pixi-effects 0.16.2 → 0.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. package/CHANGELOG.md +39 -0
  2. package/README.md +6 -6
  3. package/ai/CHAT.md +4 -0
  4. package/ai/SKILL.md +2 -1
  5. package/ai/chat-template.html +3 -3
  6. package/ai/reference/cheatsheet.md +4 -2
  7. package/ai/reference/pitfalls.md +3 -0
  8. package/ai/reference/recipes.md +67 -0
  9. package/ai/template.html +5 -5
  10. package/ai/tools/check.mjs +162 -18
  11. package/ai/tools/render.mjs +21 -7
  12. package/dist/Composition-HYAOYPAX.js +5 -0
  13. package/dist/{Composition-VJWY2NDL.js.map → Composition-HYAOYPAX.js.map} +1 -1
  14. package/dist/Composition-LMVEASHF.cjs +14 -0
  15. package/dist/{Composition-3WWNVRR5.cjs.map → Composition-LMVEASHF.cjs.map} +1 -1
  16. package/dist/Controller.cjs +9 -3
  17. package/dist/Controller.cjs.map +1 -1
  18. package/dist/Controller.d.cts +1 -1
  19. package/dist/Controller.d.ts +1 -1
  20. package/dist/Controller.js +9 -3
  21. package/dist/Controller.js.map +1 -1
  22. package/dist/{Movie-oA0SUAyb.d.cts → Movie-CoxF2Z7t.d.cts} +82 -2
  23. package/dist/{Movie-DilBC348.d.ts → Movie-DHJRrUfI.d.ts} +82 -2
  24. package/dist/Presenter.d.cts +1 -1
  25. package/dist/Presenter.d.ts +1 -1
  26. package/dist/{chunk-2ROVCPSL.cjs → chunk-ETAIVOHP.cjs} +32 -27
  27. package/dist/chunk-ETAIVOHP.cjs.map +1 -0
  28. package/dist/{chunk-FJA5VUOF.cjs → chunk-LBJRXU7N.cjs} +15 -3
  29. package/dist/chunk-LBJRXU7N.cjs.map +1 -0
  30. package/dist/{chunk-ZNKQH356.js → chunk-ORTYBA42.js} +15 -4
  31. package/dist/chunk-ORTYBA42.js.map +1 -0
  32. package/dist/{chunk-XTIHKODH.js → chunk-Q3IVBYT7.js} +10 -5
  33. package/dist/chunk-Q3IVBYT7.js.map +1 -0
  34. package/dist/index.cjs +351 -41
  35. package/dist/index.cjs.map +1 -1
  36. package/dist/index.d.cts +1 -1
  37. package/dist/index.d.ts +1 -1
  38. package/dist/index.js +329 -19
  39. package/dist/index.js.map +1 -1
  40. package/dist/loader.css +1 -1
  41. package/dist/three.cjs +5 -5
  42. package/dist/three.js +1 -1
  43. package/docs/dsl.md +2 -1
  44. package/llms-full.txt +78 -4
  45. package/llms.txt +1 -1
  46. package/package.json +6 -3
  47. package/dist/Composition-3WWNVRR5.cjs +0 -14
  48. package/dist/Composition-VJWY2NDL.js +0 -5
  49. package/dist/chunk-2ROVCPSL.cjs.map +0 -1
  50. package/dist/chunk-FJA5VUOF.cjs.map +0 -1
  51. package/dist/chunk-XTIHKODH.js.map +0 -1
  52. package/dist/chunk-ZNKQH356.js.map +0 -1
@@ -5,6 +5,12 @@ import { U as Stop, e as AssetSpec, c as CompositionSpec } from './types-SS51lP6
5
5
  interface AudioInspectOptions {
6
6
  /** Width of each loudness window in seconds. Default 0.1. */
7
7
  window?: number;
8
+ /** The scenes to measure one by one (`movie.inspectAudio()` fills this from the movie's named top-level compositions). Default: the whole movie as one. */
9
+ scenes?: Array<{
10
+ name: string;
11
+ start: number;
12
+ end: number;
13
+ }>;
8
14
  }
9
15
  /** One sound measured ON ITS OWN (not mixed), so overlapping layers do not blur it. */
10
16
  interface SoundMeasure {
@@ -44,8 +50,44 @@ interface AudioReport {
44
50
  peakDb: number;
45
51
  brightnessHz: number;
46
52
  }>;
47
- /** Problems worth fixing: limiting, inaudible layers, sounds cut off by the end of the movie. Read this first. */
53
+ /** Problems worth fixing: limiting, clipping, a true peak above 0 dBTP, inaudible layers, sounds cut off by the end of the movie. Read this first. */
48
54
  issues: string[];
55
+ /** The mix as a whole (ITU-R BS.1770 loudness; `integratedLufs` is null for a mix shorter than 0.4 s or with nothing above −70 LUFS). */
56
+ loudness: {
57
+ integratedLufs: number | null;
58
+ truePeakDb: number;
59
+ clippedSamples: number;
60
+ silences: Array<{
61
+ from: number;
62
+ to: number;
63
+ }>;
64
+ };
65
+ /** The same measure for each scene (`silent`: nothing above −60 dBFS). */
66
+ scenes: Array<{
67
+ name: string;
68
+ from: number;
69
+ to: number;
70
+ lufs: number | null;
71
+ peakDb: number;
72
+ silent: boolean;
73
+ }>;
74
+ /** When each sound starts: what a waveform marks. */
75
+ cues: Array<{
76
+ t: number;
77
+ name: string;
78
+ }>;
79
+ /** Advice, not faults: a mix that is quiet or loud for web video, little headroom, silent stretches. */
80
+ notes: string[];
81
+ }
82
+
83
+ interface FontReport {
84
+ /** Text layers none of whose fonts is available here: they are drawn in a fallback. */
85
+ missing: Array<{
86
+ layer: string;
87
+ family: string;
88
+ }>;
89
+ /** Web fonts (`@font-face`) whose file could not be loaded. */
90
+ failed: string[];
49
91
  }
50
92
 
51
93
  interface Rect {
@@ -196,6 +238,15 @@ interface RenderOptions {
196
238
  codec?: string;
197
239
  bitrate?: 'very-low' | 'low' | 'medium' | 'high' | 'very-high';
198
240
  };
241
+ /**
242
+ * Only part of the movie: `[from, to]` in seconds, or the name of a top-level layer (its start to its end). The file starts at 0
243
+ * and its sound is cut the same way (with a 10 ms fade on a cut edge). Past the end, backwards or an unknown name is an error.
244
+ */
245
+ range?: [number, number] | string;
246
+ /** Output size relative to the canvas, above 0 and at most 1. Each frame is drawn at full size and copied smaller before it is encoded: the file and the encoding get smaller, the drawing is not faster. */
247
+ scale?: number;
248
+ /** For looking, not for delivering: `scale: 0.5`, `video.bitrate: 'low'` and no motion blur. Anything you set yourself wins. */
249
+ draft?: boolean;
199
250
  }
200
251
  interface SnapshotOptions {
201
252
  /** Motion blur for this picture (see `MovieOptions.motionBlur`); overrides the movie's own setting, `false` turns it off. */
@@ -248,6 +299,19 @@ interface ContactSheetOptions {
248
299
  cellWidth?: number;
249
300
  as?: 'blob' | 'dataURL';
250
301
  }
302
+ interface OnionSkinOptions {
303
+ /** Where the movement starts, in seconds. Default 0. */
304
+ from?: number;
305
+ /** Where it ends, in seconds. Default: the end of the movie. */
306
+ to?: number;
307
+ /** How many frames are overlaid, 1–64, spread evenly from `from` to `to`. Default 8. */
308
+ count?: number;
309
+ /** Output size relative to the canvas, above 0 and at most 4. Default 1. */
310
+ scale?: number;
311
+ /** Motion blur for these pictures (see `MovieOptions.motionBlur`); overrides the movie's own setting, `false` turns it off. */
312
+ motionBlur?: MotionBlurSpec;
313
+ as?: 'blob' | 'dataURL';
314
+ }
251
315
  interface FrameEvent {
252
316
  frame: number;
253
317
  totalFrames: number;
@@ -419,6 +483,17 @@ declare class Movie {
419
483
  motionBlur?: MotionBlurSpec;
420
484
  onImage?: (image: StopImage) => void;
421
485
  }): Promise<Blob>;
486
+ /**
487
+ * One picture of a movement: `count` frames from `from` to `to` drawn one over the other, each later one stronger, so a thing that
488
+ * moves leaves a trail (its path and its easing: even steps = constant speed, bunched = slow) and what stays still stays itself.
489
+ * The movie is left where it was.
490
+ */
491
+ onionSkin(opts?: OnionSkinOptions & {
492
+ as?: 'blob';
493
+ }): Promise<Blob>;
494
+ onionSkin(opts: OnionSkinOptions & {
495
+ as: 'dataURL';
496
+ }): Promise<string>;
422
497
  /**
423
498
  * Several frames on ONE image, each labelled with its frame number and time — the cheapest way to
424
499
  * check a whole animation by eye. Restores the current frame afterwards.
@@ -447,6 +522,11 @@ declare class Movie {
447
522
  * The soundtrack, measured: when every audio layer plays, how loud the mix is over time, and `issues`
448
523
  * (limiting, inaudible layers, sounds cut off by the end). Use it to CHECK sound you cannot hear.
449
524
  */
525
+ /**
526
+ * The fonts of the text layers: `missing` lists layers none of whose `fontFamily` entries is available in this browser (they are
527
+ * drawn in a fallback font), `failed` lists web fonts (`@font-face`) whose file could not be loaded.
528
+ */
529
+ inspectFonts(): FontReport;
450
530
  inspectAudio(opts?: AudioInspectOptions): AudioReport;
451
531
  /**
452
532
  * Draw the stage now. PixiJS's CullerPlugin only culls inside `app.render()` (the ticker), and we render
@@ -509,4 +589,4 @@ declare class Movie {
509
589
  destroy(): Promise<void>;
510
590
  }
511
591
 
512
- export { type AudioInspectOptions as A, type ContactSheetOptions as C, type FrameEvent as F, type InspectOptions as I, type LayerInfo as L, type MotionBlurOptions as M, type ProgressEvent as P, type RenderOptions as R, type SnapshotOptions as S, type TimelineData as T, type VolumeEvent as V, type AudioReport as a, type AudioSourceReport as b, type InspectReport as c, type LoaderOption as d, type MotionBlurSpec as e, Movie as f, type MovieErrorEvent as g, type MovieOptions as h, type SoundMeasure as i, type StopEvent as j, type StopImage as k, type StopImagesOptions as l, type TimelineHtmlOptions as m, type TimelineRow as n, type TimelineSvgOptions as o, type TimelineTransition as p, dismissLoader as q, failLoader as r, resolveLoader as s };
592
+ export { type AudioInspectOptions as A, type ContactSheetOptions as C, type FontReport as F, type InspectOptions as I, type LayerInfo as L, type MotionBlurOptions as M, type OnionSkinOptions as O, type ProgressEvent as P, type RenderOptions as R, type SnapshotOptions as S, type TimelineData as T, type VolumeEvent as V, type AudioReport as a, type AudioSourceReport as b, type FrameEvent as c, type InspectReport as d, type LoaderOption as e, type MotionBlurSpec as f, Movie as g, type MovieErrorEvent as h, type MovieOptions as i, type SoundMeasure as j, type StopEvent as k, type StopImage as l, type StopImagesOptions as m, type TimelineHtmlOptions as n, type TimelineRow as o, type TimelineSvgOptions as p, type TimelineTransition as q, dismissLoader as r, failLoader as s, resolveLoader as t };
@@ -1,4 +1,4 @@
1
- import { f as Movie } from './Movie-oA0SUAyb.cjs';
1
+ import { g as Movie } from './Movie-CoxF2Z7t.cjs';
2
2
  import 'pixi.js';
3
3
  import 'gsap';
4
4
  import './types-SS51lP6O.cjs';
@@ -1,4 +1,4 @@
1
- import { f as Movie } from './Movie-DilBC348.js';
1
+ import { g as Movie } from './Movie-DHJRrUfI.js';
2
2
  import 'pixi.js';
3
3
  import 'gsap';
4
4
  import './types-SS51lP6O.js';
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
 
3
- var chunkFJA5VUOF_cjs = require('./chunk-FJA5VUOF.cjs');
3
+ var chunkLBJRXU7N_cjs = require('./chunk-LBJRXU7N.cjs');
4
4
  var chunkUQBGW5DO_cjs = require('./chunk-UQBGW5DO.cjs');
5
5
  var pixi_js = require('pixi.js');
6
6
  var gsap = require('gsap');
@@ -65,8 +65,8 @@ function readLayerTransform(target) {
65
65
  x: c.x,
66
66
  y: c.y,
67
67
  z: c.z ?? 0,
68
- rotationX: (c.rotationX ?? 0) * chunkFJA5VUOF_cjs.DEG,
69
- rotationY: (c.rotationY ?? 0) * chunkFJA5VUOF_cjs.DEG,
68
+ rotationX: (c.rotationX ?? 0) * chunkLBJRXU7N_cjs.DEG,
69
+ rotationY: (c.rotationY ?? 0) * chunkLBJRXU7N_cjs.DEG,
70
70
  rotationZ: c.rotation,
71
71
  scaleX: c.scale.x,
72
72
  scaleY: c.scale.y,
@@ -111,19 +111,19 @@ var Layer3D = class {
111
111
  if (!(needW >= 1 && needH >= 1) || !Number.isFinite(bounds.x) || !Number.isFinite(bounds.y)) return this.hide();
112
112
  const size = this.sizeFor(needW, needH);
113
113
  const frame = { x: bounds.x - pad, y: bounds.y - pad, width: size.w, height: size.h };
114
- const projected = chunkFJA5VUOF_cjs.projectLayer(readLayerTransform(target), frame, basis);
114
+ const projected = chunkLBJRXU7N_cjs.projectLayer(readLayerTransform(target), frame, basis);
115
115
  this.depth = projected.depth;
116
116
  if (!projected.visible) {
117
117
  if (!this.warnedBehind) {
118
118
  this.warnedBehind = true;
119
119
  if (this.seq.spec.hideBehindCamera) return this.hide();
120
- if (projected.depth > chunkFJA5VUOF_cjs.NEAR) {
120
+ if (projected.depth > chunkLBJRXU7N_cjs.NEAR) {
121
121
  console.warn(
122
- `pixi-effects: ${chunkFJA5VUOF_cjs.describeLayer(this.seq.spec)}: part of it (a corner) reaches the camera plane (z = ${(target.z ?? 0).toFixed(0)}, rotationX ${(target.rotationX ?? 0).toFixed(0)}\xB0, rotationY ${(target.rotationY ?? 0).toFixed(0)}\xB0), and a layer is hidden whole when any corner is at or behind it. Tilt it less (rotationX / rotationY), make it smaller, or keep the camera further away from it (the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`
122
+ `pixi-effects: ${chunkLBJRXU7N_cjs.describeLayer(this.seq.spec)}: part of it (a corner) reaches the camera plane (z = ${(target.z ?? 0).toFixed(0)}, rotationX ${(target.rotationX ?? 0).toFixed(0)}\xB0, rotationY ${(target.rotationY ?? 0).toFixed(0)}\xB0), and a layer is hidden whole when any corner is at or behind it. Tilt it less (rotationX / rotationY), make it smaller, or keep the camera further away from it (the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`
123
123
  );
124
124
  } else {
125
125
  console.warn(
126
- `pixi-effects: ${chunkFJA5VUOF_cjs.describeLayer(this.seq.spec)} is at or behind the camera plane (z = ${(target.z ?? 0).toFixed(0)}) and is hidden. If that is unintended, lower its z or move the camera back (the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`
126
+ `pixi-effects: ${chunkLBJRXU7N_cjs.describeLayer(this.seq.spec)} is at or behind the camera plane (z = ${(target.z ?? 0).toFixed(0)}) and is hidden. If that is unintended, lower its z or move the camera back (the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`
127
127
  );
128
128
  }
129
129
  }
@@ -211,8 +211,8 @@ var CAMERA_PROPS = ["x", "y", "z", "fov", "lookAtX", "lookAtY", "lookAtZ", "offs
211
211
  var NEEDS_THREE_D = ["z", "rotationX", "rotationY"];
212
212
  var SKEW_KEYS = ["skew", "skewX", "skewY"];
213
213
  function lintSequence(spec, warn = defaultWarn) {
214
- const who = chunkFJA5VUOF_cjs.describeLayer(spec);
215
- const keys = chunkFJA5VUOF_cjs.collectPropKeys(spec);
214
+ const who = chunkLBJRXU7N_cjs.describeLayer(spec);
215
+ const keys = chunkLBJRXU7N_cjs.collectPropKeys(spec);
216
216
  const explained = /* @__PURE__ */ new Set();
217
217
  for (const k of keys) {
218
218
  const hint = LAYER_ALIASES[k] ?? (spec.type === "camera" ? CAMERA_ALIASES[k] : void 0);
@@ -258,7 +258,7 @@ function applyBlendMode(spec, display) {
258
258
  const mode = spec.blendMode;
259
259
  if (mode === void 0) return;
260
260
  if (!MODES.includes(mode)) {
261
- console.warn(`pixi-effects: ${chunkFJA5VUOF_cjs.describeLayer(spec)}: blendMode "${mode}" is not supported (use ${MODES.join(", ")})`);
261
+ console.warn(`pixi-effects: ${chunkLBJRXU7N_cjs.describeLayer(spec)}: blendMode "${mode}" is not supported (use ${MODES.join(", ")})`);
262
262
  return;
263
263
  }
264
264
  const filters = display.filters;
@@ -270,7 +270,7 @@ function applyBlendMode(spec, display) {
270
270
  }
271
271
 
272
272
  // src/sequences/Composition.ts
273
- var CompositionSequence = class extends chunkFJA5VUOF_cjs.Sequence {
273
+ var CompositionSequence = class extends chunkLBJRXU7N_cjs.Sequence {
274
274
  _innerContainer = null;
275
275
  _compositionShape = null;
276
276
  _children = [];
@@ -304,18 +304,18 @@ var CompositionSequence = class extends chunkFJA5VUOF_cjs.Sequence {
304
304
  const lateKeyframes = [];
305
305
  for (const s of this.spec.sequences ?? []) {
306
306
  lintSequence(s);
307
- chunkFJA5VUOF_cjs.lintTiming(s, this.duration, (message, kind) => kind === "late-keyframe" ? lateKeyframes.push(message) : console.warn(message));
308
- chunkFJA5VUOF_cjs.lintText(s);
307
+ chunkLBJRXU7N_cjs.lintTiming(s, this.duration, (message, kind) => kind === "late-keyframe" ? lateKeyframes.push(message) : console.warn(message));
308
+ chunkLBJRXU7N_cjs.lintText(s);
309
309
  }
310
- for (const message of chunkFJA5VUOF_cjs.summarizeWarnings(lateKeyframes)) console.warn(message);
311
- this._children = await chunkFJA5VUOF_cjs.buildSequenceTree(
310
+ for (const message of chunkLBJRXU7N_cjs.summarizeWarnings(lateKeyframes)) console.warn(message);
311
+ this._children = await chunkLBJRXU7N_cjs.buildSequenceTree(
312
312
  this.spec.sequences ?? [],
313
313
  this._compositionShape,
314
314
  this.root
315
315
  );
316
316
  this._resolveParents();
317
317
  for (const child of this._children) {
318
- if (child instanceof chunkFJA5VUOF_cjs.CameraSequence) {
318
+ if (child instanceof chunkLBJRXU7N_cjs.CameraSequence) {
319
319
  this._cameras.push(child);
320
320
  continue;
321
321
  }
@@ -330,7 +330,7 @@ var CompositionSequence = class extends chunkFJA5VUOF_cjs.Sequence {
330
330
  this._visual.push({ seq: child, layer });
331
331
  applyBlendMode(child.spec, layer.display);
332
332
  if (maskSpec) {
333
- console.warn(`pixi-effects: ${chunkFJA5VUOF_cjs.describeLayer(child.spec)}: mask is not supported on threeD layers yet; ignored`);
333
+ console.warn(`pixi-effects: ${chunkLBJRXU7N_cjs.describeLayer(child.spec)}: mask is not supported on threeD layers yet; ignored`);
334
334
  }
335
335
  continue;
336
336
  }
@@ -340,13 +340,18 @@ var CompositionSequence = class extends chunkFJA5VUOF_cjs.Sequence {
340
340
  applyBlendMode(child.spec, child.target);
341
341
  if (maskSpec) {
342
342
  const lifetime = maskSpec.at === void 0 ? { at: child.at, duration: maskSpec.duration ?? child.duration } : {};
343
- const built = await chunkFJA5VUOF_cjs.buildSequenceTree([{ ...maskSpec, ...lifetime }], this._compositionShape, this.root);
343
+ const built = await chunkLBJRXU7N_cjs.buildSequenceTree([{ ...maskSpec, ...lifetime }], this._compositionShape, this.root);
344
344
  const maskSeq = built[0];
345
345
  if (maskSeq?.target) {
346
346
  into.addChild(maskSeq.target);
347
347
  const inverse = child.spec.maskInverted ?? false;
348
348
  const t = child.target;
349
- if (typeof t.setMask === "function") {
349
+ if (inverse || maskSpec.type === "text") {
350
+ const effect = new pixi_js.AlphaMask({ mask: maskSeq.target });
351
+ effect.inverse = inverse;
352
+ t.setMask?.({ mask: void 0, inverse });
353
+ t.addEffect(effect);
354
+ } else if (typeof t.setMask === "function") {
350
355
  t.setMask({ mask: maskSeq.target, inverse });
351
356
  } else {
352
357
  t.mask = maskSeq.target;
@@ -390,7 +395,7 @@ var CompositionSequence = class extends chunkFJA5VUOF_cjs.Sequence {
390
395
  for (let p = this._parentOf.get(seq); p; p = this._parentOf.get(p)) out.push(p);
391
396
  return out;
392
397
  };
393
- return [...this._visual.map((v) => v.seq), ...this._nested].filter((seq) => !(seq instanceof chunkFJA5VUOF_cjs.NullSequence)).map((seq) => {
398
+ return [...this._visual.map((v) => v.seq), ...this._nested].filter((seq) => !(seq instanceof chunkLBJRXU7N_cjs.NullSequence)).map((seq) => {
394
399
  const layer = this._visual.find((v) => v.seq === seq)?.layer ?? null;
395
400
  return {
396
401
  seq,
@@ -402,14 +407,14 @@ var CompositionSequence = class extends chunkFJA5VUOF_cjs.Sequence {
402
407
  }
403
408
  /** Match every `parent: 'name'` to a null layer; anything that cannot work is said out loud and drawn unparented. */
404
409
  _resolveParents() {
405
- const nulls = this._children.filter((c) => c instanceof chunkFJA5VUOF_cjs.NullSequence);
410
+ const nulls = this._children.filter((c) => c instanceof chunkLBJRXU7N_cjs.NullSequence);
406
411
  const nullNames = nulls.map((n) => n.spec.name).filter((n) => !!n);
407
412
  const warned = /* @__PURE__ */ new Set();
408
413
  for (const child of this._children) {
409
414
  const want = child.spec.parent;
410
415
  if (want === void 0) continue;
411
- const who = chunkFJA5VUOF_cjs.describeLayer(child.spec);
412
- if (child instanceof chunkFJA5VUOF_cjs.CameraSequence) {
416
+ const who = chunkLBJRXU7N_cjs.describeLayer(child.spec);
417
+ if (child instanceof chunkLBJRXU7N_cjs.CameraSequence) {
413
418
  console.warn(`pixi-effects: ${who}: a camera cannot have a parent; ignored`);
414
419
  continue;
415
420
  }
@@ -423,7 +428,7 @@ var CompositionSequence = class extends chunkFJA5VUOF_cjs.Sequence {
423
428
  console.warn(`pixi-effects: ${who}: parent "${want}": no layer with that name${hint ? `; did you mean "${hint}"?` : ""} (the layer is drawn without a parent)`);
424
429
  continue;
425
430
  }
426
- const holder = same.find((c) => c instanceof chunkFJA5VUOF_cjs.NullSequence);
431
+ const holder = same.find((c) => c instanceof chunkLBJRXU7N_cjs.NullSequence);
427
432
  if (!holder) {
428
433
  console.warn(`pixi-effects: ${who}: parent "${want}" is a ${same[0].spec.type} layer; only { type: 'null' } layers can be parents (the layer is drawn without a parent)`);
429
434
  continue;
@@ -466,7 +471,7 @@ var CompositionSequence = class extends chunkFJA5VUOF_cjs.Sequence {
466
471
  t,
467
472
  compEnd
468
473
  );
469
- const basis = chunkFJA5VUOF_cjs.cameraBasis(active ? active.cam.state() : chunkFJA5VUOF_cjs.homeCamera(width, height), width, height);
474
+ const basis = chunkLBJRXU7N_cjs.cameraBasis(active ? active.cam.state() : chunkLBJRXU7N_cjs.homeCamera(width, height), width, height);
470
475
  for (const layer of this._layers3d) layer.update(host, basis);
471
476
  const order = assignDepthOrder(
472
477
  this._visual.map((v, i) => ({ stackIndex: i, threeD: v.layer !== null, depth: v.layer?.depth ?? 0 }))
@@ -495,5 +500,5 @@ function frameOf(child) {
495
500
  }
496
501
 
497
502
  exports.CompositionSequence = CompositionSequence;
498
- //# sourceMappingURL=chunk-2ROVCPSL.cjs.map
499
- //# sourceMappingURL=chunk-2ROVCPSL.cjs.map
503
+ //# sourceMappingURL=chunk-ETAIVOHP.cjs.map
504
+ //# sourceMappingURL=chunk-ETAIVOHP.cjs.map
@@ -0,0 +1 @@
1
+ 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A camera layer's lifespan on the global timeline, seconds. */\nexport interface CameraWindow { start: number; end: number }\n\n/**\n * The active camera at time `t`: the last-listed (top-most) camera whose\n * lifespan covers `t`. Windows are [start, end), except that a camera running\n * to the end of its composition also covers the final instant `t === compEnd`.\n */\nexport function pickActiveCamera<T extends CameraWindow>(\n cams: readonly T[],\n t: number,\n compEnd: number,\n): T | null {\n for (let i = cams.length - 1; i >= 0; i--) {\n const c = cams[i]!;\n const inside = t >= c.start && (t < c.end || (c.end >= compEnd && t <= compEnd));\n if (inside) return c;\n }\n return null;\n}\n\n/** First pair of camera indices whose lifespans strictly overlap, or null. */\nexport function findOverlap(cams: readonly CameraWindow[]): [number, number] | null {\n for (let i = 0; i < cams.length; i++) {\n for (let j = i + 1; j < cams.length; j++) {\n const a = cams[i]!;\n const b = cams[j]!;\n if (a.start < b.end && b.start < a.end) return [i, j];\n }\n }\n return null;\n}\n","export interface DepthItem {\n /** Position in the composition's stack (monotonic; gaps allowed). */\n stackIndex: number;\n threeD: boolean;\n /** Camera-space depth (larger = farther). Only read for threeD items. */\n depth: number;\n}\n\nconst finite = (n: number): number => (Number.isFinite(n) ? n : 0);\n\n/**\n * zIndex per item. Non-3D items keep their stack index. Each run of\n * consecutive threeD items is redistributed over the same index slots,\n * farthest first (drawn first), ties in stack order.\n */\nexport function assignDepthOrder(items: readonly DepthItem[]): number[] {\n const out = items.map(i => i.stackIndex);\n let i = 0;\n while (i < items.length) {\n if (!items[i]!.threeD) { i++; continue; }\n let j = i;\n while (j + 1 < items.length && items[j + 1]!.threeD) j++;\n const run = items.slice(i, j + 1).map((it, k) => ({ it, pos: i + k }));\n const slots = run.map(r => r.it.stackIndex);\n const farthestFirst = [...run].sort((a, b) => finite(b.it.depth) - finite(a.it.depth));\n farthestFirst.forEach((r, k) => { out[r.pos] = slots[k]!; });\n i = j + 1;\n }\n return out;\n}\n","import { Container, Matrix, PerspectiveMesh, RenderTexture, Texture } from 'pixi.js';\nimport type { Sequence } from '../sequences/Base';\nimport { describeLayer } from '../core/lint';\nimport { DEG, NEAR, projectLayer, type CameraBasis, type LayerTransform, type Rect } from './math';\n\n/** Render textures are capped at this many pixels on the long side; larger layers are downscaled. */\nexport const MAX_TEXTURE_SIZE = 4096;\n/**\n * Render textures are drawn at this multiple of the layer size (until the caps),\n * so a layer enlarged by perspective (z > 0) stays sharp instead of showing\n * jagged edges and soft text.\n */\nexport const SUPERSAMPLE = 2;\n/** Total texture pixels per layer are capped here (≈ one 2048² target); resolution drops to fit. */\nexport const MAX_TEXTURE_PIXELS = 2048 * 2048;\n/** MSAA multiplies target memory ~4x, so only small textures get it (supersampling covers the rest). */\nexport const ANTIALIAS_MAX_PIXELS = 1024 * 1024;\n/** Mesh grid per side. 20 keeps steeply tilted planes free of visible affine warping. */\nexport const MESH_GRID = 20;\n\n/** The slice of a Pixi renderer Layer3D needs (also what tests fake). */\nexport interface SpaceHost {\n render(options: {\n container: Container;\n target: RenderTexture;\n transform: Matrix;\n clear: boolean;\n clearColor: number[];\n }): void;\n}\n\ntype Carrier = Container & { z?: number; rotationX?: number; rotationY?: number };\n\ninterface TextureSize { w: number; h: number; resolution: number; antialias: boolean }\n\n/** Sum of the target's filter paddings: the texture must be this much larger on every side or filter output is clipped. */\nfunction filterPadding(target: Container): number {\n const filters = (target as unknown as { filters?: ReadonlyArray<{ padding?: number }> | null }).filters;\n if (!Array.isArray(filters)) return 0;\n let pad = 0;\n for (const f of filters) pad += f?.padding ?? 0;\n return Number.isFinite(pad) && pad > 0 ? Math.ceil(pad) : 0;\n}\n\nexport function readLayerTransform(target: Container): LayerTransform {\n const c = target as Carrier;\n return {\n x: c.x, y: c.y, z: c.z ?? 0,\n rotationX: (c.rotationX ?? 0) * DEG,\n rotationY: (c.rotationY ?? 0) * DEG,\n rotationZ: c.rotation,\n scaleX: c.scale.x, scaleY: c.scale.y,\n pivotX: c.pivot.x, pivotY: c.pivot.y,\n };\n}\n\n/**\n * Draws one `threeD` sequence: its display object is rendered into a\n * RenderTexture (with its own 2D transform replaced, so layer-local content\n * lands at the texture origin) and shown on a PerspectiveMesh whose four\n * corners come from projecting the layer through the active camera.\n *\n * The sequence's `target` is never in the scene graph; the composition adds\n * `display` instead. `z`, `rotationX`, `rotationY` live on `target` as plain\n * numeric props so GSAP tweens them like any other prop.\n */\nexport class Layer3D {\n readonly display: PerspectiveMesh;\n /** Camera-space depth from the last update (larger = farther). */\n depth = 0;\n private rt: RenderTexture | null = null;\n /**\n * Textures replaced by a bigger / smaller one. Destroying one right away warns \"destroyed while still\n * bound\": the mesh's bind group still points at it until the next render. They go at the next update,\n * by which time a frame has been drawn with the new texture.\n */\n private retired: RenderTexture[] = [];\n private size: TextureSize | null = null;\n private warnedBehind = false;\n\n constructor(\n private readonly seq: Sequence,\n private readonly frameOf: () => Rect,\n ) {\n const target = seq.target as Carrier;\n target.z ??= 0;\n target.rotationX ??= 0;\n target.rotationY ??= 0;\n this.display = new PerspectiveMesh({ texture: Texture.WHITE, verticesX: MESH_GRID, verticesY: MESH_GRID });\n if (seq.spec.name) this.display.label = seq.spec.name;\n this.display.visible = false;\n }\n\n update(host: SpaceHost, basis: CameraBasis): void {\n this.flushRetired();\n const target = this.seq.target as Carrier | null;\n // Pixi skips rendering (and clearing) a container that is not `visible`\n // (e.g. PixiPlugin autoAlpha at alpha 0), which would leave a stale texture.\n if (!target || !target.renderable || !target.visible) return this.hide();\n\n const bounds = this.frameOf();\n const pad = filterPadding(target);\n const needW = Math.ceil(bounds.width + 2 * pad);\n const needH = Math.ceil(bounds.height + 2 * pad);\n if (!(needW >= 1 && needH >= 1) || !Number.isFinite(bounds.x) || !Number.isFinite(bounds.y)) return this.hide();\n\n const size = this.sizeFor(needW, needH);\n // The quad covers exactly the texture's pixel rect in layer space.\n const frame: Rect = { x: bounds.x - pad, y: bounds.y - pad, width: size.w, height: size.h };\n const projected = projectLayer(readLayerTransform(target), frame, basis);\n this.depth = projected.depth;\n if (!projected.visible) {\n if (!this.warnedBehind) {\n this.warnedBehind = true;\n if ((this.seq.spec as { hideBehindCamera?: boolean }).hideBehindCamera) return this.hide(); // on purpose: say nothing\n if (projected.depth > NEAR) {\n // the layer's own origin is in front of the camera: a tilt or a large size swings a CORNER past the camera plane\n console.warn(\n `pixi-effects: ${describeLayer(this.seq.spec)}: part of it (a corner) reaches the camera plane (z = ${(target.z ?? 0).toFixed(0)}, rotationX ${(target.rotationX ?? 0).toFixed(0)}°, rotationY ${(target.rotationY ?? 0).toFixed(0)}°), ` +\n `and a layer is hidden whole when any corner is at or behind it. Tilt it less (rotationX / rotationY), make it smaller, or keep the camera further away from it ` +\n `(the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`,\n );\n } else {\n console.warn(\n `pixi-effects: ${describeLayer(this.seq.spec)} is at or behind the camera plane (z = ${(target.z ?? 0).toFixed(0)}) and is hidden. ` +\n `If that is unintended, lower its z or move the camera back (the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`,\n );\n }\n }\n return this.hide();\n }\n\n this.ensureTexture(size);\n // `transform` replaces the container's own local transform for this render\n // (Pixi RenderGroupSystem), while `container.alpha` still applies — so the\n // texture carries the layer's alpha and the mesh alpha stays at 1.\n host.render({\n container: target,\n target: this.rt!,\n transform: new Matrix().translate(-frame.x, -frame.y),\n clear: true,\n clearColor: [0, 0, 0, 0],\n });\n this.display.geometry.setCorners(...projected.corners);\n this.display.visible = true;\n }\n\n destroy(): void {\n this.display.destroy();\n this.rt?.destroy(true);\n this.rt = null;\n this.flushRetired();\n }\n\n private flushRetired(): void {\n for (const t of this.retired) t.destroy(true);\n this.retired = [];\n }\n\n private hide(): void {\n this.display.visible = false;\n }\n\n /**\n * Texture size for content of w×h. An existing texture is kept while it is at\n * least that big and at most 2x too big, so content whose bounds change every\n * frame (typewriter text, growing shapes) does not reallocate each frame.\n */\n private sizeFor(w: number, h: number): TextureSize {\n const cur = this.size;\n if (cur && cur.w >= w && cur.h >= h && cur.w <= 2 * w && cur.h <= 2 * h) return cur;\n const resolution = Math.min(\n SUPERSAMPLE,\n MAX_TEXTURE_SIZE / Math.max(w, h),\n Math.sqrt(MAX_TEXTURE_PIXELS / (w * h)),\n );\n const antialias = w * h * resolution * resolution <= ANTIALIAS_MAX_PIXELS;\n return { w, h, resolution, antialias };\n }\n\n private ensureTexture(size: TextureSize): void {\n if (this.rt && this.size === size) return;\n // Same sampling: resize the texture where it is. Replacing it makes Pixi warn that the old one was\n // destroyed while still bound, because the mesh keeps pointing at it until the next render.\n if (this.rt && this.size && this.size.antialias === size.antialias) {\n this.rt.resize(size.w, size.h, size.resolution);\n this.size = size;\n return;\n }\n const next = RenderTexture.create({\n width: size.w, height: size.h, resolution: size.resolution, antialias: size.antialias,\n });\n this.display.texture = next;\n if (this.rt) this.retired.push(this.rt);\n this.rt = next;\n this.size = size;\n }\n}\n","import { collectPropKeys } from './specKeys';\nimport { describeLayer } from '../core/lint';\nimport type { SequenceSpec } from '../types';\n\ntype Warn = (message: string) => void;\nconst defaultWarn: Warn = m => console.warn(m);\n\nconst FOV_HINT = 'perspective is the camera\\'s \"fov\" — add a { type: \"camera\" } layer and set fov in its initial / keyframes';\n\n/** Keys that are never valid for any layer, with a hint at what the author probably meant. */\nconst LAYER_ALIASES: Record<string, string> = {\n rotateX: 'did you mean \"rotationX\"?',\n rotateY: 'did you mean \"rotationY\"?',\n rotateZ: 'did you mean \"rotation\"?',\n rotationZ: 'did you mean \"rotation\" (it is the Z rotation)?',\n translateZ: 'did you mean \"z\"?',\n depth: 'did you mean \"z\"?',\n posZ: 'did you mean \"z\"?',\n perspective: FOV_HINT,\n zoom: FOV_HINT,\n};\n\n/** Camera-only mistakes. */\nconst CAMERA_ALIASES: Record<string, string> = {\n pointOfInterest: 'did you mean \"lookAtX / lookAtY / lookAtZ\"?',\n lookAt: 'did you mean \"lookAtX / lookAtY / lookAtZ\"?',\n};\n\nconst CAMERA_PROPS = ['x', 'y', 'z', 'fov', 'lookAtX', 'lookAtY', 'lookAtZ', 'offsetX', 'offsetY', 'offsetZ', 'lookOffsetX', 'lookOffsetY', 'lookOffsetZ'];\nconst NEEDS_THREE_D = ['z', 'rotationX', 'rotationY'];\nconst SKEW_KEYS = ['skew', 'skewX', 'skewY'];\n\n/**\n * Warn (never throw) about the inputs an AI author is most likely to get wrong,\n * with a message that says what to change. One call per layer, at build time.\n */\nexport function lintSequence(spec: SequenceSpec, warn: Warn = defaultWarn): void {\n const who = describeLayer(spec);\n const keys = collectPropKeys(spec);\n const explained = new Set<string>();\n\n for (const k of keys) {\n const hint = LAYER_ALIASES[k] ?? (spec.type === 'camera' ? CAMERA_ALIASES[k] : undefined);\n if (hint) {\n explained.add(k);\n warn(`pixi-effects: ${who}: \"${k}\" is not a property — ${hint}`);\n }\n }\n\n if (spec.type === 'camera') {\n const raw = spec as unknown as Record<string, unknown>;\n for (const p of CAMERA_PROPS) {\n if (p in raw) warn(`pixi-effects: ${who}: \"${p}\" must go inside initial / keyframes, not on the camera itself`);\n }\n for (const k of Object.keys(raw)) {\n const hint = CAMERA_ALIASES[k] ?? LAYER_ALIASES[k];\n if (hint) warn(`pixi-effects: ${who}: \"${k}\" is not a property — ${hint} (inside initial)`);\n }\n for (const k of keys) {\n if (!explained.has(k) && !CAMERA_PROPS.includes(k)) {\n warn(`pixi-effects: ${who}: \"${k}\" has no effect on a camera (use ${CAMERA_PROPS.join(', ')})`);\n }\n }\n return;\n }\n\n if (spec.type === 'audio') {\n if (spec.threeD) warn(`pixi-effects: ${who}: threeD has no effect on audio`);\n return;\n }\n\n if (!spec.threeD) {\n for (const k of NEEDS_THREE_D) {\n if (keys.has(k)) warn(`pixi-effects: ${who}: \"${k}\" needs threeD: true (it is ignored otherwise)`);\n }\n } else {\n for (const k of SKEW_KEYS) {\n if (keys.has(k)) warn(`pixi-effects: ${who}: \"${k}\" is ignored on threeD layers`);\n }\n }\n}\n","import { describeLayer } from './lint';\n\nconst MODES = ['normal', 'add', 'screen', 'multiply'];\n\n/** Apply a layer's `blendMode` to its display object; an unknown mode warns and is ignored. */\nexport function applyBlendMode(spec: { blendMode?: string; name?: string; type: string }, display: { blendMode?: unknown; filters?: unknown }): void {\n const mode = spec.blendMode;\n if (mode === undefined) return;\n if (!MODES.includes(mode)) {\n console.warn(`pixi-effects: ${describeLayer(spec)}: blendMode \"${mode}\" is not supported (use ${MODES.join(', ')})`);\n return;\n }\n // A container's blend mode applies INSIDE a filter's offscreen pass (against transparent black: multiply gave\n // solid black) and not to the filtered result. With filters, the pass that draws onto the backdrop is the last\n // filter's, so the mode goes there; the container stays normal.\n const filters = display.filters;\n if (Array.isArray(filters) && filters.length > 0) {\n (filters[filters.length - 1] as { blendMode?: unknown }).blendMode = mode;\n return;\n }\n display.blendMode = mode;\n}\n","import { AlphaMask, Container, Rectangle } from 'pixi.js';\nimport { gsap } from 'gsap';\nimport { Sequence } from './Base';\nimport { NullSequence } from './Null';\nimport { suggestName } from '../core/options';\nimport { buildSequenceTree } from '../core/Composition';\nimport { CameraSequence } from '../space/CameraSequence';\nimport { findOverlap, pickActiveCamera } from '../space/camera';\nimport { assignDepthOrder } from '../space/depth';\nimport { Layer3D, type SpaceHost } from '../space/Layer3D';\nimport { lintSequence } from '../space/lint';\nimport { describeLayer, lintText, lintTiming, summarizeWarnings } from '../core/lint';\nimport { applyBlendMode } from '../core/blend';\nimport { cameraBasis, homeCamera } from '../space/math';\nimport type { CompositionSequenceSpec, AudioDescriptor, CompositionShape, SequenceSpec } from '../types';\n\ntype Timeline = ReturnType<typeof gsap.timeline>;\n\nexport class CompositionSequence extends Sequence {\n declare spec: CompositionSequenceSpec;\n private _innerContainer: Container | null = null;\n private _compositionShape: CompositionShape | null = null;\n _children: Sequence[] = [];\n private _cameras: CameraSequence[] = [];\n private _layers3d: Layer3D[] = [];\n /** Drawn children in stack order (cameras and target-less sequences excluded). */\n private _visual: Array<{ seq: Sequence; layer: Layer3D | null }> = [];\n /** Layers drawn inside a null layer (`parent`): they are not in the composition's own stack. */\n private _nested: Sequence[] = [];\n /** The null layer each parented layer is drawn inside. */\n private _parentOf = new Map<Sequence, NullSequence>();\n\n async build(): Promise<void> {\n const width = this.spec.width ?? this.parent?.width ?? this.root.width;\n const height = this.spec.height ?? this.parent?.height ?? this.root.height;\n if (this.duration === undefined) {\n this.duration = this.spec.duration ?? this.parent?.duration ?? this.root.duration;\n }\n const wrapper = new Container();\n wrapper.cullable = true;\n wrapper.cullableChildren = true;\n wrapper.cullArea = new Rectangle(0, 0, width, height);\n\n const inner = new Container();\n inner.cullable = true;\n inner.cullableChildren = true;\n wrapper.addChild(inner);\n\n this.target = wrapper;\n this.intrinsicWidth = width;\n this.intrinsicHeight = height;\n this._innerContainer = inner;\n this._compositionShape = { width, height, duration: this.duration };\n\n const lateKeyframes: string[] = [];\n for (const s of this.spec.sequences ?? []) {\n lintSequence(s);\n lintTiming(s, this.duration, (message, kind) => (kind === 'late-keyframe' ? lateKeyframes.push(message) : console.warn(message)));\n lintText(s);\n }\n for (const message of summarizeWarnings(lateKeyframes)) console.warn(message);\n\n this._children = await buildSequenceTree(\n this.spec.sequences ?? [],\n this._compositionShape,\n this.root,\n );\n this._resolveParents();\n for (const child of this._children) {\n // Cameras are display-less: they only feed the projection pass.\n if (child instanceof CameraSequence) {\n this._cameras.push(child);\n continue;\n }\n if (!child.target) continue;\n const holder = this._parentOf.get(child);\n const into = holder?.target ?? inner; // a layer with `parent` is drawn inside its null layer\n\n const maskSpec = (child.spec as { mask?: SequenceSpec }).mask;\n\n // threeD layers never enter the scene graph themselves: their display\n // object is rendered into a texture and a perspective mesh stands in.\n if (child.spec.threeD) {\n const layer = new Layer3D(child, frameOf(child));\n inner.addChild(layer.display);\n this._layers3d.push(layer);\n this._visual.push({ seq: child, layer });\n applyBlendMode(child.spec, layer.display);\n if (maskSpec) {\n console.warn(`pixi-effects: ${describeLayer(child.spec)}: mask is not supported on threeD layers yet; ignored`);\n }\n continue;\n }\n\n into.addChild(child.target);\n if (holder) this._nested.push(child);\n else this._visual.push({ seq: child, layer: null });\n applyBlendMode(child.spec, child.target);\n // If this child has a `mask` spec, build the mask sequence in the same\n // composition shape, add its target to the same parent (so its\n // transforms resolve in the same coord space), and wire PIXI's\n // mask channel. PIXI v8 renders mask containers into the stencil /\n // alpha buffer; they don't render as normal children.\n if (maskSpec) {\n // The mask lives and animates with the layer it masks: with no `at` of its own its `at` and\n // `duration` are the layer's, so its keyframes are measured from the layer's start too. An\n // explicit `at` is composition time, exactly like a layer's.\n const lifetime = maskSpec.at === undefined\n ? { at: child.at, duration: maskSpec.duration ?? child.duration }\n : {};\n const built = await buildSequenceTree([{ ...maskSpec, ...lifetime } as SequenceSpec], this._compositionShape, this.root);\n const maskSeq = built[0];\n if (maskSeq?.target) {\n into.addChild(maskSeq.target); // the mask shares the layer's space\n // PIXI v8 `setMask` accepts an `inverse` flag — that's how we\n // expose `maskInverted` from the spec. Falls back to plain\n // `target.mask = …` for runtimes that don't have setMask\n // (older PIXI builds).\n const inverse = (child.spec as { maskInverted?: boolean }).maskInverted ?? false;\n const t = child.target as Container & {\n setMask?: (opts: { mask: Container | null; inverse?: boolean }) => void;\n addEffect: (effect: AlphaMask) => void;\n mask: Container | null;\n };\n if (inverse || maskSpec.type === 'text') {\n // A stencil mask is the mask's geometry: a text layer's is its whole bounding box (the letters' alpha is ignored), and\n // PIXI's inverted stencil tests against the empty level, so inside a masked parent it shows what the parent hides.\n // An alpha mask draws the mask into a texture and uses its alpha: letters stay letters, an inverse is 1 − alpha.\n const effect = new AlphaMask({ mask: maskSeq.target });\n effect.inverse = inverse;\n t.setMask?.({ mask: undefined as never, inverse }); // the alpha pipe reads `inverse` from the maskee's mask options, not from the effect\n t.addEffect(effect);\n } else if (typeof t.setMask === 'function') {\n t.setMask({ mask: maskSeq.target, inverse });\n } else {\n t.mask = maskSeq.target;\n }\n child.maskSequence = maskSeq;\n maskSeq.keepHidden = maskSpec.type === 'image' || maskSpec.type === 'video'; // PIXI: a Sprite mask is hidden by renderable = false\n }\n }\n }\n\n if (this._layers3d.length > 0) {\n // Stack order becomes explicit zIndex so threeD layers can be re-sorted\n // by depth each frame without reparenting.\n inner.sortableChildren = true;\n this._visual.forEach((v, i) => {\n (v.layer?.display ?? v.seq.target!).zIndex = i;\n });\n } else if (this._cameras.length > 0) {\n console.warn('pixi-effects: camera has no effect: this composition has no threeD layers');\n }\n\n this.buildFilters();\n }\n\n override bindTimeline(timeline: Timeline, offset = 0): void {\n super.bindTimeline(timeline, offset);\n // Children's `at` is relative to this composition's start, so push them\n // forward by our absolute start time on the global timeline.\n const childOffset = offset + this.at;\n for (const child of this._children) {\n // Each layer builds its tweens in a small timeline of its own, which is added to the parent once, finished. Adding\n // thousands of tweens one by one to a single timeline makes GSAP re-measure the whole timeline at every add (the cost\n // grows with the square of the count: ~3 s for a piece with 700 particle layers); this way the parent only ever holds\n // one child per layer. Positions stay absolute, so the picture at any time is the same.\n const own = gsap.timeline({ defaults: { ease: 'none' } });\n child.bindTimeline(own, childOffset);\n // The mask shares the maskee's offset — its `at` is interpreted\n // relative to the composition's start, just like the child itself,\n // so a reveal-from-zero animation lines up naturally.\n child.maskSequence?.bindTimeline(own, childOffset);\n timeline.add(own, 0);\n }\n const overlap = findOverlap(this._cameras.map(c => c.window()));\n if (overlap) {\n console.warn(`pixi-effects: cameras #${overlap[0] + 1} and #${overlap[1] + 1} overlap in time; the top-most one wins`);\n }\n }\n\n /**\n * Drawn children in stack order, with the display object that stands in for each (the mesh for a threeD layer).\n * Null layers draw nothing and are left out; the layers inside them follow, with the null layers that carry them.\n */\n layers(): Array<{ seq: Sequence; display: Container; threeD: boolean; carriers: NullSequence[] }> {\n const carriersOf = (seq: Sequence): NullSequence[] => {\n const out: NullSequence[] = [];\n for (let p = this._parentOf.get(seq); p; p = this._parentOf.get(p)) out.push(p);\n return out;\n };\n return [...this._visual.map(v => v.seq), ...this._nested]\n .filter(seq => !(seq instanceof NullSequence))\n .map(seq => {\n const layer = this._visual.find(v => v.seq === seq)?.layer ?? null;\n return {\n seq,\n display: (layer?.display ?? seq.target!) as unknown as Container,\n threeD: layer !== null,\n carriers: carriersOf(seq),\n };\n });\n }\n\n /** Match every `parent: 'name'` to a null layer; anything that cannot work is said out loud and drawn unparented. */\n private _resolveParents(): void {\n const nulls = this._children.filter((c): c is NullSequence => c instanceof NullSequence);\n const nullNames = nulls.map(n => n.spec.name).filter((n): n is string => !!n);\n const warned = new Set<string>();\n for (const child of this._children) {\n const want = child.spec.parent;\n if (want === undefined) continue;\n const who = describeLayer(child.spec);\n if (child instanceof CameraSequence) { console.warn(`pixi-effects: ${who}: a camera cannot have a parent; ignored`); continue; }\n if (child.spec.threeD) { console.warn(`pixi-effects: ${who}: a threeD layer cannot have a parent (parent \"${want}\" ignored)`); continue; }\n const same = this._children.filter(c => c.spec.name === want);\n if (same.length === 0) {\n const hint = suggestName(want, nullNames);\n console.warn(`pixi-effects: ${who}: parent \"${want}\": no layer with that name${hint ? `; did you mean \"${hint}\"?` : ''} (the layer is drawn without a parent)`);\n continue;\n }\n const holder = same.find((c): c is NullSequence => c instanceof NullSequence);\n if (!holder) {\n console.warn(`pixi-effects: ${who}: parent \"${want}\" is a ${same[0]!.spec.type} layer; only { type: 'null' } layers can be parents (the layer is drawn without a parent)`);\n continue;\n }\n if (same.length > 1 && !warned.has(want)) {\n warned.add(want);\n console.warn(`pixi-effects: ${same.length} layers are named \"${want}\"; parent \"${want}\" uses the first null layer with that name`);\n }\n if (holder === child) { console.warn(`pixi-effects: ${who} is its own parent; ignored`); continue; }\n this._parentOf.set(child, holder);\n }\n // a chain that leads back to itself: break it where we find it\n for (const start of this._children) {\n const seen = new Set<Sequence>([start]);\n for (let p = this._parentOf.get(start); p; p = this._parentOf.get(p)) {\n if (p === start) {\n const names = [...seen].map(s => s.spec.name ?? s.spec.type).join(' → ');\n console.warn(`pixi-effects: parent cycle: ${names} → ${start.spec.name ?? start.spec.type}; the parent of \"${start.spec.name ?? start.spec.type}\" is ignored`);\n this._parentOf.delete(start);\n break;\n }\n if (seen.has(p)) break;\n seen.add(p);\n }\n }\n }\n\n override syncFrame(): void {\n super.syncFrame();\n for (const child of this._children) child.syncFrame();\n }\n\n override updateSpace(t: number, host: SpaceHost): void {\n // Inner compositions first: a threeD composition is rendered into its own\n // texture by this level, so its content must already be projected.\n for (const child of this._children) child.updateSpace(t, host);\n if (this._layers3d.length === 0 || !this._compositionShape) return;\n\n const { width, height } = this._compositionShape;\n const compEnd = (this.absoluteStart ?? 0) + (this.duration ?? 0);\n const active = pickActiveCamera(\n this._cameras.map(cam => ({ cam, ...cam.window() })),\n t,\n compEnd,\n );\n const basis = cameraBasis(active ? active.cam.state() : homeCamera(width, height), width, height);\n\n for (const layer of this._layers3d) layer.update(host, basis);\n\n const order = assignDepthOrder(\n this._visual.map((v, i) => ({ stackIndex: i, threeD: v.layer !== null, depth: v.layer?.depth ?? 0 })),\n );\n this._visual.forEach((v, i) => {\n if (v.layer) v.layer.display.zIndex = order[i]!;\n });\n }\n\n override collectAudio(out: AudioDescriptor[], baseTime: number): void {\n super.collectAudio(out, baseTime);\n const childBase = baseTime + this.at;\n for (const child of this._children) child.collectAudio(out, childBase);\n }\n\n override destroy(): void {\n for (const l of this._layers3d) l.destroy();\n this._layers3d = [];\n for (const c of this._children) c.destroy();\n super.destroy();\n }\n}\n\n/** Layer-space rectangle a threeD child projects: a composition's frame, otherwise its content bounds. */\nfunction frameOf(child: Sequence): () => { x: number; y: number; width: number; height: number } {\n if (child instanceof CompositionSequence) {\n return () => ({ x: 0, y: 0, width: child.intrinsicWidth, height: child.intrinsicHeight });\n }\n return () => child.target!.getLocalBounds();\n}\n"]}
@@ -310,6 +310,16 @@ function looksLikeColorString(s) {
310
310
  if (s.charCodeAt(0) === 35) return true;
311
311
  return /^(rgb|hsl|oklab|oklch|lab|lch)\b/i.test(s);
312
312
  }
313
+ var FAMILIES = ["power1", "power2", "power3", "power4", "back", "elastic", "bounce", "circ", "expo", "sine"];
314
+ var EASE_NAMES = ["none", ...FAMILIES.flatMap((f) => [`${f}.in`, `${f}.out`, `${f}.inOut`])];
315
+ var warned = /* @__PURE__ */ new Set();
316
+ function checkEase(ease, where) {
317
+ if (typeof ease !== "string" || gsap.gsap.parseEase(ease)) return;
318
+ if (warned.has(ease)) return;
319
+ warned.add(ease);
320
+ const guess = chunkUQBGW5DO_cjs.suggestName(ease, EASE_NAMES);
321
+ console.warn(`pixi-effects: ${where}: unknown ease "${ease}"${guess ? ` \u2014 did you mean "${guess}"?` : ""} (GSAP would run it as its default ease, power1.out). Examples: ${EASE_NAMES.slice(0, 7).join(", ")}, back.out(1.7), elastic.out(1, 0.3), steps(8)`);
322
+ }
313
323
 
314
324
  // src/core/Timeline.ts
315
325
  function loopVars(kf) {
@@ -337,6 +347,7 @@ function normalizeKeyframe(kf, parentDuration) {
337
347
  const at = resolveAt(kf.at, parentDuration);
338
348
  const duration = kf.duration ?? 0;
339
349
  const ease = kf.ease ?? "none";
350
+ checkEase(ease, "a keyframe");
340
351
  const hasSet = !!kf.set;
341
352
  const hasFrom = !!kf.from;
342
353
  const hasTo = !!kf.to;
@@ -2754,7 +2765,7 @@ function numOrZero(v, scope) {
2754
2765
  var _CompositionSequence = null;
2755
2766
  async function getCompositionSequence() {
2756
2767
  if (!_CompositionSequence) {
2757
- _CompositionSequence = (await import('./Composition-3WWNVRR5.cjs')).CompositionSequence;
2768
+ _CompositionSequence = (await import('./Composition-LMVEASHF.cjs')).CompositionSequence;
2758
2769
  }
2759
2770
  return _CompositionSequence;
2760
2771
  }
@@ -2801,6 +2812,7 @@ exports.Sequence = Sequence;
2801
2812
  exports.buildScope = buildScope;
2802
2813
  exports.buildSequenceTree = buildSequenceTree;
2803
2814
  exports.cameraBasis = cameraBasis;
2815
+ exports.checkEase = checkEase;
2804
2816
  exports.collectPropKeys = collectPropKeys;
2805
2817
  exports.describeLayer = describeLayer;
2806
2818
  exports.ensureFilterLibrary = ensureFilterLibrary;
@@ -2817,5 +2829,5 @@ exports.random = random;
2817
2829
  exports.registerSequenceType = registerSequenceType;
2818
2830
  exports.resolveAt = resolveAt;
2819
2831
  exports.summarizeWarnings = summarizeWarnings;
2820
- //# sourceMappingURL=chunk-FJA5VUOF.cjs.map
2821
- //# sourceMappingURL=chunk-FJA5VUOF.cjs.map
2832
+ //# sourceMappingURL=chunk-LBJRXU7N.cjs.map
2833
+ //# sourceMappingURL=chunk-LBJRXU7N.cjs.map