pixelkiln 0.91.0 → 0.91.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/docs/CHARACTERS.md
CHANGED
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@@ -286,10 +286,15 @@ character from it, with no template to pick. `frames` takes PixelLab's own
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`plan` says so; its `motionShare.animationGroupId` is `null`. If the
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leader's recorded group is gone from the character, the follower fails
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before spending and asks you to regenerate the leader.
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289
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- Verified
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290
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-
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291
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-
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292
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-
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289
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- **Verified live** (October 2026, an adopted v3 character): a south loop
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290
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("jumping with joy and pumping both fists", 8 frames at 96×96, billed 3),
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291
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then `west` added to `directions`. Only `west` was planned and drawn; it
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292
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went into the south loop's recorded group, billed 3, and came back at
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96×96 with the same timing as south: a crouch, both fists rising overhead,
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and a return. PixelLab's character record then listed one group, named
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after the leader, holding `south` and `west`, and its other animations
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were untouched. Its free `east` mirror generated locally. Replacing one
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direction (deleting it from a shared group) has not been run live.
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### Pose frames and other loop controls
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package/docs/ENDPOINTS.md
CHANGED
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@@ -925,9 +925,15 @@ generations and finished in about two minutes:
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per direction asset. The first direction of a `directions` loop is sent
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without `animation_group_id`; each later one is sent after it with the
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leader's recorded `animation_group_id` and the group's own `animation_name`
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(not inherited, so omitting it would rename the group). That append
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929
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**
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930
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-
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928
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(not inherited, so omitting it would rename the group). That append was
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929
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**verified live once** (October 2026): adding `west` to a generated `south`
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930
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loop sent the leader's `animation_group_id` and `animation_name`, the submit
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and the finished job both answered with that same group, the job billed 3,
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and `GET /characters/{id}` then listed the group under the leader's name
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with `directions` `south` and `west` (each animation there is
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`{ display_name, animation_group_id, directions: { <direction>: ... } }`),
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with the character's other animations untouched. Deleting one direction of
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a shared group has not been run live. Verified live twice
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with one south direction on a v3 character, once by a direct call and once
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through `pixelkiln gen` (a manifest loop on an `adopt`ed character, 8
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frames at 96×96, billed 3, then `pick` and `fetch`); a standard-engine
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package/package.json
CHANGED
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@@ -43,8 +43,10 @@ and which tutorial(s) demonstrated real (not hypothetical) demand for it.
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(`animation.motionFrom`, lock `motionShare`). Adding a direction to a
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generated loop appends into its group, a regenerated leader marks followers
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stale, and a leader with no recorded group falls back to one request per
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direction. **
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-
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direction. **A live append is verified** (adding `west` to a generated `south`
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loop billed 3, joined the leader's group, and moved with the same timing).
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Still unverified: that deleting one direction leaves the group and the
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others' motion intact.
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- **Skeleton-v3 template loops** — `/characters/animations`'
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`mode: "skeleton-v3"` poses a template with the skeleton video model
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@@ -401,7 +401,8 @@ and came back at 96×96, so the canvas can grow. The plan still budgets 4. One
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request goes out per direction asset: the first direction of `directions`
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leads, and each later one follows in the next wave, sent into the leader's
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`animation_group_id` so every direction moves the same way (`animation.motionFrom`,
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404
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lock `motionShare`;
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404
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lock `motionShare`; a live append billed 3 and joined the group, deleting
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one direction of a group is unverified, docs/CHARACTERS.md, "Loops from a
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sentence"). The
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`prompt` is required and gets no style prefix or suffix.
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