pixelkiln 0.89.1 → 0.89.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli.js +61 -2
- package/dist/cli.js.map +1 -1
- package/dist/index.cjs +65 -2
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +459 -1
- package/dist/index.d.ts +459 -1
- package/dist/index.js +63 -2
- package/dist/index.js.map +1 -1
- package/docs/ARCHITECTURE.md +8 -0
- package/docs/ENDPOINTS.md +28 -2
- package/docs/GENERATORS.md +1 -1
- package/docs/MANIFEST.md +1 -1
- package/docs/PIXELLAB.md +4 -3
- package/package.json +1 -1
- package/skills/pixelkiln/references/pixellab-roadmap.md +16 -8
- package/skills/pixelkiln/references/pixellab.md +13 -2
package/docs/ARCHITECTURE.md
CHANGED
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@@ -112,6 +112,14 @@ retain:
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same output bytes, which is what lets a restore reproduce a recorded hash.
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It is compared against the manifest on every `plan`: a difference is
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`recoverable`, never `stale`, because no provider work is involved;
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- `terrainSettings`, `terrain` entries only: the settings the request was
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sent with that `specHash` leaves out (the older mode, transition size,
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view, shape, and raggedness knobs, and each terrain's description as
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sent). Hashing them would have made every existing terrain entry stale,
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so `plan` compares this record instead and reports `stale` naming each
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changed setting. An entry from before it was recorded has none and is
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taken as current. A history entry keeps its own, so a restore is
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compared against the generation it brought back;
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- temporary `supersededOutputs[]` ownership hashes while a stale generation is
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being replaced;
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- provider-specific metadata under a provider-id namespace;
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package/docs/ENDPOINTS.md
CHANGED
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@@ -406,8 +406,8 @@ normal-map` ([REVISIONS.md](./REVISIONS.md#normal-maps)).
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Called out separately because these are the most capable endpoints for level art
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and they are relevant to the disc-golf game. pixelkiln plans a top-down set
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at PixelLab's own quote (Pro 15 for tiles up to 32px, 25 at 64px; standard 4,
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the top of its quoted 1 to 4).
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-
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the top of its quoted 1 to 4). Every kind is measured below: Pro billed
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exactly its quote at 32px and 64px, and standard billed 3, under the plan.
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`POST /tilesets` (top-down) and `/tilesets-sidescroller` are the current
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versions; `/create-tileset*` are the older aliases with identical schemas.
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@@ -437,6 +437,32 @@ are the base tile ids, so set A's `upper` id sent as set B's
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`lower_base_tile_id` makes the two share that terrain. pixelkiln records them
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as `terrainIds` when it polls a set.
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### Pro at 64px, edge slope, and standard sets, measured
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A second round on the same showcase project billed 46 generations in all
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(balance 5055 to 5009), each set exactly as below:
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- `lava-floor`: Pro, 64px, `terrainTransitionSize: 0.5`,
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`terrainRaggedness: 0.4`, `terrainBoundaryAmplitude: 0.15`,
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`terrainBoundarySeed: 3`, prompt `1). glowing lava texture 2). dark dungeon
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stone floor texture 3). crumbling dungeon brick wall`. Billed **exactly
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25** and returned **25 tiles** covering **21** distinct corner
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combinations, which confirms that Pro switches to the tall-wall layout at
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0.5, not only at 1, and that four tiles are corner twins. The third
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description became the brick wall dropping into the lava.
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- `swamp-marsh`: Pro, 32px, `terrainTransitionSize: 0.25`,
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`terrainStepSlope: 1.5`, `terrainRaggedness: 0.8`. Billed **exactly 15**,
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16 tiles, with a ragged bank between the water and the marsh grass.
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- `lake-grass` and `path-grass`: standard, 32px. Each billed **3**, under the
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planned 4. `path-grass` used `connect: { upper: { of: "lake-grass",
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terrain: "upper" } }`, sent `upper_base_tile_id`, and its recorded
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`terrain_ids.upper` came back identical to `lake-grass`'s upper id. The
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standard sets look flatter, with a hard edge, as PixelLab's tilesets
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tutorial describes.
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pixelkiln keeps connected sets in one style, and a style fixes
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`terrainMode`, so a standard set cannot connect to a Pro set.
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### Pro top-down and a connected pair, measured
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October 2026, through `pixelkiln gen` on the website's showcase project
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package/docs/GENERATORS.md
CHANGED
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@@ -12,7 +12,7 @@ account; [ENDPOINTS.md](./ENDPOINTS.md) contains the detailed experiments.
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| Exact fixed palette | `pixflux`, or `imagePro` for a larger or non-square canvas | 1 generation (`imagePro`: 10–25) | 1 inline image (`imagePro`: 1–64 by size) |
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| Candidate variety, richer rendering, future rotation/animation | `1dir` | 10–25 generations | 4–64 by size |
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| Ground tiles or connectable structural sets | `tiles` | 10–25 generations | variations or complete set |
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| Two-terrain Wang tileset for elevation (grass to water, floor to cliff), or a sidescroller platform set | `terrain` | Pro 15 at 32px and sidescroller 3
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| Two-terrain Wang tileset for elevation (grass to water, floor to cliff), or a sidescroller platform set | `terrain` | Pro 15 at 32px and sidescroller 3, Pro 25 at 64px, standard 3 (all measured; standard plans at 4) | 16 or 25 tiles |
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| Platform tileset for a sidescroller (stone body, grass top) | `terrain`, `terrainOrientation: "sidescroller"` | 3 generations | 16 tiles |
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| A single elevation tile — a raised mesa, a cliff block | `isometricTile` | 1 generation | 1 |
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| Larger or non-square scene or background, up to 792 wide and 688 tall | `imagePro` | 10–25 generations by canvas | 1–64 by size |
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package/docs/MANIFEST.md
CHANGED
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@@ -155,7 +155,7 @@ One asset using the fields most projects reach for:
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| `terrainBoundarySeed` | `0` | `terrain`, with `terrainBoundaryAmplitude`. Which meander, an integer. |
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| `terrainStepSlope` | `0` | `terrain`, `pro` at `terrainTransitionSize` 0.25 only. 0 a cliff to 2 a gentle slope. |
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| `terrainConnectDiagonals` | `false` | `terrain`, `pro` only. Join the diagonal tiles' upper corners into one area. |
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| `terrainSpreadX` / `terrainSlopeSize` | | Deprecated: PixelLab ignores both. Still accepted. |
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| `terrainSpreadX` / `terrainSlopeSize` | | Deprecated: PixelLab ignores both. Still accepted. Changing any `terrain*` field marks the set stale: the older ones (mode, transition size, view, shape style, raggedness, these two) and the descriptions as sent are recorded per lock entry as `terrainSettings` rather than hashed, compared as written (an explicit default counts as a change), and absent on sets generated before that record existed, which stay current. |
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| `mode` | `standard` | `character` only. `standard`, `v3`, `pro`, or `pro-flash`; see [Characters](./CHARACTERS.md). |
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| `directions` | `8` | `character` only. `4` or `8`; every engine but `standard` draws 8. |
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| `template` | `mannequin` | `character` only. Body template: `mannequin`, or `bear`, `cat`, `dog`, `horse`, `lion`; `custom` for `pro-flash`. |
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package/docs/PIXELLAB.md
CHANGED
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@@ -71,7 +71,7 @@ unapproved files. See [Manifest quality profiles](./MANIFEST.md#quality-profiles
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| `pixflux` | You need a closed palette or a full-bleed background | 1 generation |
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| `1dir` | You need references or several candidates for human review | 10 to 25 generations |
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| `tiles` | You need ground variations or a connected structural set | 10 to 25 generations |
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| `terrain` | You need a two-terrain Wang tileset (grass to water, floor to cliff), sets that share a terrain, or a sidescroller platform set | Pro 15 at 32px
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| `terrain` | You need a two-terrain Wang tileset (grass to water, floor to cliff), sets that share a terrain, or a sidescroller platform set | Pro 15 at 32px, 25 at 64px, standard 3, sidescroller 3 (all measured; standard plans at 4) |
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| `isometricTile` | You need one standalone isometric tile, 16 to 64px | 1 generation (measured once) |
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| `imagePro` | You need a larger or non-square scene, up to 792 wide and 688 tall, optionally held to the style's `palette` | 10 to 25 generations |
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| `imageProFlash` | You need a still on the Pro Flash model, optionally styled from one image, 16 to 256px | 5 to 9 generations (provisional quote) |
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loop at 0.5 generations, and `pixelkiln normal-map` does it for a loose
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file. See [Controlled asset revisions](./REVISIONS.md#normal-maps).
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Each has been billed live and matched the plan:
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Each has been billed live and matched the plan: Pro sets at 32px (15) and
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64px (25, 25 tiles at transition 0.5), a second set connected to the first
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(15), standard sets (3 each), a sidescroller set (3), a 64×64 `imagePro`
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call with the Game Boy palette (10, every pixel one of its four colours), a
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lite described effect (1), and normal maps (0.5 each). The home page shows
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the results.
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package/package.json
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@@ -84,6 +84,16 @@ and which tutorial(s) demonstrated real (not hypothetical) demand for it.
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15 up to 32px and 25 at 64px, standard 4 (the top of its quoted 1 to 4),
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sidescroller 3. What is still open is in
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[Pro tilesets](#pro-tilesets-what-is-left-after-04130) below.
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- **Older terrain fields as identity.** `terrainMode`,
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`terrainTransitionSize`, `terrainRaggedness`, `terrainShapeStyle`,
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`terrainView`, the deprecated `terrainSpreadX`/`terrainSlopeSize`, and
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the descriptions as sent (the prompt wrapped in the style's prefix and
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suffix) never entered `specHash`, and hashing them would have made every
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existing terrain entry stale at once. Closed without a migration: submit
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records them on the entry as `terrainSettings` (kept through history and
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`restore --generation`), and the plan marks a set stale naming each one
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that changed. An entry from before the record has none and stays current
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until it is next regenerated. The 0.4.130 fields stay hashed (when set).
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- **Pro-tier full-bleed background generation** (`generate-image-v2`, PixelLab's
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Pro image tier) at arbitrary custom aspect ratios (not just square) —
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already measured at 40 generations in `docs/ENDPOINTS.md`, but `pixflux`
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`/create-tileset-sidescroller` has no `mode` field, and its tile size is
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16 or 32. pixelkiln's sidescroller sets use whatever model that endpoint
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runs.
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- **Older terrain fields are not identity.** `terrainMode`,
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`terrainTransitionSize`, `terrainRaggedness`, `terrainShapeStyle`, and
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`terrainView` never entered `specHash`, so changing one does not mark a set stale. The 0.4.130 fields
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are hashed (when set). Hashing the older ones would make every existing
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terrain lock entry stale at once, so it needs a deliberate migration.
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- **Wall-continuation twins export as duplicates.** The 25-tile layout has
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21 distinct corner combinations. Four tiles share corners with a twin and
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differ only in `pattern_4x4`, which pixelkiln records but cannot express in
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- **Measured once:** a Pro 32px set billed exactly 15, and a second set
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connected to it through `lower_base_tile_id` billed exactly 15 and shared
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its sand (docs/ENDPOINTS.md). `terrainRoundness: 2` with
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`terrainConnectDiagonals` gave clean 45° edges.
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Pro at 64px
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`terrainConnectDiagonals` gave clean 45° edges. A second round confirmed
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Pro at 64px (exactly 25, and 25 tiles at transition 0.5), edge slope and
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an uneven boundary (15 at 32px), standard sets (3 each, under the planned
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4), and connecting through `upper_base_tile_id`. **Still open:** a
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standard set cannot connect to a Pro set, because connected sets share a
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style and a style fixes the mode. Sidescroller tile counts at transition
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sizes other than 0.25 are assumed to be 16. The one sidescroller call
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returned `metadata.transition_size: 0.0` although 0.25 was sent.
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- **Prompting advice** lives in the skill reference: end each terrain on
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| `pixflux` | Closed palettes or full-bleed backgrounds up to 400×400 | 1 generation |
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| `1dir` | Reference-guided work or several candidates | 10–25 generations |
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| `tiles` | Ground variations or connected structures | 10–25 generations |
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| `terrain` | A two-terrain Wang tileset for elevation (grass-to-water, floor-to-cliff), or a sidescroller platform set | Sidescroller **3**, measured. Pro **15** at 32px, measured (a connected second set also billed 15). Pro 25 at 64px and standard
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| `terrain` | A two-terrain Wang tileset for elevation (grass-to-water, floor-to-cliff), or a sidescroller platform set | Sidescroller **3**, measured. Pro **15** at 32px, measured (a connected second set also billed 15). Pro **25** at 64px and standard **3** measured too; standard plans at 4, the top of PixelLab's quoted 1–4 |
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| `imagePro` | A larger or non-square background/scene, or real style transfer; takes the style `palette` as a hard constraint | **10–25 generations** by canvas (64px billed 10; a flat 40 before October 2026) |
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| `character` | A character in 4 or 8 directions, its poses (`state`), its loops (`animation`), bust `portrait`s, and `outfit` transfers onto a loop | 1 per standard base, 6 per pro-flash base at 64px (1 from a `reference`), 20–40 per pose or portrait, 1 per template loop per direction (2–4 as `skeleton-v3`), 20 per outfit (measured once) |
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| `objectPro` | A prop, creature, or vehicle that needs rotations, states, or loops but has no character rig | 6 per base at 64px (1 from a `reference`), **unmeasured**; assumed to match `character` pro-flash |
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both now, so leave them out. Reference images, a forced palette, and the
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remaining tunables (`tileStrength`, `tilesetAdherence`) are not modeled.
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Changing any terrain setting marks the set stale. The Pro shape controls
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are in `specHash`; the older ones (`terrainMode`, `terrainTransitionSize`,
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`terrainRaggedness`, `terrainShapeStyle`, `terrainView`, the deprecated
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pair) and the style's `promptPrefix`/`promptSuffix` are recorded on the
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lock entry as `terrainSettings` instead, and `plan` names the one that
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changed ("terrainTransitionSize changed from 0.25 to 0.5"). A setting is
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compared as written: adding `terrainMode: "standard"` to a style that left
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it out is a change, even though it is the default. A set generated before
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this record existed has none and stays current until it is regenerated.
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**Connected sets.** An asset's `connect` makes one of its terrains the very
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terrain of another set in the same style, so ocean, sand, and grass paint on
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one map: `"connect": { "lower": { "of": "coast", "terrain": "upper" } }` is
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regenerating the other set makes this one stale. Sharing a terrain makes it
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available, not blendable: two terrains with no set of their own between
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them still meet with a hard (in PixelLab's map tool, black) edge, so plan a
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set for every pair that touches.
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set for every pair that touches. Connected sets share one style, and a style
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fixes `terrainMode`, so a standard set cannot connect to a Pro one.
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**Sidescroller sets.** `terrainOrientation: "sidescroller"` switches to
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`/create-tileset-sidescroller`: a platform seen from the side. The prompt is
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