * l / (l - n); } if (x > 1.0) { c = l + (c - l) * (1.0 - l) / (x - l); } return c; }\nfn setLum(c: vec3<f32>, l: f32) -> vec3<f32> { return clipColor(c + (l - lum(c))); }\nfn sat(c: vec3<f32>) -> f32 { return max(c.r, max(c.g, c.b)) - min(c.r, min(c.g, c.b)); }\nfn setSat(c: vec3<f32>, s: f32) -> vec3<f32> { let mx = max(c.r, max(c.g, c.b)); let mn = min(c.r, min(c.g, c.b)); if (mx > mn) { return (c - vec3<f32>(mn)) * s / (mx - mn); } return vec3<f32>(0.0); }`;\nconst NONSEP: Record<string, { gl: string; gpu: string }> = {\n hue: { gl: 'return setLum(setSat(cs, sat(cb)), lum(cb));', gpu: 'return setLum(setSat(cs, sat(cb)), lum(cb));' },\n saturation: { gl: 'return setLum(setSat(cb, sat(cs)), lum(cb));', gpu: 'return setLum(setSat(cb, sat(cs)), lum(cb));' },\n color: { gl: 'return setLum(cs, lum(cb));', gpu: 'return setLum(cs, lum(cb));' },\n luminosity: { gl: 'return setLum(cb, lum(cs));', gpu: 'return setLum(cb, lum(cs));' },\n};\n\nconst GL_MAIN = `\n vec3 cs = front.a > 0.0 ? front.rgb / front.a : vec3(0.0);\n vec3 cb = back.a > 0.0 ? back.rgb / back.a : vec3(0.0);\n vec3 mixed = front.rgb * (1.0 - back.a) + front.a * back.a * blendRGB(cb, cs) + (1.0 - front.a) * back.rgb;\n finalColor = vec4(mixed, blendedAlpha) * uBlend;`;\nconst GPU_MAIN = `\n let cs = select(vec3<f32>(0.0), front.rgb / front.a, front.a > 0.0);\n let cb = select(vec3<f32>(0.0), back.rgb / back.a, back.a > 0.0);\n let mixed = front.rgb * (1.0 - back.a) + front.a * back.a * blendRGB(cb, cs) + (1.0 - front.a) * back.rgb;\n out = vec4<f32>(mixed, blendedAlpha) * blendUniforms.uBlend;`;\n\nconst CLASSES = new Map<string, new () => BlendModeFilter>();\n\n/** A fresh blend filter for a layer that has filters of its own (it goes last in the chain and reads the backdrop). */\nexport function createBlendFilter(name: string): BlendFilterLike | null {\n const C = CLASSES.get(name);\n return C ? (new C() as unknown as BlendFilterLike) : null;\n}\n\nfunction make(name: string, gl: string, gpu: string): void {\n const C = class extends BlendModeFilter {\n static extension = { name, type: ExtensionType.BlendMode };\n constructor() { super({ gl: { functions: gl, main: GL_MAIN }, gpu: { functions: gpu, main: GPU_MAIN } }); }\n };\n CLASSES.set(name, C);\n extensions.add(C as never);\n}\n\nexport const OWN_MODES: readonly string[] = [...Object.keys(SEPARABLE), ...Object.keys(NONSEP)];\n\nlet done = false;\n/** Register the blends (once per page), and give `core/blend.ts` the maker for the filter chain case. */\nexport function registerBlendModes(): void {\n setBlendFilterFactory(createBlendFilter); // every call: the registration below is once per page, the maker is cheap to hand over again\n if (done) return;\n done = true;\n for (const [name, s] of Object.entries(SEPARABLE)) {\n make(name,\n `float B(float b, float s) { ${s.gl} }\\nvec3 blendRGB(vec3 cb, vec3 cs) { return vec3(B(cb.r, cs.r), B(cb.g, cs.g), B(cb.b, cs.b)); }`,\n `fn B(b: f32, s: f32) -> f32 { ${s.gpu} }\\nfn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { return vec3<f32>(B(cb.r, cs.r), B(cb.g, cs.g), B(cb.b, cs.b)); }`);\n }\n for (const [name, s] of Object.entries(NONSEP)) {\n make(name, `${GL_NONSEP}\\nvec3 blendRGB(vec3 cb, vec3 cs) { ${s.gl} }`, `${GPU_NONSEP}\\nfn blendRGB(cb: vec3<f32>, cs: vec3<f32>) -> vec3<f32> { ${s.gpu} }`);\n }\n}\n"]}