pixi-effects 0.14.0 → 0.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +14 -0
- package/README.md +13 -6
- package/ai/CHAT.md +103 -0
- package/ai/SKILL.md +2 -1
- package/ai/chat-template.html +113 -0
- package/ai/reference/cheatsheet.md +2 -1
- package/ai/reference/pitfalls.md +6 -0
- package/ai/reference/recipes.md +25 -0
- package/ai/template.html +5 -5
- package/dist/{Base-CQOlB2VH.d.ts → Base-DPEqyeB0.d.cts} +1 -1
- package/dist/{Base-C6ZnJ9pD.d.cts → Base-qvqNxvyt.d.ts} +1 -1
- package/dist/Composition-X2VZSVPD.js +5 -0
- package/dist/{Composition-HIISJAX2.js.map → Composition-X2VZSVPD.js.map} +1 -1
- package/dist/Composition-ZZGSMQ4E.cjs +14 -0
- package/dist/{Composition-7TEKHZNQ.cjs.map → Composition-ZZGSMQ4E.cjs.map} +1 -1
- package/dist/Controller.d.cts +2 -2
- package/dist/Controller.d.ts +2 -2
- package/dist/{Movie-BwT6XtGz.d.ts → Movie-BIGDIla0.d.ts} +1 -1
- package/dist/{Movie-qmgOU4in.d.cts → Movie-CJMfAizW.d.cts} +1 -1
- package/dist/Presenter.d.cts +2 -2
- package/dist/Presenter.d.ts +2 -2
- package/dist/{chunk-C6QHKYC5.js → chunk-7D7RAQWM.js} +29 -4
- package/dist/chunk-7D7RAQWM.js.map +1 -0
- package/dist/{chunk-3IPDNC3E.js → chunk-I2YXLHIU.js} +3 -3
- package/dist/{chunk-3IPDNC3E.js.map → chunk-I2YXLHIU.js.map} +1 -1
- package/dist/{chunk-6NWJLVCA.cjs → chunk-SPPNTV7E.cjs} +29 -4
- package/dist/chunk-SPPNTV7E.cjs.map +1 -0
- package/dist/{chunk-F7NCHS6Q.cjs → chunk-V54NBCWG.cjs} +26 -26
- package/dist/{chunk-F7NCHS6Q.cjs.map → chunk-V54NBCWG.cjs.map} +1 -1
- package/dist/index.cjs +40 -25
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +18 -5
- package/dist/index.d.ts +18 -5
- package/dist/index.js +18 -4
- package/dist/index.js.map +1 -1
- package/dist/loader.css +1 -1
- package/dist/music-3OF5C6X5.cjs +826 -0
- package/dist/music-3OF5C6X5.cjs.map +1 -0
- package/dist/music-4HDFULNR.js +809 -0
- package/dist/music-4HDFULNR.js.map +1 -0
- package/dist/three.cjs +5 -5
- package/dist/three.d.cts +2 -2
- package/dist/three.d.ts +2 -2
- package/dist/three.js +1 -1
- package/dist/{types-CBSiUKau.d.cts → types-C8XEUoqe.d.cts} +76 -2
- package/dist/{types-CBSiUKau.d.ts → types-C8XEUoqe.d.ts} +76 -2
- package/docs/api.md +10 -0
- package/docs/dsl.md +39 -0
- package/llms-full.txt +83 -2
- package/llms.txt +3 -2
- package/package.json +1 -1
- package/dist/Composition-7TEKHZNQ.cjs +0 -14
- package/dist/Composition-HIISJAX2.js +0 -5
- package/dist/chunk-6NWJLVCA.cjs.map +0 -1
- package/dist/chunk-C6QHKYC5.js.map +0 -1
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@@ -1,6 +1,6 @@
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'use strict';
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var
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var chunkSPPNTV7E_cjs = require('./chunk-SPPNTV7E.cjs');
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var chunkUQBGW5DO_cjs = require('./chunk-UQBGW5DO.cjs');
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var pixi_js = require('pixi.js');
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var gsap = require('gsap');
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@@ -65,8 +65,8 @@ function readLayerTransform(target) {
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x: c.x,
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y: c.y,
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z: c.z ?? 0,
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rotationX: (c.rotationX ?? 0) *
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rotationY: (c.rotationY ?? 0) *
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rotationX: (c.rotationX ?? 0) * chunkSPPNTV7E_cjs.DEG,
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rotationY: (c.rotationY ?? 0) * chunkSPPNTV7E_cjs.DEG,
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rotationZ: c.rotation,
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scaleX: c.scale.x,
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scaleY: c.scale.y,
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@@ -111,18 +111,18 @@ var Layer3D = class {
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if (!(needW >= 1 && needH >= 1) || !Number.isFinite(bounds.x) || !Number.isFinite(bounds.y)) return this.hide();
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const size = this.sizeFor(needW, needH);
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const frame = { x: bounds.x - pad, y: bounds.y - pad, width: size.w, height: size.h };
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const projected =
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const projected = chunkSPPNTV7E_cjs.projectLayer(readLayerTransform(target), frame, basis);
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this.depth = projected.depth;
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if (!projected.visible) {
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if (!this.warnedBehind) {
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this.warnedBehind = true;
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if (projected.depth >
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if (projected.depth > chunkSPPNTV7E_cjs.NEAR) {
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console.warn(
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`pixi-effects: ${
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`pixi-effects: ${chunkSPPNTV7E_cjs.describeLayer(this.seq.spec)}: part of it (a corner) reaches the camera plane (z = ${(target.z ?? 0).toFixed(0)}, rotationX ${(target.rotationX ?? 0).toFixed(0)}\xB0, rotationY ${(target.rotationY ?? 0).toFixed(0)}\xB0), and a layer is hidden whole when any corner is at or behind it. Tilt it less (rotationX / rotationY), make it smaller, or keep the camera further away from it (the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`
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);
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} else {
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console.warn(
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`pixi-effects: ${
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`pixi-effects: ${chunkSPPNTV7E_cjs.describeLayer(this.seq.spec)} is at or behind the camera plane (z = ${(target.z ?? 0).toFixed(0)}) and is hidden. If that is unintended, lower its z or move the camera back (the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`
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);
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}
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}
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@@ -210,8 +210,8 @@ var CAMERA_PROPS = ["x", "y", "z", "fov", "lookAtX", "lookAtY", "lookAtZ"];
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var NEEDS_THREE_D = ["z", "rotationX", "rotationY"];
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var SKEW_KEYS = ["skew", "skewX", "skewY"];
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function lintSequence(spec, warn = defaultWarn) {
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const who =
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const keys =
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const who = chunkSPPNTV7E_cjs.describeLayer(spec);
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const keys = chunkSPPNTV7E_cjs.collectPropKeys(spec);
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const explained = /* @__PURE__ */ new Set();
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for (const k of keys) {
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const hint = LAYER_ALIASES[k] ?? (spec.type === "camera" ? CAMERA_ALIASES[k] : void 0);
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@@ -257,7 +257,7 @@ function applyBlendMode(spec, display) {
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const mode = spec.blendMode;
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if (mode === void 0) return;
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if (!MODES.includes(mode)) {
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console.warn(`pixi-effects: ${
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console.warn(`pixi-effects: ${chunkSPPNTV7E_cjs.describeLayer(spec)}: blendMode "${mode}" is not supported (use ${MODES.join(", ")})`);
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return;
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}
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const filters = display.filters;
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}
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// src/sequences/Composition.ts
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var CompositionSequence = class extends
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var CompositionSequence = class extends chunkSPPNTV7E_cjs.Sequence {
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_innerContainer = null;
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_compositionShape = null;
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_children = [];
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const lateKeyframes = [];
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for (const s of this.spec.sequences ?? []) {
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lintSequence(s);
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chunkSPPNTV7E_cjs.lintTiming(s, this.duration, (message, kind) => kind === "late-keyframe" ? lateKeyframes.push(message) : console.warn(message));
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chunkSPPNTV7E_cjs.lintText(s);
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}
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for (const message of
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this._children = await
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for (const message of chunkSPPNTV7E_cjs.summarizeWarnings(lateKeyframes)) console.warn(message);
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this._children = await chunkSPPNTV7E_cjs.buildSequenceTree(
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this.spec.sequences ?? [],
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this._compositionShape,
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this.root
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);
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this._resolveParents();
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for (const child of this._children) {
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if (child instanceof
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if (child instanceof chunkSPPNTV7E_cjs.CameraSequence) {
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this._cameras.push(child);
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continue;
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}
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this._visual.push({ seq: child, layer });
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applyBlendMode(child.spec, layer.display);
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if (maskSpec) {
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console.warn(`pixi-effects: ${
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console.warn(`pixi-effects: ${chunkSPPNTV7E_cjs.describeLayer(child.spec)}: mask is not supported on threeD layers yet; ignored`);
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}
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continue;
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}
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applyBlendMode(child.spec, child.target);
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if (maskSpec) {
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const lifetime = maskSpec.at === void 0 ? { at: child.at, duration: maskSpec.duration ?? child.duration } : {};
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const built = await
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const built = await chunkSPPNTV7E_cjs.buildSequenceTree([{ ...maskSpec, ...lifetime }], this._compositionShape, this.root);
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const maskSeq = built[0];
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if (maskSeq?.target) {
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into.addChild(maskSeq.target);
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for (let p = this._parentOf.get(seq); p; p = this._parentOf.get(p)) out.push(p);
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return out;
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};
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return [...this._visual.map((v) => v.seq), ...this._nested].filter((seq) => !(seq instanceof
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return [...this._visual.map((v) => v.seq), ...this._nested].filter((seq) => !(seq instanceof chunkSPPNTV7E_cjs.NullSequence)).map((seq) => {
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const layer = this._visual.find((v) => v.seq === seq)?.layer ?? null;
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return {
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}
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/** Match every `parent: 'name'` to a null layer; anything that cannot work is said out loud and drawn unparented. */
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_resolveParents() {
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const nulls = this._children.filter((c) => c instanceof
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const nulls = this._children.filter((c) => c instanceof chunkSPPNTV7E_cjs.NullSequence);
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const nullNames = nulls.map((n) => n.spec.name).filter((n) => !!n);
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const warned = /* @__PURE__ */ new Set();
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for (const child of this._children) {
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const want = child.spec.parent;
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const who = chunkSPPNTV7E_cjs.describeLayer(child.spec);
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console.warn(`pixi-effects: ${who}: parent "${want}": no layer with that name${hint ? `; did you mean "${hint}"?` : ""} (the layer is drawn without a parent)`);
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continue;
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}
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const holder = same.find((c) => c instanceof
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const holder = same.find((c) => c instanceof chunkSPPNTV7E_cjs.NullSequence);
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console.warn(`pixi-effects: ${who}: parent "${want}" is a ${same[0].spec.type} layer; only { type: 'null' } layers can be parents (the layer is drawn without a parent)`);
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continue;
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t,
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compEnd
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const basis =
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const basis = chunkSPPNTV7E_cjs.cameraBasis(active ? active.cam.state() : chunkSPPNTV7E_cjs.homeCamera(width, height), width, height);
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for (const layer of this._layers3d) layer.update(host, basis);
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const order = assignDepthOrder(
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this._visual.map((v, i) => ({ stackIndex: i, threeD: v.layer !== null, depth: v.layer?.depth ?? 0 }))
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}
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exports.CompositionSequence = CompositionSequence;
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//# sourceMappingURL=chunk-
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//# sourceMappingURL=chunk-
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//# sourceMappingURL=chunk-V54NBCWG.cjs.map
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//# sourceMappingURL=chunk-V54NBCWG.cjs.map
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@@ -1 +1 @@
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-
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A camera layer's lifespan on the global timeline, seconds. */\nexport interface CameraWindow { start: number; end: number }\n\n/**\n * The active camera at time `t`: the last-listed (top-most) camera whose\n * lifespan covers `t`. Windows are [start, end), except that a camera running\n * to the end of its composition also covers the final instant `t === compEnd`.\n */\nexport function pickActiveCamera<T extends CameraWindow>(\n cams: readonly T[],\n t: number,\n compEnd: number,\n): T | null {\n for (let i = cams.length - 1; i >= 0; i--) {\n const c = cams[i]!;\n const inside = t >= c.start && (t < c.end || (c.end >= compEnd && t <= compEnd));\n if (inside) return c;\n }\n return null;\n}\n\n/** First pair of camera indices whose lifespans strictly overlap, or null. */\nexport function findOverlap(cams: readonly CameraWindow[]): [number, number] | null {\n for (let i = 0; i < cams.length; i++) {\n for (let j = i + 1; j < cams.length; j++) {\n const a = cams[i]!;\n const b = cams[j]!;\n if (a.start < b.end && b.start < a.end) return [i, j];\n }\n }\n return null;\n}\n","export interface DepthItem {\n /** Position in the composition's stack (monotonic; gaps allowed). */\n stackIndex: number;\n threeD: boolean;\n /** Camera-space depth (larger = farther). Only read for threeD items. */\n depth: number;\n}\n\nconst finite = (n: number): number => (Number.isFinite(n) ? n : 0);\n\n/**\n * zIndex per item. Non-3D items keep their stack index. Each run of\n * consecutive threeD items is redistributed over the same index slots,\n * farthest first (drawn first), ties in stack order.\n */\nexport function assignDepthOrder(items: readonly DepthItem[]): number[] {\n const out = items.map(i => i.stackIndex);\n let i = 0;\n while (i < items.length) {\n if (!items[i]!.threeD) { i++; continue; }\n let j = i;\n while (j + 1 < items.length && items[j + 1]!.threeD) j++;\n const run = items.slice(i, j + 1).map((it, k) => ({ it, pos: i + k }));\n const slots = run.map(r => r.it.stackIndex);\n const farthestFirst = [...run].sort((a, b) => finite(b.it.depth) - finite(a.it.depth));\n farthestFirst.forEach((r, k) => { out[r.pos] = slots[k]!; });\n i = j + 1;\n }\n return out;\n}\n","import { Container, Matrix, PerspectiveMesh, RenderTexture, Texture } from 'pixi.js';\nimport type { Sequence } from '../sequences/Base';\nimport { describeLayer } from '../core/lint';\nimport { DEG, NEAR, projectLayer, type CameraBasis, type LayerTransform, type Rect } from './math';\n\n/** Render textures are capped at this many pixels on the long side; larger layers are downscaled. */\nexport const MAX_TEXTURE_SIZE = 4096;\n/**\n * Render textures are drawn at this multiple of the layer size (until the caps),\n * so a layer enlarged by perspective (z > 0) stays sharp instead of showing\n * jagged edges and soft text.\n */\nexport const SUPERSAMPLE = 2;\n/** Total texture pixels per layer are capped here (≈ one 2048² target); resolution drops to fit. */\nexport const MAX_TEXTURE_PIXELS = 2048 * 2048;\n/** MSAA multiplies target memory ~4x, so only small textures get it (supersampling covers the rest). */\nexport const ANTIALIAS_MAX_PIXELS = 1024 * 1024;\n/** Mesh grid per side. 20 keeps steeply tilted planes free of visible affine warping. */\nexport const MESH_GRID = 20;\n\n/** The slice of a Pixi renderer Layer3D needs (also what tests fake). */\nexport interface SpaceHost {\n render(options: {\n container: Container;\n target: RenderTexture;\n transform: Matrix;\n clear: boolean;\n clearColor: number[];\n }): void;\n}\n\ntype Carrier = Container & { z?: number; rotationX?: number; rotationY?: number };\n\ninterface TextureSize { w: number; h: number; resolution: number; antialias: boolean }\n\n/** Sum of the target's filter paddings: the texture must be this much larger on every side or filter output is clipped. */\nfunction filterPadding(target: Container): number {\n const filters = (target as unknown as { filters?: ReadonlyArray<{ padding?: number }> | null }).filters;\n if (!Array.isArray(filters)) return 0;\n let pad = 0;\n for (const f of filters) pad += f?.padding ?? 0;\n return Number.isFinite(pad) && pad > 0 ? Math.ceil(pad) : 0;\n}\n\nexport function readLayerTransform(target: Container): LayerTransform {\n const c = target as Carrier;\n return {\n x: c.x, y: c.y, z: c.z ?? 0,\n rotationX: (c.rotationX ?? 0) * DEG,\n rotationY: (c.rotationY ?? 0) * DEG,\n rotationZ: c.rotation,\n scaleX: c.scale.x, scaleY: c.scale.y,\n pivotX: c.pivot.x, pivotY: c.pivot.y,\n };\n}\n\n/**\n * Draws one `threeD` sequence: its display object is rendered into a\n * RenderTexture (with its own 2D transform replaced, so layer-local content\n * lands at the texture origin) and shown on a PerspectiveMesh whose four\n * corners come from projecting the layer through the active camera.\n *\n * The sequence's `target` is never in the scene graph; the composition adds\n * `display` instead. `z`, `rotationX`, `rotationY` live on `target` as plain\n * numeric props so GSAP tweens them like any other prop.\n */\nexport class Layer3D {\n readonly display: PerspectiveMesh;\n /** Camera-space depth from the last update (larger = farther). */\n depth = 0;\n private rt: RenderTexture | null = null;\n /**\n * Textures replaced by a bigger / smaller one. Destroying one right away warns \"destroyed while still\n * bound\": the mesh's bind group still points at it until the next render. They go at the next update,\n * by which time a frame has been drawn with the new texture.\n */\n private retired: RenderTexture[] = [];\n private size: TextureSize | null = null;\n private warnedBehind = false;\n\n constructor(\n private readonly seq: Sequence,\n private readonly frameOf: () => Rect,\n ) {\n const target = seq.target as Carrier;\n target.z ??= 0;\n target.rotationX ??= 0;\n target.rotationY ??= 0;\n this.display = new PerspectiveMesh({ texture: Texture.WHITE, verticesX: MESH_GRID, verticesY: MESH_GRID });\n if (seq.spec.name) this.display.label = seq.spec.name;\n this.display.visible = false;\n }\n\n update(host: SpaceHost, basis: CameraBasis): void {\n this.flushRetired();\n const target = this.seq.target as Carrier | null;\n // Pixi skips rendering (and clearing) a container that is not `visible`\n // (e.g. PixiPlugin autoAlpha at alpha 0), which would leave a stale texture.\n if (!target || !target.renderable || !target.visible) return this.hide();\n\n const bounds = this.frameOf();\n const pad = filterPadding(target);\n const needW = Math.ceil(bounds.width + 2 * pad);\n const needH = Math.ceil(bounds.height + 2 * pad);\n if (!(needW >= 1 && needH >= 1) || !Number.isFinite(bounds.x) || !Number.isFinite(bounds.y)) return this.hide();\n\n const size = this.sizeFor(needW, needH);\n // The quad covers exactly the texture's pixel rect in layer space.\n const frame: Rect = { x: bounds.x - pad, y: bounds.y - pad, width: size.w, height: size.h };\n const projected = projectLayer(readLayerTransform(target), frame, basis);\n this.depth = projected.depth;\n if (!projected.visible) {\n if (!this.warnedBehind) {\n this.warnedBehind = true;\n if (projected.depth > NEAR) {\n // the layer's own origin is in front of the camera: a tilt or a large size swings a CORNER past the camera plane\n console.warn(\n `pixi-effects: ${describeLayer(this.seq.spec)}: part of it (a corner) reaches the camera plane (z = ${(target.z ?? 0).toFixed(0)}, rotationX ${(target.rotationX ?? 0).toFixed(0)}°, rotationY ${(target.rotationY ?? 0).toFixed(0)}°), ` +\n `and a layer is hidden whole when any corner is at or behind it. Tilt it less (rotationX / rotationY), make it smaller, or keep the camera further away from it ` +\n `(the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`,\n );\n } else {\n console.warn(\n `pixi-effects: ${describeLayer(this.seq.spec)} is at or behind the camera plane (z = ${(target.z ?? 0).toFixed(0)}) and is hidden. ` +\n `If that is unintended, lower its z or move the camera back (the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`,\n );\n }\n }\n return this.hide();\n }\n\n this.ensureTexture(size);\n // `transform` replaces the container's own local transform for this render\n // (Pixi RenderGroupSystem), while `container.alpha` still applies — so the\n // texture carries the layer's alpha and the mesh alpha stays at 1.\n host.render({\n container: target,\n target: this.rt!,\n transform: new Matrix().translate(-frame.x, -frame.y),\n clear: true,\n clearColor: [0, 0, 0, 0],\n });\n this.display.geometry.setCorners(...projected.corners);\n this.display.visible = true;\n }\n\n destroy(): void {\n this.display.destroy();\n this.rt?.destroy(true);\n this.rt = null;\n this.flushRetired();\n }\n\n private flushRetired(): void {\n for (const t of this.retired) t.destroy(true);\n this.retired = [];\n }\n\n private hide(): void {\n this.display.visible = false;\n }\n\n /**\n * Texture size for content of w×h. An existing texture is kept while it is at\n * least that big and at most 2x too big, so content whose bounds change every\n * frame (typewriter text, growing shapes) does not reallocate each frame.\n */\n private sizeFor(w: number, h: number): TextureSize {\n const cur = this.size;\n if (cur && cur.w >= w && cur.h >= h && cur.w <= 2 * w && cur.h <= 2 * h) return cur;\n const resolution = Math.min(\n SUPERSAMPLE,\n MAX_TEXTURE_SIZE / Math.max(w, h),\n Math.sqrt(MAX_TEXTURE_PIXELS / (w * h)),\n );\n const antialias = w * h * resolution * resolution <= ANTIALIAS_MAX_PIXELS;\n return { w, h, resolution, antialias };\n }\n\n private ensureTexture(size: TextureSize): void {\n if (this.rt && this.size === size) return;\n // Same sampling: resize the texture where it is. Replacing it makes Pixi warn that the old one was\n // destroyed while still bound, because the mesh keeps pointing at it until the next render.\n if (this.rt && this.size && this.size.antialias === size.antialias) {\n this.rt.resize(size.w, size.h, size.resolution);\n this.size = size;\n return;\n }\n const next = RenderTexture.create({\n width: size.w, height: size.h, resolution: size.resolution, antialias: size.antialias,\n });\n this.display.texture = next;\n if (this.rt) this.retired.push(this.rt);\n this.rt = next;\n this.size = size;\n }\n}\n","import { collectPropKeys } from './specKeys';\nimport { describeLayer } from '../core/lint';\nimport type { SequenceSpec } from '../types';\n\ntype Warn = (message: string) => void;\nconst defaultWarn: Warn = m => console.warn(m);\n\nconst FOV_HINT = 'perspective is the camera\\'s \"fov\" — add a { type: \"camera\" } layer and set fov in its initial / keyframes';\n\n/** Keys that are never valid for any layer, with a hint at what the author probably meant. */\nconst LAYER_ALIASES: Record<string, string> = {\n rotateX: 'did you mean \"rotationX\"?',\n rotateY: 'did you mean \"rotationY\"?',\n rotateZ: 'did you mean \"rotation\"?',\n rotationZ: 'did you mean \"rotation\" (it is the Z rotation)?',\n translateZ: 'did you mean \"z\"?',\n depth: 'did you mean \"z\"?',\n posZ: 'did you mean \"z\"?',\n perspective: FOV_HINT,\n zoom: FOV_HINT,\n};\n\n/** Camera-only mistakes. */\nconst CAMERA_ALIASES: Record<string, string> = {\n pointOfInterest: 'did you mean \"lookAtX / lookAtY / lookAtZ\"?',\n lookAt: 'did you mean \"lookAtX / lookAtY / lookAtZ\"?',\n};\n\nconst CAMERA_PROPS = ['x', 'y', 'z', 'fov', 'lookAtX', 'lookAtY', 'lookAtZ'];\nconst NEEDS_THREE_D = ['z', 'rotationX', 'rotationY'];\nconst SKEW_KEYS = ['skew', 'skewX', 'skewY'];\n\n/**\n * Warn (never throw) about the inputs an AI author is most likely to get wrong,\n * with a message that says what to change. One call per layer, at build time.\n */\nexport function lintSequence(spec: SequenceSpec, warn: Warn = defaultWarn): void {\n const who = describeLayer(spec);\n const keys = collectPropKeys(spec);\n const explained = new Set<string>();\n\n for (const k of keys) {\n const hint = LAYER_ALIASES[k] ?? (spec.type === 'camera' ? CAMERA_ALIASES[k] : undefined);\n if (hint) {\n explained.add(k);\n warn(`pixi-effects: ${who}: \"${k}\" is not a property — ${hint}`);\n }\n }\n\n if (spec.type === 'camera') {\n const raw = spec as unknown as Record<string, unknown>;\n for (const p of CAMERA_PROPS) {\n if (p in raw) warn(`pixi-effects: ${who}: \"${p}\" must go inside initial / keyframes, not on the camera itself`);\n }\n for (const k of Object.keys(raw)) {\n const hint = CAMERA_ALIASES[k] ?? LAYER_ALIASES[k];\n if (hint) warn(`pixi-effects: ${who}: \"${k}\" is not a property — ${hint} (inside initial)`);\n }\n for (const k of keys) {\n if (!explained.has(k) && !CAMERA_PROPS.includes(k)) {\n warn(`pixi-effects: ${who}: \"${k}\" has no effect on a camera (use ${CAMERA_PROPS.join(', ')})`);\n }\n }\n return;\n }\n\n if (spec.type === 'audio') {\n if (spec.threeD) warn(`pixi-effects: ${who}: threeD has no effect on audio`);\n return;\n }\n\n if (!spec.threeD) {\n for (const k of NEEDS_THREE_D) {\n if (keys.has(k)) warn(`pixi-effects: ${who}: \"${k}\" needs threeD: true (it is ignored otherwise)`);\n }\n } else {\n for (const k of SKEW_KEYS) {\n if (keys.has(k)) warn(`pixi-effects: ${who}: \"${k}\" is ignored on threeD layers`);\n }\n }\n}\n","import { describeLayer } from './lint';\n\nconst MODES = ['normal', 'add', 'screen', 'multiply'];\n\n/** Apply a layer's `blendMode` to its display object; an unknown mode warns and is ignored. */\nexport function applyBlendMode(spec: { blendMode?: string; name?: string; type: string }, display: { blendMode?: unknown; filters?: unknown }): void {\n const mode = spec.blendMode;\n if (mode === undefined) return;\n if (!MODES.includes(mode)) {\n console.warn(`pixi-effects: ${describeLayer(spec)}: blendMode \"${mode}\" is not supported (use ${MODES.join(', ')})`);\n return;\n }\n // A container's blend mode applies INSIDE a filter's offscreen pass (against transparent black: multiply gave\n // solid black) and not to the filtered result. With filters, the pass that draws onto the backdrop is the last\n // filter's, so the mode goes there; the container stays normal.\n const filters = display.filters;\n if (Array.isArray(filters) && filters.length > 0) {\n (filters[filters.length - 1] as { blendMode?: unknown }).blendMode = mode;\n return;\n }\n display.blendMode = mode;\n}\n","import { Container, Rectangle } from 'pixi.js';\nimport { gsap } from 'gsap';\nimport { Sequence } from './Base';\nimport { NullSequence } from './Null';\nimport { suggestName } from '../core/options';\nimport { buildSequenceTree } from '../core/Composition';\nimport { CameraSequence } from '../space/CameraSequence';\nimport { findOverlap, pickActiveCamera } from '../space/camera';\nimport { assignDepthOrder } from '../space/depth';\nimport { Layer3D, type SpaceHost } from '../space/Layer3D';\nimport { lintSequence } from '../space/lint';\nimport { describeLayer, lintText, lintTiming, summarizeWarnings } from '../core/lint';\nimport { applyBlendMode } from '../core/blend';\nimport { cameraBasis, homeCamera } from '../space/math';\nimport type { CompositionSequenceSpec, AudioDescriptor, CompositionShape, SequenceSpec } from '../types';\n\ntype Timeline = ReturnType<typeof gsap.timeline>;\n\nexport class CompositionSequence extends Sequence {\n declare spec: CompositionSequenceSpec;\n private _innerContainer: Container | null = null;\n private _compositionShape: CompositionShape | null = null;\n _children: Sequence[] = [];\n private _cameras: CameraSequence[] = [];\n private _layers3d: Layer3D[] = [];\n /** Drawn children in stack order (cameras and target-less sequences excluded). */\n private _visual: Array<{ seq: Sequence; layer: Layer3D | null }> = [];\n /** Layers drawn inside a null layer (`parent`): they are not in the composition's own stack. */\n private _nested: Sequence[] = [];\n /** The null layer each parented layer is drawn inside. */\n private _parentOf = new Map<Sequence, NullSequence>();\n\n async build(): Promise<void> {\n const width = this.spec.width ?? this.parent?.width ?? this.root.width;\n const height = this.spec.height ?? this.parent?.height ?? this.root.height;\n if (this.duration === undefined) {\n this.duration = this.spec.duration ?? this.parent?.duration ?? this.root.duration;\n }\n const wrapper = new Container();\n wrapper.cullable = true;\n wrapper.cullableChildren = true;\n wrapper.cullArea = new Rectangle(0, 0, width, height);\n\n const inner = new Container();\n inner.cullable = true;\n inner.cullableChildren = true;\n wrapper.addChild(inner);\n\n this.target = wrapper;\n this.intrinsicWidth = width;\n this.intrinsicHeight = height;\n this._innerContainer = inner;\n this._compositionShape = { width, height, duration: this.duration };\n\n const lateKeyframes: string[] = [];\n for (const s of this.spec.sequences ?? []) {\n lintSequence(s);\n lintTiming(s, this.duration, (message, kind) => (kind === 'late-keyframe' ? lateKeyframes.push(message) : console.warn(message)));\n lintText(s);\n }\n for (const message of summarizeWarnings(lateKeyframes)) console.warn(message);\n\n this._children = await buildSequenceTree(\n this.spec.sequences ?? [],\n this._compositionShape,\n this.root,\n );\n this._resolveParents();\n for (const child of this._children) {\n // Cameras are display-less: they only feed the projection pass.\n if (child instanceof CameraSequence) {\n this._cameras.push(child);\n continue;\n }\n if (!child.target) continue;\n const holder = this._parentOf.get(child);\n const into = holder?.target ?? inner; // a layer with `parent` is drawn inside its null layer\n\n const maskSpec = (child.spec as { mask?: SequenceSpec }).mask;\n\n // threeD layers never enter the scene graph themselves: their display\n // object is rendered into a texture and a perspective mesh stands in.\n if (child.spec.threeD) {\n const layer = new Layer3D(child, frameOf(child));\n inner.addChild(layer.display);\n this._layers3d.push(layer);\n this._visual.push({ seq: child, layer });\n applyBlendMode(child.spec, layer.display);\n if (maskSpec) {\n console.warn(`pixi-effects: ${describeLayer(child.spec)}: mask is not supported on threeD layers yet; ignored`);\n }\n continue;\n }\n\n into.addChild(child.target);\n if (holder) this._nested.push(child);\n else this._visual.push({ seq: child, layer: null });\n applyBlendMode(child.spec, child.target);\n // If this child has a `mask` spec, build the mask sequence in the same\n // composition shape, add its target to the same parent (so its\n // transforms resolve in the same coord space), and wire PIXI's\n // mask channel. PIXI v8 renders mask containers into the stencil /\n // alpha buffer; they don't render as normal children.\n if (maskSpec) {\n // The mask lives and animates with the layer it masks: with no `at` of its own its `at` and\n // `duration` are the layer's, so its keyframes are measured from the layer's start too. An\n // explicit `at` is composition time, exactly like a layer's.\n const lifetime = maskSpec.at === undefined\n ? { at: child.at, duration: maskSpec.duration ?? child.duration }\n : {};\n const built = await buildSequenceTree([{ ...maskSpec, ...lifetime } as SequenceSpec], this._compositionShape, this.root);\n const maskSeq = built[0];\n if (maskSeq?.target) {\n into.addChild(maskSeq.target); // the mask shares the layer's space\n // PIXI v8 `setMask` accepts an `inverse` flag — that's how we\n // expose `maskInverted` from the spec. Falls back to plain\n // `target.mask = …` for runtimes that don't have setMask\n // (older PIXI builds).\n const inverse = (child.spec as { maskInverted?: boolean }).maskInverted ?? false;\n const t = child.target as Container & {\n setMask?: (opts: { mask: Container | null; inverse?: boolean }) => void;\n mask: Container | null;\n };\n if (typeof t.setMask === 'function') {\n t.setMask({ mask: maskSeq.target, inverse });\n } else {\n t.mask = maskSeq.target;\n }\n child.maskSequence = maskSeq;\n maskSeq.keepHidden = maskSpec.type === 'image' || maskSpec.type === 'video'; // PIXI: a Sprite mask is hidden by renderable = false\n }\n }\n }\n\n if (this._layers3d.length > 0) {\n // Stack order becomes explicit zIndex so threeD layers can be re-sorted\n // by depth each frame without reparenting.\n inner.sortableChildren = true;\n this._visual.forEach((v, i) => {\n (v.layer?.display ?? v.seq.target!).zIndex = i;\n });\n } else if (this._cameras.length > 0) {\n console.warn('pixi-effects: camera has no effect: this composition has no threeD layers');\n }\n\n this.buildFilters();\n }\n\n override bindTimeline(timeline: Timeline, offset = 0): void {\n super.bindTimeline(timeline, offset);\n // Children's `at` is relative to this composition's start, so push them\n // forward by our absolute start time on the global timeline.\n const childOffset = offset + this.at;\n for (const child of this._children) {\n // Each layer builds its tweens in a small timeline of its own, which is added to the parent once, finished. Adding\n // thousands of tweens one by one to a single timeline makes GSAP re-measure the whole timeline at every add (the cost\n // grows with the square of the count: ~3 s for a piece with 700 particle layers); this way the parent only ever holds\n // one child per layer. Positions stay absolute, so the picture at any time is the same.\n const own = gsap.timeline({ defaults: { ease: 'none' } });\n child.bindTimeline(own, childOffset);\n // The mask shares the maskee's offset — its `at` is interpreted\n // relative to the composition's start, just like the child itself,\n // so a reveal-from-zero animation lines up naturally.\n child.maskSequence?.bindTimeline(own, childOffset);\n timeline.add(own, 0);\n }\n const overlap = findOverlap(this._cameras.map(c => c.window()));\n if (overlap) {\n console.warn(`pixi-effects: cameras #${overlap[0] + 1} and #${overlap[1] + 1} overlap in time; the top-most one wins`);\n }\n }\n\n /**\n * Drawn children in stack order, with the display object that stands in for each (the mesh for a threeD layer).\n * Null layers draw nothing and are left out; the layers inside them follow, with the null layers that carry them.\n */\n layers(): Array<{ seq: Sequence; display: Container; threeD: boolean; carriers: NullSequence[] }> {\n const carriersOf = (seq: Sequence): NullSequence[] => {\n const out: NullSequence[] = [];\n for (let p = this._parentOf.get(seq); p; p = this._parentOf.get(p)) out.push(p);\n return out;\n };\n return [...this._visual.map(v => v.seq), ...this._nested]\n .filter(seq => !(seq instanceof NullSequence))\n .map(seq => {\n const layer = this._visual.find(v => v.seq === seq)?.layer ?? null;\n return {\n seq,\n display: (layer?.display ?? seq.target!) as unknown as Container,\n threeD: layer !== null,\n carriers: carriersOf(seq),\n };\n });\n }\n\n /** Match every `parent: 'name'` to a null layer; anything that cannot work is said out loud and drawn unparented. */\n private _resolveParents(): void {\n const nulls = this._children.filter((c): c is NullSequence => c instanceof NullSequence);\n const nullNames = nulls.map(n => n.spec.name).filter((n): n is string => !!n);\n const warned = new Set<string>();\n for (const child of this._children) {\n const want = child.spec.parent;\n if (want === undefined) continue;\n const who = describeLayer(child.spec);\n if (child instanceof CameraSequence) { console.warn(`pixi-effects: ${who}: a camera cannot have a parent; ignored`); continue; }\n if (child.spec.threeD) { console.warn(`pixi-effects: ${who}: a threeD layer cannot have a parent (parent \"${want}\" ignored)`); continue; }\n const same = this._children.filter(c => c.spec.name === want);\n if (same.length === 0) {\n const hint = suggestName(want, nullNames);\n console.warn(`pixi-effects: ${who}: parent \"${want}\": no layer with that name${hint ? `; did you mean \"${hint}\"?` : ''} (the layer is drawn without a parent)`);\n continue;\n }\n const holder = same.find((c): c is NullSequence => c instanceof NullSequence);\n if (!holder) {\n console.warn(`pixi-effects: ${who}: parent \"${want}\" is a ${same[0]!.spec.type} layer; only { type: 'null' } layers can be parents (the layer is drawn without a parent)`);\n continue;\n }\n if (same.length > 1 && !warned.has(want)) {\n warned.add(want);\n console.warn(`pixi-effects: ${same.length} layers are named \"${want}\"; parent \"${want}\" uses the first null layer with that name`);\n }\n if (holder === child) { console.warn(`pixi-effects: ${who} is its own parent; ignored`); continue; }\n this._parentOf.set(child, holder);\n }\n // a chain that leads back to itself: break it where we find it\n for (const start of this._children) {\n const seen = new Set<Sequence>([start]);\n for (let p = this._parentOf.get(start); p; p = this._parentOf.get(p)) {\n if (p === start) {\n const names = [...seen].map(s => s.spec.name ?? s.spec.type).join(' → ');\n console.warn(`pixi-effects: parent cycle: ${names} → ${start.spec.name ?? start.spec.type}; the parent of \"${start.spec.name ?? start.spec.type}\" is ignored`);\n this._parentOf.delete(start);\n break;\n }\n if (seen.has(p)) break;\n seen.add(p);\n }\n }\n }\n\n override syncFrame(): void {\n super.syncFrame();\n for (const child of this._children) child.syncFrame();\n }\n\n override updateSpace(t: number, host: SpaceHost): void {\n // Inner compositions first: a threeD composition is rendered into its own\n // texture by this level, so its content must already be projected.\n for (const child of this._children) child.updateSpace(t, host);\n if (this._layers3d.length === 0 || !this._compositionShape) return;\n\n const { width, height } = this._compositionShape;\n const compEnd = (this.absoluteStart ?? 0) + (this.duration ?? 0);\n const active = pickActiveCamera(\n this._cameras.map(cam => ({ cam, ...cam.window() })),\n t,\n compEnd,\n );\n const basis = cameraBasis(active ? active.cam.state() : homeCamera(width, height), width, height);\n\n for (const layer of this._layers3d) layer.update(host, basis);\n\n const order = assignDepthOrder(\n this._visual.map((v, i) => ({ stackIndex: i, threeD: v.layer !== null, depth: v.layer?.depth ?? 0 })),\n );\n this._visual.forEach((v, i) => {\n if (v.layer) v.layer.display.zIndex = order[i]!;\n });\n }\n\n override collectAudio(out: AudioDescriptor[], baseTime: number): void {\n super.collectAudio(out, baseTime);\n const childBase = baseTime + this.at;\n for (const child of this._children) child.collectAudio(out, childBase);\n }\n\n override destroy(): void {\n for (const l of this._layers3d) l.destroy();\n this._layers3d = [];\n for (const c of this._children) c.destroy();\n super.destroy();\n }\n}\n\n/** Layer-space rectangle a threeD child projects: a composition's frame, otherwise its content bounds. */\nfunction frameOf(child: Sequence): () => { x: number; y: number; width: number; height: number } {\n if (child instanceof CompositionSequence) {\n return () => ({ x: 0, y: 0, width: child.intrinsicWidth, height: child.intrinsicHeight });\n }\n return () => child.target!.getLocalBounds();\n}\n"]}
|
|
1
|
+
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A camera layer's lifespan on the global timeline, seconds. */\nexport interface CameraWindow { start: number; end: number }\n\n/**\n * The active camera at time `t`: the last-listed (top-most) camera whose\n * lifespan covers `t`. Windows are [start, end), except that a camera running\n * to the end of its composition also covers the final instant `t === compEnd`.\n */\nexport function pickActiveCamera<T extends CameraWindow>(\n cams: readonly T[],\n t: number,\n compEnd: number,\n): T | null {\n for (let i = cams.length - 1; i >= 0; i--) {\n const c = cams[i]!;\n const inside = t >= c.start && (t < c.end || (c.end >= compEnd && t <= compEnd));\n if (inside) return c;\n }\n return null;\n}\n\n/** First pair of camera indices whose lifespans strictly overlap, or null. */\nexport function findOverlap(cams: readonly CameraWindow[]): [number, number] | null {\n for (let i = 0; i < cams.length; i++) {\n for (let j = i + 1; j < cams.length; j++) {\n const a = cams[i]!;\n const b = cams[j]!;\n if (a.start < b.end && b.start < a.end) return [i, j];\n }\n }\n return null;\n}\n","export interface DepthItem {\n /** Position in the composition's stack (monotonic; gaps allowed). */\n stackIndex: number;\n threeD: boolean;\n /** Camera-space depth (larger = farther). Only read for threeD items. */\n depth: number;\n}\n\nconst finite = (n: number): number => (Number.isFinite(n) ? n : 0);\n\n/**\n * zIndex per item. Non-3D items keep their stack index. Each run of\n * consecutive threeD items is redistributed over the same index slots,\n * farthest first (drawn first), ties in stack order.\n */\nexport function assignDepthOrder(items: readonly DepthItem[]): number[] {\n const out = items.map(i => i.stackIndex);\n let i = 0;\n while (i < items.length) {\n if (!items[i]!.threeD) { i++; continue; }\n let j = i;\n while (j + 1 < items.length && items[j + 1]!.threeD) j++;\n const run = items.slice(i, j + 1).map((it, k) => ({ it, pos: i + k }));\n const slots = run.map(r => r.it.stackIndex);\n const farthestFirst = [...run].sort((a, b) => finite(b.it.depth) - finite(a.it.depth));\n farthestFirst.forEach((r, k) => { out[r.pos] = slots[k]!; });\n i = j + 1;\n }\n return out;\n}\n","import { Container, Matrix, PerspectiveMesh, RenderTexture, Texture } from 'pixi.js';\nimport type { Sequence } from '../sequences/Base';\nimport { describeLayer } from '../core/lint';\nimport { DEG, NEAR, projectLayer, type CameraBasis, type LayerTransform, type Rect } from './math';\n\n/** Render textures are capped at this many pixels on the long side; larger layers are downscaled. */\nexport const MAX_TEXTURE_SIZE = 4096;\n/**\n * Render textures are drawn at this multiple of the layer size (until the caps),\n * so a layer enlarged by perspective (z > 0) stays sharp instead of showing\n * jagged edges and soft text.\n */\nexport const SUPERSAMPLE = 2;\n/** Total texture pixels per layer are capped here (≈ one 2048² target); resolution drops to fit. */\nexport const MAX_TEXTURE_PIXELS = 2048 * 2048;\n/** MSAA multiplies target memory ~4x, so only small textures get it (supersampling covers the rest). */\nexport const ANTIALIAS_MAX_PIXELS = 1024 * 1024;\n/** Mesh grid per side. 20 keeps steeply tilted planes free of visible affine warping. */\nexport const MESH_GRID = 20;\n\n/** The slice of a Pixi renderer Layer3D needs (also what tests fake). */\nexport interface SpaceHost {\n render(options: {\n container: Container;\n target: RenderTexture;\n transform: Matrix;\n clear: boolean;\n clearColor: number[];\n }): void;\n}\n\ntype Carrier = Container & { z?: number; rotationX?: number; rotationY?: number };\n\ninterface TextureSize { w: number; h: number; resolution: number; antialias: boolean }\n\n/** Sum of the target's filter paddings: the texture must be this much larger on every side or filter output is clipped. */\nfunction filterPadding(target: Container): number {\n const filters = (target as unknown as { filters?: ReadonlyArray<{ padding?: number }> | null }).filters;\n if (!Array.isArray(filters)) return 0;\n let pad = 0;\n for (const f of filters) pad += f?.padding ?? 0;\n return Number.isFinite(pad) && pad > 0 ? Math.ceil(pad) : 0;\n}\n\nexport function readLayerTransform(target: Container): LayerTransform {\n const c = target as Carrier;\n return {\n x: c.x, y: c.y, z: c.z ?? 0,\n rotationX: (c.rotationX ?? 0) * DEG,\n rotationY: (c.rotationY ?? 0) * DEG,\n rotationZ: c.rotation,\n scaleX: c.scale.x, scaleY: c.scale.y,\n pivotX: c.pivot.x, pivotY: c.pivot.y,\n };\n}\n\n/**\n * Draws one `threeD` sequence: its display object is rendered into a\n * RenderTexture (with its own 2D transform replaced, so layer-local content\n * lands at the texture origin) and shown on a PerspectiveMesh whose four\n * corners come from projecting the layer through the active camera.\n *\n * The sequence's `target` is never in the scene graph; the composition adds\n * `display` instead. `z`, `rotationX`, `rotationY` live on `target` as plain\n * numeric props so GSAP tweens them like any other prop.\n */\nexport class Layer3D {\n readonly display: PerspectiveMesh;\n /** Camera-space depth from the last update (larger = farther). */\n depth = 0;\n private rt: RenderTexture | null = null;\n /**\n * Textures replaced by a bigger / smaller one. Destroying one right away warns \"destroyed while still\n * bound\": the mesh's bind group still points at it until the next render. They go at the next update,\n * by which time a frame has been drawn with the new texture.\n */\n private retired: RenderTexture[] = [];\n private size: TextureSize | null = null;\n private warnedBehind = false;\n\n constructor(\n private readonly seq: Sequence,\n private readonly frameOf: () => Rect,\n ) {\n const target = seq.target as Carrier;\n target.z ??= 0;\n target.rotationX ??= 0;\n target.rotationY ??= 0;\n this.display = new PerspectiveMesh({ texture: Texture.WHITE, verticesX: MESH_GRID, verticesY: MESH_GRID });\n if (seq.spec.name) this.display.label = seq.spec.name;\n this.display.visible = false;\n }\n\n update(host: SpaceHost, basis: CameraBasis): void {\n this.flushRetired();\n const target = this.seq.target as Carrier | null;\n // Pixi skips rendering (and clearing) a container that is not `visible`\n // (e.g. PixiPlugin autoAlpha at alpha 0), which would leave a stale texture.\n if (!target || !target.renderable || !target.visible) return this.hide();\n\n const bounds = this.frameOf();\n const pad = filterPadding(target);\n const needW = Math.ceil(bounds.width + 2 * pad);\n const needH = Math.ceil(bounds.height + 2 * pad);\n if (!(needW >= 1 && needH >= 1) || !Number.isFinite(bounds.x) || !Number.isFinite(bounds.y)) return this.hide();\n\n const size = this.sizeFor(needW, needH);\n // The quad covers exactly the texture's pixel rect in layer space.\n const frame: Rect = { x: bounds.x - pad, y: bounds.y - pad, width: size.w, height: size.h };\n const projected = projectLayer(readLayerTransform(target), frame, basis);\n this.depth = projected.depth;\n if (!projected.visible) {\n if (!this.warnedBehind) {\n this.warnedBehind = true;\n if (projected.depth > NEAR) {\n // the layer's own origin is in front of the camera: a tilt or a large size swings a CORNER past the camera plane\n console.warn(\n `pixi-effects: ${describeLayer(this.seq.spec)}: part of it (a corner) reaches the camera plane (z = ${(target.z ?? 0).toFixed(0)}, rotationX ${(target.rotationX ?? 0).toFixed(0)}°, rotationY ${(target.rotationY ?? 0).toFixed(0)}°), ` +\n `and a layer is hidden whole when any corner is at or behind it. Tilt it less (rotationX / rotationY), make it smaller, or keep the camera further away from it ` +\n `(the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`,\n );\n } else {\n console.warn(\n `pixi-effects: ${describeLayer(this.seq.spec)} is at or behind the camera plane (z = ${(target.z ?? 0).toFixed(0)}) and is hidden. ` +\n `If that is unintended, lower its z or move the camera back (the default camera sits at z = (height/2)/tan(fov/2), about 989 for 720p at fov 40).`,\n );\n }\n }\n return this.hide();\n }\n\n this.ensureTexture(size);\n // `transform` replaces the container's own local transform for this render\n // (Pixi RenderGroupSystem), while `container.alpha` still applies — so the\n // texture carries the layer's alpha and the mesh alpha stays at 1.\n host.render({\n container: target,\n target: this.rt!,\n transform: new Matrix().translate(-frame.x, -frame.y),\n clear: true,\n clearColor: [0, 0, 0, 0],\n });\n this.display.geometry.setCorners(...projected.corners);\n this.display.visible = true;\n }\n\n destroy(): void {\n this.display.destroy();\n this.rt?.destroy(true);\n this.rt = null;\n this.flushRetired();\n }\n\n private flushRetired(): void {\n for (const t of this.retired) t.destroy(true);\n this.retired = [];\n }\n\n private hide(): void {\n this.display.visible = false;\n }\n\n /**\n * Texture size for content of w×h. An existing texture is kept while it is at\n * least that big and at most 2x too big, so content whose bounds change every\n * frame (typewriter text, growing shapes) does not reallocate each frame.\n */\n private sizeFor(w: number, h: number): TextureSize {\n const cur = this.size;\n if (cur && cur.w >= w && cur.h >= h && cur.w <= 2 * w && cur.h <= 2 * h) return cur;\n const resolution = Math.min(\n SUPERSAMPLE,\n MAX_TEXTURE_SIZE / Math.max(w, h),\n Math.sqrt(MAX_TEXTURE_PIXELS / (w * h)),\n );\n const antialias = w * h * resolution * resolution <= ANTIALIAS_MAX_PIXELS;\n return { w, h, resolution, antialias };\n }\n\n private ensureTexture(size: TextureSize): void {\n if (this.rt && this.size === size) return;\n // Same sampling: resize the texture where it is. Replacing it makes Pixi warn that the old one was\n // destroyed while still bound, because the mesh keeps pointing at it until the next render.\n if (this.rt && this.size && this.size.antialias === size.antialias) {\n this.rt.resize(size.w, size.h, size.resolution);\n this.size = size;\n return;\n }\n const next = RenderTexture.create({\n width: size.w, height: size.h, resolution: size.resolution, antialias: size.antialias,\n });\n this.display.texture = next;\n if (this.rt) this.retired.push(this.rt);\n this.rt = next;\n this.size = size;\n }\n}\n","import { collectPropKeys } from './specKeys';\nimport { describeLayer } from '../core/lint';\nimport type { SequenceSpec } from '../types';\n\ntype Warn = (message: string) => void;\nconst defaultWarn: Warn = m => console.warn(m);\n\nconst FOV_HINT = 'perspective is the camera\\'s \"fov\" — add a { type: \"camera\" } layer and set fov in its initial / keyframes';\n\n/** Keys that are never valid for any layer, with a hint at what the author probably meant. */\nconst LAYER_ALIASES: Record<string, string> = {\n rotateX: 'did you mean \"rotationX\"?',\n rotateY: 'did you mean \"rotationY\"?',\n rotateZ: 'did you mean \"rotation\"?',\n rotationZ: 'did you mean \"rotation\" (it is the Z rotation)?',\n translateZ: 'did you mean \"z\"?',\n depth: 'did you mean \"z\"?',\n posZ: 'did you mean \"z\"?',\n perspective: FOV_HINT,\n zoom: FOV_HINT,\n};\n\n/** Camera-only mistakes. */\nconst CAMERA_ALIASES: Record<string, string> = {\n pointOfInterest: 'did you mean \"lookAtX / lookAtY / lookAtZ\"?',\n lookAt: 'did you mean \"lookAtX / lookAtY / lookAtZ\"?',\n};\n\nconst CAMERA_PROPS = ['x', 'y', 'z', 'fov', 'lookAtX', 'lookAtY', 'lookAtZ'];\nconst NEEDS_THREE_D = ['z', 'rotationX', 'rotationY'];\nconst SKEW_KEYS = ['skew', 'skewX', 'skewY'];\n\n/**\n * Warn (never throw) about the inputs an AI author is most likely to get wrong,\n * with a message that says what to change. One call per layer, at build time.\n */\nexport function lintSequence(spec: SequenceSpec, warn: Warn = defaultWarn): void {\n const who = describeLayer(spec);\n const keys = collectPropKeys(spec);\n const explained = new Set<string>();\n\n for (const k of keys) {\n const hint = LAYER_ALIASES[k] ?? (spec.type === 'camera' ? CAMERA_ALIASES[k] : undefined);\n if (hint) {\n explained.add(k);\n warn(`pixi-effects: ${who}: \"${k}\" is not a property — ${hint}`);\n }\n }\n\n if (spec.type === 'camera') {\n const raw = spec as unknown as Record<string, unknown>;\n for (const p of CAMERA_PROPS) {\n if (p in raw) warn(`pixi-effects: ${who}: \"${p}\" must go inside initial / keyframes, not on the camera itself`);\n }\n for (const k of Object.keys(raw)) {\n const hint = CAMERA_ALIASES[k] ?? LAYER_ALIASES[k];\n if (hint) warn(`pixi-effects: ${who}: \"${k}\" is not a property — ${hint} (inside initial)`);\n }\n for (const k of keys) {\n if (!explained.has(k) && !CAMERA_PROPS.includes(k)) {\n warn(`pixi-effects: ${who}: \"${k}\" has no effect on a camera (use ${CAMERA_PROPS.join(', ')})`);\n }\n }\n return;\n }\n\n if (spec.type === 'audio') {\n if (spec.threeD) warn(`pixi-effects: ${who}: threeD has no effect on audio`);\n return;\n }\n\n if (!spec.threeD) {\n for (const k of NEEDS_THREE_D) {\n if (keys.has(k)) warn(`pixi-effects: ${who}: \"${k}\" needs threeD: true (it is ignored otherwise)`);\n }\n } else {\n for (const k of SKEW_KEYS) {\n if (keys.has(k)) warn(`pixi-effects: ${who}: \"${k}\" is ignored on threeD layers`);\n }\n }\n}\n","import { describeLayer } from './lint';\n\nconst MODES = ['normal', 'add', 'screen', 'multiply'];\n\n/** Apply a layer's `blendMode` to its display object; an unknown mode warns and is ignored. */\nexport function applyBlendMode(spec: { blendMode?: string; name?: string; type: string }, display: { blendMode?: unknown; filters?: unknown }): void {\n const mode = spec.blendMode;\n if (mode === undefined) return;\n if (!MODES.includes(mode)) {\n console.warn(`pixi-effects: ${describeLayer(spec)}: blendMode \"${mode}\" is not supported (use ${MODES.join(', ')})`);\n return;\n }\n // A container's blend mode applies INSIDE a filter's offscreen pass (against transparent black: multiply gave\n // solid black) and not to the filtered result. With filters, the pass that draws onto the backdrop is the last\n // filter's, so the mode goes there; the container stays normal.\n const filters = display.filters;\n if (Array.isArray(filters) && filters.length > 0) {\n (filters[filters.length - 1] as { blendMode?: unknown }).blendMode = mode;\n return;\n }\n display.blendMode = mode;\n}\n","import { Container, Rectangle } from 'pixi.js';\nimport { gsap } from 'gsap';\nimport { Sequence } from './Base';\nimport { NullSequence } from './Null';\nimport { suggestName } from '../core/options';\nimport { buildSequenceTree } from '../core/Composition';\nimport { CameraSequence } from '../space/CameraSequence';\nimport { findOverlap, pickActiveCamera } from '../space/camera';\nimport { assignDepthOrder } from '../space/depth';\nimport { Layer3D, type SpaceHost } from '../space/Layer3D';\nimport { lintSequence } from '../space/lint';\nimport { describeLayer, lintText, lintTiming, summarizeWarnings } from '../core/lint';\nimport { applyBlendMode } from '../core/blend';\nimport { cameraBasis, homeCamera } from '../space/math';\nimport type { CompositionSequenceSpec, AudioDescriptor, CompositionShape, SequenceSpec } from '../types';\n\ntype Timeline = ReturnType<typeof gsap.timeline>;\n\nexport class CompositionSequence extends Sequence {\n declare spec: CompositionSequenceSpec;\n private _innerContainer: Container | null = null;\n private _compositionShape: CompositionShape | null = null;\n _children: Sequence[] = [];\n private _cameras: CameraSequence[] = [];\n private _layers3d: Layer3D[] = [];\n /** Drawn children in stack order (cameras and target-less sequences excluded). */\n private _visual: Array<{ seq: Sequence; layer: Layer3D | null }> = [];\n /** Layers drawn inside a null layer (`parent`): they are not in the composition's own stack. */\n private _nested: Sequence[] = [];\n /** The null layer each parented layer is drawn inside. */\n private _parentOf = new Map<Sequence, NullSequence>();\n\n async build(): Promise<void> {\n const width = this.spec.width ?? this.parent?.width ?? this.root.width;\n const height = this.spec.height ?? this.parent?.height ?? this.root.height;\n if (this.duration === undefined) {\n this.duration = this.spec.duration ?? this.parent?.duration ?? this.root.duration;\n }\n const wrapper = new Container();\n wrapper.cullable = true;\n wrapper.cullableChildren = true;\n wrapper.cullArea = new Rectangle(0, 0, width, height);\n\n const inner = new Container();\n inner.cullable = true;\n inner.cullableChildren = true;\n wrapper.addChild(inner);\n\n this.target = wrapper;\n this.intrinsicWidth = width;\n this.intrinsicHeight = height;\n this._innerContainer = inner;\n this._compositionShape = { width, height, duration: this.duration };\n\n const lateKeyframes: string[] = [];\n for (const s of this.spec.sequences ?? []) {\n lintSequence(s);\n lintTiming(s, this.duration, (message, kind) => (kind === 'late-keyframe' ? lateKeyframes.push(message) : console.warn(message)));\n lintText(s);\n }\n for (const message of summarizeWarnings(lateKeyframes)) console.warn(message);\n\n this._children = await buildSequenceTree(\n this.spec.sequences ?? [],\n this._compositionShape,\n this.root,\n );\n this._resolveParents();\n for (const child of this._children) {\n // Cameras are display-less: they only feed the projection pass.\n if (child instanceof CameraSequence) {\n this._cameras.push(child);\n continue;\n }\n if (!child.target) continue;\n const holder = this._parentOf.get(child);\n const into = holder?.target ?? inner; // a layer with `parent` is drawn inside its null layer\n\n const maskSpec = (child.spec as { mask?: SequenceSpec }).mask;\n\n // threeD layers never enter the scene graph themselves: their display\n // object is rendered into a texture and a perspective mesh stands in.\n if (child.spec.threeD) {\n const layer = new Layer3D(child, frameOf(child));\n inner.addChild(layer.display);\n this._layers3d.push(layer);\n this._visual.push({ seq: child, layer });\n applyBlendMode(child.spec, layer.display);\n if (maskSpec) {\n console.warn(`pixi-effects: ${describeLayer(child.spec)}: mask is not supported on threeD layers yet; ignored`);\n }\n continue;\n }\n\n into.addChild(child.target);\n if (holder) this._nested.push(child);\n else this._visual.push({ seq: child, layer: null });\n applyBlendMode(child.spec, child.target);\n // If this child has a `mask` spec, build the mask sequence in the same\n // composition shape, add its target to the same parent (so its\n // transforms resolve in the same coord space), and wire PIXI's\n // mask channel. PIXI v8 renders mask containers into the stencil /\n // alpha buffer; they don't render as normal children.\n if (maskSpec) {\n // The mask lives and animates with the layer it masks: with no `at` of its own its `at` and\n // `duration` are the layer's, so its keyframes are measured from the layer's start too. An\n // explicit `at` is composition time, exactly like a layer's.\n const lifetime = maskSpec.at === undefined\n ? { at: child.at, duration: maskSpec.duration ?? child.duration }\n : {};\n const built = await buildSequenceTree([{ ...maskSpec, ...lifetime } as SequenceSpec], this._compositionShape, this.root);\n const maskSeq = built[0];\n if (maskSeq?.target) {\n into.addChild(maskSeq.target); // the mask shares the layer's space\n // PIXI v8 `setMask` accepts an `inverse` flag — that's how we\n // expose `maskInverted` from the spec. Falls back to plain\n // `target.mask = …` for runtimes that don't have setMask\n // (older PIXI builds).\n const inverse = (child.spec as { maskInverted?: boolean }).maskInverted ?? false;\n const t = child.target as Container & {\n setMask?: (opts: { mask: Container | null; inverse?: boolean }) => void;\n mask: Container | null;\n };\n if (typeof t.setMask === 'function') {\n t.setMask({ mask: maskSeq.target, inverse });\n } else {\n t.mask = maskSeq.target;\n }\n child.maskSequence = maskSeq;\n maskSeq.keepHidden = maskSpec.type === 'image' || maskSpec.type === 'video'; // PIXI: a Sprite mask is hidden by renderable = false\n }\n }\n }\n\n if (this._layers3d.length > 0) {\n // Stack order becomes explicit zIndex so threeD layers can be re-sorted\n // by depth each frame without reparenting.\n inner.sortableChildren = true;\n this._visual.forEach((v, i) => {\n (v.layer?.display ?? v.seq.target!).zIndex = i;\n });\n } else if (this._cameras.length > 0) {\n console.warn('pixi-effects: camera has no effect: this composition has no threeD layers');\n }\n\n this.buildFilters();\n }\n\n override bindTimeline(timeline: Timeline, offset = 0): void {\n super.bindTimeline(timeline, offset);\n // Children's `at` is relative to this composition's start, so push them\n // forward by our absolute start time on the global timeline.\n const childOffset = offset + this.at;\n for (const child of this._children) {\n // Each layer builds its tweens in a small timeline of its own, which is added to the parent once, finished. Adding\n // thousands of tweens one by one to a single timeline makes GSAP re-measure the whole timeline at every add (the cost\n // grows with the square of the count: ~3 s for a piece with 700 particle layers); this way the parent only ever holds\n // one child per layer. Positions stay absolute, so the picture at any time is the same.\n const own = gsap.timeline({ defaults: { ease: 'none' } });\n child.bindTimeline(own, childOffset);\n // The mask shares the maskee's offset — its `at` is interpreted\n // relative to the composition's start, just like the child itself,\n // so a reveal-from-zero animation lines up naturally.\n child.maskSequence?.bindTimeline(own, childOffset);\n timeline.add(own, 0);\n }\n const overlap = findOverlap(this._cameras.map(c => c.window()));\n if (overlap) {\n console.warn(`pixi-effects: cameras #${overlap[0] + 1} and #${overlap[1] + 1} overlap in time; the top-most one wins`);\n }\n }\n\n /**\n * Drawn children in stack order, with the display object that stands in for each (the mesh for a threeD layer).\n * Null layers draw nothing and are left out; the layers inside them follow, with the null layers that carry them.\n */\n layers(): Array<{ seq: Sequence; display: Container; threeD: boolean; carriers: NullSequence[] }> {\n const carriersOf = (seq: Sequence): NullSequence[] => {\n const out: NullSequence[] = [];\n for (let p = this._parentOf.get(seq); p; p = this._parentOf.get(p)) out.push(p);\n return out;\n };\n return [...this._visual.map(v => v.seq), ...this._nested]\n .filter(seq => !(seq instanceof NullSequence))\n .map(seq => {\n const layer = this._visual.find(v => v.seq === seq)?.layer ?? null;\n return {\n seq,\n display: (layer?.display ?? seq.target!) as unknown as Container,\n threeD: layer !== null,\n carriers: carriersOf(seq),\n };\n });\n }\n\n /** Match every `parent: 'name'` to a null layer; anything that cannot work is said out loud and drawn unparented. */\n private _resolveParents(): void {\n const nulls = this._children.filter((c): c is NullSequence => c instanceof NullSequence);\n const nullNames = nulls.map(n => n.spec.name).filter((n): n is string => !!n);\n const warned = new Set<string>();\n for (const child of this._children) {\n const want = child.spec.parent;\n if (want === undefined) continue;\n const who = describeLayer(child.spec);\n if (child instanceof CameraSequence) { console.warn(`pixi-effects: ${who}: a camera cannot have a parent; ignored`); continue; }\n if (child.spec.threeD) { console.warn(`pixi-effects: ${who}: a threeD layer cannot have a parent (parent \"${want}\" ignored)`); continue; }\n const same = this._children.filter(c => c.spec.name === want);\n if (same.length === 0) {\n const hint = suggestName(want, nullNames);\n console.warn(`pixi-effects: ${who}: parent \"${want}\": no layer with that name${hint ? `; did you mean \"${hint}\"?` : ''} (the layer is drawn without a parent)`);\n continue;\n }\n const holder = same.find((c): c is NullSequence => c instanceof NullSequence);\n if (!holder) {\n console.warn(`pixi-effects: ${who}: parent \"${want}\" is a ${same[0]!.spec.type} layer; only { type: 'null' } layers can be parents (the layer is drawn without a parent)`);\n continue;\n }\n if (same.length > 1 && !warned.has(want)) {\n warned.add(want);\n console.warn(`pixi-effects: ${same.length} layers are named \"${want}\"; parent \"${want}\" uses the first null layer with that name`);\n }\n if (holder === child) { console.warn(`pixi-effects: ${who} is its own parent; ignored`); continue; }\n this._parentOf.set(child, holder);\n }\n // a chain that leads back to itself: break it where we find it\n for (const start of this._children) {\n const seen = new Set<Sequence>([start]);\n for (let p = this._parentOf.get(start); p; p = this._parentOf.get(p)) {\n if (p === start) {\n const names = [...seen].map(s => s.spec.name ?? s.spec.type).join(' → ');\n console.warn(`pixi-effects: parent cycle: ${names} → ${start.spec.name ?? start.spec.type}; the parent of \"${start.spec.name ?? start.spec.type}\" is ignored`);\n this._parentOf.delete(start);\n break;\n }\n if (seen.has(p)) break;\n seen.add(p);\n }\n }\n }\n\n override syncFrame(): void {\n super.syncFrame();\n for (const child of this._children) child.syncFrame();\n }\n\n override updateSpace(t: number, host: SpaceHost): void {\n // Inner compositions first: a threeD composition is rendered into its own\n // texture by this level, so its content must already be projected.\n for (const child of this._children) child.updateSpace(t, host);\n if (this._layers3d.length === 0 || !this._compositionShape) return;\n\n const { width, height } = this._compositionShape;\n const compEnd = (this.absoluteStart ?? 0) + (this.duration ?? 0);\n const active = pickActiveCamera(\n this._cameras.map(cam => ({ cam, ...cam.window() })),\n t,\n compEnd,\n );\n const basis = cameraBasis(active ? active.cam.state() : homeCamera(width, height), width, height);\n\n for (const layer of this._layers3d) layer.update(host, basis);\n\n const order = assignDepthOrder(\n this._visual.map((v, i) => ({ stackIndex: i, threeD: v.layer !== null, depth: v.layer?.depth ?? 0 })),\n );\n this._visual.forEach((v, i) => {\n if (v.layer) v.layer.display.zIndex = order[i]!;\n });\n }\n\n override collectAudio(out: AudioDescriptor[], baseTime: number): void {\n super.collectAudio(out, baseTime);\n const childBase = baseTime + this.at;\n for (const child of this._children) child.collectAudio(out, childBase);\n }\n\n override destroy(): void {\n for (const l of this._layers3d) l.destroy();\n this._layers3d = [];\n for (const c of this._children) c.destroy();\n super.destroy();\n }\n}\n\n/** Layer-space rectangle a threeD child projects: a composition's frame, otherwise its content bounds. */\nfunction frameOf(child: Sequence): () => { x: number; y: number; width: number; height: number } {\n if (child instanceof CompositionSequence) {\n return () => ({ x: 0, y: 0, width: child.intrinsicWidth, height: child.intrinsicHeight });\n }\n return () => child.target!.getLocalBounds();\n}\n"]}
|
package/dist/index.cjs
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
'use strict';
|
|
2
2
|
|
|
3
|
-
var
|
|
4
|
-
var
|
|
3
|
+
var chunkV54NBCWG_cjs = require('./chunk-V54NBCWG.cjs');
|
|
4
|
+
var chunkSPPNTV7E_cjs = require('./chunk-SPPNTV7E.cjs');
|
|
5
5
|
var chunkUQBGW5DO_cjs = require('./chunk-UQBGW5DO.cjs');
|
|
6
6
|
var PIXI = require('pixi.js');
|
|
7
7
|
var gsap = require('gsap');
|
|
@@ -867,16 +867,16 @@ function expandTransitions(spec) {
|
|
|
867
867
|
if (toUses > 1) {
|
|
868
868
|
throw new Error(`pixi-effects: ${tag} sequence "${t.to}" is used as \`to\` in more than one transition`);
|
|
869
869
|
}
|
|
870
|
-
const tStart =
|
|
870
|
+
const tStart = chunkSPPNTV7E_cjs.resolveAt(t.at, parentDuration);
|
|
871
871
|
const tEnd = tStart + t.duration;
|
|
872
872
|
const fromSeq = fromEntry.seq;
|
|
873
|
-
const fromStart =
|
|
873
|
+
const fromStart = chunkSPPNTV7E_cjs.resolveAt(fromSeq.at, parentDuration);
|
|
874
874
|
const fromEnd = fromStart + (fromSeq.duration ?? parentDuration);
|
|
875
875
|
if (tStart < fromStart - EPS || tEnd > fromEnd + EPS) {
|
|
876
876
|
throw new Error(`pixi-effects: ${tag} window [${tStart}, ${tEnd}] is not covered by \`from\` "${t.from}" (lives [${fromStart}, ${fromEnd}], so it ends at ${fromEnd})`);
|
|
877
877
|
}
|
|
878
878
|
const toSeq = toEntry.seq;
|
|
879
|
-
const toStart =
|
|
879
|
+
const toStart = chunkSPPNTV7E_cjs.resolveAt(toSeq.at, parentDuration);
|
|
880
880
|
const toEnd = toStart + (toSeq.duration ?? parentDuration);
|
|
881
881
|
if (tStart < toStart - EPS || tEnd > toEnd + EPS) {
|
|
882
882
|
throw new Error(`pixi-effects: ${tag} window [${tStart}, ${tEnd}] is not covered by \`to\` "${t.to}" (lives [${toStart}, ${toEnd}], so it starts at ${toStart})`);
|
|
@@ -1216,9 +1216,9 @@ function inspectScene(root, frame, time, canvas, opts = {}) {
|
|
|
1216
1216
|
onCanvas = inter === 0 && area > 0 ? "none" : inter >= area - 1e-6 ? "full" : "partial";
|
|
1217
1217
|
if (area === 0) onCanvas = "none";
|
|
1218
1218
|
}
|
|
1219
|
-
const keys =
|
|
1219
|
+
const keys = chunkSPPNTV7E_cjs.collectPropKeys(seq.spec);
|
|
1220
1220
|
const carried = carriers.some((c) => {
|
|
1221
|
-
const k =
|
|
1221
|
+
const k = chunkSPPNTV7E_cjs.collectPropKeys(c.spec);
|
|
1222
1222
|
return (c.spec.keyframes ?? []).length > 0 && (k.has("x") || k.has("y") || k.has("rotation") || k.has("scale"));
|
|
1223
1223
|
});
|
|
1224
1224
|
const moving = parentMoving || carried || (seq.spec.keyframes ?? []).length > 0 && (keys.has("x") || keys.has("y"));
|
|
@@ -1239,7 +1239,7 @@ function inspectScene(root, frame, time, canvas, opts = {}) {
|
|
|
1239
1239
|
const group = parentScene ?? (name !== void 0 && blending.has(name) ? name : void 0);
|
|
1240
1240
|
if (group) scene.set(info, group);
|
|
1241
1241
|
if (zero || seq.showsNothingYet) scaledToNothing.add(info);
|
|
1242
|
-
if (seq instanceof
|
|
1242
|
+
if (seq instanceof chunkV54NBCWG_cjs.CompositionSequence) walk2(seq, prefix + label + "/", insideThreeD || threeD, visible, group, moving, zero);
|
|
1243
1243
|
});
|
|
1244
1244
|
};
|
|
1245
1245
|
walk2(root, "", false, true);
|
|
@@ -1290,6 +1290,7 @@ function detailOf(seq) {
|
|
|
1290
1290
|
if (typeof s.asset === "string") return `asset \u201C${s.asset}\u201D`;
|
|
1291
1291
|
if (typeof s.sfx === "string") return `sfx \u201C${s.sfx}\u201D`;
|
|
1292
1292
|
if (s.sfx && typeof s.sfx === "object") return "sfx (custom)";
|
|
1293
|
+
if (s.music && typeof s.music === "object") return "music";
|
|
1293
1294
|
return void 0;
|
|
1294
1295
|
}
|
|
1295
1296
|
function walk(comp, parentStart, parentEnd, depth, prefix, rows, transitions) {
|
|
@@ -1299,10 +1300,10 @@ function walk(comp, parentStart, parentEnd, depth, prefix, rows, transitions) {
|
|
|
1299
1300
|
const start = parentStart + (seq.at ?? 0);
|
|
1300
1301
|
const end = Math.min(parentEnd, seq.duration !== void 0 ? start + seq.duration : parentEnd);
|
|
1301
1302
|
const span = end - start;
|
|
1302
|
-
const keys = (seq.spec.keyframes ?? []).map((kf) => round(start +
|
|
1303
|
+
const keys = (seq.spec.keyframes ?? []).map((kf) => round(start + chunkSPPNTV7E_cjs.resolveAt(kf.at, span))).sort((a, b) => a - b).slice(0, MAX_KEYS);
|
|
1303
1304
|
const row = { path: prefix + name, name, type: seq.spec.type, depth, start: round(start), end: round(end), keys, detail: detailOf(seq) };
|
|
1304
1305
|
const inner = [];
|
|
1305
|
-
const isComp = seq instanceof
|
|
1306
|
+
const isComp = seq instanceof chunkV54NBCWG_cjs.CompositionSequence;
|
|
1306
1307
|
if (isComp) walk(seq, start, end, depth + 1, prefix + name + "/", inner, transitions);
|
|
1307
1308
|
entries.push({ row, inner, groupable: !isComp });
|
|
1308
1309
|
});
|
|
@@ -1850,7 +1851,7 @@ var Movie = class {
|
|
|
1850
1851
|
height: options.composition.height ?? this.height,
|
|
1851
1852
|
duration: options.composition.duration ?? this.duration
|
|
1852
1853
|
} : void 0;
|
|
1853
|
-
await
|
|
1854
|
+
await chunkSPPNTV7E_cjs.ensureFilterLibrary(seededComposition);
|
|
1854
1855
|
const userComposition = seededComposition ? expandTransitions(seededComposition) : void 0;
|
|
1855
1856
|
const rootSeqSpec = {
|
|
1856
1857
|
type: "composition",
|
|
@@ -1860,7 +1861,7 @@ var Movie = class {
|
|
|
1860
1861
|
...userComposition
|
|
1861
1862
|
};
|
|
1862
1863
|
if (userComposition) carryTransitionWindows(userComposition, rootSeqSpec);
|
|
1863
|
-
const composition = new
|
|
1864
|
+
const composition = new chunkV54NBCWG_cjs.CompositionSequence(rootSeqSpec, null, rootShape);
|
|
1864
1865
|
await composition.build();
|
|
1865
1866
|
this._rootSequence = composition;
|
|
1866
1867
|
if (composition.target) root.addChild(composition.target);
|
|
@@ -2616,17 +2617,17 @@ function orbit(opts) {
|
|
|
2616
2617
|
throw new Error("pixi-effects: orbit() cannot combine `radius` with `dollyZoom` \u2014 the radius follows the animated fov");
|
|
2617
2618
|
}
|
|
2618
2619
|
const [cx, cy] = opts.center ?? [width / 2, height / 2];
|
|
2619
|
-
const fixedR = opts.radius ??
|
|
2620
|
+
const fixedR = opts.radius ?? chunkSPPNTV7E_cjs.homeDistance(height, fov ?? chunkSPPNTV7E_cjs.DEFAULT_FOV);
|
|
2620
2621
|
const start = opts.start ?? -degrees / 2;
|
|
2621
2622
|
const steps = Math.max(1, Math.round(duration * stepsPerSecond));
|
|
2622
2623
|
const easeFn = parseEase(ease);
|
|
2623
2624
|
const dollyEase = dolly ? parseEase(dolly.ease ?? ease) : null;
|
|
2624
2625
|
const pos = (i) => {
|
|
2625
2626
|
const p = i / steps;
|
|
2626
|
-
const a = (start + degrees * easeFn(p)) *
|
|
2627
|
+
const a = (start + degrees * easeFn(p)) * chunkSPPNTV7E_cjs.DEG;
|
|
2627
2628
|
if (!dolly) return { x: cx + fixedR * Math.sin(a), z: fixedR * Math.cos(a) };
|
|
2628
2629
|
const f = dolly.from + (dolly.to - dolly.from) * dollyEase(p);
|
|
2629
|
-
const R =
|
|
2630
|
+
const R = chunkSPPNTV7E_cjs.homeDistance(height, f);
|
|
2630
2631
|
return { x: cx + R * Math.sin(a), z: R * Math.cos(a), fov: f };
|
|
2631
2632
|
};
|
|
2632
2633
|
const keyframes = [];
|
|
@@ -2681,7 +2682,7 @@ function particles(opts) {
|
|
|
2681
2682
|
const round3 = (v) => Math.round(v * 1e6) / 1e6;
|
|
2682
2683
|
const out = [];
|
|
2683
2684
|
for (let i = 0; i < count; i++) {
|
|
2684
|
-
const r =
|
|
2685
|
+
const r = chunkSPPNTV7E_cjs.random(seed * 1000003 + i * 7919 + 17);
|
|
2685
2686
|
const pick = ([a2, b]) => a2 + r() * (b - a2);
|
|
2686
2687
|
const born = at + r() * emit;
|
|
2687
2688
|
const lifetime = pick(life);
|
|
@@ -2694,7 +2695,7 @@ function particles(opts) {
|
|
|
2694
2695
|
const turn = spin ? pick(spin) : 0;
|
|
2695
2696
|
const startAngle = spin ? r() * 360 : 0;
|
|
2696
2697
|
const swayAmp = sway?.amp ?? 0, swayFreq = sway?.freq ?? 1;
|
|
2697
|
-
const n0 = sway ?
|
|
2698
|
+
const n0 = sway ? chunkSPPNTV7E_cjs.noise(0, seed * 1000003 + i) : 0;
|
|
2698
2699
|
const at_ = (t) => {
|
|
2699
2700
|
const axis = (p0, v0, acc) => {
|
|
2700
2701
|
if (drag > 0) {
|
|
@@ -2703,7 +2704,7 @@ function particles(opts) {
|
|
|
2703
2704
|
}
|
|
2704
2705
|
return p0 + v0 * t + 0.5 * acc * t * t;
|
|
2705
2706
|
};
|
|
2706
|
-
const sw = sway ? swayAmp * (
|
|
2707
|
+
const sw = sway ? swayAmp * (chunkSPPNTV7E_cjs.noise(t * swayFreq, seed * 1000003 + i) - n0) : 0;
|
|
2707
2708
|
return { x: axis(x0, vx, wind) + sw, y: axis(y0, vy, gravity) };
|
|
2708
2709
|
};
|
|
2709
2710
|
const kfs = [];
|
|
@@ -2765,7 +2766,7 @@ function followPath(opts) {
|
|
|
2765
2766
|
if (steps > MAX_STEPS) throw new Error(`followPath(): ${steps} samples is too many (max ${MAX_STEPS}); lower frameRate or duration`);
|
|
2766
2767
|
const segments = [];
|
|
2767
2768
|
let total = 0;
|
|
2768
|
-
for (const line of
|
|
2769
|
+
for (const line of chunkSPPNTV7E_cjs.flattenSvgPath(d)) {
|
|
2769
2770
|
const p = line.closed ? [...line.pts, line.pts[0], line.pts[1]] : line.pts;
|
|
2770
2771
|
for (let i = 2; i < p.length; i += 2) {
|
|
2771
2772
|
const len = Math.hypot(p[i] - p[i - 2], p[i + 1] - p[i - 1]);
|
|
@@ -2846,7 +2847,7 @@ function distances(n, from, grid, seed) {
|
|
|
2846
2847
|
if (n === 0) return [];
|
|
2847
2848
|
if (from === "random") {
|
|
2848
2849
|
const order = Array.from({ length: n }, (_, i) => i);
|
|
2849
|
-
const r =
|
|
2850
|
+
const r = chunkSPPNTV7E_cjs.random(seed);
|
|
2850
2851
|
for (let i = n - 1; i > 0; i--) {
|
|
2851
2852
|
const j = Math.floor(r() * (i + 1));
|
|
2852
2853
|
[order[i], order[j]] = [order[j], order[i]];
|
|
@@ -2908,7 +2909,7 @@ function wiggle(opts) {
|
|
|
2908
2909
|
to[n] = p.around;
|
|
2909
2910
|
return;
|
|
2910
2911
|
}
|
|
2911
|
-
const off = (
|
|
2912
|
+
const off = (chunkSPPNTV7E_cjs.rand(seed * 7919 + pi * 104729 + s * 31 + 1) * 2 - 1) * p.amp;
|
|
2912
2913
|
to[n] = typeof p.around === "number" ? p.around + off : `(${p.around}) ${off < 0 ? "-" : "+"} ${Math.abs(off)}`;
|
|
2913
2914
|
});
|
|
2914
2915
|
out.push({ at: at + s * stepLen, to, duration: stepLen, ease });
|
|
@@ -3255,6 +3256,19 @@ async function audioEnvelope(source, options = {}) {
|
|
|
3255
3256
|
return computeEnvelope(audio, options);
|
|
3256
3257
|
}
|
|
3257
3258
|
|
|
3259
|
+
// src/audio/musicEnvelope.ts
|
|
3260
|
+
async function musicEnvelope(music, options = {}) {
|
|
3261
|
+
const { resolveMusic, renderMusic, musicLength, musicBeatTimes, TempoMap } = await import('./music-3OF5C6X5.cjs');
|
|
3262
|
+
const messages = [];
|
|
3263
|
+
const m = resolveMusic(music, "musicEnvelope()", (msg) => messages.push(msg));
|
|
3264
|
+
if (!m) throw new Error(`pixi-effects: musicEnvelope(): ${messages.join(" ") || "the music has nothing to play"}`);
|
|
3265
|
+
for (const msg of messages) console.warn(msg);
|
|
3266
|
+
const sampleRate = 22050;
|
|
3267
|
+
const [left, right] = renderMusic(m, sampleRate, musicLength(m), false);
|
|
3268
|
+
const env = computeEnvelope({ sampleRate, numberOfChannels: 2, length: left.length, getChannelData: (c) => c === 0 ? left : right }, options);
|
|
3269
|
+
return { ...env, beats: musicBeatTimes(m, env.duration), bpm: Math.round(new TempoMap(m.tempo).bpmAt(0) * 100) / 100 };
|
|
3270
|
+
}
|
|
3271
|
+
|
|
3258
3272
|
// src/presets/deck.ts
|
|
3259
3273
|
var PAGE_KEYS = ["name", "duration", "sequences", "stops", "notes", "advance", "initial", "keyframes", "filters", "filterArea", "blendMode", "mask", "maskInverted"];
|
|
3260
3274
|
var DECK_KEYS = ["pages", "transition", "width", "height", "frameRate", "background", "canvas", "assets", "poster", "motionBlur", "loader"];
|
|
@@ -3338,19 +3352,19 @@ function withFade(spec, opts) {
|
|
|
3338
3352
|
|
|
3339
3353
|
Object.defineProperty(exports, "noise", {
|
|
3340
3354
|
enumerable: true,
|
|
3341
|
-
get: function () { return
|
|
3355
|
+
get: function () { return chunkSPPNTV7E_cjs.noise; }
|
|
3342
3356
|
});
|
|
3343
3357
|
Object.defineProperty(exports, "rand", {
|
|
3344
3358
|
enumerable: true,
|
|
3345
|
-
get: function () { return
|
|
3359
|
+
get: function () { return chunkSPPNTV7E_cjs.rand; }
|
|
3346
3360
|
});
|
|
3347
3361
|
Object.defineProperty(exports, "random", {
|
|
3348
3362
|
enumerable: true,
|
|
3349
|
-
get: function () { return
|
|
3363
|
+
get: function () { return chunkSPPNTV7E_cjs.random; }
|
|
3350
3364
|
});
|
|
3351
3365
|
Object.defineProperty(exports, "registerSequenceType", {
|
|
3352
3366
|
enumerable: true,
|
|
3353
|
-
get: function () { return
|
|
3367
|
+
get: function () { return chunkSPPNTV7E_cjs.registerSequenceType; }
|
|
3354
3368
|
});
|
|
3355
3369
|
exports.Movie = Movie;
|
|
3356
3370
|
exports.animateText = animateText;
|
|
@@ -3363,6 +3377,7 @@ exports.failLoader = failLoader;
|
|
|
3363
3377
|
exports.followPath = followPath;
|
|
3364
3378
|
exports.kenBurns = kenBurns;
|
|
3365
3379
|
exports.measureText = measureText;
|
|
3380
|
+
exports.musicEnvelope = musicEnvelope;
|
|
3366
3381
|
exports.normalizeStops = normalizeStops;
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exports.orbit = orbit;
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exports.particles = particles;
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