pixelkiln 0.87.0 → 0.88.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/PROVIDERS.md CHANGED
@@ -57,7 +57,7 @@ the providers offer directly.
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  | Decision | PixelLab | Retro Diffusion |
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  |---|---|---|
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  | Best fit today | Existing PixelKiln projects, account reconciliation, and live-tested generation | Native pixel-art styles, USD budgets, animation, and alternate tileset workflows |
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- | PixelKiln generators | `map`, `pixflux`, `1dir`, `imagePro`, `imageProFlash`, `tiles`, `terrain`, `isometricTile`, `character`, `objectPro`, `uiAsset`, `uiElement` | `map` and `pixflux` stills, `tiles`, `animation` |
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+ | PixelKiln generators | `map`, `pixflux`, `1dir`, `imagePro`, `imageProFlash`, `tiles`, `terrain`, `isometricTile`, `character`, `objectPro`, `uiAsset`, `uiElement`, `vfx` | `map` and `pixflux` stills, `tiles`, `animation` |
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  | Output | PNG stills, candidates, structural tile members, and ordered frame sets | PNG stills/tiles/spritesheets or animated GIF |
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  | Candidate review | Yes; count varies by generator and size | Yes for 1–16 still candidates; animations and tilesets currently use one result |
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  | References | `1dir` and tile style modes; a character or `objectPro` reference sprite; a `pro` character concept image; one `imageProFlash` style image; one `uiElement` concept image | Up to nine for supported RD Pro/user still styles; constrained inputs for animation and tiles |
@@ -209,6 +209,7 @@ conversion to dollars:
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  | `1dir` | 10–25 generations |
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  | `imagePro` | 10–25 generations by canvas (a flat 40 before October 2026) |
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  | `imageProFlash` | 5–9 generations (provisional quote) |
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+ | `vfx` | free (a renderer, not a model) |
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  | `tiles` | 10–25 generations |
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  | `terrain` | 10–25 generations (unmeasured) |
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  | `isometricTile` | 1 generation (measured once) |
package/README.md CHANGED
@@ -55,7 +55,7 @@ provenance and no long-lived npm token.
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  | Hand edits | Touch-ups in your own editor or a pinned in-browser Pixelorama, kept beside the generated art with the generation still the record; frame and tile sets member by member. |
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  | Controlled inputs | Hashed revision lineage (image-to-image and inpaint; on PixelLab also palette reduction, pixel cleanup, animation, skeleton posing, interpolation, and animation edits), fail-closed parent approval, source-versus-candidate review, and content-addressed per-asset ComfyUI bindings. |
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  | Characters | A base in 4 or 8 directions from a prompt or your own sprite (four PixelLab engines), poses, loops, portraits, and outfit transfers as dependent assets generated in waves, free mirrored directions (one `directions` list declares a loop and mirrors the rest), account adoption and salvage, and SpriteFrames export. |
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- | PixelLab utilities | `unzoom` returns upscaled reference art to its native grid, `pixelate` turns a photo or render into pixel art (Image to Pixel Art Pro Flash, 6 generations), `font` generates a `.ttf` and glyph atlas, `estimate-skeleton` starts a keypoints file for skeleton animation, and `skeleton-preview` draws its poses over the sprite for free. |
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+ | PixelLab utilities | `unzoom` returns upscaled reference art to its native grid, `pixelate` turns a photo or render into pixel art (Image to Pixel Art Pro Flash, 6 generations), `vfx` builds animated effects such as explosions and auras with PixelLab's free VFX workbench, `font` generates a `.ttf` and glyph atlas, `estimate-skeleton` starts a keypoints file for skeleton animation, and `skeleton-preview` draws its poses over the sprite for free. |
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  | Existing-art onboarding | Manifest scaffolding, exact-hash account adoption, and prompt recovery. |
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  | Recovery | Safe stale-output replacement, validated caches, durable references, resumable paid jobs, and per-asset generation history with free restores. |
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  | Shared-account safety | Cross-project claim files or a registered workspace catalog, sibling-style exclusion, reviewed salvage, keep/discard tags, separate confirmed purge. |
@@ -259,11 +259,11 @@ Measured PixelLab economics vary by 40×:
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  | Independent or connectable ground tiles | `tiles` | 10–25 generations |
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  | A character in 4 or 8 directions, its poses, its loops | `character` | 1 per base, 10–25 per pose, 1 per template loop per direction; a `mirror` of a loop is free |
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- Start with the required capability, not the most expensive endpoint. Forty `map`
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+ Start with the required capability, not the most expensive endpoint. Twenty-five `map`
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  re-rolls cost the same as one 64×64 `1dir` call; conversely, `map` cannot replace a
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- hard palette or reference-image constraint. PixelLab has seven more generators
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+ hard palette or reference-image constraint. PixelLab has eight more generators
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  (`imagePro`, `imageProFlash`, `terrain`, `isometricTile`, `objectPro`, `uiAsset`,
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- `uiElement`); see [Generator selection](./docs/GENERATORS.md) and the [measured endpoint reference](./docs/ENDPOINTS.md).
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+ `uiElement`, and `vfx` for free animated effects); see [Generator selection](./docs/GENERATORS.md) and the [measured endpoint reference](./docs/ENDPOINTS.md).
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  Generator names describe PixelKiln workflows; their exact capabilities and prices
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  depend on the selected provider. Retro Diffusion also supports the provider-specific