pixelkiln 0.92.0 → 0.92.1

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@@ -721,8 +721,11 @@ is what PixelLab enforces.
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  A style whose `palette` was already set keeps its hash, so `plan` does not
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  call it stale, but regenerating it will now send that palette on the routes
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  above (it was already true for `imagePro`). **Costs are unchanged by
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- PixelLab's documentation and unmeasured here**, except `imagePro` (a 64×64
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- call billed exactly 10 with a palette); the rollout was tested against mocked
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+ PixelLab's documentation**, and two more routes are now measured with a
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+ palette: `imagePro` (a 64×64 call billed exactly 10), `imageProFlash` (a
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+ 32×32 still billed exactly 5, in only the four palette colours) and `tiles`
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+ (one numbered description, 4 tiles at 16px, billed exactly 10, every
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+ candidate in the palette's greens). The other routes are tested against mocked
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  requests only. `maxColors` without a `palette` on a multi-direction asset
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  caps each direction separately, so the directions may pick different colours;
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  give `colors` for those. Not done: `/create-character-v3` and the 4-direction
package/docs/PIXELLAB.md CHANGED
@@ -183,8 +183,9 @@ states, portraits and outfits), Pro `terrain`, and the `interpolate` and
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  `edit-animation` revisions send a style's `palette`, `paletteName` and
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  `maxColors` as `target_palette`. Standard characters and every character
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  animation keep their `color_image` swatch, and `pixflux` keeps its own. Costs
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- with a palette are unverified outside `imagePro` (PixelLab quotes none), and
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- this rollout is covered by mocked tests only, not a live generation.
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+ with a palette are measured for `imagePro` (10), `imageProFlash` (a 32×32
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+ still, 5, in only the four palette colours), and `tiles` (4 tiles at 16px,
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+ 10), and unverified elsewhere. The other routes are covered by mocked tests only.
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  ## Learn from PixelLab's tutorials
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "pixelkiln",
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- "version": "0.92.0",
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+ "version": "0.92.1",
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  "description": "Manifest-driven pixel-art generation, review, recovery, and packaging with deterministic provenance.",
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  "type": "module",
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  "sideEffects": false,
@@ -408,7 +408,7 @@ and which tutorial(s) demonstrated real (not hypothetical) demand for it.
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  revisions, through one helper (`targetPaletteBody`). `paletteName` and
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  `maxColors` are style fields on those generators, hashed only when set; an
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  existing style `palette` keeps its hash and is simply sent on regeneration.
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- **Mocked tests only, costs unmeasured** outside `imagePro`. **Not done**:
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+ **Measured live** with a Game Boy palette: `imageProFlash` (a 32×32 still, 5, only the four colours) and `tiles` (4 tiles at 16px, 10, every candidate in the palette), matching the plan, as `imagePro` did (10). **The other routes are mocked tests only, costs unmeasured.** **Not done**:
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  standard character bases and every character animation (their verified
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  `color_image` + `force_colors` swatch stays, and the schema does not say it
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  combines), the standard terrain set (the field is "mode='pro' only"), the
@@ -215,7 +215,7 @@ characters (bases, states, portraits, outfits), top-down Pro `terrain`, and
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  `interpolate`/`edit-animation` revisions, with `paletteName`/`maxColors`
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  accepted on those generators' styles. Standard characters and character
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  animations keep their `color_image` swatch, `pixflux` its own, and the
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- costs are unmeasured outside `imagePro` (see `docs/GENERATORS.md#target-palette`).
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+ costs with a palette are measured for `imagePro`, `imageProFlash`, and `tiles`, and unmeasured elsewhere (see `docs/GENERATORS.md#target-palette`).
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  PixelLab's `smart` palette
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  mapping is not wrapped: it is "single images only", and this endpoint
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  returns a grid of candidates below 171px. Reference