pixi-effects 0.3.0 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. package/CHANGELOG.md +24 -0
  2. package/README.md +6 -6
  3. package/ai/SKILL.md +3 -1
  4. package/ai/reference/cheatsheet.md +6 -5
  5. package/ai/reference/pitfalls.md +24 -3
  6. package/ai/template.html +3 -3
  7. package/dist/{Base-Ba4Ta4ap.d.ts → Base-5R7C5pHR.d.cts} +7 -1
  8. package/dist/{Base-BDw6dKRB.d.cts → Base-DhY9oMxr.d.ts} +7 -1
  9. package/dist/Composition-D7RCAGEA.cjs +13 -0
  10. package/dist/{Composition-6FDH5OPM.cjs.map → Composition-D7RCAGEA.cjs.map} +1 -1
  11. package/dist/Composition-RGTRZ2JX.js +4 -0
  12. package/dist/{Composition-FEYAUMFI.js.map → Composition-RGTRZ2JX.js.map} +1 -1
  13. package/dist/Controller.d.cts +2 -2
  14. package/dist/Controller.d.ts +2 -2
  15. package/dist/{Movie-W8ISiEBB.d.cts → Movie-CghFXprP.d.cts} +1 -1
  16. package/dist/{Movie-DMpaT67V.d.ts → Movie-DRZtIGU7.d.ts} +1 -1
  17. package/dist/{chunk-SIRVULFF.cjs → chunk-6BQ6IEW2.cjs} +119 -36
  18. package/dist/chunk-6BQ6IEW2.cjs.map +1 -0
  19. package/dist/{chunk-DIJG2RSF.js → chunk-A574IA4F.js} +44 -6
  20. package/dist/chunk-A574IA4F.js.map +1 -0
  21. package/dist/{chunk-ZL262ZRM.cjs → chunk-QGBOC5YL.cjs} +56 -18
  22. package/dist/chunk-QGBOC5YL.cjs.map +1 -0
  23. package/dist/{chunk-PN5A6QA7.js → chunk-ZQX7WIYL.js} +119 -37
  24. package/dist/chunk-ZQX7WIYL.js.map +1 -0
  25. package/dist/index.cjs +58 -16
  26. package/dist/index.cjs.map +1 -1
  27. package/dist/index.d.cts +4 -4
  28. package/dist/index.d.ts +4 -4
  29. package/dist/index.js +50 -8
  30. package/dist/index.js.map +1 -1
  31. package/dist/three.cjs +5 -5
  32. package/dist/three.d.cts +2 -2
  33. package/dist/three.d.ts +2 -2
  34. package/dist/three.js +1 -1
  35. package/dist/{types-3c8Vymgw.d.cts → types-CRE9WKd4.d.cts} +6 -0
  36. package/dist/{types-3c8Vymgw.d.ts → types-CRE9WKd4.d.ts} +6 -0
  37. package/docs/dsl.md +12 -1
  38. package/llms-full.txt +45 -10
  39. package/package.json +2 -1
  40. package/dist/Composition-6FDH5OPM.cjs +0 -13
  41. package/dist/Composition-FEYAUMFI.js +0 -4
  42. package/dist/chunk-DIJG2RSF.js.map +0 -1
  43. package/dist/chunk-PN5A6QA7.js.map +0 -1
  44. package/dist/chunk-SIRVULFF.cjs.map +0 -1
  45. package/dist/chunk-ZL262ZRM.cjs.map +0 -1
@@ -0,0 +1 @@
1
+ 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A camera layer's lifespan on the global timeline, seconds. */\nexport interface CameraWindow { start: number; end: number }\n\n/**\n * The active camera at time `t`: the last-listed (top-most) camera whose\n * lifespan covers `t`. Windows are [start, end), except that a camera running\n * to the end of its composition also covers the final instant `t === compEnd`.\n */\nexport function pickActiveCamera<T extends CameraWindow>(\n cams: readonly T[],\n t: number,\n compEnd: number,\n): T | null {\n for (let i = cams.length - 1; i >= 0; i--) {\n const c = cams[i]!;\n const inside = t >= c.start && (t < c.end || (c.end >= compEnd && t <= compEnd));\n if (inside) return c;\n }\n return null;\n}\n\n/** First pair of camera indices whose lifespans strictly overlap, or null. */\nexport function findOverlap(cams: readonly CameraWindow[]): [number, number] | null {\n for (let i = 0; i < cams.length; i++) {\n for (let j = i + 1; j < cams.length; j++) {\n const a = cams[i]!;\n const b = cams[j]!;\n if (a.start < b.end && b.start < a.end) return [i, j];\n }\n }\n return null;\n}\n","export interface DepthItem {\n /** Position in the composition's stack (monotonic; gaps allowed). */\n stackIndex: number;\n threeD: boolean;\n /** Camera-space depth (larger = farther). Only read for threeD items. */\n depth: number;\n}\n\nconst finite = (n: number): number => (Number.isFinite(n) ? n : 0);\n\n/**\n * zIndex per item. Non-3D items keep their stack index. Each run of\n * consecutive threeD items is redistributed over the same index slots,\n * farthest first (drawn first), ties in stack order.\n */\nexport function assignDepthOrder(items: readonly DepthItem[]): number[] {\n const out = items.map(i => i.stackIndex);\n let i = 0;\n while (i < items.length) {\n if (!items[i]!.threeD) { i++; continue; }\n let j = i;\n while (j + 1 < items.length && items[j + 1]!.threeD) j++;\n const run = items.slice(i, j + 1).map((it, k) => ({ it, pos: i + k }));\n const slots = run.map(r => r.it.stackIndex);\n const farthestFirst = [...run].sort((a, b) => finite(b.it.depth) - finite(a.it.depth));\n farthestFirst.forEach((r, k) => { out[r.pos] = slots[k]!; });\n i = j + 1;\n }\n return out;\n}\n","import { Container, Matrix, PerspectiveMesh, RenderTexture, Texture } from 'pixi.js';\nimport type { Sequence } from '../sequences/Base';\nimport { describeLayer } from '../core/lint';\nimport { DEG, projectLayer, type CameraBasis, type LayerTransform, type Rect } from './math';\n\n/** Render textures are capped at this many pixels on the long side; larger layers are downscaled. */\nexport const MAX_TEXTURE_SIZE = 4096;\n/**\n * Render textures are drawn at this multiple of the layer size (until the caps),\n * so a layer enlarged by perspective (z > 0) stays sharp instead of showing\n * jagged edges and soft text.\n */\nexport const SUPERSAMPLE = 2;\n/** Total texture pixels per layer are capped here (≈ one 2048² target); resolution drops to fit. */\nexport const MAX_TEXTURE_PIXELS = 2048 * 2048;\n/** MSAA multiplies target memory ~4x, so only small textures get it (supersampling covers the rest). */\nexport const ANTIALIAS_MAX_PIXELS = 1024 * 1024;\n/** Mesh grid per side. 20 keeps steeply tilted planes free of visible affine warping. */\nexport const MESH_GRID = 20;\n\n/** The slice of a Pixi renderer Layer3D needs (also what tests fake). */\nexport interface SpaceHost {\n render(options: {\n container: Container;\n target: RenderTexture;\n transform: Matrix;\n clear: boolean;\n clearColor: number[];\n }): void;\n}\n\ntype Carrier = Container & { z?: number; rotationX?: number; rotationY?: number };\n\ninterface TextureSize { w: number; h: number; resolution: number; antialias: boolean }\n\n/** Sum of the target's filter paddings: the texture must be this much larger on every side or filter output is clipped. */\nfunction filterPadding(target: Container): number {\n const filters = (target as unknown as { filters?: ReadonlyArray<{ padding?: number }> | null }).filters;\n if (!Array.isArray(filters)) return 0;\n let pad = 0;\n for (const f of filters) pad += f?.padding ?? 0;\n return Number.isFinite(pad) && pad > 0 ? Math.ceil(pad) : 0;\n}\n\nexport function readLayerTransform(target: Container): LayerTransform {\n const c = target as Carrier;\n return {\n x: c.x, y: c.y, z: c.z ?? 0,\n rotationX: (c.rotationX ?? 0) * DEG,\n rotationY: (c.rotationY ?? 0) * DEG,\n rotationZ: c.rotation,\n scaleX: c.scale.x, scaleY: c.scale.y,\n pivotX: c.pivot.x, pivotY: c.pivot.y,\n };\n}\n\n/**\n * Draws one `threeD` sequence: its display object is rendered into a\n * RenderTexture (with its own 2D transform replaced, so layer-local content\n * lands at the texture origin) and shown on a PerspectiveMesh whose four\n * corners come from projecting the layer through the active camera.\n *\n * The sequence's `target` is never in the scene graph; the composition adds\n * `display` instead. `z`, `rotationX`, `rotationY` live on `target` as plain\n * numeric props so GSAP tweens them like any other prop.\n */\nexport class Layer3D {\n readonly display: PerspectiveMesh;\n /** Camera-space depth from the last update (larger = farther). */\n depth = 0;\n private rt: RenderTexture | null = null;\n /**\n * Textures replaced by a bigger / smaller one. Destroying one right away warns \"destroyed while still\n * bound\": the mesh's bind group still points at it until the next render. They go at the next update,\n * by which time a frame has been drawn with the new texture.\n */\n private retired: RenderTexture[] = [];\n private size: TextureSize | null = null;\n private warnedBehind = false;\n\n constructor(\n private readonly seq: Sequence,\n private readonly frameOf: () => Rect,\n ) {\n const target = seq.target as Carrier;\n target.z ??= 0;\n target.rotationX ??= 0;\n target.rotationY ??= 0;\n this.display = new PerspectiveMesh({ texture: Texture.WHITE, verticesX: MESH_GRID, verticesY: MESH_GRID });\n if (seq.spec.name) this.display.label = seq.spec.name;\n this.display.visible = false;\n }\n\n update(host: SpaceHost, basis: CameraBasis): void {\n this.flushRetired();\n const target = this.seq.target as Carrier | null;\n // Pixi skips rendering (and clearing) a container that is not `visible`\n // (e.g. PixiPlugin autoAlpha at alpha 0), which would leave a stale texture.\n if (!target || !target.renderable || !target.visible) return this.hide();\n\n const bounds = this.frameOf();\n const pad = filterPadding(target);\n const needW = Math.ceil(bounds.width + 2 * pad);\n const needH = Math.ceil(bounds.height + 2 * pad);\n if (!(needW >= 1 && needH >= 1) || !Number.isFinite(bounds.x) || !Number.isFinite(bounds.y)) return this.hide();\n\n const size = this.sizeFor(needW, needH);\n // The quad covers exactly the texture's pixel rect in layer space.\n const frame: Rect = { x: bounds.x - pad, y: bounds.y - pad, width: size.w, height: size.h };\n const projected = projectLayer(readLayerTransform(target), frame, basis);\n this.depth = projected.depth;\n if (!projected.visible) {\n if (!this.warnedBehind) {\n this.warnedBehind = true;\n console.warn(\n `pixi-effects: ${describeLayer(this.seq.spec)} is at or behind the camera plane (z = ${(target.z ?? 0).toFixed(0)}) and is hidden. ` +\n `If that is unintended, lower its z or move the camera back (the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`,\n );\n }\n return this.hide();\n }\n\n this.ensureTexture(size);\n // `transform` replaces the container's own local transform for this render\n // (Pixi RenderGroupSystem), while `container.alpha` still applies — so the\n // texture carries the layer's alpha and the mesh alpha stays at 1.\n host.render({\n container: target,\n target: this.rt!,\n transform: new Matrix().translate(-frame.x, -frame.y),\n clear: true,\n clearColor: [0, 0, 0, 0],\n });\n this.display.geometry.setCorners(...projected.corners);\n this.display.visible = true;\n }\n\n destroy(): void {\n this.display.destroy();\n this.rt?.destroy(true);\n this.rt = null;\n this.flushRetired();\n }\n\n private flushRetired(): void {\n for (const t of this.retired) t.destroy(true);\n this.retired = [];\n }\n\n private hide(): void {\n this.display.visible = false;\n }\n\n /**\n * Texture size for content of w×h. An existing texture is kept while it is at\n * least that big and at most 2x too big, so content whose bounds change every\n * frame (typewriter text, growing shapes) does not reallocate each frame.\n */\n private sizeFor(w: number, h: number): TextureSize {\n const cur = this.size;\n if (cur && cur.w >= w && cur.h >= h && cur.w <= 2 * w && cur.h <= 2 * h) return cur;\n const resolution = Math.min(\n SUPERSAMPLE,\n MAX_TEXTURE_SIZE / Math.max(w, h),\n Math.sqrt(MAX_TEXTURE_PIXELS / (w * h)),\n );\n const antialias = w * h * resolution * resolution <= ANTIALIAS_MAX_PIXELS;\n return { w, h, resolution, antialias };\n }\n\n private ensureTexture(size: TextureSize): void {\n if (this.rt && this.size === size) return;\n // Same sampling: resize the texture where it is. Replacing it makes Pixi warn that the old one was\n // destroyed while still bound, because the mesh keeps pointing at it until the next render.\n if (this.rt && this.size && this.size.antialias === size.antialias) {\n this.rt.resize(size.w, size.h, size.resolution);\n this.size = size;\n return;\n }\n const next = RenderTexture.create({\n width: size.w, height: size.h, resolution: size.resolution, antialias: size.antialias,\n });\n this.display.texture = next;\n if (this.rt) this.retired.push(this.rt);\n this.rt = next;\n this.size = size;\n }\n}\n","import { collectPropKeys } from './specKeys';\nimport { describeLayer } from '../core/lint';\nimport type { SequenceSpec } from '../types';\n\ntype Warn = (message: string) => void;\nconst defaultWarn: Warn = m => console.warn(m);\n\nconst FOV_HINT = 'perspective is the camera\\'s \"fov\" — add a { type: \"camera\" } layer and set fov in its initial / keyframes';\n\n/** Keys that are never valid for any layer, with a hint at what the author probably meant. */\nconst LAYER_ALIASES: Record<string, string> = {\n rotateX: 'did you mean \"rotationX\"?',\n rotateY: 'did you mean \"rotationY\"?',\n rotateZ: 'did you mean \"rotation\"?',\n rotationZ: 'did you mean \"rotation\" (it is the Z rotation)?',\n translateZ: 'did you mean \"z\"?',\n depth: 'did you mean \"z\"?',\n posZ: 'did you mean \"z\"?',\n perspective: FOV_HINT,\n zoom: FOV_HINT,\n};\n\n/** Camera-only mistakes. */\nconst CAMERA_ALIASES: Record<string, string> = {\n pointOfInterest: 'did you mean \"lookAtX / lookAtY / lookAtZ\"?',\n lookAt: 'did you mean \"lookAtX / lookAtY / lookAtZ\"?',\n};\n\nconst CAMERA_PROPS = ['x', 'y', 'z', 'fov', 'lookAtX', 'lookAtY', 'lookAtZ'];\nconst NEEDS_THREE_D = ['z', 'rotationX', 'rotationY'];\nconst SKEW_KEYS = ['skew', 'skewX', 'skewY'];\n\n/**\n * Warn (never throw) about the inputs an AI author is most likely to get wrong,\n * with a message that says what to change. One call per layer, at build time.\n */\nexport function lintSequence(spec: SequenceSpec, warn: Warn = defaultWarn): void {\n const who = describeLayer(spec);\n const keys = collectPropKeys(spec);\n const explained = new Set<string>();\n\n for (const k of keys) {\n const hint = LAYER_ALIASES[k] ?? (spec.type === 'camera' ? CAMERA_ALIASES[k] : undefined);\n if (hint) {\n explained.add(k);\n warn(`pixi-effects: ${who}: \"${k}\" is not a property — ${hint}`);\n }\n }\n\n if (spec.type === 'camera') {\n const raw = spec as unknown as Record<string, unknown>;\n for (const p of CAMERA_PROPS) {\n if (p in raw) warn(`pixi-effects: ${who}: \"${p}\" must go inside initial / keyframes, not on the camera itself`);\n }\n for (const k of Object.keys(raw)) {\n const hint = CAMERA_ALIASES[k] ?? LAYER_ALIASES[k];\n if (hint) warn(`pixi-effects: ${who}: \"${k}\" is not a property — ${hint} (inside initial)`);\n }\n for (const k of keys) {\n if (!explained.has(k) && !CAMERA_PROPS.includes(k)) {\n warn(`pixi-effects: ${who}: \"${k}\" has no effect on a camera (use ${CAMERA_PROPS.join(', ')})`);\n }\n }\n return;\n }\n\n if (spec.type === 'audio') {\n if (spec.threeD) warn(`pixi-effects: ${who}: threeD has no effect on audio`);\n return;\n }\n\n if (!spec.threeD) {\n for (const k of NEEDS_THREE_D) {\n if (keys.has(k)) warn(`pixi-effects: ${who}: \"${k}\" needs threeD: true (it is ignored otherwise)`);\n }\n } else {\n for (const k of SKEW_KEYS) {\n if (keys.has(k)) warn(`pixi-effects: ${who}: \"${k}\" is ignored on threeD layers`);\n }\n }\n}\n","import { describeLayer } from './lint';\n\nconst MODES = ['normal', 'add', 'screen', 'multiply'];\n\n/** Apply a layer's `blendMode` to its display object; an unknown mode warns and is ignored. */\nexport function applyBlendMode(spec: { blendMode?: string; name?: string; type: string }, display: { blendMode?: unknown }): void {\n const mode = spec.blendMode;\n if (mode === undefined) return;\n if (!MODES.includes(mode)) {\n console.warn(`pixi-effects: ${describeLayer(spec)}: blendMode \"${mode}\" is not supported (use ${MODES.join(', ')})`);\n return;\n }\n display.blendMode = mode;\n}\n","import { Container, Rectangle } from 'pixi.js';\nimport { Sequence } from './Base';\nimport { buildSequenceTree } from '../core/Composition';\nimport { CameraSequence } from '../space/CameraSequence';\nimport { findOverlap, pickActiveCamera } from '../space/camera';\nimport { assignDepthOrder } from '../space/depth';\nimport { Layer3D, type SpaceHost } from '../space/Layer3D';\nimport { lintSequence } from '../space/lint';\nimport { describeLayer, lintText, lintTiming, summarizeWarnings } from '../core/lint';\nimport { applyBlendMode } from '../core/blend';\nimport { cameraBasis, homeCamera } from '../space/math';\nimport type { CompositionSequenceSpec, AudioDescriptor, CompositionShape, SequenceSpec } from '../types';\n\nimport type { gsap } from 'gsap';\ntype Timeline = ReturnType<typeof gsap.timeline>;\n\nexport class CompositionSequence extends Sequence {\n declare spec: CompositionSequenceSpec;\n private _innerContainer: Container | null = null;\n private _compositionShape: CompositionShape | null = null;\n _children: Sequence[] = [];\n private _cameras: CameraSequence[] = [];\n private _layers3d: Layer3D[] = [];\n /** Drawn children in stack order (cameras and target-less sequences excluded). */\n private _visual: Array<{ seq: Sequence; layer: Layer3D | null }> = [];\n\n async build(): Promise<void> {\n const width = this.spec.width ?? this.parent?.width ?? this.root.width;\n const height = this.spec.height ?? this.parent?.height ?? this.root.height;\n if (this.duration === undefined) {\n this.duration = this.spec.duration ?? this.parent?.duration ?? this.root.duration;\n }\n const wrapper = new Container();\n wrapper.cullable = true;\n wrapper.cullableChildren = true;\n wrapper.cullArea = new Rectangle(0, 0, width, height);\n\n const inner = new Container();\n inner.cullable = true;\n inner.cullableChildren = true;\n wrapper.addChild(inner);\n\n this.target = wrapper;\n this.intrinsicWidth = width;\n this.intrinsicHeight = height;\n this._innerContainer = inner;\n this._compositionShape = { width, height, duration: this.duration };\n\n const lateKeyframes: string[] = [];\n for (const s of this.spec.sequences ?? []) {\n lintSequence(s);\n lintTiming(s, this.duration, (message, kind) => (kind === 'late-keyframe' ? lateKeyframes.push(message) : console.warn(message)));\n lintText(s);\n }\n for (const message of summarizeWarnings(lateKeyframes)) console.warn(message);\n\n this._children = await buildSequenceTree(\n this.spec.sequences ?? [],\n this._compositionShape,\n this.root,\n );\n for (const child of this._children) {\n // Cameras are display-less: they only feed the projection pass.\n if (child instanceof CameraSequence) {\n this._cameras.push(child);\n continue;\n }\n if (!child.target) continue;\n\n const maskSpec = (child.spec as { mask?: SequenceSpec }).mask;\n\n // threeD layers never enter the scene graph themselves: their display\n // object is rendered into a texture and a perspective mesh stands in.\n if (child.spec.threeD) {\n const layer = new Layer3D(child, frameOf(child));\n inner.addChild(layer.display);\n this._layers3d.push(layer);\n this._visual.push({ seq: child, layer });\n applyBlendMode(child.spec, layer.display);\n if (maskSpec) {\n console.warn(`pixi-effects: ${describeLayer(child.spec)}: mask is not supported on threeD layers yet; ignored`);\n }\n continue;\n }\n\n inner.addChild(child.target);\n this._visual.push({ seq: child, layer: null });\n applyBlendMode(child.spec, child.target);\n // If this child has a `mask` spec, build the mask sequence in the same\n // composition shape, add its target to the same parent (so its\n // transforms resolve in the same coord space), and wire PIXI's\n // mask channel. PIXI v8 renders mask containers into the stencil /\n // alpha buffer; they don't render as normal children.\n if (maskSpec) {\n // The mask lives and animates with the layer it masks: with no `at` of its own its `at` and\n // `duration` are the layer's, so its keyframes are measured from the layer's start too. An\n // explicit `at` is composition time, exactly like a layer's.\n const lifetime = maskSpec.at === undefined\n ? { at: child.at, duration: maskSpec.duration ?? child.duration }\n : {};\n const built = await buildSequenceTree([{ ...maskSpec, ...lifetime } as SequenceSpec], this._compositionShape, this.root);\n const maskSeq = built[0];\n if (maskSeq?.target) {\n inner.addChild(maskSeq.target);\n // PIXI v8 `setMask` accepts an `inverse` flag — that's how we\n // expose `maskInverted` from the spec. Falls back to plain\n // `target.mask = …` for runtimes that don't have setMask\n // (older PIXI builds).\n const inverse = (child.spec as { maskInverted?: boolean }).maskInverted ?? false;\n const t = child.target as Container & {\n setMask?: (opts: { mask: Container | null; inverse?: boolean }) => void;\n mask: Container | null;\n };\n if (typeof t.setMask === 'function') {\n t.setMask({ mask: maskSeq.target, inverse });\n } else {\n t.mask = maskSeq.target;\n }\n child.maskSequence = maskSeq;\n }\n }\n }\n\n if (this._layers3d.length > 0) {\n // Stack order becomes explicit zIndex so threeD layers can be re-sorted\n // by depth each frame without reparenting.\n inner.sortableChildren = true;\n this._visual.forEach((v, i) => {\n (v.layer?.display ?? v.seq.target!).zIndex = i;\n });\n } else if (this._cameras.length > 0) {\n console.warn('pixi-effects: camera has no effect: this composition has no threeD layers');\n }\n\n this.buildFilters();\n }\n\n override bindTimeline(timeline: Timeline, offset = 0): void {\n super.bindTimeline(timeline, offset);\n // Children's `at` is relative to this composition's start, so push them\n // forward by our absolute start time on the global timeline.\n const childOffset = offset + this.at;\n for (const child of this._children) {\n child.bindTimeline(timeline, childOffset);\n // The mask shares the maskee's offset — its `at` is interpreted\n // relative to the composition's start, just like the child itself,\n // so a reveal-from-zero animation lines up naturally.\n child.maskSequence?.bindTimeline(timeline, childOffset);\n }\n const overlap = findOverlap(this._cameras.map(c => c.window()));\n if (overlap) {\n console.warn(`pixi-effects: cameras #${overlap[0] + 1} and #${overlap[1] + 1} overlap in time; the top-most one wins`);\n }\n }\n\n /** Drawn children in stack order, with the display object that stands in for each (the mesh for a threeD layer). */\n layers(): Array<{ seq: Sequence; display: Container; threeD: boolean }> {\n return this._visual.map(v => ({\n seq: v.seq,\n display: (v.layer?.display ?? v.seq.target!) as unknown as Container,\n threeD: v.layer !== null,\n }));\n }\n\n override syncFrame(): void {\n super.syncFrame();\n for (const child of this._children) child.syncFrame();\n }\n\n override updateSpace(t: number, host: SpaceHost): void {\n // Inner compositions first: a threeD composition is rendered into its own\n // texture by this level, so its content must already be projected.\n for (const child of this._children) child.updateSpace(t, host);\n if (this._layers3d.length === 0 || !this._compositionShape) return;\n\n const { width, height } = this._compositionShape;\n const compEnd = (this.absoluteStart ?? 0) + (this.duration ?? 0);\n const active = pickActiveCamera(\n this._cameras.map(cam => ({ cam, ...cam.window() })),\n t,\n compEnd,\n );\n const basis = cameraBasis(active ? active.cam.state() : homeCamera(width, height), width, height);\n\n for (const layer of this._layers3d) layer.update(host, basis);\n\n const order = assignDepthOrder(\n this._visual.map((v, i) => ({ stackIndex: i, threeD: v.layer !== null, depth: v.layer?.depth ?? 0 })),\n );\n this._visual.forEach((v, i) => {\n if (v.layer) v.layer.display.zIndex = order[i]!;\n });\n }\n\n override collectAudio(out: AudioDescriptor[], baseTime: number): void {\n super.collectAudio(out, baseTime);\n const childBase = baseTime + this.at;\n for (const child of this._children) child.collectAudio(out, childBase);\n }\n\n override destroy(): void {\n for (const l of this._layers3d) l.destroy();\n this._layers3d = [];\n for (const c of this._children) c.destroy();\n super.destroy();\n }\n}\n\n/** Layer-space rectangle a threeD child projects: a composition's frame, otherwise its content bounds. */\nfunction frameOf(child: Sequence): () => { x: number; y: number; width: number; height: number } {\n if (child instanceof CompositionSequence) {\n return () => ({ x: 0, y: 0, width: child.intrinsicWidth, height: child.intrinsicHeight });\n }\n return () => child.target!.getLocalBounds();\n}\n"]}
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
 
3
- var chunkSIRVULFF_cjs = require('./chunk-SIRVULFF.cjs');
3
+ var chunk6BQ6IEW2_cjs = require('./chunk-6BQ6IEW2.cjs');
4
4
  var pixi_js = require('pixi.js');
5
5
 
6
6
  // src/space/camera.ts
@@ -63,8 +63,8 @@ function readLayerTransform(target) {
63
63
  x: c.x,
64
64
  y: c.y,
65
65
  z: c.z ?? 0,
66
- rotationX: (c.rotationX ?? 0) * chunkSIRVULFF_cjs.DEG,
67
- rotationY: (c.rotationY ?? 0) * chunkSIRVULFF_cjs.DEG,
66
+ rotationX: (c.rotationX ?? 0) * chunk6BQ6IEW2_cjs.DEG,
67
+ rotationY: (c.rotationY ?? 0) * chunk6BQ6IEW2_cjs.DEG,
68
68
  rotationZ: c.rotation,
69
69
  scaleX: c.scale.x,
70
70
  scaleY: c.scale.y,
@@ -90,9 +90,16 @@ var Layer3D = class {
90
90
  /** Camera-space depth from the last update (larger = farther). */
91
91
  depth = 0;
92
92
  rt = null;
93
+ /**
94
+ * Textures replaced by a bigger / smaller one. Destroying one right away warns "destroyed while still
95
+ * bound": the mesh's bind group still points at it until the next render. They go at the next update,
96
+ * by which time a frame has been drawn with the new texture.
97
+ */
98
+ retired = [];
93
99
  size = null;
94
100
  warnedBehind = false;
95
101
  update(host, basis) {
102
+ this.flushRetired();
96
103
  const target = this.seq.target;
97
104
  if (!target || !target.renderable || !target.visible) return this.hide();
98
105
  const bounds = this.frameOf();
@@ -102,13 +109,13 @@ var Layer3D = class {
102
109
  if (!(needW >= 1 && needH >= 1) || !Number.isFinite(bounds.x) || !Number.isFinite(bounds.y)) return this.hide();
103
110
  const size = this.sizeFor(needW, needH);
104
111
  const frame = { x: bounds.x - pad, y: bounds.y - pad, width: size.w, height: size.h };
105
- const projected = chunkSIRVULFF_cjs.projectLayer(readLayerTransform(target), frame, basis);
112
+ const projected = chunk6BQ6IEW2_cjs.projectLayer(readLayerTransform(target), frame, basis);
106
113
  this.depth = projected.depth;
107
114
  if (!projected.visible) {
108
115
  if (!this.warnedBehind) {
109
116
  this.warnedBehind = true;
110
117
  console.warn(
111
- `pixi-effects: ${chunkSIRVULFF_cjs.describeLayer(this.seq.spec)} is at or behind the camera plane (z = ${(target.z ?? 0).toFixed(0)}) and is hidden. If that is unintended, lower its z or move the camera back (the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`
118
+ `pixi-effects: ${chunk6BQ6IEW2_cjs.describeLayer(this.seq.spec)} is at or behind the camera plane (z = ${(target.z ?? 0).toFixed(0)}) and is hidden. If that is unintended, lower its z or move the camera back (the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`
112
119
  );
113
120
  }
114
121
  return this.hide();
@@ -128,6 +135,11 @@ var Layer3D = class {
128
135
  this.display.destroy();
129
136
  this.rt?.destroy(true);
130
137
  this.rt = null;
138
+ this.flushRetired();
139
+ }
140
+ flushRetired() {
141
+ for (const t of this.retired) t.destroy(true);
142
+ this.retired = [];
131
143
  }
132
144
  hide() {
133
145
  this.display.visible = false;
@@ -150,6 +162,11 @@ var Layer3D = class {
150
162
  }
151
163
  ensureTexture(size) {
152
164
  if (this.rt && this.size === size) return;
165
+ if (this.rt && this.size && this.size.antialias === size.antialias) {
166
+ this.rt.resize(size.w, size.h, size.resolution);
167
+ this.size = size;
168
+ return;
169
+ }
153
170
  const next = pixi_js.RenderTexture.create({
154
171
  width: size.w,
155
172
  height: size.h,
@@ -157,7 +174,7 @@ var Layer3D = class {
157
174
  antialias: size.antialias
158
175
  });
159
176
  this.display.texture = next;
160
- this.rt?.destroy(true);
177
+ if (this.rt) this.retired.push(this.rt);
161
178
  this.rt = next;
162
179
  this.size = size;
163
180
  }
@@ -185,8 +202,8 @@ var CAMERA_PROPS = ["x", "y", "z", "fov", "lookAtX", "lookAtY", "lookAtZ"];
185
202
  var NEEDS_THREE_D = ["z", "rotationX", "rotationY"];
186
203
  var SKEW_KEYS = ["skew", "skewX", "skewY"];
187
204
  function lintSequence(spec, warn = defaultWarn) {
188
- const who = chunkSIRVULFF_cjs.describeLayer(spec);
189
- const keys = chunkSIRVULFF_cjs.collectPropKeys(spec);
205
+ const who = chunk6BQ6IEW2_cjs.describeLayer(spec);
206
+ const keys = chunk6BQ6IEW2_cjs.collectPropKeys(spec);
190
207
  const explained = /* @__PURE__ */ new Set();
191
208
  for (const k of keys) {
192
209
  const hint = LAYER_ALIASES[k] ?? (spec.type === "camera" ? CAMERA_ALIASES[k] : void 0);
@@ -226,8 +243,20 @@ function lintSequence(spec, warn = defaultWarn) {
226
243
  }
227
244
  }
228
245
 
246
+ // src/core/blend.ts
247
+ var MODES = ["normal", "add", "screen", "multiply"];
248
+ function applyBlendMode(spec, display) {
249
+ const mode = spec.blendMode;
250
+ if (mode === void 0) return;
251
+ if (!MODES.includes(mode)) {
252
+ console.warn(`pixi-effects: ${chunk6BQ6IEW2_cjs.describeLayer(spec)}: blendMode "${mode}" is not supported (use ${MODES.join(", ")})`);
253
+ return;
254
+ }
255
+ display.blendMode = mode;
256
+ }
257
+
229
258
  // src/sequences/Composition.ts
230
- var CompositionSequence = class extends chunkSIRVULFF_cjs.Sequence {
259
+ var CompositionSequence = class extends chunk6BQ6IEW2_cjs.Sequence {
231
260
  _innerContainer = null;
232
261
  _compositionShape = null;
233
262
  _children = [];
@@ -254,18 +283,20 @@ var CompositionSequence = class extends chunkSIRVULFF_cjs.Sequence {
254
283
  this.intrinsicHeight = height;
255
284
  this._innerContainer = inner;
256
285
  this._compositionShape = { width, height, duration: this.duration };
286
+ const lateKeyframes = [];
257
287
  for (const s of this.spec.sequences ?? []) {
258
288
  lintSequence(s);
259
- chunkSIRVULFF_cjs.lintTiming(s, this.duration);
260
- chunkSIRVULFF_cjs.lintText(s);
289
+ chunk6BQ6IEW2_cjs.lintTiming(s, this.duration, (message, kind) => kind === "late-keyframe" ? lateKeyframes.push(message) : console.warn(message));
290
+ chunk6BQ6IEW2_cjs.lintText(s);
261
291
  }
262
- this._children = await chunkSIRVULFF_cjs.buildSequenceTree(
292
+ for (const message of chunk6BQ6IEW2_cjs.summarizeWarnings(lateKeyframes)) console.warn(message);
293
+ this._children = await chunk6BQ6IEW2_cjs.buildSequenceTree(
263
294
  this.spec.sequences ?? [],
264
295
  this._compositionShape,
265
296
  this.root
266
297
  );
267
298
  for (const child of this._children) {
268
- if (child instanceof chunkSIRVULFF_cjs.CameraSequence) {
299
+ if (child instanceof chunk6BQ6IEW2_cjs.CameraSequence) {
269
300
  this._cameras.push(child);
270
301
  continue;
271
302
  }
@@ -276,15 +307,18 @@ var CompositionSequence = class extends chunkSIRVULFF_cjs.Sequence {
276
307
  inner.addChild(layer.display);
277
308
  this._layers3d.push(layer);
278
309
  this._visual.push({ seq: child, layer });
310
+ applyBlendMode(child.spec, layer.display);
279
311
  if (maskSpec) {
280
- console.warn(`pixi-effects: ${chunkSIRVULFF_cjs.describeLayer(child.spec)}: mask is not supported on threeD layers yet; ignored`);
312
+ console.warn(`pixi-effects: ${chunk6BQ6IEW2_cjs.describeLayer(child.spec)}: mask is not supported on threeD layers yet; ignored`);
281
313
  }
282
314
  continue;
283
315
  }
284
316
  inner.addChild(child.target);
285
317
  this._visual.push({ seq: child, layer: null });
318
+ applyBlendMode(child.spec, child.target);
286
319
  if (maskSpec) {
287
- const built = await chunkSIRVULFF_cjs.buildSequenceTree([maskSpec], this._compositionShape, this.root);
320
+ const lifetime = maskSpec.at === void 0 ? { at: child.at, duration: maskSpec.duration ?? child.duration } : {};
321
+ const built = await chunk6BQ6IEW2_cjs.buildSequenceTree([{ ...maskSpec, ...lifetime }], this._compositionShape, this.root);
288
322
  const maskSeq = built[0];
289
323
  if (maskSeq?.target) {
290
324
  inner.addChild(maskSeq.target);
@@ -329,6 +363,10 @@ var CompositionSequence = class extends chunkSIRVULFF_cjs.Sequence {
329
363
  threeD: v.layer !== null
330
364
  }));
331
365
  }
366
+ syncFrame() {
367
+ super.syncFrame();
368
+ for (const child of this._children) child.syncFrame();
369
+ }
332
370
  updateSpace(t, host) {
333
371
  for (const child of this._children) child.updateSpace(t, host);
334
372
  if (this._layers3d.length === 0 || !this._compositionShape) return;
@@ -339,7 +377,7 @@ var CompositionSequence = class extends chunkSIRVULFF_cjs.Sequence {
339
377
  t,
340
378
  compEnd
341
379
  );
342
- const basis = chunkSIRVULFF_cjs.cameraBasis(active ? active.cam.state() : chunkSIRVULFF_cjs.homeCamera(width, height), width, height);
380
+ const basis = chunk6BQ6IEW2_cjs.cameraBasis(active ? active.cam.state() : chunk6BQ6IEW2_cjs.homeCamera(width, height), width, height);
343
381
  for (const layer of this._layers3d) layer.update(host, basis);
344
382
  const order = assignDepthOrder(
345
383
  this._visual.map((v, i) => ({ stackIndex: i, threeD: v.layer !== null, depth: v.layer?.depth ?? 0 }))
@@ -368,5 +406,5 @@ function frameOf(child) {
368
406
  }
369
407
 
370
408
  exports.CompositionSequence = CompositionSequence;
371
- //# sourceMappingURL=chunk-ZL262ZRM.cjs.map
372
- //# sourceMappingURL=chunk-ZL262ZRM.cjs.map
409
+ //# sourceMappingURL=chunk-QGBOC5YL.cjs.map
410
+ //# sourceMappingURL=chunk-QGBOC5YL.cjs.map
@@ -0,0 +1 @@
1
+ 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A camera layer's lifespan on the global timeline, seconds. */\nexport interface CameraWindow { start: number; end: number }\n\n/**\n * The active camera at time `t`: the last-listed (top-most) camera whose\n * lifespan covers `t`. Windows are [start, end), except that a camera running\n * to the end of its composition also covers the final instant `t === compEnd`.\n */\nexport function pickActiveCamera<T extends CameraWindow>(\n cams: readonly T[],\n t: number,\n compEnd: number,\n): T | null {\n for (let i = cams.length - 1; i >= 0; i--) {\n const c = cams[i]!;\n const inside = t >= c.start && (t < c.end || (c.end >= compEnd && t <= compEnd));\n if (inside) return c;\n }\n return null;\n}\n\n/** First pair of camera indices whose lifespans strictly overlap, or null. */\nexport function findOverlap(cams: readonly CameraWindow[]): [number, number] | null {\n for (let i = 0; i < cams.length; i++) {\n for (let j = i + 1; j < cams.length; j++) {\n const a = cams[i]!;\n const b = cams[j]!;\n if (a.start < b.end && b.start < a.end) return [i, j];\n }\n }\n return null;\n}\n","export interface DepthItem {\n /** Position in the composition's stack (monotonic; gaps allowed). */\n stackIndex: number;\n threeD: boolean;\n /** Camera-space depth (larger = farther). Only read for threeD items. */\n depth: number;\n}\n\nconst finite = (n: number): number => (Number.isFinite(n) ? n : 0);\n\n/**\n * zIndex per item. Non-3D items keep their stack index. Each run of\n * consecutive threeD items is redistributed over the same index slots,\n * farthest first (drawn first), ties in stack order.\n */\nexport function assignDepthOrder(items: readonly DepthItem[]): number[] {\n const out = items.map(i => i.stackIndex);\n let i = 0;\n while (i < items.length) {\n if (!items[i]!.threeD) { i++; continue; }\n let j = i;\n while (j + 1 < items.length && items[j + 1]!.threeD) j++;\n const run = items.slice(i, j + 1).map((it, k) => ({ it, pos: i + k }));\n const slots = run.map(r => r.it.stackIndex);\n const farthestFirst = [...run].sort((a, b) => finite(b.it.depth) - finite(a.it.depth));\n farthestFirst.forEach((r, k) => { out[r.pos] = slots[k]!; });\n i = j + 1;\n }\n return out;\n}\n","import { Container, Matrix, PerspectiveMesh, RenderTexture, Texture } from 'pixi.js';\nimport type { Sequence } from '../sequences/Base';\nimport { describeLayer } from '../core/lint';\nimport { DEG, projectLayer, type CameraBasis, type LayerTransform, type Rect } from './math';\n\n/** Render textures are capped at this many pixels on the long side; larger layers are downscaled. */\nexport const MAX_TEXTURE_SIZE = 4096;\n/**\n * Render textures are drawn at this multiple of the layer size (until the caps),\n * so a layer enlarged by perspective (z > 0) stays sharp instead of showing\n * jagged edges and soft text.\n */\nexport const SUPERSAMPLE = 2;\n/** Total texture pixels per layer are capped here (≈ one 2048² target); resolution drops to fit. */\nexport const MAX_TEXTURE_PIXELS = 2048 * 2048;\n/** MSAA multiplies target memory ~4x, so only small textures get it (supersampling covers the rest). */\nexport const ANTIALIAS_MAX_PIXELS = 1024 * 1024;\n/** Mesh grid per side. 20 keeps steeply tilted planes free of visible affine warping. */\nexport const MESH_GRID = 20;\n\n/** The slice of a Pixi renderer Layer3D needs (also what tests fake). */\nexport interface SpaceHost {\n render(options: {\n container: Container;\n target: RenderTexture;\n transform: Matrix;\n clear: boolean;\n clearColor: number[];\n }): void;\n}\n\ntype Carrier = Container & { z?: number; rotationX?: number; rotationY?: number };\n\ninterface TextureSize { w: number; h: number; resolution: number; antialias: boolean }\n\n/** Sum of the target's filter paddings: the texture must be this much larger on every side or filter output is clipped. */\nfunction filterPadding(target: Container): number {\n const filters = (target as unknown as { filters?: ReadonlyArray<{ padding?: number }> | null }).filters;\n if (!Array.isArray(filters)) return 0;\n let pad = 0;\n for (const f of filters) pad += f?.padding ?? 0;\n return Number.isFinite(pad) && pad > 0 ? Math.ceil(pad) : 0;\n}\n\nexport function readLayerTransform(target: Container): LayerTransform {\n const c = target as Carrier;\n return {\n x: c.x, y: c.y, z: c.z ?? 0,\n rotationX: (c.rotationX ?? 0) * DEG,\n rotationY: (c.rotationY ?? 0) * DEG,\n rotationZ: c.rotation,\n scaleX: c.scale.x, scaleY: c.scale.y,\n pivotX: c.pivot.x, pivotY: c.pivot.y,\n };\n}\n\n/**\n * Draws one `threeD` sequence: its display object is rendered into a\n * RenderTexture (with its own 2D transform replaced, so layer-local content\n * lands at the texture origin) and shown on a PerspectiveMesh whose four\n * corners come from projecting the layer through the active camera.\n *\n * The sequence's `target` is never in the scene graph; the composition adds\n * `display` instead. `z`, `rotationX`, `rotationY` live on `target` as plain\n * numeric props so GSAP tweens them like any other prop.\n */\nexport class Layer3D {\n readonly display: PerspectiveMesh;\n /** Camera-space depth from the last update (larger = farther). */\n depth = 0;\n private rt: RenderTexture | null = null;\n /**\n * Textures replaced by a bigger / smaller one. Destroying one right away warns \"destroyed while still\n * bound\": the mesh's bind group still points at it until the next render. They go at the next update,\n * by which time a frame has been drawn with the new texture.\n */\n private retired: RenderTexture[] = [];\n private size: TextureSize | null = null;\n private warnedBehind = false;\n\n constructor(\n private readonly seq: Sequence,\n private readonly frameOf: () => Rect,\n ) {\n const target = seq.target as Carrier;\n target.z ??= 0;\n target.rotationX ??= 0;\n target.rotationY ??= 0;\n this.display = new PerspectiveMesh({ texture: Texture.WHITE, verticesX: MESH_GRID, verticesY: MESH_GRID });\n if (seq.spec.name) this.display.label = seq.spec.name;\n this.display.visible = false;\n }\n\n update(host: SpaceHost, basis: CameraBasis): void {\n this.flushRetired();\n const target = this.seq.target as Carrier | null;\n // Pixi skips rendering (and clearing) a container that is not `visible`\n // (e.g. PixiPlugin autoAlpha at alpha 0), which would leave a stale texture.\n if (!target || !target.renderable || !target.visible) return this.hide();\n\n const bounds = this.frameOf();\n const pad = filterPadding(target);\n const needW = Math.ceil(bounds.width + 2 * pad);\n const needH = Math.ceil(bounds.height + 2 * pad);\n if (!(needW >= 1 && needH >= 1) || !Number.isFinite(bounds.x) || !Number.isFinite(bounds.y)) return this.hide();\n\n const size = this.sizeFor(needW, needH);\n // The quad covers exactly the texture's pixel rect in layer space.\n const frame: Rect = { x: bounds.x - pad, y: bounds.y - pad, width: size.w, height: size.h };\n const projected = projectLayer(readLayerTransform(target), frame, basis);\n this.depth = projected.depth;\n if (!projected.visible) {\n if (!this.warnedBehind) {\n this.warnedBehind = true;\n console.warn(\n `pixi-effects: ${describeLayer(this.seq.spec)} is at or behind the camera plane (z = ${(target.z ?? 0).toFixed(0)}) and is hidden. ` +\n `If that is unintended, lower its z or move the camera back (the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`,\n );\n }\n return this.hide();\n }\n\n this.ensureTexture(size);\n // `transform` replaces the container's own local transform for this render\n // (Pixi RenderGroupSystem), while `container.alpha` still applies — so the\n // texture carries the layer's alpha and the mesh alpha stays at 1.\n host.render({\n container: target,\n target: this.rt!,\n transform: new Matrix().translate(-frame.x, -frame.y),\n clear: true,\n clearColor: [0, 0, 0, 0],\n });\n this.display.geometry.setCorners(...projected.corners);\n this.display.visible = true;\n }\n\n destroy(): void {\n this.display.destroy();\n this.rt?.destroy(true);\n this.rt = null;\n this.flushRetired();\n }\n\n private flushRetired(): void {\n for (const t of this.retired) t.destroy(true);\n this.retired = [];\n }\n\n private hide(): void {\n this.display.visible = false;\n }\n\n /**\n * Texture size for content of w×h. An existing texture is kept while it is at\n * least that big and at most 2x too big, so content whose bounds change every\n * frame (typewriter text, growing shapes) does not reallocate each frame.\n */\n private sizeFor(w: number, h: number): TextureSize {\n const cur = this.size;\n if (cur && cur.w >= w && cur.h >= h && cur.w <= 2 * w && cur.h <= 2 * h) return cur;\n const resolution = Math.min(\n SUPERSAMPLE,\n MAX_TEXTURE_SIZE / Math.max(w, h),\n Math.sqrt(MAX_TEXTURE_PIXELS / (w * h)),\n );\n const antialias = w * h * resolution * resolution <= ANTIALIAS_MAX_PIXELS;\n return { w, h, resolution, antialias };\n }\n\n private ensureTexture(size: TextureSize): void {\n if (this.rt && this.size === size) return;\n // Same sampling: resize the texture where it is. Replacing it makes Pixi warn that the old one was\n // destroyed while still bound, because the mesh keeps pointing at it until the next render.\n if (this.rt && this.size && this.size.antialias === size.antialias) {\n this.rt.resize(size.w, size.h, size.resolution);\n this.size = size;\n return;\n }\n const next = RenderTexture.create({\n width: size.w, height: size.h, resolution: size.resolution, antialias: size.antialias,\n });\n this.display.texture = next;\n if (this.rt) this.retired.push(this.rt);\n this.rt = next;\n this.size = size;\n }\n}\n","import { collectPropKeys } from './specKeys';\nimport { describeLayer } from '../core/lint';\nimport type { SequenceSpec } from '../types';\n\ntype Warn = (message: string) => void;\nconst defaultWarn: Warn = m => console.warn(m);\n\nconst FOV_HINT = 'perspective is the camera\\'s \"fov\" — add a { type: \"camera\" } layer and set fov in its initial / keyframes';\n\n/** Keys that are never valid for any layer, with a hint at what the author probably meant. */\nconst LAYER_ALIASES: Record<string, string> = {\n rotateX: 'did you mean \"rotationX\"?',\n rotateY: 'did you mean \"rotationY\"?',\n rotateZ: 'did you mean \"rotation\"?',\n rotationZ: 'did you mean \"rotation\" (it is the Z rotation)?',\n translateZ: 'did you mean \"z\"?',\n depth: 'did you mean \"z\"?',\n posZ: 'did you mean \"z\"?',\n perspective: FOV_HINT,\n zoom: FOV_HINT,\n};\n\n/** Camera-only mistakes. */\nconst CAMERA_ALIASES: Record<string, string> = {\n pointOfInterest: 'did you mean \"lookAtX / lookAtY / lookAtZ\"?',\n lookAt: 'did you mean \"lookAtX / lookAtY / lookAtZ\"?',\n};\n\nconst CAMERA_PROPS = ['x', 'y', 'z', 'fov', 'lookAtX', 'lookAtY', 'lookAtZ'];\nconst NEEDS_THREE_D = ['z', 'rotationX', 'rotationY'];\nconst SKEW_KEYS = ['skew', 'skewX', 'skewY'];\n\n/**\n * Warn (never throw) about the inputs an AI author is most likely to get wrong,\n * with a message that says what to change. One call per layer, at build time.\n */\nexport function lintSequence(spec: SequenceSpec, warn: Warn = defaultWarn): void {\n const who = describeLayer(spec);\n const keys = collectPropKeys(spec);\n const explained = new Set<string>();\n\n for (const k of keys) {\n const hint = LAYER_ALIASES[k] ?? (spec.type === 'camera' ? CAMERA_ALIASES[k] : undefined);\n if (hint) {\n explained.add(k);\n warn(`pixi-effects: ${who}: \"${k}\" is not a property — ${hint}`);\n }\n }\n\n if (spec.type === 'camera') {\n const raw = spec as unknown as Record<string, unknown>;\n for (const p of CAMERA_PROPS) {\n if (p in raw) warn(`pixi-effects: ${who}: \"${p}\" must go inside initial / keyframes, not on the camera itself`);\n }\n for (const k of Object.keys(raw)) {\n const hint = CAMERA_ALIASES[k] ?? LAYER_ALIASES[k];\n if (hint) warn(`pixi-effects: ${who}: \"${k}\" is not a property — ${hint} (inside initial)`);\n }\n for (const k of keys) {\n if (!explained.has(k) && !CAMERA_PROPS.includes(k)) {\n warn(`pixi-effects: ${who}: \"${k}\" has no effect on a camera (use ${CAMERA_PROPS.join(', ')})`);\n }\n }\n return;\n }\n\n if (spec.type === 'audio') {\n if (spec.threeD) warn(`pixi-effects: ${who}: threeD has no effect on audio`);\n return;\n }\n\n if (!spec.threeD) {\n for (const k of NEEDS_THREE_D) {\n if (keys.has(k)) warn(`pixi-effects: ${who}: \"${k}\" needs threeD: true (it is ignored otherwise)`);\n }\n } else {\n for (const k of SKEW_KEYS) {\n if (keys.has(k)) warn(`pixi-effects: ${who}: \"${k}\" is ignored on threeD layers`);\n }\n }\n}\n","import { describeLayer } from './lint';\n\nconst MODES = ['normal', 'add', 'screen', 'multiply'];\n\n/** Apply a layer's `blendMode` to its display object; an unknown mode warns and is ignored. */\nexport function applyBlendMode(spec: { blendMode?: string; name?: string; type: string }, display: { blendMode?: unknown }): void {\n const mode = spec.blendMode;\n if (mode === undefined) return;\n if (!MODES.includes(mode)) {\n console.warn(`pixi-effects: ${describeLayer(spec)}: blendMode \"${mode}\" is not supported (use ${MODES.join(', ')})`);\n return;\n }\n display.blendMode = mode;\n}\n","import { Container, Rectangle } from 'pixi.js';\nimport { Sequence } from './Base';\nimport { buildSequenceTree } from '../core/Composition';\nimport { CameraSequence } from '../space/CameraSequence';\nimport { findOverlap, pickActiveCamera } from '../space/camera';\nimport { assignDepthOrder } from '../space/depth';\nimport { Layer3D, type SpaceHost } from '../space/Layer3D';\nimport { lintSequence } from '../space/lint';\nimport { describeLayer, lintText, lintTiming, summarizeWarnings } from '../core/lint';\nimport { applyBlendMode } from '../core/blend';\nimport { cameraBasis, homeCamera } from '../space/math';\nimport type { CompositionSequenceSpec, AudioDescriptor, CompositionShape, SequenceSpec } from '../types';\n\nimport type { gsap } from 'gsap';\ntype Timeline = ReturnType<typeof gsap.timeline>;\n\nexport class CompositionSequence extends Sequence {\n declare spec: CompositionSequenceSpec;\n private _innerContainer: Container | null = null;\n private _compositionShape: CompositionShape | null = null;\n _children: Sequence[] = [];\n private _cameras: CameraSequence[] = [];\n private _layers3d: Layer3D[] = [];\n /** Drawn children in stack order (cameras and target-less sequences excluded). */\n private _visual: Array<{ seq: Sequence; layer: Layer3D | null }> = [];\n\n async build(): Promise<void> {\n const width = this.spec.width ?? this.parent?.width ?? this.root.width;\n const height = this.spec.height ?? this.parent?.height ?? this.root.height;\n if (this.duration === undefined) {\n this.duration = this.spec.duration ?? this.parent?.duration ?? this.root.duration;\n }\n const wrapper = new Container();\n wrapper.cullable = true;\n wrapper.cullableChildren = true;\n wrapper.cullArea = new Rectangle(0, 0, width, height);\n\n const inner = new Container();\n inner.cullable = true;\n inner.cullableChildren = true;\n wrapper.addChild(inner);\n\n this.target = wrapper;\n this.intrinsicWidth = width;\n this.intrinsicHeight = height;\n this._innerContainer = inner;\n this._compositionShape = { width, height, duration: this.duration };\n\n const lateKeyframes: string[] = [];\n for (const s of this.spec.sequences ?? []) {\n lintSequence(s);\n lintTiming(s, this.duration, (message, kind) => (kind === 'late-keyframe' ? lateKeyframes.push(message) : console.warn(message)));\n lintText(s);\n }\n for (const message of summarizeWarnings(lateKeyframes)) console.warn(message);\n\n this._children = await buildSequenceTree(\n this.spec.sequences ?? [],\n this._compositionShape,\n this.root,\n );\n for (const child of this._children) {\n // Cameras are display-less: they only feed the projection pass.\n if (child instanceof CameraSequence) {\n this._cameras.push(child);\n continue;\n }\n if (!child.target) continue;\n\n const maskSpec = (child.spec as { mask?: SequenceSpec }).mask;\n\n // threeD layers never enter the scene graph themselves: their display\n // object is rendered into a texture and a perspective mesh stands in.\n if (child.spec.threeD) {\n const layer = new Layer3D(child, frameOf(child));\n inner.addChild(layer.display);\n this._layers3d.push(layer);\n this._visual.push({ seq: child, layer });\n applyBlendMode(child.spec, layer.display);\n if (maskSpec) {\n console.warn(`pixi-effects: ${describeLayer(child.spec)}: mask is not supported on threeD layers yet; ignored`);\n }\n continue;\n }\n\n inner.addChild(child.target);\n this._visual.push({ seq: child, layer: null });\n applyBlendMode(child.spec, child.target);\n // If this child has a `mask` spec, build the mask sequence in the same\n // composition shape, add its target to the same parent (so its\n // transforms resolve in the same coord space), and wire PIXI's\n // mask channel. PIXI v8 renders mask containers into the stencil /\n // alpha buffer; they don't render as normal children.\n if (maskSpec) {\n // The mask lives and animates with the layer it masks: with no `at` of its own its `at` and\n // `duration` are the layer's, so its keyframes are measured from the layer's start too. An\n // explicit `at` is composition time, exactly like a layer's.\n const lifetime = maskSpec.at === undefined\n ? { at: child.at, duration: maskSpec.duration ?? child.duration }\n : {};\n const built = await buildSequenceTree([{ ...maskSpec, ...lifetime } as SequenceSpec], this._compositionShape, this.root);\n const maskSeq = built[0];\n if (maskSeq?.target) {\n inner.addChild(maskSeq.target);\n // PIXI v8 `setMask` accepts an `inverse` flag — that's how we\n // expose `maskInverted` from the spec. Falls back to plain\n // `target.mask = …` for runtimes that don't have setMask\n // (older PIXI builds).\n const inverse = (child.spec as { maskInverted?: boolean }).maskInverted ?? false;\n const t = child.target as Container & {\n setMask?: (opts: { mask: Container | null; inverse?: boolean }) => void;\n mask: Container | null;\n };\n if (typeof t.setMask === 'function') {\n t.setMask({ mask: maskSeq.target, inverse });\n } else {\n t.mask = maskSeq.target;\n }\n child.maskSequence = maskSeq;\n }\n }\n }\n\n if (this._layers3d.length > 0) {\n // Stack order becomes explicit zIndex so threeD layers can be re-sorted\n // by depth each frame without reparenting.\n inner.sortableChildren = true;\n this._visual.forEach((v, i) => {\n (v.layer?.display ?? v.seq.target!).zIndex = i;\n });\n } else if (this._cameras.length > 0) {\n console.warn('pixi-effects: camera has no effect: this composition has no threeD layers');\n }\n\n this.buildFilters();\n }\n\n override bindTimeline(timeline: Timeline, offset = 0): void {\n super.bindTimeline(timeline, offset);\n // Children's `at` is relative to this composition's start, so push them\n // forward by our absolute start time on the global timeline.\n const childOffset = offset + this.at;\n for (const child of this._children) {\n child.bindTimeline(timeline, childOffset);\n // The mask shares the maskee's offset — its `at` is interpreted\n // relative to the composition's start, just like the child itself,\n // so a reveal-from-zero animation lines up naturally.\n child.maskSequence?.bindTimeline(timeline, childOffset);\n }\n const overlap = findOverlap(this._cameras.map(c => c.window()));\n if (overlap) {\n console.warn(`pixi-effects: cameras #${overlap[0] + 1} and #${overlap[1] + 1} overlap in time; the top-most one wins`);\n }\n }\n\n /** Drawn children in stack order, with the display object that stands in for each (the mesh for a threeD layer). */\n layers(): Array<{ seq: Sequence; display: Container; threeD: boolean }> {\n return this._visual.map(v => ({\n seq: v.seq,\n display: (v.layer?.display ?? v.seq.target!) as unknown as Container,\n threeD: v.layer !== null,\n }));\n }\n\n override syncFrame(): void {\n super.syncFrame();\n for (const child of this._children) child.syncFrame();\n }\n\n override updateSpace(t: number, host: SpaceHost): void {\n // Inner compositions first: a threeD composition is rendered into its own\n // texture by this level, so its content must already be projected.\n for (const child of this._children) child.updateSpace(t, host);\n if (this._layers3d.length === 0 || !this._compositionShape) return;\n\n const { width, height } = this._compositionShape;\n const compEnd = (this.absoluteStart ?? 0) + (this.duration ?? 0);\n const active = pickActiveCamera(\n this._cameras.map(cam => ({ cam, ...cam.window() })),\n t,\n compEnd,\n );\n const basis = cameraBasis(active ? active.cam.state() : homeCamera(width, height), width, height);\n\n for (const layer of this._layers3d) layer.update(host, basis);\n\n const order = assignDepthOrder(\n this._visual.map((v, i) => ({ stackIndex: i, threeD: v.layer !== null, depth: v.layer?.depth ?? 0 })),\n );\n this._visual.forEach((v, i) => {\n if (v.layer) v.layer.display.zIndex = order[i]!;\n });\n }\n\n override collectAudio(out: AudioDescriptor[], baseTime: number): void {\n super.collectAudio(out, baseTime);\n const childBase = baseTime + this.at;\n for (const child of this._children) child.collectAudio(out, childBase);\n }\n\n override destroy(): void {\n for (const l of this._layers3d) l.destroy();\n this._layers3d = [];\n for (const c of this._children) c.destroy();\n super.destroy();\n }\n}\n\n/** Layer-space rectangle a threeD child projects: a composition's frame, otherwise its content bounds. */\nfunction frameOf(child: Sequence): () => { x: number; y: number; width: number; height: number } {\n if (child instanceof CompositionSequence) {\n return () => ({ x: 0, y: 0, width: child.intrinsicWidth, height: child.intrinsicHeight });\n }\n return () => child.target!.getLocalBounds();\n}\n"]}
@@ -796,6 +796,14 @@ var Sequence = class {
796
796
  */
797
797
  updateSpace(_t, _host) {
798
798
  }
799
+ /**
800
+ * Runs once per rendered frame, after the timeline seek and before the cull. Layers whose drawn
801
+ * geometry follows tweened state (shapes) redraw here, so the culler measures where the layer is NOW
802
+ * and not where it was drawn at the previous render.
803
+ */
804
+ syncFrame() {
805
+ this.maskSequence?.syncFrame();
806
+ }
799
807
  destroy() {
800
808
  this.maskSequence?.destroy();
801
809
  this.maskSequence = null;
@@ -832,11 +840,16 @@ function lintTiming(spec, parentDuration, warn = defaultWarn) {
832
840
  const kat = kf.at ?? 0;
833
841
  if (kat >= duration) {
834
842
  warn(
835
- `pixi-effects: ${who}: keyframes[${i}] starts at ${kat}s, after the layer ends (duration ${duration}s), so it never plays. Keyframe \`at\` is measured from the start of this layer, not from the start of the composition.`
843
+ `pixi-effects: ${who}: keyframes[${i}] starts at ${kat}s, after the layer ends (duration ${duration}s), so it never plays. Keyframe \`at\` is measured from the start of this layer, not from the start of the composition.`,
844
+ "late-keyframe"
836
845
  );
837
846
  }
838
847
  });
839
848
  }
849
+ function summarizeWarnings(messages, shown = 3) {
850
+ if (messages.length <= shown) return messages;
851
+ return [...messages.slice(0, shown), `pixi-effects: ${messages.length - shown} more layers with the same problem (the same loop or helper is probably building them): fix the ones above and these go away.`];
852
+ }
840
853
  function lintText(spec, warn = defaultWarn) {
841
854
  if (spec.type !== "text") return;
842
855
  if (collectPropKeys(spec).has("value") && !(spec.text ?? "").includes("{value}")) {
@@ -1011,6 +1024,27 @@ var CameraSequence = class extends Sequence {
1011
1024
  }
1012
1025
  };
1013
1026
 
1027
+ // src/core/revertibleSet.ts
1028
+ function revertibleSet(timeline, at, read, write, value) {
1029
+ let p = 0;
1030
+ let before;
1031
+ const proxy = {
1032
+ get p() {
1033
+ return p;
1034
+ },
1035
+ set p(next) {
1036
+ if (next >= 1 && p < 1) {
1037
+ before = read();
1038
+ write(value);
1039
+ } else if (next < 1 && p >= 1) {
1040
+ write(before);
1041
+ }
1042
+ p = next;
1043
+ }
1044
+ };
1045
+ timeline.set(proxy, { p: 1 }, at);
1046
+ }
1047
+
1014
1048
  // src/expr/colorInterp.ts
1015
1049
  function buildColorInterp(from, to, space) {
1016
1050
  const fromRGBA = parseToRGBA(from);
@@ -1201,9 +1235,10 @@ var ImageSequence = class extends Sequence {
1201
1235
  const toTint = kf.to?.tint;
1202
1236
  const setTint = kf.set?.tint;
1203
1237
  if (setTint !== void 0) {
1204
- timeline.call(() => {
1205
- this.target.tint = setTint;
1206
- }, [], at);
1238
+ const sprite = this.target;
1239
+ revertibleSet(timeline, at, () => sprite.tint, (c) => {
1240
+ sprite.tint = c;
1241
+ }, setTint);
1207
1242
  }
1208
1243
  if (toTint !== void 0) {
1209
1244
  tweenColor(
@@ -1250,7 +1285,21 @@ function stripKeysInKeyframe(kf, keys) {
1250
1285
  from: stripKeys(kf.from, keys)
1251
1286
  };
1252
1287
  }
1253
- var STYLE_OPAQUE_KEYS = ["fontFamily", "fill", "align", "fontStyle", "fontWeight"];
1288
+ var STYLE_OPAQUE_KEYS = [
1289
+ "fontFamily",
1290
+ "fill",
1291
+ "align",
1292
+ "fontStyle",
1293
+ "fontWeight",
1294
+ "fontVariant",
1295
+ "textBaseline",
1296
+ "whiteSpace",
1297
+ "lineJoin",
1298
+ "join",
1299
+ "cap",
1300
+ "color",
1301
+ "stroke"
1302
+ ];
1254
1303
  function formatValue(v, f) {
1255
1304
  const fixed = v.toFixed(Math.max(0, Math.floor(f?.decimals ?? 0)));
1256
1305
  if (!f?.grouping) return fixed;
@@ -1365,10 +1414,10 @@ function bindValueKeyframes(timeline, state, refresh, keyframes, parentDuration,
1365
1414
  const loop = loopVars(kf);
1366
1415
  if (setV !== void 0) {
1367
1416
  const v = resolveNumber(setV, scope);
1368
- timeline.call(() => {
1369
- state.value = v;
1417
+ revertibleSet(timeline, at, () => state.value, (n) => {
1418
+ state.value = n;
1370
1419
  refresh();
1371
- }, [], at);
1420
+ }, v);
1372
1421
  }
1373
1422
  if (toV !== void 0 && fromV !== void 0) {
1374
1423
  timeline.fromTo(
@@ -1397,10 +1446,10 @@ function bindFillKeyframes(timeline, text, keyframes, parentDuration, offset, co
1397
1446
  const fromFill = pickFill(kf.from);
1398
1447
  const toFill = pickFill(kf.to);
1399
1448
  if (setFill !== void 0) {
1400
- timeline.call(() => {
1401
- state.fill = setFill;
1449
+ revertibleSet(timeline, at, () => state.fill, (c) => {
1450
+ state.fill = c;
1402
1451
  writeFill();
1403
- }, [], at);
1452
+ }, setFill);
1404
1453
  }
1405
1454
  if (toFill !== void 0) {
1406
1455
  tweenColor(
@@ -1431,7 +1480,8 @@ var AudioSequence = class extends Sequence {
1431
1480
  const data = await Assets.get(this.spec.asset);
1432
1481
  this._audioBuffer = data.audioBuffer;
1433
1482
  if (this.duration === void 0) {
1434
- this.duration = this.spec.duration ?? data.duration ?? this.root.duration;
1483
+ const rest = Math.max(0, (this.parent?.duration ?? this.root.duration) - this.at);
1484
+ this.duration = this.spec.duration ?? (this.spec.loop ? rest : data.duration) ?? this.root.duration;
1435
1485
  }
1436
1486
  if (!this.spec.loop && data.duration !== void 0 && this.duration > data.duration + 0.05) {
1437
1487
  console.warn(
@@ -1447,21 +1497,32 @@ var AudioSequence = class extends Sequence {
1447
1497
  const initialVolume = this.spec.volume ?? 1;
1448
1498
  const volumeKeyframes = [];
1449
1499
  const dur = this.duration;
1450
- for (const raw of this.spec.keyframes ?? []) {
1451
- const kf = normalizeKeyframe(raw, dur);
1452
- const set = kf.set;
1453
- const to = kf.to;
1454
- const from = kf.from;
1455
- if (kf.kind === "set" && set && "volume" in set) {
1456
- volumeKeyframes.push({ time: baseTime + this.at + kf.at, value: set.volume });
1457
- } else if (kf.kind === "to" && to && "volume" in to) {
1458
- volumeKeyframes.push({ time: baseTime + this.at + kf.at + kf.duration, value: to.volume });
1459
- } else if (kf.kind === "fromTo" && to && "volume" in to) {
1460
- volumeKeyframes.push({ time: baseTime + this.at + kf.at, value: from?.volume ?? initialVolume });
1461
- volumeKeyframes.push({ time: baseTime + this.at + kf.at + kf.duration, value: to.volume });
1462
- } else if (kf.kind === "from" && from && "volume" in from) {
1463
- volumeKeyframes.push({ time: baseTime + this.at + kf.at, value: from.volume });
1464
- volumeKeyframes.push({ time: baseTime + this.at + kf.at + kf.duration, value: initialVolume });
1500
+ const t0 = baseTime + this.at;
1501
+ const keyframes = (this.spec.keyframes ?? []).map((raw) => normalizeKeyframe(raw, dur)).filter((kf) => [kf.set, kf.to, kf.from].some((p) => p && "volume" in p)).sort((x, y) => x.at - y.at);
1502
+ let current = initialVolume;
1503
+ const point = (time, value) => {
1504
+ volumeKeyframes.push({ time, value });
1505
+ };
1506
+ for (const kf of keyframes) {
1507
+ const start = t0 + kf.at;
1508
+ const end = start + kf.duration;
1509
+ const set = kf.set?.volume;
1510
+ const to = kf.to?.volume;
1511
+ const from = kf.from?.volume;
1512
+ point(start, current);
1513
+ if (kf.kind === "set" && set !== void 0) {
1514
+ point(start, set);
1515
+ current = set;
1516
+ } else if (kf.kind === "to" && to !== void 0) {
1517
+ point(end, to);
1518
+ current = to;
1519
+ } else if (kf.kind === "fromTo" && to !== void 0) {
1520
+ point(start, from ?? current);
1521
+ point(end, to);
1522
+ current = to;
1523
+ } else if (kf.kind === "from" && from !== void 0) {
1524
+ point(start, from);
1525
+ point(end, current);
1465
1526
  }
1466
1527
  }
1467
1528
  out.push({
@@ -1759,12 +1820,32 @@ var ShapeSequence = class extends Sequence {
1759
1820
  if (init.y === void 0) graphics.y = cy;
1760
1821
  }
1761
1822
  graphics.onRender = () => {
1762
- graphics.clear();
1763
- this._drawGeometry(graphics);
1764
- applyState(graphics, this._state);
1823
+ if (this._fresh) {
1824
+ this._fresh = false;
1825
+ return;
1826
+ }
1827
+ this._redraw();
1765
1828
  };
1766
1829
  this.buildFilters();
1767
1830
  }
1831
+ _fresh = false;
1832
+ _redraw() {
1833
+ const graphics = this.target;
1834
+ graphics.clear();
1835
+ this._drawGeometry(graphics);
1836
+ applyState(graphics, this._state);
1837
+ }
1838
+ /**
1839
+ * Draw from the tweened `_state` before the culler runs. The culler measures the geometry as last
1840
+ * drawn; a layer drawn only inside `onRender` is culled on stale bounds (a rect growing from
1841
+ * `width: 0` at the left edge was skipped after a jump seek, and one frame late in playback).
1842
+ */
1843
+ syncFrame() {
1844
+ super.syncFrame();
1845
+ if (!this.target?.renderable) return;
1846
+ this._redraw();
1847
+ this._fresh = true;
1848
+ }
1768
1849
  bindTimeline(timeline, offset = 0) {
1769
1850
  if (!this.target) return;
1770
1851
  const scope = this.scope();
@@ -1928,9 +2009,10 @@ function bindLiveKeyframes(timeline, state, liveKeys, keyframes, parentDuration,
1928
2009
  if (live) {
1929
2010
  for (const [k, v] of Object.entries(live)) {
1930
2011
  const resolved = resolveLiveValue(k, v, scope);
1931
- timeline.call(() => {
1932
- state[k] = resolved;
1933
- }, [], at);
2012
+ const live2 = state;
2013
+ revertibleSet(timeline, at, () => live2[k], (v2) => {
2014
+ live2[k] = v2;
2015
+ }, resolved);
1934
2016
  }
1935
2017
  }
1936
2018
  }
@@ -1989,7 +2071,7 @@ function numOrZero(v, scope) {
1989
2071
  var _CompositionSequence = null;
1990
2072
  async function getCompositionSequence() {
1991
2073
  if (!_CompositionSequence) {
1992
- _CompositionSequence = (await import('./Composition-FEYAUMFI.js')).CompositionSequence;
2074
+ _CompositionSequence = (await import('./Composition-RGTRZ2JX.js')).CompositionSequence;
1993
2075
  }
1994
2076
  return _CompositionSequence;
1995
2077
  }
@@ -2026,6 +2108,6 @@ async function buildSequenceTree(specs, parent, root) {
2026
2108
  return out;
2027
2109
  }
2028
2110
 
2029
- export { CameraSequence, DEFAULT_FOV, DEG, Sequence, buildScope, buildSequenceTree, cameraBasis, collectPropKeys, describeLayer, evaluateExpr, homeCamera, homeDistance, lintText, lintTiming, projectLayer, registerSequenceType, resolveAt };
2030
- //# sourceMappingURL=chunk-PN5A6QA7.js.map
2031
- //# sourceMappingURL=chunk-PN5A6QA7.js.map
2111
+ export { CameraSequence, DEFAULT_FOV, DEG, Sequence, buildScope, buildSequenceTree, cameraBasis, collectPropKeys, describeLayer, evaluateExpr, homeCamera, homeDistance, lintText, lintTiming, projectLayer, registerSequenceType, resolveAt, summarizeWarnings };
2112
+ //# sourceMappingURL=chunk-ZQX7WIYL.js.map
2113
+ //# sourceMappingURL=chunk-ZQX7WIYL.js.map