pixelkiln 0.80.0 → 0.82.0

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@@ -489,6 +489,13 @@ reference image change alone also makes it stale.
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  saves everything in one validated write; with `--budget`, **Create &
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  generate** also starts one job for all of it, which generates the base
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  first and the loops and portrait as soon as it lands.
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+
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+ In the studio's loop rows, the template field suggests the templates
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+ PixelLab documents and any this project already uses. A template the
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+ project has already drawn plays beside the row, so you can see the motion
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+ before choosing it. An unfinished draft is kept in the browser when the
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+ sheet is closed, and comes back the next time it opens; **Start over**
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+ discards it.
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  - `pack --format godot` and `--format aseprite` write each direction as a
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  still and each loop as a looping set at its fps; see
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  [engine formats](./ARTIFACTS.md).
package/docs/CLI.md CHANGED
@@ -473,9 +473,16 @@ between tabs once one has focus.
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  #### Looking at sprites
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+ The header keeps search, **Select**, **+ New character**, **Refresh**, and
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+ **?** in one row. The **View** menu holds sort, grouping, card size (S, M,
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+ or L), the backdrop, and the playback, refresh, and notification switches.
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+ **?** (or the <kbd>?</kbd> key) lists every keyboard shortcut and pointer
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+ gesture the page answers to.
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+
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  - **Loops on the grid:** a loop's card plays while the pointer is over it.
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- **play loops** in the header plays every loop in view at once.
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- - **Backdrop:** the swatches in the header, and beside the zoom controls,
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+ **Play every loop** in the View menu plays every loop in view at once.
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+ - **Card size:** S fits more on screen; L draws sprites bigger.
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+ - **Backdrop:** the swatches in the View menu, and beside the zoom controls,
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  set what every sprite sits on. The choices are a transparency grid, dark,
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  light, or any colour you pick, so art can be judged against the game's own
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  background.
@@ -486,14 +493,24 @@ between tabs once one has focus.
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  - a speed setting, with the loop's own fps marked;
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  - **onion skin**, which shows the previous frame faintly under the
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  current one.
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- - **Notifications:** with `--budget`, **notify** raises a system
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+ - **Notifications:** with `--budget`, **Notify when a job finishes** raises a system
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  notification when a job finishes, or stops for review, while the tab is in
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  the background.
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  The page keeps these choices in the browser's local storage, per viewer.
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+ With `--edit`, every change the page writes to the manifest (a form, a
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+ tag, a new direction, a studio character) says what it saved and offers
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+ **Undo** (or ⌘Z / ctrl+Z). Undo steps back through this session's writes and
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+ puts the previous manifest back. It is refused when the file has changed
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+ outside the gallery since the gallery wrote it, so a hand edit is never
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+ thrown away.
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+
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  #### Families and selections
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+ - **Tags:** every tag the manifest declares on an asset becomes a filter
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+ chip (`#forge`) beside the state, provider, and generator chips, and is
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+ kept in the URL (`?tag=forge`).
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  - **Group: by family** gives each character or `objectPro` object its own
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  row inside its style. The base comes first, then its states, then each loop
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  around the compass, then portraits and outfits. The row header counts the
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "pixelkiln",
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- "version": "0.80.0",
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+ "version": "0.82.0",
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  "description": "Manifest-driven pixel-art generation, review, recovery, and packaging with deterministic provenance.",
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  "type": "module",
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  "sideEffects": false,