pixelkiln 0.80.0 → 0.82.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli.js +131 -68
- package/dist/cli.js.map +1 -1
- package/dist/client/gallery.css +55 -1
- package/dist/client/gallery.js +405 -11
- package/dist/index.cjs +105 -42
- package/dist/index.cjs.map +1 -1
- package/dist/index.js +100 -37
- package/dist/index.js.map +1 -1
- package/docs/CHARACTERS.md +7 -0
- package/docs/CLI.md +20 -3
- package/package.json +1 -1
package/docs/CHARACTERS.md
CHANGED
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@@ -489,6 +489,13 @@ reference image change alone also makes it stale.
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saves everything in one validated write; with `--budget`, **Create &
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generate** also starts one job for all of it, which generates the base
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first and the loops and portrait as soon as it lands.
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+
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In the studio's loop rows, the template field suggests the templates
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PixelLab documents and any this project already uses. A template the
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project has already drawn plays beside the row, so you can see the motion
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before choosing it. An unfinished draft is kept in the browser when the
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sheet is closed, and comes back the next time it opens; **Start over**
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discards it.
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- `pack --format godot` and `--format aseprite` write each direction as a
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still and each loop as a looping set at its fps; see
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[engine formats](./ARTIFACTS.md).
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package/docs/CLI.md
CHANGED
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@@ -473,9 +473,16 @@ between tabs once one has focus.
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#### Looking at sprites
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The header keeps search, **Select**, **+ New character**, **Refresh**, and
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**?** in one row. The **View** menu holds sort, grouping, card size (S, M,
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or L), the backdrop, and the playback, refresh, and notification switches.
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**?** (or the <kbd>?</kbd> key) lists every keyboard shortcut and pointer
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gesture the page answers to.
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- **Loops on the grid:** a loop's card plays while the pointer is over it.
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-
**
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- **
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**Play every loop** in the View menu plays every loop in view at once.
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- **Card size:** S fits more on screen; L draws sprites bigger.
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- **Backdrop:** the swatches in the View menu, and beside the zoom controls,
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set what every sprite sits on. The choices are a transparency grid, dark,
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light, or any colour you pick, so art can be judged against the game's own
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background.
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@@ -486,14 +493,24 @@ between tabs once one has focus.
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- a speed setting, with the loop's own fps marked;
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- **onion skin**, which shows the previous frame faintly under the
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current one.
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- **Notifications:** with `--budget`, **
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- **Notifications:** with `--budget`, **Notify when a job finishes** raises a system
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notification when a job finishes, or stops for review, while the tab is in
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the background.
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The page keeps these choices in the browser's local storage, per viewer.
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With `--edit`, every change the page writes to the manifest (a form, a
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tag, a new direction, a studio character) says what it saved and offers
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**Undo** (or ⌘Z / ctrl+Z). Undo steps back through this session's writes and
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puts the previous manifest back. It is refused when the file has changed
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outside the gallery since the gallery wrote it, so a hand edit is never
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thrown away.
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#### Families and selections
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- **Tags:** every tag the manifest declares on an asset becomes a filter
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chip (`#forge`) beside the state, provider, and generator chips, and is
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kept in the URL (`?tag=forge`).
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- **Group: by family** gives each character or `objectPro` object its own
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row inside its style. The base comes first, then its states, then each loop
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around the compass, then portraits and outfits. The row header counts the
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