pixelkiln 0.89.3 → 0.89.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CONTRIBUTING.md +6 -0
- package/dist/cli.js +34 -5
- package/dist/cli.js.map +1 -1
- package/dist/client/gallery.js +30 -7
- package/dist/index.cjs +34 -5
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +11 -0
- package/dist/index.d.ts +11 -0
- package/dist/index.js +34 -5
- package/dist/index.js.map +1 -1
- package/docs/CHARACTERS.md +13 -1
- package/docs/ENDPOINTS.md +8 -0
- package/docs/PIXELLAB.md +2 -2
- package/package.json +1 -1
- package/skills/pixelkiln/references/pixellab.md +5 -1
package/docs/CHARACTERS.md
CHANGED
|
@@ -209,6 +209,15 @@ higher, and it is sent to `/characters/animations`, the endpoint that
|
|
|
209
209
|
documents it; every other mode keeps using `/animate-character`. Like a
|
|
210
210
|
template loop it takes no `frames` and needs no prompt of its own.
|
|
211
211
|
|
|
212
|
+
It needs a character PixelLab stored a 3D skeleton for. A `v3` base has
|
|
213
|
+
one (a `skeleton-v3` loop on it billed 3 generations live). A `standard`
|
|
214
|
+
base has none: PixelLab answers `POST /characters/animations` with a bare
|
|
215
|
+
500 (`Failed to start any animation jobs`, nothing billed) and, asked,
|
|
216
|
+
says to use `mode: "template"` for that character. `plan` and `validate`
|
|
217
|
+
refuse the combination and name the engine. `pro` and `pro-flash` bases
|
|
218
|
+
are not refused, but a `skeleton-v3` loop on one is unverified; try a
|
|
219
|
+
single direction before a batch.
|
|
220
|
+
|
|
212
221
|
```jsonc
|
|
213
222
|
"mira.walk": { "animation": { "of": "mira", "template": "walk", "mode": "skeleton-v3", "directions": ["south", "west", "north"] } }
|
|
214
223
|
```
|
|
@@ -481,7 +490,10 @@ reference image change alone also makes it stale.
|
|
|
481
490
|
the base with an optional sprite of your own (uploaded into `refs/`, so
|
|
482
491
|
only the rotations are billed), any number of loops (each a template
|
|
483
492
|
posed by `skeleton-v3` by default, or a plain template, v3, or pro loop,
|
|
484
|
-
in the directions you tick, mirrors added free), and a portrait.
|
|
493
|
+
in the directions you tick, mirrors added free), and a portrait. A
|
|
494
|
+
`standard` base has no 3D skeleton for `skeleton-v3` to pose, so its loops
|
|
495
|
+
start on `template` and the skeleton-v3 choice is greyed out; the new-loop
|
|
496
|
+
form on an existing base does the same. The
|
|
485
497
|
sheet prices the draft live, the way `plan` would. Pro Flash bases are
|
|
486
498
|
priced by PixelLab's own quote (`/pro-flash/cost`, a free call) when the
|
|
487
499
|
project has a key; those rows are marked live, and the offline estimate
|
package/docs/ENDPOINTS.md
CHANGED
|
@@ -781,6 +781,14 @@ one size; the higher cost tiers are still unconfirmed under
|
|
|
781
781
|
carries `usage` once the job is gone, completed or not. `poll` reads the
|
|
782
782
|
object/character for the result but would need this same job id, still
|
|
783
783
|
polled separately today, to learn what it actually cost.
|
|
784
|
+
- **A v3 character base once recorded `billed: {amount: 0, unit: "usd"}`**
|
|
785
|
+
against an estimate of 2 generations while the submit reported 1
|
|
786
|
+
generation consumed. Its job record had expired before the shape could be
|
|
787
|
+
read (jobs are deleted 8 hours after finishing, and the lock had dropped
|
|
788
|
+
the job id), so the real `usage` is unseen; `GET /characters/{id}` carries
|
|
789
|
+
none. `poll` now treats a dollar-denominated zero as not known, tries
|
|
790
|
+
`last_response.billing_usage`, and keeps `backgroundJobId` in the
|
|
791
|
+
character's lock metadata.
|
|
784
792
|
- **`inpaint-v3` and `edit-images-v2` both confirmed live at their floor
|
|
785
793
|
size**: a 32×32 masked inpaint and a separate 32×32 whole-image edit each
|
|
786
794
|
billed exactly 20 generations, both matching a balance diff taken after.
|
package/docs/PIXELLAB.md
CHANGED
|
@@ -125,8 +125,8 @@ Each has been billed live and matched the plan: Pro sets at 32px (15) and
|
|
|
125
125
|
64px (25, 25 tiles at transition 0.5), a second set connected to the first
|
|
126
126
|
(15), standard sets (3 each), a sidescroller set (3), a 64×64 `imagePro`
|
|
127
127
|
call with the Game Boy palette (10, every pixel one of its four colours), a
|
|
128
|
-
lite described effect (1), and normal maps (0.5 each). The home page
|
|
129
|
-
the results.
|
|
128
|
+
lite described effect (1), and normal maps (0.5 each). The home page's latest
|
|
129
|
+
updates section shows the results.
|
|
130
130
|
|
|
131
131
|
## Learn from PixelLab's tutorials
|
|
132
132
|
|
package/package.json
CHANGED
|
@@ -388,7 +388,11 @@ character with PixelLab's skeleton video model instead of redrawing each
|
|
|
388
388
|
frame: the steadiest template loop, 2 to 4 generations and 3 to 5 minutes
|
|
389
389
|
per direction (plan budgets 4), beta, Tier 1 plans and up. Prefer it over a
|
|
390
390
|
plain template loop when identity drift matters and the account qualifies;
|
|
391
|
-
plain `template` stays the 1-generation option.
|
|
391
|
+
plain `template` stays the 1-generation option. It needs a base with a
|
|
392
|
+
stored 3D skeleton: a `v3` base has one (measured, 3 generations); a
|
|
393
|
+
`standard` base has none, so PixelLab answers a bare 500 and pixelkiln
|
|
394
|
+
refuses the loop at `plan`/`validate`, pointing at `mode: "template"`. `pro`
|
|
395
|
+
and `pro-flash` bases are not refused but are unverified.
|
|
392
396
|
|
|
393
397
|
A named `template` loop (`walk`, `breathing-idle`, and similar) is trained
|
|
394
398
|
mostly on characters with empty hands, and reliably struggles once a
|