pixelkiln 0.91.0 → 0.91.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -286,10 +286,15 @@ character from it, with no template to pick. `frames` takes PixelLab's own
286
286
  `plan` says so; its `motionShare.animationGroupId` is `null`. If the
287
287
  leader's recorded group is gone from the character, the follower fails
288
288
  before spending and asks you to regenerate the leader.
289
- - Verified against mocked HTTP only; not yet run live. A single south
290
- direction was verified live through PixelKiln on an adopted v3 character:
291
- "jumping with joy and pumping both fists", 8 frames at 96×96, billed 3,
292
- with `animationId` and `animationGroupId` saved in the lock.
289
+ - **Verified live** (October 2026, an adopted v3 character): a south loop
290
+ ("jumping with joy and pumping both fists", 8 frames at 96×96, billed 3),
291
+ then `west` added to `directions`. Only `west` was planned and drawn; it
292
+ went into the south loop's recorded group, billed 3, and came back at
293
+ 96×96 with the same timing as south: a crouch, both fists rising overhead,
294
+ and a return. PixelLab's character record then listed one group, named
295
+ after the leader, holding `south` and `west`, and its other animations
296
+ were untouched. Its free `east` mirror generated locally. Replacing one
297
+ direction (deleting it from a shared group) has not been run live.
293
298
 
294
299
  ### Pose frames and other loop controls
295
300
 
package/docs/ENDPOINTS.md CHANGED
@@ -925,9 +925,15 @@ generations and finished in about two minutes:
925
925
  per direction asset. The first direction of a `directions` loop is sent
926
926
  without `animation_group_id`; each later one is sent after it with the
927
927
  leader's recorded `animation_group_id` and the group's own `animation_name`
928
- (not inherited, so omitting it would rename the group). That append is
929
- **mock-verified only**: the request shape follows the tool's documentation
930
- and a live append has not been run. Verified live twice
928
+ (not inherited, so omitting it would rename the group). That append was
929
+ **verified live once** (October 2026): adding `west` to a generated `south`
930
+ loop sent the leader's `animation_group_id` and `animation_name`, the submit
931
+ and the finished job both answered with that same group, the job billed 3,
932
+ and `GET /characters/{id}` then listed the group under the leader's name
933
+ with `directions` `south` and `west` (each animation there is
934
+ `{ display_name, animation_group_id, directions: { <direction>: ... } }`),
935
+ with the character's other animations untouched. Deleting one direction of
936
+ a shared group has not been run live. Verified live twice
931
937
  with one south direction on a v3 character, once by a direct call and once
932
938
  through `pixelkiln gen` (a manifest loop on an `adopt`ed character, 8
933
939
  frames at 96×96, billed 3, then `pick` and `fetch`); a standard-engine
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "pixelkiln",
3
- "version": "0.91.0",
3
+ "version": "0.91.2",
4
4
  "description": "Manifest-driven pixel-art generation, review, recovery, and packaging with deterministic provenance.",
5
5
  "type": "module",
6
6
  "sideEffects": false,
@@ -43,8 +43,10 @@ and which tutorial(s) demonstrated real (not hypothetical) demand for it.
43
43
  (`animation.motionFrom`, lock `motionShare`). Adding a direction to a
44
44
  generated loop appends into its group, a regenerated leader marks followers
45
45
  stale, and a leader with no recorded group falls back to one request per
46
- direction. **Mock-verified only; live proof pending** (a live append, and that
47
- deleting one direction leaves the group and the others' motion intact).
46
+ direction. **A live append is verified** (adding `west` to a generated `south`
47
+ loop billed 3, joined the leader's group, and moved with the same timing).
48
+ Still unverified: that deleting one direction leaves the group and the
49
+ others' motion intact.
48
50
 
49
51
  - **Skeleton-v3 template loops** — `/characters/animations`'
50
52
  `mode: "skeleton-v3"` poses a template with the skeleton video model
@@ -401,7 +401,8 @@ and came back at 96×96, so the canvas can grow. The plan still budgets 4. One
401
401
  request goes out per direction asset: the first direction of `directions`
402
402
  leads, and each later one follows in the next wave, sent into the leader's
403
403
  `animation_group_id` so every direction moves the same way (`animation.motionFrom`,
404
- lock `motionShare`; mock-verified only, docs/CHARACTERS.md, "Loops from a
404
+ lock `motionShare`; a live append billed 3 and joined the group, deleting
405
+ one direction of a group is unverified, docs/CHARACTERS.md, "Loops from a
405
406
  sentence"). The
406
407
  `prompt` is required and gets no style prefix or suffix.
407
408