pixelpeeps 1.0.2 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/index.ts","../src/Avatar.tsx"],"sourcesContent":["export { default as Avatar } from \"./Avatar\";\r\nexport { default } from \"./Avatar\";\r\n","import * as React from \"react\";\r\nimport palettes100 from \"nice-color-palettes\";\r\n\r\nexport type HeadShape = \"circle\" | \"square\";\r\nexport type Variant =\r\n | \"auto\"\r\n | \"plain\"\r\n | \"split\"\r\n | \"swoop\"\r\n | \"diagonal\"\r\n | \"cap\"\r\n | \"crescent\"\r\n | \"band\"\r\n | \"corner\"\r\n | \"ring\"\r\n | \"arc\"\r\n | \"wave\"\r\n | \"half\";\r\nexport type AlignX = \"left\" | \"center\" | \"right\";\r\nexport type AlignY = \"top\" | \"center\" | \"bottom\";\r\n\r\nexport type FaceProps = {\r\n cx: number;\r\n cy: number;\r\n r: number;\r\n color: string;\r\n eyeShape?: \"circle\" | \"ellipse\" | \"line\" | \"wink\" | \"sleepy\" | \"surprised\" | \"random\";\r\n mouthShape?: \"smile\" | \"frown\" | \"flat\" | \"zigzag\" | \"random\";\r\n pupilColor?: string | \"auto\";\r\n eyeShine?: boolean | \"random\";\r\n rand: () => number;\r\n};\r\n\r\nexport type AvatarProps = {\r\n name: string;\r\n size?: number;\r\n pixelSize?: number;\r\n mirrored?: boolean;\r\n bg?: [string, string] | string | \"random\";\r\n headShape?: HeadShape;\r\n alignX?: AlignX;\r\n alignY?: AlignY;\r\n padding?: number;\r\n colors?: string | [string, string] | [string, string, string] | \"random\";\r\n variant?: Variant;\r\n eyeShape?: FaceProps[\"eyeShape\"];\r\n mouthShape?: FaceProps[\"mouthShape\"];\r\n pupilColor?: string | \"auto\";\r\n eyeShine?: boolean;\r\n className?: string;\r\n style?: React.CSSProperties;\r\n title?: string;\r\n};\r\n\r\nfunction cyrb128(str: string) {\r\n let h1 = 1779033703,\r\n h2 = 3144134277,\r\n h3 = 1013904242,\r\n h4 = 2773480762;\r\n for (let i = 0, k; i < str.length; i++) {\r\n k = str.charCodeAt(i);\r\n h1 = h2 ^ Math.imul(h1 ^ k, 597399067);\r\n h2 = h3 ^ Math.imul(h2 ^ k, 2869860233);\r\n h3 = h4 ^ Math.imul(h3 ^ k, 951274213);\r\n h4 = h1 ^ Math.imul(h4 ^ k, 2716044179);\r\n }\r\n h1 = Math.imul(h3 ^ (h1 >>> 18), 597399067);\r\n h2 = Math.imul(h4 ^ (h2 >>> 22), 2869860233);\r\n h3 = Math.imul(h1 ^ (h3 >>> 17), 951274213);\r\n h4 = Math.imul(h2 ^ (h4 >>> 19), 2716044179);\r\n return [(h1 ^ h2 ^ h3 ^ h4) >>> 0, (h2 ^ h1) >>> 0, (h3 ^ h1) >>> 0, (h4 ^ h1) >>> 0];\r\n}\r\nfunction sfc32(a: number, b: number, c: number, d: number) {\r\n return function () {\r\n a >>>= 0;\r\n b >>>= 0;\r\n c >>>= 0;\r\n d >>>= 0;\r\n let t = (a + b) | 0;\r\n a = b ^ (b >>> 9);\r\n b = (c + (c << 3)) | 0;\r\n c = (c << 21) | (c >>> 11);\r\n d = (d + 1) | 0;\r\n t = (t + d) | 0;\r\n c = (c + t) | 0;\r\n return (t >>> 0) / 4294967296;\r\n };\r\n}\r\nfunction rngFromSeed(seed: string) {\r\n const [a, b, c, d] = cyrb128(seed || \"pixelpeeps\");\r\n return sfc32(a, b, c, d);\r\n}\r\nfunction pick<T>(rand: () => number, arr: T[]) {\r\n return arr[Math.floor(rand() * arr.length)];\r\n}\r\n\r\nfunction hexToRgb(hex: string) {\r\n const h = hex.replace(\"#\", \"\");\r\n const full = h.length === 3 ? h.split(\"\").map((c) => c + c).join(\"\") : h;\r\n const n = parseInt(full, 16);\r\n return { r: (n >> 16) & 255, g: (n >> 8) & 255, b: n & 255 };\r\n}\r\nfunction rgbToHex(r: number, g: number, b: number) {\r\n return \"#\" + [r, g, b].map((v) => v.toString(16).padStart(2, \"0\")).join(\"\");\r\n}\r\nfunction shade(hex: string, percent: number) {\r\n const { r, g, b } = hexToRgb(hex);\r\n const t = percent < 0 ? 0 : 255;\r\n const p = Math.abs(percent);\r\n return rgbToHex(\r\n Math.round((t - r) * p) + r,\r\n Math.round((t - g) * p) + g,\r\n Math.round((t - b) * p) + b\r\n );\r\n}\r\nfunction yiq(hex: string) {\r\n const { r, g, b } = hexToRgb(hex);\r\n return (r * 299 + g * 587 + b * 114) / 1000;\r\n}\r\n\r\nconst NICE_PALETTES: string[][] =\r\n palettes100 && Array.isArray(palettes100)\r\n ? (palettes100 as string[][])\r\n : [[\"#73a9ff\", \"#fef3c7\", \"#ffd6a5\", \"#d4b4ff\", \"#a7f3d0\"]];\r\n\r\nfunction resolveBg(rand: () => number, bg?: AvatarProps[\"bg\"]): [string, string] {\r\n if (!bg || bg === \"random\") {\r\n return pick(rand, NICE_PALETTES).slice(0, 2) as [string, string];\r\n }\r\n if (Array.isArray(bg)) return [bg[0], bg[1] ?? bg[0]];\r\n return [shade(bg, 0.12), shade(bg, -0.06)];\r\n}\r\nfunction resolveCharColors(rand: () => number, colors?: AvatarProps[\"colors\"]): [string, string, string] {\r\n if (!colors || colors === \"random\") {\r\n const pal = pick(rand, NICE_PALETTES);\r\n const base = pal[0];\r\n const a1 = pal[1] ?? shade(base, 0.25);\r\n const a2 = pal[2] ?? shade(base, -0.2);\r\n return [base, a1, a2];\r\n }\r\n if (typeof colors === \"string\") {\r\n return [colors, shade(colors, 0.25), shade(colors, -0.2)];\r\n }\r\n const base = (colors as string[])[0];\r\n const a1 = (colors as string[])[1] ?? shade(base, 0.25);\r\n const a2 = (colors as string[])[2] ?? shade(base, -0.2);\r\n return [base, a1, a2];\r\n}\r\n\r\n// 🌿 Simplified Face: no glasses, no hat, no ears, no freckles, no blush, no open mouth\r\nfunction Face({\r\n cx,\r\n cy,\r\n r,\r\n color,\r\n eyeShape: eyeShapeProp,\r\n mouthShape: mouthShapeProp,\r\n pupilColor,\r\n eyeShine: eyeShineProp,\r\n rand,\r\n}: FaceProps) {\r\n const decide = <T,>(prop: T | \"random\" | undefined, opts: T[]) => {\r\n if (prop === undefined || prop === \"random\") return pick(rand, opts);\r\n return prop;\r\n };\r\n\r\n const eyeShape = decide(eyeShapeProp ?? \"random\", [\"circle\", \"ellipse\", \"line\", \"wink\", \"sleepy\", \"surprised\"]);\r\n const mouthShape = decide(mouthShapeProp ?? \"random\", [\"smile\", \"frown\", \"flat\", \"zigzag\"]);\r\n const eyeShine = decide(eyeShineProp ?? \"random\", [true, false]);\r\n\r\n const eyeOffsetX = r * 0.36;\r\n const eyeOffsetY = r * 0.22;\r\n const eyeR = Math.max(2, r * 0.08);\r\n const pupilR = eyeR * 0.5;\r\n const mouthWidth = r * 0.7;\r\n const mouthLift = r * 0.2;\r\n const mouthStroke = Math.max(1, Math.round(r * 0.06));\r\n\r\n const finalPupilColor = pupilColor && pupilColor !== \"auto\" ? pupilColor : yiq(color) > 150 ? \"#111827\" : \"#ffffff\";\r\n const x0 = cx - mouthWidth / 2;\r\n const x1 = cx + mouthWidth / 2;\r\n const my = cy + mouthLift;\r\n\r\n const mouthPaths = {\r\n smile: `M ${x0} ${my} Q ${cx} ${my - r * 0.2} ${x1} ${my}`,\r\n frown: `M ${x0} ${my} Q ${cx} ${my + r * 0.2} ${x1} ${my}`,\r\n flat: `M ${x0} ${my} L ${x1} ${my}`,\r\n zigzag: (() => {\r\n const segs = 6;\r\n const step = mouthWidth / (segs - 1);\r\n let d = `M ${x0} ${my}`;\r\n for (let i = 1; i < segs; i++) {\r\n const px = x0 + step * i;\r\n const py = my + (i % 2 === 0 ? -r * 0.08 : r * 0.08);\r\n d += ` L ${px} ${py}`;\r\n }\r\n return d;\r\n })(),\r\n };\r\n\r\n const drawEye = (ex: number, ey: number, key: string) => {\r\n switch (eyeShape) {\r\n case \"ellipse\":\r\n return <ellipse key={key} cx={ex} cy={ey} rx={eyeR * 1.1} ry={eyeR * 0.7} fill={color} />;\r\n case \"line\":\r\n return <line key={key} x1={ex - eyeR} y1={ey} x2={ex + eyeR} y2={ey} stroke={color} strokeWidth={eyeR * 0.5} strokeLinecap=\"round\" />;\r\n case \"wink\":\r\n return <line key={key} x1={ex - eyeR} y1={ey} x2={ex + eyeR} y2={ey} stroke={color} strokeWidth={eyeR * 0.5} strokeLinecap=\"round\" />;\r\n case \"sleepy\":\r\n return <ellipse key={key} cx={ex} cy={ey} rx={eyeR * 1.05} ry={eyeR * 0.45} fill={color} />;\r\n case \"surprised\":\r\n return <circle key={key} cx={ex} cy={ey} r={eyeR * 1.1} fill={color} />;\r\n default:\r\n return <circle key={key} cx={ex} cy={ey} r={eyeR} fill={color} />;\r\n }\r\n };\r\n\r\n const leftEye = drawEye(cx - eyeOffsetX, cy - eyeOffsetY, \"le\");\r\n const rightEye = drawEye(cx + eyeOffsetX, cy - eyeOffsetY, \"re\");\r\n\r\n const pupils = (\r\n <>\r\n <circle cx={cx - eyeOffsetX} cy={cy - eyeOffsetY} r={pupilR} fill={finalPupilColor} />\r\n <circle cx={cx + eyeOffsetX} cy={cy - eyeOffsetY} r={pupilR} fill={finalPupilColor} />\r\n </>\r\n );\r\n\r\n const shine = eyeShine ? (\r\n <>\r\n <circle cx={cx - eyeOffsetX - pupilR * 0.4} cy={cy - eyeOffsetY - pupilR * 0.6} r={pupilR * 0.3} fill=\"#fff\" opacity={0.8} />\r\n <circle cx={cx + eyeOffsetX - pupilR * 0.4} cy={cy - eyeOffsetY - pupilR * 0.6} r={pupilR * 0.3} fill=\"#fff\" opacity={0.8} />\r\n </>\r\n ) : null;\r\n\r\n const mouth = <path d={mouthPaths[mouthShape]} stroke={color} strokeWidth={mouthStroke} fill=\"none\" strokeLinecap=\"round\" strokeLinejoin=\"round\" />;\r\n\r\n return (\r\n <>\r\n {leftEye}\r\n {rightEye}\r\n {pupils}\r\n {shine}\r\n {mouth}\r\n </>\r\n );\r\n}\r\n\r\nexport default function Avatar({ name, size = 120, bg = \"random\", colors = \"random\" }: AvatarProps) {\r\n const rand = rngFromSeed(name);\r\n const [bg1, bg2] = resolveBg(rand, bg);\r\n const [base] = resolveCharColors(rand, colors);\r\n const cx = size / 2;\r\n const cy = size / 2;\r\n\r\n return (\r\n <svg width={size} height={size} viewBox={`0 0 ${size} ${size}`} style={{ borderRadius: \"50%\", background: `linear-gradient(135deg, ${bg1}, ${bg2})` }}>\r\n <Face cx={cx} cy={cy} r={size / 3} color={base} rand={rand} />\r\n </svg>\r\n 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(palettes100 as string[][])\r\n : [[\"#73a9ff\", \"#fef3c7\", \"#ffd6a5\", \"#d4b4ff\", \"#a7f3d0\"]];\r\n\r\nfunction resolveBg(rand: () => number, bg?: AvatarProps[\"bg\"]): [string, string] {\r\n if (!bg || bg === \"random\") {\r\n return pick(rand, NICE_PALETTES).slice(0, 2) as [string, string];\r\n }\r\n if (Array.isArray(bg)) return [bg[0], bg[1] ?? bg[0]];\r\n return [shade(bg, 0.12), shade(bg, -0.06)];\r\n}\r\nfunction resolveCharColors(rand: () => number, colors?: AvatarProps[\"colors\"]): [string, string, string] {\r\n if (!colors || colors === \"random\") {\r\n const pal = pick(rand, NICE_PALETTES);\r\n const base = pal[0];\r\n const a1 = pal[1] ?? shade(base, 0.25);\r\n const a2 = pal[2] ?? shade(base, -0.2);\r\n return [base, a1, a2];\r\n }\r\n if (typeof colors === \"string\") {\r\n return [colors, shade(colors, 0.25), shade(colors, -0.2)];\r\n }\r\n const base = (colors as string[])[0];\r\n const a1 = (colors as string[])[1] ?? shade(base, 0.25);\r\n const a2 = (colors as string[])[2] ?? shade(base, -0.2);\r\n return [base, a1, a2];\r\n}\r\n\r\nfunction Face({\r\n cx,\r\n cy,\r\n r,\r\n color,\r\n eyeShape: eyeShapeProp,\r\n mouthShape: mouthShapeProp,\r\n pupilColor,\r\n eyeShine: eyeShineProp,\r\n rand,\r\n}: FaceProps) {\r\n const decide = <T,>(prop: T | \"random\" | undefined, opts: T[]) => {\r\n if (prop === undefined || prop === \"random\") return pick(rand, opts);\r\n return prop;\r\n };\r\n\r\n const eyeShape = decide(eyeShapeProp ?? \"random\", [\"circle\", \"ellipse\", \"line\", \"wink\", \"sleepy\", \"surprised\"]);\r\n const mouthShape = decide(mouthShapeProp ?? \"random\", [\"smile\", \"frown\", \"flat\", \"zigzag\"]);\r\n const eyeShine = decide(eyeShineProp ?? \"random\", [true, false]);\r\n\r\n const eyeOffsetX = r * 0.36;\r\n const eyeOffsetY = r * 0.22;\r\n const eyeR = Math.max(2, r * 0.08);\r\n const pupilR = eyeR * 0.5;\r\n const mouthWidth = r * 0.7;\r\n const mouthLift = r * 0.2;\r\n const mouthStroke = Math.max(1, Math.round(r * 0.06));\r\n\r\n const finalPupilColor = pupilColor && pupilColor !== \"auto\" ? pupilColor : yiq(color) > 150 ? \"#111827\" : \"#ffffff\";\r\n const x0 = cx - mouthWidth / 2;\r\n const x1 = cx + mouthWidth / 2;\r\n const my = cy + mouthLift;\r\n\r\n const mouthPaths = {\r\n smile: `M ${x0} ${my} Q ${cx} ${my - r * 0.2} ${x1} ${my}`,\r\n frown: `M ${x0} ${my} Q ${cx} ${my + r * 0.2} ${x1} ${my}`,\r\n flat: `M ${x0} ${my} L ${x1} ${my}`,\r\n zigzag: (() => {\r\n const segs = 6;\r\n const step = mouthWidth / (segs - 1);\r\n let d = `M ${x0} ${my}`;\r\n for (let i = 1; i < segs; i++) {\r\n const px = x0 + step * i;\r\n const py = my + (i % 2 === 0 ? -r * 0.08 : r * 0.08);\r\n d += ` L ${px} ${py}`;\r\n }\r\n return d;\r\n })(),\r\n };\r\n\r\n const drawEye = (ex: number, ey: number, key: string) => {\r\n switch (eyeShape) {\r\n case \"ellipse\":\r\n return <ellipse key={key} cx={ex} cy={ey} rx={eyeR * 1.1} ry={eyeR * 0.7} fill={color} />;\r\n case \"line\":\r\n return <line key={key} x1={ex - eyeR} y1={ey} x2={ex + eyeR} y2={ey} stroke={color} strokeWidth={eyeR * 0.5} strokeLinecap=\"round\" />;\r\n case \"wink\":\r\n return <line key={key} x1={ex - eyeR} y1={ey} x2={ex + eyeR} y2={ey} stroke={color} strokeWidth={eyeR * 0.5} strokeLinecap=\"round\" />;\r\n case \"sleepy\":\r\n return <ellipse key={key} cx={ex} cy={ey} rx={eyeR * 1.05} ry={eyeR * 0.45} fill={color} />;\r\n case \"surprised\":\r\n return <circle key={key} cx={ex} cy={ey} r={eyeR * 1.1} fill={color} />;\r\n default:\r\n return <circle key={key} cx={ex} cy={ey} r={eyeR} fill={color} />;\r\n }\r\n };\r\n\r\n const leftEye = drawEye(cx - eyeOffsetX, cy - eyeOffsetY, \"le\");\r\n const rightEye = drawEye(cx + eyeOffsetX, cy - eyeOffsetY, \"re\");\r\n\r\n const pupils = (\r\n <>\r\n <circle cx={cx - eyeOffsetX} cy={cy - eyeOffsetY} r={pupilR} fill={finalPupilColor} />\r\n <circle cx={cx + eyeOffsetX} cy={cy - eyeOffsetY} r={pupilR} fill={finalPupilColor} />\r\n </>\r\n );\r\n\r\n const shine = eyeShine ? (\r\n <>\r\n <circle cx={cx - eyeOffsetX - pupilR * 0.4} cy={cy - eyeOffsetY - pupilR * 0.6} r={pupilR * 0.3} fill=\"#fff\" opacity={0.8} />\r\n <circle cx={cx + eyeOffsetX - pupilR * 0.4} cy={cy - eyeOffsetY - pupilR * 0.6} r={pupilR * 0.3} fill=\"#fff\" opacity={0.8} />\r\n </>\r\n ) : null;\r\n\r\n const mouth = <path d={mouthPaths[mouthShape]} stroke={color} strokeWidth={mouthStroke} fill=\"none\" strokeLinecap=\"round\" strokeLinejoin=\"round\" />;\r\n\r\n return (\r\n <>\r\n {leftEye}\r\n {rightEye}\r\n {pupils}\r\n {shine}\r\n {mouth}\r\n </>\r\n );\r\n}\r\n\r\nexport default function Avatar({ name, size = 120, bg = \"random\", colors = \"random\" }: AvatarProps) {\r\n const rand = rngFromSeed(name);\r\n const [bg1, bg2] = resolveBg(rand, bg);\r\n const [base] = resolveCharColors(rand, colors);\r\n const cx = size / 2;\r\n const cy = size / 2;\r\n\r\n return (\r\n <svg width={size} height={size} viewBox={`0 0 ${size} ${size}`} style={{ borderRadius: \"50%\", background: `linear-gradient(135deg, ${bg1}, ${bg2})` }}>\r\n <Face cx={cx} cy={cy} r={size / 3} color={base} rand={rand} />\r\n </svg>\r\n 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1
- {"version":3,"sources":["../src/Avatar.tsx"],"sourcesContent":["import * as React from \"react\";\r\nimport palettes100 from \"nice-color-palettes\";\r\n\r\nexport type HeadShape = \"circle\" | \"square\";\r\nexport type Variant =\r\n | \"auto\"\r\n | \"plain\"\r\n | \"split\"\r\n | \"swoop\"\r\n | \"diagonal\"\r\n | \"cap\"\r\n | \"crescent\"\r\n | \"band\"\r\n | \"corner\"\r\n | \"ring\"\r\n | \"arc\"\r\n | \"wave\"\r\n | \"half\";\r\nexport type AlignX = \"left\" | \"center\" | \"right\";\r\nexport type AlignY = \"top\" | \"center\" | \"bottom\";\r\n\r\nexport type FaceProps = {\r\n cx: number;\r\n cy: number;\r\n r: number;\r\n color: string;\r\n eyeShape?: \"circle\" | \"ellipse\" | \"line\" | \"wink\" | \"sleepy\" | \"surprised\" | \"random\";\r\n mouthShape?: \"smile\" | \"frown\" | \"flat\" | \"zigzag\" | \"random\";\r\n pupilColor?: string | \"auto\";\r\n eyeShine?: boolean | \"random\";\r\n rand: () => number;\r\n};\r\n\r\nexport type AvatarProps = {\r\n name: string;\r\n size?: number;\r\n pixelSize?: number;\r\n mirrored?: boolean;\r\n bg?: [string, string] | string | \"random\";\r\n headShape?: HeadShape;\r\n alignX?: AlignX;\r\n alignY?: AlignY;\r\n padding?: number;\r\n colors?: string | [string, string] | [string, string, string] | \"random\";\r\n variant?: Variant;\r\n eyeShape?: FaceProps[\"eyeShape\"];\r\n mouthShape?: FaceProps[\"mouthShape\"];\r\n pupilColor?: string | \"auto\";\r\n eyeShine?: boolean;\r\n className?: string;\r\n style?: React.CSSProperties;\r\n title?: string;\r\n};\r\n\r\nfunction cyrb128(str: string) {\r\n let h1 = 1779033703,\r\n h2 = 3144134277,\r\n h3 = 1013904242,\r\n h4 = 2773480762;\r\n for (let i = 0, k; i < str.length; i++) {\r\n k = str.charCodeAt(i);\r\n h1 = h2 ^ Math.imul(h1 ^ k, 597399067);\r\n h2 = h3 ^ Math.imul(h2 ^ k, 2869860233);\r\n h3 = h4 ^ Math.imul(h3 ^ k, 951274213);\r\n h4 = h1 ^ Math.imul(h4 ^ k, 2716044179);\r\n }\r\n h1 = Math.imul(h3 ^ (h1 >>> 18), 597399067);\r\n h2 = Math.imul(h4 ^ (h2 >>> 22), 2869860233);\r\n h3 = Math.imul(h1 ^ (h3 >>> 17), 951274213);\r\n h4 = Math.imul(h2 ^ (h4 >>> 19), 2716044179);\r\n return [(h1 ^ h2 ^ h3 ^ h4) >>> 0, (h2 ^ h1) >>> 0, (h3 ^ h1) >>> 0, (h4 ^ h1) >>> 0];\r\n}\r\nfunction sfc32(a: number, b: number, c: number, d: number) {\r\n return function () {\r\n a >>>= 0;\r\n b >>>= 0;\r\n c >>>= 0;\r\n d >>>= 0;\r\n let t = (a + b) | 0;\r\n a = b ^ (b >>> 9);\r\n b = (c + (c << 3)) | 0;\r\n c = (c << 21) | (c >>> 11);\r\n d = (d + 1) | 0;\r\n t = (t + d) | 0;\r\n c = (c + t) | 0;\r\n return (t >>> 0) / 4294967296;\r\n };\r\n}\r\nfunction rngFromSeed(seed: string) {\r\n const [a, b, c, d] = cyrb128(seed || \"pixelpeeps\");\r\n return sfc32(a, b, c, d);\r\n}\r\nfunction pick<T>(rand: () => number, arr: T[]) {\r\n return arr[Math.floor(rand() * arr.length)];\r\n}\r\n\r\nfunction hexToRgb(hex: string) {\r\n const h = hex.replace(\"#\", \"\");\r\n const full = h.length === 3 ? h.split(\"\").map((c) => c + c).join(\"\") : h;\r\n const n = parseInt(full, 16);\r\n return { r: (n >> 16) & 255, g: (n >> 8) & 255, b: n & 255 };\r\n}\r\nfunction rgbToHex(r: number, g: number, b: number) {\r\n return \"#\" + [r, g, b].map((v) => v.toString(16).padStart(2, \"0\")).join(\"\");\r\n}\r\nfunction shade(hex: string, percent: number) {\r\n const { r, g, b } = hexToRgb(hex);\r\n const t = percent < 0 ? 0 : 255;\r\n const p = Math.abs(percent);\r\n return rgbToHex(\r\n Math.round((t - r) * p) + r,\r\n Math.round((t - g) * p) + g,\r\n Math.round((t - b) * p) + b\r\n );\r\n}\r\nfunction yiq(hex: string) {\r\n const { r, g, b } = hexToRgb(hex);\r\n return (r * 299 + g * 587 + b * 114) / 1000;\r\n}\r\n\r\nconst NICE_PALETTES: string[][] =\r\n palettes100 && Array.isArray(palettes100)\r\n ? (palettes100 as string[][])\r\n : [[\"#73a9ff\", \"#fef3c7\", \"#ffd6a5\", \"#d4b4ff\", \"#a7f3d0\"]];\r\n\r\nfunction resolveBg(rand: () => number, bg?: AvatarProps[\"bg\"]): [string, string] {\r\n if (!bg || bg === \"random\") {\r\n return pick(rand, NICE_PALETTES).slice(0, 2) as [string, string];\r\n }\r\n if (Array.isArray(bg)) return [bg[0], bg[1] ?? bg[0]];\r\n return [shade(bg, 0.12), shade(bg, -0.06)];\r\n}\r\nfunction resolveCharColors(rand: () => number, colors?: AvatarProps[\"colors\"]): [string, string, string] {\r\n if (!colors || colors === \"random\") {\r\n const pal = pick(rand, NICE_PALETTES);\r\n const base = pal[0];\r\n const a1 = pal[1] ?? shade(base, 0.25);\r\n const a2 = pal[2] ?? shade(base, -0.2);\r\n return [base, a1, a2];\r\n }\r\n if (typeof colors === \"string\") {\r\n return [colors, shade(colors, 0.25), shade(colors, -0.2)];\r\n }\r\n const base = (colors as string[])[0];\r\n const a1 = (colors as string[])[1] ?? shade(base, 0.25);\r\n const a2 = (colors as string[])[2] ?? shade(base, -0.2);\r\n return [base, a1, a2];\r\n}\r\n\r\n// 🌿 Simplified Face: no glasses, no hat, no ears, no freckles, no blush, no open mouth\r\nfunction Face({\r\n cx,\r\n cy,\r\n r,\r\n color,\r\n eyeShape: eyeShapeProp,\r\n mouthShape: mouthShapeProp,\r\n pupilColor,\r\n eyeShine: eyeShineProp,\r\n rand,\r\n}: FaceProps) {\r\n const decide = <T,>(prop: T | \"random\" | undefined, opts: T[]) => {\r\n if (prop === undefined || prop === \"random\") return pick(rand, opts);\r\n return prop;\r\n };\r\n\r\n const eyeShape = decide(eyeShapeProp ?? \"random\", [\"circle\", \"ellipse\", \"line\", \"wink\", \"sleepy\", \"surprised\"]);\r\n const mouthShape = decide(mouthShapeProp ?? \"random\", [\"smile\", \"frown\", \"flat\", \"zigzag\"]);\r\n const eyeShine = decide(eyeShineProp ?? \"random\", [true, false]);\r\n\r\n const eyeOffsetX = r * 0.36;\r\n const eyeOffsetY = r * 0.22;\r\n const eyeR = Math.max(2, r * 0.08);\r\n const pupilR = eyeR * 0.5;\r\n const mouthWidth = r * 0.7;\r\n const mouthLift = r * 0.2;\r\n const mouthStroke = Math.max(1, Math.round(r * 0.06));\r\n\r\n const finalPupilColor = pupilColor && pupilColor !== \"auto\" ? pupilColor : yiq(color) > 150 ? \"#111827\" : \"#ffffff\";\r\n const x0 = cx - mouthWidth / 2;\r\n const x1 = cx + mouthWidth / 2;\r\n const my = cy + mouthLift;\r\n\r\n const mouthPaths = {\r\n smile: `M ${x0} ${my} Q ${cx} ${my - r * 0.2} ${x1} ${my}`,\r\n frown: `M ${x0} ${my} Q ${cx} ${my + r * 0.2} ${x1} ${my}`,\r\n flat: `M ${x0} ${my} L ${x1} ${my}`,\r\n zigzag: (() => {\r\n const segs = 6;\r\n const step = mouthWidth / (segs - 1);\r\n let d = `M ${x0} ${my}`;\r\n for (let i = 1; i < segs; i++) {\r\n const px = x0 + step * i;\r\n const py = my + (i % 2 === 0 ? -r * 0.08 : r * 0.08);\r\n d += ` L ${px} ${py}`;\r\n }\r\n return d;\r\n })(),\r\n };\r\n\r\n const drawEye = (ex: number, ey: number, key: string) => {\r\n switch (eyeShape) {\r\n case \"ellipse\":\r\n return <ellipse key={key} cx={ex} cy={ey} rx={eyeR * 1.1} ry={eyeR * 0.7} fill={color} />;\r\n case \"line\":\r\n return <line key={key} x1={ex - eyeR} y1={ey} x2={ex + eyeR} y2={ey} stroke={color} strokeWidth={eyeR * 0.5} strokeLinecap=\"round\" />;\r\n case \"wink\":\r\n return <line key={key} x1={ex - eyeR} y1={ey} x2={ex + eyeR} y2={ey} stroke={color} strokeWidth={eyeR * 0.5} strokeLinecap=\"round\" />;\r\n case \"sleepy\":\r\n return <ellipse key={key} cx={ex} cy={ey} rx={eyeR * 1.05} ry={eyeR * 0.45} fill={color} />;\r\n case \"surprised\":\r\n return <circle key={key} cx={ex} cy={ey} r={eyeR * 1.1} fill={color} />;\r\n default:\r\n return <circle key={key} cx={ex} cy={ey} r={eyeR} fill={color} />;\r\n }\r\n };\r\n\r\n const leftEye = drawEye(cx - eyeOffsetX, cy - eyeOffsetY, \"le\");\r\n const rightEye = drawEye(cx + eyeOffsetX, cy - eyeOffsetY, \"re\");\r\n\r\n const pupils = (\r\n <>\r\n <circle cx={cx - eyeOffsetX} cy={cy - eyeOffsetY} r={pupilR} fill={finalPupilColor} />\r\n <circle cx={cx + eyeOffsetX} cy={cy - eyeOffsetY} r={pupilR} fill={finalPupilColor} />\r\n </>\r\n );\r\n\r\n const shine = eyeShine ? (\r\n <>\r\n <circle cx={cx - eyeOffsetX - pupilR * 0.4} cy={cy - eyeOffsetY - pupilR * 0.6} r={pupilR * 0.3} fill=\"#fff\" opacity={0.8} />\r\n <circle cx={cx + eyeOffsetX - pupilR * 0.4} cy={cy - eyeOffsetY - pupilR * 0.6} r={pupilR * 0.3} fill=\"#fff\" opacity={0.8} />\r\n </>\r\n ) : null;\r\n\r\n const mouth = <path d={mouthPaths[mouthShape]} stroke={color} strokeWidth={mouthStroke} fill=\"none\" strokeLinecap=\"round\" strokeLinejoin=\"round\" />;\r\n\r\n return (\r\n <>\r\n {leftEye}\r\n {rightEye}\r\n {pupils}\r\n {shine}\r\n {mouth}\r\n </>\r\n );\r\n}\r\n\r\nexport default function Avatar({ name, size = 120, bg = \"random\", colors = \"random\" }: AvatarProps) {\r\n const rand = rngFromSeed(name);\r\n const [bg1, bg2] = resolveBg(rand, bg);\r\n const [base] = resolveCharColors(rand, colors);\r\n const cx = size / 2;\r\n const cy = size / 2;\r\n\r\n return (\r\n <svg width={size} height={size} viewBox={`0 0 ${size} ${size}`} style={{ borderRadius: \"50%\", background: `linear-gradient(135deg, ${bg1}, ${bg2})` }}>\r\n <Face cx={cx} cy={cy} r={size / 3} color={base} rand={rand} />\r\n </svg>\r\n 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+ {"version":3,"sources":["../src/Avatar.tsx"],"sourcesContent":["import * as React from \"react\";\r\nimport palettes100 from \"nice-color-palettes\";\r\n\r\nexport type HeadShape = \"circle\" | \"square\";\r\nexport type Variant =\r\n | \"auto\"\r\n | \"plain\"\r\n | \"split\"\r\n | \"swoop\"\r\n | \"diagonal\"\r\n | \"cap\"\r\n | \"crescent\"\r\n | \"band\"\r\n | \"corner\"\r\n | \"ring\"\r\n | \"arc\"\r\n | \"wave\"\r\n | \"half\";\r\nexport type AlignX = \"left\" | \"center\" | \"right\";\r\nexport type AlignY = \"top\" | \"center\" | \"bottom\";\r\n\r\nexport type FaceProps = {\r\n cx: number;\r\n cy: number;\r\n r: number;\r\n color: string;\r\n eyeShape?: \"circle\" | \"ellipse\" | \"line\" | \"wink\" | \"sleepy\" | \"surprised\" | \"random\";\r\n mouthShape?: \"smile\" | \"frown\" | \"flat\" | \"zigzag\" | \"random\";\r\n pupilColor?: string | \"auto\";\r\n eyeShine?: boolean | \"random\";\r\n rand: () => number;\r\n};\r\n\r\nexport type AvatarProps = {\r\n name: string;\r\n size?: number;\r\n pixelSize?: number;\r\n mirrored?: boolean;\r\n bg?: [string, string] | string | \"random\";\r\n headShape?: HeadShape;\r\n alignX?: AlignX;\r\n alignY?: AlignY;\r\n padding?: number;\r\n colors?: string | [string, string] | [string, string, string] | \"random\";\r\n variant?: Variant;\r\n eyeShape?: FaceProps[\"eyeShape\"];\r\n mouthShape?: FaceProps[\"mouthShape\"];\r\n pupilColor?: string | \"auto\";\r\n eyeShine?: boolean;\r\n className?: string;\r\n style?: React.CSSProperties;\r\n title?: string;\r\n};\r\n\r\nfunction cyrb128(str: string) {\r\n let h1 = 1779033703,\r\n h2 = 3144134277,\r\n h3 = 1013904242,\r\n h4 = 2773480762;\r\n for (let i = 0, k; i < str.length; i++) {\r\n k = str.charCodeAt(i);\r\n h1 = h2 ^ Math.imul(h1 ^ k, 597399067);\r\n h2 = h3 ^ Math.imul(h2 ^ k, 2869860233);\r\n h3 = h4 ^ Math.imul(h3 ^ k, 951274213);\r\n h4 = h1 ^ Math.imul(h4 ^ k, 2716044179);\r\n }\r\n h1 = Math.imul(h3 ^ (h1 >>> 18), 597399067);\r\n h2 = Math.imul(h4 ^ (h2 >>> 22), 2869860233);\r\n h3 = Math.imul(h1 ^ (h3 >>> 17), 951274213);\r\n h4 = Math.imul(h2 ^ (h4 >>> 19), 2716044179);\r\n return [(h1 ^ h2 ^ h3 ^ h4) >>> 0, (h2 ^ h1) >>> 0, (h3 ^ h1) >>> 0, (h4 ^ h1) >>> 0];\r\n}\r\nfunction sfc32(a: number, b: number, c: number, d: number) {\r\n return function () {\r\n a >>>= 0;\r\n b >>>= 0;\r\n c >>>= 0;\r\n d >>>= 0;\r\n let t = (a + b) | 0;\r\n a = b ^ (b >>> 9);\r\n b = (c + (c << 3)) | 0;\r\n c = (c << 21) | (c >>> 11);\r\n d = (d + 1) | 0;\r\n t = (t + d) | 0;\r\n c = (c + t) | 0;\r\n return (t >>> 0) / 4294967296;\r\n };\r\n}\r\nfunction rngFromSeed(seed: string) {\r\n const [a, b, c, d] = cyrb128(seed || \"pixelpeeps\");\r\n return sfc32(a, b, c, d);\r\n}\r\nfunction pick<T>(rand: () => number, arr: T[]) {\r\n return arr[Math.floor(rand() * arr.length)];\r\n}\r\n\r\nfunction hexToRgb(hex: string) {\r\n const h = hex.replace(\"#\", \"\");\r\n const full = h.length === 3 ? h.split(\"\").map((c) => c + c).join(\"\") : h;\r\n const n = parseInt(full, 16);\r\n return { r: (n >> 16) & 255, g: (n >> 8) & 255, b: n & 255 };\r\n}\r\nfunction rgbToHex(r: number, g: number, b: number) {\r\n return \"#\" + [r, g, b].map((v) => v.toString(16).padStart(2, \"0\")).join(\"\");\r\n}\r\nfunction shade(hex: string, percent: number) {\r\n const { r, g, b } = hexToRgb(hex);\r\n const t = percent < 0 ? 0 : 255;\r\n const p = Math.abs(percent);\r\n return rgbToHex(\r\n Math.round((t - r) * p) + r,\r\n Math.round((t - g) * p) + g,\r\n Math.round((t - b) * p) + b\r\n );\r\n}\r\nfunction yiq(hex: string) {\r\n const { r, g, b } = hexToRgb(hex);\r\n return (r * 299 + g * 587 + b * 114) / 1000;\r\n}\r\n\r\nconst NICE_PALETTES: string[][] =\r\n palettes100 && Array.isArray(palettes100)\r\n ? (palettes100 as string[][])\r\n : [[\"#73a9ff\", \"#fef3c7\", \"#ffd6a5\", \"#d4b4ff\", \"#a7f3d0\"]];\r\n\r\nfunction resolveBg(rand: () => number, bg?: AvatarProps[\"bg\"]): [string, string] {\r\n if (!bg || bg === \"random\") {\r\n return pick(rand, NICE_PALETTES).slice(0, 2) as [string, string];\r\n }\r\n if (Array.isArray(bg)) return [bg[0], bg[1] ?? bg[0]];\r\n return [shade(bg, 0.12), shade(bg, -0.06)];\r\n}\r\nfunction resolveCharColors(rand: () => number, colors?: AvatarProps[\"colors\"]): [string, string, string] {\r\n if (!colors || colors === \"random\") {\r\n const pal = pick(rand, NICE_PALETTES);\r\n const base = pal[0];\r\n const a1 = pal[1] ?? shade(base, 0.25);\r\n const a2 = pal[2] ?? shade(base, -0.2);\r\n return [base, a1, a2];\r\n }\r\n if (typeof colors === \"string\") {\r\n return [colors, shade(colors, 0.25), shade(colors, -0.2)];\r\n }\r\n const base = (colors as string[])[0];\r\n const a1 = (colors as string[])[1] ?? shade(base, 0.25);\r\n const a2 = (colors as string[])[2] ?? shade(base, -0.2);\r\n return [base, a1, a2];\r\n}\r\n\r\nfunction Face({\r\n cx,\r\n cy,\r\n r,\r\n color,\r\n eyeShape: eyeShapeProp,\r\n mouthShape: mouthShapeProp,\r\n pupilColor,\r\n eyeShine: eyeShineProp,\r\n rand,\r\n}: FaceProps) {\r\n const decide = <T,>(prop: T | \"random\" | undefined, opts: T[]) => {\r\n if (prop === undefined || prop === \"random\") return pick(rand, opts);\r\n return prop;\r\n };\r\n\r\n const eyeShape = decide(eyeShapeProp ?? \"random\", [\"circle\", \"ellipse\", \"line\", \"wink\", \"sleepy\", \"surprised\"]);\r\n const mouthShape = decide(mouthShapeProp ?? \"random\", [\"smile\", \"frown\", \"flat\", \"zigzag\"]);\r\n const eyeShine = decide(eyeShineProp ?? \"random\", [true, false]);\r\n\r\n const eyeOffsetX = r * 0.36;\r\n const eyeOffsetY = r * 0.22;\r\n const eyeR = Math.max(2, r * 0.08);\r\n const pupilR = eyeR * 0.5;\r\n const mouthWidth = r * 0.7;\r\n const mouthLift = r * 0.2;\r\n const mouthStroke = Math.max(1, Math.round(r * 0.06));\r\n\r\n const finalPupilColor = pupilColor && pupilColor !== \"auto\" ? pupilColor : yiq(color) > 150 ? \"#111827\" : \"#ffffff\";\r\n const x0 = cx - mouthWidth / 2;\r\n const x1 = cx + mouthWidth / 2;\r\n const my = cy + mouthLift;\r\n\r\n const mouthPaths = {\r\n smile: `M ${x0} ${my} Q ${cx} ${my - r * 0.2} ${x1} ${my}`,\r\n frown: `M ${x0} ${my} Q ${cx} ${my + r * 0.2} ${x1} ${my}`,\r\n flat: `M ${x0} ${my} L ${x1} ${my}`,\r\n zigzag: (() => {\r\n const segs = 6;\r\n const step = mouthWidth / (segs - 1);\r\n let d = `M ${x0} ${my}`;\r\n for (let i = 1; i < segs; i++) {\r\n const px = x0 + step * i;\r\n const py = my + (i % 2 === 0 ? -r * 0.08 : r * 0.08);\r\n d += ` L ${px} ${py}`;\r\n }\r\n return d;\r\n })(),\r\n };\r\n\r\n const drawEye = (ex: number, ey: number, key: string) => {\r\n switch (eyeShape) {\r\n case \"ellipse\":\r\n return <ellipse key={key} cx={ex} cy={ey} rx={eyeR * 1.1} ry={eyeR * 0.7} fill={color} />;\r\n case \"line\":\r\n return <line key={key} x1={ex - eyeR} y1={ey} x2={ex + eyeR} y2={ey} stroke={color} strokeWidth={eyeR * 0.5} strokeLinecap=\"round\" />;\r\n case \"wink\":\r\n return <line key={key} x1={ex - eyeR} y1={ey} x2={ex + eyeR} y2={ey} stroke={color} strokeWidth={eyeR * 0.5} strokeLinecap=\"round\" />;\r\n case \"sleepy\":\r\n return <ellipse key={key} cx={ex} cy={ey} rx={eyeR * 1.05} ry={eyeR * 0.45} fill={color} />;\r\n case \"surprised\":\r\n return <circle key={key} cx={ex} cy={ey} r={eyeR * 1.1} fill={color} />;\r\n default:\r\n return <circle key={key} cx={ex} cy={ey} r={eyeR} fill={color} />;\r\n }\r\n };\r\n\r\n const leftEye = drawEye(cx - eyeOffsetX, cy - eyeOffsetY, \"le\");\r\n const rightEye = drawEye(cx + eyeOffsetX, cy - eyeOffsetY, \"re\");\r\n\r\n const pupils = (\r\n <>\r\n <circle cx={cx - eyeOffsetX} cy={cy - eyeOffsetY} r={pupilR} fill={finalPupilColor} />\r\n <circle cx={cx + eyeOffsetX} cy={cy - eyeOffsetY} r={pupilR} fill={finalPupilColor} />\r\n </>\r\n );\r\n\r\n const shine = eyeShine ? (\r\n <>\r\n <circle cx={cx - eyeOffsetX - pupilR * 0.4} cy={cy - eyeOffsetY - pupilR * 0.6} r={pupilR * 0.3} fill=\"#fff\" opacity={0.8} />\r\n <circle cx={cx + eyeOffsetX - pupilR * 0.4} cy={cy - eyeOffsetY - pupilR * 0.6} r={pupilR * 0.3} fill=\"#fff\" opacity={0.8} />\r\n </>\r\n ) : null;\r\n\r\n const mouth = <path d={mouthPaths[mouthShape]} stroke={color} strokeWidth={mouthStroke} fill=\"none\" strokeLinecap=\"round\" strokeLinejoin=\"round\" />;\r\n\r\n return (\r\n <>\r\n {leftEye}\r\n {rightEye}\r\n {pupils}\r\n {shine}\r\n {mouth}\r\n </>\r\n );\r\n}\r\n\r\nexport default function Avatar({ name, size = 120, bg = \"random\", colors = \"random\" }: AvatarProps) {\r\n const rand = rngFromSeed(name);\r\n const [bg1, bg2] = resolveBg(rand, bg);\r\n const [base] = resolveCharColors(rand, colors);\r\n const cx = size / 2;\r\n const cy = size / 2;\r\n\r\n return (\r\n <svg width={size} height={size} viewBox={`0 0 ${size} ${size}`} style={{ borderRadius: \"50%\", background: 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "pixelpeeps",
3
- "version": "1.0.2",
3
+ "version": "1.0.3",
4
4
  "description": "Deterministic, cute pixel avatars for React. Zero deps. SVG output.",
5
5
  "main": "dist/index.js",
6
6
  "module": "dist/index.mjs",