pixi-effects 0.3.0 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (61) hide show
  1. package/CHANGELOG.md +53 -0
  2. package/README.md +10 -6
  3. package/ai/SKILL.md +9 -4
  4. package/ai/reference/cheatsheet.md +19 -7
  5. package/ai/reference/pitfalls.md +32 -7
  6. package/ai/reference/recipes.md +117 -0
  7. package/ai/template.html +6 -3
  8. package/ai/tools/check.mjs +385 -0
  9. package/dist/{Base-BDw6dKRB.d.cts → Base-CPSFBkPm.d.ts} +12 -1
  10. package/dist/{Base-Ba4Ta4ap.d.ts → Base-DnRAxroQ.d.cts} +12 -1
  11. package/dist/Composition-63EXHNJJ.cjs +13 -0
  12. package/dist/{Composition-6FDH5OPM.cjs.map → Composition-63EXHNJJ.cjs.map} +1 -1
  13. package/dist/Composition-TUCRSMJU.js +4 -0
  14. package/dist/{Composition-FEYAUMFI.js.map → Composition-TUCRSMJU.js.map} +1 -1
  15. package/dist/Controller.cjs +37 -13
  16. package/dist/Controller.cjs.map +1 -1
  17. package/dist/Controller.d.cts +4 -2
  18. package/dist/Controller.d.ts +4 -2
  19. package/dist/Controller.js +37 -13
  20. package/dist/Controller.js.map +1 -1
  21. package/dist/{Movie-W8ISiEBB.d.cts → Movie-CuU_aaCm.d.cts} +56 -2
  22. package/dist/{Movie-DMpaT67V.d.ts → Movie-VyDiUYOj.d.ts} +56 -2
  23. package/dist/{chunk-ZL262ZRM.cjs → chunk-23M5QTWW.cjs} +70 -20
  24. package/dist/chunk-23M5QTWW.cjs.map +1 -0
  25. package/dist/{chunk-SIRVULFF.cjs → chunk-2RR43OIN.cjs} +256 -60
  26. package/dist/chunk-2RR43OIN.cjs.map +1 -0
  27. package/dist/{chunk-DIJG2RSF.js → chunk-5Q5XZG7Z.js} +59 -9
  28. package/dist/chunk-5Q5XZG7Z.js.map +1 -0
  29. package/dist/chunk-DKGG7WD4.js +61 -0
  30. package/dist/chunk-DKGG7WD4.js.map +1 -0
  31. package/dist/{chunk-PN5A6QA7.js → chunk-UBPZLGLU.js} +255 -61
  32. package/dist/chunk-UBPZLGLU.js.map +1 -0
  33. package/dist/chunk-UQBGW5DO.cjs +64 -0
  34. package/dist/chunk-UQBGW5DO.cjs.map +1 -0
  35. package/dist/index.cjs +336 -89
  36. package/dist/index.cjs.map +1 -1
  37. package/dist/index.d.cts +54 -5
  38. package/dist/index.d.ts +54 -5
  39. package/dist/index.js +320 -75
  40. package/dist/index.js.map +1 -1
  41. package/dist/sfx-MZJZXYY3.cjs +446 -0
  42. package/dist/sfx-MZJZXYY3.cjs.map +1 -0
  43. package/dist/sfx-S37DDC66.js +434 -0
  44. package/dist/sfx-S37DDC66.js.map +1 -0
  45. package/dist/three.cjs +5 -5
  46. package/dist/three.d.cts +2 -2
  47. package/dist/three.d.ts +2 -2
  48. package/dist/three.js +1 -1
  49. package/dist/{types-3c8Vymgw.d.ts → types-7VtTEKUW.d.cts} +102 -6
  50. package/dist/{types-3c8Vymgw.d.cts → types-7VtTEKUW.d.ts} +102 -6
  51. package/docs/api.md +36 -0
  52. package/docs/dsl.md +56 -4
  53. package/llms-full.txt +268 -21
  54. package/llms.txt +1 -1
  55. package/package.json +3 -1
  56. package/dist/Composition-6FDH5OPM.cjs +0 -13
  57. package/dist/Composition-FEYAUMFI.js +0 -4
  58. package/dist/chunk-DIJG2RSF.js.map +0 -1
  59. package/dist/chunk-PN5A6QA7.js.map +0 -1
  60. package/dist/chunk-SIRVULFF.cjs.map +0 -1
  61. package/dist/chunk-ZL262ZRM.cjs.map +0 -1
@@ -1,4 +1,4 @@
1
- import { Sequence, lintTiming, lintText, buildSequenceTree, CameraSequence, describeLayer, cameraBasis, homeCamera, collectPropKeys, projectLayer, DEG } from './chunk-PN5A6QA7.js';
1
+ import { Sequence, lintTiming, lintText, summarizeWarnings, buildSequenceTree, CameraSequence, describeLayer, cameraBasis, homeCamera, collectPropKeys, projectLayer, NEAR, DEG } from './chunk-UBPZLGLU.js';
2
2
  import { Container, Rectangle, PerspectiveMesh, Texture, Matrix, RenderTexture } from 'pixi.js';
3
3
 
4
4
  // src/space/camera.ts
@@ -88,9 +88,16 @@ var Layer3D = class {
88
88
  /** Camera-space depth from the last update (larger = farther). */
89
89
  depth = 0;
90
90
  rt = null;
91
+ /**
92
+ * Textures replaced by a bigger / smaller one. Destroying one right away warns "destroyed while still
93
+ * bound": the mesh's bind group still points at it until the next render. They go at the next update,
94
+ * by which time a frame has been drawn with the new texture.
95
+ */
96
+ retired = [];
91
97
  size = null;
92
98
  warnedBehind = false;
93
99
  update(host, basis) {
100
+ this.flushRetired();
94
101
  const target = this.seq.target;
95
102
  if (!target || !target.renderable || !target.visible) return this.hide();
96
103
  const bounds = this.frameOf();
@@ -105,9 +112,15 @@ var Layer3D = class {
105
112
  if (!projected.visible) {
106
113
  if (!this.warnedBehind) {
107
114
  this.warnedBehind = true;
108
- console.warn(
109
- `pixi-effects: ${describeLayer(this.seq.spec)} is at or behind the camera plane (z = ${(target.z ?? 0).toFixed(0)}) and is hidden. If that is unintended, lower its z or move the camera back (the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`
110
- );
115
+ if (projected.depth > NEAR) {
116
+ console.warn(
117
+ `pixi-effects: ${describeLayer(this.seq.spec)}: part of it (a corner) reaches the camera plane (z = ${(target.z ?? 0).toFixed(0)}, rotationX ${(target.rotationX ?? 0).toFixed(0)}\xB0, rotationY ${(target.rotationY ?? 0).toFixed(0)}\xB0), and a layer is hidden whole when any corner is at or behind it. Tilt it less (rotationX / rotationY), make it smaller, or keep the camera further away from it (the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`
118
+ );
119
+ } else {
120
+ console.warn(
121
+ `pixi-effects: ${describeLayer(this.seq.spec)} is at or behind the camera plane (z = ${(target.z ?? 0).toFixed(0)}) and is hidden. If that is unintended, lower its z or move the camera back (the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`
122
+ );
123
+ }
111
124
  }
112
125
  return this.hide();
113
126
  }
@@ -126,6 +139,11 @@ var Layer3D = class {
126
139
  this.display.destroy();
127
140
  this.rt?.destroy(true);
128
141
  this.rt = null;
142
+ this.flushRetired();
143
+ }
144
+ flushRetired() {
145
+ for (const t of this.retired) t.destroy(true);
146
+ this.retired = [];
129
147
  }
130
148
  hide() {
131
149
  this.display.visible = false;
@@ -148,6 +166,11 @@ var Layer3D = class {
148
166
  }
149
167
  ensureTexture(size) {
150
168
  if (this.rt && this.size === size) return;
169
+ if (this.rt && this.size && this.size.antialias === size.antialias) {
170
+ this.rt.resize(size.w, size.h, size.resolution);
171
+ this.size = size;
172
+ return;
173
+ }
151
174
  const next = RenderTexture.create({
152
175
  width: size.w,
153
176
  height: size.h,
@@ -155,7 +178,7 @@ var Layer3D = class {
155
178
  antialias: size.antialias
156
179
  });
157
180
  this.display.texture = next;
158
- this.rt?.destroy(true);
181
+ if (this.rt) this.retired.push(this.rt);
159
182
  this.rt = next;
160
183
  this.size = size;
161
184
  }
@@ -224,6 +247,23 @@ function lintSequence(spec, warn = defaultWarn) {
224
247
  }
225
248
  }
226
249
 
250
+ // src/core/blend.ts
251
+ var MODES = ["normal", "add", "screen", "multiply"];
252
+ function applyBlendMode(spec, display) {
253
+ const mode = spec.blendMode;
254
+ if (mode === void 0) return;
255
+ if (!MODES.includes(mode)) {
256
+ console.warn(`pixi-effects: ${describeLayer(spec)}: blendMode "${mode}" is not supported (use ${MODES.join(", ")})`);
257
+ return;
258
+ }
259
+ const filters = display.filters;
260
+ if (Array.isArray(filters) && filters.length > 0) {
261
+ filters[filters.length - 1].blendMode = mode;
262
+ return;
263
+ }
264
+ display.blendMode = mode;
265
+ }
266
+
227
267
  // src/sequences/Composition.ts
228
268
  var CompositionSequence = class extends Sequence {
229
269
  _innerContainer = null;
@@ -252,11 +292,13 @@ var CompositionSequence = class extends Sequence {
252
292
  this.intrinsicHeight = height;
253
293
  this._innerContainer = inner;
254
294
  this._compositionShape = { width, height, duration: this.duration };
295
+ const lateKeyframes = [];
255
296
  for (const s of this.spec.sequences ?? []) {
256
297
  lintSequence(s);
257
- lintTiming(s, this.duration);
298
+ lintTiming(s, this.duration, (message, kind) => kind === "late-keyframe" ? lateKeyframes.push(message) : console.warn(message));
258
299
  lintText(s);
259
300
  }
301
+ for (const message of summarizeWarnings(lateKeyframes)) console.warn(message);
260
302
  this._children = await buildSequenceTree(
261
303
  this.spec.sequences ?? [],
262
304
  this._compositionShape,
@@ -274,6 +316,7 @@ var CompositionSequence = class extends Sequence {
274
316
  inner.addChild(layer.display);
275
317
  this._layers3d.push(layer);
276
318
  this._visual.push({ seq: child, layer });
319
+ applyBlendMode(child.spec, layer.display);
277
320
  if (maskSpec) {
278
321
  console.warn(`pixi-effects: ${describeLayer(child.spec)}: mask is not supported on threeD layers yet; ignored`);
279
322
  }
@@ -281,8 +324,10 @@ var CompositionSequence = class extends Sequence {
281
324
  }
282
325
  inner.addChild(child.target);
283
326
  this._visual.push({ seq: child, layer: null });
327
+ applyBlendMode(child.spec, child.target);
284
328
  if (maskSpec) {
285
- const built = await buildSequenceTree([maskSpec], this._compositionShape, this.root);
329
+ const lifetime = maskSpec.at === void 0 ? { at: child.at, duration: maskSpec.duration ?? child.duration } : {};
330
+ const built = await buildSequenceTree([{ ...maskSpec, ...lifetime }], this._compositionShape, this.root);
286
331
  const maskSeq = built[0];
287
332
  if (maskSeq?.target) {
288
333
  inner.addChild(maskSeq.target);
@@ -294,6 +339,7 @@ var CompositionSequence = class extends Sequence {
294
339
  t.mask = maskSeq.target;
295
340
  }
296
341
  child.maskSequence = maskSeq;
342
+ maskSeq.keepHidden = maskSpec.type === "image" || maskSpec.type === "video";
297
343
  }
298
344
  }
299
345
  }
@@ -327,6 +373,10 @@ var CompositionSequence = class extends Sequence {
327
373
  threeD: v.layer !== null
328
374
  }));
329
375
  }
376
+ syncFrame() {
377
+ super.syncFrame();
378
+ for (const child of this._children) child.syncFrame();
379
+ }
330
380
  updateSpace(t, host) {
331
381
  for (const child of this._children) child.updateSpace(t, host);
332
382
  if (this._layers3d.length === 0 || !this._compositionShape) return;
@@ -366,5 +416,5 @@ function frameOf(child) {
366
416
  }
367
417
 
368
418
  export { CompositionSequence };
369
- //# sourceMappingURL=chunk-DIJG2RSF.js.map
370
- //# sourceMappingURL=chunk-DIJG2RSF.js.map
419
+ //# sourceMappingURL=chunk-5Q5XZG7Z.js.map
420
+ //# sourceMappingURL=chunk-5Q5XZG7Z.js.map
@@ -0,0 +1 @@
1
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Windows are [start, end), except that a camera running\n * to the end of its composition also covers the final instant `t === compEnd`.\n */\nexport function pickActiveCamera<T extends CameraWindow>(\n cams: readonly T[],\n t: number,\n compEnd: number,\n): T | null {\n for (let i = cams.length - 1; i >= 0; i--) {\n const c = cams[i]!;\n const inside = t >= c.start && (t < c.end || (c.end >= compEnd && t <= compEnd));\n if (inside) return c;\n }\n return null;\n}\n\n/** First pair of camera indices whose lifespans strictly overlap, or null. */\nexport function findOverlap(cams: readonly CameraWindow[]): [number, number] | null {\n for (let i = 0; i < cams.length; i++) {\n for (let j = i + 1; j < cams.length; j++) {\n const a = cams[i]!;\n const b = cams[j]!;\n if (a.start < b.end && b.start < a.end) return [i, j];\n }\n }\n return null;\n}\n","export interface DepthItem {\n /** Position in the composition's stack (monotonic; gaps allowed). */\n stackIndex: number;\n threeD: boolean;\n /** Camera-space depth (larger = farther). 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Math.ceil(pad) : 0;\n}\n\nexport function readLayerTransform(target: Container): LayerTransform {\n const c = target as Carrier;\n return {\n x: c.x, y: c.y, z: c.z ?? 0,\n rotationX: (c.rotationX ?? 0) * DEG,\n rotationY: (c.rotationY ?? 0) * DEG,\n rotationZ: c.rotation,\n scaleX: c.scale.x, scaleY: c.scale.y,\n pivotX: c.pivot.x, pivotY: c.pivot.y,\n };\n}\n\n/**\n * Draws one `threeD` sequence: its display object is rendered into a\n * RenderTexture (with its own 2D transform replaced, so layer-local content\n * lands at the texture origin) and shown on a PerspectiveMesh whose four\n * corners come from projecting the layer through the active camera.\n *\n * The sequence's `target` is never in the scene graph; the composition adds\n * `display` instead. `z`, `rotationX`, `rotationY` live on `target` as plain\n * numeric props so GSAP tweens them like any other prop.\n */\nexport class Layer3D {\n readonly display: PerspectiveMesh;\n /** Camera-space depth from the last update (larger = farther). */\n depth = 0;\n private rt: RenderTexture | null = null;\n /**\n * Textures replaced by a bigger / smaller one. 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Tilt it less (rotationX / rotationY), make it smaller, or keep the camera further away from it ` +\n `(the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`,\n );\n } else {\n console.warn(\n `pixi-effects: ${describeLayer(this.seq.spec)} is at or behind the camera plane (z = ${(target.z ?? 0).toFixed(0)}) and is hidden. ` +\n `If that is unintended, lower its z or move the camera back (the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`,\n );\n }\n }\n return this.hide();\n }\n\n this.ensureTexture(size);\n // `transform` replaces the container's own local transform for this render\n // (Pixi RenderGroupSystem), while `container.alpha` still applies — so the\n // texture carries the layer's alpha and the mesh alpha stays at 1.\n host.render({\n container: target,\n target: this.rt!,\n transform: new Matrix().translate(-frame.x, -frame.y),\n clear: true,\n clearColor: [0, 0, 0, 0],\n });\n this.display.geometry.setCorners(...projected.corners);\n this.display.visible = true;\n }\n\n destroy(): void {\n this.display.destroy();\n this.rt?.destroy(true);\n this.rt = null;\n this.flushRetired();\n }\n\n private flushRetired(): void {\n for (const t of this.retired) t.destroy(true);\n this.retired = [];\n }\n\n private hide(): void {\n this.display.visible = false;\n }\n\n /**\n * Texture size for content of w×h. An existing texture is kept while it is at\n * least that big and at most 2x too big, so content whose bounds change every\n * frame (typewriter text, growing shapes) does not reallocate each frame.\n */\n private sizeFor(w: number, h: number): TextureSize {\n const cur = this.size;\n if (cur && cur.w >= w && cur.h >= h && cur.w <= 2 * w && cur.h <= 2 * h) return cur;\n const resolution = Math.min(\n SUPERSAMPLE,\n MAX_TEXTURE_SIZE / Math.max(w, h),\n Math.sqrt(MAX_TEXTURE_PIXELS / (w * h)),\n );\n const antialias = w * h * resolution * resolution <= ANTIALIAS_MAX_PIXELS;\n return { w, h, resolution, antialias };\n }\n\n private ensureTexture(size: TextureSize): void {\n if (this.rt && this.size === size) return;\n // Same sampling: resize the texture where it is. Replacing it makes Pixi warn that the old one was\n // destroyed while still bound, because the mesh keeps pointing at it until the next render.\n if (this.rt && this.size && this.size.antialias === size.antialias) {\n this.rt.resize(size.w, size.h, size.resolution);\n this.size = size;\n return;\n }\n const next = RenderTexture.create({\n width: size.w, height: size.h, resolution: size.resolution, antialias: size.antialias,\n });\n this.display.texture = next;\n if (this.rt) this.retired.push(this.rt);\n this.rt = next;\n this.size = size;\n }\n}\n","import { collectPropKeys } from './specKeys';\nimport { describeLayer } from '../core/lint';\nimport type { SequenceSpec } from '../types';\n\ntype Warn = (message: string) => void;\nconst defaultWarn: Warn = m => console.warn(m);\n\nconst FOV_HINT = 'perspective is the camera\\'s \"fov\" — add a { type: \"camera\" } layer and set fov in its initial / keyframes';\n\n/** Keys that are never valid for any layer, with a hint at what the author probably meant. */\nconst LAYER_ALIASES: Record<string, string> = {\n rotateX: 'did you mean \"rotationX\"?',\n rotateY: 'did you mean \"rotationY\"?',\n rotateZ: 'did you mean \"rotation\"?',\n rotationZ: 'did you mean \"rotation\" (it is the Z rotation)?',\n translateZ: 'did you mean \"z\"?',\n depth: 'did you mean \"z\"?',\n posZ: 'did you mean \"z\"?',\n perspective: FOV_HINT,\n zoom: FOV_HINT,\n};\n\n/** Camera-only mistakes. */\nconst CAMERA_ALIASES: Record<string, string> = {\n pointOfInterest: 'did you mean \"lookAtX / lookAtY / lookAtZ\"?',\n lookAt: 'did you mean \"lookAtX / lookAtY / lookAtZ\"?',\n};\n\nconst CAMERA_PROPS = ['x', 'y', 'z', 'fov', 'lookAtX', 'lookAtY', 'lookAtZ'];\nconst NEEDS_THREE_D = ['z', 'rotationX', 'rotationY'];\nconst SKEW_KEYS = ['skew', 'skewX', 'skewY'];\n\n/**\n * Warn (never throw) about the inputs an AI author is most likely to get wrong,\n * with a message that says what to change. One call per layer, at build time.\n */\nexport function lintSequence(spec: SequenceSpec, warn: Warn = defaultWarn): void {\n const who = describeLayer(spec);\n const keys = collectPropKeys(spec);\n const explained = new Set<string>();\n\n for (const k of keys) {\n const hint = LAYER_ALIASES[k] ?? (spec.type === 'camera' ? CAMERA_ALIASES[k] : undefined);\n if (hint) {\n explained.add(k);\n warn(`pixi-effects: ${who}: \"${k}\" is not a property — ${hint}`);\n }\n }\n\n if (spec.type === 'camera') {\n const raw = spec as unknown as Record<string, unknown>;\n for (const p of CAMERA_PROPS) {\n if (p in raw) warn(`pixi-effects: ${who}: \"${p}\" must go inside initial / keyframes, not on the camera itself`);\n }\n for (const k of Object.keys(raw)) {\n const hint = CAMERA_ALIASES[k] ?? LAYER_ALIASES[k];\n if (hint) warn(`pixi-effects: ${who}: \"${k}\" is not a property — ${hint} (inside initial)`);\n }\n for (const k of keys) {\n if (!explained.has(k) && !CAMERA_PROPS.includes(k)) {\n warn(`pixi-effects: ${who}: \"${k}\" has no effect on a camera (use ${CAMERA_PROPS.join(', ')})`);\n }\n }\n return;\n }\n\n if (spec.type === 'audio') {\n if (spec.threeD) warn(`pixi-effects: ${who}: threeD has no effect on audio`);\n return;\n }\n\n if (!spec.threeD) {\n for (const k of NEEDS_THREE_D) {\n if (keys.has(k)) warn(`pixi-effects: ${who}: \"${k}\" needs threeD: true (it is ignored otherwise)`);\n }\n } else {\n for (const k of SKEW_KEYS) {\n if (keys.has(k)) warn(`pixi-effects: ${who}: \"${k}\" is ignored on threeD layers`);\n }\n }\n}\n","import { describeLayer } from './lint';\n\nconst MODES = ['normal', 'add', 'screen', 'multiply'];\n\n/** Apply a layer's `blendMode` to its display object; an unknown mode warns and is ignored. */\nexport function applyBlendMode(spec: { blendMode?: string; name?: string; type: string }, display: { blendMode?: unknown; filters?: unknown }): void {\n const mode = spec.blendMode;\n if (mode === undefined) return;\n if (!MODES.includes(mode)) {\n console.warn(`pixi-effects: ${describeLayer(spec)}: blendMode \"${mode}\" is not supported (use ${MODES.join(', ')})`);\n return;\n }\n // A container's blend mode applies INSIDE a filter's offscreen pass (against transparent black: multiply gave\n // solid black) and not to the filtered result. With filters, the pass that draws onto the backdrop is the last\n // filter's, so the mode goes there; the container stays normal.\n const filters = display.filters;\n if (Array.isArray(filters) && filters.length > 0) {\n (filters[filters.length - 1] as { blendMode?: unknown }).blendMode = mode;\n return;\n }\n display.blendMode = mode;\n}\n","import { Container, Rectangle } from 'pixi.js';\nimport { Sequence } from './Base';\nimport { buildSequenceTree } from '../core/Composition';\nimport { CameraSequence } from '../space/CameraSequence';\nimport { findOverlap, pickActiveCamera } from '../space/camera';\nimport { assignDepthOrder } from '../space/depth';\nimport { Layer3D, type SpaceHost } from '../space/Layer3D';\nimport { lintSequence } from '../space/lint';\nimport { describeLayer, lintText, lintTiming, summarizeWarnings } from '../core/lint';\nimport { applyBlendMode } from '../core/blend';\nimport { cameraBasis, homeCamera } from '../space/math';\nimport type { CompositionSequenceSpec, AudioDescriptor, CompositionShape, SequenceSpec } from '../types';\n\nimport type { gsap } from 'gsap';\ntype Timeline = ReturnType<typeof gsap.timeline>;\n\nexport class CompositionSequence extends Sequence {\n declare spec: CompositionSequenceSpec;\n private _innerContainer: Container | null = null;\n private _compositionShape: CompositionShape | null = null;\n _children: Sequence[] = [];\n private _cameras: CameraSequence[] = [];\n private _layers3d: Layer3D[] = [];\n /** Drawn children in stack order (cameras and target-less sequences excluded). */\n private _visual: Array<{ seq: Sequence; layer: Layer3D | null }> = [];\n\n async build(): Promise<void> {\n const width = this.spec.width ?? this.parent?.width ?? this.root.width;\n const height = this.spec.height ?? this.parent?.height ?? this.root.height;\n if (this.duration === undefined) {\n this.duration = this.spec.duration ?? this.parent?.duration ?? this.root.duration;\n }\n const wrapper = new Container();\n wrapper.cullable = true;\n wrapper.cullableChildren = true;\n wrapper.cullArea = new Rectangle(0, 0, width, height);\n\n const inner = new Container();\n inner.cullable = true;\n inner.cullableChildren = true;\n wrapper.addChild(inner);\n\n this.target = wrapper;\n this.intrinsicWidth = width;\n this.intrinsicHeight = height;\n this._innerContainer = inner;\n this._compositionShape = { width, height, duration: this.duration };\n\n const lateKeyframes: string[] = [];\n for (const s of this.spec.sequences ?? []) {\n lintSequence(s);\n lintTiming(s, this.duration, (message, kind) => (kind === 'late-keyframe' ? lateKeyframes.push(message) : console.warn(message)));\n lintText(s);\n }\n for (const message of summarizeWarnings(lateKeyframes)) console.warn(message);\n\n this._children = await buildSequenceTree(\n this.spec.sequences ?? [],\n this._compositionShape,\n this.root,\n );\n for (const child of this._children) {\n // Cameras are display-less: they only feed the projection pass.\n if (child instanceof CameraSequence) {\n this._cameras.push(child);\n continue;\n }\n if (!child.target) continue;\n\n const maskSpec = (child.spec as { mask?: SequenceSpec }).mask;\n\n // threeD layers never enter the scene graph themselves: their display\n // object is rendered into a texture and a perspective mesh stands in.\n if (child.spec.threeD) {\n const layer = new Layer3D(child, frameOf(child));\n inner.addChild(layer.display);\n this._layers3d.push(layer);\n this._visual.push({ seq: child, layer });\n applyBlendMode(child.spec, layer.display);\n if (maskSpec) {\n console.warn(`pixi-effects: ${describeLayer(child.spec)}: mask is not supported on threeD layers yet; ignored`);\n }\n continue;\n }\n\n inner.addChild(child.target);\n this._visual.push({ seq: child, layer: null });\n applyBlendMode(child.spec, child.target);\n // If this child has a `mask` spec, build the mask sequence in the same\n // composition shape, add its target to the same parent (so its\n // transforms resolve in the same coord space), and wire PIXI's\n // mask channel. PIXI v8 renders mask containers into the stencil /\n // alpha buffer; they don't render as normal children.\n if (maskSpec) {\n // The mask lives and animates with the layer it masks: with no `at` of its own its `at` and\n // `duration` are the layer's, so its keyframes are measured from the layer's start too. An\n // explicit `at` is composition time, exactly like a layer's.\n const lifetime = maskSpec.at === undefined\n ? { at: child.at, duration: maskSpec.duration ?? child.duration }\n : {};\n const built = await buildSequenceTree([{ ...maskSpec, ...lifetime } as SequenceSpec], this._compositionShape, this.root);\n const maskSeq = built[0];\n if (maskSeq?.target) {\n inner.addChild(maskSeq.target);\n // PIXI v8 `setMask` accepts an `inverse` flag — that's how we\n // expose `maskInverted` from the spec. Falls back to plain\n // `target.mask = …` for runtimes that don't have setMask\n // (older PIXI builds).\n const inverse = (child.spec as { maskInverted?: boolean }).maskInverted ?? false;\n const t = child.target as Container & {\n setMask?: (opts: { mask: Container | null; inverse?: boolean }) => void;\n mask: Container | null;\n };\n if (typeof t.setMask === 'function') {\n t.setMask({ mask: maskSeq.target, inverse });\n } else {\n t.mask = maskSeq.target;\n }\n child.maskSequence = maskSeq;\n maskSeq.keepHidden = maskSpec.type === 'image' || maskSpec.type === 'video'; // PIXI: a Sprite mask is hidden by renderable = false\n }\n }\n }\n\n if (this._layers3d.length > 0) {\n // Stack order becomes explicit zIndex so threeD layers can be re-sorted\n // by depth each frame without reparenting.\n inner.sortableChildren = true;\n this._visual.forEach((v, i) => {\n (v.layer?.display ?? v.seq.target!).zIndex = i;\n });\n } else if (this._cameras.length > 0) {\n console.warn('pixi-effects: camera has no effect: this composition has no threeD layers');\n }\n\n this.buildFilters();\n }\n\n override bindTimeline(timeline: Timeline, offset = 0): void {\n super.bindTimeline(timeline, offset);\n // Children's `at` is relative to this composition's start, so push them\n // forward by our absolute start time on the global timeline.\n const childOffset = offset + this.at;\n for (const child of this._children) {\n child.bindTimeline(timeline, childOffset);\n // The mask shares the maskee's offset — its `at` is interpreted\n // relative to the composition's start, just like the child itself,\n // so a reveal-from-zero animation lines up naturally.\n child.maskSequence?.bindTimeline(timeline, childOffset);\n }\n const overlap = findOverlap(this._cameras.map(c => c.window()));\n if (overlap) {\n console.warn(`pixi-effects: cameras #${overlap[0] + 1} and #${overlap[1] + 1} overlap in time; the top-most one wins`);\n }\n }\n\n /** Drawn children in stack order, with the display object that stands in for each (the mesh for a threeD layer). */\n layers(): Array<{ seq: Sequence; display: Container; threeD: boolean }> {\n return this._visual.map(v => ({\n seq: v.seq,\n display: (v.layer?.display ?? v.seq.target!) as unknown as Container,\n threeD: v.layer !== null,\n }));\n }\n\n override syncFrame(): void {\n super.syncFrame();\n for (const child of this._children) child.syncFrame();\n }\n\n override updateSpace(t: number, host: SpaceHost): void {\n // Inner compositions first: a threeD composition is rendered into its own\n // texture by this level, so its content must already be projected.\n for (const child of this._children) child.updateSpace(t, host);\n if (this._layers3d.length === 0 || !this._compositionShape) return;\n\n const { width, height } = this._compositionShape;\n const compEnd = (this.absoluteStart ?? 0) + (this.duration ?? 0);\n const active = pickActiveCamera(\n this._cameras.map(cam => ({ cam, ...cam.window() })),\n t,\n compEnd,\n );\n const basis = cameraBasis(active ? active.cam.state() : homeCamera(width, height), width, height);\n\n for (const layer of this._layers3d) layer.update(host, basis);\n\n const order = assignDepthOrder(\n this._visual.map((v, i) => ({ stackIndex: i, threeD: v.layer !== null, depth: v.layer?.depth ?? 0 })),\n );\n this._visual.forEach((v, i) => {\n if (v.layer) v.layer.display.zIndex = order[i]!;\n });\n }\n\n override collectAudio(out: AudioDescriptor[], baseTime: number): void {\n super.collectAudio(out, baseTime);\n const childBase = baseTime + this.at;\n for (const child of this._children) child.collectAudio(out, childBase);\n }\n\n override destroy(): void {\n for (const l of this._layers3d) l.destroy();\n this._layers3d = [];\n for (const c of this._children) c.destroy();\n super.destroy();\n }\n}\n\n/** Layer-space rectangle a threeD child projects: a composition's frame, otherwise its content bounds. */\nfunction frameOf(child: Sequence): () => { x: number; y: number; width: number; height: number } {\n if (child instanceof CompositionSequence) {\n return () => ({ x: 0, y: 0, width: child.intrinsicWidth, height: child.intrinsicHeight });\n }\n return () => child.target!.getLocalBounds();\n}\n"]}
@@ -0,0 +1,61 @@
1
+ // src/core/options.ts
2
+ function distance(a, b) {
3
+ const dp = Array.from({ length: a.length + 1 }, (_, i) => [i, ...Array(b.length).fill(0)]);
4
+ for (let j = 1; j <= b.length; j++) dp[0][j] = j;
5
+ for (let i = 1; i <= a.length; i++) {
6
+ for (let j = 1; j <= b.length; j++) {
7
+ dp[i][j] = Math.min(dp[i - 1][j] + 1, dp[i][j - 1] + 1, dp[i - 1][j - 1] + (a[i - 1] === b[j - 1] ? 0 : 1));
8
+ if (i > 1 && j > 1 && a[i - 1] === b[j - 2] && a[i - 2] === b[j - 1]) dp[i][j] = Math.min(dp[i][j], dp[i - 2][j - 2] + 1);
9
+ }
10
+ }
11
+ return dp[a.length][b.length];
12
+ }
13
+ var isSubsequence = (small, big) => {
14
+ let i = 0;
15
+ for (const ch of big) if (i < small.length && ch === small[i]) i++;
16
+ return i === small.length;
17
+ };
18
+ var COMMON_ALIASES = {
19
+ fps: "frameRate",
20
+ framerate: "frameRate",
21
+ frame_rate: "frameRate",
22
+ bg: "background",
23
+ backgroundcolor: "background",
24
+ bgcolor: "background",
25
+ seconds: "duration",
26
+ length: "duration",
27
+ time: "duration",
28
+ w: "width",
29
+ h: "height",
30
+ cols: "columns",
31
+ sweep: "degrees",
32
+ angle: "degrees"
33
+ };
34
+ function suggestName(name, valid) {
35
+ const n = name.toLowerCase();
36
+ const alias = COMMON_ALIASES[n];
37
+ if (alias && valid.includes(alias)) return alias;
38
+ let best = null;
39
+ for (const v of valid) {
40
+ const lv = v.toLowerCase();
41
+ const d = distance(n, lv);
42
+ const close = d <= Math.max(1, Math.floor(Math.min(n.length, lv.length) / 3));
43
+ const abbreviation = n.length >= 3 && isSubsequence(n, lv) || lv.length >= 2 && n.length > lv.length && n.includes(lv);
44
+ if (!close && !abbreviation) continue;
45
+ const score = close ? d : 3 + (lv.length - n.length) / 100;
46
+ if (!best || score < best.score) best = { v, score };
47
+ }
48
+ return best ? best.v : null;
49
+ }
50
+ function warnUnknownOptions(where, opts, valid) {
51
+ if (!opts || typeof opts !== "object") return;
52
+ for (const key of Object.keys(opts)) {
53
+ if (valid.includes(key)) continue;
54
+ const guess = suggestName(key, valid);
55
+ console.warn(`pixi-effects: ${where}: unknown option "${key}"${guess ? ` \u2014 did you mean "${guess}"?` : ""} (valid: ${valid.join(", ")})`);
56
+ }
57
+ }
58
+
59
+ export { suggestName, warnUnknownOptions };
60
+ //# sourceMappingURL=chunk-DKGG7WD4.js.map
61
+ //# sourceMappingURL=chunk-DKGG7WD4.js.map
@@ -0,0 +1 @@
1
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0 : 1));\n // swapping two neighbouring letters (sacle / scale) counts as one slip\n if (i > 1 && j > 1 && a[i - 1] === b[j - 2] && a[i - 2] === b[j - 1]) dp[i]![j] = Math.min(dp[i]![j]!, dp[i - 2]![j - 2]! + 1);\n }\n }\n return dp[a.length]![b.length]!;\n}\n\nconst isSubsequence = (small: string, big: string): boolean => {\n let i = 0;\n for (const ch of big) if (i < small.length && ch === small[i]) i++;\n return i === small.length;\n};\n\n/** Names AI authors commonly guess, mapped to the real option (only suggested when the real option exists here). */\nconst COMMON_ALIASES: Record<string, string> = {\n fps: 'frameRate', framerate: 'frameRate', frame_rate: 'frameRate',\n bg: 'background', backgroundcolor: 'background', bgcolor: 'background',\n seconds: 'duration', length: 'duration', time: 'duration',\n w: 'width', h: 'height', cols: 'columns', sweep: 'degrees', angle: 'degrees',\n};\n\n/** The valid name an author most likely meant by `name` (alias, typo, abbreviation or case slip), or null. */\nexport function suggestName(name: string, valid: readonly string[]): string | null {\n const n = name.toLowerCase();\n const alias = COMMON_ALIASES[n];\n if (alias && valid.includes(alias)) return alias;\n let best: { v: string; score: number } | null = null;\n for (const v of valid) {\n const lv = v.toLowerCase();\n const d = distance(n, lv);\n const close = d <= Math.max(1, Math.floor(Math.min(n.length, lv.length) / 3));\n // an abbreviation (cols → columns) or a longer phrase containing the name (fadeIn → in)\n const abbreviation = (n.length >= 3 && isSubsequence(n, lv)) || (lv.length >= 2 && n.length > lv.length && n.includes(lv));\n if (!close && !abbreviation) continue;\n const score = close ? d : 3 + (lv.length - n.length) / 100; // typos first, then abbreviations\n if (!best || score < best.score) best = { v, score };\n }\n return best ? best.v : null;\n}\n\n/**\n * Unknown option keys are silently ignored by JavaScript, which is how a guessed name like `cols`\n * or `fps` quietly does nothing. Say so, and say what was probably meant.\n */\nexport function warnUnknownOptions(where: string, opts: object | undefined | null, valid: readonly string[]): void {\n if (!opts || typeof opts !== 'object') return;\n for (const key of Object.keys(opts)) {\n if (valid.includes(key)) continue;\n const guess = suggestName(key, valid);\n console.warn(`pixi-effects: ${where}: unknown option \"${key}\"${guess ? ` — did you mean \"${guess}\"?` : ''} (valid: ${valid.join(', ')})`);\n }\n}\n"]}