pixi-effects 0.17.0 → 0.18.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +26 -0
- package/README.md +6 -6
- package/ai/CHAT.md +3 -0
- package/ai/SKILL.md +2 -2
- package/ai/chat-template.html +8 -4
- package/ai/reference/cheatsheet.md +2 -0
- package/ai/template.html +5 -5
- package/ai/tools/check.mjs +25 -109
- package/ai/tools/render.mjs +1 -0
- package/dist/Composition-6JMXWNVV.cjs +14 -0
- package/dist/{Composition-LMVEASHF.cjs.map → Composition-6JMXWNVV.cjs.map} +1 -1
- package/dist/Composition-MLBHYYFF.js +5 -0
- package/dist/{Composition-HYAOYPAX.js.map → Composition-MLBHYYFF.js.map} +1 -1
- package/dist/Controller.d.cts +1 -1
- package/dist/Controller.d.ts +1 -1
- package/dist/{Movie-DHJRrUfI.d.ts → Movie-DlHQ9C02.d.ts} +46 -2
- package/dist/{Movie-CoxF2Z7t.d.cts → Movie-K2YuVAdg.d.cts} +46 -2
- package/dist/Presenter.d.cts +1 -1
- package/dist/Presenter.d.ts +1 -1
- package/dist/{chunk-LBJRXU7N.cjs → chunk-ANO5R2E6.cjs} +14 -4
- package/dist/chunk-ANO5R2E6.cjs.map +1 -0
- package/dist/{chunk-ETAIVOHP.cjs → chunk-JW67MDHQ.cjs} +26 -26
- package/dist/{chunk-ETAIVOHP.cjs.map → chunk-JW67MDHQ.cjs.map} +1 -1
- package/dist/{chunk-ORTYBA42.js → chunk-SG3Y66FN.js} +14 -4
- package/dist/chunk-SG3Y66FN.js.map +1 -0
- package/dist/{chunk-Q3IVBYT7.js → chunk-UXDR3ZDU.js} +3 -3
- package/dist/{chunk-Q3IVBYT7.js.map → chunk-UXDR3ZDU.js.map} +1 -1
- package/dist/index.cjs +142 -31
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/index.js +119 -8
- package/dist/index.js.map +1 -1
- package/dist/loader.css +1 -1
- package/dist/three.cjs +5 -5
- package/dist/three.js +1 -1
- package/llms-full.txt +4 -2
- package/package.json +1 -1
- package/dist/Composition-HYAOYPAX.js +0 -5
- package/dist/Composition-LMVEASHF.cjs +0 -14
- package/dist/chunk-LBJRXU7N.cjs.map +0 -1
- package/dist/chunk-ORTYBA42.js.map +0 -1
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@@ -1,4 +1,4 @@
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import { Sequence, lintTiming, lintText, summarizeWarnings, buildSequenceTree, CameraSequence, describeLayer, NullSequence, cameraBasis, homeCamera, collectPropKeys, projectLayer, NEAR, DEG } from './chunk-
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import { Sequence, lintTiming, lintText, summarizeWarnings, buildSequenceTree, CameraSequence, describeLayer, NullSequence, cameraBasis, homeCamera, collectPropKeys, projectLayer, NEAR, DEG } from './chunk-SG3Y66FN.js';
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import { suggestName } from './chunk-DKGG7WD4.js';
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import { Container, Rectangle, AlphaMask, PerspectiveMesh, Texture, Matrix, RenderTexture } from 'pixi.js';
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import { gsap } from 'gsap';
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@@ -498,5 +498,5 @@ function frameOf(child) {
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}
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export { CompositionSequence };
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//# sourceMappingURL=chunk-
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//# sourceMappingURL=chunk-
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//# sourceMappingURL=chunk-UXDR3ZDU.js.map
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//# sourceMappingURL=chunk-UXDR3ZDU.js.map
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@@ -1 +1 @@
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-
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A camera layer's lifespan on the global timeline, seconds. */\nexport interface CameraWindow { start: number; end: number }\n\n/**\n * The active camera at time `t`: the last-listed (top-most) camera whose\n * lifespan covers `t`. Windows are [start, end), except that a camera running\n * to the end of its composition also covers the final instant `t === compEnd`.\n */\nexport function pickActiveCamera<T extends CameraWindow>(\n cams: readonly T[],\n t: number,\n compEnd: number,\n): T | null {\n for (let i = cams.length - 1; i >= 0; i--) {\n const c = cams[i]!;\n const inside = t >= c.start && (t < c.end || (c.end >= compEnd && t <= compEnd));\n if (inside) return c;\n }\n return null;\n}\n\n/** First pair of camera indices whose lifespans strictly overlap, or null. */\nexport function findOverlap(cams: readonly CameraWindow[]): [number, number] | null {\n for (let i = 0; i < cams.length; i++) {\n for (let j = i + 1; j < cams.length; j++) {\n const a = cams[i]!;\n const b = cams[j]!;\n if (a.start < b.end && b.start < a.end) return [i, j];\n }\n }\n return null;\n}\n","export interface DepthItem {\n /** Position in the composition's stack (monotonic; gaps allowed). */\n stackIndex: number;\n threeD: boolean;\n /** Camera-space depth (larger = farther). Only read for threeD items. */\n depth: number;\n}\n\nconst finite = (n: number): number => (Number.isFinite(n) ? n : 0);\n\n/**\n * zIndex per item. Non-3D items keep their stack index. Each run of\n * consecutive threeD items is redistributed over the same index slots,\n * farthest first (drawn first), ties in stack order.\n */\nexport function assignDepthOrder(items: readonly DepthItem[]): number[] {\n const out = items.map(i => i.stackIndex);\n let i = 0;\n while (i < items.length) {\n if (!items[i]!.threeD) { i++; continue; }\n let j = i;\n while (j + 1 < items.length && items[j + 1]!.threeD) j++;\n const run = items.slice(i, j + 1).map((it, k) => ({ it, pos: i + k }));\n const slots = run.map(r => r.it.stackIndex);\n const farthestFirst = [...run].sort((a, b) => finite(b.it.depth) - finite(a.it.depth));\n farthestFirst.forEach((r, k) => { out[r.pos] = slots[k]!; });\n i = j + 1;\n }\n return out;\n}\n","import { Container, Matrix, PerspectiveMesh, RenderTexture, Texture } from 'pixi.js';\nimport type { Sequence } from '../sequences/Base';\nimport { describeLayer } from '../core/lint';\nimport { DEG, NEAR, projectLayer, type CameraBasis, type LayerTransform, type Rect } from './math';\n\n/** Render textures are capped at this many pixels on the long side; larger layers are downscaled. */\nexport const MAX_TEXTURE_SIZE = 4096;\n/**\n * Render textures are drawn at this multiple of the layer size (until the caps),\n * so a layer enlarged by perspective (z > 0) stays sharp instead of showing\n * jagged edges and soft text.\n */\nexport const SUPERSAMPLE = 2;\n/** Total texture pixels per layer are capped here (≈ one 2048² target); resolution drops to fit. */\nexport const MAX_TEXTURE_PIXELS = 2048 * 2048;\n/** MSAA multiplies target memory ~4x, so only small textures get it (supersampling covers the rest). */\nexport const ANTIALIAS_MAX_PIXELS = 1024 * 1024;\n/** Mesh grid per side. 20 keeps steeply tilted planes free of visible affine warping. */\nexport const MESH_GRID = 20;\n\n/** The slice of a Pixi renderer Layer3D needs (also what tests fake). */\nexport interface SpaceHost {\n render(options: {\n container: Container;\n target: RenderTexture;\n transform: Matrix;\n clear: boolean;\n clearColor: number[];\n }): void;\n}\n\ntype Carrier = Container & { z?: number; rotationX?: number; rotationY?: number };\n\ninterface TextureSize { w: number; h: number; resolution: number; antialias: boolean }\n\n/** Sum of the target's filter paddings: the texture must be this much larger on every side or filter output is clipped. */\nfunction filterPadding(target: Container): number {\n const filters = (target as unknown as { filters?: ReadonlyArray<{ padding?: number }> | null }).filters;\n if (!Array.isArray(filters)) return 0;\n let pad = 0;\n for (const f of filters) pad += f?.padding ?? 0;\n return Number.isFinite(pad) && pad > 0 ? Math.ceil(pad) : 0;\n}\n\nexport function readLayerTransform(target: Container): LayerTransform {\n const c = target as Carrier;\n return {\n x: c.x, y: c.y, z: c.z ?? 0,\n rotationX: (c.rotationX ?? 0) * DEG,\n rotationY: (c.rotationY ?? 0) * DEG,\n rotationZ: c.rotation,\n scaleX: c.scale.x, scaleY: c.scale.y,\n pivotX: c.pivot.x, pivotY: c.pivot.y,\n };\n}\n\n/**\n * Draws one `threeD` sequence: its display object is rendered into a\n * RenderTexture (with its own 2D transform replaced, so layer-local content\n * lands at the texture origin) and shown on a PerspectiveMesh whose four\n * corners come from projecting the layer through the active camera.\n *\n * The sequence's `target` is never in the scene graph; the composition adds\n * `display` instead. `z`, `rotationX`, `rotationY` live on `target` as plain\n * numeric props so GSAP tweens them like any other prop.\n */\nexport class Layer3D {\n readonly display: PerspectiveMesh;\n /** Camera-space depth from the last update (larger = farther). */\n depth = 0;\n private rt: RenderTexture | null = null;\n /**\n * Textures replaced by a bigger / smaller one. Destroying one right away warns \"destroyed while still\n * bound\": the mesh's bind group still points at it until the next render. They go at the next update,\n * by which time a frame has been drawn with the new texture.\n */\n private retired: RenderTexture[] = [];\n private size: TextureSize | null = null;\n private warnedBehind = false;\n\n constructor(\n private readonly seq: Sequence,\n private readonly frameOf: () => Rect,\n ) {\n const target = seq.target as Carrier;\n target.z ??= 0;\n target.rotationX ??= 0;\n target.rotationY ??= 0;\n this.display = new PerspectiveMesh({ texture: Texture.WHITE, verticesX: MESH_GRID, verticesY: MESH_GRID });\n if (seq.spec.name) this.display.label = seq.spec.name;\n this.display.visible = false;\n }\n\n update(host: SpaceHost, basis: CameraBasis): void {\n this.flushRetired();\n const target = this.seq.target as Carrier | null;\n // Pixi skips rendering (and clearing) a container that is not `visible`\n // (e.g. PixiPlugin autoAlpha at alpha 0), which would leave a stale texture.\n if (!target || !target.renderable || !target.visible) return this.hide();\n\n const bounds = this.frameOf();\n const pad = filterPadding(target);\n const needW = Math.ceil(bounds.width + 2 * pad);\n const needH = Math.ceil(bounds.height + 2 * pad);\n if (!(needW >= 1 && needH >= 1) || !Number.isFinite(bounds.x) || !Number.isFinite(bounds.y)) return this.hide();\n\n const size = this.sizeFor(needW, needH);\n // The quad covers exactly the texture's pixel rect in layer space.\n const frame: Rect = { x: bounds.x - pad, y: bounds.y - pad, width: size.w, height: size.h };\n const projected = projectLayer(readLayerTransform(target), frame, basis);\n this.depth = projected.depth;\n if (!projected.visible) {\n if (!this.warnedBehind) {\n this.warnedBehind = true;\n if ((this.seq.spec as { hideBehindCamera?: boolean }).hideBehindCamera) return this.hide(); // on purpose: say nothing\n if (projected.depth > NEAR) {\n // the layer's own origin is in front of the camera: a tilt or a large size swings a CORNER past the camera plane\n console.warn(\n `pixi-effects: ${describeLayer(this.seq.spec)}: part of it (a corner) reaches the camera plane (z = ${(target.z ?? 0).toFixed(0)}, rotationX ${(target.rotationX ?? 0).toFixed(0)}°, rotationY ${(target.rotationY ?? 0).toFixed(0)}°), ` +\n `and a layer is hidden whole when any corner is at or behind it. Tilt it less (rotationX / rotationY), make it smaller, or keep the camera further away from it ` +\n `(the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`,\n );\n } else {\n console.warn(\n `pixi-effects: ${describeLayer(this.seq.spec)} is at or behind the camera plane (z = ${(target.z ?? 0).toFixed(0)}) and is hidden. ` +\n `If that is unintended, lower its z or move the camera back (the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`,\n );\n }\n }\n return this.hide();\n }\n\n this.ensureTexture(size);\n // `transform` replaces the container's own local transform for this render\n // (Pixi RenderGroupSystem), while `container.alpha` still applies — so the\n // texture carries the layer's alpha and the mesh alpha stays at 1.\n host.render({\n container: target,\n target: this.rt!,\n transform: new Matrix().translate(-frame.x, -frame.y),\n clear: true,\n clearColor: [0, 0, 0, 0],\n });\n this.display.geometry.setCorners(...projected.corners);\n this.display.visible = true;\n }\n\n destroy(): void {\n this.display.destroy();\n this.rt?.destroy(true);\n this.rt = null;\n this.flushRetired();\n }\n\n private flushRetired(): void {\n for (const t of this.retired) t.destroy(true);\n this.retired = [];\n }\n\n private hide(): void {\n this.display.visible = false;\n }\n\n /**\n * Texture size for content of w×h. An existing texture is kept while it is at\n * least that big and at most 2x too big, so content whose bounds change every\n * frame (typewriter text, growing shapes) does not reallocate each frame.\n */\n private sizeFor(w: number, h: number): TextureSize {\n const cur = this.size;\n if (cur && cur.w >= w && cur.h >= h && cur.w <= 2 * w && cur.h <= 2 * h) return cur;\n const resolution = Math.min(\n SUPERSAMPLE,\n MAX_TEXTURE_SIZE / Math.max(w, h),\n Math.sqrt(MAX_TEXTURE_PIXELS / (w * h)),\n );\n const antialias = w * h * resolution * resolution <= ANTIALIAS_MAX_PIXELS;\n return { w, h, resolution, antialias };\n }\n\n private ensureTexture(size: TextureSize): void {\n if (this.rt && this.size === size) return;\n // Same sampling: resize the texture where it is. Replacing it makes Pixi warn that the old one was\n // destroyed while still bound, because the mesh keeps pointing at it until the next render.\n if (this.rt && this.size && this.size.antialias === size.antialias) {\n this.rt.resize(size.w, size.h, size.resolution);\n this.size = size;\n return;\n }\n const next = RenderTexture.create({\n width: size.w, height: size.h, resolution: size.resolution, antialias: size.antialias,\n });\n this.display.texture = next;\n if (this.rt) this.retired.push(this.rt);\n this.rt = next;\n this.size = size;\n }\n}\n","import { collectPropKeys } from './specKeys';\nimport { describeLayer } from '../core/lint';\nimport type { SequenceSpec } from '../types';\n\ntype Warn = (message: string) => void;\nconst defaultWarn: Warn = m => console.warn(m);\n\nconst FOV_HINT = 'perspective is the camera\\'s \"fov\" — add a { type: \"camera\" } layer and set fov in its initial / keyframes';\n\n/** Keys that are never valid for any layer, with a hint at what the author probably meant. */\nconst LAYER_ALIASES: Record<string, string> = {\n rotateX: 'did you mean \"rotationX\"?',\n rotateY: 'did you mean \"rotationY\"?',\n rotateZ: 'did you mean \"rotation\"?',\n rotationZ: 'did you mean \"rotation\" (it is the Z rotation)?',\n translateZ: 'did you mean \"z\"?',\n depth: 'did you mean \"z\"?',\n posZ: 'did you mean \"z\"?',\n perspective: FOV_HINT,\n zoom: FOV_HINT,\n};\n\n/** Camera-only mistakes. */\nconst CAMERA_ALIASES: Record<string, string> = {\n pointOfInterest: 'did you mean \"lookAtX / lookAtY / lookAtZ\"?',\n lookAt: 'did you mean \"lookAtX / lookAtY / lookAtZ\"?',\n};\n\nconst CAMERA_PROPS = ['x', 'y', 'z', 'fov', 'lookAtX', 'lookAtY', 'lookAtZ', 'offsetX', 'offsetY', 'offsetZ', 'lookOffsetX', 'lookOffsetY', 'lookOffsetZ'];\nconst NEEDS_THREE_D = ['z', 'rotationX', 'rotationY'];\nconst SKEW_KEYS = ['skew', 'skewX', 'skewY'];\n\n/**\n * Warn (never throw) about the inputs an AI author is most likely to get wrong,\n * with a message that says what to change. One call per layer, at build time.\n */\nexport function lintSequence(spec: SequenceSpec, warn: Warn = defaultWarn): void {\n const who = describeLayer(spec);\n const keys = collectPropKeys(spec);\n const explained = new Set<string>();\n\n for (const k of keys) {\n const hint = LAYER_ALIASES[k] ?? (spec.type === 'camera' ? CAMERA_ALIASES[k] : undefined);\n if (hint) {\n explained.add(k);\n warn(`pixi-effects: ${who}: \"${k}\" is not a property — ${hint}`);\n }\n }\n\n if (spec.type === 'camera') {\n const raw = spec as unknown as Record<string, unknown>;\n for (const p of CAMERA_PROPS) {\n if (p in raw) warn(`pixi-effects: ${who}: \"${p}\" must go inside initial / keyframes, not on the camera itself`);\n }\n for (const k of Object.keys(raw)) {\n const hint = CAMERA_ALIASES[k] ?? LAYER_ALIASES[k];\n if (hint) warn(`pixi-effects: ${who}: \"${k}\" is not a property — ${hint} (inside initial)`);\n }\n for (const k of keys) {\n if (!explained.has(k) && !CAMERA_PROPS.includes(k)) {\n warn(`pixi-effects: ${who}: \"${k}\" has no effect on a camera (use ${CAMERA_PROPS.join(', ')})`);\n }\n }\n return;\n }\n\n if (spec.type === 'audio') {\n if (spec.threeD) warn(`pixi-effects: ${who}: threeD has no effect on audio`);\n return;\n }\n\n if (!spec.threeD) {\n for (const k of NEEDS_THREE_D) {\n if (keys.has(k)) warn(`pixi-effects: ${who}: \"${k}\" needs threeD: true (it is ignored otherwise)`);\n }\n } else {\n for (const k of SKEW_KEYS) {\n if (keys.has(k)) warn(`pixi-effects: ${who}: \"${k}\" is ignored on threeD layers`);\n }\n }\n}\n","import { describeLayer } from './lint';\n\nconst MODES = ['normal', 'add', 'screen', 'multiply'];\n\n/** Apply a layer's `blendMode` to its display object; an unknown mode warns and is ignored. */\nexport function applyBlendMode(spec: { blendMode?: string; name?: string; type: string }, display: { blendMode?: unknown; filters?: unknown }): void {\n const mode = spec.blendMode;\n if (mode === undefined) return;\n if (!MODES.includes(mode)) {\n console.warn(`pixi-effects: ${describeLayer(spec)}: blendMode \"${mode}\" is not supported (use ${MODES.join(', ')})`);\n return;\n }\n // A container's blend mode applies INSIDE a filter's offscreen pass (against transparent black: multiply gave\n // solid black) and not to the filtered result. With filters, the pass that draws onto the backdrop is the last\n // filter's, so the mode goes there; the container stays normal.\n const filters = display.filters;\n if (Array.isArray(filters) && filters.length > 0) {\n (filters[filters.length - 1] as { blendMode?: unknown }).blendMode = mode;\n return;\n }\n display.blendMode = mode;\n}\n","import { AlphaMask, Container, Rectangle } from 'pixi.js';\nimport { gsap } from 'gsap';\nimport { Sequence } from './Base';\nimport { NullSequence } from './Null';\nimport { suggestName } from '../core/options';\nimport { buildSequenceTree } from '../core/Composition';\nimport { CameraSequence } from '../space/CameraSequence';\nimport { findOverlap, pickActiveCamera } from '../space/camera';\nimport { assignDepthOrder } from '../space/depth';\nimport { Layer3D, type SpaceHost } from '../space/Layer3D';\nimport { lintSequence } from '../space/lint';\nimport { describeLayer, lintText, lintTiming, summarizeWarnings } from '../core/lint';\nimport { applyBlendMode } from '../core/blend';\nimport { cameraBasis, homeCamera } from '../space/math';\nimport type { CompositionSequenceSpec, AudioDescriptor, CompositionShape, SequenceSpec } from '../types';\n\ntype Timeline = ReturnType<typeof gsap.timeline>;\n\nexport class CompositionSequence extends Sequence {\n declare spec: CompositionSequenceSpec;\n private _innerContainer: Container | null = null;\n private _compositionShape: CompositionShape | null = null;\n _children: Sequence[] = [];\n private _cameras: CameraSequence[] = [];\n private _layers3d: Layer3D[] = [];\n /** Drawn children in stack order (cameras and target-less sequences excluded). */\n private _visual: Array<{ seq: Sequence; layer: Layer3D | null }> = [];\n /** Layers drawn inside a null layer (`parent`): they are not in the composition's own stack. */\n private _nested: Sequence[] = [];\n /** The null layer each parented layer is drawn inside. */\n private _parentOf = new Map<Sequence, NullSequence>();\n\n async build(): Promise<void> {\n const width = this.spec.width ?? this.parent?.width ?? this.root.width;\n const height = this.spec.height ?? this.parent?.height ?? this.root.height;\n if (this.duration === undefined) {\n this.duration = this.spec.duration ?? this.parent?.duration ?? this.root.duration;\n }\n const wrapper = new Container();\n wrapper.cullable = true;\n wrapper.cullableChildren = true;\n wrapper.cullArea = new Rectangle(0, 0, width, height);\n\n const inner = new Container();\n inner.cullable = true;\n inner.cullableChildren = true;\n wrapper.addChild(inner);\n\n this.target = wrapper;\n this.intrinsicWidth = width;\n this.intrinsicHeight = height;\n this._innerContainer = inner;\n this._compositionShape = { width, height, duration: this.duration };\n\n const lateKeyframes: string[] = [];\n for (const s of this.spec.sequences ?? []) {\n lintSequence(s);\n lintTiming(s, this.duration, (message, kind) => (kind === 'late-keyframe' ? lateKeyframes.push(message) : console.warn(message)));\n lintText(s);\n }\n for (const message of summarizeWarnings(lateKeyframes)) console.warn(message);\n\n this._children = await buildSequenceTree(\n this.spec.sequences ?? [],\n this._compositionShape,\n this.root,\n );\n this._resolveParents();\n for (const child of this._children) {\n // Cameras are display-less: they only feed the projection pass.\n if (child instanceof CameraSequence) {\n this._cameras.push(child);\n continue;\n }\n if (!child.target) continue;\n const holder = this._parentOf.get(child);\n const into = holder?.target ?? inner; // a layer with `parent` is drawn inside its null layer\n\n const maskSpec = (child.spec as { mask?: SequenceSpec }).mask;\n\n // threeD layers never enter the scene graph themselves: their display\n // object is rendered into a texture and a perspective mesh stands in.\n if (child.spec.threeD) {\n const layer = new Layer3D(child, frameOf(child));\n inner.addChild(layer.display);\n this._layers3d.push(layer);\n this._visual.push({ seq: child, layer });\n applyBlendMode(child.spec, layer.display);\n if (maskSpec) {\n console.warn(`pixi-effects: ${describeLayer(child.spec)}: mask is not supported on threeD layers yet; ignored`);\n }\n continue;\n }\n\n into.addChild(child.target);\n if (holder) this._nested.push(child);\n else this._visual.push({ seq: child, layer: null });\n applyBlendMode(child.spec, child.target);\n // If this child has a `mask` spec, build the mask sequence in the same\n // composition shape, add its target to the same parent (so its\n // transforms resolve in the same coord space), and wire PIXI's\n // mask channel. PIXI v8 renders mask containers into the stencil /\n // alpha buffer; they don't render as normal children.\n if (maskSpec) {\n // The mask lives and animates with the layer it masks: with no `at` of its own its `at` and\n // `duration` are the layer's, so its keyframes are measured from the layer's start too. An\n // explicit `at` is composition time, exactly like a layer's.\n const lifetime = maskSpec.at === undefined\n ? { at: child.at, duration: maskSpec.duration ?? child.duration }\n : {};\n const built = await buildSequenceTree([{ ...maskSpec, ...lifetime } as SequenceSpec], this._compositionShape, this.root);\n const maskSeq = built[0];\n if (maskSeq?.target) {\n into.addChild(maskSeq.target); // the mask shares the layer's space\n // PIXI v8 `setMask` accepts an `inverse` flag — that's how we\n // expose `maskInverted` from the spec. Falls back to plain\n // `target.mask = …` for runtimes that don't have setMask\n // (older PIXI builds).\n const inverse = (child.spec as { maskInverted?: boolean }).maskInverted ?? false;\n const t = child.target as Container & {\n setMask?: (opts: { mask: Container | null; inverse?: boolean }) => void;\n addEffect: (effect: AlphaMask) => void;\n mask: Container | null;\n };\n if (inverse || maskSpec.type === 'text') {\n // A stencil mask is the mask's geometry: a text layer's is its whole bounding box (the letters' alpha is ignored), and\n // PIXI's inverted stencil tests against the empty level, so inside a masked parent it shows what the parent hides.\n // An alpha mask draws the mask into a texture and uses its alpha: letters stay letters, an inverse is 1 − alpha.\n const effect = new AlphaMask({ mask: maskSeq.target });\n effect.inverse = inverse;\n t.setMask?.({ mask: undefined as never, inverse }); // the alpha pipe reads `inverse` from the maskee's mask options, not from the effect\n t.addEffect(effect);\n } else if (typeof t.setMask === 'function') {\n t.setMask({ mask: maskSeq.target, inverse });\n } else {\n t.mask = maskSeq.target;\n }\n child.maskSequence = maskSeq;\n maskSeq.keepHidden = maskSpec.type === 'image' || maskSpec.type === 'video'; // PIXI: a Sprite mask is hidden by renderable = false\n }\n }\n }\n\n if (this._layers3d.length > 0) {\n // Stack order becomes explicit zIndex so threeD layers can be re-sorted\n // by depth each frame without reparenting.\n inner.sortableChildren = true;\n this._visual.forEach((v, i) => {\n (v.layer?.display ?? v.seq.target!).zIndex = i;\n });\n } else if (this._cameras.length > 0) {\n console.warn('pixi-effects: camera has no effect: this composition has no threeD layers');\n }\n\n this.buildFilters();\n }\n\n override bindTimeline(timeline: Timeline, offset = 0): void {\n super.bindTimeline(timeline, offset);\n // Children's `at` is relative to this composition's start, so push them\n // forward by our absolute start time on the global timeline.\n const childOffset = offset + this.at;\n for (const child of this._children) {\n // Each layer builds its tweens in a small timeline of its own, which is added to the parent once, finished. Adding\n // thousands of tweens one by one to a single timeline makes GSAP re-measure the whole timeline at every add (the cost\n // grows with the square of the count: ~3 s for a piece with 700 particle layers); this way the parent only ever holds\n // one child per layer. Positions stay absolute, so the picture at any time is the same.\n const own = gsap.timeline({ defaults: { ease: 'none' } });\n child.bindTimeline(own, childOffset);\n // The mask shares the maskee's offset — its `at` is interpreted\n // relative to the composition's start, just like the child itself,\n // so a reveal-from-zero animation lines up naturally.\n child.maskSequence?.bindTimeline(own, childOffset);\n timeline.add(own, 0);\n }\n const overlap = findOverlap(this._cameras.map(c => c.window()));\n if (overlap) {\n console.warn(`pixi-effects: cameras #${overlap[0] + 1} and #${overlap[1] + 1} overlap in time; the top-most one wins`);\n }\n }\n\n /**\n * Drawn children in stack order, with the display object that stands in for each (the mesh for a threeD layer).\n * Null layers draw nothing and are left out; the layers inside them follow, with the null layers that carry them.\n */\n layers(): Array<{ seq: Sequence; display: Container; threeD: boolean; carriers: NullSequence[] }> {\n const carriersOf = (seq: Sequence): NullSequence[] => {\n const out: NullSequence[] = [];\n for (let p = this._parentOf.get(seq); p; p = this._parentOf.get(p)) out.push(p);\n return out;\n };\n return [...this._visual.map(v => v.seq), ...this._nested]\n .filter(seq => !(seq instanceof NullSequence))\n .map(seq => {\n const layer = this._visual.find(v => v.seq === seq)?.layer ?? null;\n return {\n seq,\n display: (layer?.display ?? seq.target!) as unknown as Container,\n threeD: layer !== null,\n carriers: carriersOf(seq),\n };\n });\n }\n\n /** Match every `parent: 'name'` to a null layer; anything that cannot work is said out loud and drawn unparented. */\n private _resolveParents(): void {\n const nulls = this._children.filter((c): c is NullSequence => c instanceof NullSequence);\n const nullNames = nulls.map(n => n.spec.name).filter((n): n is string => !!n);\n const warned = new Set<string>();\n for (const child of this._children) {\n const want = child.spec.parent;\n if (want === undefined) continue;\n const who = describeLayer(child.spec);\n if (child instanceof CameraSequence) { console.warn(`pixi-effects: ${who}: a camera cannot have a parent; ignored`); continue; }\n if (child.spec.threeD) { console.warn(`pixi-effects: ${who}: a threeD layer cannot have a parent (parent \"${want}\" ignored)`); continue; }\n const same = this._children.filter(c => c.spec.name === want);\n if (same.length === 0) {\n const hint = suggestName(want, nullNames);\n console.warn(`pixi-effects: ${who}: parent \"${want}\": no layer with that name${hint ? `; did you mean \"${hint}\"?` : ''} (the layer is drawn without a parent)`);\n continue;\n }\n const holder = same.find((c): c is NullSequence => c instanceof NullSequence);\n if (!holder) {\n console.warn(`pixi-effects: ${who}: parent \"${want}\" is a ${same[0]!.spec.type} layer; only { type: 'null' } layers can be parents (the layer is drawn without a parent)`);\n continue;\n }\n if (same.length > 1 && !warned.has(want)) {\n warned.add(want);\n console.warn(`pixi-effects: ${same.length} layers are named \"${want}\"; parent \"${want}\" uses the first null layer with that name`);\n }\n if (holder === child) { console.warn(`pixi-effects: ${who} is its own parent; ignored`); continue; }\n this._parentOf.set(child, holder);\n }\n // a chain that leads back to itself: break it where we find it\n for (const start of this._children) {\n const seen = new Set<Sequence>([start]);\n for (let p = this._parentOf.get(start); p; p = this._parentOf.get(p)) {\n if (p === start) {\n const names = [...seen].map(s => s.spec.name ?? s.spec.type).join(' → ');\n console.warn(`pixi-effects: parent cycle: ${names} → ${start.spec.name ?? start.spec.type}; the parent of \"${start.spec.name ?? start.spec.type}\" is ignored`);\n this._parentOf.delete(start);\n break;\n }\n if (seen.has(p)) break;\n seen.add(p);\n }\n }\n }\n\n override syncFrame(): void {\n super.syncFrame();\n for (const child of this._children) child.syncFrame();\n }\n\n override updateSpace(t: number, host: SpaceHost): void {\n // Inner compositions first: a threeD composition is rendered into its own\n // texture by this level, so its content must already be projected.\n for (const child of this._children) child.updateSpace(t, host);\n if (this._layers3d.length === 0 || !this._compositionShape) return;\n\n const { width, height } = this._compositionShape;\n const compEnd = (this.absoluteStart ?? 0) + (this.duration ?? 0);\n const active = pickActiveCamera(\n this._cameras.map(cam => ({ cam, ...cam.window() })),\n t,\n compEnd,\n );\n const basis = cameraBasis(active ? active.cam.state() : homeCamera(width, height), width, height);\n\n for (const layer of this._layers3d) layer.update(host, basis);\n\n const order = assignDepthOrder(\n this._visual.map((v, i) => ({ stackIndex: i, threeD: v.layer !== null, depth: v.layer?.depth ?? 0 })),\n );\n this._visual.forEach((v, i) => {\n if (v.layer) v.layer.display.zIndex = order[i]!;\n });\n }\n\n override collectAudio(out: AudioDescriptor[], baseTime: number): void {\n super.collectAudio(out, baseTime);\n const childBase = baseTime + this.at;\n for (const child of this._children) child.collectAudio(out, childBase);\n }\n\n override destroy(): void {\n for (const l of this._layers3d) l.destroy();\n this._layers3d = [];\n for (const c of this._children) c.destroy();\n super.destroy();\n }\n}\n\n/** Layer-space rectangle a threeD child projects: a composition's frame, otherwise its content bounds. */\nfunction frameOf(child: Sequence): () => { x: number; y: number; width: number; height: number } {\n if (child instanceof CompositionSequence) {\n return () => ({ x: 0, y: 0, width: child.intrinsicWidth, height: child.intrinsicHeight });\n }\n return () => child.target!.getLocalBounds();\n}\n"]}
|
|
1
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+
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A camera layer's lifespan on the global timeline, seconds. */\nexport interface CameraWindow { start: number; end: number }\n\n/**\n * The active camera at time `t`: the last-listed (top-most) camera whose\n * lifespan covers `t`. Windows are [start, end), except that a camera running\n * to the end of its composition also covers the final instant `t === compEnd`.\n */\nexport function pickActiveCamera<T extends CameraWindow>(\n cams: readonly T[],\n t: number,\n compEnd: number,\n): T | null {\n for (let i = cams.length - 1; i >= 0; i--) {\n const c = cams[i]!;\n const inside = t >= c.start && (t < c.end || (c.end >= compEnd && t <= compEnd));\n if (inside) return c;\n }\n return null;\n}\n\n/** First pair of camera indices whose lifespans strictly overlap, or null. */\nexport function findOverlap(cams: readonly CameraWindow[]): [number, number] | null {\n for (let i = 0; i < cams.length; i++) {\n for (let j = i + 1; j < cams.length; j++) {\n const a = cams[i]!;\n const b = cams[j]!;\n if (a.start < b.end && b.start < a.end) return [i, j];\n }\n }\n return null;\n}\n","export interface DepthItem {\n /** Position in the composition's stack (monotonic; gaps allowed). */\n stackIndex: number;\n threeD: boolean;\n /** Camera-space depth (larger = farther). Only read for threeD items. */\n depth: number;\n}\n\nconst finite = (n: number): number => (Number.isFinite(n) ? n : 0);\n\n/**\n * zIndex per item. Non-3D items keep their stack index. Each run of\n * consecutive threeD items is redistributed over the same index slots,\n * farthest first (drawn first), ties in stack order.\n */\nexport function assignDepthOrder(items: readonly DepthItem[]): number[] {\n const out = items.map(i => i.stackIndex);\n let i = 0;\n while (i < items.length) {\n if (!items[i]!.threeD) { i++; continue; }\n let j = i;\n while (j + 1 < items.length && items[j + 1]!.threeD) j++;\n const run = items.slice(i, j + 1).map((it, k) => ({ it, pos: i + k }));\n const slots = run.map(r => r.it.stackIndex);\n const farthestFirst = [...run].sort((a, b) => finite(b.it.depth) - finite(a.it.depth));\n farthestFirst.forEach((r, k) => { out[r.pos] = slots[k]!; });\n i = j + 1;\n }\n return out;\n}\n","import { Container, Matrix, PerspectiveMesh, RenderTexture, Texture } from 'pixi.js';\nimport type { Sequence } from '../sequences/Base';\nimport { describeLayer } from '../core/lint';\nimport { DEG, NEAR, projectLayer, type CameraBasis, type LayerTransform, type Rect } from './math';\n\n/** Render textures are capped at this many pixels on the long side; larger layers are downscaled. */\nexport const MAX_TEXTURE_SIZE = 4096;\n/**\n * Render textures are drawn at this multiple of the layer size (until the caps),\n * so a layer enlarged by perspective (z > 0) stays sharp instead of showing\n * jagged edges and soft text.\n */\nexport const SUPERSAMPLE = 2;\n/** Total texture pixels per layer are capped here (≈ one 2048² target); resolution drops to fit. */\nexport const MAX_TEXTURE_PIXELS = 2048 * 2048;\n/** MSAA multiplies target memory ~4x, so only small textures get it (supersampling covers the rest). */\nexport const ANTIALIAS_MAX_PIXELS = 1024 * 1024;\n/** Mesh grid per side. 20 keeps steeply tilted planes free of visible affine warping. */\nexport const MESH_GRID = 20;\n\n/** The slice of a Pixi renderer Layer3D needs (also what tests fake). */\nexport interface SpaceHost {\n render(options: {\n container: Container;\n target: RenderTexture;\n transform: Matrix;\n clear: boolean;\n clearColor: number[];\n }): void;\n}\n\ntype Carrier = Container & { z?: number; rotationX?: number; rotationY?: number };\n\ninterface TextureSize { w: number; h: number; resolution: number; antialias: boolean }\n\n/** Sum of the target's filter paddings: the texture must be this much larger on every side or filter output is clipped. */\nfunction filterPadding(target: Container): number {\n const filters = (target as unknown as { filters?: ReadonlyArray<{ padding?: number }> | null }).filters;\n if (!Array.isArray(filters)) return 0;\n let pad = 0;\n for (const f of filters) pad += f?.padding ?? 0;\n return Number.isFinite(pad) && pad > 0 ? Math.ceil(pad) : 0;\n}\n\nexport function readLayerTransform(target: Container): LayerTransform {\n const c = target as Carrier;\n return {\n x: c.x, y: c.y, z: c.z ?? 0,\n rotationX: (c.rotationX ?? 0) * DEG,\n rotationY: (c.rotationY ?? 0) * DEG,\n rotationZ: c.rotation,\n scaleX: c.scale.x, scaleY: c.scale.y,\n pivotX: c.pivot.x, pivotY: c.pivot.y,\n };\n}\n\n/**\n * Draws one `threeD` sequence: its display object is rendered into a\n * RenderTexture (with its own 2D transform replaced, so layer-local content\n * lands at the texture origin) and shown on a PerspectiveMesh whose four\n * corners come from projecting the layer through the active camera.\n *\n * The sequence's `target` is never in the scene graph; the composition adds\n * `display` instead. `z`, `rotationX`, `rotationY` live on `target` as plain\n * numeric props so GSAP tweens them like any other prop.\n */\nexport class Layer3D {\n readonly display: PerspectiveMesh;\n /** Camera-space depth from the last update (larger = farther). */\n depth = 0;\n private rt: RenderTexture | null = null;\n /**\n * Textures replaced by a bigger / smaller one. Destroying one right away warns \"destroyed while still\n * bound\": the mesh's bind group still points at it until the next render. They go at the next update,\n * by which time a frame has been drawn with the new texture.\n */\n private retired: RenderTexture[] = [];\n private size: TextureSize | null = null;\n private warnedBehind = false;\n\n constructor(\n private readonly seq: Sequence,\n private readonly frameOf: () => Rect,\n ) {\n const target = seq.target as Carrier;\n target.z ??= 0;\n target.rotationX ??= 0;\n target.rotationY ??= 0;\n this.display = new PerspectiveMesh({ texture: Texture.WHITE, verticesX: MESH_GRID, verticesY: MESH_GRID });\n if (seq.spec.name) this.display.label = seq.spec.name;\n this.display.visible = false;\n }\n\n update(host: SpaceHost, basis: CameraBasis): void {\n this.flushRetired();\n const target = this.seq.target as Carrier | null;\n // Pixi skips rendering (and clearing) a container that is not `visible`\n // (e.g. PixiPlugin autoAlpha at alpha 0), which would leave a stale texture.\n if (!target || !target.renderable || !target.visible) return this.hide();\n\n const bounds = this.frameOf();\n const pad = filterPadding(target);\n const needW = Math.ceil(bounds.width + 2 * pad);\n const needH = Math.ceil(bounds.height + 2 * pad);\n if (!(needW >= 1 && needH >= 1) || !Number.isFinite(bounds.x) || !Number.isFinite(bounds.y)) return this.hide();\n\n const size = this.sizeFor(needW, needH);\n // The quad covers exactly the texture's pixel rect in layer space.\n const frame: Rect = { x: bounds.x - pad, y: bounds.y - pad, width: size.w, height: size.h };\n const projected = projectLayer(readLayerTransform(target), frame, basis);\n this.depth = projected.depth;\n if (!projected.visible) {\n if (!this.warnedBehind) {\n this.warnedBehind = true;\n if ((this.seq.spec as { hideBehindCamera?: boolean }).hideBehindCamera) return this.hide(); // on purpose: say nothing\n if (projected.depth > NEAR) {\n // the layer's own origin is in front of the camera: a tilt or a large size swings a CORNER past the camera plane\n console.warn(\n `pixi-effects: ${describeLayer(this.seq.spec)}: part of it (a corner) reaches the camera plane (z = ${(target.z ?? 0).toFixed(0)}, rotationX ${(target.rotationX ?? 0).toFixed(0)}°, rotationY ${(target.rotationY ?? 0).toFixed(0)}°), ` +\n `and a layer is hidden whole when any corner is at or behind it. Tilt it less (rotationX / rotationY), make it smaller, or keep the camera further away from it ` +\n `(the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`,\n );\n } else {\n console.warn(\n `pixi-effects: ${describeLayer(this.seq.spec)} is at or behind the camera plane (z = ${(target.z ?? 0).toFixed(0)}) and is hidden. ` +\n `If that is unintended, lower its z or move the camera back (the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`,\n );\n }\n }\n return this.hide();\n }\n\n this.ensureTexture(size);\n // `transform` replaces the container's own local transform for this render\n // (Pixi RenderGroupSystem), while `container.alpha` still applies — so the\n // texture carries the layer's alpha and the mesh alpha stays at 1.\n host.render({\n container: target,\n target: this.rt!,\n transform: new Matrix().translate(-frame.x, -frame.y),\n clear: true,\n clearColor: [0, 0, 0, 0],\n });\n this.display.geometry.setCorners(...projected.corners);\n this.display.visible = true;\n }\n\n destroy(): void {\n this.display.destroy();\n this.rt?.destroy(true);\n this.rt = null;\n this.flushRetired();\n }\n\n private flushRetired(): void {\n for (const t of this.retired) t.destroy(true);\n this.retired = [];\n }\n\n private hide(): void {\n this.display.visible = false;\n }\n\n /**\n * Texture size for content of w×h. An existing texture is kept while it is at\n * least that big and at most 2x too big, so content whose bounds change every\n * frame (typewriter text, growing shapes) does not reallocate each frame.\n */\n private sizeFor(w: number, h: number): TextureSize {\n const cur = this.size;\n if (cur && cur.w >= w && cur.h >= h && cur.w <= 2 * w && cur.h <= 2 * h) return cur;\n const resolution = Math.min(\n SUPERSAMPLE,\n MAX_TEXTURE_SIZE / Math.max(w, h),\n Math.sqrt(MAX_TEXTURE_PIXELS / (w * h)),\n );\n const antialias = w * h * resolution * resolution <= ANTIALIAS_MAX_PIXELS;\n return { w, h, resolution, antialias };\n }\n\n private ensureTexture(size: TextureSize): void {\n if (this.rt && this.size === size) return;\n // Same sampling: resize the texture where it is. Replacing it makes Pixi warn that the old one was\n // destroyed while still bound, because the mesh keeps pointing at it until the next render.\n if (this.rt && this.size && this.size.antialias === size.antialias) {\n this.rt.resize(size.w, size.h, size.resolution);\n this.size = size;\n return;\n }\n const next = RenderTexture.create({\n width: size.w, height: size.h, resolution: size.resolution, antialias: size.antialias,\n });\n this.display.texture = next;\n if (this.rt) this.retired.push(this.rt);\n this.rt = next;\n this.size = size;\n }\n}\n","import { collectPropKeys } from './specKeys';\nimport { describeLayer } from '../core/lint';\nimport type { SequenceSpec } from '../types';\n\ntype Warn = (message: string) => void;\nconst defaultWarn: Warn = m => console.warn(m);\n\nconst FOV_HINT = 'perspective is the camera\\'s \"fov\" — add a { type: \"camera\" } layer and set fov in its initial / keyframes';\n\n/** Keys that are never valid for any layer, with a hint at what the author probably meant. */\nconst LAYER_ALIASES: Record<string, string> = {\n rotateX: 'did you mean \"rotationX\"?',\n rotateY: 'did you mean \"rotationY\"?',\n rotateZ: 'did you mean \"rotation\"?',\n rotationZ: 'did you mean \"rotation\" (it is the Z rotation)?',\n translateZ: 'did you mean \"z\"?',\n depth: 'did you mean \"z\"?',\n posZ: 'did you mean \"z\"?',\n perspective: FOV_HINT,\n zoom: FOV_HINT,\n};\n\n/** Camera-only mistakes. */\nconst CAMERA_ALIASES: Record<string, string> = {\n pointOfInterest: 'did you mean \"lookAtX / lookAtY / lookAtZ\"?',\n lookAt: 'did you mean \"lookAtX / lookAtY / lookAtZ\"?',\n};\n\nconst CAMERA_PROPS = ['x', 'y', 'z', 'fov', 'lookAtX', 'lookAtY', 'lookAtZ', 'offsetX', 'offsetY', 'offsetZ', 'lookOffsetX', 'lookOffsetY', 'lookOffsetZ'];\nconst NEEDS_THREE_D = ['z', 'rotationX', 'rotationY'];\nconst SKEW_KEYS = ['skew', 'skewX', 'skewY'];\n\n/**\n * Warn (never throw) about the inputs an AI author is most likely to get wrong,\n * with a message that says what to change. One call per layer, at build time.\n */\nexport function lintSequence(spec: SequenceSpec, warn: Warn = defaultWarn): void {\n const who = describeLayer(spec);\n const keys = collectPropKeys(spec);\n const explained = new Set<string>();\n\n for (const k of keys) {\n const hint = LAYER_ALIASES[k] ?? (spec.type === 'camera' ? CAMERA_ALIASES[k] : undefined);\n if (hint) {\n explained.add(k);\n warn(`pixi-effects: ${who}: \"${k}\" is not a property — ${hint}`);\n }\n }\n\n if (spec.type === 'camera') {\n const raw = spec as unknown as Record<string, unknown>;\n for (const p of CAMERA_PROPS) {\n if (p in raw) warn(`pixi-effects: ${who}: \"${p}\" must go inside initial / keyframes, not on the camera itself`);\n }\n for (const k of Object.keys(raw)) {\n const hint = CAMERA_ALIASES[k] ?? LAYER_ALIASES[k];\n if (hint) warn(`pixi-effects: ${who}: \"${k}\" is not a property — ${hint} (inside initial)`);\n }\n for (const k of keys) {\n if (!explained.has(k) && !CAMERA_PROPS.includes(k)) {\n warn(`pixi-effects: ${who}: \"${k}\" has no effect on a camera (use ${CAMERA_PROPS.join(', ')})`);\n }\n }\n return;\n }\n\n if (spec.type === 'audio') {\n if (spec.threeD) warn(`pixi-effects: ${who}: threeD has no effect on audio`);\n return;\n }\n\n if (!spec.threeD) {\n for (const k of NEEDS_THREE_D) {\n if (keys.has(k)) warn(`pixi-effects: ${who}: \"${k}\" needs threeD: true (it is ignored otherwise)`);\n }\n } else {\n for (const k of SKEW_KEYS) {\n if (keys.has(k)) warn(`pixi-effects: ${who}: \"${k}\" is ignored on threeD layers`);\n }\n }\n}\n","import { describeLayer } from './lint';\n\nconst MODES = ['normal', 'add', 'screen', 'multiply'];\n\n/** Apply a layer's `blendMode` to its display object; an unknown mode warns and is ignored. */\nexport function applyBlendMode(spec: { blendMode?: string; name?: string; type: string }, display: { blendMode?: unknown; filters?: unknown }): void {\n const mode = spec.blendMode;\n if (mode === undefined) return;\n if (!MODES.includes(mode)) {\n console.warn(`pixi-effects: ${describeLayer(spec)}: blendMode \"${mode}\" is not supported (use ${MODES.join(', ')})`);\n return;\n }\n // A container's blend mode applies INSIDE a filter's offscreen pass (against transparent black: multiply gave\n // solid black) and not to the filtered result. With filters, the pass that draws onto the backdrop is the last\n // filter's, so the mode goes there; the container stays normal.\n const filters = display.filters;\n if (Array.isArray(filters) && filters.length > 0) {\n (filters[filters.length - 1] as { blendMode?: unknown }).blendMode = mode;\n return;\n }\n display.blendMode = mode;\n}\n","import { AlphaMask, Container, Rectangle } from 'pixi.js';\nimport { gsap } from 'gsap';\nimport { Sequence } from './Base';\nimport { NullSequence } from './Null';\nimport { suggestName } from '../core/options';\nimport { buildSequenceTree } from '../core/Composition';\nimport { CameraSequence } from '../space/CameraSequence';\nimport { findOverlap, pickActiveCamera } from '../space/camera';\nimport { assignDepthOrder } from '../space/depth';\nimport { Layer3D, type SpaceHost } from '../space/Layer3D';\nimport { lintSequence } from '../space/lint';\nimport { describeLayer, lintText, lintTiming, summarizeWarnings } from '../core/lint';\nimport { applyBlendMode } from '../core/blend';\nimport { cameraBasis, homeCamera } from '../space/math';\nimport type { CompositionSequenceSpec, AudioDescriptor, CompositionShape, SequenceSpec } from '../types';\n\ntype Timeline = ReturnType<typeof gsap.timeline>;\n\nexport class CompositionSequence extends Sequence {\n declare spec: CompositionSequenceSpec;\n private _innerContainer: Container | null = null;\n private _compositionShape: CompositionShape | null = null;\n _children: Sequence[] = [];\n private _cameras: CameraSequence[] = [];\n private _layers3d: Layer3D[] = [];\n /** Drawn children in stack order (cameras and target-less sequences excluded). */\n private _visual: Array<{ seq: Sequence; layer: Layer3D | null }> = [];\n /** Layers drawn inside a null layer (`parent`): they are not in the composition's own stack. */\n private _nested: Sequence[] = [];\n /** The null layer each parented layer is drawn inside. */\n private _parentOf = new Map<Sequence, NullSequence>();\n\n async build(): Promise<void> {\n const width = this.spec.width ?? this.parent?.width ?? this.root.width;\n const height = this.spec.height ?? this.parent?.height ?? this.root.height;\n if (this.duration === undefined) {\n this.duration = this.spec.duration ?? this.parent?.duration ?? this.root.duration;\n }\n const wrapper = new Container();\n wrapper.cullable = true;\n wrapper.cullableChildren = true;\n wrapper.cullArea = new Rectangle(0, 0, width, height);\n\n const inner = new Container();\n inner.cullable = true;\n inner.cullableChildren = true;\n wrapper.addChild(inner);\n\n this.target = wrapper;\n this.intrinsicWidth = width;\n this.intrinsicHeight = height;\n this._innerContainer = inner;\n this._compositionShape = { width, height, duration: this.duration };\n\n const lateKeyframes: string[] = [];\n for (const s of this.spec.sequences ?? []) {\n lintSequence(s);\n lintTiming(s, this.duration, (message, kind) => (kind === 'late-keyframe' ? lateKeyframes.push(message) : console.warn(message)));\n lintText(s);\n }\n for (const message of summarizeWarnings(lateKeyframes)) console.warn(message);\n\n this._children = await buildSequenceTree(\n this.spec.sequences ?? [],\n this._compositionShape,\n this.root,\n );\n this._resolveParents();\n for (const child of this._children) {\n // Cameras are display-less: they only feed the projection pass.\n if (child instanceof CameraSequence) {\n this._cameras.push(child);\n continue;\n }\n if (!child.target) continue;\n const holder = this._parentOf.get(child);\n const into = holder?.target ?? inner; // a layer with `parent` is drawn inside its null layer\n\n const maskSpec = (child.spec as { mask?: SequenceSpec }).mask;\n\n // threeD layers never enter the scene graph themselves: their display\n // object is rendered into a texture and a perspective mesh stands in.\n if (child.spec.threeD) {\n const layer = new Layer3D(child, frameOf(child));\n inner.addChild(layer.display);\n this._layers3d.push(layer);\n this._visual.push({ seq: child, layer });\n applyBlendMode(child.spec, layer.display);\n if (maskSpec) {\n console.warn(`pixi-effects: ${describeLayer(child.spec)}: mask is not supported on threeD layers yet; ignored`);\n }\n continue;\n }\n\n into.addChild(child.target);\n if (holder) this._nested.push(child);\n else this._visual.push({ seq: child, layer: null });\n applyBlendMode(child.spec, child.target);\n // If this child has a `mask` spec, build the mask sequence in the same\n // composition shape, add its target to the same parent (so its\n // transforms resolve in the same coord space), and wire PIXI's\n // mask channel. PIXI v8 renders mask containers into the stencil /\n // alpha buffer; they don't render as normal children.\n if (maskSpec) {\n // The mask lives and animates with the layer it masks: with no `at` of its own its `at` and\n // `duration` are the layer's, so its keyframes are measured from the layer's start too. An\n // explicit `at` is composition time, exactly like a layer's.\n const lifetime = maskSpec.at === undefined\n ? { at: child.at, duration: maskSpec.duration ?? child.duration }\n : {};\n const built = await buildSequenceTree([{ ...maskSpec, ...lifetime } as SequenceSpec], this._compositionShape, this.root);\n const maskSeq = built[0];\n if (maskSeq?.target) {\n into.addChild(maskSeq.target); // the mask shares the layer's space\n // PIXI v8 `setMask` accepts an `inverse` flag — that's how we\n // expose `maskInverted` from the spec. Falls back to plain\n // `target.mask = …` for runtimes that don't have setMask\n // (older PIXI builds).\n const inverse = (child.spec as { maskInverted?: boolean }).maskInverted ?? false;\n const t = child.target as Container & {\n setMask?: (opts: { mask: Container | null; inverse?: boolean }) => void;\n addEffect: (effect: AlphaMask) => void;\n mask: Container | null;\n };\n if (inverse || maskSpec.type === 'text') {\n // A stencil mask is the mask's geometry: a text layer's is its whole bounding box (the letters' alpha is ignored), and\n // PIXI's inverted stencil tests against the empty level, so inside a masked parent it shows what the parent hides.\n // An alpha mask draws the mask into a texture and uses its alpha: letters stay letters, an inverse is 1 − alpha.\n const effect = new AlphaMask({ mask: maskSeq.target });\n effect.inverse = inverse;\n t.setMask?.({ mask: undefined as never, inverse }); // the alpha pipe reads `inverse` from the maskee's mask options, not from the effect\n t.addEffect(effect);\n } else if (typeof t.setMask === 'function') {\n t.setMask({ mask: maskSeq.target, inverse });\n } else {\n t.mask = maskSeq.target;\n }\n child.maskSequence = maskSeq;\n maskSeq.keepHidden = maskSpec.type === 'image' || maskSpec.type === 'video'; // PIXI: a Sprite mask is hidden by renderable = false\n }\n }\n }\n\n if (this._layers3d.length > 0) {\n // Stack order becomes explicit zIndex so threeD layers can be re-sorted\n // by depth each frame without reparenting.\n inner.sortableChildren = true;\n this._visual.forEach((v, i) => {\n (v.layer?.display ?? v.seq.target!).zIndex = i;\n });\n } else if (this._cameras.length > 0) {\n console.warn('pixi-effects: camera has no effect: this composition has no threeD layers');\n }\n\n this.buildFilters();\n }\n\n override bindTimeline(timeline: Timeline, offset = 0): void {\n super.bindTimeline(timeline, offset);\n // Children's `at` is relative to this composition's start, so push them\n // forward by our absolute start time on the global timeline.\n const childOffset = offset + this.at;\n for (const child of this._children) {\n // Each layer builds its tweens in a small timeline of its own, which is added to the parent once, finished. Adding\n // thousands of tweens one by one to a single timeline makes GSAP re-measure the whole timeline at every add (the cost\n // grows with the square of the count: ~3 s for a piece with 700 particle layers); this way the parent only ever holds\n // one child per layer. Positions stay absolute, so the picture at any time is the same.\n const own = gsap.timeline({ defaults: { ease: 'none' } });\n child.bindTimeline(own, childOffset);\n // The mask shares the maskee's offset — its `at` is interpreted\n // relative to the composition's start, just like the child itself,\n // so a reveal-from-zero animation lines up naturally.\n child.maskSequence?.bindTimeline(own, childOffset);\n timeline.add(own, 0);\n }\n const overlap = findOverlap(this._cameras.map(c => c.window()));\n if (overlap) {\n console.warn(`pixi-effects: cameras #${overlap[0] + 1} and #${overlap[1] + 1} overlap in time; the top-most one wins`);\n }\n }\n\n /**\n * Drawn children in stack order, with the display object that stands in for each (the mesh for a threeD layer).\n * Null layers draw nothing and are left out; the layers inside them follow, with the null layers that carry them.\n */\n layers(): Array<{ seq: Sequence; display: Container; threeD: boolean; carriers: NullSequence[] }> {\n const carriersOf = (seq: Sequence): NullSequence[] => {\n const out: NullSequence[] = [];\n for (let p = this._parentOf.get(seq); p; p = this._parentOf.get(p)) out.push(p);\n return out;\n };\n return [...this._visual.map(v => v.seq), ...this._nested]\n .filter(seq => !(seq instanceof NullSequence))\n .map(seq => {\n const layer = this._visual.find(v => v.seq === seq)?.layer ?? null;\n return {\n seq,\n display: (layer?.display ?? seq.target!) as unknown as Container,\n threeD: layer !== null,\n carriers: carriersOf(seq),\n };\n });\n }\n\n /** Match every `parent: 'name'` to a null layer; anything that cannot work is said out loud and drawn unparented. */\n private _resolveParents(): void {\n const nulls = this._children.filter((c): c is NullSequence => c instanceof NullSequence);\n const nullNames = nulls.map(n => n.spec.name).filter((n): n is string => !!n);\n const warned = new Set<string>();\n for (const child of this._children) {\n const want = child.spec.parent;\n if (want === undefined) continue;\n const who = describeLayer(child.spec);\n if (child instanceof CameraSequence) { console.warn(`pixi-effects: ${who}: a camera cannot have a parent; ignored`); continue; }\n if (child.spec.threeD) { console.warn(`pixi-effects: ${who}: a threeD layer cannot have a parent (parent \"${want}\" ignored)`); continue; }\n const same = this._children.filter(c => c.spec.name === want);\n if (same.length === 0) {\n const hint = suggestName(want, nullNames);\n console.warn(`pixi-effects: ${who}: parent \"${want}\": no layer with that name${hint ? `; did you mean \"${hint}\"?` : ''} (the layer is drawn without a parent)`);\n continue;\n }\n const holder = same.find((c): c is NullSequence => c instanceof NullSequence);\n if (!holder) {\n console.warn(`pixi-effects: ${who}: parent \"${want}\" is a ${same[0]!.spec.type} layer; only { type: 'null' } layers can be parents (the layer is drawn without a parent)`);\n continue;\n }\n if (same.length > 1 && !warned.has(want)) {\n warned.add(want);\n console.warn(`pixi-effects: ${same.length} layers are named \"${want}\"; parent \"${want}\" uses the first null layer with that name`);\n }\n if (holder === child) { console.warn(`pixi-effects: ${who} is its own parent; ignored`); continue; }\n this._parentOf.set(child, holder);\n }\n // a chain that leads back to itself: break it where we find it\n for (const start of this._children) {\n const seen = new Set<Sequence>([start]);\n for (let p = this._parentOf.get(start); p; p = this._parentOf.get(p)) {\n if (p === start) {\n const names = [...seen].map(s => s.spec.name ?? s.spec.type).join(' → ');\n console.warn(`pixi-effects: parent cycle: ${names} → ${start.spec.name ?? start.spec.type}; the parent of \"${start.spec.name ?? start.spec.type}\" is ignored`);\n this._parentOf.delete(start);\n break;\n }\n if (seen.has(p)) break;\n seen.add(p);\n }\n }\n }\n\n override syncFrame(): void {\n super.syncFrame();\n for (const child of this._children) child.syncFrame();\n }\n\n override updateSpace(t: number, host: SpaceHost): void {\n // Inner compositions first: a threeD composition is rendered into its own\n // texture by this level, so its content must already be projected.\n for (const child of this._children) child.updateSpace(t, host);\n if (this._layers3d.length === 0 || !this._compositionShape) return;\n\n const { width, height } = this._compositionShape;\n const compEnd = (this.absoluteStart ?? 0) + (this.duration ?? 0);\n const active = pickActiveCamera(\n this._cameras.map(cam => ({ cam, ...cam.window() })),\n t,\n compEnd,\n );\n const basis = cameraBasis(active ? active.cam.state() : homeCamera(width, height), width, height);\n\n for (const layer of this._layers3d) layer.update(host, basis);\n\n const order = assignDepthOrder(\n this._visual.map((v, i) => ({ stackIndex: i, threeD: v.layer !== null, depth: v.layer?.depth ?? 0 })),\n );\n this._visual.forEach((v, i) => {\n if (v.layer) v.layer.display.zIndex = order[i]!;\n });\n }\n\n override collectAudio(out: AudioDescriptor[], baseTime: number): void {\n super.collectAudio(out, baseTime);\n const childBase = baseTime + this.at;\n for (const child of this._children) child.collectAudio(out, childBase);\n }\n\n override destroy(): void {\n for (const l of this._layers3d) l.destroy();\n this._layers3d = [];\n for (const c of this._children) c.destroy();\n super.destroy();\n }\n}\n\n/** Layer-space rectangle a threeD child projects: a composition's frame, otherwise its content bounds. */\nfunction frameOf(child: Sequence): () => { x: number; y: number; width: number; height: number } {\n if (child instanceof CompositionSequence) {\n return () => ({ x: 0, y: 0, width: child.intrinsicWidth, height: child.intrinsicHeight });\n }\n return () => child.target!.getLocalBounds();\n}\n"]}
|
package/dist/index.cjs
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
'use strict';
|
|
2
2
|
|
|
3
|
-
var
|
|
4
|
-
var
|
|
3
|
+
var chunkJW67MDHQ_cjs = require('./chunk-JW67MDHQ.cjs');
|
|
4
|
+
var chunkANO5R2E6_cjs = require('./chunk-ANO5R2E6.cjs');
|
|
5
5
|
var chunkUQBGW5DO_cjs = require('./chunk-UQBGW5DO.cjs');
|
|
6
6
|
var PIXI = require('pixi.js');
|
|
7
7
|
var gsap = require('gsap');
|
|
@@ -466,19 +466,22 @@ function inspectFonts(root) {
|
|
|
466
466
|
if (face.status === "error") failed.add(face.family.replace(/^["']|["']$/g, ""));
|
|
467
467
|
});
|
|
468
468
|
const missing = [];
|
|
469
|
+
const used = /* @__PURE__ */ new Set();
|
|
469
470
|
const walk2 = (seq, index) => {
|
|
470
471
|
const spec = seq.spec;
|
|
471
472
|
if (spec.type === "text") {
|
|
472
473
|
const raw = spec.style?.fontFamily;
|
|
473
474
|
const family2 = Array.isArray(raw) ? raw.join(", ") : typeof raw === "string" ? raw : "";
|
|
474
475
|
const list = family2.split(",").map((f) => f.trim()).filter(Boolean);
|
|
476
|
+
for (const f of list) used.add(f.replace(/^["']|["']$/g, "").toLowerCase());
|
|
475
477
|
if (list.length && !list.some(fontAvailable) && !list.some((f) => failed.has(f.replace(/^["']|["']$/g, "")))) missing.push({ layer: spec.name ?? `text#${index}`, family: family2 });
|
|
476
478
|
}
|
|
477
479
|
if (seq.maskSequence) walk2(seq.maskSequence, index);
|
|
478
480
|
(seq._children ?? []).forEach((child, i) => walk2(child, i));
|
|
479
481
|
};
|
|
480
482
|
walk2(root, 0);
|
|
481
|
-
|
|
483
|
+
const all = [...failed];
|
|
484
|
+
return { missing, failed: all.filter((f) => used.has(f.toLowerCase())), failedUnused: all.filter((f) => !used.has(f.toLowerCase())) };
|
|
482
485
|
}
|
|
483
486
|
|
|
484
487
|
// src/core/scenes.ts
|
|
@@ -486,6 +489,92 @@ function namedScenes(rows) {
|
|
|
486
489
|
return rows.filter((r) => r.depth === 0 && r.type === "composition" && !/[#×]/.test(r.name) && r.end - r.start >= 1).map((r) => ({ name: r.name, start: r.start, end: r.end }));
|
|
487
490
|
}
|
|
488
491
|
|
|
492
|
+
// src/core/review.ts
|
|
493
|
+
function sampleFrames({ totalFrames, frameRate, scenes = [], step = 0.25, cap = 240 }) {
|
|
494
|
+
const last = totalFrames;
|
|
495
|
+
const clamp2 = (f) => Math.max(0, Math.min(last, Math.round(f)));
|
|
496
|
+
const edges = /* @__PURE__ */ new Set([0, last]);
|
|
497
|
+
for (const s of scenes) {
|
|
498
|
+
edges.add(clamp2(s.start * frameRate));
|
|
499
|
+
edges.add(clamp2(s.end * frameRate - 1));
|
|
500
|
+
}
|
|
501
|
+
const room = Math.max(0, cap - edges.size);
|
|
502
|
+
const seconds = totalFrames / frameRate;
|
|
503
|
+
const wanted = Math.floor(seconds / step) + 1;
|
|
504
|
+
const stride = wanted <= room ? step : seconds / Math.max(1, room);
|
|
505
|
+
const frames = new Set(edges);
|
|
506
|
+
for (let t = stride; frames.size < cap && t < seconds; t += stride) frames.add(clamp2(t * frameRate));
|
|
507
|
+
return [...frames].sort((a, b) => a - b);
|
|
508
|
+
}
|
|
509
|
+
var AT_HELP = "use seconds (3.5), a percentage (50%), a frame (f120) or a layer's start / mid / end (name@end)";
|
|
510
|
+
function resolveAtList(list, ctx) {
|
|
511
|
+
const { frameRate: fps, totalFrames, duration, rows } = ctx;
|
|
512
|
+
const out = [], used = /* @__PURE__ */ new Set();
|
|
513
|
+
const named = rows.flatMap((r) => r.parts && r.partNames ? r.partNames.map((name, i) => ({ name, start: r.parts[i].start, end: r.parts[i].end })) : [r]);
|
|
514
|
+
for (const raw of String(list).split(",").map((s) => s.trim()).filter(Boolean)) {
|
|
515
|
+
let frame, label, m;
|
|
516
|
+
if (m = raw.match(/^(.+)@(start|mid|end)$/)) {
|
|
517
|
+
const row = named.find((r) => r.name === m[1]);
|
|
518
|
+
if (!row) throw new Error(`--at "${raw}": no layer named "${m[1]}" (names: ${named.slice(0, 40).map((r) => r.name).join(", ")}${named.length > 40 ? ", \u2026" : ""})`);
|
|
519
|
+
const t = m[2] === "start" ? row.start : m[2] === "mid" ? (row.start + row.end) / 2 : row.end - 1 / fps;
|
|
520
|
+
frame = Math.round(t * fps);
|
|
521
|
+
label = `${m[1]}-${m[2]}`;
|
|
522
|
+
} else if (m = raw.match(/^(\d+(?:\.\d+)?)%$/)) {
|
|
523
|
+
frame = Math.round(Number(m[1]) / 100 * totalFrames);
|
|
524
|
+
label = `${m[1]}pct`;
|
|
525
|
+
} else if (m = raw.match(/^f(\d+)$/i)) {
|
|
526
|
+
frame = Number(m[1]);
|
|
527
|
+
label = `f${m[1]}`;
|
|
528
|
+
} else if (/^\d+(\.\d+)?$/.test(raw)) {
|
|
529
|
+
frame = Math.round(Number(raw) * fps);
|
|
530
|
+
label = `${Number(raw).toFixed(2)}s`;
|
|
531
|
+
} else throw new Error(`--at: cannot read "${raw}": ${AT_HELP}`);
|
|
532
|
+
if (frame > totalFrames || frame < 0) throw new Error(`--at "${raw}" is past the end: the movie is ${duration} s (${totalFrames} frames)`);
|
|
533
|
+
label = label.replace(/[\\/:*?"<>|]+/g, "-");
|
|
534
|
+
let unique = label, n = 2;
|
|
535
|
+
while (used.has(unique)) unique = `${label}-${n++}`;
|
|
536
|
+
used.add(unique);
|
|
537
|
+
out.push({ label: unique, frame });
|
|
538
|
+
}
|
|
539
|
+
return out;
|
|
540
|
+
}
|
|
541
|
+
function groupIssues(perFrame) {
|
|
542
|
+
const groups = /* @__PURE__ */ new Map();
|
|
543
|
+
for (const { frame, issues } of perFrame) {
|
|
544
|
+
for (const message of issues) {
|
|
545
|
+
const key = message.replace(/-?\d+(\.\d+)?/g, "#");
|
|
546
|
+
const g = groups.get(key);
|
|
547
|
+
if (g) {
|
|
548
|
+
g.count++;
|
|
549
|
+
g.lastFrame = frame;
|
|
550
|
+
} else groups.set(key, { message, count: 1, firstFrame: frame, lastFrame: frame });
|
|
551
|
+
}
|
|
552
|
+
}
|
|
553
|
+
return [...groups.values()];
|
|
554
|
+
}
|
|
555
|
+
function splitIssues(groups, strict = false) {
|
|
556
|
+
if (strict) return { problems: groups, review: [] };
|
|
557
|
+
const overlap = (g) => /\boverlap\b/.test(g.message);
|
|
558
|
+
return { problems: groups.filter((g) => !overlap(g)), review: groups.filter(overlap) };
|
|
559
|
+
}
|
|
560
|
+
async function reviewMovie(movie, opts = {}) {
|
|
561
|
+
const rows = movie.timelineData().rows;
|
|
562
|
+
const at = opts.at ? resolveAtList(opts.at, { frameRate: movie.frameRate, totalFrames: movie.totalFrames, duration: movie.duration, rows }) : [];
|
|
563
|
+
const frames = sampleFrames({ totalFrames: movie.totalFrames, frameRate: movie.frameRate, scenes: namedScenes(rows) });
|
|
564
|
+
const perFrame = [];
|
|
565
|
+
for (const frame of frames) {
|
|
566
|
+
const r = await movie.inspect(frame, { layers: "none" });
|
|
567
|
+
if (r.issues.length) perFrame.push({ frame, issues: r.issues });
|
|
568
|
+
}
|
|
569
|
+
const grouped = splitIssues(groupIssues(perFrame), !!opts.strict);
|
|
570
|
+
const fonts = movie.inspectFonts();
|
|
571
|
+
for (const f of fonts.failedUnused) grouped.review.push({ message: `web font "${f}" failed to load, but no text layer uses it (a broken or unused @font-face)`, count: 1, firstFrame: 0, lastFrame: 0 });
|
|
572
|
+
for (const m of fonts.missing) {
|
|
573
|
+
(opts.strict ? grouped.problems : grouped.review).push({ message: `layer "${m.layer}": none of the fonts "${m.family}" is available here (it is drawn in a fallback font)`, count: 1, firstFrame: 0, lastFrame: 0 });
|
|
574
|
+
}
|
|
575
|
+
return { frames: frames.length, problems: grouped.problems, review: grouped.review, fonts, audio: movie.audioBuffer ? movie.inspectAudio() : null, at };
|
|
576
|
+
}
|
|
577
|
+
|
|
489
578
|
// src/core/onion.ts
|
|
490
579
|
function onionTimes(from, to, count) {
|
|
491
580
|
if (count <= 1) return [from];
|
|
@@ -522,9 +611,9 @@ function resolveRange(range2, ctx) {
|
|
|
522
611
|
if (range2 === void 0) return { fromFrame: 0, toFrame: totalFrames, fromSec: 0, toSec: duration, partial: false };
|
|
523
612
|
let from, to;
|
|
524
613
|
if (typeof range2 === "string") {
|
|
525
|
-
const rows = (ctx.rows ?? []).filter((r) => r.depth === 0);
|
|
614
|
+
const rows = (ctx.rows ?? []).filter((r) => r.depth === 0).flatMap((r) => r.parts && r.partNames ? r.partNames.map((name, i) => ({ name, start: r.parts[i].start, end: r.parts[i].end })) : [r]);
|
|
526
615
|
const row = rows.find((r) => r.name === range2);
|
|
527
|
-
if (!row) throw new Error(`pixi-effects: render({ range: "${range2}" }): no layer named "${range2}" at the top level (names: ${rows.map((r) => r.name).join(", ") || "none"})`);
|
|
616
|
+
if (!row) throw new Error(`pixi-effects: render({ range: "${range2}" }): no layer named "${range2}" at the top level (names: ${rows.slice(0, 40).map((r) => r.name).join(", ") || "none"}${rows.length > 40 ? ", \u2026" : ""})`);
|
|
528
617
|
from = row.start;
|
|
529
618
|
to = row.end;
|
|
530
619
|
} else {
|
|
@@ -689,7 +778,7 @@ async function exportFrames(movie, options = {}) {
|
|
|
689
778
|
}
|
|
690
779
|
await canvasSource.close();
|
|
691
780
|
await output.finalize();
|
|
692
|
-
if (mb) await movie.gotoFrame(
|
|
781
|
+
if (mb) await movie.gotoFrame(range2.toFrame, true);
|
|
693
782
|
return new Blob([output.target.buffer], { type: output.format.mimeType });
|
|
694
783
|
} finally {
|
|
695
784
|
movie.app.ticker.start();
|
|
@@ -1136,16 +1225,16 @@ function expandTransitions(spec) {
|
|
|
1136
1225
|
if (toUses > 1) {
|
|
1137
1226
|
throw new Error(`pixi-effects: ${tag} sequence "${t.to}" is used as \`to\` in more than one transition`);
|
|
1138
1227
|
}
|
|
1139
|
-
const tStart =
|
|
1228
|
+
const tStart = chunkANO5R2E6_cjs.resolveAt(t.at, parentDuration);
|
|
1140
1229
|
const tEnd = tStart + t.duration;
|
|
1141
1230
|
const fromSeq = fromEntry.seq;
|
|
1142
|
-
const fromStart =
|
|
1231
|
+
const fromStart = chunkANO5R2E6_cjs.resolveAt(fromSeq.at, parentDuration);
|
|
1143
1232
|
const fromEnd = fromStart + (fromSeq.duration ?? parentDuration);
|
|
1144
1233
|
if (tStart < fromStart - EPS || tEnd > fromEnd + EPS) {
|
|
1145
1234
|
throw new Error(`pixi-effects: ${tag} window [${tStart}, ${tEnd}] is not covered by \`from\` "${t.from}" (lives [${fromStart}, ${fromEnd}], so it ends at ${fromEnd})`);
|
|
1146
1235
|
}
|
|
1147
1236
|
const toSeq = toEntry.seq;
|
|
1148
|
-
const toStart =
|
|
1237
|
+
const toStart = chunkANO5R2E6_cjs.resolveAt(toSeq.at, parentDuration);
|
|
1149
1238
|
const toEnd = toStart + (toSeq.duration ?? parentDuration);
|
|
1150
1239
|
if (tStart < toStart - EPS || tEnd > toEnd + EPS) {
|
|
1151
1240
|
throw new Error(`pixi-effects: ${tag} window [${tStart}, ${tEnd}] is not covered by \`to\` "${t.to}" (lives [${toStart}, ${toEnd}], so it starts at ${toStart})`);
|
|
@@ -1485,9 +1574,9 @@ function inspectScene(root, frame, time, canvas, opts = {}) {
|
|
|
1485
1574
|
onCanvas = inter === 0 && area > 0 ? "none" : inter >= area - 1e-6 ? "full" : "partial";
|
|
1486
1575
|
if (area === 0) onCanvas = "none";
|
|
1487
1576
|
}
|
|
1488
|
-
const keys =
|
|
1577
|
+
const keys = chunkANO5R2E6_cjs.collectPropKeys(seq.spec);
|
|
1489
1578
|
const carried = carriers.some((c) => {
|
|
1490
|
-
const k =
|
|
1579
|
+
const k = chunkANO5R2E6_cjs.collectPropKeys(c.spec);
|
|
1491
1580
|
return (c.spec.keyframes ?? []).length > 0 && (k.has("x") || k.has("y") || k.has("rotation") || k.has("scale"));
|
|
1492
1581
|
});
|
|
1493
1582
|
const moving = parentMoving || carried || (seq.spec.keyframes ?? []).length > 0 && (keys.has("x") || keys.has("y"));
|
|
@@ -1508,7 +1597,7 @@ function inspectScene(root, frame, time, canvas, opts = {}) {
|
|
|
1508
1597
|
const group = parentScene ?? (name !== void 0 && blending.has(name) ? name : void 0);
|
|
1509
1598
|
if (group) scene.set(info, group);
|
|
1510
1599
|
if (zero || seq.showsNothingYet) scaledToNothing.add(info);
|
|
1511
|
-
if (seq instanceof
|
|
1600
|
+
if (seq instanceof chunkJW67MDHQ_cjs.CompositionSequence) walk2(seq, prefix + label + "/", insideThreeD || threeD, visible, group, moving, zero);
|
|
1512
1601
|
});
|
|
1513
1602
|
};
|
|
1514
1603
|
walk2(root, "", false, true);
|
|
@@ -1569,10 +1658,10 @@ function walk(comp, parentStart, parentEnd, depth, prefix, rows, transitions) {
|
|
|
1569
1658
|
const start = parentStart + (seq.at ?? 0);
|
|
1570
1659
|
const end = Math.min(parentEnd, seq.duration !== void 0 ? start + seq.duration : parentEnd);
|
|
1571
1660
|
const span = end - start;
|
|
1572
|
-
const keys = (seq.spec.keyframes ?? []).map((kf) => round(start +
|
|
1661
|
+
const keys = (seq.spec.keyframes ?? []).map((kf) => round(start + chunkANO5R2E6_cjs.resolveAt(kf.at, span))).sort((a, b) => a - b).slice(0, MAX_KEYS);
|
|
1573
1662
|
const row = { path: prefix + name, name, type: seq.spec.type, depth, start: round(start), end: round(end), keys, detail: detailOf(seq) };
|
|
1574
1663
|
const inner = [];
|
|
1575
|
-
const isComp = seq instanceof
|
|
1664
|
+
const isComp = seq instanceof chunkJW67MDHQ_cjs.CompositionSequence;
|
|
1576
1665
|
if (isComp) walk(seq, start, end, depth + 1, prefix + name + "/", inner, transitions);
|
|
1577
1666
|
entries.push({ row, inner, groupable: !isComp });
|
|
1578
1667
|
});
|
|
@@ -1605,7 +1694,8 @@ function groupFamilies(entries) {
|
|
|
1605
1694
|
start: Math.min(...members.map((x) => x.start)),
|
|
1606
1695
|
end: Math.max(...members.map((x) => x.end)),
|
|
1607
1696
|
keys: members.flatMap((x) => x.keys).sort((a, b) => a - b).slice(0, MAX_KEYS),
|
|
1608
|
-
parts: members.map((x) => ({ start: x.start, end: x.end }))
|
|
1697
|
+
parts: members.map((x) => ({ start: x.start, end: x.end })),
|
|
1698
|
+
partNames: members.map((x) => x.name)
|
|
1609
1699
|
});
|
|
1610
1700
|
} else {
|
|
1611
1701
|
out.push(e.row, ...e.inner);
|
|
@@ -2120,7 +2210,7 @@ var Movie = class {
|
|
|
2120
2210
|
height: options.composition.height ?? this.height,
|
|
2121
2211
|
duration: options.composition.duration ?? this.duration
|
|
2122
2212
|
} : void 0;
|
|
2123
|
-
await
|
|
2213
|
+
await chunkANO5R2E6_cjs.ensureFilterLibrary(seededComposition);
|
|
2124
2214
|
const userComposition = seededComposition ? expandTransitions(seededComposition) : void 0;
|
|
2125
2215
|
const rootSeqSpec = {
|
|
2126
2216
|
type: "composition",
|
|
@@ -2130,7 +2220,7 @@ var Movie = class {
|
|
|
2130
2220
|
...userComposition
|
|
2131
2221
|
};
|
|
2132
2222
|
if (userComposition) carryTransitionWindows(userComposition, rootSeqSpec);
|
|
2133
|
-
const composition = new
|
|
2223
|
+
const composition = new chunkJW67MDHQ_cjs.CompositionSequence(rootSeqSpec, null, rootShape);
|
|
2134
2224
|
await composition.build();
|
|
2135
2225
|
this._rootSequence = composition;
|
|
2136
2226
|
if (composition.target) root.addChild(composition.target);
|
|
@@ -2425,6 +2515,27 @@ var Movie = class {
|
|
|
2425
2515
|
* The soundtrack, measured: when every audio layer plays, how loud the mix is over time, and `issues`
|
|
2426
2516
|
* (limiting, inaudible layers, sounds cut off by the end). Use it to CHECK sound you cannot hear.
|
|
2427
2517
|
*/
|
|
2518
|
+
/** The pictures to look at for moments such as `3.5`, `50%`, `f120`, `title@end` (comma-separated). A mistake says what could not be read. */
|
|
2519
|
+
resolveAt(list) {
|
|
2520
|
+
this._requireReady("resolveAt");
|
|
2521
|
+
return resolveAtList(list, { frameRate: this.frameRate, totalFrames: this.totalFrames, duration: this.duration, rows: this.timelineData().rows });
|
|
2522
|
+
}
|
|
2523
|
+
/**
|
|
2524
|
+
* One call that looks at everything `pixi-effects-check` looks at inside the page: layout issues over the whole timeline (every
|
|
2525
|
+
* scene's first and last frame and a frame every 0.25 s), fonts and the sound. See `ReviewReport`. Page warnings are in `window.__logs`. The movie is left as it was.
|
|
2526
|
+
*/
|
|
2527
|
+
async review(opts = {}) {
|
|
2528
|
+
chunkUQBGW5DO_cjs.warnUnknownOptions("movie.review()", opts, ["at", "strict"]);
|
|
2529
|
+
this._requireReady("review");
|
|
2530
|
+
const back = this.currentFrame, wasAtPoster = this._atPoster;
|
|
2531
|
+
try {
|
|
2532
|
+
return await reviewMovie(this, opts);
|
|
2533
|
+
} finally {
|
|
2534
|
+
this.currentFrame = back;
|
|
2535
|
+
if (wasAtPoster) await this._showPoster();
|
|
2536
|
+
else await this._quietly(() => this.gotoFrame(back, true));
|
|
2537
|
+
}
|
|
2538
|
+
}
|
|
2428
2539
|
/**
|
|
2429
2540
|
* The fonts of the text layers: `missing` lists layers none of whose `fontFamily` entries is available in this browser (they are
|
|
2430
2541
|
* drawn in a fallback font), `failed` lists web fonts (`@font-face`) whose file could not be loaded.
|
|
@@ -2916,7 +3027,7 @@ function clamp(v, lo, hi) {
|
|
|
2916
3027
|
return Math.max(lo, Math.min(hi, v));
|
|
2917
3028
|
}
|
|
2918
3029
|
function parseEase(name) {
|
|
2919
|
-
|
|
3030
|
+
chunkANO5R2E6_cjs.checkEase(name, "a preset");
|
|
2920
3031
|
return gsap.gsap.parseEase(name);
|
|
2921
3032
|
}
|
|
2922
3033
|
|
|
@@ -2939,17 +3050,17 @@ function orbit(opts) {
|
|
|
2939
3050
|
throw new Error("pixi-effects: orbit() cannot combine `radius` with `dollyZoom` \u2014 the radius follows the animated fov");
|
|
2940
3051
|
}
|
|
2941
3052
|
const [cx, cy] = opts.center ?? [width / 2, height / 2];
|
|
2942
|
-
const fixedR = opts.radius ??
|
|
3053
|
+
const fixedR = opts.radius ?? chunkANO5R2E6_cjs.homeDistance(height, fov ?? chunkANO5R2E6_cjs.DEFAULT_FOV);
|
|
2943
3054
|
const start = opts.start ?? -degrees / 2;
|
|
2944
3055
|
const steps = Math.max(1, Math.round(duration * stepsPerSecond));
|
|
2945
3056
|
const easeFn = parseEase(ease);
|
|
2946
3057
|
const dollyEase = dolly ? parseEase(dolly.ease ?? ease) : null;
|
|
2947
3058
|
const pos = (i) => {
|
|
2948
3059
|
const p = i / steps;
|
|
2949
|
-
const a = (start + degrees * easeFn(p)) *
|
|
3060
|
+
const a = (start + degrees * easeFn(p)) * chunkANO5R2E6_cjs.DEG;
|
|
2950
3061
|
if (!dolly) return { x: cx + fixedR * Math.sin(a), z: fixedR * Math.cos(a) };
|
|
2951
3062
|
const f = dolly.from + (dolly.to - dolly.from) * dollyEase(p);
|
|
2952
|
-
const R =
|
|
3063
|
+
const R = chunkANO5R2E6_cjs.homeDistance(height, f);
|
|
2953
3064
|
return { x: cx + R * Math.sin(a), z: R * Math.cos(a), fov: f };
|
|
2954
3065
|
};
|
|
2955
3066
|
const keyframes = [];
|
|
@@ -3004,7 +3115,7 @@ function particles(opts) {
|
|
|
3004
3115
|
const round3 = (v) => Math.round(v * 1e6) / 1e6;
|
|
3005
3116
|
const out = [];
|
|
3006
3117
|
for (let i = 0; i < count; i++) {
|
|
3007
|
-
const r =
|
|
3118
|
+
const r = chunkANO5R2E6_cjs.random(seed * 1000003 + i * 7919 + 17);
|
|
3008
3119
|
const pick = ([a2, b]) => a2 + r() * (b - a2);
|
|
3009
3120
|
const born = at + r() * emit;
|
|
3010
3121
|
const lifetime = pick(life);
|
|
@@ -3017,7 +3128,7 @@ function particles(opts) {
|
|
|
3017
3128
|
const turn = spin ? pick(spin) : 0;
|
|
3018
3129
|
const startAngle = spin ? r() * 360 : 0;
|
|
3019
3130
|
const swayAmp = sway?.amp ?? 0, swayFreq = sway?.freq ?? 1;
|
|
3020
|
-
const n0 = sway ?
|
|
3131
|
+
const n0 = sway ? chunkANO5R2E6_cjs.noise(0, seed * 1000003 + i) : 0;
|
|
3021
3132
|
const at_ = (t) => {
|
|
3022
3133
|
const axis = (p0, v0, acc) => {
|
|
3023
3134
|
if (drag > 0) {
|
|
@@ -3026,7 +3137,7 @@ function particles(opts) {
|
|
|
3026
3137
|
}
|
|
3027
3138
|
return p0 + v0 * t + 0.5 * acc * t * t;
|
|
3028
3139
|
};
|
|
3029
|
-
const sw = sway ? swayAmp * (
|
|
3140
|
+
const sw = sway ? swayAmp * (chunkANO5R2E6_cjs.noise(t * swayFreq, seed * 1000003 + i) - n0) : 0;
|
|
3030
3141
|
return { x: axis(x0, vx, wind) + sw, y: axis(y0, vy, gravity) };
|
|
3031
3142
|
};
|
|
3032
3143
|
const kfs = [];
|
|
@@ -3088,7 +3199,7 @@ function followPath(opts) {
|
|
|
3088
3199
|
if (steps > MAX_STEPS) throw new Error(`followPath(): ${steps} samples is too many (max ${MAX_STEPS}); lower frameRate or duration`);
|
|
3089
3200
|
const segments = [];
|
|
3090
3201
|
let total = 0;
|
|
3091
|
-
for (const line of
|
|
3202
|
+
for (const line of chunkANO5R2E6_cjs.flattenSvgPath(d)) {
|
|
3092
3203
|
const p = line.closed ? [...line.pts, line.pts[0], line.pts[1]] : line.pts;
|
|
3093
3204
|
for (let i = 2; i < p.length; i += 2) {
|
|
3094
3205
|
const len = Math.hypot(p[i] - p[i - 2], p[i + 1] - p[i - 1]);
|
|
@@ -3241,7 +3352,7 @@ function distances(n, from, grid, seed) {
|
|
|
3241
3352
|
if (n === 0) return [];
|
|
3242
3353
|
if (from === "random") {
|
|
3243
3354
|
const order = Array.from({ length: n }, (_, i) => i);
|
|
3244
|
-
const r =
|
|
3355
|
+
const r = chunkANO5R2E6_cjs.random(seed);
|
|
3245
3356
|
for (let i = n - 1; i > 0; i--) {
|
|
3246
3357
|
const j = Math.floor(r() * (i + 1));
|
|
3247
3358
|
[order[i], order[j]] = [order[j], order[i]];
|
|
@@ -3303,7 +3414,7 @@ function wiggle(opts) {
|
|
|
3303
3414
|
to[n] = p.around;
|
|
3304
3415
|
return;
|
|
3305
3416
|
}
|
|
3306
|
-
const off = (
|
|
3417
|
+
const off = (chunkANO5R2E6_cjs.rand(seed * 7919 + pi * 104729 + s * 31 + 1) * 2 - 1) * p.amp;
|
|
3307
3418
|
to[n] = typeof p.around === "number" ? p.around + off : `(${p.around}) ${off < 0 ? "-" : "+"} ${Math.abs(off)}`;
|
|
3308
3419
|
});
|
|
3309
3420
|
out.push({ at: at + s * stepLen, to, duration: stepLen, ease });
|
|
@@ -3768,19 +3879,19 @@ function withFade(spec, opts) {
|
|
|
3768
3879
|
|
|
3769
3880
|
Object.defineProperty(exports, "noise", {
|
|
3770
3881
|
enumerable: true,
|
|
3771
|
-
get: function () { return
|
|
3882
|
+
get: function () { return chunkANO5R2E6_cjs.noise; }
|
|
3772
3883
|
});
|
|
3773
3884
|
Object.defineProperty(exports, "rand", {
|
|
3774
3885
|
enumerable: true,
|
|
3775
|
-
get: function () { return
|
|
3886
|
+
get: function () { return chunkANO5R2E6_cjs.rand; }
|
|
3776
3887
|
});
|
|
3777
3888
|
Object.defineProperty(exports, "random", {
|
|
3778
3889
|
enumerable: true,
|
|
3779
|
-
get: function () { return
|
|
3890
|
+
get: function () { return chunkANO5R2E6_cjs.random; }
|
|
3780
3891
|
});
|
|
3781
3892
|
Object.defineProperty(exports, "registerSequenceType", {
|
|
3782
3893
|
enumerable: true,
|
|
3783
|
-
get: function () { return
|
|
3894
|
+
get: function () { return chunkANO5R2E6_cjs.registerSequenceType; }
|
|
3784
3895
|
});
|
|
3785
3896
|
exports.Movie = Movie;
|
|
3786
3897
|
exports.animateText = animateText;
|